Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.14 @ 22:20:37 // Winter2019/RPGLIKE

Player: DeepestRoots

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (61)      305
Value Destroyed (1173)     1173
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4378

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             600/600
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (95) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Wheel
           Wheel
>          --- UTILITY (3) ------
           Seismic Detector
  Improved Light Armor Plating
           Shield Generator
>          --- WEAPON (4) -------
           XL Autogun Array
>          --- INVENTORY (1) ----
           Protomatter-39

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
           Seismic Detector
  Improved Light Armor Plating
           Shield Generator
>          --- WEAPON -----------
           XL Autogun Array
>          --- INVENTORY --------
           Protomatter
[Rating: 45]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Protection               Improved Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              6    | 4   1   1   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   .   
  Utility                  2    | 1   .   1   .   .   .   
  Weapon                   3    | 2   1   .   .   .   .   
Parts Attached             26   | 8   13  4   1   .   .   
  Power                    3    | 1   .   2   .   .   .   
    Engine                 3    | 1   .   2   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | 2   2   1   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  5    | 2   2   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  4    | 2   1   1   .   .   .   
    Device                 3    | 2   1   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 3   10  .   1   .   .   
    Energy Gun             7    | 2   5   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 1   5   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   99  100 77  70  70  
  Engine                   10   | .   11  10  10  10  10  
  Wheel                    22   | .   23  21  20  20  20  
  Device                   22   | .   23  21  20  20  20  
  Protection               2    | .   .   .   10  10  10  
  Energy Gun               22   | .   27  32  7   .   .   
  Ballistic Gun            11   | .   13  10  10  10  10  
Peak Build Rating          45   | 10  15  15  45  45  45  
  Average Rating           19   | 6   11  12  37  45  45  
  On Entrance              21   | .   10  12  15  45  45  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             26   | 12  20  20  26  26  26  
  Greatest Support         32   | 32  32  20  20  20  20  
  Greatest Overweight (x)  1    | 1   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 1    | 1   1   1   1   1   1   
  Average Capacity         .    | .   1   1   1   1   1   
  Most Carried             1    | 1   1   1   1   1   1   
  Average Carried          .    | .   1   1   1   1   1   
  Final Capacity           1    | 1   1   1   1   1   1   
  Final Carried            1    | 1   1   1   1   1   1   

 Class Distribution 
--------------------
 49% | Hacker-Gunner
 40% | Hacker-Skirmisher
  9% | Hacker-Tank

 Dominant Class 
----------------
 Hacker-Skirmisher | -10/Materials
     Hacker-Gunner | -10/Mines
       Hacker-Tank | -10/Exiles
 Hacker-Skirmisher | -9/Mines
 Hacker-Skirmisher | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  
Matter Collected           807  | 286  240  135  .    116  30   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2137 | 78   1187 619  .    99   154  
  Parts                    121  | 4    76   31   .    5    5    
Haulers Intercepted        2    | .    2    .    .    .    .    
Recyclers Shooed           3    | 1    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  36   | .   23  9   .   3   1   
  Guns                     36   | .   23  9   .   3   1   
Classes Destroyed          9    | 2   6   .   .   .   1   
  Worker                   7    | .   3   2   .   2   .   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   
  Recycler                 11   | 1   2   7   .   .   1   
  Watcher                  3    | .   3   .   .   .   .   
  Swarmer                  12   | .   3   9   .   .   .   
  Grunt                    23   | .   20  .   .   3   .   
  Sentry                   1    | .   .   .   .   .   1   
Best Kill Streak           14   | 2   3   14  .   3   2   
  Combat Bots Only         6    | .   2   6   .   3   1   
Max Kills in Single Turn   2    | 1   2   2   .   1   1   
  Gunslinging              1    | .   1   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        42   | .    29   13   .    .    .    
  Missed                   10   | .    6    4    .    .    .    
Damage Taken               211  | .    170  41   .    .    .    
  Core                     162  | .    133  29   .    .    .    
  Absorbed by Shields      31   | .    15   16   .    .    .    
  Redirected to Core       132  | .    103  29   .    .    .    
  Ignored by Resistances   79   | .    61   18   .    .    .    
Core Remaining (%)         100  | 100  .    .    .    100  .    
Volleys Fired              96   | 6    49   32   .    7    2    
  Largest                  4    | 3    4    4    .    1    1    
  Hottest                  220  | 110  220  190  .    60   60   
Shots Fired                313  | 15   161  128  .    7    2    
  Gun                      313  | 15   161  128  .    7    2    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  97   | 6    50   32   .    7    2    
  Thermal                  203  | 6    101  96   .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          13   | 3    10   .    .    .    .    
  Robot Hit Streak         26   | 11   26   15   .    11   15   
  Robot Miss Streak        4    | 3    3    4    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    1    4    .    .    .    
    Max Gunslinging Chain  2    | .    1    2    .    .    .    
Shots Hit Robots           168  | 11   105  45   .    5    2    
  Core Hits                161  | 3    100  50   .    6    2    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         3    | 1    2    .    .    .    .    
    Burn                   2    | 1    1    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2729 | 123  1516 636  .    328  126  
  Guns                     2687 | 123  1516 636  .    286  126  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               42   | .    .    .    .    42   .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1104 | 45   491  156  .    286  126  
  Thermal                  1452 | 50   880  480  .    42   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          173  | 28   145  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        279  | 24   246  279  .    90   30   
  Average Temperature      81   | 10   66   107  .    51   30   
  Received Heat Transfer   106  | .    106  .    .    .    .    
  Effects                  3    | .    .    3    .    .    .    
    Interference           3    | .    .    3    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | 1    .    .    .    .    .    
  Heat Transferred         2283 | 222  1331 630  .    100  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             257  | 10  247 257 .   128 38  
  Initial                  35   | .   5   35  .   .   .   
  Average                  73   | 4   82  89  .   34  24  
Maximum Alert Level        1    | .   1   1   .   .   .   
  Low Security (%)         89   | 100 95  76  .   100 100 
  Level 1                  10   | .   4   23  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   8   .   .   .   .   
  Investigation            8    | .   8   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           2    | .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              36   | .   24  9   .   3   .   
  Peak Tracking Total      4    | .   4   3   .   1   .   
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            6    | .   5   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          5    | .   .   3   .   2   .   
  Max in Single Turn       1    | .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          14   | .   10  2   2   .   .   
  Terminals                9    | .   8   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                58   | .   47  9   2   .   .   
  Successful               39   | .   30  7   2   .   .   
  Failed                   17   | .   16  1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        2    | .   1   1   .   .   .   
  Manual                   44   | .   35  8   1   .   .   
  Terminals                53   | .   45  8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             26   | .   18  6   2   .   .   
  Record                   3    | .   1   1   1   .   .   
  Robot Analysis           4    | .   4   .   .   .   .   
  Prototype ID Bank        9    | .   6   3   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   
  Locate Traps             4    | .   4   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         13   | .   12  1   .   .   .   
  Terminals                11   | .   10  1   .   .   .   
    Track                  1    | .   1   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   
    Botnet                 3    | .   3   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   
    Skim                   5    | .   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   7   1   .   .   .   
  Full Trace Events        2    | .   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       4    | .   4   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               4421 | 85   1798 1381 362  759  36   
Spaces Moved               3421 | 52   1394 804  396  741  34   
  Core                     5    | 5    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   3416 | 47   1394 804  396  741  34   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   95   95   
  Average Speed            92   | 97   97   80   90   95   95   
  Slowest Speed            100  | 100  100  95   95   95   95   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       66   | 5    99   100  89   99   6    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     6    | .    3    1    1    1    .    
  Known Exits Taken        1    | .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          26   | .    .    .    .    23   3    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    8    3    
  AOE                      15   | .    .    .    .    15   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      4480 | 70   1719 1459 400  795  37   
  Wait                     904  | 4    236  616  .    47   1    
  Move                     3416 | 51   1393 803  395  740  34   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  4    | 1    3    .    .    .    .    
  Fast Attach              25   | 8    13   3    1    .    .    
  Attach                   .    | .    .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     1    | .    .    1    .    .    .    
  Drop                     20   | .    15   1    4    .    .    
  Fire                     96   | 6    49   32   .    7    2    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            14   | .    10   3    .    1    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: [*Mat x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   10 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
   10 | -11/Scrapyard | Upgraded with Utility slot (x1)
   10 | -11/Scrapyard | Upgraded with Weapon slot (x2)
   86 | -11/Scrapyard | Entered Materials
  137 | -10/Materials | Discovered new exit (range 15)
  196 | -10/Materials | Discovered new exit (range 7)
  303 | -10/Materials | Build established: Hacker-Skirmisher
  800 | -10/Materials | Discovered new exit (range 8)
  807 | -10/Materials | Reached level 2
  898 | -10/Materials | Upgraded with Weapon slot (x1)
  901 | -10/Materials | Discovered new exit (range 11)
  969 | -10/Materials | Learned 4 Recycling zone layouts
 1022 | -10/Materials | Learned Storage garrison access intel
 1095 | -10/Materials | Learned 4 Recycling zone layouts
 1117 | -10/Materials | Identified exit to Subcaves
 1131 | -10/Materials | Learned location of 2 exits from Mines
 1137 | -10/Materials | Learned location of 2 exits from Mines
 1152 | -10/Materials | Identified exit to Materials
 1178 | -10/Materials | Learned 4 Subcaves zone layouts
 1261 | -10/Materials | Learned location of Recycling (-9)
 1317 | -10/Materials | Build established: Hacker-Gunner
 1385 | -10/Materials | Central database locked down
 1679 | -10/Materials | Reached level 3
 1884 | -10/Materials | Entered Mines
 1885 | -10/Mines     | Identified exit to Exiles
 1907 | -10/Mines     | Reached level 4
 2231 | -10/Mines     | Central database locked down
 2397 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2426 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2508 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3213 | -10/Mines     | Upgraded with Utility slot (x1)
 3265 | -10/Mines     | Entered Exiles
 3279 | -10/Exiles    | Discovered new exit (range 14)
 3287 | -10/Exiles    | Met 8R-AWN
 3302 | -10/Exiles    | Met EX-HEX
 3322 | -10/Exiles    | Met EX-BIN
 3332 | -10/Exiles    | Aligned with FarCom system
 3333 | -10/Exiles    | Given EX-Vault access code
 3351 | -10/Exiles    | Opened EX-Vault
 3357 | -10/Exiles    | Found XL Autogun Array
 3378 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3410 | -10/Exiles    | Met EX-DEC
 3414 | -10/Exiles    | Learned location of Zion (-6)
 3457 | -10/Exiles    | Visited The Gauntlet
 3511 | -10/Exiles    | Build established: Hacker-Tank
 3618 | -10/Exiles    | Discovered new exit (range 11)
 3627 | -10/Exiles    | Left Exiles lab with XL Autogun Array
 3627 | -10/Exiles    | Entered Mines
 3821 | -9/Mines      | Reached level 5
 3840 | -9/Mines      | Discovered new exit (range 9)
 3863 | -9/Mines      | Learned 4 Materials zone layouts
 3922 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 3929 | -9/Mines      | Build established: Hacker-Skirmisher
 3937 | -9/Mines      | Discovered new exit (range 15)
 4386 | -9/Mines      | Entered Materials
 4388 | -8/Materials  | Reached level 6
 4395 | -8/Materials  | Reached level 7
 4422 | -8/Materials  | Self-destructed

 Last Messages 
---------------
03937_ EXIT=FOUND
03938_ K-01 Serf collects debris. <x5>
03973_ Searching scrap...
03973_ Found Imp. Treads.
03973_ Found Mining Claw.
03973_ Found 51 Matter.
04167_ K-01 Serf collects debris. <x3>
04181_ K-01 Serf cleans the Pressure Siphon.
LOCATION=UNKNOWN
GOAL=ESCAPE
04386_ Receiving FarCom transmissions...
Loading 4 Materials zones...
04388_ Reached level 6.
04395_ Reached level 7.
04401_ R-06 Scavenger collects Hvy. Assault Rifle.
04404_ R-06 Scavenger collects Beam Rifle.
04408_ R-06 Scavenger collects Lgt. Treads.
04411_ R-06 Scavenger destroyed.
04413_ Acquired 30 matter.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ???????????????????????????????? |
|                   ??????????????########?????????? |
|                   ??????????????#  """ #?????????? |
|                   ??????????????#  "T" #?????????? |
|                   ??????????????#      #?????????? |
|                   ???############      #?????????? |
|                   ???#         ##      ##????????? |
|                   ???#         ## """  Y#????????? |
|                   ???#  [      ## """  ##????????? |
|                   ???#     [   ## """  #?????????? |
|                   ???#         ##      #?????????? |
|                   ???# !     ! ## """  #?????????? |
|                   ???#         ## """  #??#??????? |
|                   ???#!k       ## """  #??#??????? |
|                   ???##;#+#;;####   o  #??#??????? |
|                   ????#     ##########+####??????? |
|                   ????#  [!               #??????? |
|                   ????# =@%               +??????? |
|                   ????#  [=               #??????? |
|                   ????#     ##### #####   #??????? |
|                   ????##   ######+#####   #??????? |
|                   ?????#   #         ##   #??????? |
|                   ?????#   # ""T""   ##   #??????? |
|                   ?????#   + """""   ## o #??????? |
|                   ?????#   #         ##   #??????? |
|                   ?????#   ############   #??????? |
|                   ?????#   ########???#   #??????? |
|                   ?#####   # """" #???#   #??????? |
|                   ?#==     # """" #???#   #??????? |
|                   ?#==     # """" #???#   #??????? |
|                   ?#==     +      #???#   #??????? |
|                   ?#==     #      #???#   #??????? |
|                   ?#==     #      #???#   #??????? |
|                   ?#==     ########???#   #??????? |
|                   ?#####   #??????????#   #??????? |
|                   ?????#   #??????????#   #??????? |
|                   ?????#   #???????????????      # |
|                   ?????#   #???????????????###+### |
|                   ?????#   #######?????????        |
|                   ?????#                 ??        |
|                   ?????#   #######?????????        |
|                   ?????#####???????????????    """ |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                44
Offensive Hacking          15
Defensive Hacking          5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  
Levels Raised              6     | .    2    1    .    1    2    
  XP Earned                13107 | 4000 3405 1685 350  940  2727 
  XP Spent                 5845  | 3945 1100 800  .    .    .    
Upgrades                   18    | 16   1    1    .    .    .    
  Propulsion Slot          1     | 1    .    .    .    .    .    
  Utility Slot             2     | 1    .    1    .    .    .    
  Weapon Slot              3     | 2    1    .    .    .    .    
  Heat Dissipation         2     | 2    .    .    .    .    .    
  Inventory Capacity       1     | 1    .    .    .    .    .    
  Sensor Range             7     | 7    .    .    .    .    .    
  Hack Attack %            1     | 1    .    .    .    .    .    
  Hack Defense %           1     | 1    .    .    .    .    .    
Protomatter Created        256   | .    138  45   .    73   .    
  Integrity Restored       217   | .    153  50   .    14   .    
    Core                   162   | .    119  43   .    .    .    
    Parts                  55    | .    34   7    .    14   .    
Protomatter Decayed        129   | .    44   17   .    68   .    

 Game 
------
Seed              PitchforkAlphaCore
  Manual?         1
Play Time         00:40:33
  Cumulative      657.6 hours
  Start           2024.09.14 @ 21:38:27
  End             2024.09.14 @ 22:20:37
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          51
  Rogue           9
  Adventurer      28
  Explorer        14
Win Type          -
  Total           35
  Types           20/2/8/1/1/2/0/1/0
Lore%             78
Gallery%          90
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              36/Terminus++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 5ad751fb-9dbf-40a7-9c75-d542725d90cd