Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.15 @ 00:03:09

Player: feather

Result: Destroyed by U0-D7M(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (50)      250
Value Destroyed (868)      868
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (86)                 86
              TOTAL SCORE: 1844

 Bonus
-------
High Alert Combat Kills    86

 Cogmind 
---------
Core Integrity             0/250
Matter                     265/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (95)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
       Light Ion Engine
>            --- PROPULSION (2) ---
             Wheel
  Subdweller Monowheel
>            --- UTILITY (2) ------
             Scrap Shield
>            --- WEAPON (2) -------
       Light Cannon
             Hammer
>            --- INVENTORY (5) ----
             Wheel
   Makeshift Flight Unit
             Assault Rifle
       Light Assault Rifle
             Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Wheel
     Subdweller Monowheel
>               --- UTILITY ----------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
                Battle Rifle
                Battle Rifle
>               --- INVENTORY --------
          Light Ion Engine
                Wheel
                Wheel
                Wheel
                Wheel
         Medium Matter Pod
     Subdweller Optics
                Sensor Array
                Seismic Detector
                Scrap Shield
          Small Laser
          Small Laser
          Small Laser
                Assault Rifle
          Light Assault Rifle
          Light Cannon
                Datajack
                Datajack
                Hammer
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Hammer
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 8   11  .   18  
  Power                    5    | 1   3   .   1   
    Engine                 5    | 1   3   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   3   .   4   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  9    | 2   3   .   4   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   2   .   3   
    Device                 2    | 1   .   .   1   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 3   3   .   10  
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | 1   1   .   6   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          4    | .   1   .   3   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   6   .   5   
  Power                    2    | .   1   .   1   
  Propulsion               2    | .   1   .   1   
  Utility                  2    | .   1   .   1   
  Weapon                   5    | .   3   .   2   
  Highest Loss Streak      3    | .   2   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   90  85  92  
  Engine                   13   | .   12  14  13  
  Wheel                    26   | .   27  28  25  
  Device                   2    | .   2   .   2   
  Storage                  21   | .   23  28  16  
  Protection               2    | .   .   .   7   
  Energy Gun               3    | .   7   .   .   
  Ballistic Gun            9    | .   6   .   15  
  Launcher                 1    | .   2   .   .   
  Impact Weapon            7    | .   6   14  8   
Peak Build Rating          12   | 7   8   7   12  
  Average Rating           8    | 4   7   7   10  
  On Entrance              5    | .   7   7   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             52   | 14  50  50  52  
  Greatest Support         32   | 26  32  20  30  
  Greatest Overweight (x)  3    | 3   2   2   2   
  Average Overweight (x)   1    | .   .   2   1   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         16   | 7   14  20  18  
  Most Carried             20   | 3   17  17  20  
  Average Carried          13   | 1   11  17  16  
  Final Capacity           20   | 8   20  20  5   
  Final Carried            17   | 3   17  17  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           936  | 150 520 .   266 
  Remotely                 .    | .   .   .   .   
Salvage Created            1241 | 103 892 .   246 
  Parts                    67   | 4   47  .   16  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           3    | .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      6    | .   .   .   6   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  30   | .   23  .   7   
  Melee                    6    | .   6   .   .   
  Guns                     16   | .   9   .   7   
  AOE                      6    | .   6   .   .   
Classes Destroyed          10   | 2   7   .   1   
  Worker                   4    | .   4   .   .   
  Builder                  4    | .   4   .   .   
  Tunneler                 2    | 1   1   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 3    | 1   2   .   .   
  Operator                 4    | .   4   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  15   | .   12  .   3   
  Grunt                    11   | .   11  .   .   
  Subdweller               4    | .   .   .   4   
Best Kill Streak           7    | 2   7   .   3   
  Combat Bots Only         5    | .   5   .   3   
Max Kills in Single Turn   3    | 1   3   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   .   .   
  Melee                    1    | .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        119  | .    75   .    44   
  Missed                   25   | .    17   .    8    
Damage Taken               1234 | .    651  .    583  
  Core                     269  | .    178  .    91   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              89   | 3    59   .    27   
  Largest                  2    | 2    2    .    2    
  Hottest                  80   | 70   80   .    55   
Shots Fired                170  | 6    111  .    53   
  Gun                      149  | 6    95   .    48   
  Cannon                   5    | .    .    .    5    
  Launcher                 16   | .    16   .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  93   | 3    37   .    53   
  Thermal                  61   | 3    58   .    .    
  Explosive                16   | .    16   .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         23   | 4    12   .    23   
  Robot Miss Streak        9    | .    9    .    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    2    .    2    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           121  | 4    79   .    38   
  Core Hits                61   | 3    45   .    13   
  Critical Kills           2    | .    2    .    .    
  Critical Parts Destroyed 4    | .    4    .    .    
  Critical Strikes         8    | .    8    .    .    
    Burn                   2    | .    2    .    .    
    Smash                  6    | .    6    .    .    
Melee Attacks              61   | .    27   .    34   
  Impact                   61   | .    27   .    34   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            9    | .    9    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2707 | 43   2107 .    557  
  Guns                     1157 | 43   557  .    557  
  Cannons                  .    | .    .    .    .    
  Explosions               641  | .    641  .    .    
  Melee                    909  | .    909  .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  741  | 7    177  .    557  
  Thermal                  416  | 36   380  .    .    
  Explosive                641  | .    641  .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   909  | .    909  .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            327  | .    327  .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               18   | .    18   .    .    
  Melee                    309  | .    309  .    .    
Knockbacks                 2    | .    2    .    .    
  Impact                   2    | .    2    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      97   | .    97   .    .    
  Shots                    4    | .    4    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        224  | 60   224  .    .    
  Average Temperature      64   | 29   66   .    .    
  Received Heat Transfer   294  | .    192  .    102  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           6    | .    6    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Fried              11   | .    11   .    .    
  Impact Corruptions       13   | .    13   .    .    
Robots Melted              1    | .    1    .    .    
  Combat Hostiles          1    | .    1    .    .    
  Parts Melted             6    | 1    5    .    .    
  Heat Transferred         1369 | 111  1258 .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             575  | 10  575 192 .   
  Initial                  192  | .   6   192 .   
  Average                  332  | 3   377 192 .   
Maximum Alert Level        2    | .   2   .   .   
  Low Security (%)         33   | 100 16  100 .   
  Level 1                  19   | .   24  .   .   
  Level 2                  47   | .   58  .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   7   .   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   5   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           3    | .   3   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              46   | .   38  .   8   
  Peak Tracking Total      8    | .   8   .   3   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          3    | .   3   .   .   
  Max in Single Turn       2    | .   2   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          6    | .   5   .   1   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   12  .   4   
  Successful               10   | .   6   .   4   
  Failed                   5    | .   5   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   6    | .   6   .   .   
  Terminals                8    | .   8   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   4   .   4   
  Record                   4    | .   .   .   4   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Recall Investigation     1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   
  Scan Component           1    | .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      31   | .   .   31  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2610 | 80   1351 252  927  
Spaces Moved               1736 | 62   1006 20   648  
  Core                     8    | 8    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1728 | 54   1006 20   648  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   110  95   
  Average Speed            105  | 92   103  110  110  
  Slowest Speed            200  | 200  115  110  130  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       37   | 5    99   6    38   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    1    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 6    | .    .    .    6    
Terrain Destroyed          115  | .    109  .    6    
  Melee                    6    | .    .    .    6    
  Projectile               .    | .    .    .    .    
  AOE                      109  | .    109  .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2245 | 75   1166 250  754  
  Wait                     272  | .    34   231  7    
  Move                     1733 | 61   1005 19   648  
  Hop                      .    | .    .    .    .    
  Pick Up                  34   | 3    23   .    8    
  Fast Attach              13   | 7    2    .    4    
  Attach                   11   | .    5    .    6    
  Detach                   3    | .    1    .    2    
  Swap                     13   | 1    4    .    8    
  Drop                     16   | .    6    .    10   
  Fire                     89   | 3    59   .    27   
  Melee                    61   | .    27   .    34   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   81 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Discovered new exit (range 12)
  597 | -10/Materials | Discovered new exit (range 15)
  691 | -10/Materials | Central database locked down
  747 | -10/Materials | Discovered new exit (range 16)
  940 | -10/Materials | Core integrity fell below 50%
  981 | -10/Materials | Discovered new exit (range 10)
 1158 | -10/Materials | Discovered new exit (range 11)
 1432 | -10/Materials | Entered Mines
 1435 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1682 | -10/Mines     | Discovered new exit (range 3)
 1684 | -10/Mines     | Entered Subcaves
 1684 | -10/Subcaves  | Accompanied by 1 ally
 1916 | -10/Subcaves  | Core integrity fell below 20%
 2267 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 2369 | -10/Subcaves  | Lost 3 parts (1n1u1w)
 2422 | -10/Subcaves  | Learned location of Zion (-7)
 2495 | -10/Subcaves  | Visited Clippyterm
 2499 | -10/Subcaves  | Learned Research security intel
 2611 | -10/Subcaves  | Destroyed by U0-D7M(R) with Subdweller Laser

 Last Messages 
---------------
It looks like you're afraid of guards, would you like help?
Data stored: Research security intel.
>>Record "LRC-V1"
It looks like you're REDACTED, I can suggest REDACTED and REDACTED. Also
  definitely avoid REDACTED.
>>Record "SUBCON Basin"
It looks like you want to play with dangerous UFD tech. While I can't
  recommend taking subatomizers out of the Subcaves, I can warn that
  doing so is a one-way ticket to summoning unimaginable chaos on any
  area not hardened against them. That includes... just about anywhere.
02506_ Dropped Hcp. Storage Unit.
02506_ Dropped Sub. Optics.
02512_ Acquired Wheel.
02514_ Extracted 60 matter.
02516_ Acquired Mak. Flight Unit.
02523_ Acquired Hammer.
02525_ Dropped Wheel.
02527_ Dropped Sub. Monowheel.
02528_ Acquired Wheel.
02549_ Acquired 10 matter.

 Map 
-----
+----------------------------------------------------+
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| ??####?# ##??????????????????????????????????????? |
| ###  ##   #??????????????????????#???????????????? |
| #        #???????###???????????? #???????????????? |
| #       #???????##  ##?????????  #???? ??????????? |
|        #???###??#    #????????   ###   ??????????? |
|     ^  #???# ###?#   ##??????          ??????????? |
|        ##??#   ####   ##????           ??????????? |
| &%=     ####    "###   ##??#        #????????????? |
|         #         ##   "###        ??????????????? |
| ####            ""     ""     #??????????????????? |
| ???##  ^        ""       @    #??????????????????? |
| ????##  #    #  ""  ######          #????????????? |
| ?????# #######"""""##?????          #????????????? |
| ????#  #?????# """##???????          #???????????? |
| ????##  ?????# ""##????????           #??????????? |
| ?????#  ?????#   #??????????R ##      #??????????? |
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| ????????#??????#?????????????   ?????????????????? |
| ?????????????????????????????? ##????????????????? |
| ?????????????????????????????? #?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                42

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssaultRemoteFirepult
  Manual?         0
Play Time         00:20:55
  Cumulative      85.1 hours
  Start           2025.02.14 @ 23:45:02
  End             2025.02.15 @ 00:03:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           73
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          52
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          75x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: cb0ee3e7-1363-4e43-9a8e-a833f7040c09