Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.04 @ 14:53:39

Player: Mr Goldstein

Result: Destroyed by B-75 Beast with Heavy Plasma Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (4)       20
Value Destroyed (141)      141
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (561)                561
              TOTAL SCORE: 3822

 Bonus
-------
Pacifist                   634
Friendly Fire              -73

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (5) ------
   Improved Sensor Array
            Hacking Suite
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
   Improved Deuterium Engine
            Plasma Cutter
  Makeshift Sword

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
                (None)
>           --- UTILITY ----------
   Improved Sensor Array
            Hacking Suite
>           --- WEAPON -----------
            Proton Missile Launcher
>           --- INVENTORY --------
            Plasma Cutter
  Makeshift Sword
[Rating: 14]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
Propulsion                 Xenon Bombardment Thruster
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Hackware                 Hacking Suite
Weapon                     Plasma Cutter
  Launcher                 Proton Missile Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             6    | .   .   .   .   .   .   3   .   3   
  Power                    1    | .   .   .   .   .   .   .   .   1   
    Engine                 1    | .   .   .   .   .   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   
  Utility                  2    | .   .   .   .   .   .   1   .   1   
    Device                 1    | .   .   .   .   .   .   .   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 1    | .   .   .   .   .   .   .   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     7    | .   .   .   .   .   .   6   7   13  
  Device                   1    | .   .   .   .   .   .   .   .   4   
  Hackware                 3    | .   .   .   .   .   .   1   7   7   
Naked Turns                272  | .   25  23  65  39  59  61  .   .   
Heaviest Build             11   | .   .   .   .   .   .   1   .   11  
  Greatest Support         6    | 3   3   3   3   3   3   6   6   3   
  Greatest Overweight (x)  3    | .   .   .   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   
  Most Carried             4    | .   1   1   1   1   1   1   1   4   
  Average Carried          1    | .   .   1   1   1   1   .   1   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   
  Final Carried            3    | .   1   1   1   1   1   1   1   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-----------                Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Matter Collected           270  | 200 .   .   .   .   .   20  5   45  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            185  | .   .   .   .   .   .   20  .   165 
  Parts                    9    | .   .   .   .   .   .   4   .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   .   4   5   
  Prevented                2    | .   .   .   .   .   .   .   .   2   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Combat Hostiles Destroyed  3    | .   .   .   .   .   .   .   .   3   
  AOE                      3    | .   .   .   .   .   .   .   .   3   
Classes Destroyed          2    | .   .   .   .   .   .   1   .   1   
  Operator                 1    | .   .   .   .   .   .   1   .   .   
  Grunt                    3    | .   .   .   .   .   .   .   .   3   
Best Kill Streak           3    | .   .   .   .   .   .   .   .   3   
  Combat Bots Only         3    | .   .   .   .   .   .   .   .   3   
Max Kills in Single Turn   1    | .   .   .   .   .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Damage Taken               1078 | .   54  47  .   12  141 107 453 264 
  Core                     969  | .   54  47  .   12  141 86  430 199 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   
Core Remaining (%)         76   | 100 .   .   .   54  74  .   .   .   
Volleys Fired              7    | .   .   .   .   .   .   4   .   3   
  Largest                  1    | .   .   .   .   .   .   1   .   1   
  Hottest                  39   | .   .   .   .   .   .   20  .   39  
Shots Fired                7    | .   .   .   .   .   .   4   .   3   
  Gun                      .    | .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   
  Launcher                 3    | .   .   .   .   .   .   .   .   3   
  Special                  4    | .   .   .   .   .   .   4   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Thermal                  4    | .   .   .   .   .   .   4   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   
  Electromagnetic          3    | .   .   .   .   .   .   .   .   3   
  Robot Hit Streak         2    | .   .   .   .   .   .   2   .   .   
  Robot Miss Streak        2    | .   .   .   .   .   .   2   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   
Shots Hit Robots           2    | .   .   .   .   .   .   2   .   .   
  Core Hits                7    | .   .   .   .   .   .   2   .   5   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   
Damage Inflicted           253  | .   .   .   .   .   .   43  .   210 
  Guns                     .    | .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   
  Explosions               210  | .   .   .   .   .   .   .   .   210 
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ramming                  20   | .   .   .   .   .   .   20  .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Thermal                  23   | .   .   .   .   .   .   23  .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   
  Electromagnetic          210  | .   .   .   .   .   .   .   .   210 
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
Highest Corruption         2    | .   .   .   .   .   .   .   2   2   
  Average Corruption       1    | .   .   .   .   .   .   .   1   2   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   
  Effects                  5    | .   .   .   .   .   .   .   .   5   
    Message Errors         1    | .   .   .   .   .   .   .   .   1   
    Heat Flow Errors       2    | .   .   .   .   .   .   .   .   2   
    Energy Discharges      1    | .   .   .   .   .   .   .   .   1   
    Data Loss (major)      1    | .   .   .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      9    | .   .   .   .   .   .   9   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   
  Rammed                   6    | .   .   .   .   .   .   6   .   .   
Targets Rammed             6    | .   .   .   .   .   .   6   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   
Highest Temperature        125  | .   .   .   .   .   .   .   .   125 
  Average Temperature      57   | .   .   .   .   .   .   .   .   57  
  Received Heat Transfer   267  | .   30  9   .   6   54  18  81  69  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   
  Heat Transferred         74   | .   .   .   .   .   .   74  .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   .   .   .   .   .   1   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Peak Influence             197  | .   .   15  .   .   75  197 .   .   
  Initial                  40   | .   .   .   .   .   .   40  .   .   
  Average                  52   | .   .   7   .   .   22  110 .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   .   2   4   .   .   
  Investigation            4    | .   .   .   .   .   2   2   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              38   | .   2   2   .   3   9   9   9   4   
  Peak Tracking Total      7    | .   2   2   .   3   7   5   7   4   
  Tactical Retreats        7    | .   .   .   .   .   2   1   2   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Traps Triggered            2    | .   .   .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   2   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Machines Accessed          8    | .   .   .   1   .   1   4   1   1   
  Terminals                5    | .   .   .   .   .   1   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                15   | .   .   .   1   .   4   8   1   1   
  Successful               7    | .   .   .   1   .   .   4   1   1   
  Failed                   8    | .   .   .   .   .   4   4   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   .   .   4   4   .   .   
  Terminals                12   | .   .   .   .   .   4   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   1   .   .   3   1   1   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   1   1   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   .   .   1   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   1   2   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Total Allies               2    | .   .   .   .   1   .   1   .   .   
  Largest Group            1    | .   .   .   .   1   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   10  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   10  .   .   
Total Orders               1    | .   .   .   .   .   .   1   .   .   
  STAY                     1    | .   .   .   .   .   .   1   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------------              Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Turns Passed               664  | 11  25  23  65  39  59  119 104 219 
Spaces Moved               1259 | 22  47  45  129 78  118 214 215 391 
  Core                     1122 | 22  47  45  129 78  118 112 180 391 
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   137  | .   .   .   .   .   .   102 35  .   
  Fastest Speed            40   | 50  50  50  50  50  50  40  40  50  
  Average Speed            49   | 50  50  50  50  50  50  45  48  50  
  Slowest Speed            200  | 50  50  50  50  50  50  50  50  200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   .   .   2   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 3   18  10  50  26  22  9   47  57  
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   1   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   .   1   .   
Scrap Searched             5    | .   .   .   .   .   .   .   2   3   
Spaces Dug                 3    | .   .   .   .   .   .   .   .   3   
Terrain Destroyed          3    | .   .   .   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      3    | .   .   .   .   .   .   .   .   3   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Total                      1281 | 21  47  44  128 77  117 225 214 408 
  Wait                     6    | .   .   .   .   .   .   .   .   6   
  Move                     1247 | 21  46  44  128 77  117 209 214 391 
  Hop                      2    | .   .   .   .   .   .   2   .   .   
  Pick Up                  4    | .   1   .   .   .   .   .   .   3   
  Fast Attach              3    | .   .   .   .   .   .   2   .   1   
  Attach                   3    | .   .   .   .   .   .   1   .   2   
  Detach                   2    | .   .   .   .   .   .   1   .   1   
  Swap                     .    | .   .   .   .   .   .   .   .   .   
  Drop                     1    | .   .   .   .   .   .   .   .   1   
  Fire                     7    | .   .   .   .   .   .   4   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      6    | .   .   .   .   .   .   6   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location       | Event
    6 | -11/Junkyard   | Discovered new exit (range 12)
   12 | -11/Junkyard   | Entered Materials
   26 | -10/Materials  | Discovered new exit (range 11)
   37 | -10/Materials  | Entered Mines
   57 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
   57 | -10/Mines      | Discovered new exit (range 5)
   60 | -10/Mines      | Entered Exiles
   72 | -10/Exiles     | Met 8R-AWN
   82 | -10/Exiles     | Met EX-HEX
  101 | -10/Exiles     | Met EX-DEC
  104 | -10/Exiles     | Learned location of Zion (-6)
  118 | -10/Exiles     | Discovered new exit (range 15)
  125 | -10/Exiles     | Entered Mines
  128 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  142 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  160 | -9/Mines       | Discovered new exit (range 10)
  164 | -9/Mines       | Entered Materials
  164 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
  222 | -8/Materials   | Discovered new exit (range 4)
  223 | -8/Materials   | Entered Factory
  223 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  304 | -7/Factory     | Identified exit to Lower Caves
  340 | -7/Factory     | Build established: Mutant
  342 | -7/Factory     | Entered Lower Caves
  357 | -7/Lower Caves | Attracted the attention of an 0b10 base
  398 | -7/Lower Caves | Spotted B-75 Beast
  403 | -7/Lower Caves | Core integrity fell below 50%
  438 | -7/Lower Caves | Discovered new exit (range 10)
  446 | -7/Lower Caves | Entered another Lower Caves area
  452 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  508 | -7/Lower Caves | Core integrity fell below 20%
  526 | -7/Lower Caves | Discovered new exit (range 7)
  595 | -7/Lower Caves | Encountered a Warlord checkpoint
  654 | -7/Lower Caves | Spotted B-75 Beast
  665 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon

 Last Messages 
---------------
00534_ UZ-L94(k) breaks down the debris.
00537_ UZ-L94(k) destroyed.
00544_ RTC/RTI: |&:>TBGMYSUMPKGZHWECCR
00546_ G-47 Trooper destroyed.
00551_ Corrupted Aluminum Leg fries itself beyond repair.
00551_ Dropped Proton Missile Launcher.
00559_ Corrupted Particle Gun self-destruct mechanism malfunctions.
00560_ Corrupted Aluminum Leg fries itself beyond repair.
00562_ Corrupted Aluminum Leg self-destruct mechanism malfunctions.
00567_ System corrupted: Substantial component data lost.
00587_ System corrupted: Heat flow error (+153).
00593_ Acquired 39 matter.
00595_ D1-GCZ(M): "WARLORD FOREVER!"
00616_ System corrupted: Heat flow error (+159).
00621_ Searching scrap...
00621_ Found Imp. Deuterium Engine.
00621_ Found Targeting Computer.
00621_ Found Mak. Axe.
00621_ Found 24 Matter.
00659_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BeamHeatStabilizer
  Manual?         0
Play Time         00:08:49
  Cumulative      271.8 hours
  Start           2023.06.04 @ 14:46:41
  End             2023.06.04 @ 14:53:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          802
  Rogue           802
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           8/0/5/2/0/0/0/0/0
Lore%             89
Gallery%          86
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c8c419bb-d1d3-4425-9429-dbc680b23b2e