Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.12 @ 00:56:20 // AFD2020/Player2

Player: Anthony

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (41)      205
Value Destroyed (1304)     1304
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1612)               1612
              TOTAL SCORE: 6761

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      1620
Entered Garrisons          200
Friendly Fire              -219

 Cogmind 
---------
Core Integrity             0/850
Matter                     38/300
Energy                     91/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (300) Ox5
Location                   -6/Garrison

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (5) ------
       Large Storage Unit
    Improved Signal Interpreter
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (10) ---
       Light Ion Engine
  Long-range Terrain Scanner

 Peak State 
------------
>            --- POWER ------------
       Light Deuterium Engine
       Light Fission Core
>            --- PROPULSION -------
             Carbon-fiber Leg
             Carbon-fiber Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
>            --- UTILITY ----------
    Improved Thermal Converter
       Large Storage Unit
    Improved Signal Interpreter
  Long-range Terrain Scanner
    Improved Shield Generator
>            --- WEAPON -----------
             Electrolaser
             Force Rifle
       Heavy Machine Gun
    Advanced Assault Cannon
>            --- INVENTORY --------
    Improved Transmission Jammer
       Heavy Armor Plating
             Electrolaser
             Assault Rifle
       Light Assault Rifle
             Gauss Rifle
[Rating: 59]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Thermal Converter
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Heavy Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Electrolaser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Gar 
Slots Evolved              8    | .   .   2   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   
  Utility                  3    | .   .   2   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   
Parts Attached             74   | 6   5   15  8   4   3   .   31  2   
  Power                    8    | 1   .   1   .   2   .   .   4   .   
    Engine                 6    | 1   .   1   .   2   .   .   2   .   
    Core                   2    | .   .   .   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   1   5   6   .   1   .   7   .   
    Treads                 8    | 2   1   3   2   .   .   .   .   .   
    Leg                    12   | .   .   .   4   .   1   .   7   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   2   .   .   .   .   .   .   
  Utility                  18   | 1   3   5   1   1   .   .   7   .   
    Device                 7    | .   .   1   .   .   .   .   6   .   
    Storage                3    | 1   2   .   .   .   .   .   .   .   
    Processor              3    | .   1   1   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   3   1   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   1   4   1   1   2   .   13  2   
    Energy Gun             9    | .   .   .   .   1   2   .   6   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          16   | 2   1   4   1   .   .   .   6   2   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   .   
Parts Lost                 23   | .   .   .   .   .   .   .   12  11  
  Power                    4    | .   .   .   .   .   .   .   2   2   
  Propulsion               4    | .   .   .   .   .   .   .   3   1   
  Utility                  5    | .   .   .   .   .   .   .   2   3   
  Weapon                   10   | .   .   .   .   .   .   .   5   5   
  Highest Loss Streak      11   | .   .   .   .   .   .   .   8   11  
Average Slot Usage (%)     91   | .   96  93  91  86  92  92  92  69  
  Engine                   11   | .   14  11  9   15  15  15  7   4   
  Core                     1    | .   .   .   .   .   .   .   4   4   
  Treads                   8    | .   28  21  22  .   .   .   .   .   
  Leg                      17   | .   .   .   5   30  30  30  23  17  
  Device                   4    | .   .   5   .   .   .   .   11  13  
  Storage                  8    | .   14  11  9   7   7   7   6   6   
  Processor                10   | .   10  11  9   9   15  15  9   6   
  Protection               5    | .   .   10  17  7   7   7   2   .   
  Energy Gun               6    | .   .   .   .   3   9   15  15  2   
  Ballistic Gun            13   | .   28  22  18  10  5   .   6   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 10  22  34  41  48  48  47  64  50  
  Greatest Support         82   | 40  40  40  82  50  57  57  70  50  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  10  10  10  10  
  Most Carried             10   | 3   2   4   10  7   8   7   10  3   
  Average Carried          3    | 1   .   1   4   5   7   7   4   2   
  Final Capacity           10   | 6   10  10  10  10  10  10  10  10  
  Final Carried            7    | 1   .   3   6   7   7   7   3   2   

 Class Distribution 
--------------------
 41% | Scavenger-Mutant
 29% | Mutant
 18% | Scavenger-Tank
  5% | Scavenger-Skirmisher
  5% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
   Scavenger-Tank | -6/Factory
 Scavenger-Gunner | -6/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-----------                Run  | Scr Mat Mat Mat Fac Low Low Fac Gar 
Matter Collected           1221 | 43  58  135 448 147 .   54  309 27  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1427 | .   76  91  262 461 43  .   494 .   
  Parts                    87   | .   8   7   18  24  2   .   28  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   6   1   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Gar 
Combat Hostiles Destroyed  25   | .   3   3   4   4   1   .   10  .   
  Guns                     20   | .   3   3   4   4   1   .   5   .   
  Cannons                  5    | .   .   .   .   .   .   .   5   .   
Classes Destroyed          10   | .   2   2   1   3   .   .   2   .   
  Worker                   2    | .   .   .   .   1   .   .   1   .   
  Builder                  5    | .   .   .   2   2   .   .   1   .   
  Recycler                 3    | .   .   .   .   2   .   .   1   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  5    | .   2   .   1   .   .   .   2   .   
  Swarmer                  7    | .   3   1   .   .   .   .   3   .   
  Grunt                    9    | .   .   1   2   3   .   .   3   .   
  Sentry                   6    | .   .   1   2   1   1   .   1   .   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           5    | .   3   2   4   4   1   .   5   .   
  Combat Bots Only         3    | .   2   2   2   2   1   .   3   .   
Max Kills in Single Turn   2    | .   2   1   1   2   1   .   1   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Gar  
Damage Taken               3363 | .    96   48   327  153  4    .    1835 900  
  Core                     501  | .    9    8    27   9    .    .    271  177  
  Absorbed by Shields      123  | .    .    .    .    .    .    .    123  .    
Core Remaining (%)         82   | 100  66   84   79   .    .    83   .    .    
Volleys Fired              145  | .    7    6    40   26   6    .    49   11   
  Largest                  4    | .    2    2    2    2    2    .    4    4    
  Hottest                  247  | .    40   40   48   93   93   .    247  159  
Shots Fired                337  | .    14   12   80   50   9    .    149  23   
  Gun                      297  | .    14   12   80   50   9    .    115  17   
  Cannon                   40   | .    .    .    .    .    .    .    34   6    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  233  | .    14   12   80   36   6    .    63   22   
  Thermal                  104  | .    .    .    .    14   3    .    86   1    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    3    11   15   13   6    .    20   8    
  Robot Miss Streak        7    | .    3    2    2    2    2    .    7    5    
  Penetration Max          1    | .    .    .    .    1    .    .    .    1    
  Secondary Targets        2    | .    1    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    
Shots Hit Robots           235  | .    6    9    64   39   6    .    95   16   
  Core Hits                82   | .    5    4    20   17   1    .    33   2    
  Critical Hits            5    | .    .    1    .    1    .    .    2    1    
  Critical Kills           3    | .    .    .    .    1    .    .    2    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           3927 | .    68   99   631  810  98   .    1831 390  
  Guns                     2877 | .    68   99   493  783  98   .    1071 265  
  Cannons                  863  | .    .    .    .    .    .    .    738  125  
  Explosions               136  | .    .    .    136  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  51   | .    .    .    2    27   .    .    22   .    
  Kinetic                  2679 | .    68   99   493  579  66   .    984  390  
  Thermal                  1061 | .    .    .    .    204  32   .    825  .    
  Explosive                136  | .    .    .    136  .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    1    .    .    .    1    2    
  Average Corruption       1    | .    .    .    1    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    .    2    2    
    Message Errors         1    | .    .    .    .    .    .    .    1    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            57   | .    .    .    57   .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               57   | .    .    .    57   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    .    6    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    .    .    6    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    .    3    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    1    .    1    1    .    .    .    .    
Targets Rammed             6    | .    1    .    1    3    .    .    1    .    
  Kicked                   3    | .    .    .    .    2    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        859  | .    .    .    47   183  90   .    859  48   
  Average Temperature      168  | .    .    .    11   66   45   .    267  19   
  Received Heat Transfer   960  | .    .    .    108  69   .    .    324  459  
  Effects                  58   | .    .    .    .    .    .    .    58   .    
    Shutdowns              20   | .    .    .    .    .    .    .    20   .    
    Energy Bleed           3    | .    .    .    .    .    .    .    3    .    
    Interference           6    | .    .    .    .    .    .    .    6    .    
    Matter Decay           9    | .    .    .    .    .    .    .    9    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    .    
    Damage (minor)         4    | .    .    .    .    .    .    .    4    .    
    Damage (major)         14   | .    .    .    .    .    .    .    14   .    
    Damage (core)          1    | .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    1    .    .    3    .    
  Heat Transferred         2257 | .    .    .    .    481  74   .    1702 .    
Parts Sabotaged            2    | .    .    .    .    .    .    .    .    2    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Gar 
Peak Influence             574  | .   89  329 574 355 .   .   231 112 
  Average Influence        154  | .   41  142 332 226 .   .   108 82  
Maximum Alert Level        2    | .   .   1   2   1   .   .   1   .   
  Low Security (%)         70   | 100 100 68  29  31  .   .   94  100 
  Level 1                  25   | .   .   31  36  68  .   .   5   .   
  Level 2                  4    | .   .   .   34  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   .   2   6   7   .   .   8   .   
  Investigation            7    | .   .   .   1   3   .   .   3   .   
  Extermination            4    | .   .   .   .   1   .   .   3   .   
  Reinforcement            9    | .   .   2   2   3   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       5    | .   .   1   1   1   .   .   2   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Gar 
Distress Signals           5    | .   1   1   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              107  | .   8   8   24  15  4   1   28  19  
  Peak Tracking Total      12   | .   3   3   5   3   3   1   8   12  
  Tactical Retreats        4    | .   .   .   .   1   1   .   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Gar 
Traps Triggered            6    | .   2   .   1   1   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Fac Gar 
Machines Disabled          9    | .   .   1   1   1   .   .   6   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Fac Gar 
Machines Accessed          8    | .   .   .   .   2   .   .   6   .   
  Terminals                2    | .   .   .   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                20   | .   .   .   .   5   .   .   15  .   
  Successful               10   | .   .   .   .   3   .   .   7   .   
  Failed                   10   | .   .   .   .   2   .   .   8   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   4   .   
  Recycling Units          3    | .   .   .   .   3   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   2   .   .   6   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   
Terminal Hacks             3    | .   .   .   .   .   .   .   3   .   
  Alert Level              2    | .   .   .   .   .   .   .   2   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       3    | .   .   .   .   3   .   .   .   .   
  Recycle Component        1    | .   .   .   .   1   .   .   .   .   
  Process                  1    | .   .   .   .   1   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   2   .   .   3   .   
  Full Trace Events        3    | .   .   .   .   2   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   
  Time                     19   | .   .   .   .   .   .   .   19  .   
Parts Recycled             1    | .   .   .   .   1   .   .   .   .   
  Recycled Matter          49   | .   .   .   .   49  .   .   .   .   
  Retrieved Matter         49   | .   .   .   .   49  .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Low Low Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Gar  
Total Allies               1    | .    1    .    .    .    .    .    .    .    
  Largest Group            1    | .    1    1    1    1    1    1    1    1    
  Highest-Rated Group      112  | .    58   71   73   82   85   85   112  109  
  Highest-Rated Ally       112  | .    58   71   73   82   85   85   112  109  
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               224  | .    8    15   52   45   13   2    69   20   
  Total Damage             6970 | .    239  579  1216 1196 221  68   3067 384  
  Kills                    72   | .    3    9    20   10   3    1    22   4    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Gar  
Turns Passed               4833 | 62   575  608  531  892  496  43   1505 121  
Spaces Moved               2998 | 33   325  339  266  609  391  36   947  52   
  Core                     6    | 6    .    .    .    .    .    .    .    .    
  Treads                   898  | 27   325  339  207  .    .    .    .    .    
  Legs                     2094 | .    .    .    59   609  391  36   947  52   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  120  120  122  120  120  
  Average Speed            133  | 140  160  160  149  120  121  122  124  120  
  Slowest Speed            160  | 160  160  160  160  120  122  122  150  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    53   31   29   22   66   10   24   23   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    
  Known Exits Taken        7    | .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          16   | .    .    .    13   .    .    .    3    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    1    .    .    .    3    .    
  AOE                      12   | .    .    .    12   .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Gar  
Total                      3554 | 49   367  390  337  721  401  35   1163 91   
  Wait                     251  | 4    22   17   5    74   .    .    103  26   
  Move                     2991 | 32   324  338  265  608  390  35   947  52   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  61   | 7    5    10   11   5    1    .    22   .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    
  Attach                   44   | 6    3    4    7    2    .    .    21   1    
  Detach                   2    | .    .    .    .    .    .    .    2    .    
  Swap                     30   | .    2    11   1    2    3    .    10   1    
  Drop                     24   | .    3    4    7    1    1    .    8    .    
  Fire                     145  | .    7    6    40   26   6    .    49   11   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    .    .    3    .    .    1    .    
  Crush                    2    | .    1    .    1    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / Zio)
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 15)
   63 | -11/Scrapyard  | Entered Materials
  307 | -10/Materials  | Build established: Mutant
  510 | -10/Materials  | Discovered new exit (range 15)
  545 | -10/Materials  | Identified exit to Materials
  638 | -10/Materials  | Entered another Materials area
  638 | -9/Materials   | Accompanied by 1 ally
  638 | -9/Materials   | Evolved 2 slots: Utility x2
 1034 | -9/Materials   | Discovered new exit (range 15)
 1058 | -9/Materials   | Identified exit to Materials
 1246 | -9/Materials   | Entered another Materials area
 1246 | -8/Materials   | Accompanied by 1 ally
 1246 | -8/Materials   | Evolved 2 slots: Propulsion x2
 1376 | -8/Materials   | Discovered new exit (range 16)
 1383 | -8/Materials   | Garrison activated, responded to threat
 1749 | -8/Materials   | Build established: Scavenger-Mutant
 1754 | -8/Materials   | Discovered new exit (range 5)
 1775 | -8/Materials   | Identified exit to Factory
 1777 | -8/Materials   | Entered Factory
 1777 | -7/Factory     | Accompanied by 1 ally
 1777 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2603 | -7/Factory     | Discovered new exit (range 17)
 2667 | -7/Factory     | Identified exit to Lower Caves
 2669 | -7/Factory     | Entered Lower Caves
 2669 | -7/Lower Caves | Accompanied by 1 ally
 2786 | -7/Lower Caves | Encountered a Warlord checkpoint
 2846 | -7/Lower Caves | Learned Factory machine intel
 2996 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3053 | -7/Lower Caves | Discovered new exit (range 17)
 3071 | -7/Lower Caves | Identified exit to Lower Caves
 3165 | -7/Lower Caves | Entered another Lower Caves area
 3165 | -7/Lower Caves | Accompanied by 1 ally
 3167 | -7/Lower Caves | Discovered new exit (range 14)
 3169 | -7/Lower Caves | Identified exit to Zion
 3171 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3207 | -7/Lower Caves | Identified exit to Factory
 3208 | -7/Lower Caves | Entered Factory
 3208 | -6/Factory     | Accompanied by 1 ally
 3208 | -6/Factory     | Evolved 2 slots: Weapon x2
 3209 | -6/Factory     | Loaded intel: 260 machine locations
 3521 | -6/Factory     | Build established: Scavenger-Tank
 3689 | -6/Factory     | Lost 3 parts (1u2w)
 3691 | -6/Factory     | Found Prototype Processor
 3941 | -6/Factory     | Repaired Electrolaser
 4515 | -6/Factory     | Lost 8 parts (2p3n1u2w)
 4713 | -6/Factory     | Identified exit to Garrison
 4713 | -6/Factory     | Entered Garrison
 4713 | -6/Garrison    | Accompanied by 1 ally
 4762 | -6/Garrison    | Triggered checkpoint
 4764 | -6/Garrison    | Triggered checkpoint
 4797 | -6/Garrison    | Core integrity fell below 50%
 4830 | -6/Garrison    | Core integrity fell below 20%
 4834 | -6/Garrison    | Core destroyed

 Last Messages 
---------------
04815_ Imp. Transmission Jammer destroyed.
04815_ Acquired 27 matter.
Player 2: "Stop hogging all the Matter!"
04815_ G-50 Soldier destroyed.
04817_ Lgt. Assault Rifle destroyed.
04820_ G-50 Soldier destroyed.
04825_ Imp. Flight Unit blown off.
04825_ Hpw. Shotgun blown off.
04825_ Flexi-carbon Leg blown off.
04825_ E-15 Imp destroyed.
04825_ Player 2 drops Med. Storage Unit.
04827_ Player 2 removes Energy Well.
04827_ Imp. Ion Engine blown off.
04827_ Visual Processing Unit blown off.
04827_ Adv. Heat Sink blown off.
04827_ E-15 Imp destroyed.
04827_ Player 2 attaches Energy Well.
04829_ System corrupted: Energy discharge (-34).
04832_ Carbon-fiber Leg blown off. <x2>
04832_ E-15 Imp destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????#          ??     ???????????????? |
| ????????????????#          ?     ????????????????? |
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| ????????????????"                #???????????????? |
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| ??????###########   ##/!=*##   #?????????????????? |
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| ??????#  #??????##  ##    ##  ##?????????????????? |
| ??????#  #???????#  ##    #?  #??????????????????? |
| ??????#  #???????#^ #######?? #??????????????????? |
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| #????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          27
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Thermal Conversion         60
Evasion (%)                40
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops
Party Time
Serviceable Loadout
Troublemaker

 Challenges 
------------
None

 Player 2                       | -11  -10  -9   -8   -7   -7   -7   -6   -6   
----------                 Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Fac  Gar  
Slots Evolved              8    | .    2    2    2    .    .    2    .    .    
  Power                    1    | .    .    1    .    .    .    .    .    .    
  Propulsion               3    | .    1    .    1    .    .    1    .    .    
  Utility                  3    | .    .    1    1    .    .    1    .    .    
  Weapon                   1    | .    1    .    .    .    .    .    .    .    
Parts Attached             82   | .    15   17   8    11   4    .    26   1    
Parts Lost                 32   | .    .    2    4    4    2    .    13   7    
Damage Taken               3344 | .    131  253  456  346  270  50   1084 754  
  Core                     736  | .    76   55   85   19   63   26   89   323  
    Player 2/Cogmind (%)   59   | .    89   87   75   67   100  100  24   64   
  Absorbed by Shields      70   | .    .    .    .    .    .    .    70   .    
Damage Inflicted           6970 | .    239  579  1216 1196 221  68   3067 384  
  Player 2/Cogmind (%)     63   | .    77   85   65   59   69   100  62   49   
Combat Hostiles Destroyed  51   | .    2    6    14   7    3    1    14   4    
  Player 2/Cogmind (%)     67   | .    40   66   77   63   75   100  58   100  

 Game 
------
Seed              LinkedPhasingAutohacker
  Manual?         0
Play Time         00:54:16
  Cumulative      10.4 hours
  Start           2020.05.12 @ 00:04:20
  End             2020.05.12 @ 00:56:20
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      AFD2020/Player2
Game No.          20
  Rogue           18
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             10
Gallery%          15
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bceaf4df-37a0-4955-94e2-30690f9c6854