Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.12 @ 00:56:20 // AFD2020/Player2 Player: Anthony Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (41) 205 Value Destroyed (1304) 1304 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1612) 1612 TOTAL SCORE: 6761 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 1620 Entered Garrisons 200 Friendly Fire -219 Cogmind --------- Core Integrity 0/850 Matter 38/300 Energy 91/100 System Corruption 2% Temperature Cool (9) Movement Core (300) Ox5 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Long-range Terrain Scanner Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Thermal Converter Large Storage Unit Improved Signal Interpreter Long-range Terrain Scanner Improved Shield Generator > --- WEAPON ----------- Electrolaser Force Rifle Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY -------- Improved Transmission Jammer Heavy Armor Plating Electrolaser Assault Rifle Light Assault Rifle Gauss Rifle [Rating: 59] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Flight Unit Utility Large Storage Unit Device Improved Thermal Converter Storage Large Storage Unit Processor Improved Signal Interpreter Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Electrolaser Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . Utility 3 | . . 2 . 1 . . . . Weapon 2 | . . . . . . . 2 . Parts Attached 74 | 6 5 15 8 4 3 . 31 2 Power 8 | 1 . 1 . 2 . . 4 . Engine 6 | 1 . 1 . 2 . . 2 . Core 2 | . . . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 22 | 2 1 5 6 . 1 . 7 . Treads 8 | 2 1 3 2 . . . . . Leg 12 | . . . 4 . 1 . 7 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . 2 . . . . . . Utility 18 | 1 3 5 1 1 . . 7 . Device 7 | . . 1 . . . . 6 . Storage 3 | 1 2 . . . . . . . Processor 3 | . 1 1 . 1 . . . . Hackware . | . . . . . . . . . Protection 5 | . . 3 1 . . . 1 . Artifact . | . . . . . . . . . Weapon 26 | 2 1 4 1 1 2 . 13 2 Energy Gun 9 | . . . . 1 2 . 6 . Energy Cannon . | . . . . . . . . . Ballistic Gun 16 | 2 1 4 1 . . . 6 2 Ballistic Cannon 1 | . . . . . . . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 23 | . . . . . . . 12 11 Power 4 | . . . . . . . 2 2 Propulsion 4 | . . . . . . . 3 1 Utility 5 | . . . . . . . 2 3 Weapon 10 | . . . . . . . 5 5 Highest Loss Streak 11 | . . . . . . . 8 11 Average Slot Usage (%) 91 | . 96 93 91 86 92 92 92 69 Engine 11 | . 14 11 9 15 15 15 7 4 Core 1 | . . . . . . . 4 4 Treads 8 | . 28 21 22 . . . . . Leg 17 | . . . 5 30 30 30 23 17 Device 4 | . . 5 . . . . 11 13 Storage 8 | . 14 11 9 7 7 7 6 6 Processor 10 | . 10 11 9 9 15 15 9 6 Protection 5 | . . 10 17 7 7 7 2 . Energy Gun 6 | . . . . 3 9 15 15 2 Ballistic Gun 13 | . 28 22 18 10 5 . 6 8 Naked Turns . | . . . . . . . . . Heaviest Build 64 | 10 22 34 41 48 48 47 64 50 Greatest Support 82 | 40 40 40 82 50 57 57 70 50 Greatest Overweight (x) 1 | . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 Most Carried 10 | 3 2 4 10 7 8 7 10 3 Average Carried 3 | 1 . 1 4 5 7 7 4 2 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 7 | 1 . 3 6 7 7 7 3 2 Class Distribution -------------------- 41% | Scavenger-Mutant 29% | Mutant 18% | Scavenger-Tank 5% | Scavenger-Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Matter Collected 1221 | 43 58 135 448 147 . 54 309 27 Remotely . | . . . . . . . . . Salvage Created 1427 | . 76 91 262 461 43 . 494 . Parts 87 | . 8 7 18 24 2 . 28 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . 6 1 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 25 | . 3 3 4 4 1 . 10 . Guns 20 | . 3 3 4 4 1 . 5 . Cannons 5 | . . . . . . . 5 . Classes Destroyed 10 | . 2 2 1 3 . . 2 . Worker 2 | . . . . 1 . . 1 . Builder 5 | . . . 2 2 . . 1 . Recycler 3 | . . . . 2 . . 1 . Operator 1 | . . . . 1 . . . . Watcher 5 | . 2 . 1 . . . 2 . Swarmer 7 | . 3 1 . . . . 3 . Grunt 9 | . . 1 2 3 . . 3 . Sentry 6 | . . 1 2 1 1 . 1 . Hunter 2 | . . . . . . . 2 . Programmer 1 | . . . . . . . 1 . Best Kill Streak 5 | . 3 2 4 4 1 . 5 . Combat Bots Only 3 | . 2 2 2 2 1 . 3 . Max Kills in Single Turn 2 | . 2 1 1 2 1 . 1 . Gunslinging 1 | . 1 . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Damage Taken 3363 | . 96 48 327 153 4 . 1835 900 Core 501 | . 9 8 27 9 . . 271 177 Absorbed by Shields 123 | . . . . . . . 123 . Core Remaining (%) 82 | 100 66 84 79 . . 83 . . Volleys Fired 145 | . 7 6 40 26 6 . 49 11 Largest 4 | . 2 2 2 2 2 . 4 4 Hottest 247 | . 40 40 48 93 93 . 247 159 Shots Fired 337 | . 14 12 80 50 9 . 149 23 Gun 297 | . 14 12 80 50 9 . 115 17 Cannon 40 | . . . . . . . 34 6 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 233 | . 14 12 80 36 6 . 63 22 Thermal 104 | . . . . 14 3 . 86 1 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 20 | . 3 11 15 13 6 . 20 8 Robot Miss Streak 7 | . 3 2 2 2 2 . 7 5 Penetration Max 1 | . . . . 1 . . . 1 Secondary Targets 2 | . 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 235 | . 6 9 64 39 6 . 95 16 Core Hits 82 | . 5 4 20 17 1 . 33 2 Critical Hits 5 | . . 1 . 1 . . 2 1 Critical Kills 3 | . . . . 1 . . 2 . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3927 | . 68 99 631 810 98 . 1831 390 Guns 2877 | . 68 99 493 783 98 . 1071 265 Cannons 863 | . . . . . . . 738 125 Explosions 136 | . . . 136 . . . . . Melee . | . . . . . . . . . Ramming 51 | . . . 2 27 . . 22 . Kinetic 2679 | . 68 99 493 579 66 . 984 390 Thermal 1061 | . . . . 204 32 . 825 . Explosive 136 | . . . 136 . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 1 . . . 1 2 Average Corruption 1 | . . . 1 . . . 1 1 Corruption Purged . | . . . . . . . . . Effects 4 | . . . . . . . 2 2 Message Errors 1 | . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 57 | . . . 57 . . . . . Projectiles . | . . . . . . . . . Explosions 57 | . . . 57 . . . . . Melee . | . . . . . . . . . Knockbacks 7 | . . . . . . . 6 1 Impact . | . . . . . . . . . Kinetic 7 | . . . . . . . 6 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 3 | . . . . 3 . . . . Shots . | . . . . . . . . . Rammed 3 | . 1 . 1 1 . . . . Targets Rammed 6 | . 1 . 1 3 . . 1 . Kicked 3 | . . . . 2 . . 1 . Crushed . | . . . . . . . . . Highest Temperature 859 | . . . 47 183 90 . 859 48 Average Temperature 168 | . . . 11 66 45 . 267 19 Received Heat Transfer 960 | . . . 108 69 . . 324 459 Effects 58 | . . . . . . . 58 . Shutdowns 20 | . . . . . . . 20 . Energy Bleed 3 | . . . . . . . 3 . Interference 6 | . . . . . . . 6 . Matter Decay 9 | . . . . . . . 9 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 4 | . . . . . . . 4 . Damage (major) 14 | . . . . . . . 14 . Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . 1 . . 3 . Heat Transferred 2257 | . . . . 481 74 . 1702 . Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Peak Influence 574 | . 89 329 574 355 . . 231 112 Average Influence 154 | . 41 142 332 226 . . 108 82 Maximum Alert Level 2 | . . 1 2 1 . . 1 . Low Security (%) 70 | 100 100 68 29 31 . . 94 100 Level 1 25 | . . 31 36 68 . . 5 . Level 2 4 | . . . 34 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . . 2 6 7 . . 8 . Investigation 7 | . . . 1 3 . . 3 . Extermination 4 | . . . . 1 . . 3 . Reinforcement 9 | . . 2 2 3 . . 2 . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Construction Impeded 5 | . . 1 1 1 . . 2 . Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Distress Signals 5 | . 1 1 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 8 8 24 15 4 1 28 19 Peak Tracking Total 12 | . 3 3 5 3 3 1 8 12 Tactical Retreats 4 | . . . . 1 1 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Traps Triggered 6 | . 2 . 1 1 . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Machines Disabled 9 | . . 1 1 1 . . 6 . Max in Single Turn 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Machines Accessed 8 | . . . . 2 . . 6 . Terminals 2 | . . . . . . . 2 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 2 | . . . . 1 . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 20 | . . . . 5 . . 15 . Successful 10 | . . . . 3 . . 7 . Failed 10 | . . . . 2 . . 8 . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 3 | . . . . . . . 3 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . . 4 . Recycling Units 3 | . . . . 3 . . . . Scanalyzers 8 | . . . . 2 . . 6 . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 3 | . . . . . . . 3 . Alert Level 2 | . . . . . . . 2 . Locate Traps 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 3 . Scan Component 2 | . . . . . . . 2 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 3 | . . . . 3 . . . . Recycle Component 1 | . . . . 1 . . . . Process 1 | . . . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . . 2 . . 3 . Full Trace Events 3 | . . . . 2 . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 19 | . . . . . . . 19 . Parts Recycled 1 | . . . . 1 . . . . Recycled Matter 49 | . . . . 49 . . . . Retrieved Matter 49 | . . . . 49 . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Total Allies 1 | . 1 . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 Highest-Rated Group 112 | . 58 71 73 82 85 85 112 109 Highest-Rated Ally 112 | . 58 71 73 82 85 85 112 109 Total Orders . | . . . . . . . . . Ally Attacks 224 | . 8 15 52 45 13 2 69 20 Total Damage 6970 | . 239 579 1216 1196 221 68 3067 384 Kills 72 | . 3 9 20 10 3 1 22 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Turns Passed 4833 | 62 575 608 531 892 496 43 1505 121 Spaces Moved 2998 | 33 325 339 266 609 391 36 947 52 Core 6 | 6 . . . . . . . . Treads 898 | 27 325 339 207 . . . . . Legs 2094 | . . . 59 609 391 36 947 52 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 122 120 120 Average Speed 133 | 140 160 160 149 120 121 122 124 120 Slowest Speed 160 | 160 160 160 160 120 122 122 150 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 53 31 29 22 66 10 24 23 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 16 | . . . 13 . . . 3 . Melee . | . . . . . . . . . Projectile 4 | . . . 1 . . . 3 . AOE 12 | . . . 12 . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Total 3554 | 49 367 390 337 721 401 35 1163 91 Wait 251 | 4 22 17 5 74 . . 103 26 Move 2991 | 32 324 338 265 608 390 35 947 52 Hop . | . . . . . . . . . Pick Up 61 | 7 5 10 11 5 1 . 22 . Fast Attach . | . . . . . . . . . Attach 44 | 6 3 4 7 2 . . 21 1 Detach 2 | . . . . . . . 2 . Swap 30 | . 2 11 1 2 3 . 10 1 Drop 24 | . 3 4 7 1 1 . 8 . Fire 145 | . 7 6 40 26 6 . 49 11 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 4 | . . . . 3 . . 1 . Crush 2 | . 1 . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Zio) -6/Factory -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 15) 545 | -10/Materials | Identified exit to Materials 638 | -10/Materials | Entered another Materials area 638 | -9/Materials | Accompanied by 1 ally 638 | -9/Materials | Evolved 2 slots: Utility x2 1034 | -9/Materials | Discovered new exit (range 15) 1058 | -9/Materials | Identified exit to Materials 1246 | -9/Materials | Entered another Materials area 1246 | -8/Materials | Accompanied by 1 ally 1246 | -8/Materials | Evolved 2 slots: Propulsion x2 1376 | -8/Materials | Discovered new exit (range 16) 1383 | -8/Materials | Garrison activated, responded to threat 1749 | -8/Materials | Build established: Scavenger-Mutant 1754 | -8/Materials | Discovered new exit (range 5) 1775 | -8/Materials | Identified exit to Factory 1777 | -8/Materials | Entered Factory 1777 | -7/Factory | Accompanied by 1 ally 1777 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2603 | -7/Factory | Discovered new exit (range 17) 2667 | -7/Factory | Identified exit to Lower Caves 2669 | -7/Factory | Entered Lower Caves 2669 | -7/Lower Caves | Accompanied by 1 ally 2786 | -7/Lower Caves | Encountered a Warlord checkpoint 2846 | -7/Lower Caves | Learned Factory machine intel 2996 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3053 | -7/Lower Caves | Discovered new exit (range 17) 3071 | -7/Lower Caves | Identified exit to Lower Caves 3165 | -7/Lower Caves | Entered another Lower Caves area 3165 | -7/Lower Caves | Accompanied by 1 ally 3167 | -7/Lower Caves | Discovered new exit (range 14) 3169 | -7/Lower Caves | Identified exit to Zion 3171 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3207 | -7/Lower Caves | Identified exit to Factory 3208 | -7/Lower Caves | Entered Factory 3208 | -6/Factory | Accompanied by 1 ally 3208 | -6/Factory | Evolved 2 slots: Weapon x2 3209 | -6/Factory | Loaded intel: 260 machine locations 3521 | -6/Factory | Build established: Scavenger-Tank 3689 | -6/Factory | Lost 3 parts (1u2w) 3691 | -6/Factory | Found Prototype Processor 3941 | -6/Factory | Repaired Electrolaser 4515 | -6/Factory | Lost 8 parts (2p3n1u2w) 4713 | -6/Factory | Identified exit to Garrison 4713 | -6/Factory | Entered Garrison 4713 | -6/Garrison | Accompanied by 1 ally 4762 | -6/Garrison | Triggered checkpoint 4764 | -6/Garrison | Triggered checkpoint 4797 | -6/Garrison | Core integrity fell below 50% 4830 | -6/Garrison | Core integrity fell below 20% 4834 | -6/Garrison | Core destroyed Last Messages --------------- 04815_ Imp. Transmission Jammer destroyed. 04815_ Acquired 27 matter. Player 2: "Stop hogging all the Matter!" 04815_ G-50 Soldier destroyed. 04817_ Lgt. Assault Rifle destroyed. 04820_ G-50 Soldier destroyed. 04825_ Imp. Flight Unit blown off. 04825_ Hpw. Shotgun blown off. 04825_ Flexi-carbon Leg blown off. 04825_ E-15 Imp destroyed. 04825_ Player 2 drops Med. Storage Unit. 04827_ Player 2 removes Energy Well. 04827_ Imp. Ion Engine blown off. 04827_ Visual Processing Unit blown off. 04827_ Adv. Heat Sink blown off. 04827_ E-15 Imp destroyed. 04827_ Player 2 attaches Energy Well. 04829_ System corrupted: Energy discharge (-34). 04832_ Carbon-fiber Leg blown off. 04832_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#????????????????????????????????? | | ????????????????# ?????????????????????????????? | | ????????????????# ##""""##??##??#??????????????? | | ????????????????# ? ##+#??????????????? | | ????????????????# ?? ???????????????? | | ????????????????# ? ????????????????? | | ????????????????# ## #? #?????????????????? | | ????????????????# ## ## ###???????????????? | | ????????????????" #???????????????? | | ????????????????" #???????????????? | | ????????????????" = #???????????????? | | ????????????????" gg=% ????????????????? | | ????????????????# ##!!gg#?? #?????????????????? | | ??????########### ##/!=*## #?????????????????? | | ??????# ==[=@!= #?????????????????? | | ??????# * @*=*g #?????????????????? | | ??????# ######## =%=/%% g #?????????????????? | | ??????# #??????## ## ## ##?????????????????? | | ??????# #???????# ## #? #??????????????????? | | ??????# #???????#^ #######?? #??????????????????? | | ??????# #???????# #???????? #??????????????????? | | ??????# #???????# #?????????#??????????????????? | | ??????# #???????# #????????????????????????????? | | ####### ######### #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ####### #############????????????????????????????? | | #?????# #????????????????????????????????????????? | | #?????# #????????????????????????????????????????? | | #?????# #????????????????????????????????????????? | | #?????# #????????????????????????????????????????? | | #????? ????????????????????????????????????????? | | #?????###????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Thermal Conversion 60 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Party Time Serviceable Loadout Troublemaker Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Slots Evolved 8 | . 2 2 2 . . 2 . . Power 1 | . . 1 . . . . . . Propulsion 3 | . 1 . 1 . . 1 . . Utility 3 | . . 1 1 . . 1 . . Weapon 1 | . 1 . . . . . . . Parts Attached 82 | . 15 17 8 11 4 . 26 1 Parts Lost 32 | . . 2 4 4 2 . 13 7 Damage Taken 3344 | . 131 253 456 346 270 50 1084 754 Core 736 | . 76 55 85 19 63 26 89 323 Player 2/Cogmind (%) 59 | . 89 87 75 67 100 100 24 64 Absorbed by Shields 70 | . . . . . . . 70 . Damage Inflicted 6970 | . 239 579 1216 1196 221 68 3067 384 Player 2/Cogmind (%) 63 | . 77 85 65 59 69 100 62 49 Combat Hostiles Destroyed 51 | . 2 6 14 7 3 1 14 4 Player 2/Cogmind (%) 67 | . 40 66 77 63 75 100 58 100 Game ------ Seed LinkedPhasingAutohacker Manual? 0 Play Time 00:54:16 Cumulative 10.4 hours Start 2020.05.12 @ 00:04:20 End 2020.05.12 @ 00:56:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 20 Rogue 18 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bceaf4df-37a0-4955-94e2-30690f9c6854