Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.29 @ 12:43:38 Player: Clog Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (2249) 2249 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (276) 276 TOTAL SCORE: 4710 Bonus ------- High Alert Combat Kills 76 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 86/100 System Corruption 5% Temperature Cool (9) Movement Walking (105) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg VSS Leg > --- UTILITY (5) ------ Heat Sink Medium Storage Unit > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (10) --- Light Nuclear Core Carbon-fiber Leg VSS Leg Improved Flight Unit Improved Flight Unit Improved Flight Unit Surge Thruster Hacking Suite Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Insulated Plating System Shield > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Improved Flight Unit Improved Flight Unit Structural Scanner Hacking Suite Hammer [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Insulated Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Slots Evolved 4 | . . . 4 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 3 . Weapon . | . . . . . Parts Attached 60 | 6 10 5 29 10 Power 9 | . 2 1 4 2 Engine 6 | . 2 1 2 1 Core 3 | . . . 2 1 Reactor . | . . . . . Propulsion 16 | 2 3 1 7 3 Treads 6 | 2 . . 4 . Leg 6 | . . . 3 3 Wheel 2 | . 2 . . . Hover . | . . . . . Flight 2 | . 1 1 . . Utility 19 | 2 3 1 9 4 Device 10 | 1 2 1 5 1 Storage 3 | 1 1 . 1 . Processor 2 | . . . 1 1 Hackware 1 | . . . 1 . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 16 | 2 2 2 9 1 Energy Gun 4 | . 1 1 1 1 Energy Cannon 3 | . . . 3 . Ballistic Gun 4 | 2 . . 2 . Ballistic Cannon 1 | . 1 . . . Launcher 1 | . . . 1 . Special Weapon 1 | . . . 1 . Impact Weapon 2 | . . 1 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . 1 . 2 . Parts Lost 30 | . 1 2 15 12 Power 6 | . . 1 2 3 Propulsion 6 | . . . 4 2 Utility 12 | . . . 8 4 Weapon 6 | . 1 1 1 3 Highest Loss Streak 6 | . 1 1 5 6 To Critical Strikes . | . . . . . Average Backups 9 | 2 11 12 6 9 Power . | 1 1 . . . Propulsion 3 | 1 4 5 2 5 Utility 1 | . 2 2 1 1 Weapon 2 | . 3 4 1 2 Tool/Special . | . . . . . Unused Backups 15 | . 4 4 . 7 Power 3 | . 1 . . 2 Propulsion 8 | . 2 2 . 4 Utility 1 | . . . . 1 Weapon 3 | . 1 2 . . Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 99 96 77 78 Engine 8 | . 14 11 4 4 Core 2 | . . . 3 3 Treads 13 | . 26 . 11 . Leg 4 | . . . . 25 Wheel 2 | . 1 21 . . Flight 4 | . . 6 10 . Device 13 | . 13 16 16 5 Storage 8 | . 14 11 2 9 Processor 2 | . . . 3 6 Hackware 1 | . . . 3 . Protection 2 | . . . 3 5 Energy Gun 5 | . 2 13 6 2 Energy Cannon 3 | . . . 2 14 Ballistic Gun 9 | . 24 . 3 . Ballistic Cannon 1 | . . 11 . . Impact Weapon 1 | . . 2 3 . Peak Build Rating 32 | 6 15 16 32 28 Average Rating 17 | 4 10 14 23 23 On Entrance 11 | . 6 15 14 22 Avg Prop Armor Cover (%) 4 | . . . 4 . Naked Turns . | . . . . . Heaviest Build 35 | 10 35 35 25 34 Greatest Support 60 | 40 40 24 60 45 Greatest Overweight (x) 7 | 2 2 1 1 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 10 10 Average Capacity 9 | 7 13 13 6 10 Most Carried 15 | 6 15 15 10 10 Average Carried 9 | 3 11 12 6 9 Final Capacity 15 | 8 15 5 10 10 Final Carried 15 | 5 15 5 10 9 Class Distribution -------------------- 76% | Mutant 13% | Scavenger-Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Matter Collected 1555 | 231 345 111 468 400 Remotely . | . . . . . Salvage Created 2273 | 55 387 85 1129 617 Parts 119 | 7 21 8 47 36 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . 8 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Combat Hostiles Destroyed 53 | . 8 5 22 18 Guns 16 | . 8 . 5 3 Cannons 17 | . . 5 7 5 AOE 15 | . . . 8 7 Classes Destroyed 14 | 1 2 2 6 3 Worker 1 | . . . 1 . Tunneler 3 | 2 . . 1 . Hauler 2 | . . . 2 . Recycler 2 | . . . 2 . Operator 1 | . 1 . . . Watcher 3 | . . . 3 . Swarmer 12 | . . 3 5 4 Cutter 3 | . . . . 3 Grunt 26 | . 8 . 11 7 Brawler 1 | . . . . 1 Sentry 7 | . . . 5 2 Specialist 1 | . . . . 1 Hunter 1 | . . . 1 . Subdweller 2 | . . 2 . . Best Kill Streak 9 | 2 2 3 9 7 Combat Bots Only 7 | . 2 3 6 7 Max Kills in Single Turn 4 | 2 1 1 3 4 Gunslinging . | . . . . . Exploded 4 | . . . 3 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Hostile Shots Fired 366 | . 59 41 163 103 Missed 103 | . 22 14 43 24 Hits 263 | . 37 27 120 79 Melee 10 | . . . . 10 Projectile 253 | . 37 27 120 69 AOE 2 | . . . . 2 Critical Strikes 15 | . . . 7 8 Damage Taken 4574 | . 533 472 2331 1238 Core 777 | . 81 133 429 134 Absorbed by Shields 43 | . . . . 43 Regen/Repaired (Parts) 269 | . 19 . 250 . Core Remaining (%) 57 | 100 . 14 . . Volleys Fired 207 | 1 52 15 98 41 Largest 2 | 2 2 2 2 2 Hottest 136 | 40 76 89 136 136 Shots Fired 359 | 2 100 30 153 74 Gun 231 | 2 100 15 98 16 Cannon 116 | . . 15 46 55 Launcher 12 | . . . 9 3 Special . | . . . . . Kinetic 136 | 2 97 15 22 . Thermal 211 | . 3 15 122 71 Explosive 12 | . . . 9 3 Electromagnetic . | . . . . . Robot Hit Streak 13 | 1 9 13 13 12 Robot Miss Streak 7 | . 6 3 4 7 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 230 | 1 60 24 103 42 Core Hits 115 | 2 21 8 54 30 Critical Kills 3 | . 1 . . 2 Critical Parts Destroyed 2 | . 1 . . 1 Critical Strikes 10 | . 2 1 4 3 Burn 5 | . . 1 4 . Meltdown 2 | . . . . 2 Destroy 2 | . 2 . . . Smash 1 | . . . . 1 Melee Attacks 27 | . . 1 18 8 Impact 27 | . . 1 18 8 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5488 | 24 779 446 2720 1519 Guns 2134 | 24 779 172 957 202 Cannons 1489 | . . 274 676 539 Explosions 1625 | . . . 937 688 Melee 240 | . . . 150 90 Ramming . | . . . . . Kinetic 1282 | 24 765 274 219 . Thermal 2341 | . 14 172 1414 741 Explosive 1625 | . . . 937 688 Electromagnetic . | . . . . . Impact 240 | . . . 150 90 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 2 2 5 5 Average Corruption 4 | . 2 2 5 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 43 | . 6 5 16 16 Message Errors 9 | . 2 . 5 2 Matter Fused 10 | . 2 2 4 2 Heat Flow Errors 7 | . 1 1 1 4 Energy Discharges 6 | . . 1 2 3 Parts Rejected 2 | . 1 . 1 . Parts Fused 2 | . . . . 2 Data Loss (minor) 4 | . . . 3 1 Data Loss (major) 2 | . . 1 . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 144 | . . . 1 143 Projectiles 16 | . . . 1 15 Explosions 46 | . . . . 46 Melee 82 | . . . . 82 Knockbacks 1 | . . 1 . . Impact . | . . . . . Kinetic 1 | . . 1 . . Secondary . | . . . . . Self-Inflicted Damage 19 | . . . 19 . Shots 1 | . . . 1 . Rammed 1 | 1 . . . . Targets Rammed 1 | 1 . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 504 | . 186 175 274 504 Average Temperature 114 | . 11 119 70 168 Received Heat Transfer 1566 | . 303 42 648 573 Effects 3 | . . . . 3 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . . 1 Impact Corruptions 3 | . . . . 3 Robots Melted 4 | . . . 2 2 Combat Hostiles 4 | . . . 2 2 Parts Melted 18 | . . 1 15 2 Heat Transferred 5323 | . 37 518 3404 1364 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Maximum Alert Level 2 | . . . 1 2 Low Security (%) 69 | 100 100 . 70 . Level 1 18 | . . . 29 32 Level 2 12 | . . . . 67 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 603 | 10 58 . 372 603 Initial 236 | . . . . 236 Average 148 | 1 11 . 151 431 Influence Increases 1737 | 10 226 70 974 457 Destroy 0b10 Robot/C 1020 | . 160 60 440 360 Destroy 0b10 Robot/NC 60 | 10 5 . 45 . Destroy Leader 210 | . 40 10 130 30 Successful Hack 34 | . 21 . 13 . Disable Machine 45 | . . . 45 . Anti-Garrison Action 50 | . . . . 50 Destroy Structure 63 | . . . 46 17 Partial Spotted 45 | . . . 45 . Lose Combat Pursuer 210 | . . . 210 . Influence Decreases 1164 | 10 226 70 610 248 Entered New Map 128 | . . . . 128 Time Decay 736 | 10 216 50 460 . Lost Part 300 | . 10 20 150 120 Squads Dispatched 6 | . . . 6 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Distress Signals 7 | . 1 . 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 94 | . 17 11 48 18 Peak Tracking Total 7 | . 3 5 7 4 Tactical Retreats 10 | . . 3 7 . Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Machines Disabled 4 | . . . 3 1 Max in Single Turn 1 | . . . 1 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Machines Accessed 14 | . 7 . 6 1 Terminals 10 | . 6 . 3 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 21 | . 10 . 9 2 Successful 12 | . 7 . 5 . Failed 9 | . 3 . 4 2 Catastrophic 3 | . 1 . . 2 Database Lockouts . | . . . . . Manual 9 | . 8 . 1 . Terminals 15 | . 8 . 5 2 Fabricators . | . . . . . Repair Stations 4 | . 2 . 2 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Terminal Hacks 2 | . . . 2 . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 5 | . 5 . . . Terminals 5 | . 5 . . . Skim 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 7 | . 2 . 4 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 64 | . 26 . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 5 | . . . . 5 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Active Infowar (turns) 2314 | 32 1037 292 953 . Sensors 626 | . . . 626 . Structural 1504 | . 550 292 662 . Seismic 519 | 32 487 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Turns Passed 3323 | 106 1064 292 1302 559 Spaces Moved 1813 | 55 489 310 638 321 Core 9 | 8 . . . 1 Treads 981 | 47 473 . 461 . Legs 355 | . . . 35 320 Wheels 189 | . 16 173 . . Hover . | . . . . . Flight 279 | . . 137 142 . Fastest Speed 37 | 50 105 37 37 100 Average Speed 129 | 154 158 74 139 115 Slowest Speed 400 | 160 160 105 240 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 44 | 4 94 20 63 43 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 8 | . . 1 7 . Terrain Destroyed 49 | . . 1 40 8 Melee 8 | . . 1 7 . Projectile . | . . . . . AOE 41 | . . . 33 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Total 2385 | 73 684 339 868 421 Wait 151 | . 93 . 52 6 Move 1811 | 55 488 309 638 321 Hop . | . . . . . Pick Up 62 | 11 24 . 16 11 Fast Attach 20 | . 2 . 15 3 Attach 34 | 6 7 2 10 9 Detach 4 | . 2 . 2 . Swap 29 | . 4 4 11 10 Drop 33 | . 12 8 8 5 Fire 207 | 1 52 15 98 41 Melee 27 | . . 1 18 8 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 6 | . . . . 6 Rewire 1 | . . . . 1 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 6) 318 | -10/Materials | Build established: Mutant 578 | -10/Materials | Repaired Seismic Detector 687 | -10/Materials | Discovered new exit (range 5) 1065 | -10/Materials | Discovered new exit (range 10) 1112 | -10/Materials | Discovered new exit (range 9) 1171 | -10/Materials | Entered Subcaves 1180 | -10/Subcaves | Core integrity fell below 50% 1386 | -10/Subcaves | Core integrity fell below 20% 1459 | -10/Subcaves | Discovered new exit (range 10) 1463 | -10/Subcaves | Entered Materials 1463 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1980 | -8/Materials | Crushed by falling debris 2032 | -8/Materials | Lost 5 parts (1p1n3u) 2258 | -8/Materials | Repaired Arm. Treads 2282 | -8/Materials | Discovered new exit (range 4) 2402 | -8/Materials | Core integrity fell below 50% 2417 | -8/Materials | Garrison activated, responded to threat 2418 | -8/Materials | Lost 3 parts (3u) 2728 | -8/Materials | Lost 3 parts (1p2n) 2765 | -8/Materials | Identified exit to Garrison 2765 | -8/Materials | Entered Garrison 2824 | -8/Garrison | Triggered checkpoint 2899 | -8/Garrison | Discovered new exit (range 11) 2910 | -8/Garrison | Identified exit to Factory 2933 | -8/Garrison | Triggered checkpoint 2948 | -8/Garrison | Garrison Relay disabled 3060 | -8/Garrison | Lost 3 parts (1p1n1u) 3137 | -8/Garrison | Triggered checkpoint 3165 | -8/Garrison | Core integrity fell below 20% 3194 | -8/Garrison | Destroyed 7 combat bots 3248 | -8/Garrison | Discovered exit to Factory (range 10) 3271 | -8/Garrison | Triggered checkpoint 3320 | -8/Garrison | Build established: Scavenger-Mutant 3324 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03293_ G-47 Trooper overheating. 03296_ Adv. Beam Cannon destroyed. 03297_ G-47 Trooper destroyed. 03299_ System corrupted: Hrd. Medium Armor Plating fused. 03299_ Imp. Signal Interpreter destroyed. 03299_ Critical hit (Burn: +37). 03300_ Acquired 7 matter. 03303_ Hrd. Medium Armor Plating destroyed. 03305_ Carbon-fiber Leg destroyed. 03309_ G-47 Trooper suffers critical hit (Smash). 03309_ Destroyed Aluminum Leg. 03309_ G-47 Trooper system corrupted by crushing effect. 03311_ Imp. Ion Engine destroyed. 03312_ Hvy. Hammer destroyed. 03317_ G-47 Trooper misfires. 03321_ Aluminum Leg melted. 03321_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ??????????????????????###################### | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# ##################### | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# ###?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# < #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# ###?????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ????????????????# ????# #???????????????????? | | ?????????????#### ### #???????????????????? | | ????????# g @ ^ #???????????????????? | | ????????# *%!^^ #???????????????????? | | ?????????#################???????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Evasion (%) 62 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 5% | -10/Materials Arm. Treads | 16% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipConceptCyclogen Manual? 0 Play Time 00:32:26 Cumulative 35.3 hours Start 2026.08.29 @ 12:11:39 End 2026.08.29 @ 12:43:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 38 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 30 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6266c395-8d6a-42fb-a7ea-2a86f585fc2c