Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.30 @ 13:10:42 Player: SURFACESEEKER Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (83) 415 Value Destroyed (2763) 2763 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (467) 467 TOTAL SCORE: 7165 Bonus ------- Follower Combat Kills 167 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 35/300 Energy 92/100 System Corruption 5% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Small Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Axe > --- INVENTORY (6) ---- Long-range Terrain Scanner 0b10 Decoder Chip [Generic] System Backup Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Small Storage Unit Long-range Terrain Scanner Terrain Scan Processor Improved Reclamation Unit > --- WEAPON ----------- Enhanced Autogun Advanced Assault Cannon > --- INVENTORY -------- Improved Heat Sink Long-range Terrain Scanner Long-range Terrain Scanner System Backup Module Heavy EM Shotgun Heavy Particle Gun Flak Gun Axe [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Terrain Scan Processor Weapon Axe Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Impact Weapon Mace Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Dat Pro Slots Evolved 6 | . . 2 . 2 . 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . 2 . . . . . Utility 3 | . . 2 . . . 1 . . . Weapon . | . . . . . . . . . . Parts Attached 108 | 9 3 10 11 17 28 21 . 1 8 Power 16 | 1 1 1 1 3 2 7 . . . Engine 5 | 1 1 1 . . . 2 . . . Core 11 | . . . 1 3 2 5 . . . Reactor . | . . . . . . . . . . Propulsion 25 | 2 . 2 3 6 11 1 . . . Treads 15 | . . 2 . 3 9 1 . . . Leg 10 | 2 . . 3 3 2 . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 4 1 2 1 2 4 7 . . 4 Device 15 | 2 1 . 1 1 3 4 . . 3 Storage 7 | 1 . 2 . . 1 3 . . . Processor 3 | 1 . . . 1 . . . . 1 Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 42 | 2 1 5 6 6 11 6 . 1 4 Energy Gun 15 | 1 . 2 5 2 3 1 . . 1 Energy Cannon 5 | . . 1 . . 4 . . . . Ballistic Gun 9 | 1 1 1 1 . 1 2 . 1 1 Ballistic Cannon 5 | . . . . 2 1 1 . . 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . . Slashing Weapon 6 | . . 1 . . 2 2 . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 4 . . . . Parts Lost 39 | . . 1 6 10 4 10 . . 8 Power 7 | . . . 1 3 . 3 . . . Propulsion 12 | . . . 2 3 2 5 . . . Utility 8 | . . . . 2 1 1 . . 4 Weapon 12 | . . 1 3 2 1 1 . . 4 Highest Loss Streak 6 | . . 1 6 5 2 6 . . 6 Average Slot Usage (%) 89 | . 99 99 95 80 95 95 53 53 45 Engine 3 | . 14 11 7 . . 4 . . . Core 6 | . . . 3 8 9 9 . . . Treads 19 | . . 14 13 7 32 28 . . . Leg 6 | . 28 7 6 18 2 . . . . Device 12 | . 14 11 14 11 10 13 15 15 13 Storage 13 | . . 22 18 9 13 13 15 15 10 Processor 8 | . 14 11 11 7 9 7 7 7 9 Energy Gun 6 | . 14 5 18 6 3 2 7 7 3 Energy Cannon 2 | . . 6 . . 6 . . . . Ballistic Gun 3 | . 13 6 2 1 . 3 . . 3 Ballistic Cannon 2 | . . . . 4 3 4 . . 2 Slashing Weapon 2 | . . 2 . . 2 3 7 6 . Naked Turns . | . . . . . . . . . . Heaviest Build 35 | 10 10 22 24 18 21 35 17 17 17 Greatest Support 80 | 20 20 40 40 60 80 80 3 3 3 Greatest Overweight (x) 7 | . . 6 6 1 1 7 5 5 5 Average Overweight (x) . | . . . . . . . 5 5 3 Largest Inventory Capacity 8 | 6 4 8 8 6 6 8 8 8 8 Average Capacity 6 | 4 4 7 7 6 6 7 8 8 6 Most Carried 8 | 4 4 5 8 6 6 8 6 6 6 Average Carried 5 | 1 3 3 6 4 5 6 6 6 4 Final Capacity 8 | 4 4 8 6 6 6 8 8 8 6 Final Carried 6 | 4 4 5 6 6 5 6 6 6 3 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Dat Pro Matter Collected 1836 | 176 86 177 216 288 470 348 . . 75 Remotely . | . . . . . . . . . . Salvage Created 2992 | 128 146 461 23 462 1137 583 . . 52 Parts 184 | 11 14 25 3 16 73 39 . . 3 Haulers Intercepted 2 | . . . . . 2 . . . . Recyclers Shooed 2 | 1 . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 10 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Dat Pro Combat Hostiles Destroyed 58 | . 5 7 . 10 19 16 . . 1 Guns 18 | . 3 . . 4 4 7 . . . Cannons 34 | . . 5 . 5 14 9 . . 1 AOE 5 | . 2 2 . . 1 . . . . Classes Destroyed 14 | 2 3 3 . 1 3 1 . . 1 Worker 4 | . 1 . 1 . 2 . . . . Builder 7 | . . 1 . . 6 . . . . Tunneler 4 | 3 . 1 . . . . . . . Hauler 2 | . . . . . 2 . . . . Recycler 4 | 1 . 1 . . 1 1 . . . Operator 1 | . . . . . 1 . . . . Watcher 3 | . . 1 . 2 . . . . . Swarmer 11 | . 3 . . . 4 4 . . . Grunt 25 | . 2 4 . 7 8 4 . . . Brawler 1 | . . . . 1 . . . . . Duelist 1 | . . . . . . . . . 1 Sentry 12 | . . 3 . 2 6 1 . . . Hunter 3 | . . . . . 1 2 . . . Programmer 5 | . . . . . . 5 . . . Best Kill Streak 8 | 4 4 4 1 3 8 5 . . 1 Combat Bots Only 7 | . 3 4 . 2 7 4 . . 1 Max Kills in Single Turn 3 | 1 3 2 1 1 2 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 1 . . 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Dat Pro Damage Taken 6461 | . 54 432 751 931 1030 2129 . . 1134 Core 1236 | . 6 30 227 176 91 227 . . 479 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 70 | 100 97 . 35 . 51 . . . . Volleys Fired 247 | 8 9 17 9 48 81 53 . . 22 Largest 2 | 2 2 2 2 2 2 2 . . 2 Hottest 136 | 60 60 96 120 130 136 73 . . 83 Shots Fired 391 | 16 18 33 18 61 137 83 . . 25 Gun 194 | 16 18 16 18 32 39 41 . . 14 Cannon 197 | . . 17 . 29 98 42 . . 11 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 185 | 8 9 12 . 29 33 72 . . 22 Thermal 126 | . . . 6 32 85 . . . 3 Explosive . | . . . . . . . . . . Electromagnetic 80 | 8 9 21 12 . 19 11 . . . Robot Hit Streak 25 | 6 4 11 10 17 25 17 . . 12 Robot Miss Streak 4 | 3 4 1 2 3 2 2 . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 285 | 11 7 25 10 55 89 69 . . 19 Core Hits 144 | 5 6 17 2 22 42 38 . . 12 Critical Hits 10 | . . . . . 9 1 . . . Critical Kills 7 | . . . . . 7 . . . . Critical Parts Destroyed 3 | . . . . . 2 1 . . . Melee Attacks 54 | . . 9 . 21 11 11 . . 2 Impact 21 | . . . . 21 . . . . . Slashing 33 | . . 9 . . 11 11 . . 2 Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . 1 4 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7232 | 137 258 827 197 1134 2631 1595 . . 453 Guns 2155 | 137 106 134 197 362 527 456 . . 236 Cannons 3096 | . . 311 . 469 1276 843 . . 197 Explosions 924 | . 152 361 . . 255 156 . . . Melee 1020 | . . . . 303 557 140 . . 20 Ramming 37 | . . 21 . . 16 . . . . Kinetic 2621 | 59 73 97 . 469 395 1139 . . 389 Thermal 2233 | . 152 183 104 362 1275 113 . . 44 Explosive 178 | . . 178 . . . . . . . Electromagnetic 1143 | 78 33 348 93 . 388 203 . . . Impact 303 | . . . . 303 . . . . . Slashing 717 | . . . . . 557 140 . . 20 Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . 15 15 1 . . 5 Average Corruption 14 | . . . . 14 15 1 . . 5 Corruption Purged 1 | . . . . . . 1 . . . Effects 126 | . . . . 29 97 . . . . Message Errors 15 | . . . . 5 10 . . . . Matter Fused 26 | . . . . 4 22 . . . . Heat Flow Errors 9 | . . . . 3 6 . . . . Energy Discharges 6 | . . . . . 6 . . . . Parts Rejected 2 | . . . . . 2 . . . . Data Loss (minor) 12 | . . . . 3 9 . . . . Data Loss (major) 3 | . . . . . 3 . . . . Misfires 5 | . . . . 2 3 . . . . Alerts 5 | . . . . 1 4 . . . . Misdirections 9 | . . . . 2 7 . . . . Targeting Errors 30 | . . . . 9 21 . . . . Weapon Failures 4 | . . . . . 4 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 227 | . . 21 . 17 187 2 . . . Projectiles 64 | . . 13 . 5 44 2 . . . Explosions 8 | . . 8 . . . . . . . Melee 155 | . . . . 12 143 . . . . Knockbacks 19 | . . . . 2 7 8 . . 2 Impact . | . . . . . . . . . . Kinetic 19 | . . . . 2 7 8 . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 221 | . . 54 . . 68 99 . . . Shots 4 | . . 1 . . 2 1 . . . Rammed 6 | . . 3 . . 3 . . . . Targets Rammed 6 | . . 3 . . 3 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 888 | 20 20 174 888 273 257 108 . . 10 Average Temperature 77 | 14 15 56 329 74 45 18 . . 6 Received Heat Transfer 1704 | . . 147 216 432 324 414 . . 171 Effects 14 | . . . 14 . . . . . . Shutdowns 1 | . . . 1 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Interference 3 | . . . 3 . . . . . . Short Circuit 2 | . . . 2 . . . . . . Damage (minor) 4 | . . . 4 . . . . . . Damage (major) 2 | . . . 2 . . . . . . Damage (core) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . 2 . 1 1 . . . . Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . . 3 5 . . . . Heat Transferred 3884 | . 150 250 185 851 2274 100 . . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . 1 3 . . 3 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Dat Pro Peak Influence 409 | 20 189 292 102 159 409 362 . . . Initial 185 | . 13 79 37 . 55 185 . . . Average 122 | 9 69 139 52 68 156 154 . . . Maximum Alert Level 2 | . . 1 . . 2 1 . . . Low Security (%) 85 | 100 100 67 100 100 76 85 . . . Level 1 13 | . . 32 . . 21 14 . . . Level 2 . | . . . . . 2 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 3 . 2 4 5 . . 1 Investigation 5 | . 1 . . 1 1 2 . . . Extermination 3 | . . . . . . 3 . . . Reinforcement 7 | . . 3 . 1 3 . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . 1 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Dat Pro Distress Signals 4 | . . 1 . 1 1 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 111 | . 7 14 3 15 28 31 . . 13 Peak Tracking Total 8 | . 3 6 3 3 5 8 . . 8 Tactical Retreats 11 | . . 4 . 1 3 2 . . 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Dat Pro Traps Triggered 1 | . . . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Dat Pro Machines Disabled 19 | . 1 2 3 1 8 4 . . . Max in Single Turn 4 | . 1 2 1 1 1 4 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Dat Pro Machines Accessed 21 | . 3 3 . 1 5 5 . 4 . Terminals 15 | . 3 3 . 1 3 5 . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 76 | . 10 12 . 2 12 15 . 25 . Successful 57 | . 4 7 . . 8 13 . 25 . Failed 19 | . 6 5 . 2 4 2 . . . Catastrophic 3 | . 1 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 30 | . 8 6 . 2 3 11 . . . Terminals 46 | . 10 12 . 2 7 15 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 3 | . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 32 | . . 1 . . 2 4 . 25 . Record 13 | . . . . . . 2 . 11 . Part Schematic 5 | . . . . . . . . 5 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . 3 . Open Door 1 | . . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . Unreport Threat 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 22 | . 4 6 . . 3 9 . . . Terminals 21 | . 4 6 . . 2 9 . . . Track 10 | . 2 3 . . 1 4 . . . Assimilate 3 | . 1 . . . . 2 . . . Botnet 8 | . 1 3 . . 1 3 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Tunnel 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 3 2 . 1 2 3 . . . Full Trace Events 5 | . 2 1 . . . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 5 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 26 | . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Dat Pro Total Allies 4 | . . . 3 . . . . . 1 Largest Group 3 | . . . 3 . . . . . 1 Highest-Rated Group 94 | . . . 40 . . . . . 94 Highest-Rated Ally 94 | . . . 16 . . . . . 94 Total Orders . | . . . . . . . . . . Ally Attacks 39 | . . . 12 . . . . . 27 Total Damage 992 | . . . 92 . . . . . 900 Kills 5 | . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Dat Pro Turns Passed 5804 | 154 390 492 458 707 1551 1445 4 319 284 Spaces Moved 2478 | 102 248 255 265 329 542 543 1 101 92 Core 219 | 16 . 1 6 . . 2 1 101 92 Treads 1441 | . . 157 160 46 537 541 . . . Legs 818 | 86 248 97 99 283 5 . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 167 300 300 100 Average Speed 157 | 109 120 145 148 128 161 168 300 300 235 Slowest Speed 400 | 120 120 350 350 160 170 400 300 300 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 5 42 21 36 12 47 13 1 72 7 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . 1 . . 1 . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched 5 | . . . 1 . . . . . 4 Spaces Dug 19 | . . 5 . 5 4 5 . . . Terrain Destroyed 112 | . 3 37 . 6 12 50 . . 4 Melee 17 | . . 5 . 4 3 5 . . . Projectile 13 | . . . . 2 3 4 . . 4 AOE 82 | . 3 32 . . 6 41 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Dat Pro Total 3911 | 130 324 323 313 524 1057 984 4 118 134 Wait 904 | . 61 16 8 91 365 337 4 17 5 Move 2469 | 101 247 254 264 328 541 542 . 100 92 Hop . | . . . . . . . . . . Pick Up 73 | 11 1 9 12 15 9 12 . . 4 Fast Attach 24 | . 2 . 3 . 15 4 . . . Attach 54 | 8 . 7 6 14 4 9 . . 6 Detach 1 | 1 . . . . . . . . . Swap 30 | 1 1 3 2 3 9 8 . 1 2 Drop 48 | . 3 5 9 4 18 8 . . 1 Fire 247 | 8 9 17 9 48 81 53 . . 22 Melee 54 | . . 9 . 21 11 11 . . 2 Ram 1 | . . . . . 1 . . . . Kick . | . . . . . . . . . . Crush 6 | . . 3 . . 3 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 3 exits: Fac / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 16) 545 | -10/Materials | Entered another Materials area 545 | -9/Materials | Evolved 2 slots: Utility x2 812 | -9/Materials | Build established: Scavenger-Mutant 1002 | -9/Materials | Discovered new exit (range 13) 1037 | -9/Materials | Entered Mines 1118 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1141 | -9/Mines | Discovered new exit (range 12) 1289 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1343 | -9/Mines | Core integrity fell below 50% 1370 | -9/Mines | Lost 6 parts (1p2n3w) 1495 | -9/Mines | Entered Materials 1495 | -8/Materials | Evolved 2 slots: Propulsion x2 1709 | -8/Materials | System corruption reached 10% 1745 | -8/Materials | Lost 5 parts (1p1n2u1w) 1953 | -8/Materials | Discovered new exit (range 10) 2088 | -8/Materials | Lost 4 parts (1p2n1w) 2202 | -8/Materials | Entered Storage 2390 | -8/Storage | Repaired Lgt. Treads 3363 | -8/Storage | Destroyed 7 combat bots 3384 | -8/Storage | Discovered new exit (range 16) 3753 | -8/Storage | Entered Factory 3753 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4079 | -7/Factory | Identified exit to Lower Caves 4658 | -7/Factory | Build established: Mutant 4885 | -7/Factory | Discovered new exit (range 24) 5033 | -7/Factory | Build established: Scavenger-Mutant 5198 | -7/Factory | Entered Lower Caves 5199 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5202 | -7/Lower Caves | Entered Data Miner 5202 | -7/Data Miner | Discovered new exit (range 6) 5227 | -7/Data Miner | Lost 6 parts (2p3n1w) 5259 | -7/Data Miner | Met Data Miner 5341 | -7/Data Miner | Build established: Mutant 5346 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5346 | -7/Data Miner | Learned location of Section 7 (-2) 5409 | -7/Data Miner | Received God Mode back door access code from Data Miner 5521 | -7/Data Miner | Entered Proximity Caves 5536 | -6/Proximity Caves | Identified exit to Factory 5640 | -6/Proximity Caves | Escorted by Enhanced Grunt 5640 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5665 | -6/Proximity Caves | Core integrity fell below 50% 5702 | -6/Proximity Caves | Lost 6 parts (2u4w) 5802 | -6/Proximity Caves | Core integrity fell below 20% 5805 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05660_ Slug penetrates Wall. 05662_ Penetrated by Slug. 05669_ Lgt. Treads fries itself beyond repair. 05669_ Flak Gun destroyed. 05671_ Hvy. EM Shotgun destroyed. 05678_ Y-64 Sentinel destroyed. 05696_ Acquired Magnetic Acceleration Cannon. 05698_ Acquired Unknown Device. 05699_ Identified Weapon Cycler. 05723_ Acquired Imp. Targeting Computer. 05768_ C-30 ARC bursts open, deploying its payload. 05768_ L-41 Fighter unfolds itself. 05787_ L-41 Fighter knocked back. 05790_ L-41 Fighter destroyed. 05794_ Weapon Cycler destroyed. 05798_ Axe fries itself beyond repair. 05799_ Magnetic Acceleration Cannon severed. 05803_ Imp. Targeting Computer destroyed. 05803_ System corrupted by crushing effect (+5). 05805_ Imp. Deuterium Engine fries itself beyond repair. Map ----- +----------------------------------------------------+ | ????????#????#?#????##?#??#?#?###???#?????? | | ???????#??###?#?#?#?#???##???#????????????? | | ?????????????#?????#????##?#??????????????? | | ????????#???????#???#??????#????###???????? | | ????#????????#??#?#???#???#?????????#?????? | | ???#?###????????###?#???#??#?#?#???#?#????? | | ??????#???????#?#??#?#????#???#??????#????? | | ???#?#??#??#??#?#??????#?????????#??#??##?? | | ?#?##?##??#?#??##?????##??#???#?#?#?##????? | | ??#???#????#????#?###??##???#??#??#????#??? | | ?##?#??????#?######????#??##?#??????#?#???? | | #??###??##???#?##?##?????##????#????#????#? | | ???#?#??#?#??##????#?#??????? ?#????##????? | | ???###???##?#?#??#??????? ??? #####? ??? | | ??????#???#?##?#??#???????#? ? # ##?# | | ?##????#?###?#?????##?#?##??? ??? | | ########????#???#????#?###### %%% ?? | | #??#???#??????#???###### ##?? ? | | ?###?#?#???#?#?##?#### ! "%" " ?? | | ??#?????#?###?#?####"# ! " #???? | | ?????#???#?????## #?"??? | | ???##??##????###;! #### ## #### ##?### | | ???##???#??#?#### #?##### #??? ?? ? | | ####?##??????#??# ###??# ####?#????# | | ???###??????#??##lbl#? ##???#??#? | | ???###?##???????# @]#??? ##????? ? | | ??#?#??#???##?#?#!!###?## ??????? | | ????#??##??????## ####?## ???? | | ????##?????????## ! #???# ##????? | | ???#??????#????## !##???# ##?? ?? | | ???#??##??###?## #???#?### ##??#???? | | ???????????#?## ###?#??#?# ###????#?? | | ???????#??##??## ##??#?#####????????? | | ?#??????##??#?### ## ##?##????##????#? ?? | | ?????###??#????## ### ?#??????#??#????? | | ?##?????####??### #??## #???#??#??## ??? | | ???#???#???????# #??#? ###?#???????????# | | ????#??????#???# ?? ? #??# ???????????? | | ?????#?????##### ? ? ?#?? ?? ??????? | | ????#???????##?# ## ?? ? ??????? ?? | | ??????#????#?#?# #?? ? ???? ?????? | | ??????#???#???? #?? ???## ??????? | | ???????#????#?#######???? ???????????? | | ?????????##???#?#???#????? #??????????? | | ???????????#?##???#???????? ???????????? | | ????????????????????#??????? ???????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 335 Matter Stores 305 Matter Capacity 400 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 85 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Robot Schematics ------------------ I-47 Archangel | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneSpreadApparatus Manual? 0 Play Time 01:06:43 Cumulative 121.8 hours Start 2021.12.30 @ 11:33:31 End 2021.12.30 @ 13:10:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 54 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6cb7a6e-0c0c-4c56-9c33-3e3a004efd4f