Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 18:31:03

Player: rice

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (43)      215
Value Destroyed (957)      957
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4332

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             536/550
Matter                     300/300
Energy                     76/125
System Corruption          0%
Temperature                Hot (237)
Movement                   Treading (245) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
  Improved Treads
   Armored Treads
>          --- UTILITY (5) ------
     Small Storage Unit
    Medium Storage Unit
           Visual Processing Unit
  Improved Terrain Scanner
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
           Firepult
>          --- INVENTORY (10) ---
  Improved Treads
  Improved Treads
  Advanced Targeting Computer
     Light Assault Rifle
           Autogun
           Shotgun
           Rocket Launcher
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
  Improved Treads
   Armored Treads
>          --- UTILITY ----------
     Small Storage Unit
    Medium Storage Unit
           Visual Processing Unit
  Improved Terrain Scanner
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Firepult
>          --- INVENTORY --------
  Improved Treads
  Improved Treads
  Advanced Targeting Computer
     Light Assault Rifle
           Autogun
           Shotgun
           Rocket Launcher
           Mining Laser
[Rating: 38]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Small Laser
  Energy Cannon            Firepult
  Ballistic Gun            Autogun
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   .   2   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             39   | 6   6   1   12  2   2   3   7   
  Power                    8    | 1   1   .   3   1   .   1   1   
    Engine                 8    | 1   1   .   3   1   .   1   1   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   2   .   2   .   .   2   1   
    Treads                 9    | 2   2   .   2   .   .   2   1   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  9    | 1   2   .   4   .   1   .   1   
    Device                 4    | .   1   .   3   .   .   .   .   
    Storage                2    | 1   .   .   .   .   1   .   .   
    Processor              2    | .   1   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   1   1   3   1   1   .   4   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   1   .   2   
    Ballistic Gun          7    | 1   1   1   3   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 5    | .   .   .   1   2   .   1   1   
  Power                    2    | .   .   .   1   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
  Highest Loss Streak      2    | .   .   .   1   2   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   96  100 97  98  88  87  81  
  Engine                   12   | .   14  14  10  11  11  11  17  
  Treads                   22   | .   28  28  22  22  22  21  18  
  Device                   10   | .   4   .   17  20  11  11  9   
  Storage                  14   | .   14  14  11  11  12  22  18  
  Processor                10   | .   6   14  13  11  11  11  9   
  Energy Cannon            2    | .   .   .   .   .   .   11  7   
  Ballistic Gun            16   | .   26  28  22  22  21  .   .   
Peak Build Rating          38   | 6   7   7   17  17  33  33  38  
  Average Rating           18   | 4   6   7   14  16  16  32  32  
  On Entrance              14   | .   6   7   7   17  16  33  33  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             52   | 11  13  13  20  16  41  41  52  
  Greatest Support         46   | 40  40  40  46  46  46  46  46  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  
  Average Capacity         8    | 6   8   8   8   8   8   10  10  
  Most Carried             10   | 1   7   8   8   8   9   9   10  
  Average Carried          6    | .   2   7   6   7   7   8   7   
  Final Capacity           10   | 8   8   8   8   8   10  10  10  
  Final Carried            8    | 1   7   8   7   7   8   8   8   

 Class Distribution 
--------------------
 68% | Mutant
 31% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
     Mutant | -9/Materials
     Mutant | -9/Mines
     Mutant | -9/Exiles
 Skirmisher | -8/Mines
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat 
Matter Collected           1127 | 153 192 43  452 143 .   79  65  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1267 | .   166 85  369 143 .   205 299 
  Parts                    74   | .   17  11  26  13  .   2   5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  40   | .   8   6   13  6   .   4   3   
  Guns                     33   | .   8   6   13  6   .   .   .   
  Cannons                  2    | .   .   .   .   .   .   1   1   
  AOE                      1    | .   .   .   .   .   .   1   .   
Classes Destroyed          8    | .   2   .   1   .   .   1   4   
  Worker                   1    | .   .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   .   1   
  Swarmer                  23   | .   6   6   7   4   .   .   .   
  Grunt                    12   | .   2   .   3   2   .   3   2   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Sentry                   3    | .   .   .   3   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   3   3   6   4   .   3   4   
  Combat Bots Only         6    | .   3   3   6   4   .   3   3   
Max Kills in Single Turn   2    | .   2   1   1   1   .   2   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        183  | .    22   33   81   33   .    9    5    
  Missed                   50   | .    7    12   18   7    .    4    2    
Damage Taken               1447 | .    174  169  655  237  .    119  93   
  Core                     235  | .    41   34   83   35   .    28   14   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         77   | 100  .    70   .    .    .    63   .    
Volleys Fired              99   | .    11   14   46   12   1    4    11   
  Largest                  2    | .    2    2    2    2    1    1    1    
  Hottest                  250  | .    60   40   46   46   250  250  250  
Shots Fired                182  | .    22   28   92   24   1    4    11   
  Gun                      166  | .    22   28   92   24   .    .    .    
  Cannon                   8    | .    .    .    .    .    1    4    3    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  8    | .    .    .    .    .    .    .    8    
  Kinetic                  165  | .    21   28   92   24   .    .    .    
  Thermal                  17   | .    1    .    .    .    1    4    11   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    6    4    18   10   .    2    4    
  Robot Miss Streak        5    | .    1    4    5    5    .    3    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    1    1    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    .    .    
Shots Hit Robots           112  | .    15   13   62   16   .    3    3    
  Core Hits                66   | .    8    8    18   9    .    10   13   
  Critical Kills           1    | .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    .    .    .    .    
  Critical Strikes         3    | .    .    1    2    .    .    .    .    
    Destroy                3    | .    .    1    2    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2363 | .    191  146  937  252  .    376  461  
  Guns                     1508 | .    178  141  937  252  .    .    .    
  Cannons                  125  | .    .    .    .    .    .    61   64   
  Explosions               712  | .    .    .    .    .    .    315  397  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  18   | .    13   5    .    .    .    .    .    
  Kinetic                  1498 | .    168  141  937  252  .    .    .    
  Thermal                  847  | .    10   .    .    .    .    376  461  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      79   | .    .    .    .    .    .    30   49   
  Shots                    8    | .    .    .    .    .    .    3    5    
  Rammed                   4    | .    3    1    .    .    .    .    .    
Targets Rammed             4    | .    3    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        288  | .    12   .    22   9    204  273  288  
  Average Temperature      61   | .    9    .    6    8    111  116  73   
  Received Heat Transfer   288  | .    24   .    180  30   .    36   18   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              4    | .    .    .    .    .    .    2    2    
  Combat Hostiles          4    | .    .    .    .    .    .    2    2    
  Parts Melted             9    | .    .    .    .    .    .    3    6    
  Heat Transferred         5065 | .    25   .    .    .    .    2240 2800 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Peak Influence             321  | .   180 220 321 174 .   115 134 
  Initial                  124  | .   .   50  7   124 .   .   44  
  Average                  77   | .   76  111 120 121 .   30  33  
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   
  Low Security (%)         92   | 100 100 83  67  100 .   100 100 
  Level 1                  7    | .   .   16  32  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Distress Signals           3    | .   2   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              68   | .   20  6   25  6   .   4   7   
  Peak Tracking Total      7    | .   4   2   7   4   .   3   3   
  Tactical Retreats        8    | .   2   1   5   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Accessed          6    | .   2   .   1   .   1   .   2   
  Terminals                4    | .   2   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                13   | .   6   .   3   .   1   .   3   
  Successful               6    | .   3   .   2   .   1   .   .   
  Failed                   7    | .   3   .   1   .   .   .   3   
    Catastrophic           2    | .   2   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   10   | .   6   .   .   .   1   .   3   
  Terminals                9    | .   6   .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   2   .   .   .   1   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   2   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   1   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   3   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Exi Min Mat 
Turns Passed               4463 | 84  625 537 646 514 716 641 700 
Spaces Moved               2023 | 51  346 296 259 171 434 291 175 
  Core                     6    | 6   .   .   .   .   .   .   .   
  Treads                   2017 | 45  346 296 259 171 434 291 175 
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 160 160 
  Average Speed            161  | 147 160 160 160 160 160 160 180 
  Slowest Speed            245  | 160 160 160 160 160 160 160 245 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       43   | 5   61  50  25  46  92  53  15  
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   1   .   1   .   .   .   
  Known Exits Taken        2    | .   1   1   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   .   .   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   .   .   1   .   
Spaces Dug                 8    | .   .   .   .   .   .   .   8   
Terrain Destroyed          61   | .   .   .   .   .   5   25  31  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               10   | .   .   .   .   .   1   1   8   
  AOE                      51   | .   .   .   .   .   4   24  23  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total                      3044 | 57  393 333 420 390 456 462 533 
  Wait                     854  | .   25  22  89  202 16  164 336 
  Move                     2016 | 50  345 295 258 170 433 290 175 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  12   | 1   3   .   4   2   1   1   .   
  Fast Attach              11   | 6   1   .   2   .   1   .   1   
  Attach                   10   | .   .   .   2   1   1   1   5   
  Detach                   6    | .   .   .   .   .   2   .   4   
  Swap                     18   | .   5   1   8   1   .   2   1   
  Drop                     14   | .   .   .   11  2   1   .   .   
  Fire                     99   | .   11  14  46  12  1   4   11  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    4    | .   3   1   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Discovered new exit (range 13)
  474 | -10/Materials | Identified exit to Materials
  644 | -10/Materials | Discovered exit to Materials (range 5)
  660 | -10/Materials | Discovered new exit (range 13)
  700 | -10/Materials | Identified exit to Mines
  710 | -10/Materials | Entered Mines
  865 | -10/Mines     | Learned location of Storage (-7)
  885 | -10/Mines     | Discovered exit to Materials (range 8)
 1247 | -10/Mines     | Entered Materials
 1247 | -9/Materials  | Evolved 2 slots: Utility x2
 1725 | -9/Materials  | Discovered new exit (range 14)
 1810 | -9/Materials  | Discovered new exit (range 10)
 1893 | -9/Materials  | Entered Mines
 2209 | -9/Mines      | Learned 4 Materials zone layouts
 2219 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2400 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2400 | -9/Mines      | Discovered new exit (range 5)
 2407 | -9/Mines      | Entered Exiles
 2433 | -9/Exiles     | Discovered new exit (range 16)
 2449 | -9/Exiles     | Met 8R-AWN
 2478 | -9/Exiles     | Met EX-HEX
 2553 | -9/Exiles     | Met EX-DEC
 2591 | -9/Exiles     | Visited The Gauntlet
 2782 | -9/Exiles     | Met EX-BIN
 2814 | -9/Exiles     | Aligned with FarCom system
 2815 | -9/Exiles     | Given EX-Vault access code
 2857 | -9/Exiles     | Opened EX-Vault
 2905 | -9/Exiles     | Found Firepult
 2940 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3092 | -9/Exiles     | Discovered new exit (range 10)
 3123 | -9/Exiles     | Left Exiles lab with Firepult
 3123 | -9/Exiles     | Entered Mines
 3427 | -8/Mines      | Build established: Skirmisher
 3740 | -8/Mines      | Discovered new exit (range 15)
 3764 | -8/Mines      | Entered Materials
 3764 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 4464 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04434_ U-05 Engineer lays Concrete. <x2>
04434_ K-01 Serf collects debris.
04435_ U-05 Engineer lays Concrete. <x5>
04437_ U-05 Engineer builds a Wall.
04438_ U-05 Engineer lays Concrete.
04439_ U-05 Engineer builds a Door.
04439_ U-05 Engineer lays Concrete. <x4>
04442_ U-05 Engineer builds a Wall.
04442_ U-05 Engineer lays Concrete. <x3>
04444_ U-05 Engineer builds a Wall.
04444_ U-05 Engineer lays Concrete. <x8>
04462_ Connecting with Terminal...
04462_ Terrain Scanner melted.
04462_ U-05 Engineer destroyed.
04462_ R-06 Scavenger destroyed.
04462_ G-50 Soldier overheating.
04463_ ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
04463_ G-50 Soldier overheating.
04464_ G-50 Soldier heat spikes uncontrollably.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????? ??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ComponentStormProcessor
  Manual?         0
Play Time         00:21:20
  Cumulative      26.4 hours
  Start           2024.09.10 @ 10:25:48
  End             2024.09.10 @ 18:31:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          26
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4199aa7f-100b-4d33-859c-9ab6193579af