Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.27 @ 12:46:10

Player: Jakabob247

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (22)      110
Value Destroyed (546)      546
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 2264

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             485/550
Matter                     18/450
Energy                     237/275
System Corruption          0%
Temperature                Cool (44)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>         --- POWER (2) --------
          Ion Engine
    Light Ion Engine
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (5) ------
    Small Storage Unit
  Compact Matter Pod
          Terrain Scan Processor
          Shield Generator
          Hacking Suite
>         --- WEAPON (2) -------
    Heavy Particle Cannon
>         --- INVENTORY (8) ----
  Compact Matter Pod (0)

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
>         --- UTILITY ----------
    Small Storage Unit
  Compact Matter Pod
  Compact Matter Pod
          Terrain Scan Processor
          Hacking Suite
>         --- WEAPON -----------
    Heavy Particle Cannon
>         --- INVENTORY --------
    Light Ion Engine
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   1   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 6   6   1   8   
  Power                    4    | 1   1   1   1   
    Engine                 4    | 1   1   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   1   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    3    | 2   1   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   .   .   5   
    Device                 1    | .   .   .   1   
    Storage                3    | 1   .   .   2   
    Processor              1    | .   .   .   1   
    Hackware               1    | .   .   .   1   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   4   .   2   
    Energy Gun             4    | 2   1   .   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          1    | .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   2   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   2   1   5   
  Power                    2    | .   1   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   1   1   2   
  Highest Loss Streak      5    | .   2   1   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     74   | .   82  76  59  
  Engine                   15   | .   13  22  11  
  Leg                      20   | .   28  22  9   
  Storage                  13   | .   14  11  14  
  Processor                2    | .   .   .   9   
  Energy Gun               7    | .   18  .   .   
  Energy Cannon            2    | .   .   .   9   
  Ballistic Gun            4    | .   3   10  .   
  Launcher                 5    | .   4   11  .   
Peak Build Rating          17   | 6   6   7   17  
  Average Rating           7    | 4   5   6   11  
  On Entrance              4    | .   6   6   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 12  13  17  22  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  7    | .   .   .   7   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             4    | 2   4   3   2   
  Average Carried          1    | 1   2   1   1   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            3    | 2   2   3   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           329  | 148 31  150 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            440  | .   262 118 60  
  Parts                    33   | .   15  15  3   
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  13   | .   9   3   1   
  Guns                     4    | .   4   .   .   
  Cannons                  1    | .   .   .   1   
  AOE                      8    | .   5   3   .   
Classes Destroyed          9    | .   4   5   .   
  Worker                   2    | .   .   2   .   
  Builder                  2    | .   .   2   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 1    | .   1   .   .   
  Mechanic                 1    | .   .   1   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    8    | .   6   1   1   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           8    | .   8   4   1   
  Combat Bots Only         7    | .   7   1   1   
Max Kills in Single Turn   3    | .   2   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Hostile Shots Fired        87   | .   32  29  26  
  Missed                   26   | .   7   10  9   
Damage Taken               873  | .   281 342 250 
  Core                     205  | .   74  66  65  
  Absorbed by Shields      30   | .   .   .   30  
Core Remaining (%)         84   | 100 70  83  .   
Volleys Fired              44   | .   14  16  14  
  Largest                  2    | .   2   1   2   
  Hottest                  115  | .   80  30  115 
Shots Fired                54   | .   19  16  19  
  Gun                      16   | .   11  .   5   
  Cannon                   14   | .   .   .   14  
  Launcher                 24   | .   8   16  .   
  Special                  .    | .   .   .   .   
  Kinetic                  1    | .   1   .   .   
  Thermal                  14   | .   .   .   14  
  Explosive                24   | .   8   16  .   
  Electromagnetic          15   | .   10  .   5   
  Robot Hit Streak         10   | .   3   10  4   
  Robot Miss Streak        3    | .   2   2   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           32   | .   11  13  8   
  Core Hits                43   | .   18  22  3   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1520 | .   657 633 230 
  Guns                     102  | .   47  .   55  
  Cannons                  175  | .   .   .   175 
  Explosions               1243 | .   610 633 .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  233  | .   .   58  175 
  Explosive                1185 | .   610 575 .   
  Electromagnetic          102  | .   47  .   55  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   .   1   .   
  Average Corruption       1    | .   .   1   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            8    | .   .   3   5   
  Projectiles              5    | .   .   .   5   
  Explosions               3    | .   .   3   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      93   | .   .   93  .   
  Shots                    4    | .   .   4   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        350  | .   78  6   350 
  Average Temperature      105  | .   26  4   166 
  Received Heat Transfer   351  | .   135 87  129 
  Effects                  1    | .   .   .   1   
    Shutdowns              1    | .   .   .   1   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         309  | .   .   50  259 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             414  | .   261 414 184 
  Initial                  174  | .   .   109 174 
  Average                  133  | .   77  204 170 
Maximum Alert Level        2    | .   1   2   .   
  Low Security (%)         83   | 100 82  64  100 
  Level 1                  15   | .   17  33  .   
  Level 2                  .    | .   .   1   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              23   | .   11  6   6   
  Peak Tracking Total      8    | .   8   3   3   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          5    | .   1   4   .   
  Max in Single Turn       2    | .   1   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          3    | .   .   2   1   
  Terminals                2    | .   .   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   .   4   3   
  Successful               3    | .   .   2   1   
  Failed                   4    | .   .   2   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                6    | .   .   3   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   .   2   1   
  Alert Level              2    | .   .   1   1   
  Hauler Manifests         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   1   1   
  Full Trace Events        2    | .   .   1   1   
  Feedback Events          1    | .   .   1   .   
    Corruption             1    | .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               753  | 55  282 214 202 
Spaces Moved               426  | 38  175 150 63  
  Core                     7    | 5   .   .   2   
  Treads                   .    | .   .   .   .   
  Legs                     419  | 33  175 150 61  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            130  | 110 120 120 195 
  Slowest Speed            400  | 120 120 120 400 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       16   | 3   33  24  6   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          130  | .   28  96  6   
  Melee                    .    | .   .   .   .   
  Projectile               6    | .   .   .   6   
  AOE                      124  | .   28  96  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      565  | 48  228 168 121 
  Wait                     65   | 3   29  .   33  
  Move                     423  | 37  174 149 63  
  Hop                      .    | .   .   .   .   
  Pick Up                  8    | 2   2   2   2   
  Fast Attach              12   | 6   3   .   3   
  Attach                   9    | .   3   1   5   
  Detach                   3    | .   2   .   1   
  Swap                     .    | .   .   .   .   
  Drop                     1    | .   1   .   .   
  Fire                     44   | .   14  16  14  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  143 | -10/Materials | Discovered new exit (range 11)
  271 | -10/Materials | Destroyed 7 combat bots
  302 | -10/Materials | Build established: Mutant
  318 | -10/Materials | Discovered new exit (range 14)
  338 | -10/Materials | Entered another Materials area
  338 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  513 | -9/Materials  | Discovered new exit (range 16)
  552 | -9/Materials  | Entered another Materials area
  552 | -8/Materials  | Evolved 2 slots: Utility x2
  625 | -8/Materials  | Lost 5 parts (1p1n3w)
  754 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00559_ Acquired Hvy. Particle Cannon.
00576_ Grenade Launcher destroyed.
00580_ G-47 Trooper destroyed.
00583_ Aluminum Leg destroyed.
00586_ Destroyed Terrain Scanner.
00587_ Lgt. Ion Engine destroyed.
00593_ U-05 Engineer builds a Wall.
00594_ EM Pulse Gun destroyed.
00600_ Power failure, Ion Engine shutdown.
00602_ G-47 Trooper IFF system glitched.
00602_ U-05 Engineer builds a Wall.
00653_ Acquired Com. Matter Pod.
00661_ Connecting with Terminal...
00661_ Current location identified: Materials
>>Alert(Check)
Current Alert Level: Low Security
00695_ Acquired Hacking Suite.
00702_ Acquired Com. Matter Pod.
00724_ Acquired Shield Generator.
00741_ Aluminum Leg destroyed.

 Map 
-----
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|         ??# ?????#    """     #??????????????????? |
|         ??#  ????#    """  !!=#??????????????????? |
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|         ??#      ;       @ != #????#?????????????? |
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|         ??# ?#      #        #???? #?????????????? |
|         ??#??#      #"       #???????????????????? |
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|         ?????#  "Y" #T """   #???????????????????? |
|         ?????#  """ #" """   #???????????????????? |
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|         ????????????#"       #???????????????????? |
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|         ?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            275
Matter Stores              188
Matter Capacity            600
Sight Range                16
Terrain Scan Density       85
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              ChargeGravitonNanosword
  Manual?         0
Play Time         00:12:59
  Cumulative      6.0 hours
  Start           2025.03.27 @ 12:36:03
  End             2025.03.27 @ 12:46:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          50x35
Zoom Use          33%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9f373589-f634-4ef0-affb-dbf3f1f4aba6