Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 18:31:03 Player: rice Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (957) 957 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4332 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 536/550 Matter 300/300 Energy 76/125 System Corruption 0% Temperature Hot (237) Movement Treading (245) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Improved Treads Armored Treads > --- UTILITY (5) ------ Small Storage Unit Medium Storage Unit Visual Processing Unit Improved Terrain Scanner Hardened Medium Armor Plating > --- WEAPON (2) ------- Firepult > --- INVENTORY (10) --- Improved Treads Improved Treads Advanced Targeting Computer Light Assault Rifle Autogun Shotgun Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Visual Processing Unit Improved Terrain Scanner Hardened Medium Armor Plating > --- WEAPON ----------- Firepult > --- INVENTORY -------- Improved Treads Improved Treads Advanced Targeting Computer Light Assault Rifle Autogun Shotgun Rocket Launcher Mining Laser [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Firepult Ballistic Gun Autogun Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 3 | . . . 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 39 | 6 6 1 12 2 2 3 7 Power 8 | 1 1 . 3 1 . 1 1 Engine 8 | 1 1 . 3 1 . 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 9 | 2 2 . 2 . . 2 1 Treads 9 | 2 2 . 2 . . 2 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 1 2 . 4 . 1 . 1 Device 4 | . 1 . 3 . . . . Storage 2 | 1 . . . . 1 . . Processor 2 | . 1 . 1 . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 13 | 2 1 1 3 1 1 . 4 Energy Gun 1 | 1 . . . . . . . Energy Cannon 3 | . . . . . 1 . 2 Ballistic Gun 7 | 1 1 1 3 1 . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 2 | . . . . . . . 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 5 | . . . 1 2 . 1 1 Power 2 | . . . 1 . . . 1 Propulsion 1 | . . . . . . 1 . Utility 1 | . . . . 1 . . . Weapon 1 | . . . . 1 . . . Highest Loss Streak 2 | . . . 1 2 . 1 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 96 100 97 98 88 87 81 Engine 12 | . 14 14 10 11 11 11 17 Treads 22 | . 28 28 22 22 22 21 18 Device 10 | . 4 . 17 20 11 11 9 Storage 14 | . 14 14 11 11 12 22 18 Processor 10 | . 6 14 13 11 11 11 9 Energy Cannon 2 | . . . . . . 11 7 Ballistic Gun 16 | . 26 28 22 22 21 . . Peak Build Rating 38 | 6 7 7 17 17 33 33 38 Average Rating 18 | 4 6 7 14 16 16 32 32 On Entrance 14 | . 6 7 7 17 16 33 33 Naked Turns . | . . . . . . . . Heaviest Build 52 | 11 13 13 20 16 41 41 52 Greatest Support 46 | 40 40 40 46 46 46 46 46 Greatest Overweight (x) 1 | . . . . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 Average Capacity 8 | 6 8 8 8 8 8 10 10 Most Carried 10 | 1 7 8 8 8 9 9 10 Average Carried 6 | . 2 7 6 7 7 8 7 Final Capacity 10 | 8 8 8 8 8 10 10 10 Final Carried 8 | 1 7 8 7 7 8 8 8 Class Distribution -------------------- 68% | Mutant 31% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1127 | 153 192 43 452 143 . 79 65 Remotely . | . . . . . . . . Salvage Created 1267 | . 166 85 369 143 . 205 299 Parts 74 | . 17 11 26 13 . 2 5 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 40 | . 8 6 13 6 . 4 3 Guns 33 | . 8 6 13 6 . . . Cannons 2 | . . . . . . 1 1 AOE 1 | . . . . . . 1 . Classes Destroyed 8 | . 2 . 1 . . 1 4 Worker 1 | . . . . . . . 1 Builder 1 | . . . . . . . 1 Recycler 1 | . . . . . . . 1 Swarmer 23 | . 6 6 7 4 . . . Grunt 12 | . 2 . 3 2 . 3 2 Brawler 1 | . . . . . . . 1 Sentry 3 | . . . 3 . . . . Hunter 1 | . . . . . . 1 . Best Kill Streak 6 | . 3 3 6 4 . 3 4 Combat Bots Only 6 | . 3 3 6 4 . 3 3 Max Kills in Single Turn 2 | . 2 1 1 1 . 2 2 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 183 | . 22 33 81 33 . 9 5 Missed 50 | . 7 12 18 7 . 4 2 Damage Taken 1447 | . 174 169 655 237 . 119 93 Core 235 | . 41 34 83 35 . 28 14 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 . 70 . . . 63 . Volleys Fired 99 | . 11 14 46 12 1 4 11 Largest 2 | . 2 2 2 2 1 1 1 Hottest 250 | . 60 40 46 46 250 250 250 Shots Fired 182 | . 22 28 92 24 1 4 11 Gun 166 | . 22 28 92 24 . . . Cannon 8 | . . . . . 1 4 3 Launcher . | . . . . . . . . Special 8 | . . . . . . . 8 Kinetic 165 | . 21 28 92 24 . . . Thermal 17 | . 1 . . . 1 4 11 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 18 | . 6 4 18 10 . 2 4 Robot Miss Streak 5 | . 1 4 5 5 . 3 1 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 1 1 2 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . Shots Hit Robots 112 | . 15 13 62 16 . 3 3 Core Hits 66 | . 8 8 18 9 . 10 13 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . Critical Strikes 3 | . . 1 2 . . . . Destroy 3 | . . 1 2 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2363 | . 191 146 937 252 . 376 461 Guns 1508 | . 178 141 937 252 . . . Cannons 125 | . . . . . . 61 64 Explosions 712 | . . . . . . 315 397 Melee . | . . . . . . . . Ramming 18 | . 13 5 . . . . . Kinetic 1498 | . 168 141 937 252 . . . Thermal 847 | . 10 . . . . 376 461 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 79 | . . . . . . 30 49 Shots 8 | . . . . . . 3 5 Rammed 4 | . 3 1 . . . . . Targets Rammed 4 | . 3 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 288 | . 12 . 22 9 204 273 288 Average Temperature 61 | . 9 . 6 8 111 116 73 Received Heat Transfer 288 | . 24 . 180 30 . 36 18 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . . . 2 2 Combat Hostiles 4 | . . . . . . 2 2 Parts Melted 9 | . . . . . . 3 6 Heat Transferred 5065 | . 25 . . . . 2240 2800 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 321 | . 180 220 321 174 . 115 134 Initial 124 | . . 50 7 124 . . 44 Average 77 | . 76 111 120 121 . 30 33 Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 92 | 100 100 83 67 100 . 100 100 Level 1 7 | . . 16 32 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . 1 . . . . . 1 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 3 | . 2 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 68 | . 20 6 25 6 . 4 7 Peak Tracking Total 7 | . 4 2 7 4 . 3 3 Tactical Retreats 8 | . 2 1 5 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 6 | . 2 . 1 . 1 . 2 Terminals 4 | . 2 . . . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 13 | . 6 . 3 . 1 . 3 Successful 6 | . 3 . 2 . 1 . . Failed 7 | . 3 . 1 . . . 3 Catastrophic 2 | . 2 . . . . . . Database Lockouts . | . . . . . . . . Manual 10 | . 6 . . . 1 . 3 Terminals 9 | . 6 . . . . . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . 3 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 2 . . . 1 . . Unreport Threat 2 | . 2 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Botnet 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 . 1 . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 4463 | 84 625 537 646 514 716 641 700 Spaces Moved 2023 | 51 346 296 259 171 434 291 175 Core 6 | 6 . . . . . . . Treads 2017 | 45 346 296 259 171 434 291 175 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 Average Speed 161 | 147 160 160 160 160 160 160 180 Slowest Speed 245 | 160 160 160 160 160 160 160 245 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 5 61 50 25 46 92 53 15 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 . Spaces Dug 8 | . . . . . . . 8 Terrain Destroyed 61 | . . . . . 5 25 31 Melee . | . . . . . . . . Projectile 10 | . . . . . 1 1 8 AOE 51 | . . . . . 4 24 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 3044 | 57 393 333 420 390 456 462 533 Wait 854 | . 25 22 89 202 16 164 336 Move 2016 | 50 345 295 258 170 433 290 175 Hop . | . . . . . . . . Pick Up 12 | 1 3 . 4 2 1 1 . Fast Attach 11 | 6 1 . 2 . 1 . 1 Attach 10 | . . . 2 1 1 1 5 Detach 6 | . . . . . 2 . 4 Swap 18 | . 5 1 8 1 . 2 1 Drop 14 | . . . 11 2 1 . . Fire 99 | . 11 14 46 12 1 4 11 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . 3 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 13) 474 | -10/Materials | Identified exit to Materials 644 | -10/Materials | Discovered exit to Materials (range 5) 660 | -10/Materials | Discovered new exit (range 13) 700 | -10/Materials | Identified exit to Mines 710 | -10/Materials | Entered Mines 865 | -10/Mines | Learned location of Storage (-7) 885 | -10/Mines | Discovered exit to Materials (range 8) 1247 | -10/Mines | Entered Materials 1247 | -9/Materials | Evolved 2 slots: Utility x2 1725 | -9/Materials | Discovered new exit (range 14) 1810 | -9/Materials | Discovered new exit (range 10) 1893 | -9/Materials | Entered Mines 2209 | -9/Mines | Learned 4 Materials zone layouts 2219 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2400 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2400 | -9/Mines | Discovered new exit (range 5) 2407 | -9/Mines | Entered Exiles 2433 | -9/Exiles | Discovered new exit (range 16) 2449 | -9/Exiles | Met 8R-AWN 2478 | -9/Exiles | Met EX-HEX 2553 | -9/Exiles | Met EX-DEC 2591 | -9/Exiles | Visited The Gauntlet 2782 | -9/Exiles | Met EX-BIN 2814 | -9/Exiles | Aligned with FarCom system 2815 | -9/Exiles | Given EX-Vault access code 2857 | -9/Exiles | Opened EX-Vault 2905 | -9/Exiles | Found Firepult 2940 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3092 | -9/Exiles | Discovered new exit (range 10) 3123 | -9/Exiles | Left Exiles lab with Firepult 3123 | -9/Exiles | Entered Mines 3427 | -8/Mines | Build established: Skirmisher 3740 | -8/Mines | Discovered new exit (range 15) 3764 | -8/Mines | Entered Materials 3764 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4464 | -8/Materials | Self-destructed Last Messages --------------- 04434_ U-05 Engineer lays Concrete. 04434_ K-01 Serf collects debris. 04435_ U-05 Engineer lays Concrete. 04437_ U-05 Engineer builds a Wall. 04438_ U-05 Engineer lays Concrete. 04439_ U-05 Engineer builds a Door. 04439_ U-05 Engineer lays Concrete. 04442_ U-05 Engineer builds a Wall. 04442_ U-05 Engineer lays Concrete. 04444_ U-05 Engineer builds a Wall. 04444_ U-05 Engineer lays Concrete. 04462_ Connecting with Terminal... 04462_ Terrain Scanner melted. 04462_ U-05 Engineer destroyed. 04462_ R-06 Scavenger destroyed. 04462_ G-50 Soldier overheating. 04463_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04463_ G-50 Soldier overheating. 04464_ G-50 Soldier heat spikes uncontrollably. 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