Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.21 @ 22:05:33 Player: Volvedor Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (99) 495 Value Destroyed (3258) 3258 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (915) 915 TOTAL SCORE: 8568 Bonus ------- Follower Combat Kills 381 Met Imprinter 300 Was Imprinted 300 Friendly Fire -66 Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 231/290 System Corruption 11% Temperature Cool (1) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Target Analyzer Experimental Armor Integrity Analyzer Experimental Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Weapon Cycler Improved Power Shielding Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Experimental Armor Integrity Analyzer Experimental Hacking Suite > --- WEAPON ----------- Barrage Gun Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Improved Carbon-fiber Leg Weapon Cycler Improved Power Shielding [Rating: 71] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Experimental Hacking Suite Protection Makeshift Utility Shielding Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Flamer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . . . Power 1 | . . . . . 1 . . . . . . Propulsion 1 | . . . . 1 . . . . . . . Utility 3 | . . 1 . 1 1 . . . . . . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 148 | 8 15 14 17 22 5 . 17 7 20 9 14 Power 18 | 1 2 2 1 . 2 . 3 . 3 . 4 Engine 13 | 1 1 1 . . 1 . 2 . 3 . 4 Core 4 | . 1 1 . . 1 . 1 . . . . Reactor 1 | . . . 1 . . . . . . . . Propulsion 35 | 2 8 4 3 3 2 . 3 2 1 1 6 Treads 16 | . . 3 3 3 2 . 1 . . . 4 Leg 14 | 2 8 1 . . . . 2 . . . 1 Wheel . | . . . . . . . . . . . . Hover 4 | . . . . . . . . 2 1 . 1 Flight 1 | . . . . . . . . . . 1 . Utility 43 | 3 2 3 2 8 1 . 6 2 9 7 . Device 23 | 2 2 1 . 7 . . 5 2 3 1 . Storage 4 | 1 . 1 2 . . . . . . . . Processor 13 | . . 1 . 1 1 . 1 . 4 5 . Hackware 1 | . . . . . . . . . . 1 . Protection 2 | . . . . . . . . . 2 . . Artifact . | . . . . . . . . . . . . Weapon 52 | 2 3 5 11 11 . . 5 3 7 1 4 Energy Gun 9 | . 2 2 2 . . . . . 3 . . Energy Cannon 3 | . . . . . . . 2 . 1 . . Ballistic Gun 21 | 2 1 3 6 . . . 1 2 2 . 4 Ballistic Cannon 7 | . . . 1 3 . . 2 . 1 . . Launcher 9 | . . . 2 7 . . . . . . . Special Weapon 2 | . . . . . . . . 1 . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . Unidentified Prototypes 10 | . . . 3 1 . . 1 . . 5 . Corrupted Parts 3 | . . . . . . . . . . . 3 System Corruption 11 | . . . . . . . . . . . 11 Parts Lost 54 | . . 7 4 4 . 6 6 9 2 . 16 Power 8 | . . 1 . . . 1 1 2 . . 3 Propulsion 14 | . . 2 . 1 . 2 1 1 1 . 6 Utility 12 | . . 1 . 1 . 2 3 3 1 . 1 Weapon 20 | . . 3 4 2 . 1 1 3 . . 6 Highest Loss Streak 8 | . . 3 2 2 . 6 3 6 1 . 8 To Critical Strikes 1 | . . . . . . . . 1 . . . Average Backups 6 | 2 6 8 9 9 9 8 2 2 4 5 4 Power 1 | . 1 . . 1 1 2 . . 1 2 1 Propulsion 1 | 1 1 3 2 . 1 1 . . . 1 . Utility 3 | . 2 4 4 5 5 3 . . 1 2 2 Weapon . | . . . 2 1 1 1 1 . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 17 | 1 3 3 3 2 . 2 1 . 1 . 1 Power 5 | . 1 1 1 1 . . . . . . 1 Propulsion 4 | 1 1 1 1 . . . . . . . . Utility 4 | . . 1 . . . 2 . . 1 . . Weapon 4 | . 1 . 1 1 . . 1 . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 89 98 98 99 61 80 43 85 91 91 Engine 8 | . 8 8 6 . 5 4 13 3 12 15 13 Core 1 | . 5 2 . . 1 . . . . . . Reactor 2 | . . . 4 9 7 4 . . . . . Treads 11 | . . 15 22 26 23 13 10 . . . 15 Leg 5 | . 27 5 . . . . 2 7 . . . Hover 4 | . . . . . . . . 4 18 15 4 Device 11 | . 18 11 11 17 15 8 16 4 10 5 . Storage 5 | . 8 11 11 9 7 4 . . . . . Processor 13 | . . 10 11 9 14 11 14 11 19 24 29 Energy Gun 6 | . 2 13 8 . . . . . 6 22 3 Ballistic Gun 10 | . 25 10 17 10 . . 5 1 5 . 15 Ballistic Cannon 3 | . . . 4 . 23 13 9 3 3 . . Launcher 2 | . . . 2 15 . . . . . . . Peak Build Rating 71 | 9 12 19 26 38 44 44 40 31 45 65 71 Average Rating 30 | 5 9 16 21 32 43 25 32 15 36 53 63 On Entrance 24 | . 9 12 19 26 37 44 3 31 7 45 59 Naked Turns . | . . . . . . . . . . . . Heaviest Build 54 | 12 17 27 33 45 54 54 48 28 33 32 36 Greatest Support 90 | 20 20 46 46 66 65 64 43 34 25 18 90 Greatest Overweight (x) 6 | . 3 6 . . . . 2 . 3 1 6 Average Overweight (x) . | . . . . . . . . . . 1 . Largest Inventory Capacity 25 | 8 8 10 25 10 10 10 5 5 5 5 5 Average Capacity 7 | 7 6 8 10 10 10 7 5 5 5 5 5 Most Carried 11 | 6 8 10 11 10 10 10 5 5 5 5 5 Average Carried 6 | 3 6 8 9 9 9 7 2 2 4 4 4 Final Capacity 10 | 5 8 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 5 8 10 10 10 10 5 1 4 5 5 3 Class Distribution -------------------- 26% | Mutant 21% | Derelict-Gunner 20% | Skirmisher 8% | Gunner 5% | Scavenger-Gunner 5% | Tank 4% | Scavenger-Mutant 4% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Storage Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Tank | -7/Factory Mutant | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Matter Collected 3836 | 238 581 283 553 510 . 2 392 328 359 226 364 Remotely 810 | 181 305 . . 324 . . . . . . . Salvage Created 3699 | 87 545 654 699 757 . . 235 89 86 . 547 Parts 214 | 5 33 35 52 39 . . 15 2 4 . 29 Haulers Intercepted 3 | . 1 . 1 1 . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . 2 6 . 27 Prevented 12 | . . . . . . . . . . . 12 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 87 | . 13 15 21 14 . . 8 3 4 . 9 Guns 54 | . 13 10 13 6 . . 2 . 1 . 9 Cannons 15 | . . . 3 . . . 6 3 3 . . AOE 17 | . . 5 5 7 . . . . . . . Classes Destroyed 14 | 2 4 2 3 . . . 2 . . . 1 Worker 2 | . . 1 1 . . . . . . . . Builder 2 | . . . 1 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 3 | . 1 . 1 1 . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . Swarmer 27 | . 3 3 10 . . . 4 2 3 . 2 Grunt 34 | . 10 8 4 9 . . 2 . . . 1 Brawler 3 | . . . 1 . . . . . . . 2 Duelist 3 | . . . 1 . . . . . . . 2 Sentry 16 | . . 4 5 5 . . . 1 . . 1 Hunter 2 | . . . . . . . 1 . 1 . . Programmer 1 | . . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . . . . 1 Best Kill Streak 11 | 2 5 7 11 4 . . 4 2 2 . 7 Combat Bots Only 7 | . 5 4 7 4 . . 4 2 2 . 7 Max Kills in Single Turn 2 | 1 1 2 2 2 . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . 2 2 1 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Hostile Shots Fired 630 | . 61 87 96 72 . 4 124 56 21 . 109 Missed 192 | . 22 30 26 24 . . 40 20 6 . 24 Hits 438 | . 39 57 70 48 . 4 84 36 15 . 85 Melee 19 | . . . 7 . . 4 . 4 . . 4 Projectile 419 | . 39 57 63 48 . . 84 32 15 . 81 Critical Strikes 18 | . . 4 3 5 . . 1 3 . . 2 Part Disruptions 1 | . . . . . . . . . 1 . . Damage Taken 8004 | . 473 825 1101 1348 . 173 1293 574 272 . 1945 Core 1328 | . 91 151 116 263 . 44 205 143 40 . 275 Absorbed by Shields 243 | . . . . . . . 243 . . . . Ignored by Resistances 75 | . . . . . . . 75 . . . . Regen/Repaired (Parts) 317 | . 29 56 . 232 . . . . . . . Core Remaining (%) 62 | 100 63 . 33 52 . . . . . . . Volleys Fired 256 | 9 46 32 49 33 . 4 26 10 8 . 39 Largest 3 | 2 2 3 3 3 . 3 3 3 3 . 3 Hottest 145 | 40 40 135 112 108 . 120 145 145 144 . 110 Shots Fired 547 | 18 94 55 106 93 . 8 55 20 26 . 72 Gun 407 | 18 94 55 70 66 . . 19 3 10 . 72 Cannon 94 | . . . 17 . . 8 36 17 16 . . Launcher 46 | . . . 19 27 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 380 | 18 94 15 50 66 . 8 45 13 17 . 54 Thermal 68 | . . 7 36 . . . 10 7 8 . . Explosive 26 | . . . 19 7 . . . . . . . Electromagnetic 73 | . . 33 1 20 . . . . 1 . 18 Robot Hit Streak 14 | 3 13 12 14 14 . 8 7 5 3 . 10 Robot Miss Streak 4 | 3 4 4 4 2 . 1 3 4 3 . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . . 3 1 1 . . . . . . 2 Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . 1 Shots Hit Robots 345 | 9 62 37 60 66 . 7 28 12 10 . 54 Core Hits 184 | 4 27 20 44 40 . . 12 8 5 . 24 Critical Kills 2 | . . . 1 . . . . . . . 1 Critical Parts Destroyed 2 | . . 1 . . . . . . . . 1 Critical Strikes 10 | . . 1 5 . . . 1 1 . . 2 Burn 4 | . . . 4 . . . . . . . . Destroy 4 | . . 1 1 . . . . . . . 2 Blast 2 | . . . . . . . 1 1 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7480 | 88 651 803 1564 1718 . 222 780 342 186 . 1126 Guns 4143 | 88 651 558 731 766 . . 188 60 45 . 1056 Cannons 1429 | . . . 220 . . 222 564 282 141 . . Explosions 1879 | . . 245 612 952 . . . . . . 70 Melee . | . . . . . . . . . . . . Ramming 29 | . . . 1 . . . 28 . . . . Kinetic 4242 | 88 651 167 502 766 . 222 565 208 161 . 912 Thermal 1108 | . . 265 427 . . . 187 134 25 . 70 Explosive 984 | . . . 612 372 . . . . . . . Electromagnetic 1117 | . . 371 22 580 . . . . . . 144 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . 3 . 7 10 . 6 6 11 8 8 11 Average Corruption 5 | . 2 . 4 3 . 6 6 7 7 8 10 Corruption Purged 14 | . . . . 10 . . . 4 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 196 | . 20 . 18 14 . 3 42 22 42 3 32 Message Errors 44 | . 8 . 5 3 . 1 7 3 11 1 5 Matter Fused 49 | . 3 . 5 3 . . 12 9 10 . 7 Heat Flow Errors 27 | . 2 . 2 4 . . 5 4 5 . 5 Energy Discharges 22 | . 1 . 2 1 . 1 3 1 6 . 7 Parts Rejected 2 | . . . . . . 1 . 1 . . . Parts Fused 4 | . . . . . . . . . 2 1 1 Data Loss (minor) 17 | . 3 . 2 1 . . 3 . 4 1 3 Data Loss (major) 10 | . 1 . . 1 . . 2 2 2 . 2 Misfires 15 | . 2 . 1 . . . 9 1 2 . . Alerts 4 | . . . 1 1 . . 1 1 . . . Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 25 | . . . 15 1 . . . 9 . . . Projectiles 12 | . . . 3 . . . . 9 . . . Explosions 13 | . . . 12 1 . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 9 | . . . 2 . . . 5 1 1 . . Impact . | . . . . . . . . . . . . Kinetic 8 | . . . 2 . . . 4 1 1 . . Secondary 1 | . . . . . . . 1 . . . . Self-Inflicted Damage 380 | . . 54 130 196 . . . . . . . Shots 18 | . . 2 6 10 . . . . . . . Rammed 1 | . . . 1 . . . . . . . . Targets Rammed 13 | . . . 1 . . . 12 . . . . Kicked 12 | . . . . . . . 12 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 410 | . 240 207 254 244 . 72 274 257 392 . 410 Average Temperature 95 | . 45 70 69 62 . 37 85 113 110 . 140 Received Heat Transfer 1849 | . 186 249 264 396 . . 221 60 . . 473 Effects 8 | . . . . . . . . . 1 . 7 Shutdowns 3 | . . . . . . . . . 1 . 2 Interference 3 | . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Fried 4 | . . . . 4 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . 2 . . . 1 . . . . Heat Transferred 2348 | . . 435 1369 . . . 259 185 50 . 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . 4 . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Maximum Alert Level 1 | . . . 1 1 . . . . . . . Low Security (%) 87 | 100 100 100 28 98 100 100 100 . . . . Level 1 12 | . . . 71 1 . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 387 | 5 184 154 387 206 35 . 84 . . . . Initial 149 | . 3 28 17 149 35 . . . . . . Average 78 | 1 40 36 237 102 2 . 10 . . . . Influence Increases 3410 | 10 434 504 1076 563 . . 236 105 120 . 362 Destroy 0b10 Robot/C 2020 | . 260 300 620 300 . . 160 60 80 . 240 Destroy 0b10 Robot/NC 90 | 10 10 5 40 15 . . . . . . 10 Destroy Leader 492 | . 64 80 186 102 . . 30 . 10 . 20 Allied During Kill 116 | . . . 83 1 . . . . . . 32 Successful Hack 170 | . 25 69 51 11 . . 14 . . . . Disable Machine 150 | . 30 45 15 45 . . 15 . . . . Destroy Structure 117 | . . 5 81 14 . . 17 . . . . Lose Combat Pursuer 255 | . 45 . . 75 . . . 45 30 . 60 Influence Decreases 3380 | 5 371 529 764 839 79 . 212 129 120 . 332 Entered New Map 328 | . 2 40 26 206 44 . . 10 . . . Time Decay 2386 | 5 271 449 448 559 35 . 194 75 110 . 240 Lost Part 244 | . . 40 40 40 . . 18 44 10 . 52 Lost Ally 174 | . . . 100 34 . . . . . . 40 Purge Threat 248 | . 98 . 150 . . . . . . . . Squads Dispatched 24 | . 4 3 8 4 . . 4 . . . 1 Investigation 8 | . 2 3 3 . . . . . . . . Extermination 2 | . . . . . . . 2 . . . . Reinforcement 10 | . 2 . 2 4 . . 2 . . . . Assault 1 | . . . . . . . . . . . 1 Garrison 3 | . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . 1 2 . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Distress Signals 7 | . . . 5 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 152 | . 29 17 31 29 . 4 9 6 5 . 22 Peak Tracking Total 7 | . 6 6 6 5 . 4 3 5 3 . 7 Tactical Retreats 12 | . 2 . . 4 . . . 2 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Traps Triggered 18 | . 6 2 3 3 1 . 2 . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 1 | . . . . 1 . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Machines Disabled 10 | . 2 3 1 3 . . 1 . . . . Max in Single Turn 2 | . 1 2 1 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Machines Accessed 37 | . 9 7 9 3 . . 6 . 2 1 . Terminals 24 | . 7 4 7 1 . . 5 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . 1 1 . 1 . . 1 . . . . Recycling Units 4 | . 1 . 2 1 . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 117 | . 36 26 22 10 . . 15 . 2 6 . Successful 68 | . 18 16 12 8 . . 6 . 2 6 . Failed 48 | . 17 10 10 2 . . 9 . . . . Catastrophic 10 | . 5 1 2 1 . . 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 18 | . 6 4 4 1 . . 1 . . 2 . Terminals 70 | . 23 13 17 4 . . 13 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 12 | . 2 4 . 4 . . 2 . . . . Recycling Units 18 | . 11 . 5 2 . . . . . . . Scanalyzers 9 | . . 9 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 41 | . 10 6 8 3 . . 6 . 2 6 . Record 3 | . 1 . . . . . 2 . . . . Part Schematic 6 | . . . . . . . . . . 6 . Robot Analysis 2 | . 1 . 1 . . . . . . . . Open Door 5 | . . . 3 . . . . . 2 . . Open DSF 1 | . . . . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Emergency Access Points 2 | . . 1 . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . Locate Traps 3 | . 1 1 . 1 . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . Patrol Status 1 | . . 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . Hauler Manifests 3 | . 2 1 . . . . . . . . . Zone Layout 5 | . 2 . 1 . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 10 | . 2 4 . 4 . . . . . . . Scan Component 5 | . 1 2 . 2 . . . . . . . Repair 5 | . 1 2 . 2 . . . . . . . Recycling Unit Hacks 11 | . 6 . 4 1 . . . . . . . Recycle Component 2 | . 1 . 1 . . . . . . . . Process 4 | . 3 . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Retrieve Matter 2 | . . . 1 1 . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 8 7 6 1 . . 4 . . . . Full Trace Events 9 | . 2 3 4 . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 23 | . . 3 . . . . . . . 20 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . 1 2 . 2 . . . . . . . Time 141 | . 19 64 . 58 . . . . . . . Parts Recycled 2 | . 1 . 1 . . . . . . . . Recycled Matter 209 | . 16 . 193 . . . . . . . . Retrieved Matter 155 | . . . . 155 . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Total Allies 15 | . . . 10 . . 1 . . . 4 . Largest Group 10 | . . . 10 3 . 1 . . . 4 4 Highest-Rated Group 156 | . . . 88 32 . 31 . . . 156 156 Highest-Rated Ally 41 | . . . 16 16 . 31 . . . 41 41 Total Orders . | . . . . . . . . . . . . Ally Attacks 135 | . . . 69 12 . 5 . . . . 49 Total Damage 1590 | . . . 578 119 . 83 . . . . 810 Kills 19 | . . . 12 2 . . . . . . 5 Allies Corrupted 1 | . . . 1 . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Active Infowar (turns) 7914 | 4 1970 1684 1731 1301 707 64 . . 453 . . Sensors 1170 | . . . . 399 707 64 . . . . . Terrain 6139 | 4 1295 1562 1731 786 702 59 . . . . . Structural 860 | . 675 185 . . . . . . . . . Jamming 521 | . . . . 516 5 . . . . . . ECM 453 | . . . . . . . . . 453 . . Robot Analysis Total 2 | . 1 . 1 . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . 1 3 2 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Turns Passed 14809 | 97 2090 1867 1731 1850 707 113 1398 609 1584 1731 1032 Spaces Moved 8790 | 47 1140 782 774 726 185 127 607 774 1451 1437 740 Core 849 | 3 3 25 . . . 93 . 398 260 . 67 Treads 3121 | . . 488 774 726 185 34 490 . . . 424 Legs 1790 | 44 1137 269 . . . . 117 213 . . 10 Wheels . | . . . . . . . . . . . . Hover 3030 | . . . . . . . . 163 1191 1437 239 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 160 160 153 50 130 50 50 116 50 Average Speed 128 | 115 120 152 160 160 156 77 209 73 102 116 121 Slowest Speed 350 | 120 200 350 160 163 163 153 320 130 200 116 350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . Exploration Rate (%) 60 | 5 99 45 80 46 4 75 10 98 97 88 75 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . . 1 1 Known Exits Taken 4 | . . 1 . . . . 1 1 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 . . . . . 1 . Scrap Searched 13 | . . . . . . . . 3 2 3 5 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 152 | . . 4 109 12 . . 17 8 2 . . Melee . | . . . . . . . . . . . . Projectile 28 | . . . 1 . . . 17 8 2 . . AOE 124 | . . 4 108 12 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Zio Pro Total 11808 | 70 1776 1403 1181 1334 603 133 678 795 1524 1501 810 Wait 2385 | . 526 542 310 513 406 2 2 . 28 44 12 Move 8780 | 46 1139 781 773 725 185 126 606 773 1450 1436 740 Hop . | . . . . . . . . . . . . Pick Up 80 | 6 12 14 12 14 2 . 8 5 6 . 1 Fast Attach 84 | 7 8 6 8 11 . 1 7 3 15 10 8 Attach 42 | . 2 6 3 9 2 . 11 3 3 . 3 Detach 3 | . 1 1 . . . . . . . 1 . Swap 70 | 1 23 10 8 14 5 . 2 1 3 . 3 Drop 93 | 1 19 11 17 15 3 . 4 . 9 10 4 Fire 256 | 9 46 32 49 33 . 4 26 10 8 . 39 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 12 | . . . . . . . 12 . . . . Crush 1 | . . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [Sub]) -9/Materials (discovered 4 exits: Mat / *Min / *Sto x2) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 718 | -10/Materials | Discovered new exit (range 11) 1219 | -10/Materials | Discovered new exit (range 16) 1330 | -10/Materials | Central database locked down 1346 | -10/Materials | Discovered new exit (range 9) 1694 | -10/Materials | Discovered new exit (range 16) 2082 | -10/Materials | Repaired Lgt. Nuclear Core 2144 | -10/Materials | Discovered new exit (range 14) 2188 | -10/Materials | Entered another Materials area 2188 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2575 | -9/Materials | Lost 3 parts (1p1u1w) 2651 | -9/Materials | Lost 3 parts (2n1w) 2934 | -9/Materials | Discovered new exit (range 14) 3469 | -9/Materials | Repaired Cooling System 3501 | -9/Materials | Repaired Shotgun 3653 | -9/Materials | Discovered new exit (range 14) 3821 | -9/Materials | Discovered new exit (range 3) 3942 | -9/Materials | Build established: Skirmisher 4039 | -9/Materials | Identified exit to Mines 4039 | -9/Materials | Identified exit to Storage 4055 | -9/Materials | Entered Storage 4349 | -9/Storage | Garrison activated, responded to threat 4386 | -9/Storage | Destroyed 7 combat bots 4671 | -9/Storage | Core integrity fell below 50% 4717 | -9/Storage | Discovered new exit (range 15) 4966 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 5055 | -9/Storage | Lost 3 allies 5283 | -9/Storage | Build established: Commander-Skirmisher 5686 | -9/Storage | Discovered new exit (range 15) 5786 | -9/Storage | Entered Materials 5786 | -8/Materials | Accompanied by 3 allies 5786 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5941 | -8/Materials | Build established: Skirmisher 6126 | -8/Materials | Lost 3 allies 6478 | -8/Materials | Crushed by falling debris 6604 | -8/Materials | Repaired Lgt. Treads 6639 | -8/Materials | Repaired Imp. Treads 6677 | -8/Materials | Discovered new exit (range 12) 6685 | -8/Materials | System corruption reached 10% 6996 | -8/Materials | Build established: Gunner 7600 | -8/Materials | Build established: Skirmisher 7636 | -8/Materials | Entered Factory 7636 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8343 | -7/Factory | Sucked down chute 8343 | -7/Factory | Entered Waste 8344 | -7/Waste | Met a frightened Derelict 8356 | -7/Waste | Spotted C-40 Crusher 8358 | -7/Waste | EMP discharged 8371 | -7/Waste | Spotted C-40 Crusher 8402 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8405 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8407 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8408 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8421 | -7/Waste | Spotted C-40 Crusher 8425 | -7/Waste | Spotted C-40 Crusher 8437 | -7/Waste | Spotted C-40 Crusher 8437 | -7/Waste | Spotted C-40 Crusher 8439 | -7/Waste | Lost 6 parts (1p2n2u1w) 8450 | -7/Waste | Discovered new exit (range 12) 8456 | -7/Waste | Entered Factory 8712 | -7/Factory | Build established: Mutant 9099 | -7/Factory | Build established: Tank 9767 | -7/Factory | Discovered new exit (range 10) 9799 | -7/Factory | Lost 3 parts (2u1w) 9850 | -7/Factory | Identified exit to Lower Caves 9854 | -7/Factory | Entered Lower Caves 9856 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9892 | -7/Lower Caves | Lost 3 parts (1p1u1w) 10129 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10157 | -7/Lower Caves | Core integrity fell below 50% 10157 | -7/Lower Caves | System corruption reached 10% 10191 | -7/Lower Caves | Lost 6 parts (1p1n2u2w) 10269 | -7/Lower Caves | Learned Factory terminal intel 10342 | -7/Lower Caves | Discovered new exit (range 15) 10432 | -7/Lower Caves | Build established: Mutant 10463 | -7/Lower Caves | Identified exit to Lower Caves 10463 | -7/Lower Caves | Entered another Lower Caves area 10464 | -7/Lower Caves | Encountered a Warlord checkpoint 10480 | -7/Lower Caves | Discovered new exit (range 6) 10484 | -7/Lower Caves | Identified exit to Factory 10824 | -7/Lower Caves | Learned location of 1 exit from Factory 10825 | -7/Lower Caves | Found DCF Scrap (14 items) 10894 | -7/Lower Caves | Build established: Derelict-Gunner 11438 | -7/Lower Caves | Discovered new exit (range 7) 11483 | -7/Lower Caves | Identified exit to Zion 11746 | -7/Lower Caves | Entered a destroyed Warlord outpost 11765 | -7/Lower Caves | Learned Factory stockpile data 12047 | -7/Lower Caves | Entered Zion 12104 | -7/Zion | System corruption cleaned by Quarantine Array 12195 | -7/Zion | Received a hallucinogenic algorithm 12195 | -7/Zion | Ran a hallucination algorithm 12195 | -7/Zion | Ran a hallucination algorithm 12252 | -7/Zion | Learned Factory garrison access intel 12270 | -7/Zion | Found Prototype Special Weapon 12270 | -7/Zion | Identified RU-N14's Throwing Claymores 12457 | -7/Zion | Found Prototype Device 12457 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 12563 | -7/Zion | Met Imprinter 12582 | -7/Zion | Imprinted 12584 | -7/Zion | Declared Zion's savior 12696 | -7/Zion | Given A8's code to call for help 12752 | -7/Zion | Learned Factory emergency access door positions 12762 | -7/Zion | Learned 4 Factory zone layouts 12869 | -7/Zion | Found Prototype Processor 12869 | -7/Zion | Identified Exp. Armor Integrity Analyzer 12873 | -7/Zion | Found Prototype Processor 12873 | -7/Zion | Identified Exp. Signal Interpreter 12876 | -7/Zion | Found Prototype Hackware 12876 | -7/Zion | Identified Exp. Hacking Suite 13705 | -7/Zion | Given the Hacking Drone Bay 13716 | -7/Zion | Discovered new exit (range 16) 13778 | -7/Zion | Entered Proximity Caves 13778 | -6/Proximity Caves | Accompanied by 4 allies 13780 | -6/Proximity Caves | Spotter reported a threat 13942 | -6/Proximity Caves | Spotted B-75 Beast 14004 | -6/Proximity Caves | Destroyed B-75 Beast 14010 | -6/Proximity Caves | Lost 5 parts (3n2w) 14019 | -6/Proximity Caves | Lost 4 allies 14275 | -6/Proximity Caves | Build established: Scavenger-Gunner 14348 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14412 | -6/Proximity Caves | Destroyed 7 combat bots 14631 | -6/Proximity Caves | Learned Factory garrison access intel 14714 | -6/Proximity Caves | Core integrity fell below 20% 14785 | -6/Proximity Caves | Lost 8 parts (2p3n1u2w) 14810 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 14728_ Adv. Targeting Computer broken. 14728_ Overheating: Short circuit. 14729_ Carbon-fiber Leg fries itself beyond repair. 14731_ Adv. Targeting Computer destroyed. 14735_ Hvy. Machine Gun destroyed. 14737_ 8 6:BY3Y4A95&VK/,CFYE2 14745_ Imp. Deuterium Engine destroyed. 14754_ Imp. Medium Treads destroyed. 14765_ System corrupted: Matter fused (-5). 14771_ Dropped KE Penetrator. 14781_ Acquired 36 matter. 14788_ System corrupted: Component data lost. 14796_ Searching scrap... 14796_ Found Mak. Laser. 14796_ Found Lyr. Light Armor Plating. 14796_ Found 39 Matter. 14796_ Discarded Broken Adv. Targeting Computer. 14797_ Acquired 24 matter. 14798_ Acquired 10 matter. 14799_ Acquired 5 matter. Map ----- +----------------------------------------------------+ | #?### ##???????# #? #?? | | ### ### ##???### ##??#####? #??###?? | | ??## ### #??????## ##?# ?? #??????? | | ???# #???????## ### #???###??????? | | #??## ## ########### #????????????? | | ###### #?## #### #????????????? | | #?######## / ##??# #????????????? | | #??# % %%% ############ #???# #????????????? | | #???# ###+#### #??????????###???# #????????????? | | ###???# #" # #!#???????????????## ##???????????? | | ??????# #" # =%#??????########## ##??????????? | | ##???## #"% + !!#??????# #??????????? | | ##??# #" + *#??????# #?????????? | | #??## #" # %#??????# ##### #?????????? | | #???# #" # # ###????#! #???## ## ##?????????? | | ##??# ######## ## ##?#[ #????###?###??????????? | | #### ### #?????????????????????? | | !% #?????????????????????? | | ##????????????????????? | | ########### ######???????????????? | | ##?????????# ##??????????????? | | ##?????##??# #### #??????????????? | | #????# ##?# ##??# ##?????????????? | | #???? #?### ##???# ##????????????? | | #???# #???### #???## #????????????? | | ##### ##????## ???#@ #???????????? | | ## #?????# ?? #??????????? | | #????? s ##??????????? | | #?????? sss #???????????? | | ##?????? ### #???????????? | | # ##?????### #??# #??????????? | | ## ##???## ### ####??? #?????????? | | ?## #?## ### #??????? #?????????? | | ??## #?# #?#####????????? #?????????? | | ???# #?? #??????????????? ??????????? | | ?### #?? ##???????????????### ???????????? | | ## #?? ##?????????????????????????????? | | # #?? #?????????????????????????????? | | #### #??????????????????????????????? | | #???????????????????????????????? | | ### #???????????????????????????????? | | ##?## ### ????????????????????????? | | ##???## ##?# #### ##???????????????????????? | | #?????####??## #??????##????????????????????????? | | ??????????????###????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Jamming Range 12 Resistance: EX 25 Utility Shielding 15 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 7 Kinecelleration 30 Salvage Targeting 8 Offensive Hacking 16 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Tactical Coordination Suite | -7/Zion | Free Bore Cannon | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Riot Gun | -7/Zion | Free Matter Compressor | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive EM Shield | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 42% | -10/Materials Shotgun | 51% | -9/Materials Lgt. Treads | 12% | -8/Materials Imp. Treads | 29% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- GoHome() No Signal Challenges ------------ None Game ------ Seed SegregatorHoverSword Manual? 0 Play Time 02:37:22 Cumulative 29.8 hours Start 2025.06.20 @ 00:00:13 End 2025.06.21 @ 22:05:33 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/TerminusCaps Map View 27x23 Zoom Use 72% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc8fc0f1-47d4-4fc8-a65b-411b847c7a90