Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.24 @ 04:09:09 Player: szymekc Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (246) 1230 Value Destroyed (9891) 9891 Prototype IDs (77) 1540 Alien Tech Used (4) 800 Bonus (4881) 4881 TOTAL SCORE: 25442 Bonus ------- High Alert Combat Kills 962 Follower Combat Kills 775 Hunted by Unchained 500 Entered Garrisons 200 Aligned with FarCom 300 Used Core Reset Matrix 3000 Friendly Fire -856 Cogmind --------- Core Integrity 0/1300 Matter 227/300 Energy 189/190 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink Advanced Gravity Neutralizer Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Remote Force Field Subatomic Replicator Core Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Experimental Cooling System Experimental Coolant Injector Medium Storage Unit Advanced Signal Interpreter Phase Armor Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Electrostorm Shotgun Latent Energy Streamer Gravity Flail > --- INVENTORY -------- Enhanced Multireflex Exoskeleton Core Reset Matrix Subatomic Replicator Compact HERF Cannon Heavy Neutron Cannon Nova Cannon Core Cannon Light Antimatter Cannon [Rating: 160] Favorites ----------- Power Light Nuclear Core Engine Backup Power III Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav Array Flight Unit Improved Cesium-ion Thruster Utility Modified TNC Device Improved Sensor Array Storage Large Storage Unit Processor Modified TNC Hackware Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon Hypervelocity Coil Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Gravity Flail Slashing Weapon Plasma Sword Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Sto Rec Scr Fac Was Fac Fac Res Qua Slots Evolved 14 | . . . . . 4 . 2 . . . . . 4 . . 2 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . . . . 2 . . . . . . . 2 . . . 1 . Utility 7 | . . . . . 2 . 1 . . . . . 2 . . 1 1 . Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Parts Attached 240 | 6 5 2 1 7 19 7 13 14 9 11 1 4 37 14 33 21 14 22 Power 37 | . 1 1 . 1 1 2 2 . 3 . . . 10 4 3 3 2 4 Engine 11 | . 1 . . . . 1 1 . 2 . . . 4 . . 2 . . Core 14 | . . 1 . 1 1 1 1 . 1 . . . 6 . 1 1 . . Reactor 12 | . . . . . . . . . . . . . . 4 2 . 2 4 Propulsion 57 | 2 . . . 1 5 4 2 5 2 3 . . 7 4 9 4 5 4 Treads 9 | 2 . . . . 1 1 . . . . . . . 2 1 1 . 1 Leg 23 | . . . . . 4 3 2 . . . . . 2 2 7 . 1 2 Wheel 1 | . . . . 1 . . . . . . . . . . . . . . Hover 6 | . . . . . . . . 1 . . . . . . . . 4 1 Flight 18 | . . . . . . . . 4 2 3 . . 5 . 1 3 . . Utility 83 | 2 2 1 . 2 4 1 4 5 4 3 . 4 14 5 9 9 6 8 Device 45 | 2 1 1 . 1 1 1 3 3 2 . . 3 7 3 3 5 4 5 Storage 5 | . 1 . . 1 . . . . . . . . . . 2 1 . . Processor 10 | . . . . . 1 . 1 1 . . . 1 2 . 2 1 1 . Hackware 10 | . . . . . 1 . . . 1 1 . . 3 . . 2 1 1 Protection 12 | . . . . . 1 . . 1 1 2 . . 2 2 2 . . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . 1 Weapon 63 | 2 2 . 1 3 9 . 5 4 . 5 1 . 6 1 12 5 1 6 Energy Gun 11 | 1 . . 1 . 1 . 2 . . 2 . . 1 . 1 1 . 1 Energy Cannon 12 | . 1 . . 1 2 . . 1 . 2 . . . . 1 . 1 3 Ballistic Gun 12 | 1 . . . . 2 . . 1 . . 1 . 2 1 3 1 . . Ballistic Cannon 9 | . . . . 1 2 . 3 . . . . . . . 3 . . . Launcher 4 | . . . . 1 1 . . . . . . . . . 2 . . . Special Weapon 3 | . 1 . . . . . . . . . . . 1 . . 1 . . Impact Weapon 2 | . . . . . 1 . . . . . . . . . . . . 1 Slashing Weapon 3 | . . . . . . . . . . . . . 2 . 1 . . . Piercing Weapon 6 | . . . . . . . . 2 . 1 . . . . 1 1 . 1 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 35 | . . . . . 2 . 1 1 1 4 . . 7 . 10 1 2 6 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . 4 System Corruption 16 | . . . . . . . . . . . . . . . . . . 16 Parts Lost 76 | . . 1 . 3 . . 1 2 1 1 1 . 12 . 11 15 6 22 Power 14 | . . 1 . . . . 1 . . 1 . . 2 . 2 2 1 4 Propulsion 23 | . . . . 1 . . . 2 . . . . 4 . 3 2 2 9 Utility 26 | . . . . 1 . . . . 1 . 1 . 3 . 2 9 2 7 Weapon 13 | . . . . 1 . . . . . . . . 3 . 4 2 1 2 Highest Loss Streak 8 | . . 1 . 2 . . 1 2 1 1 1 . 4 . 5 8 2 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . Average Backups 10 | . 4 11 14 14 13 13 13 4 4 4 4 4 3 4 15 13 6 6 Power . | . . 1 2 1 1 . . . . . . . . . . . . . Propulsion 1 | . . . . 1 1 3 1 . . 1 1 1 . 2 4 2 . . Utility 3 | . 2 4 5 5 3 3 5 . . . . . . . 6 2 . . Weapon 4 | . 1 4 6 5 7 6 6 3 3 3 3 2 2 1 5 7 4 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 24 | . . . 1 1 1 . 5 5 . . . . 1 . 3 5 . 2 Power 1 | . . . 1 . . . . . . . . . . . . . . . Propulsion 9 | . . . . . 1 . 4 1 . . . . . . . 3 . . Utility 8 | . . . . 1 . . 1 1 . . . . 1 . 3 1 . . Weapon 4 | . . . . . . . . 3 . . . . . . . 1 . . Tool/Special 2 | . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 86 | . 97 100 100 93 93 100 96 59 82 81 88 91 90 88 89 79 67 50 Engine 2 | . 11 3 . . . 3 2 12 14 5 . . 2 1 . 3 . . Core 4 | . . 10 14 14 9 5 9 . . 7 7 7 7 1 . 1 . . Reactor 2 | . . . . . . . . . . . . . . 7 9 4 8 5 Treads 6 | . 28 28 28 14 8 . . . . . . . . 1 1 5 . . Leg 10 | . . . . . 22 35 30 3 . . . . . 15 26 . . 3 Wheel 1 | . . . . 9 5 . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . . . . . 12 7 Flight 6 | . . . . . . . . 7 22 24 30 30 29 7 . 12 4 . Device 10 | . 18 14 14 13 5 2 14 8 13 4 . 13 10 14 8 10 16 8 Storage 5 | . 9 14 14 14 9 9 7 . . . . . . . 4 4 4 2 Processor 7 | . . . . . 6 9 13 7 7 7 7 7 10 11 14 10 3 4 Hackware 5 | . . . . . 8 9 1 . 6 10 11 7 13 9 2 7 5 5 Protection 2 | . . . . . 3 6 . 5 7 10 15 7 2 1 4 . . . Energy Gun 1 | . 13 10 14 . . . 3 . . . . . . . . . 1 . Energy Cannon 3 | . 9 14 14 16 2 . . . . . . . . . 1 . 3 1 Ballistic Gun 3 | . 4 . . . 1 6 3 . . . . 7 3 10 5 7 4 1 Ballistic Cannon 2 | . . . . 9 5 10 6 1 . . . . . . 1 1 . 1 Piercing Weapon 1 | . . . . . . . . 6 7 9 13 7 . . 1 2 . . Peak Build Rating 160 | 8 9 14 16 24 37 42 51 57 64 60 55 59 93 112 125 132 149 160 Average Rating 63 | 4 7 11 14 18 29 35 45 42 57 55 53 56 77 104 111 110 124 90 On Entrance 49 | . 8 8 14 16 14 37 36 45 50 55 55 51 59 78 112 123 40 136 Avg Prop Armor Cover (%) 7 | . . . . 11 15 6 . 6 5 . . . 2 5 6 . 4 9 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 155 | 5 31 31 31 76 38 46 47 40 24 25 22 24 29 58 155 136 67 77 Greatest Support 210 | 40 40 40 40 40 59 59 61 61 26 25 24 24 32 144 164 210 96 100 Greatest Overweight (x) 4 | . . . . 4 2 . . . . . . . . . 1 3 1 1 Average Overweight (x) . | . . . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 15 15 15 20 20 15 15 15 5 5 5 5 5 5 25 25 10 10 Average Capacity 12 | 5 11 15 15 17 15 15 15 5 5 5 5 5 5 5 20 15 10 8 Most Carried 25 | 2 8 15 15 17 16 15 15 15 5 5 5 5 5 5 25 25 10 10 Average Carried 11 | . 4 11 14 15 14 14 14 5 4 4 4 4 4 4 18 15 7 7 Final Capacity 25 | 5 15 15 15 20 15 15 15 5 5 5 5 5 5 5 25 10 10 5 Final Carried 25 | 2 8 15 15 17 15 15 15 5 5 5 5 5 4 5 25 10 8 4 Class Distribution -------------------- 48% | Mutant 11% | Sprinter 9% | Scavenger-Mutant 7% | Scavenger-Skirmisher 5% | Hacker-Sprinter 4% | Hacker-Scout 3% | Hacker-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Mutant | -7/Waste Sprinter | -7/Factory Sprinter | -7/Storage Sprinter | -7/Recycling Sprinter | -7/Scraptown Hacker-Sprinter | -5/Factory Scavenger-Skirmisher | -5/Waste Mutant | -5/Factory Sprinter | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Sto Rec Scr Fac Was Fac Fac Res Qua Matter Collected 7146 | 166 130 41 . 192 386 854 310 203 120 44 116 50 655 601 1299 870 666 443 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 13089 | 109 306 141 . 314 429 650 695 187 368 85 157 19 1434 1934 2164 934 1905 1258 Parts 578 | 16 21 9 . 34 19 35 18 . 20 7 9 4 72 55 90 55 73 41 Haulers Intercepted 9 | . . . . . 2 . . . 1 1 . . 1 . 4 . . . Recyclers Shooed 11 | 1 . . . 2 1 . . . . . . . 2 . 2 . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Sto Rec Scr Fac Was Fac Fac Res Qua Combat Hostiles Destroyed 169 | . 7 3 . 13 7 22 11 1 2 1 1 . 17 6 26 12 21 19 Melee 17 | . . . . . . . . . 2 1 1 . 11 . 2 . . . Guns 43 | . 4 . . . . 3 1 . . . . . 2 6 12 5 5 5 Cannons 45 | . 2 3 . 8 4 14 2 1 . . . . . . 6 1 1 3 AOE 44 | . 1 . . 4 3 5 5 . . . . . 2 . 5 4 9 6 Classes Destroyed 21 | 1 2 . . 3 2 3 . 1 2 . . 1 4 . . . 1 1 Worker 13 | . 1 . . 1 1 . 2 . . . . . 3 . . 3 2 . Builder 15 | . . . . 2 1 . 1 . 2 . . . . . 3 4 2 . Tunneler 7 | 5 . . . 1 . . . . 1 . . . . . . . . . Hauler 9 | . . . . . 2 . . . 1 1 . . 1 . 4 . . . Recycler 15 | . . . . 1 2 . 2 . 1 . . . 2 . . 3 4 . Mechanic 3 | . . . . . . . . . . . . . 1 . 2 . . . Operator 4 | . . . . . . . . . 1 . . . 2 . . . . 1 Watcher 6 | . . . . . . . . . 1 . . . 2 . . 1 2 . Swarmer 47 | . . . . 13 3 4 . . . . . . 4 . . 8 10 5 Saboteur 1 | . . . . . . . . . . . . . 1 . . . . . Grunt 52 | . 7 3 . . 1 9 7 . 1 1 . . 5 . 8 . 3 7 Brawler 1 | . . . . . . . . . . . . . . . . . . 1 Duelist 6 | . . . . . . 1 1 . . . . . . . 2 . . 2 Sentry 14 | . . . . . 3 5 . . 1 . 1 . 2 . 2 . . . Demolisher 1 | . . . . . . . . . . . . . 1 . . . . . Specialist 4 | . . . . . . . . . . . . . 1 . 3 . . . Hunter 16 | . . . . . . 1 1 . . . . . . . 6 2 4 2 Programmer 18 | . . . . . . 2 2 . . . . . 3 . 5 2 2 2 Behemoth 2 | . . . . . . . . . . . . . . . . . 2 . Compactor 7 | . . . . . . . . 1 . . . . . 6 . . . . Scientist 1 | . . . . . . . . . . . . 1 . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . 1 . . . Wasp 2 | . . . . . . . . . . . . . . 1 1 . . . Martyr 2 | . . . . . . . . . . . . . . 2 . . . . Best Kill Streak 12 | 5 2 2 . 4 3 4 12 1 5 2 1 . 4 4 12 6 9 7 Combat Bots Only 7 | . 2 2 . 4 3 4 7 1 1 1 1 . 4 4 4 4 5 7 Max Kills in Single Turn 6 | 2 1 1 . 2 3 2 5 1 1 1 1 1 2 1 3 4 6 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 . . 2 3 2 4 . . . . . 2 . 2 3 5 4 Melee 1 | . . . . . . . . . 1 1 1 . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Sto Rec Scr Fac Was Fac Fac Res Qua Hostile Shots Fired 1425 | . 34 7 . 43 19 97 17 1 82 6 36 11 187 . 349 172 106 258 Missed 561 | . 10 1 . 16 4 29 6 . 42 1 22 6 98 . 89 98 48 91 Hits 864 | . 24 6 . 27 15 68 11 1 40 5 14 5 89 . 260 74 58 167 Melee 20 | . . . . . . 1 . 1 . . . . . . 5 2 . 11 Projectile 844 | . 24 6 . 27 15 67 11 . 40 5 14 5 89 . 255 72 58 156 AOE 3 | . . . . . . . . . . . . . 1 . . 1 1 . Critical Strikes 41 | . . . . . 1 3 3 1 . . . . 1 . 13 5 6 8 Part Disruptions 8 | . . . . . . . . . . . . . 1 . 5 . 1 1 Damage Taken 16840 | . 282 80 . 343 204 858 244 132 467 83 107 89 1749 . 5015 1612 1310 4265 Core 2903 | . 77 . . 71 15 72 32 55 76 20 32 53 388 . 525 221 200 1066 Absorbed by Shields 140 | . . . . . . 136 . . 4 . . . . . . . . . Redirected to Shielding 19 | . . . . . . . . . . 9 10 . . . . . . . Ignored by Resistances 183 | . . . . . . . . . . . . . . . . . 148 35 Regen/Repaired (Parts) 388 | . . . . . 29 . . 107 . . . . . 5 247 . . . Core Remaining (%) 62 | 100 . . . 40 . 84 . . . . . 61 . . 8 80 . . Volleys Fired 515 | 6 33 4 . 39 21 64 22 8 2 . 2 . 28 29 123 49 49 36 Largest 3 | 2 2 2 . 2 2 2 2 1 1 . 1 . 2 2 2 3 3 2 Hottest 300 | 60 100 100 . 120 74 74 160 90 90 . 90 . 70 70 110 110 121 300 Shots Fired 842 | 12 57 8 . 42 40 111 37 8 2 . 2 . 60 57 182 109 71 44 Gun 471 | 12 44 4 . . 11 19 21 . . . . . 58 57 99 98 39 9 Cannon 354 | . 10 4 . 42 28 89 16 8 2 . 2 . 2 . 77 7 32 35 Launcher 12 | . . . . . 1 3 . . . . . . . . 6 2 . . Special 5 | . 3 . . . . . . . . . . . . . . 2 . . Kinetic 589 | 6 20 . . 16 38 105 20 . . . . . 32 57 140 96 43 16 Thermal 155 | . 13 4 . 15 1 . 14 8 2 . 2 . 26 . 32 5 18 15 Explosive 7 | . . . . . 1 3 . . . . . . . . 1 2 . . Electromagnetic 89 | 6 24 4 . 11 . 3 3 . . . . . 2 . 9 4 10 13 Robot Hit Streak 24 | 6 10 4 . 6 10 17 8 10 . . . . 14 10 14 8 24 15 Robot Miss Streak 7 | 2 5 1 . 7 1 4 2 1 . . . . 3 4 5 3 3 7 Penetration Max 2 | . . . . . . . . . . . . . 2 . 2 1 1 1 Secondary Targets 2 | . 1 . . . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . 1 . . . Autonomous 26 | . . . . . . . . . . . . . 26 . . . . . Shots Hit Robots 508 | 7 38 4 . 22 29 62 24 7 16 2 4 1 73 39 99 24 31 26 Core Hits 403 | 7 17 5 . 31 11 35 21 1 10 2 1 1 38 13 89 29 50 42 Critical Kills 30 | . . . . . . . . . . . . . 5 9 12 2 2 . Critical Parts Destroyed 26 | . . . . . 1 1 . . . . . . 6 2 11 . 1 4 Critical Strikes 90 | . 1 . . . 3 2 1 . 3 . . . 18 16 27 9 4 6 Destroy 66 | . . . . . . 1 . . . . . . 12 16 24 8 3 2 Blast 6 | . . . . . 2 1 1 . . . . . . . 1 . . 1 Corrupt 2 | . 1 . . . . . . . . . . . . . . . 1 . Smash 4 | . . . . . 1 . . . . . . . . . . . . 3 Sever 8 | . . . . . . . . . . . . . 6 . 2 . . . Impale 4 | . . . . . . . . . 3 . . . . . . 1 . . Melee Attacks 220 | . . . . . 11 2 1 . 37 8 10 1 97 . 19 12 . 22 Impact 36 | . . . . . 11 2 1 . . . . . . . . . . 22 Slashing 100 | . . . . . . . . . . . . . 87 . 13 . . . Piercing 84 | . . . . . . . . . 37 8 10 1 10 . 6 12 . . Sneak Attacks 33 | . . . . . 5 . 1 . 5 1 3 1 10 . . 6 . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . . . . . Damage Inflicted 29791 | 87 532 109 . 934 1265 1865 2236 276 922 95 356 66 4205 339 4383 3538 4626 3957 Guns 8298 | 87 328 28 . . 160 220 422 . . . . . 976 339 1127 1745 1691 1175 Cannons 5686 | . 158 53 . 359 478 1233 160 276 . . . . 10 . 1229 93 576 1061 Explosions 9887 | . 26 26 . 575 124 402 1592 . . . . . 902 . 1519 1096 2359 1266 Melee 5750 | . . . . . 459 . 62 . 922 95 356 66 2317 . 414 604 . 455 Ramming 170 | . 20 2 . . 44 10 . . . . . . . . 94 . . . Kinetic 7875 | 50 115 . . 195 621 1446 205 . . . . . 217 339 1973 1647 883 184 Thermal 4711 | . 184 79 . 181 17 . 628 276 . . . . 883 . 678 80 678 1027 Explosive 1891 | . . . . . 124 302 149 . . . . . 299 . 288 662 . 67 Electromagnetic 9394 | 37 213 28 . 558 . 107 1192 . . . . . 489 . 936 545 3065 2224 Impact 976 | . . . . . 459 . 62 . . . . . . . . . . 455 Slashing 2231 | . . . . . . . . . . . . . 1817 . 414 . . . Piercing 2543 | . . . . . . . . . 922 95 356 66 500 . . 604 . . Highest Corruption 82 | . . . . 22 2 10 9 6 1 . . . 10 10 26 42 27 82 Average Corruption 14 | . . . . 6 2 3 7 4 1 . . . 5 10 15 17 12 56 Corruption Purged 12 | . . . . . . . 5 5 1 . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 348 | . . . . 36 4 18 14 7 1 . . . 16 28 86 58 16 64 Message Errors 75 | . . . . 14 1 6 4 2 1 . . . 3 4 18 8 5 9 Matter Fused 72 | . . . . 9 1 3 1 3 . . . . 2 11 18 8 4 12 Heat Flow Errors 36 | . . . . 5 . 1 4 . . . . . 3 . 10 6 . 7 Energy Discharges 36 | . . . . 4 . 2 2 2 . . . . . 6 12 5 1 2 Parts Rejected 6 | . . . . . . . . . . . . . . . 1 2 1 2 Parts Fused 3 | . . . . . . 1 . . . . . . 1 . . 1 . . Data Loss (minor) 44 | . . . . 3 2 2 1 . . . . . 3 1 11 9 3 9 Data Loss (major) 15 | . . . . . . 3 1 . . . . . 1 . 4 2 . 4 Misfires 9 | . . . . 1 . . 1 . . . . . . 1 2 3 1 . Alerts 2 | . . . . . . . . . . . . . . 1 . . . 1 Misdirections 37 | . . . . . . . . . . . . . 1 2 6 11 . 17 Weapon Failures 13 | . . . . . . . . . . . . . 2 2 4 3 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1793 | . . . . 21 207 30 210 . 18 . 78 . 408 . 71 243 145 362 Projectiles 118 | . . . . . 3 8 . . . . . . . . 40 . 37 30 Explosions 413 | . . . . 21 8 22 188 . . . . . 39 . 5 19 108 3 Melee 1262 | . . . . . 196 . 22 . 18 . 78 . 369 . 26 224 . 329 Knockbacks 41 | . 1 . . 9 4 8 1 . . . . . . . 10 . 4 4 Impact 6 | . 1 . . . 2 . 1 . . . . . . . . . . 2 Kinetic 34 | . . . . 9 2 8 . . . . . . . . 10 . 3 2 Secondary 1 | . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 673 | . . 6 . 120 . . 79 . . . . . 134 . 31 . 95 208 Shots 13 | . . 1 . 2 . . 1 . . . . . 2 . 2 . 2 3 Rammed 6 | . 4 2 . . . . . . . . . . . . . . . . Targets Rammed 20 | . 4 2 . . 4 3 . . . . . . . . 7 . . . Kicked 14 | . . . . . 4 3 . . . . . . . . 7 . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 494 | 10 132 54 . 264 110 282 276 203 60 14 124 202 244 . 340 191 198 494 Average Temperature 63 | 7 37 22 . 70 32 44 86 108 22 7 25 79 68 . 94 41 72 157 Received Heat Transfer 2200 | . 156 42 . . 81 346 27 9 117 45 36 . 108 . 677 . 54 502 Effects 6 | . . . . 1 . . . . . . . 1 . . 1 . . 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . 1 . . . . . . . . . . 1 . . 1 Interference 1 | . . . . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . Robots Corrupted 24 | . . . . 1 3 . 3 . . . . . 2 . 2 2 6 5 Combat Hostiles 19 | . . . . 1 . . 2 . . . . . 2 . 1 2 6 5 Parts Fried 90 | . . . . 3 1 1 5 . . . . . 2 . 14 4 29 31 Impact Corruptions 18 | . . . . . 6 . 1 . . . . . . . 1 . 1 9 Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . Parts Melted 4 | . 1 . . . . . 3 . . . . . . . . . . . Heat Transferred 4022 | . 383 161 . 433 37 . 900 296 . . . . 1014 . 250 . 300 248 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . 1 1 . 4 . . 1 . . . . . 1 . 3 . 2 1 Latent Energy Used 8758 | . . . . 1026 . 328 600 . . . . . 314 . 231 490 3820 1949 LE Corruption 112 | . . . . 21 . 6 9 . . . . . 5 . 6 11 23 31 Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Sto Rec Scr Fac Was Fac Fac Res Qua Maximum Alert Level 3 | . . . . . . 3 3 1 . . . . 3 1 2 2 2 3 Low Security (%) 53 | 100 100 100 . 100 100 13 . 73 100 100 100 . 52 69 11 33 61 . Level 1 20 | . . . . . . 16 7 26 . . . . 35 30 29 65 31 25 Level 2 18 | . . . . . . 29 40 . . . . . 11 . 58 1 7 50 Level 3 7 | . . . . . . 40 51 . . . . . . . . . . 24 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 924 | 15 112 56 . 115 108 924 821 266 191 81 93 . 784 279 668 403 484 767 Initial 485 | . 3 18 . . 25 53 485 266 . 81 23 . . 279 7 326 132 263 Average 248 | 3 39 6 . 44 43 560 618 70 36 64 44 . 199 142 408 264 203 569 Influence Increases 9202 | 25 269 92 . 413 300 911 588 47 411 90 130 . 1824 2 1704 540 808 1048 Destroy 0b10 Robot/C 3560 | . 140 60 . 260 140 500 220 . 40 20 20 . 340 . 780 240 420 380 Destroy 0b10 Robot/NC 365 | 25 5 . . 25 30 . 25 . 35 5 5 . 55 . 45 55 50 5 Destroy Leader 630 | . 40 20 . 40 44 20 50 . 14 2 . . 56 . 168 42 84 50 Allied During Kill 457 | . . . . . . 22 . . . . . . . . 435 . . . Successful Hack 286 | . 34 6 . . 33 18 . . 35 . 10 . 97 . 7 10 36 . Select Force Hacks 120 | . 30 . . . . . . . . . 90 . . . . . . . Disable Machine 615 | . 15 . . 45 30 15 150 . . 15 . . 105 . 30 . 45 165 Anti-Garrison Action 250 | . . . . . . 250 . . . . . . . . . . . . Destroy Structure 1119 | . 5 6 . 43 23 86 98 47 17 3 5 . 226 2 134 118 128 178 Partial Spotted 285 | . . . . . . . . . 75 45 . . 105 . . . 15 45 Lose Combat Pursuer 1515 | . . . . . . . 45 . 195 . . . 840 . 105 75 30 225 Influence Decreases 8485 | 20 225 141 . 348 282 70 751 808 230 210 121 70 1025 790 1049 954 592 799 Entered New Map 2434 | . 2 31 . . 40 30 439 495 . 100 38 70 . 520 4 340 120 205 Time Decay 4043 | 20 223 110 . 318 242 . 302 93 210 60 73 . 447 270 575 464 262 374 Search Patrol Dispatched 100 | . . . . . . . . . . . . . 100 . . . . . Lost Part 734 | . . . . 30 . . 10 20 10 10 10 . 104 . 110 150 60 220 Lost Ally 510 | . . . . . . 40 . 200 10 40 . . 10 . 210 . . . Purge Threat 664 | . . . . . . . . . . . . . 364 . 150 . 150 . Squads Dispatched 53 | . 3 1 . . 1 . 6 . 9 2 . . 5 . 8 7 4 7 Investigation 13 | . 1 1 . . . . . . 3 . . . 1 . 3 1 2 1 Extermination 15 | . . . . . . . 2 . 3 . . . 3 . 2 2 1 2 Reinforcement 19 | . 2 . . . . . 3 . 3 . . . 1 . 2 4 1 3 Assault 5 | . . . . . . . 1 . . 2 . . . . 1 . . 1 Garrison 1 | . . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . 1 . . Construction Impeded 5 | . . . . . . . 1 . . . . . . . 2 1 1 . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . 1 . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Sto Rec Scr Fac Was Fac Fac Res Qua Distress Signals 20 | . 2 . . 1 . . . . 1 . . . 5 . 5 . 4 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 377 | . 17 3 . 11 20 24 14 10 22 11 2 4 79 5 51 30 25 49 Peak Tracking Total 16 | . 6 2 . 4 5 4 6 6 7 10 2 4 16 2 11 13 10 11 Tactical Retreats 43 | . . . . . . . 3 1 6 . . . 16 . 6 2 2 7 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Sto Rec Scr Fac Was Fac Fac Res Qua Traps Triggered 14 | . . . . . . 1 1 . 1 2 . . 1 . 1 1 3 3 Indirectly 1 | . . . . . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Sto Rec Scr Fac Was Fac Fac Res Qua Machines Disabled 45 | . 1 . . 3 2 4 10 . . 1 . . 7 . 2 . 4 11 Max in Single Turn 4 | . 1 . . 3 1 1 4 . . 1 . . 2 . 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . 1 . . 1 . . Garrison Relay 3 | . . . . . . 3 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Sto Rec Scr Fac Was Fac Fac Res Qua Machines Accessed 83 | . 4 3 1 1 9 4 2 . 9 . 6 . 22 . 7 3 6 6 Terminals 49 | . 2 2 . 1 7 4 1 . 6 . 3 . 12 . 4 1 3 3 Fabricators 4 | . . . . . . . . . 1 . . . 1 . . 1 1 . Repair Stations 7 | . 1 . . . 1 . . . 1 . . . 2 . 1 . . 1 Recycling Units 8 | . 1 . . . . . . . . . 3 . 3 . 1 . . . Scanalyzers 8 | . . . . . . . 1 . . . . . 2 . 1 . 2 2 Garrison Access 5 | . . . . . 1 . . . 1 . . . 2 . . 1 . . Total Hacks 215 | . 12 6 1 5 23 10 5 . 20 . 16 . 63 . 22 4 16 12 Successful 104 | . 7 2 1 . 16 2 1 . 5 . 7 . 39 . 11 3 7 3 Failed 109 | . 5 4 . 5 7 8 4 . 15 . 9 . 24 . 10 1 9 8 Catastrophic 23 | . . . . 1 1 2 1 . 6 . 1 . 4 . 1 1 3 2 Database Lockouts 2 | . . . . . . . . . . . . . . . 1 . . 1 Manual 101 | . 6 6 1 5 10 4 . . 7 2 10 . 29 . 11 . 7 3 Terminals 136 | . 7 5 . 5 19 10 2 . 13 . 6 . 39 . 12 1 10 7 Fabricators 10 | . . . . . . . . . 3 . . . 2 . . 2 3 . Repair Stations 12 | . 3 . . . 2 . . . 2 . . . 2 . 2 . . 1 Recycling Units 24 | . 2 . . . . . . . . . 10 . 10 . 2 . . . Scanalyzers 22 | . . . . . . . 3 . . . . . 6 . 6 . 3 4 Garrison Access 9 | . . . . . 2 . . . 2 . . . 4 . . 1 . . Terminal Hacks 39 | . 1 2 1 . 8 2 . . 4 . . . 15 . 3 . 2 1 Part Schematic 1 | . . . . . . . . . . . . . 1 . . . . . Robot Analysis 2 | . . 1 . . 1 . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . 3 . . . 2 . . . 3 . . . . . Open Door 3 | . . 1 . . . 1 . . . . . . 1 . . . . . Branch Access Points 5 | . . . . . 1 . . . 1 . . . 1 . 1 . 1 . Emergency Access Points 2 | . . . . . . 1 . . . . . . 1 . . . . . Terminal Index 2 | . 1 . . . . . . . . . . . 1 . . . . . Unreport Threat 5 | . . . . . . . . . . . . . 3 . 1 . 1 . Locate Traps 2 | . . . . . . . . . . . . . 1 . 1 . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . 1 Hauler Manifests 2 | . . . . . 2 . . . . . . . . . . . . . Registered Components 2 | . . . . . 1 . . . . . . . 1 . . . . . Registered Prototypes 2 | . . . . . . . . . 1 . . . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . 1 . . . 1 . . 2 2 . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . . . . . . . . . . . 1 1 . Build 3 | . . . . . . . . . 1 . . . . . . 1 1 . Repair Station Hacks 5 | . 1 . . . 2 . . . . . . . 2 . . . . . Scan Component 2 | . 1 . . . 1 . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . Refit 2 | . . . . . . . . . . . . . 2 . . . . . Recycling Unit Hacks 7 | . 1 . . . . . . . . . 3 . 3 . . . . . Retrieve Components 7 | . 1 . . . . . . . . . 3 . 3 . . . . . Scanalyzer 15 | . . . . . . . 1 . . . . . 5 . 5 . 2 2 Insert Component 4 | . . . . . . . . . . . . . 2 . 1 . . 1 Analyze 3 | . . . . . . . . . . . . . 1 . 2 . . . Retrieve Study 8 | . . . . . . . 1 . . . . . 2 . 2 . 2 1 Garrison Access Hacks 3 | . . . . . 1 . . . . . . . 1 . . 1 . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . 1 . . 1 . . Unauthorized Hacks 29 | . 4 . . . 5 . . . . . 4 . 12 . 3 . 1 . Terminals 20 | . 3 . . . 5 . . . . . 1 . 8 . 2 . 1 . Track 1 | . . . . . . . . . . . . . 1 . . . . . Assimilate 4 | . . . . . . . . . . . . . 4 . . . . . Botnet 4 | . 1 . . . . . . . . . . . 2 . . . 1 . Operators 1 | . . . . . . . . . . . . . 1 . . . . . Skim 10 | . 2 . . . 5 . . . . . 1 . . . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . . Patch 1 | . . . . . . . . . . . . . . . 1 . . . Recycling Units 8 | . 1 . . . . . . . . . 3 . 4 . . . . . Reject 2 | . . . . . . . . . . . . . 2 . . . . . Mask 2 | . . . . . . . . . . . . . 2 . . . . . Tunnel 4 | . 1 . . . . . . . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 72 | . 3 2 . 1 8 4 2 . 9 1 5 . 19 . 6 2 5 5 Full Trace Events 11 | . . . . . . 2 . . 3 . . . 1 . 1 1 2 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . . . . 11 . 1 . . . Parts Built 4 | . . . . . . . . . 2 . . . . . . 1 1 . Authchips . | . . . . . . . . . . . . . . . . . . . Time 217 | . . . . . . . . . 47 . . . . . . 102 68 . Total Part Build Rating 26 | . . . . . . . . . 10 . . . . . . 8 8 . Part Studies Acquired 8 | . . . . . . . 1 . . . . . 2 . 2 . 2 1 Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . Time 53 | . . . . . 53 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . 10 . . . . . . . . . 6 . 2 . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . 1 . 1 . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . 1 . 1 . . . Parts Damaged 1 | . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Sto Rec Scr Fac Was Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . 2 . . Non-combat 1 | . . . . . . . . . . . . . . . . 1 . . Combat 1 | . . . . . . . . . . . . . . . . 1 . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . 2 . . parse_system 1 | . . . . . . . . . . . . . . . . 1 . . find_chute 1 | . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released 14 | . . . . . . 10 . . . . . . . . 3 1 . . Machine Destruction 11 | . . . . . . 10 . . . . . . . . . 1 . . Programmers 3 | . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Sto Rec Scr Fac Was Fac Fac Res Qua Total Allies 43 | . . . . . . 2 . 20 . 2 . . 1 18 . . . . Largest Group 19 | . . . . . . 2 . 19 2 2 . . 1 18 15 . . . Highest-Rated Group 638 | . . . . . . 40 . 465 53 62 . . 26 638 512 . . . Highest-Rated Ally 50 | . . . . . . 20 . 35 27 31 . . 26 50 46 . . . Initial Warlord ECA Mod 2 | . . . . . . . 2 2 2 2 2 2 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 285 | . . . . . . 9 . 158 . 15 . . . . 103 . . . Total Damage 8945 | . . . . . . 372 . 6390 . 170 . . . . 2013 . . . Kills 30 | . . . . . . 3 . 13 . . . . . . 14 . . . Allies Corrupted 3 | . . . . . . . . . . . . . . . 3 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Sto Rec Scr Fac Was Fac Fac Res Qua Active Infowar (turns) 9346 | 14 463 . . 555 482 . 565 546 554 121 171 350 1169 583 1932 1160 464 217 Sensors 4221 | . . . . . . . 488 45 . . . . 281 583 1082 1135 464 143 IFF 771 | . . . . . . . . . . . . 72 562 . . 137 . . Terrain 35 | 11 24 . . . . . . . . . . . . . . . . . Structural 206 | . . . . . 108 . . . . . . . . . . 98 . . Seismic 1758 | 14 463 . . 555 374 . 312 40 . . . . . . . . . . T.N.C. 5968 | . . . . . . . . 501 554 121 171 350 1169 583 1932 587 . . Cloaking 74 | . . . . . . . . . . . . . . . . . . 74 Robot Analysis Total 2 | . . 1 . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Sto Rec Scr Fac Was Fac Fac Res Qua Turns Passed 13583 | 92 593 759 453 1243 775 959 671 553 554 121 171 350 1169 583 1932 1160 575 870 Spaces Moved 15114 | 44 300 456 280 423 490 553 470 488 1307 172 512 1205 3062 528 1186 1931 719 988 Core 255 | 5 . . . . . . . . . . . . . . . . 20 230 Treads 1461 | 39 300 456 280 136 . . . . . . . . . . 13 237 . . Legs 3046 | . . . . . 339 553 470 37 . . . . . 310 1173 . . 164 Wheels 438 | . . . . 287 151 . . . . . . . . . . . . . Hover 1184 | . . . . . . . . . . . . . . . . . 590 594 Flight 8730 | . . . . . . . . 451 1307 172 512 1205 3062 218 . 1694 109 . Fastest Speed 23 | 50 160 160 160 130 110 115 112 34 30 26 26 26 23 23 112 26 27 48 Average Speed 64 | 147 160 160 160 168 114 119 117 44 31 28 26 26 23 81 118 43 49 64 Slowest Speed 266 | 160 160 160 160 240 130 122 120 112 39 30 26 26 29 117 240 266 100 116 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . . . . . 2 9 . 4 . 27 . . 3 . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 5 60 88 60 83 53 64 17 91 34 30 97 58 49 93 24 14 20 80 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 5 | . 1 1 . . . . . . . . 3 . . . . . . . Known Exits Taken 5 | . . . . . 1 . . . 1 . . . . . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . . 1 1 1 . . . . . . Scrap Searched 11 | . . 1 . 2 . . . . . . . 8 . . . . . . Spaces Dug 229 | . 1 . . 39 7 8 1 . 16 3 4 . 43 . 12 9 63 23 Terrain Destroyed 753 | . 5 6 . 49 31 11 123 . 18 3 6 . 119 1 100 61 94 126 Melee 71 | . . . . . 2 1 . . 16 3 4 . 31 . 6 3 . 5 Projectile 132 | . 3 . . . 4 . 4 . 2 . 2 . 3 . 46 24 19 25 AOE 542 | . 2 6 . 49 25 10 119 . . . . . 81 . 45 34 75 96 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Gar Fac Was Fac Sto Rec Scr Fac Was Fac Fac Res Qua Total 17753 | 57 349 476 287 908 644 741 553 809 1383 232 528 1238 3288 621 1495 2144 866 1134 Wait 1105 | . 2 . . 422 75 71 10 284 12 . . 24 27 30 25 49 49 25 Move 15018 | 43 299 455 279 422 490 552 470 484 1291 171 504 1204 3012 527 1185 1924 718 988 Hop 36 | . . . . . . . . 1 6 . 3 . 23 . . 3 . . Pick Up 145 | 2 6 10 3 7 6 6 12 4 1 3 3 1 11 5 33 21 4 7 Fast Attach 155 | 6 1 . . 1 9 3 2 11 6 9 . 3 26 5 19 16 16 22 Attach 76 | . . 1 . 4 3 1 3 5 2 1 1 . 7 3 19 9 10 7 Detach 53 | . . . . 1 2 . 1 3 2 . . . 6 1 18 5 8 6 Swap 163 | . 4 2 1 8 11 13 19 2 4 1 2 2 27 8 25 17 5 12 Drop 178 | . . 2 4 4 12 10 13 7 6 10 3 3 27 13 22 28 5 9 Fire 515 | 6 33 4 . 39 21 64 22 8 2 . 2 . 28 29 123 49 49 36 Melee 216 | . . . . . 11 2 1 . 37 7 10 1 94 . 19 12 . 22 Ram . | . . . . . . . . . . . . . . . . . . . Kick 14 | . . . . . 4 3 . . . . . . . . 7 . . . Crush 6 | . 4 2 . . . . . . . . . . . . . . . . Escape Stasis 60 | . . . . . . 3 . . 14 30 . . . . . 11 2 . Rewire 13 | . . . . . . 13 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -7/Waste -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -7/Storage (discovered 2 exits: Fac / *Rec) -7/Recycling (discovered 2 exits: *Fac / [*Scr]) -7/Scraptown -5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / *Ext x2) -5/Waste -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 93 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 13) 495 | -10/Materials | Discovered new exit (range 8) 686 | -10/Materials | Entered Mines 762 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 780 | -10/Mines | Learned Materials terminal intel 815 | -10/Mines | Learned location of Zion (-6) 974 | -10/Mines | Discovered new exit (range 15) 1029 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1029 | -10/Mines | Discovered new exit (range 5) 1213 | -10/Mines | Met a Derelict shopkeep closing up shop 1445 | -10/Mines | Entered Exiles 1471 | -10/Exiles | Discovered new exit (range 15) 1485 | -10/Exiles | Met 8R-AWN 1511 | -10/Exiles | Met EX-HEX 1554 | -10/Exiles | Met EX-BIN 1575 | -10/Exiles | Aligned with FarCom system 1577 | -10/Exiles | Given EX-Vault access code 1617 | -10/Exiles | Opened EX-Vault 1628 | -10/Exiles | Found Latent Energy Streamer 1660 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1737 | -10/Exiles | Found Modified TNC 1747 | -10/Exiles | Found AWS/Thermal 1825 | -10/Exiles | Met EX-DEC 1879 | -10/Exiles | Discovered new exit (range 14) 1898 | -10/Exiles | Stole three prototypes: Modified TNC, AWS/Thermal, Latent Energy Streamer 1898 | -10/Exiles | Entered Mines 1907 | -9/Mines | Core integrity fell below 50% 1916 | -9/Mines | Met a Derelict bent on vengeance 2424 | -9/Mines | Learned Materials emergency access door positions 2724 | -9/Mines | Discovered new exit (range 10) 2839 | -9/Mines | System corruption reached 10% 3141 | -9/Mines | Entered Materials 3141 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3143 | -8/Materials | Loaded intel: 12 terminal locations 3458 | -8/Materials | Repaired Broken Carbon-fiber Leg 3493 | -8/Materials | Discovered new exit (range 3) 3824 | -8/Materials | Learned location of 1 exit from Storage 3865 | -8/Materials | Garrison activated, responded to threat 3897 | -8/Materials | Learned Storage emergency access door positions 3916 | -8/Materials | Identified exit to Garrison 3916 | -8/Materials | Entered Garrison 3952 | -8/Garrison | Triggered checkpoint 3992 | -8/Garrison | Garrison Relay disabled 4229 | -8/Garrison | Triggered checkpoint 4385 | -8/Garrison | Discovered new exit (range 10) 4416 | -8/Garrison | Garrison Relay disabled 4488 | -8/Garrison | Triggered checkpoint 4631 | -8/Garrison | Discovered new exit (range 5) 4639 | -8/Garrison | Build established: Scavenger-Mutant 4668 | -8/Garrison | Triggered checkpoint 4767 | -8/Garrison | System corruption reached 10% 4797 | -8/Garrison | Garrison Relay disabled 4875 | -8/Garrison | Entered Factory 4875 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4877 | -7/Factory | FarCom data flow suspended 5152 | -7/Factory | Discovered new exit (range 15) 5169 | -7/Factory | Identified exit to Factory 5235 | -7/Factory | Destroyed 7 combat bots 5275 | -7/Factory | First assault squad dispatched 5386 | -7/Factory | Discovered exit to Factory (range 16) 5546 | -7/Factory | Sucked down chute 5546 | -7/Factory | Entered Waste 5547 | -7/Waste | Met a frightened Derelict 5556 | -7/Waste | Spotted C-40 Crusher 5558 | -7/Waste | Spotted C-40 Crusher 5560 | -7/Waste | Spotted C-40 Crusher 5569 | -7/Waste | Spotted C-40 Crusher 5591 | -7/Waste | Released all parts (12) 5609 | -7/Waste | Spotted C-40 Crusher 5619 | -7/Waste | Build established: Mutant 5620 | -7/Waste | Discovered new exit (range 16) 5620 | -7/Waste | Spotted C-40 Crusher 5637 | -7/Waste | Warlord forces began an assault 5668 | -7/Waste | Allies destroyed C-40 Crusher 5674 | -7/Waste | Allies destroyed C-40 Crusher 5704 | -7/Waste | Allies destroyed C-40 Crusher 5712 | -7/Waste | Allies destroyed C-40 Crusher 5766 | -7/Waste | Destroyed C-40 Crusher 5773 | -7/Waste | Lost 17 allies 6099 | -7/Waste | Entered Factory 6099 | -7/Factory | Accompanied by 2 allies 6290 | -7/Factory | Discovered new exit (range 11) 6330 | -7/Factory | Discovered exit to Factory (range 9) 6524 | -7/Factory | Identified exit to Storage 6524 | -7/Factory | Identified exit to Lower Caves 6539 | -7/Factory | Build established: Sprinter 6549 | -7/Factory | Fabricated Adv. Signal Interpreter? 6653 | -7/Factory | Entered Storage 6670 | -7/Storage | Met a pair of Derelict thieves 6766 | -7/Storage | Used back door to open Recycling access 6766 | -7/Storage | Discovered new exit (range 5) 6774 | -7/Storage | Entered Recycling 6807 | -7/Recycling | Scanned before Scraplab entrance 6877 | -7/Recycling | Discovered new exit (range 16) 6942 | -7/Recycling | Entered Scraplab 6944 | -7/Recycling | Discovered new exit (range 2) 6945 | -7/Recycling | Entered Scraptown 6988 | -7/Scraptown | Visited Assassins FH 6993 | -7/Scraptown | Turned away by UFD registrar 6997 | -7/Scraptown | Visited TADAMA 7004 | -7/Scraptown | Visited Cyclists 7010 | -7/Scraptown | Visited The Evicted 7013 | -7/Scraptown | Visited Bundlers 7087 | -7/Scraptown | Discovered new exit (range 11) 7119 | -7/Scraptown | Visited Spacefarers 7287 | -7/Scraptown | Attacked by Scraptown defenders 7295 | -7/Scraptown | Entered Factory 7295 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 7344 | -5/Factory | Tech Extrapolator generated special schematic: Electrostorm Shotgun 7469 | -5/Factory | Spotted B-75 Beast 7486 | -5/Factory | Tech Extrapolator generated special schematic: Deep Structural Scanner 7530 | -5/Factory | Identified exit to Upper Caves 7530 | -5/Factory | Identified exit to Extension 7785 | -5/Factory | Build established: Hacker-Sprinter 7895 | -5/Factory | Search patrols dispatched 7928 | -5/Factory | Discovered new exit (range 9) 7964 | -5/Factory | Discovered new exit (range 8) 8129 | -5/Factory | Lost 3 parts (1p2u) 8135 | -5/Factory | Discovered new exit (range 2) 8208 | -5/Factory | Cargo convoy interrupted 8316 | -5/Factory | Found Prototype Device 8316 | -5/Factory | Identified Exp. Thermal Defense Suite 8342 | -5/Factory | Found Prototype Device 8342 | -5/Factory | Identified Exp. Shock Absorption System 8405 | -5/Factory | System corruption reached 10% 8421 | -5/Factory | Lost 4 parts (1n1u2w) 8440 | -5/Factory | Build established: Hacker-Scout 8464 | -5/Factory | Manually triggered Chute Trap 8464 | -5/Factory | Sucked down chute 8464 | -5/Factory | Entered Waste 8470 | -5/Waste | Found Unknown Device 8470 | -5/Waste | Identified Adv. Force Booster 8473 | -5/Waste | Spotted C-40 Crusher 8493 | -5/Waste | Spotted C-40 Crusher 8497 | -5/Waste | Destroyed C-40 Crusher 8503 | -5/Waste | Destroyed C-40 Crusher 8507 | -5/Waste | Spotted C-40 Crusher 8524 | -5/Waste | Destroyed C-40 Crusher 8528 | -5/Waste | Spotted C-40 Crusher 8544 | -5/Waste | Destroyed C-40 Crusher 8554 | -5/Waste | Spotted C-40 Crusher 8557 | -5/Waste | Destroyed C-40 Crusher 8559 | -5/Waste | Spotted C-40 Crusher 8563 | -5/Waste | Destroyed C-40 Crusher 8585 | -5/Waste | Discovered new exit (range 13) 8835 | -5/Waste | Warlord forces began an assault 9015 | -5/Waste | Identified exit to Factory 9047 | -5/Waste | Entered Factory 9047 | -5/Factory | Accompanied by 15 allies 9074 | -5/Factory | Watched by a mysterious "MATRIX" hacker. 9103 | -5/Factory | Build established: Scavenger-Skirmisher 9322 | -5/Factory | Found Launcher Loader 9368 | -5/Factory | Discovered new exit (range 14) 9581 | -5/Factory | Central database locked down 9785 | -5/Factory | Found Prototype Launcher 9785 | -5/Factory | Identified Smartbomb Launcher 9978 | -5/Factory | Cargo convoy interrupted 10035 | -5/Factory | Lost 7 allies 10075 | -5/Factory | Lost 4 parts (1p1n1u1w) 10098 | -5/Factory | Core integrity fell below 50% 10232 | -5/Factory | Lost 5 parts (1p1n1u2w) 10493 | -5/Factory | Build established: Mutant 10547 | -5/Factory | First assault squad dispatched 10727 | -5/Factory | Core integrity fell below 20% 10978 | -5/Factory | Identified exit to Factory 10979 | -5/Factory | Entered another Factory area 10979 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11122 | -4/Factory | Fabricated Electrostorm Shotgun? 11170 | -4/Factory | Found Quantum Capacitor 11211 | -4/Factory | System corruption reached 10% 11228 | -4/Factory | Unchained authorized (DW-4LL) 11537 | -4/Factory | DW-4LL burst out of a wall 11605 | -4/Factory | Lost 4 parts (4u) 11863 | -4/Factory | Build established: Sprinter 12108 | -4/Factory | System corruption reached 30% 12132 | -4/Factory | Discovered new exit (range 14) 12136 | -4/Factory | Identified exit to Research 12137 | -4/Factory | DW-4LL burst out of a wall 12139 | -4/Factory | Entered Research 12139 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12169 | -3/Research | Lost 8 parts (1p2n4u1w) 12192 | -3/Research | Spotted B-86 Titan 12281 | -3/Research | Destroyed B-86 Titan 12474 | -3/Research | Spotted B-86 Titan 12483 | -3/Research | Destroyed B-86 Titan 12483 | -3/Research | System corruption reached 10% 12533 | -3/Research | Identified exit to Quarantine 12621 | -3/Research | Fabricated Electrostorm Shotgun? 12714 | -3/Research | Entered Quarantine 12729 | -3/Quarantine | Central database locked down 12745 | -3/Quarantine | Cryocooling Duct disabled 12760 | -3/Quarantine | Ambient heat levels rising (+20) 12760 | -3/Quarantine | Non-combat units ordered to evacuate 12780 | -3/Quarantine | Found Alien Energy Cannon 12792 | -3/Quarantine | Found Alien Artifact 12792 | -3/Quarantine | Identified Subatomic Replicator 12814 | -3/Quarantine | Identified Core Cannon 12865 | -3/Quarantine | Found Alien Artifact 12890 | -3/Quarantine | System corruption reached 30% 12964 | -3/Quarantine | First assault squad dispatched 13007 | -3/Quarantine | Found Alien Artifact 13007 | -3/Quarantine | Identified Phase Armor 13128 | -3/Quarantine | Lost 8 parts (2p3n2u1w) 13134 | -3/Quarantine | Destroyed 7 combat bots 13301 | -3/Quarantine | Core integrity fell below 50% 13342 | -3/Quarantine | Core integrity fell below 20% 13363 | -3/Quarantine | Lost 7 parts (2p4n1u) 13553 | -3/Quarantine | Identified Core Reset Matrix 13553 | -3/Quarantine | Used Core Reset Matrix 13557 | -3/Quarantine | Detected hypermatrix surge 13557 | -3/Quarantine | Sensed 14 artifacts in vicinity 13584 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 13509_ Integrated Corrupted Lgt. Quantum Reactor (+3). 13510_ Acquired Unknown Device. 13510_ Identified Adv. Remote Force Field. 13517_ Acquired Imp. Medium Armor Plating. 13520_ System corrupted: Matter fused (-9). 13527_ Gravity Flail destroyed. 13533_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13535_ 64 ,N1CMMIFYR Q X,U2>ELY1TOCXO 13537_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal Q006. 13550_ System corrupted: Adv. Gravity Neutralizer rejected. 13550_ Acquired Adv. Gravity Neutralizer. 13552_ Imp. Antigrav System+ destroyed. 13553_ Identified Core Reset Matrix. 13553_ Wiping memory... 13553_ CORE RESET 13557_ Detected hypermatrix surge. 13557_ Sensed 14 artifacts in vicinity. 13557_ P-80 Master resets P-80 Master, system corruption cleaned. 13579_ Imp. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????????##########????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# """"" ###??????????????? | | ???????????????????????# "" " + ??????????????? | | ???????????????????????# """ #????????????????? | | ???????????????????????# "/" p #????????????????? | | ???????????????????????# """ p #????????????????? | | ???????????????????????# @ p #????????????????? | | ???????????????????????#####+####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 120 Energy Generation 43 Energy Capacity 555 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 16 Armor Coverage 600 Resistance: KI 25 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 79 Targeting Accuracy 20 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 6 Energy Filtering 50 Kinecelleration 40 Offensive Hacking 26 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -7/Factory | Preloaded Electrostorm Shotgun | x1 | -4/Factory Electrostorm Shotgun | x1 | -3/Research Repaired ---------- Carbon-fiber Leg | 73% | -8/Materials | Broken Studied --------- None Alien Tech Used ----------------- Subatomic Replicator Phase Armor Core Cannon Core Reset Matrix Achievements -------------- Blue Mage Challenges ------------ None Game ------ Seed ThunderSiegeRail Manual? 0 Play Time 02:59:07 Cumulative 1107.0 hours Start 2026.01.24 @ 01:00:54 End 2026.01.24 @ 04:09:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 331 Rogue 329 Adventurer 2 Explorer 0 Win Type - Total 81 Types 21/19/19/1/1/1/14/2/1/2 Lore% 97 Gallery% 95 Achievement% 85 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4dd95d7d-53b9-4279-8cac-2616b29dfc81