Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.26 @ 19:19:29 Player: anung_un_rama Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (109) 545 Value Destroyed (2917) 2917 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 6746 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 637/700 Matter 196/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Rolling (145) Ox3 Location -7/Zion Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Huge Wheel > --- UTILITY (5) ------ Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (4) ------- Autogun Autogun Autogun Minigun > --- INVENTORY (25) --- Nuclear Core Armored Treads Armored Treads Armored Treads Armored Treads Armored Huge Wheel Armored Huge Wheel Large Storage Unit Compact Matter Pod (150) Transmission Jammer High-powered Tractor Beam Autogun Gauss Rifle Heavy Rocket Launcher Rocket Array Rocket Array Long-range Missile Launcher Molecular Deconstructor Makeshift Spear Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Seismic Detector Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Autogun Minigun Molecular Deconstructor > --- INVENTORY -------- Nuclear Core Armored Treads Armored Treads Armored Treads Armored Huge Wheel Armored Huge Wheel Huge Storage Unit Compact Matter Pod Transmission Jammer High-powered Tractor Beam Autogun Rocket Array Rocket Array [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Autogun Energy Gun Improved Medium Laser Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Special Weapon Molecular Deconstructor Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . 1 . 1 1 . . . Weapon 2 | . . . . 1 1 . . . Parts Attached 57 | 7 9 17 . 8 10 3 2 1 Power 5 | 2 1 1 . 1 . . . . Engine 4 | 2 . 1 . 1 . . . . Core 1 | . 1 . . . . . . . Reactor . | . . . . . . . . . Propulsion 12 | 2 2 7 . . . 1 . . Treads 3 | . . 3 . . . . . . Leg 8 | 2 2 4 . . . . . . Wheel 1 | . . . . . . 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 3 3 . 6 5 1 1 . Device 7 | . 2 2 . 1 2 . . . Storage 6 | 1 1 1 . 1 1 . 1 . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 6 | . . . . 3 2 1 . . Artifact . | . . . . . . . . . Weapon 20 | 2 3 6 . 1 5 1 1 1 Energy Gun 1 | . . 1 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 13 | 2 3 4 . 1 3 . . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 4 | . . 1 . . 1 1 . 1 Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . 3 . 1 3 . 1 . Parts Lost 1 | . . . . . . . . 1 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 1 | . . . . . . . . 1 Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 2 8 9 10 12 13 12 13 18 Power . | . 1 1 1 1 1 1 1 1 Propulsion 4 | 1 3 3 2 4 5 4 5 6 Utility 3 | . 1 1 3 4 3 4 4 4 Weapon 3 | . 2 3 3 2 3 3 3 7 Tool/Special . | . . . . . . . . . Unused Backups 30 | . 3 7 . 5 9 . . 6 Power 1 | . . . . . . . . 1 Propulsion 17 | . 2 3 . 3 6 . . 3 Utility 7 | . 1 1 . 2 1 . . 2 Weapon 5 | . . 3 . . 2 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 96 | . 94 96 100 99 99 92 91 91 Engine 7 | . 4 9 11 9 7 7 7 7 Core 1 | . 9 1 . . . . . . Treads 13 | . . 3 33 27 23 7 7 7 Leg 10 | . 28 29 . . . . . . Wheel 1 | . . . . . . 6 7 7 Device 14 | . 9 18 22 9 14 15 15 14 Storage 9 | . 14 11 11 9 7 7 7 7 Processor 4 | . . . . 8 7 7 7 7 Protection 4 | . . . . 8 7 7 7 7 Ballistic Gun 26 | . 28 20 22 26 29 28 27 29 Launcher 1 | . . 1 . . . 1 2 1 Peak Build Rating 53 | 6 10 21 21 34 39 41 53 42 Average Rating 26 | 4 8 14 20 27 35 39 40 41 On Entrance 22 | . 6 10 21 21 27 37 39 42 Naked Turns . | . . . . . . . . . Heaviest Build 106 | 13 20 26 26 41 49 49 105 106 Greatest Support 60 | 20 20 60 60 60 60 28 28 28 Greatest Overweight (x) 3 | 1 . 2 . . . 1 3 3 Average Overweight (x) . | . . . . . . 1 1 3 Largest Inventory Capacity 25 | 8 10 10 10 15 15 15 25 25 Average Capacity 13 | 6 9 10 10 14 15 15 17 25 Most Carried 22 | 4 10 10 10 15 15 15 21 22 Average Carried 12 | 2 8 9 9 12 14 14 15 21 Final Capacity 25 | 8 10 10 10 15 15 15 25 25 Final Carried 22 | 4 10 10 10 15 15 15 21 22 Class Distribution -------------------- 60% | Gunner 23% | Scavenger-Mutant 13% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Matter Collected 3451 | 270 337 801 . 1144 580 106 166 47 Remotely . | . . . . . . . . . Salvage Created 3841 | 81 563 1182 . 1087 615 52 214 47 Parts 220 | 1 32 58 . 88 26 5 6 4 Haulers Intercepted 9 | . 2 3 . 3 1 . . . Recyclers Shooed 3 | . 2 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 4 5 . Prevented 1 | . . . . . . . 1 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Combat Hostiles Destroyed 69 | . 8 22 . 19 9 3 7 1 Guns 48 | . 8 17 . 10 9 1 2 1 AOE 21 | . . 5 . 9 . 2 5 . Classes Destroyed 15 | 1 5 3 . 3 1 . 1 1 Worker 4 | . 1 . . 3 . . . . Builder 4 | . . . . 4 . . . . Tunneler 1 | . . . . 1 . . . . Hauler 9 | . 2 3 . 3 1 . . . Recycler 6 | 1 2 1 . 2 . . . . Mechanic 1 | . . 1 . . . . . . Operator 3 | . . 2 . 1 . . . . Watcher 12 | . 3 3 . 5 1 . . . Swarmer 19 | . 6 3 . 7 . 3 . . Grunt 28 | . 2 14 . 5 2 . 5 . Duelist 1 | . . . . . . . 1 . Sentry 17 | . . 5 . 6 5 . 1 . Hunter 1 | . . . . 1 . . . . Programmer 2 | . . . . . 2 . . . Martyr 1 | . . . . . . . . 1 Best Kill Streak 8 | 1 5 5 . 8 3 3 4 1 Combat Bots Only 5 | . 4 4 . 5 3 3 4 1 Max Kills in Single Turn 4 | 1 2 3 . 4 1 2 3 1 Gunslinging 1 | . 1 1 . . . . . . Exploded 3 | . . 3 . 3 . 2 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Hostile Shots Fired 327 | . 57 69 1 56 115 7 19 3 Missed 107 | . 16 19 . 18 44 2 8 . Hits 220 | . 41 50 1 38 71 5 11 3 Projectile 220 | . 41 50 1 38 71 5 11 3 AOE 3 | . . . . . . . . 3 Critical Strikes 1 | . . 1 . . . . . . Damage Taken 1980 | . 279 510 9 406 499 108 81 88 Core 242 | . 52 59 . 68 24 12 27 . Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 21 | . . . . 21 . . . . Ignored by Resistances 613 | . 93 155 3 117 159 33 29 24 Regen/Repaired (Parts) 77 | . . 77 . . . . . . Core Remaining (%) 87 | 100 79 . 85 87 . . . . Volleys Fired 215 | 2 49 67 . 54 29 2 9 3 Largest 4 | 2 2 2 . 3 4 3 4 2 Hottest 99 | 40 40 53 . 69 99 71 94 46 Shots Fired 515 | 4 98 128 . 141 113 4 20 7 Gun 493 | 4 98 123 . 132 112 3 14 7 Cannon . | . . . . . . . . . Launcher 20 | . . 5 . 9 1 1 4 . Special 2 | . . . . . . . 2 . Kinetic 493 | 4 98 123 . 132 112 3 14 7 Thermal . | . . . . . . . . . Explosive 20 | . . 5 . 9 1 1 4 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 53 | 4 17 16 . 31 50 51 53 12 Robot Miss Streak 5 | . 5 2 . 1 3 . 1 . Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 1 3 . 2 . . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 . Shots Hit Robots 365 | 4 61 99 . 97 90 1 6 7 Core Hits 199 | 2 26 53 . 59 29 4 23 3 Critical Kills 4 | . 1 . . 2 1 . . . Critical Parts Destroyed 4 | . . 1 . . 3 . . . Critical Strikes 9 | . 1 1 . 2 5 . . . Destroy 9 | . 1 1 . 2 5 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7156 | 34 688 1805 . 2319 1485 130 610 85 Guns 5220 | 34 688 1422 . 1445 1466 13 67 85 Cannons . | . . . . . . . . . Explosions 1917 | . . 383 . 874 . 117 543 . Melee . | . . . . . . . . . Ramming 19 | . . . . . 19 . . . Kinetic 5220 | 34 688 1422 . 1445 1466 13 67 85 Thermal . | . . . . . . . . . Explosive 1917 | . . 383 . 874 . 117 543 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . 5 5 . 1 1 1 1 Average Corruption 2 | . . 5 5 . 1 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . . 13 3 . . 4 3 3 Message Errors 7 | . . 4 2 . . 1 . . Matter Fused 5 | . . 2 . . . 2 1 . Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 6 | . . 4 1 . . . . 1 Data Loss (minor) 3 | . . 1 . . . 1 1 . Data Loss (major) 1 | . . 1 . . . . . . Misfires 2 | . . . . . . . 1 1 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 36 | . . 2 . 6 . 7 21 . Projectiles . | . . . . . . . . . Explosions 36 | . . 2 . 6 . 7 21 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 90 | . . 22 . . . 48 20 . Shots 5 | . . 1 . . . 3 1 . Rammed 1 | . . . . . 1 . . . Targets Rammed 2 | . . 1 . . 1 . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 132 | . 9 132 . 58 40 . 8 . Average Temperature 15 | . 5 39 . 17 12 . 5 . Received Heat Transfer 705 | . 81 279 . 135 183 . 27 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Maximum Alert Level 2 | . . 1 . 2 . . . . Low Security (%) 77 | 100 100 70 100 37 100 . . . Level 1 19 | . . 29 . 49 . . . . Level 2 3 | . . . . 12 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 442 | 5 100 334 89 442 131 . . . Initial 131 | . . 20 89 19 131 . . . Average 103 | . 25 121 76 232 35 . . . Influence Increases 2177 | 5 262 684 . 718 288 70 150 . Destroy 0b10 Robot/C 1360 | . 160 440 . 380 180 60 140 . Destroy 0b10 Robot/NC 200 | 5 40 50 . 95 10 . . . Destroy Leader 392 | . 40 132 . 126 74 10 10 . Successful Hack 57 | . 7 8 . 28 14 . . . Disable Machine 36 | . . 18 . 18 . . . . Destroy Structure 117 | . . 36 . 71 10 . . . Lose Combat Pursuer 15 | . 15 . . . . . . . Influence Decreases 2177 | 5 205 471 211 438 617 60 170 . Entered New Map 477 | . . 37 181 40 208 5 6 . Time Decay 1700 | 5 205 434 30 398 409 55 164 . Squads Dispatched 15 | . 1 4 . 4 6 . . . Investigation 3 | . 1 2 . . . . . . Extermination 2 | . . . . . 2 . . . Reinforcement 4 | . . 2 . 1 1 . . . Assault . | . . . . . . . . . Garrison 6 | . . . . 3 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Distress Signals 4 | . 2 . . 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 15 28 11 30 11 3 7 1 Peak Tracking Total 19 | . 6 4 19 5 2 3 4 1 Tactical Retreats 1 | . 1 . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Traps Triggered 1 | . . . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Machines Disabled 5 | . . 2 . 2 . . 1 . Max in Single Turn 2 | . . 2 . 1 . . 1 . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Machines Accessed 21 | . 6 8 . 4 3 . . . Terminals 17 | . 5 7 . 3 2 . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 51 | . 20 20 . 7 4 . . . Successful 30 | . 12 12 . 5 1 . . . Failed 21 | . 8 8 . 2 3 . . . Catastrophic 2 | . . 1 . . 1 . . . Database Lockouts . | . . . . . . . . . Manual 27 | . 15 7 . 4 . . 1 . Terminals 43 | . 18 17 . 6 2 . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 2 . . . Terminal Hacks 12 | . 5 4 . 2 1 . . . Robot Analysis 1 | . . 1 . . . . . . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 4 | . 1 . . 2 1 . . . Locate Traps 5 | . 4 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 13 | . 5 6 . 2 . . . . Terminals 13 | . 5 6 . 2 . . . . Skim 13 | . 5 6 . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 6 . 1 2 . . . Full Trace Events 5 | . 2 3 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 32 | . . 32 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Active Infowar (turns) 4992 | . 505 1078 67 1005 1196 287 739 115 Sensors 2 | . . . . 2 . . . . Seismic 4990 | . 505 1078 67 1003 1196 287 739 115 Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Turns Passed 5359 | 79 784 1078 67 1005 1196 287 739 124 Spaces Moved 3247 | 54 512 647 39 485 630 238 565 77 Core 11 | 11 . . . . . . . . Treads 1214 | . . 60 39 485 630 . . . Legs 1142 | 43 512 587 . . . . . . Wheels 880 | . . . . . . 238 565 77 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 170 170 170 115 115 145 Average Speed 138 | 113 120 124 170 170 170 115 120 145 Slowest Speed 260 | 120 120 260 170 170 170 115 145 145 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 5 74 43 21 46 17 52 72 8 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 . 1 1 . Scrap Searched 4 | . . . . . . 3 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 230 | . . 38 . 76 9 35 72 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 230 | . . 38 . 76 9 35 72 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Total 3750 | 65 591 824 40 584 708 248 607 83 Wait 81 | . 8 38 . 6 11 . 18 . Move 3239 | 53 511 646 38 484 629 237 564 77 Hop . | . . . . . . . . . Pick Up 58 | 3 6 17 1 13 9 2 6 1 Fast Attach 17 | 6 1 6 . 2 1 . 1 . Attach 8 | . . 1 . 2 2 1 2 . Detach 1 | . . . . . . . 1 . Swap 61 | 1 8 19 . 13 11 3 4 2 Drop 68 | . 8 29 1 10 15 3 2 . Fire 215 | 2 49 67 . 54 29 2 9 3 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush 1 | . . . . . 1 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 6 exits: [*Fac x2] / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 9) 327 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 15) 528 | -10/Materials | Discovered new exit (range 8) 613 | -10/Materials | Discovered new exit (range 12) 664 | -10/Materials | Build established: Scavenger-Mutant 840 | -10/Materials | Identified exit to Mines 864 | -10/Materials | Entered another Materials area 864 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 988 | -9/Materials | Identified exit to Materials 1784 | -9/Materials | Discovered new exit (range 13) 1820 | -9/Materials | Repaired Autogun 1942 | -9/Materials | Entered Mines 1973 | -9/Mines | Discovered exit to Materials (range 15) 1978 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1984 | -9/Mines | Found Prototype Device 2001 | -9/Mines | Assembled infested the area 2009 | -9/Mines | Entered Materials 2009 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2385 | -8/Materials | Garrison activated, responded to threat 2424 | -8/Materials | Build established: Gunner 2601 | -8/Materials | Discovered new exit (range 11) 2818 | -8/Materials | Identified Exp. Sensor Array 3014 | -8/Materials | Entered Factory 3014 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3187 | -7/Factory | Discovered new exit (range 16) 3404 | -7/Factory | Discovered new exit (range 9) 3519 | -7/Factory | Identified exit to Storage 3519 | -7/Factory | Identified exit to Lower Caves 3567 | -7/Factory | Garrison activated, responded to threat 3771 | -7/Factory | Found Prototype Launcher 3771 | -7/Factory | Identified Rocket Array 3776 | -7/Factory | Found Rocket Array 4026 | -7/Factory | Discovered new exit (range 7) 4210 | -7/Factory | Entered Lower Caves 4266 | -7/Lower Caves | Encountered a Warlord checkpoint 4436 | -7/Lower Caves | Learned Factory emergency access door positions 4486 | -7/Lower Caves | Discovered new exit (range 11) 4497 | -7/Lower Caves | Entered another Lower Caves area 4753 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4918 | -7/Lower Caves | Learned Factory terminal intel 5069 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5075 | -7/Lower Caves | Found Prototype Special Weapon 5075 | -7/Lower Caves | Identified Molecular Deconstructor 5165 | -7/Lower Caves | Discovered new exit (range 10) 5236 | -7/Lower Caves | Entered Zion 5348 | -7/Zion | Attacked by Zionites 5360 | -7/Zion | Self-destructed Last Messages --------------- terminal some time! Oh, and if you'd like to help spread the boominess, I've got plenty of useful gear lying around. I think most of them should work... If you do trigger one and go up in a ball of fire, hopefully someone's around to see it! 05329_ Acquired Unknown Launcher. 05329_ Identified Rocket Launcher. 05337_ Acquired Hvy. Rocket Launcher. 05343_ Acquired Autogun. 05348_ System corrupted: FCS attempts to trigger Autogun. 05348_ System corrupted: Autogun misfires. 05348_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 05351_ Seismic Detector destroyed. 05354_ The unstable cave ceiling collapses. 05354_ 0X-FV1(d) destroyed. 05358_ Acquired 47 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????? #????? | | ????????????????????????????????????????? ???? | | ????????????????????????????????????????? ??? | | ????????????????????????????????????????? ??? | | ?????????????????????????????????????????? ??? | | ??????????????????????????????????????????# ??? | | ??????????????????????????????????????????# ??? | | ??????????????????????????????????????????# ### | | ??????????????????????????????????????????# # | | ??????????????????? ???????????????????????# | | ?????????????????? ?????????????????###?# ## | | ?????????????????? ????????????????## ### # | | ??????????????????? ???????????????## | | ????????????????????""""??????????????# | | ?????????????????????"""???#######????# | | ?????????????????????## ### ##???## # # | | ?????????????????????# !# ##???# ### ## | | ?????????????????????#] #@! ##?## ##?# | | ????????????????????## *] ### #??# | | ????????????????????#] # #### | | ????????????????????## | | ?????????????????????#] #### ### ## | | ?????????????????????# # #??# ####? | | ?????????????????????##### ## ##???? | | ??????????????????????????##### ##????? | | ??????????????????????????????## ######### #?????? | | ???????????????????????????????###????????##?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Autogun | 33% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorSmartTerminator Manual? 0 Play Time 00:55:38 Cumulative 46.1 hours Start 2025.08.15 @ 22:12:30 End 2025.08.26 @ 19:19:29 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 0 Adventurer 24 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 38 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 35% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec744e13-2ef0-4918-ad54-49669483fe2b