Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 12:35:57 Player: WazdakkaGutsmek Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (3024) 3024 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (69) 69 TOTAL SCORE: 7048 Bonus ------- High Alert Combat Kills 91 Follower Combat Kills 98 Met Data Miner 300 Friendly Fire -420 Cogmind --------- Core Integrity 0/700 Matter 286/300 Energy 100/100 System Corruption 1% Temperature Cool (1) Movement Flying (35) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- VTOL Module > --- UTILITY (5) ------ Makeshift Salvage Targeting Computer Improved Light Armor Plating Hacking Suite Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Transmission Jammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Machine Analyzer System Shield System Shield > --- WEAPON ----------- Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Improved Titanium Leg Improved Titanium Leg Transmission Jammer Improved Light Armor Plating Hacking Suite Makeshift Hacking Suite Gauss Rifle Gauss Rifle Gauss Rifle Improved Grenade Launcher Improved Grenade Launcher Heavy Missile Launcher [Rating: 49] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Flight Unit Flight Unit Utility System Shield Device Structural Scanner Storage Large Storage Unit Processor Machine Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Improved EM Shotgun Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . Utility 3 | . . 1 1 1 . . . . Weapon . | . . . . . . . . . Parts Attached 92 | . 1 19 12 28 10 7 . 15 Power 15 | . . 5 2 5 2 . . 1 Engine 11 | . . 5 1 2 2 . . 1 Core 4 | . . . 1 3 . . . . Reactor . | . . . . . . . . . Propulsion 32 | . . 6 5 11 4 3 . 3 Treads 5 | . . 5 . . . . . . Leg 18 | . . . 5 7 4 2 . . Wheel 3 | . . 1 . . . 1 . 1 Hover . | . . . . . . . . . Flight 6 | . . . . 4 . . . 2 Utility 22 | . 1 3 2 7 1 . . 8 Device 8 | . . 2 1 2 1 . . 2 Storage 3 | . 1 . . 1 . . . 1 Processor 3 | . . . . 1 . . . 2 Hackware 4 | . . . . 2 . . . 2 Protection 4 | . . 1 1 1 . . . 1 Artifact . | . . . . . . . . . Weapon 23 | . . 5 3 5 3 4 . 3 Energy Gun 6 | . . 4 2 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | . . 1 . 4 1 2 . 1 Ballistic Cannon 2 | . . . . . 2 . . . Launcher 6 | . . . 1 1 . 2 . 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 2 . . . . . 1 Corrupted Parts 2 | . . 1 1 . . . . . System Corruption 8 | . . 2 6 . . . . . Parts Lost 31 | . . 5 8 1 2 9 . 6 Power 4 | . . 1 1 1 . 1 . . Propulsion 13 | . . 2 1 . 1 5 . 4 Utility 4 | . . 1 2 . . 1 . . Weapon 10 | . . 1 4 . 1 2 . 2 Highest Loss Streak 5 | . . 5 4 1 2 5 . 4 To Critical Strikes 2 | . . 1 1 . . . . . Average Slot Usage (%) 84 | . 85 79 86 92 97 89 61 54 Engine 4 | . 14 6 7 . 5 6 . 4 Core 2 | . . . 1 6 1 . . . Treads 4 | . . 21 1 . . . . . Leg 22 | . 28 . 31 34 37 29 7 1 Device 8 | . . 15 9 7 7 7 7 5 Storage 7 | . 14 11 9 5 7 7 7 4 Processor 4 | . . . . 6 7 7 7 11 Hackware 8 | . . . . 14 15 13 7 9 Protection 2 | . . 2 10 . . . . 1 Energy Gun 5 | . 14 17 12 . . . . . Ballistic Gun 6 | . 14 4 2 9 3 6 7 6 Ballistic Cannon 1 | . . . . . 8 5 . . Peak Build Rating 49 | . 7 15 36 47 49 48 24 33 Average Rating 30 | . 6 10 30 40 46 40 24 23 On Entrance 21 | 6 6 6 15 20 46 48 24 24 Naked Turns 2 | . . . . . . . . 2 Heaviest Build 60 | 10 45 55 60 37 45 45 32 34 Greatest Support 100 | 20 20 60 72 100 98 98 16 26 Greatest Overweight (x) 9 | . 2 3 3 2 . 2 1 9 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 20 | . 20 20 20 20 15 15 15 15 Average Capacity 16 | . 15 20 20 13 15 15 15 12 Most Carried 18 | . 7 10 16 18 14 13 10 12 Average Carried 9 | . 6 7 10 8 13 11 10 8 Final Capacity 20 | 8 20 20 20 15 15 15 15 5 Final Carried 16 | 6 6 10 16 12 13 10 10 2 Class Distribution -------------------- 45% | Mutant 44% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 2288 | 200 30 283 168 382 524 285 . 416 Remotely . | . . . . . . . . . Salvage Created 4101 | . 138 1016 1410 429 37 308 . 763 Parts 216 | . 11 66 89 29 1 8 . 12 Haulers Intercepted 4 | . . 2 2 . . . . . Recyclers Shooed 3 | . . 3 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . 2 7 . 8 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 84 | . 5 24 25 13 1 13 . 3 Guns 60 | . 5 24 18 11 1 1 . . Cannons 7 | . . . . . . 7 . . AOE 15 | . . . 5 2 . 5 . 3 Classes Destroyed 14 | . 3 6 3 1 . 1 . . Worker 5 | . . 3 1 1 . . . . Builder 6 | . . 3 3 . . . . . Tunneler 1 | . . . 1 . . . . . Hauler 4 | . . 2 2 . . . . . Recycler 1 | . . 1 . . . . . . Operator 3 | . 1 . 2 . . . . . Watcher 2 | . . 1 1 . . . . . Swarmer 35 | . 3 16 7 6 . . . 3 Grunt 30 | . 2 4 10 4 . 10 . . Brawler 1 | . . . . . . 1 . . Duelist 3 | . . . 2 . . 1 . . Sentry 10 | . . 4 4 2 . . . . Hunter 4 | . . . 2 . 1 1 . . Programmer 1 | . . . . 1 . . . . Enhanced Grunt 1 | . . . . . . . . 1 Best Kill Streak 16 | . 3 10 16 3 1 4 . 3 Combat Bots Only 9 | . 3 6 9 3 1 4 . 3 Max Kills in Single Turn 4 | . 1 2 4 3 1 2 . 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 2 . 2 . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 693 | . 64 117 126 171 85 103 . 27 Missed 227 | . 21 27 39 71 29 31 . 9 Damage Taken 6296 | . 344 994 1330 1156 936 1047 . 489 Core 1122 | . 93 143 186 197 185 214 . 104 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 73 | 100 62 64 66 . . . . . Volleys Fired 312 | . 20 82 75 55 20 37 . 23 Largest 2 | . 2 2 2 2 2 2 . 2 Hottest 101 | . 60 100 90 64 76 101 . 56 Shots Fired 537 | . 40 152 143 81 30 53 . 38 Gun 479 | . 40 152 142 80 18 11 . 36 Cannon 46 | . . . . . 12 34 . . Launcher 12 | . . . 1 1 . 8 . 2 Special . | . . . . . . . . . Kinetic 254 | . 20 30 13 80 30 45 . 36 Thermal 115 | . 20 95 . . . . . . Explosive 12 | . . . 1 1 . 8 . 2 Electromagnetic 156 | . . 27 129 . . . . . Robot Hit Streak 16 | . 6 13 13 16 8 10 . 11 Robot Miss Streak 7 | . 6 3 4 7 5 4 . 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 12 | . 1 6 5 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 375 | . 25 103 114 49 22 37 . 25 Core Hits 231 | . 9 46 76 50 10 22 . 18 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 3 | . . . . 1 1 . . 1 Critical Strikes 11 | . . 4 . 1 2 1 . 3 Burn 4 | . . 4 . . . . . . Destroy 5 | . . . . 1 1 . . 3 Blast 2 | . . . . . 1 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8671 | . 251 1536 2748 1242 467 1650 . 777 Guns 5485 | . 251 1536 1844 979 152 112 . 611 Cannons 1040 | . . . . . 315 725 . . Explosions 2135 | . . . 893 263 . 813 . 166 Melee . | . . . . . . . . . Ramming 11 | . . . 11 . . . . . Kinetic 3450 | . 98 345 113 979 467 837 . 611 Thermal 1506 | . 153 749 604 . . . . . Explosive 1435 | . . . 193 263 . 813 . 166 Electromagnetic 2269 | . . 442 1827 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 2 6 1 1 1 1 1 Average Corruption 1 | . . 2 6 1 1 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 34 | . . 9 6 2 12 3 . 2 Message Errors 5 | . . 3 . . 1 1 . . Matter Fused 9 | . . 2 2 . 5 . . . Heat Flow Errors 4 | . . 1 1 . 1 1 . . Energy Discharges 5 | . . . . 2 . 1 . 2 Parts Rejected 2 | . . . 1 . 1 . . . Data Loss (minor) 7 | . . 2 2 . 3 . . . Data Loss (major) 2 | . . 1 . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 121 | . . . 15 23 . 83 . . Projectiles 45 | . . . . . . 45 . . Explosions 76 | . . . 15 23 . 38 . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . . 3 . . Impact . | . . . . . . . . . Kinetic 3 | . . . . . . 3 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 252 | . . 49 104 . . 47 . 52 Shots 8 | . . 1 4 . . 2 . 1 Rammed 1 | . . 1 . . . . . . Targets Rammed 2 | . . 1 1 . . . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 411 | . 102 198 68 9 259 411 . . Average Temperature 81 | . 43 95 11 5 90 94 . . Received Heat Transfer 1314 | . 48 255 351 180 84 396 . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . 1 2 . . . . . Combat Hostiles 2 | . . . 2 . . . . . Parts Fried 16 | . . 3 13 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . 2 8 . . . . . . Heat Transferred 3566 | . 350 2516 700 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 10 | . . 1 9 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Peak Influence 676 | . 140 426 676 509 . . . . Initial 291 | . . 59 179 291 . . . . Average 293 | . 98 284 280 332 . . . . Maximum Alert Level 2 | . . 2 2 2 . . . . Low Security (%) 28 | . 100 25 57 2 . . . . Level 1 58 | . . 63 14 91 . . . . Level 2 12 | . . 11 28 5 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 1 4 1 . . . . Investigation 2 | . . . 2 . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 4 | . 1 1 2 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 9 | . 2 1 4 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 146 | . 11 30 42 31 2 15 . 15 Peak Tracking Total 10 | . 8 6 8 7 1 4 . 10 Tactical Retreats 16 | . . 2 6 6 . 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . 1 . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . . 1 . . Triggered 1 | . . . . . . 1 . . Most Traps Carried 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 9 | . . 1 3 5 . . . . Max in Single Turn 4 | . . 1 2 4 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 21 | . . 2 6 9 . . 4 . Terminals 12 | . . 2 6 4 . . . . Fabricators 4 | . . . . 4 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 72 | . . 7 14 23 . . 28 . Successful 41 | . . 2 5 6 . . 28 . Failed 31 | . . 5 9 17 . . . . Catastrophic 13 | . . 1 4 8 . . . . Database Lockouts . | . . . . . . . . . Manual 30 | . . 7 9 14 . . . . Terminals 31 | . . 7 14 10 . . . . Fabricators 12 | . . . . 12 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 35 | . . 1 4 2 . . 28 . Record 11 | . . . . . . . 11 . Part Schematic 8 | . . . . . . . 8 . Robot Schematic 6 | . . . . . . . 6 . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 4 | . . . . 1 . . 3 . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 2 | . . . 1 1 . . . . Terminal Index 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . . 1 1 3 . . . . Terminals 3 | . . 1 1 1 . . . . Botnet 1 | . . . . 1 . . . . Operators 2 | . . 1 1 . . . . . Fabricators 2 | . . . . 2 . . . . Fabnet 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . . 2 5 8 . . . . Full Trace Events 3 | . . 1 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . 8 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . 6 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . . . . 9 Total Damage 327 | . . . . . . . . 327 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 5550 | . 176 1100 942 1475 513 639 89 616 Spaces Moved 3352 | 1 63 384 509 1185 328 406 78 398 Core 140 | . . . . 2 . . . 138 Treads 348 | . . 326 22 . . . . . Legs 2037 | 1 63 . 487 856 328 302 . . Wheels 312 | . . 58 . . . 104 78 72 Hover . | . . . . . . . . . Flight 515 | . . . . 327 . . . 188 Fastest Speed 31 | 120 120 130 120 31 127 115 115 32 Average Speed 128 | 120 188 201 131 102 127 128 115 126 Slowest Speed 500 | 120 260 320 330 150 128 195 115 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 39 | 2 22 26 47 27 44 70 69 49 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . Scrap Searched 6 | . . . . . 3 2 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 227 | . . 7 55 59 1 67 . 38 Melee . | . . . . . . . . . Projectile 10 | . . . . 1 1 6 . 2 AOE 217 | . . 7 55 58 . 61 . 36 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 4043 | . 86 555 635 1370 387 469 77 464 Wait 220 | . 1 53 28 71 26 17 . 24 Move 3336 | . 62 383 508 1184 327 405 77 390 Hop 3 | . . . . . . . . 3 Pick Up 34 | . . 9 10 10 2 1 . 2 Fast Attach 39 | . 1 10 4 10 2 1 . 11 Attach 26 | . . 5 3 12 1 3 . 2 Detach 13 | . 1 . . 9 . . . 3 Swap 27 | . . 4 5 6 7 3 . 2 Drop 30 | . 1 8 1 13 2 1 . 4 Fire 312 | . 20 82 75 55 20 37 . 23 Melee . | . . . . . . . . . Ram 1 | . . 1 . . . . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 1 | . . . . . . 1 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: [*Fac x2] / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 9) 177 | -10/Materials | Entered another Materials area 177 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 307 | -9/Materials | Build established: Mutant 700 | -9/Materials | Lost 5 parts (1p2n1u1w) 1171 | -9/Materials | Discovered new exit (range 5) 1277 | -9/Materials | Entered another Materials area 1277 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1516 | -8/Materials | Identified exit to Factory 1994 | -8/Materials | Destroyed 9 combat bots 2089 | -8/Materials | Lost 4 parts (1p1n1u1w) 2219 | -8/Materials | Entered Factory 2219 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2645 | -7/Factory | Build established: Hacker-Mutant 2974 | -7/Factory | Discovered new exit (range 15) 3195 | -7/Factory | Discovered new exit (range 16) 3281 | -7/Factory | Identified exit to Storage 3281 | -7/Factory | Identified exit to Lower Caves 3694 | -7/Factory | Entered Lower Caves 3774 | -7/Lower Caves | Found DCF Scrap (16 items) 3880 | -7/Lower Caves | Spotted B-75 Beast 3940 | -7/Lower Caves | Core integrity fell below 50% 3954 | -7/Lower Caves | Encountered a Warlord checkpoint 4182 | -7/Lower Caves | Discovered new exit (range 6) 4207 | -7/Lower Caves | Entered another Lower Caves area 4242 | -7/Lower Caves | Learned Factory non-interactive machine intel 4603 | -7/Lower Caves | Spotted B-75 Beast 4747 | -7/Lower Caves | Lost 5 parts (4n1u) 4808 | -7/Lower Caves | Discovered new exit (range 15) 4822 | -7/Lower Caves | Core integrity fell below 20% 4846 | -7/Lower Caves | Entered Data Miner 4846 | -7/Data Miner | Discovered new exit (range 7) 4868 | -7/Data Miner | Met Data Miner 4890 | -7/Data Miner | Learned location of Section 7 (-3) 4890 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4909 | -7/Data Miner | Received God Mode back door access code from Data Miner 4935 | -7/Data Miner | Entered Proximity Caves 4967 | -6/Proximity Caves | Learned Factory security intel 5057 | -6/Proximity Caves | Escorted by Enhanced Grunt 5111 | -6/Proximity Caves | Lost 4 parts (3n1w) 5368 | -6/Proximity Caves | Build established: Mutant 5371 | -6/Proximity Caves | Released all parts (7) 5551 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05425_ The unstable cave ceiling collapses. 05431_ Acquired VTOL Module. 05432_ Lgt. Nuclear Core fries itself beyond repair. 05432_ Acquired VTOL Module. 05433_ VTOL Module fries itself beyond repair. 05434_ Acquired 19 matter. 05438_ Acquired 14 matter. 05455_ Searching scrap... 05455_ Found Gauss Cannon. 05455_ Found Lgt. Nuclear Core. 05455_ Found Unknown Processor. 05455_ Found 61 Matter. 05455_ Acquired Unknown Processor. 05455_ Identified Mak. Salvage Targeting Computer. 05457_ Acquired 61 matter. 05528_ The unstable cave ceiling collapses. 05540_ Hvy. Missile Launcher destroyed. 05550_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ###?## ##?# ### #? | | #??## ## ##?# ##?#### #? | | ???# ### #?##### #?????## ##? | | #### ## ## #?????## #??????# #?? | | ## #### ##???#### ##??????## #?? | | # ##?# ##?# ######????????## #?? | | # ### ## #?????????????## #?? | | #??????????????###?? | | ##### ##??????????????????? | | #### ##???# ##???????????????????? | | #?# ## ##????#######????????????????????? | | ###?## ######????????????????????????????????? | | ??##?# ##?????????????????????????????????????? | | ??# ## ##?????????????????????????????????????? | | ### #?????????????????????????????????????? | | ##???????????????##????????????????????? | | ##???????????????? #????????????????????? | | ## #???????????????? #????????????????????? | | ?##### #???????????????? #????????????????????? | | ?????# #######?????????? #????????????????????? | | ##??## #?????????? #????????????????????? | | ### ##?????????? #????????????????????? | | ##### #????????## #????????????????????? | | ##???# ##???????# #????????????????????? | | ##????# ###?????# ##???????????????????? | | ##?????## ##???##@ #???????????????????? | | ## #???????# ##??# ##### ???????????? | | ?# #??????## ###sss ???????????? | | #??????# s ss ?????????? | | ##?????# s ### #??????????? | | #??????# ### ### #??? ##??????????? | | #??????# #??## #?? #????? #???????????? | | #???????# #????# ? ??????? ???????????? | | #????????###????# ## ??????????????????? | | ??????????????? ##?## ####?????????????????? | | ?????????????? ####????####????????????????????? | | ?????????????## ????????????????????????????????? | | ??????????????# ????????????????????????????????? | | ??????????????# ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 16 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 300 Evasion (%) 63 Recoil Reduction 3 Salvage Targeting 4 Offensive Hacking 21 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TitaniumPoweredScanner Manual? 0 Play Time 00:43:04 Cumulative 126.6 hours Start 2024.11.20 @ 11:13:53 End 2024.11.20 @ 12:35:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 84 Adventurer 16 Explorer 3 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 26 Gallery% 64 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d91e5d73-14fc-450f-9378-b5e3202d5ad9