Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.17 @ 02:40:12

Player: JackNine

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (18)       3600
Robots Destroyed (243)     1215
Value Destroyed (9605)     9605
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (3041)               3041
              TOTAL SCORE: 20721

 Bonus
-------
High Alert Combat Kills    983
Follower Combat Kills      207
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Exposed GOLEM Chamber      500
Friendly Fire              -249

 Cogmind 
---------
Core Integrity             0/1000
Matter                     0/300
Energy                     77/100
System Corruption          61%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
  Advanced Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
   Zionite Biocell (600)
           Launcher Loader
   Zionite Weapon Casing
  Enhanced Gauss Cannon

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
       Zionite Light DM Reactor
>              --- PROPULSION -------
       Zionite Composite Leg I
       Zionite Composite Leg I
               Biometal Leg
               Biometal Leg
>              --- UTILITY ----------
  Experimental Heat Sink
  Experimental Heat Sink
               Huge Storage Unit
               Triangulator
  Experimental Sensor Array
      Advanced Signal Interpreter
      Advanced Targeting Computer
      Improved Particle Charger
>              --- WEAPON -----------
       Zionite Laser-S
       Zionite Laser-S
       Zionite Phaser-S
>              --- INVENTORY --------
       Zionite Light DM Reactor
      Improved Treads
      Improved Treads
        Medium Treads
       Armored Huge Wheel
       Zionite Biocell
       Zionite Biocell
       Zionite Weapon Casing
       Zionite Laser-S
               Variable Charge Gun
               Variable Charge Gun
         Heavy Beamcaster
      Improved EM Pulse Cannon
      Advanced Plasma Cannon
      Advanced Plasma Cannon
               Minigun
               KE Penetrator
               KE Penetrator
         Heavy Flak Cannon
               Proton Missile Launcher
               Proton Missile Launcher
               Great Maul
               CR-A16's Pointy Stick
[Rating: 114]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Zionite Composite Leg I
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Airjet
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             390  | 6   6   9   .   1   26  25  4   10  .   18  69  11  23  18  33  17  113 1   
  Power                    26   | 1   1   .   .   .   2   1   .   .   .   1   5   .   1   .   1   1   12  .   
    Engine                 15   | 1   .   .   .   .   2   1   .   .   .   .   4   .   1   .   .   1   5   .   
    Core                   8    | .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   5   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Propulsion               62   | 2   1   6   .   .   6   7   .   2   .   1   10  2   2   .   6   2   15  .   
    Treads                 30   | 1   1   4   .   .   5   6   .   1   .   1   5   1   2   .   .   .   3   .   
    Leg                    14   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   2   6   .   
    Wheel                  17   | 1   .   2   .   .   1   1   .   1   .   .   2   1   .   .   2   .   6   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  160  | 1   3   .   .   .   6   11  1   6   .   11  35  5   12  4   13  6   45  1   
    Device                 92   | .   1   .   .   .   1   5   1   4   .   7   21  3   8   4   3   3   30  1   
    Storage                4    | 1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              7    | .   .   .   .   .   .   1   .   .   .   .   2   1   .   .   .   .   3   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             57   | .   1   .   .   .   5   4   .   2   .   4   12  1   4   .   9   3   12  .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   142  | 2   1   3   .   1   12  6   3   2   .   5   19  4   8   14  13  8   41  .   
    Energy Gun             69   | .   1   2   .   1   9   1   3   .   .   3   7   4   4   8   6   1   19  .   
    Energy Cannon          19   | .   .   1   .   .   .   .   .   .   .   1   4   .   1   1   2   4   5   .   
    Ballistic Gun          32   | 2   .   .   .   .   3   4   .   2   .   1   8   .   .   .   2   .   10  .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   
    Launcher               14   | .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   2   2   5   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   .   .   3   1   .   .   .   1   1   .   .   .   9   .   3   .   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   
    System Corruption      42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   27  .   
Parts Lost                 102  | .   .   5   .   .   6   6   .   2   .   4   18  .   2   .   12  2   44  1   
  Power                    15   | .   .   .   .   .   1   1   .   .   .   1   3   .   1   .   1   .   7   .   
  Propulsion               28   | .   .   3   .   .   .   1   .   2   .   1   6   .   1   .   3   .   11  .   
  Utility                  37   | .   .   .   .   .   3   2   .   .   .   2   6   .   .   .   7   2   14  1   
  Weapon                   22   | .   .   2   .   .   2   2   .   .   .   .   3   .   .   .   1   .   12  .   
  Highest Loss Streak      16   | .   .   4   .   .   2   6   .   2   .   2   3   .   1   .   9   2   16  1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   97  99  100 100 95  91  92  91  92  91  91  92  92  90  88  92  94  6   
  Engine                   6    | .   3   .   .   .   8   6   7   7   7   .   8   13  13  13  7   5   4   .   
  Core                     2    | .   10  14  14  14  .   .   .   .   .   6   3   .   .   .   .   .   3   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   2   .   
  Treads                   9    | .   13  14  14  14  14  14  15  14  15  14  9   13  12  13  2   .   3   .   
  Leg                      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  26  11  .   
  Wheel                    7    | .   14  13  14  14  9   7   7   7   7   7   7   6   6   6   8   .   5   .   
  Device                   16   | .   9   14  14  14  18  18  15  12  15  15  16  25  23  20  8   12  19  1   
  Storage                  6    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   6   6   4   .   
  Processor                7    | .   .   .   .   .   .   7   7   7   7   7   10  6   6   6   6   6   13  5   
  Protection               5    | .   2   .   .   .   8   3   7   9   7   6   4   .   2   6   12  6   4   .   
  Energy Gun               13   | .   9   23  14  19  23  3   22  8   7   14  8   20  18  16  14  12  9   .   
  Energy Cannon            1    | .   .   4   14  8   .   .   .   .   .   1   .   .   .   .   1   4   1   .   
  Ballistic Gun            5    | .   18  .   .   .   2   19  .   13  15  6   10  .   .   .   1   .   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             142  | 13  91  94  92  92  103 110 104 109 106 104 134 136 136 142 141 134 136 1   
  Greatest Support         104  | 10  10  16  16  16  28  28  28  28  28  28  44  28  28  28  28  96  104 3   
  Greatest Overweight (x)  13   | 1   9   9   5   5   6   3   3   3   3   3   4   4   4   5   12  1   13  .   
  Average Overweight (x)   3    | .   4   5   5   5   4   3   3   3   3   3   3   4   4   4   5   1   3   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Average Capacity         24   | 6   17  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  24  5   
  Most Carried             25   | 4   13  20  20  22  25  25  25  25  23  25  25  25  25  25  25  24  25  5   
  Average Carried          22   | 2   8   17  19  20  23  24  20  24  23  24  23  25  24  24  23  20  23  5   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   5   
  Final Carried            25   | 4   13  17  20  22  25  22  25  23  23  25  25  25  25  25  23  22  5   5   

 Class Distribution 
--------------------
 27% | Scavenger-Tank
 15% | Scavenger-Gunner
 13% | Mutant
 12% | Scavenger-Skirmisher
 11% | Skirmisher
 10% | Scavenger-Mutant
  4% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
       Scavenger-Tank | -8/Materials
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Data Miner
 Scavenger-Skirmisher | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
           Skirmisher | -6/Lower Caves
       Scavenger-Tank | -6/Zion
       Scavenger-Tank | -6/Deep Caves
           Skirmisher | -5/Proximity Caves
     Scavenger-Gunner | -5/Factory
               Mutant | -5/Upper Caves

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  
Matter Collected           7299  | 260  153  110  .    20   322  361  93   292  .    508  1928 137  280  81   696  344  1714 .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11816 | .    349  197  .    .    1030 492  .    261  .    687  2997 115  856  .    913  457  3462 .    
  Parts                    478   | .    23   9    .    .    48   33   .    4    .    26   109  2    29   .    31   23   141  .    
Haulers Intercepted        4     | .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    .    
Recyclers Shooed           2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      59    | .    .    .    .    .    .    .    .    4    .    29   .    .    10   .    .    16   .    .    
  Prevented                30    | .    .    .    .    .    .    .    .    .    .    2    .    .    17   .    .    11   .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp 
Combat Hostiles Destroyed  212  | .   9   7   .   .   25  10  .   6   .   10  49  1   13  .   16  10  56  .   
  Guns                     161  | .   9   6   .   .   23  10  .   6   .   9   47  .   6   .   7   3   35  .   
  Cannons                  11   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   8   .   
  AOE                      18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   11  .   
Classes Destroyed          18   | .   3   1   .   .   1   3   .   1   .   2   2   .   1   .   4   .   .   .   
  Worker                   11   | .   .   .   .   .   .   1   .   .   .   .   6   .   .   .   .   .   4   .   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycler                 10   | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   6   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  8    | .   2   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   3   .   
  Swarmer                  62   | .   3   3   .   .   7   6   .   .   .   3   19  .   1   .   .   6   14  .   
  Grunt                    78   | .   6   2   .   .   12  .   .   5   .   1   22  .   11  .   .   2   17  .   
  Brawler                  3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   
  Duelist                  6    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   .   2   .   
  Sentry                   20   | .   .   1   .   .   6   3   .   .   .   1   4   .   .   .   .   1   4   .   
  Hunter                   6    | .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   1   2   .   
  Programmer               20   | .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   16  .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
  Assembled                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Golem                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           10   | .   2   3   .   .   5   3   .   3   .   3   8   1   4   .   5   5   10  .   
  Combat Bots Only         10   | .   2   3   .   .   5   3   .   3   .   3   6   1   4   .   5   5   10  .   
Max Kills in Single Turn   4    | .   1   1   .   .   2   1   .   2   .   2   2   1   2   .   1   3   4   .   
  Gunslinging              1    | .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  YI-UF0 (-10/Mines)
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  
Damage Taken               19532 | .    310  592  .    .    1098 1514 .    457  .    734  3414 114  467  .    3431 358  6944 99   
  Core                     2146  | .    46   78   .    .    54   193  .    51   .    91   244  9    54   .    292  32   924  78   
  Absorbed by Shields      678   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    678  .    
  Redirected to Shielding  315   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    257  17   41   .    
  Regen/Repaired (Parts)   1707  | .    137  .    .    .    35   11   .    .    .    .    .    .    .    1168 .    .    356  .    
Core Remaining (%)         63    | 100  .    .    .    50   90   .    .    .    .    52   .    .    .    .    .    25   .    .    
Volleys Fired              757   | .    37   17   .    .    64   41   .    18   .    36   169  5    48   3    93   47   179  .    
  Largest                  3     | .    2    2    .    .    3    3    .    3    .    3    3    3    3    1    3    3    3    .    
  Hottest                  256   | .    85   140  .    .    186  107  .    183  .    203  203  183  183  85   191  169  256  .    
Shots Fired                1776  | .    72   34   .    .    192  122  .    54   .    92   463  16   84   3    162  68   414  .    
  Gun                      1542  | .    72   33   .    .    192  122  .    54   .    85   443  16   54   .    114  19   338  .    
  Cannon                   184   | .    .    1    .    .    .    .    .    .    .    7    20   .    21   3    24   44   64   .    
  Launcher                 50    | .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    24   5    12   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  712   | .    57   4    .    .    29   119  .    29   .    26   325  .    .    .    24   7    92   .    
  Thermal                  949   | .    15   30   .    .    163  3    .    25   .    66   138  14   75   3    93   35   289  .    
  Explosive                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Electromagnetic          79    | .    .    .    .    .    .    .    .    .    .    .    .    2    9    .    32   26   10   .    
  Phasic                   32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    19   .    
  Robot Hit Streak         27    | .    12   6    .    .    18   13   .    8    .    13   27   8    21   .    19   5    23   .    
  Robot Miss Streak        8     | .    5    2    .    .    4    3    .    8    .    5    4    1    2    .    6    6    3    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Secondary Targets        21    | .    .    .    .    .    3    .    .    2    .    3    8    .    1    .    .    .    4    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    1    .    1    1    .    1    .    .    .    1    .    
Shots Hit Robots           1131  | .    38   22   .    .    132  83   .    42   .    73   315  14   41   .    82   19   270  .    
  Core Hits                591   | .    18   11   .    .    68   30   .    24   .    47   138  2    27   .    48   17   161  .    
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    
  Critical Parts Destroyed 15    | .    1    .    .    .    1    1    .    .    .    .    3    .    .    .    1    .    8    .    
  Critical Strikes         56    | .    2    .    .    .    7    1    .    1    .    4    19   1    2    .    5    .    14   .    
    Burn                   38    | .    1    .    .    .    6    .    .    1    .    4    14   1    2    .    4    .    5    .    
    Destroy                18    | .    1    .    .    .    1    1    .    .    .    .    5    .    .    .    1    .    9    .    
Melee Attacks              24    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    23   .    .    .    .    
  Impact                   23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    .    .    
  Slashing                 1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           27181 | .    482  390  .    .    2016 1437 .    739  .    1392 6689 245  1413 .    2540 681  9157 .    
  Guns                     22247 | .    482  373  .    .    2016 1432 .    739  .    1352 6680 245  711  .    1228 178  6811 .    
  Cannons                  1388  | .    .    17   .    .    .    .    .    .    .    40   .    .    .    .    337  89   905  .    
  Explosions               3526  | .    .    .    .    .    .    .    .    .    .    .    .    .    702  .    975  414  1435 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  20    | .    .    .    .    .    .    5    .    .    .    .    9    .    .    .    .    .    6    .    
  Kinetic                  9696  | .    343  33   .    .    269  1367 .    436  .    475  5155 .    .    .    281  89   1248 .    
  Thermal                  13294 | .    139  357  .    .    1747 65   .    303  .    917  1525 219  711  .    1239 80   5992 .    
  Explosive                1045  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1045 .    
  Electromagnetic          2565  | .    .    .    .    .    .    .    .    .    .    .    .    26   702  .    888  512  437  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   561   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    132  .    429  .    
Highest Corruption         61    | .    .    .    .    .    .    1    1    5    5    8    2    2    2    2    15   15   59   61   
  Average Corruption       16    | .    .    .    .    .    .    1    1    2    5    6    1    2    2    2    12   15   36   59   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  476   | .    .    .    .    .    .    1    5    9    2    29   18   7    11   2    65   43   271  13   
    Message Errors         88    | .    .    .    .    .    .    .    2    .    1    6    1    2    1    1    14   12   47   1    
    Matter Fused           105   | .    .    .    .    .    .    .    .    4    .    9    5    1    2    .    18   10   52   4    
    Heat Flow Errors       56    | .    .    .    .    .    .    .    2    1    .    2    4    1    .    .    10   2    31   3    
    Energy Discharges      56    | .    .    .    .    .    .    1    .    1    .    3    2    .    2    1    8    5    30   3    
    Parts Rejected         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    
    Data Loss (minor)      52    | .    .    .    .    .    .    .    1    2    .    4    1    1    1    .    7    5    30   .    
    Data Loss (major)      27    | .    .    .    .    .    .    .    .    .    1    1    1    1    3    .    5    1    14   .    
    Misfires               21    | .    .    .    .    .    .    .    .    1    .    3    1    1    1    .    .    4    10   .    
    Alerts                 13    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    1    8    1    
    Misdirections          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    1    
    Weapon Failures        45    | .    .    .    .    .    .    .    .    .    .    1    2    .    1    .    1    1    39   .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            204   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    83   14   107  .    
  Projectiles              72    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    51   .    
  Explosions               132   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   14   56   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    4    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    4    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      483   | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    58   .    421  .    
  Shots                    12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    5    .    
  Rammed                   3     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    
Targets Rammed             3     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        422   | .    9    220  .    .    183  7    262  361  .    303  422  169  108  .    330  180  352  157  
  Average Temperature      83    | .    6    71   .    .    39   3    136  153  .    139  87   45   44   .    87   62   89   98   
  Received Heat Transfer   4873  | .    123  33   .    .    486  291  .    297  .    171  1131 .    265  .    1023 .    1053 .    
  Effects                  4     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           3     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           14    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    5    2    1    .    
  Combat Hostiles          14    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    5    2    1    .    
  Parts Fried              26    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    16   1    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              8     | .    .    .    .    .    2    .    .    .    .    1    2    1    1    .    .    .    1    .    
  Combat Hostiles          8     | .    .    .    .    .    2    .    .    .    .    1    2    1    1    .    .    .    1    .    
  Parts Melted             62    | .    .    1    .    .    12   .    .    2    .    1    13   4    7    .    1    .    21   .    
  Heat Transferred         25252 | .    407  703  .    .    4364 111  .    740  .    1977 4218 481  1591 .    1856 50   8754 .    
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  
Peak Influence             1215 | .    230  173  .    .    357  258  .    .    .    .    805  .    .    .    .    .    1215 .    
  Initial                  147  | .    .    28   .    .    .    147  .    .    .    .    24   .    .    .    .    .    .    .    
  Average                  323  | .    121  74   .    .    186  137  .    .    .    .    308  .    .    .    .    .    516  .    
Maximum Alert Level        4    | .    1    .    .    .    1    1    .    .    .    .    3    .    .    .    .    .    4    .    
  Low Security (%)         49   | 100  82   100  .    100  46   78   .    .    .    .    47   .    .    .    .    .    28   .    
  Level 1                  18   | .    17   .    .    .    53   21   .    .    .    .    17   .    .    .    .    .    10   .    
  Level 2                  14   | .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    21   .    
  Level 3                  14   | .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    31   .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          45   | .    2    .    .    .    4    6    .    .    .    1    13   .    .    .    .    .    19   .    
  Investigation            7    | .    2    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    
  Extermination            12   | .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    8    .    
  Reinforcement            10   | .    .    .    .    .    2    1    .    .    .    .    2    .    .    .    .    .    5    .    
  Assault                  7    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    5    .    
  Garrison                 9    | .    .    .    .    .    2    4    .    .    .    .    3    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       8    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    5    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp 
Distress Signals           6    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              320  | .   18  9   .   .   34  21  .   6   .   17  69  1   15  .   21  13  90  6   
  Peak Tracking Total      14   | .   4   3   .   .   6   8   .   3   .   8   5   1   4   .   5   5   14  5   
  Tactical Retreats        24   | .   2   .   .   .   1   1   .   .   .   2   4   .   1   .   2   1   7   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp 
Traps Triggered            5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Most Traps Carried         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp 
Machines Disabled          17   | .   .   1   .   .   2   .   .   .   .   .   2   .   .   .   1   1   10  .   
  Max in Single Turn       4    | .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   1   1   4   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp 
Machines Accessed          37   | .   8   .   1   .   8   3   1   .   4   .   7   .   .   .   .   .   5   .   
  Terminals                15   | .   5   .   .   .   5   1   .   .   .   .   2   .   .   .   .   .   2   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   3   .   
  Repair Stations          3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                104  | .   17  .   1   .   20  8   1   .   30  .   17  .   .   .   .   .   10  .   
  Successful               71   | .   11  .   1   .   14  2   1   .   30  .   6   .   .   .   .   .   6   .   
  Failed                   33   | .   6   .   .   .   6   6   .   .   .   .   11  .   .   .   .   .   4   .   
    Catastrophic           7    | .   1   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   13  .   .   .   12  1   .   .   .   .   2   .   .   .   .   .   2   .   
  Terminals                38   | .   12  .   .   .   15  3   .   .   .   .   5   .   .   .   .   .   3   .   
  Fabricators              18   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   7   .   
  Repair Stations          9    | .   3   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             49   | .   6   .   1   .   9   .   1   .   30  .   1   .   .   .   .   .   1   .   
  Record                   12   | .   .   .   1   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        9    | .   4   .   .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   4   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
Repair Station Hacks       6    | .   2   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminals                3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   5   .   .   .   6   3   .   .   .   .   6   .   .   .   .   .   5   .   
  Full Trace Events        5    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   12  .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   368  | .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   216 .   
  Total Part Build Rating  26   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   21  .   
Parts Repaired             3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     159  | .   26  .   .   .   25  108 .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp 
Total Allies               6    | .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Largest Group            3    | .   .   .   .   3   2   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Highest-Rated Group      126  | .   .   .   .   40  24  .   .   .   .   126 .   .   .   .   .   30  .   .   
  Highest-Rated Ally       96   | .   .   .   .   16  16  .   .   .   .   96  .   .   .   .   .   30  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               33   | .   .   .   .   6   3   .   .   .   .   24  .   .   .   .   .   .   .   .   
  Total Damage             934  | .   .   .   .   75  38  .   .   .   .   821 .   .   .   .   .   .   .   .   
  Kills                    6    | .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp 
Robot Analysis Total       7    | .   2   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   1   .   .   .   3   .   2   .   1   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  
Turns Passed               21991 | 57   922  733  390  332  1586 935  715  1045 122  1005 2804 676  941  1641 2163 879  4778 267  
Spaces Moved               11518 | 54   514  363  222  185  721  491  478  656  85   558  1332 401  475  955  950  319  2235 524  
  Core                     588   | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   524  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     987   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    319  668  .    
  Wheels                   9943  | 48   514  363  222  185  721  491  478  656  85   558  1332 401  475  955  950  .    1509 .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   175  175  175  145  145  145  145  145  145  130  160  160  160  150  210  50   50   
  Average Speed            155   | 83   141  182  175  175  169  145  145  145  145  145  152  160  160  160  169  210  170  50   
  Slowest Speed            275   | 95   215  215  175  175  190  145  145  145  145  145  160  160  160  175  260  210  275  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 3    76   69   63   37   57   14   65   78   68   57   31   60   58   85   80   43   50   65   
  Regions Visited          18
    Branch Regions         13
  Pre-discovered Areas     7     | .    2    .    1    .    .    .    .    .    1    .    .    .    1    2    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             20    | .    .    1    .    1    .    .    1    2    .    1    .    7    2    5    .    .    .    .    
Spaces Dug                 88    | .    .    .    .    .    .    1    .    .    .    4    8    .    21   4    1    28   21   .    
Terrain Destroyed          294   | .    .    1    .    .    .    1    .    .    .    4    13   .    21   4    31   46   173  .    
  Melee                    3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    
  Projectile               147   | .    .    1    .    .    .    .    .    .    .    4    12   .    21   2    17   35   55   .    
  AOE                      142   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   11   117  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  
Total                      14045 | 63   642  400  224  193  955  639  501  707  84   679  1747 427  573  1014 1361 463  2845 528  
  Wait                     974   | .    70   1    .    6    94   46   8    22   .    46   129  1    25   .    253  61   209  3    
  Move                     11501 | 53   513  362  221  184  720  491  477  655  84   557  1331 400  474  954  949  318  2234 524  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  170   | 4    11   10   3    2    23   13   9    .    .    4    23   3    2    5    10   2    46   .    
  Fast Attach              98    | 6    3    .    .    .    6    5    .    1    .    4    19   3    2    5    12   1    30   1    
  Attach                   106   | .    .    5    .    .    11   7    3    3    .    2    18   .    1    .    9    5    42   .    
  Detach                   47    | .    1    .    .    .    2    2    .    2    .    2    8    1    .    .    4    2    23   .    
  Swap                     186   | .    3    4    .    1    9    13   1    6    .    12   32   8    20   13   12   11   41   .    
  Drop                     145   | .    4    1    .    .    26   20   3    .    .    2    17   6    1    11   14   .    40   .    
  Fire                     757   | .    37   17   .    .    64   41   .    18   .    36   169  5    48   3    93   47   179  .    
  Melee                    24    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    23   .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   30    | .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    16   .    .    
  Trap                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x3 / *Upp / *Ext)
-5/Upper Caves

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 15)
    58 | -11/Scrapyard      | Entered Materials
   244 | -10/Materials      | Discovered new exit (range 13)
   349 | -10/Materials      | Build established: Mutant
   568 | -10/Materials      | Discovered new exit (range 3)
   687 | -10/Materials      | Repaired Lgt. Treads
   730 | -10/Materials      | Discovered new exit (range 13)
   980 | -10/Materials      | Entered Mines
  1184 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1269 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1269 | -10/Mines          | Discovered new exit (range 5)
  1346 | -10/Mines          | Build established: Scavenger-Mutant
  1382 | -10/Mines          | Discovered new exit (range 6)
  1506 | -10/Mines          | Destroyed YI-UF0
  1534 | -10/Mines          | Lost 4 parts (2n2w)
  1630 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1633 | -10/Mines          | Found Prototype Device
  1713 | -10/Mines          | Entered Exiles
  1757 | -10/Exiles         | Met 8R-AWN
  1796 | -10/Exiles         | Build established: Mutant
  1823 | -10/Exiles         | Met EX-HEX
  1891 | -10/Exiles         | Met EX-DEC
  1925 | -10/Exiles         | Learned location of Zion (-6)
  1958 | -10/Exiles         | Met EX-BIN
  2077 | -10/Exiles         | Discovered new exit (range 14)
  2103 | -10/Exiles         | Entered Mines
  2105 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2108 | -9/Mines           | Met a Derelict bent on vengeance
  2137 | -9/Mines           | Learned 2 Materials zone layouts
  2239 | -9/Mines           | Assembled infested the area
  2244 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  2387 | -9/Mines           | Discovered new exit (range 12)
  2435 | -9/Mines           | Entered Materials
  2435 | -8/Materials       | Accompanied by 2 allies
  2435 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2484 | -8/Materials       | Identified Exp. Sensor Array
  3034 | -8/Materials       | Build established: Scavenger-Tank
  3125 | -8/Materials       | Repaired Lgt. Angular Momentum Engine
  3500 | -8/Materials       | Garrison activated, responded to threat
  3792 | -8/Materials       | Discovered new exit (range 14)
  4021 | -8/Materials       | Entered Factory
  4021 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4328 | -7/Factory         | Repaired Exp. Sensor Array
  4490 | -7/Factory         | Garrison activated, responded to threat
  4901 | -7/Factory         | Discovered new exit (range 15)
  4903 | -7/Factory         | Garrison activated, responded to threat
  4955 | -7/Factory         | Identified exit to Lower Caves
  4956 | -7/Factory         | Entered Lower Caves
  4986 | -7/Lower Caves     | Lost 6 parts (1p1n2u2w)
  5145 | -7/Lower Caves     | Build established: Skirmisher
  5454 | -7/Lower Caves     | Discovered new exit (range 12)
  5476 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5670 | -7/Lower Caves     | Identified exit to Lower Caves
  5671 | -7/Lower Caves     | Entered another Lower Caves area
  5800 | -7/Lower Caves     | Identified exit to Data Miner
  5904 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6038 | -7/Lower Caves     | Discovered new exit (range 10)
  6127 | -7/Lower Caves     | Learned Factory emergency access door positions
  6716 | -7/Lower Caves     | Entered Data Miner
  6716 | -7/Data Miner      | Discovered new exit (range 6)
  6744 | -7/Data Miner      | Met Data Miner
  6770 | -7/Data Miner      | Learned location of Section 7 (-2)
  6770 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6806 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6837 | -7/Data Miner      | Identified exit to Proximity Caves
  6838 | -7/Data Miner      | Entered Proximity Caves
  6879 | -6/Proximity Caves | Learned location of 1 exit from Factory
  6897 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
  7192 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7194 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  7348 | -6/Proximity Caves | Found Prototype Device
  7348 | -6/Proximity Caves | Identified Exp. Thermal Shield
  7620 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7836 | -6/Proximity Caves | Discovered new exit (range 5)
  7840 | -6/Proximity Caves | Identified exit to Factory
  7843 | -6/Proximity Caves | Entered Factory
  7843 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  7844 | -6/Factory         | Identified exit to Lower Caves
  7906 | -6/Factory         | Incoming investigation squad redirected
  8029 | -6/Factory         | Fabricated Exp. Targeting Computer?
  8125 | -6/Factory         | Spotted B-75 Beast
  8145 | -6/Factory         | Build established: Scavenger-Skirmisher
  8329 | -6/Factory         | Incoming investigation squad redirected
  8737 | -6/Factory         | Lost 3 parts (1p1n1u)
  8834 | -6/Factory         | Build established: Gunner
  9374 | -6/Factory         | Lost 3 parts (1p1n1u)
  9473 | -6/Factory         | Incoming investigation squad redirected
  9676 | -6/Factory         | Garrison activated, responded to threat
  9880 | -6/Factory         | Lost 3 parts (1n2u)
 10643 | -6/Factory         | First assault squad dispatched
 10647 | -6/Factory         | Entered Lower Caves
 10648 | -6/Lower Caves     | Identified exit to Lower Caves
 10650 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 11239 | -6/Lower Caves     | Learned location of 1 exit from Lower Caves
 11323 | -6/Lower Caves     | Entered another Lower Caves area
 11324 | -6/Lower Caves     | Identified exit to Zion
 11642 | -6/Lower Caves     | Build established: Skirmisher
 12264 | -6/Lower Caves     | Entered Zion
 12269 | -6/Zion            | Build established: Scavenger-Tank
 12323 | -6/Zion            | Found CR-A16's Pointy Stick
 12349 | -6/Zion            | Discovered new exit (range 13)
 12370 | -6/Zion            | Received a visual enhancement algorithm
 12407 | -6/Zion            | System corruption cleaned by Quarantine Array
 12979 | -6/Zion            | Learned location of Armory (-3)
 13481 | -6/Zion            | Learned location of Quarantine (-2)
 13687 | -6/Zion            | Visited the Megawrench Repair Shop
 13687 | -6/Zion            | Megawrench repaired 13 parts
 13899 | -6/Zion            | Discovered new exit (range 3)
 13904 | -6/Zion            | Identified exit to Deep Caves
 13905 | -6/Zion            | Entered Deep Caves
 14233 | -6/Deep Caves      | Attacked by Z-Imprinter
 14280 | -6/Deep Caves      | Core integrity fell below 50%
 14337 | -6/Deep Caves      | Destroyed Z-Imprinter
 14345 | -6/Deep Caves      | Found Prototype Protection
 14345 | -6/Deep Caves      | Identified Zio. Weapon Casing
 14351 | -6/Deep Caves      | Found Zio. Weapon Casing
 14365 | -6/Deep Caves      | Lost 9 parts (1p2n5u1w)
 14561 | -6/Deep Caves      | Z-Facility disabled
 14749 | -6/Deep Caves      | Found Prototype Protection
 14749 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 14756 | -6/Deep Caves      | Found Zio. Weapon Casing
 14782 | -6/Deep Caves      | Found Zio. Heavy Carapace
 14889 | -6/Deep Caves      | System corruption reached 10%
 14952 | -6/Deep Caves      | Found Zio. Weapon Casing
 15315 | -6/Deep Caves      | Discovered new exit (range 6)
 15324 | -6/Deep Caves      | Identified exit to Proximity Caves
 15471 | -6/Deep Caves      | Spotted as-20347
 15501 | -6/Deep Caves      | Destroyed as-20347
 15535 | -6/Deep Caves      | Exposed GOLEM chamber
 15835 | -6/Deep Caves      | Build established: Scavenger-Mutant
 16068 | -6/Deep Caves      | Entered Proximity Caves
 16624 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 16628 | -5/Proximity Caves | Build established: Mutant
 16932 | -5/Proximity Caves | Build established: Skirmisher
 16933 | -5/Proximity Caves | Discovered new exit (range 6)
 16941 | -5/Proximity Caves | Identified exit to Factory
 16947 | -5/Proximity Caves | Entered Factory
 16947 | -5/Factory         | Evolved 2 slots: Utility x2
 17240 | -5/Factory         | Build established: Scavenger-Skirmisher
 17309 | -5/Factory         | Fabricated Biometal Leg (x2)
 17548 | -5/Factory         | Discovered new exit (range 8)
 17805 | -5/Factory         | Build established: Scavenger-Gunner
 17868 | -5/Factory         | System corruption reached 10%
 17916 | -5/Factory         | System corruption reached 30%
 17961 | -5/Factory         | Lost 7 parts (2p1u4w)
 18023 | -5/Factory         | Found Prototype Launcher
 18023 | -5/Factory         | Identified Scatter Rocket Array
 18232 | -5/Factory         | Fabricated Lgt. Regenerative Plating?
 18438 | -5/Factory         | Identified exit to Factory
 18729 | -5/Factory         | Discovered exit to Factory (range 5)
 19470 | -5/Factory         | Lost 4 parts (1p1n1u1w)
 19540 | -5/Factory         | Lost 5 parts (1p2n2w)
 19544 | -5/Factory         | Destroyed 10 combat bots
 19647 | -5/Factory         | First assault squad dispatched
 19663 | -5/Factory         | Incoming assault squad redirected
 19839 | -5/Factory         | Discovered new exit (range 4)
 19844 | -5/Factory         | Identified exit to Extension
 20128 | -5/Factory         | Found Imp. Powered Armor
 20134 | -5/Factory         | Found Imp. Powered Armor
 20145 | -5/Factory         | Found Imp. Powered Armor
 20150 | -5/Factory         | Found Imp. Powered Armor
 20243 | -5/Factory         | Discovered exit to Factory (range 10)
 20267 | -5/Factory         | Incoming assault squad redirected
 20277 | -5/Factory         | Found Launcher Loader
 21113 | -5/Factory         | Build established: Scavenger-Tank
 21176 | -5/Factory         | Incoming assault squad redirected
 21342 | -5/Factory         | Core integrity fell below 50%
 21372 | -5/Factory         | Destroyed 7 combat bots
 21466 | -5/Factory         | Incoming assault squad redirected
 21646 | -5/Factory         | Incoming assault squad redirected
 21703 | -5/Factory         | Core integrity fell below 20%
 21722 | -5/Factory         | Discovered new exit (range 6)
 21725 | -5/Factory         | Identified exit to Upper Caves
 21725 | -5/Factory         | Entered Upper Caves
 21732 | -5/Upper Caves     | Lost 16 parts (1p4n8u3w)
 21937 | -5/Upper Caves     | Build established: Mutant
 21992 | -5/Upper Caves     | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
21716_ System corrupted: Heat flow error (+279).
21716_ K-01 Serf cleans the DSF Access. <x2>
21722_ EXIT=FOUND
21725_ EXIT=IDENTIFIED: UPPER CAVES
LOCATION=UPPER CAVES
GOAL=ESCAPE
21731_ System corrupted: Heat flow error (+197).
21749_ System corrupted: Energy discharge (-29).
21764_ System corrupted: Matter fused (-7).
21802_ System corrupted: Matter fused (-9).
21819_ System corrupted: Heat flow error (+187).
21821_ Acquired Adv. Heat Sink.
21834_ UILDK9BK 4#K|SEFBDKJ6:%AUQILWC
21866_ System corrupted: Matter fused (-7).
21885_ System corrupted: Heat flow error (+215).
21893_ Adv. Heat Sink destroyed.
21901_ System corrupted: Matter fused (-7).
21916_ System corrupted: IFF burst signal emitted.
21962_ System corrupted: Energy discharge (-31).
21992_ System corrupted: Energy discharge (-22).

 Map 
-----
+----------------------------------------------------+
| ???????????????????########    #  ###     ###      |
| ??????????????????##  #???##  ##  ##      ##       |
| ??????????????????#    #####  ##                   |
| ??????????????????#       ##  ##   $               |
| ?????????????????##            #########           |
| ?????????????????#                 #???#           |
| ?????????????????#                 #####           |
| ?????????????????#      ##                         |
| ?????????????????##    #?##                        |
| ??????????????????##  #???##         ##            |
| ???????????????????###?????#         ##            |
| ???????????????????????????#        ####     ##    |
| ???????????????????????????#      ###??#########   |
| ??????????????????????####?#     ##????????????### |
| ?????????????????######  ###     #???????????????# |
| ????????????????##        ###    #???????????????# |
| ????????????????#       ###?#   ##??????????????## |
| ????????????????#     ###???#   #???????????????#  |
| ????????????????##    #?????#   #???????????????#  |
| ?????????????????##   #####?#    ???????????????## |
| ??????????????????#   ##  ####   ????????????????# |
| ?????????????????##        ####   ????  ?????????? |
| ????????????????##          #?#         ?????????# |
| ???????????????##           ###g         ???????## |
| ????????####???#                         ???????#  |
| ???????##  ##??#         @              #???????#  |
| ???????#    ##?#               ##      #????????#  |
| ???????#     ####        ##    #?      #????????#  |
| ????????#     ###       ##?#   ##  ????????????##  |
| ???????##      ##      ##??#      ?????????????#   |
| ??????##       ##      #?##        ????##########  |
| ??????#                ###         #???#           |
| ?????##    ##   p      ##  #??      #??#           |
| ????##    ####             ###?#     #?#    ###### |
| ???##     #?##               #??#    #?#    "" ""  |
| ??##      ###     #####      #???#  #??#   ""      |
| ??#              ##???##     ########?##  #"       |
| ??#    ###      ##?????#      ## ######   #T       |
| ??#    #?##    ##??????#                  #        |
| ?#    ##??##  ##???????##                 +      " |
| #     #????####?????????##      ### ####           |
|       #??????????????????##    ##?# ####           |
|    ####???????????????????#    #??#       #        |
| # #???????????????????????#    #??#       #"       |
| ##????????????????????????#               #"  #    |
| ??????????????????????????##              #   #    |
| ???????????????????????????##   ### ###   #"       |
| ????????????????????????????## ##?# ??##  #"  #    |
| ??????????????????????????????##??# ???#  ######++ |
| ??????????????????????????????????? ???#    ##     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          41
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             1425
Resistance: KI             30
Resistance: TH             30
Utility Shielding          33
Weapon Shielding           100
Evasion (%)                50
Targeting Accuracy         12
Target Analysis            6
Recoil Reduction           2
Particle Charging          20
Kinecelleration            30
Trap Extractor Capacity    6

 Item Schematics 
-----------------
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
              Cld. Aerolev Unit | -7/Data Miner | Free
        Exp. Targeting Computer | -7/Data Miner | Free
           Prc. Rocket Launcher | -7/Data Miner | Free
            Nuclear Pulse Array | -7/Data Miner | Free
            Adv. Cooling System | -7/Data Miner | Free
       Hvy. Shock Bomb Launcher | -7/Data Miner | Free
                    Tesla Rifle | -7/Data Miner | Free
                        Railgun | -7/Data Miner | Free
                    Energy Well | -6/Zion       | Archive
               Recoil Nullifier | -6/Zion       | Archive
                     Beamcaster | -6/Zion       | Archive
             Imp. Arc Projector | -6/Zion       | Archive
 0b10 Decoder Chip [Skirmisher] | -6/Zion       | Archive
              Mak. Sensor Array | -6/Zion       | Archive
               Impulse Thruster | -6/Zion       | Archive
                  Proton Cannon | -6/Zion       | Archive
              Hvy. Phase Cannon | -6/Zion       | Archive
   Lgt. Angular Momentum Engine | -6/Zion       | Archive
             Imp. Plasma Cutter | -6/Zion       | Archive
           Adv. Terrain Scanner | -6/Zion       | Archive

 Robot Schematics 
------------------
      H-66 Slayer | -7/Data Miner | Free
     G-47 Trooper | -7/Data Miner | Free
     L-41 Fighter | -7/Data Miner | Free
     M-14 Sweeper | -7/Data Miner | Free
     G-50 Soldier | -7/Data Miner | Free
         E-15 Imp | -7/Data Miner | Free
   R-10 Processor | -6/Zion       | Archive
 D-83 Annihilator | -6/Zion       | Archive

 Fabricated
------------
   Exp. Targeting Computer | x1 | -6/Factory 
              Biometal Leg | x2 | -5/Factory | Preloaded
 Lgt. Regenerative Plating | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemAlphaActivator
  Manual?         0
Play Time         03:49:16
  Cumulative      339.7 hours
  Start           2022.06.16 @ 22:17:23
  End             2022.06.17 @ 02:40:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          157
  Rogue           157
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           6/0/3/0/0/0/2/0/0
Lore%             83
Gallery%          88
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3fd3513a-d79d-4939-bc7c-ae94f802bcb7