Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.17 @ 15:50:15 Player: Sir Cheese Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (83) 415 Value Destroyed (2141) 2141 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 4601 Bonus ------- High Alert Combat Kills 40 Follower Combat Kills 25 Cogmind --------- Core Integrity 478/550 Matter 298/300 Energy 160/160 System Corruption 10% Temperature Cool (12) Movement Treading (170) Location -8/Materials Parts ------- > --- POWER (2) -------- Backup Power I Light Nuclear Core > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (5) ------ Large Storage Unit Sensor Array > --- WEAPON (2) ------- Compact Ion Cannon Precision Assault Rifle > --- INVENTORY (15) --- Cooled Ion Engine Advanced Treads Advanced Weight Redist. System Advanced Visual Processing Unit Improved Terrain Scanner ECM Suite Hacking Suite Hacking Suite Heavy Ion Cannon Precision Assault Rifle Precision Assault Rifle Shock Bomb Launcher Shock Bomb Launcher Datajack Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Compact Ion Cannon Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Advanced Weight Redist. System Advanced Visual Processing Unit Sensor Array Improved Terrain Scanner ECM Suite Hacking Suite Hacking Suite Precision Beam Rifle Beam Cannon Improved Assault Rifle Shock Bomb Launcher Shock Bomb Launcher Datajack Katana [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 57 | 7 6 4 26 14 Power 7 | 1 . . 3 3 Engine 4 | 1 . . 2 1 Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 15 | 2 . 1 9 3 Treads 12 | 2 . 1 6 3 Leg 3 | . . . 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 2 3 2 6 5 Device 5 | 1 1 . 1 2 Storage 5 | 1 2 . 1 1 Processor 2 | . . 1 1 . Hackware 1 | . . . . 1 Protection 5 | . . 1 3 1 Artifact . | . . . . . Weapon 17 | 2 3 1 8 3 Energy Gun 5 | 1 1 . 2 1 Energy Cannon 2 | . . . 2 . Ballistic Gun 5 | 1 1 . 1 2 Ballistic Cannon 2 | . . 1 1 . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 9 | . . . 7 2 Parts Lost 10 | . . . 6 4 Power . | . . . . . Propulsion 3 | . . . 3 . Utility 6 | . . . 2 4 Weapon 1 | . . . 1 . Highest Loss Streak 3 | . . . 2 3 To Critical Strikes . | . . . . . Average Backups 12 | 1 8 11 14 14 Power . | . 1 1 . 1 Propulsion . | . . . 1 . Utility 5 | . 4 4 6 6 Weapon 4 | . 1 4 4 5 Tool/Special . | . . . . . Unused Backups 20 | . 2 . 3 15 Power 1 | . 1 . . . Propulsion 2 | . . . . 2 Utility 8 | . . . 2 6 Weapon 8 | . 1 . 1 6 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 98 | . 99 99 95 99 Engine 10 | . 14 11 10 8 Core 2 | . . . . 9 Treads 20 | . 28 22 18 18 Device 11 | . 14 11 9 14 Storage 11 | . 14 11 11 9 Processor 7 | . . 11 11 9 Hackware 2 | . . . . 8 Protection 6 | . . 10 11 3 Energy Gun 8 | . 13 3 10 4 Energy Cannon 3 | . . . 3 8 Ballistic Gun 6 | . 12 10 3 4 Ballistic Cannon 2 | . . 5 5 . Peak Build Rating 36 | 7 8 12 24 36 Average Rating 17 | 4 7 10 17 30 On Entrance 9 | . 7 8 12 21 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 39 | 14 30 33 39 37 Greatest Support 49 | 40 40 40 40 49 Greatest Overweight (x) 12 | 3 . . 12 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 Most Carried 15 | 4 10 15 15 15 Average Carried 12 | 1 8 11 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 3 10 15 15 15 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1616 | 294 146 214 649 313 Remotely . | . . . . . Salvage Created 3167 | 139 230 228 1916 654 Parts 187 | 7 22 11 118 29 Haulers Intercepted 5 | . 1 . 3 1 Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 50 | . 4 4 31 11 Guns 31 | . 4 2 21 4 Cannons 18 | . . 2 9 7 AOE 1 | . . . 1 . Classes Destroyed 12 | 2 6 2 1 1 Worker 7 | . 1 . 6 . Tunneler 3 | 3 . . . . Hauler 5 | . 1 . 3 1 Recycler 7 | 1 . 1 4 1 Operator 5 | . 1 1 3 . Watcher 6 | . 3 . 2 1 Swarmer 7 | . 3 . 4 . Grunt 25 | . 1 2 16 6 Brawler 3 | . . 1 . 2 Duelist 3 | . . . 3 . Sentry 11 | . . 1 8 2 Hunter 1 | . . . . 1 Best Kill Streak 7 | 3 4 2 7 4 Combat Bots Only 6 | . 3 2 6 4 Max Kills in Single Turn 3 | 1 2 1 3 1 Gunslinging 1 | . 1 . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 260 | . 11 21 153 75 Missed 74 | . 6 4 37 27 Hits 186 | . 5 17 116 48 Melee 5 | . . 2 1 2 Projectile 181 | . 5 15 115 46 Critical Strikes 7 | . . 2 1 4 Damage Taken 2931 | . 63 271 1488 1109 Core 392 | . . . 320 72 Absorbed by Shields . | . . . . . Redirected to Shielding 49 | . . . 49 . Regen/Repaired (Parts) 181 | . . . 149 32 Core Remaining (%) 73 | 100 100 . 20 . Volleys Fired 207 | 8 29 21 96 53 Largest 2 | 2 2 2 2 2 Hottest 150 | 60 100 100 146 150 Shots Fired 407 | 16 55 41 192 103 Gun 252 | 16 54 20 113 49 Cannon 153 | . . 20 79 54 Launcher . | . . . . . Special 2 | . 1 1 . . Kinetic 201 | 8 28 40 91 34 Thermal 163 | 8 27 1 58 69 Explosive . | . . . . . Electromagnetic 43 | . . . 43 . Robot Hit Streak 15 | 4 8 10 15 13 Robot Miss Streak 9 | 3 9 3 6 4 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 263 | 9 30 26 136 62 Core Hits 135 | 5 18 11 76 25 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . 2 5 . Burn 2 | . . . 2 . Destroy 2 | . . 1 1 . Blast 3 | . . 1 2 . Melee Attacks 2 | . . . 2 . Impact 1 | . . . 1 . Slashing 1 | . . . 1 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5043 | 110 344 406 2863 1320 Guns 2646 | 110 344 194 1516 482 Cannons 2110 | . . 212 1060 838 Explosions 276 | . . . 276 . Melee . | . . . . . Ramming 11 | . . . 11 . Kinetic 2066 | 65 181 406 1121 293 Thermal 2282 | 45 163 . 1047 1027 Explosive . | . . . . . Electromagnetic 684 | . . . 684 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . 3 . . . Message Errors 1 | . 1 . . . Matter Fused 1 | . 1 . . . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 37 | . . . 33 4 Projectiles 37 | . . . 33 4 Explosions . | . . . . . Melee . | . . . . . Knockbacks 12 | . . 2 10 . Impact . | . . . . . Kinetic 10 | . . 2 8 . Secondary 2 | . . . 2 . Self-Inflicted Damage 73 | . . . 73 . Shots 2 | . . . 2 . Rammed 1 | . . . 1 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 312 | . 27 21 312 292 Average Temperature 73 | . 18 5 73 84 Received Heat Transfer 1125 | . 27 102 618 378 Effects 3 | . . . 1 2 Energy Bleed 1 | . . . 1 . Interference 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 1 2 Heat Transferred 3944 | 100 375 . 1804 1665 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . 5 . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 2 | . . . 2 1 Low Security (%) 71 | 100 100 100 48 63 Level 1 21 | . . . 32 36 Level 2 7 | . . . 18 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 482 | 10 77 70 482 267 Initial 200 | . . . 9 200 Average 126 | 1 10 19 214 167 Influence Increases 1674 | 20 138 129 1007 380 Destroy 0b10 Robot/C 1020 | . 80 80 640 220 Destroy 0b10 Robot/NC 165 | 20 30 10 90 15 Destroy Leader 272 | . 18 20 170 64 Allied During Kill 2 | . . . 2 . Successful Hack 51 | . 9 . 16 26 Disable Machine 60 | . . . 45 15 Destroy Structure 44 | . 1 4 29 10 Lose Combat Pursuer 60 | . . 15 15 30 Influence Decreases 1502 | 20 138 107 555 682 Entered New Map 287 | . . . 13 274 Time Decay 1095 | 20 138 107 462 368 Lost Part 100 | . . . 60 40 Lost Ally 20 | . . . 20 . Squads Dispatched 7 | . . . 6 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . . . 3 1 Assault 2 | . . . 2 . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 6 | . . 1 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 12 7 44 20 Peak Tracking Total 8 | . 5 3 8 6 Tactical Retreats 3 | . . 1 1 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 2 | . 2 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 4 | . . . 3 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 22 | . 5 1 7 9 Terminals 13 | . 4 . 5 4 Fabricators . | . . . . . Repair Stations 3 | . . . 1 2 Recycling Units 3 | . 1 . . 2 Scanalyzers 2 | . . 1 . 1 Garrison Access 1 | . . . 1 . Total Hacks 59 | . 10 5 16 28 Successful 36 | . 7 3 8 18 Failed 22 | . 3 1 8 10 Catastrophic 8 | . . . 5 3 Database Lockouts 1 | . . 1 . . Manual 11 | . 4 . 3 4 Terminals 27 | . 7 . 9 11 Fabricators . | . . . . . Repair Stations 10 | . . . 4 6 Recycling Units 11 | . 3 . . 8 Scanalyzers 8 | . . 5 . 3 Garrison Access 3 | . . . 3 . Terminal Hacks 13 | . 4 . 4 5 Robot Analysis 1 | . 1 . . . Open Door 3 | . . . 3 . Level Access Points 1 | . . . . 1 Branch Access Points 1 | . . . . 1 Locate Traps 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Transport Status 1 | . . . . 1 Recall Investigation 1 | . . . 1 . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . . . 4 5 Scan Component 4 | . . . 2 2 Repair 4 | . . . 2 2 Refit 1 | . . . . 1 Recycling Unit Hacks 4 | . 1 . . 3 Report Inventory 3 | . 1 . . 2 Retrieve Components 1 | . . . . 1 Scanalyzer 6 | . . 3 . 3 Retrieve Study 6 | . . 3 . 3 Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 2 . . 2 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 . . 2 Monitor 2 | . 1 . . 1 Mask 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . 1 1 1 . Used 1 | . 1 . . . Hacking Detections 16 | . 4 . 5 7 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 6 | . . 3 . 3 Parts Repaired 4 | . . . 2 2 Time 129 | . . . 77 52 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 5 | . . . . 5 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 . Highest-Rated Group 62 | . . . 62 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 13 | . . . 13 . Total Damage 191 | . . . 191 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 2544 | 12 769 436 821 506 Sensors 2283 | . 620 436 721 506 Seismic 261 | 12 149 . 100 . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3490 | 115 769 436 1328 842 Spaces Moved 1534 | 48 410 222 512 342 Core 20 | 12 . . 8 . Treads 1476 | 36 410 222 466 342 Legs 38 | . . . 38 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 165 | 157 160 160 172 168 Slowest Speed 650 | 200 160 160 650 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 36 | 5 62 17 60 40 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 7 | . 1 1 1 4 Terrain Destroyed 40 | . 1 3 26 10 Melee 1 | . . . 1 . Projectile 21 | . 1 3 7 10 AOE 18 | . . . 18 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2074 | 72 467 258 769 508 Wait 138 | . 3 . 73 62 Move 1530 | 47 409 221 511 342 Hop . | . . . . . Pick Up 65 | 10 13 8 22 12 Fast Attach 11 | . . . 6 5 Attach 19 | 7 2 2 7 1 Detach . | . . . . . Swap 47 | . 5 5 23 14 Drop 53 | . 6 1 27 19 Fire 207 | 8 29 21 96 53 Melee 2 | . . . 2 . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 7) 526 | -10/Materials | Discovered new exit (range 16) 885 | -10/Materials | Entered another Materials area 885 | -9/Materials | Evolved 2 slots: Utility x2 935 | -9/Materials | Discovered new exit (range 5) 940 | -9/Materials | Identified exit to Storage 959 | -9/Materials | Central database locked down 1321 | -9/Materials | Entered Storage 1533 | -9/Storage | Met a pair of Derelict thieves 1917 | -9/Storage | Core integrity fell below 50% 2497 | -9/Storage | Repaired Lgt. Armor Plating? 2537 | -9/Storage | Discovered new exit (range 5) 2572 | -9/Storage | Repaired Cld. Ion Engine? 2578 | -9/Storage | Garrison activated, responded to threat 2649 | -9/Storage | Entered Materials 2649 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2704 | -8/Materials | Repaired Sensor Array 2728 | -8/Materials | Identified exit to Factory 3370 | -8/Materials | Repaired Sensor Array 3491 | -8/Materials | Crushed by falling debris 3491 | -8/Materials | System corruption reached 10% 3491 | -8/Materials | Self-destructed Last Messages --------------- No branch access points found. The unstable cave ceiling collapses. >> MONITOR: Recycling Unit M002 accepting Hammer (100%). Dropped Imp. Light Armor Plating. Acquired Adv. Treads. >> MONITOR: Recycling Unit M002 accepting Imp. Hover Unit (82%). >> MONITOR: Recycling Unit M002 accepting Lgt. Deuterium Engine (86%). >> MONITOR: Recycling Unit M002 accepting Visual Processing Unit (90%). The unstable cave ceiling collapses. Crushed by falling debris. Hacking Suite destroyed. System corrupted by crushing effect (+3). Imp. Targeting Computer destroyed. System corrupted by crushing effect (+2). Imp. Heat Sink destroyed. System corrupted by crushing effect (+5). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????###########???????????????????????? | | ???????????????# ! #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #??????????????????????## | | ???????????????# "T" #???????##########?????# | | ????????????########+############# ####### | | ????????????# ^^ # """ # # | | ????????????# ^@ !# "R" = # # | | ???????????####+######### """ # " " # [# | | ???????????# ! ###### """ # # # | | ???????????# ##[[[ = """ # """"" # ## | | ???????????# ##[] # """"" # ! + | | ???????????# """ ##] [a + """"" " # | | ???????????# """ ##]] ##+### # ## | | ???????????# """ ##!! # ########### ## | | ???????????# """ ##!! w# #?????????# ## | | ???????????# """ ###### # #?????????# ## | | ???????????# #????# # #?????????# ## | | ?????############+###????# # #?????????######## | | ?????# ## #??????# # #????????????????# | | ?????????????????????????# # #???????????????#" | | ?????????????????????????# #####??############### | | ????????????????????????? ?????? | | ????????????????????????? ?????? | | ????????????????????????? ????? | | ?????????????????????????#####?????#+###### """ | | ??????????????????????????????????? # """ | | ???????????????????????????????????"" """ # """ | | ???????????????????????????????????"" """ # | | ???????????????????????????????????"" """ # | | ??????????????????????????????????? # """ | | ??????????????????????????????????? # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 31% | -9/Storage Cld. Ion Engine | 20% | -9/Storage Sensor Array | 25% | -8/Materials Sensor Array | 15% | -8/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Arm. Treads | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Datajack | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeSingularityBlaster Manual? 0 Play Time 00:33:25 Cumulative 37.4 hours Start 2025.11.16 @ 16:11:42 End 2025.11.17 @ 15:50:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 7 Adventurer 21 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: be4eec08-c237-420d-b167-cc5d4b594b30