Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.28 @ 00:47:37 Player: arcadio rl Result: Destroyed by X-72 Disruptor with Arc Projector Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (73) 365 Value Destroyed (2241) 2241 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1539) 1539 TOTAL SCORE: 8185 Bonus ------- Follower Combat Kills 1012 Met Imprinter 300 Was Imprinted 300 Friendly Fire -73 Cogmind --------- Core Integrity 0/850 Matter 187/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Signal Interpreter Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Trap Extractor (0/6) Makeshift Laser Missile Launcher Improved Datajack Improved Datajack Enhanced Flamer Molecular Deconstructor Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Humpback Core Shielding Makeshift Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun EM Pulse Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Improved Heat Sink Cooling System Huge Storage Unit Advanced Weight Redist. System Signal Interpreter Advanced Particle Charger Core Shielding Improved Weapon Shielding Hardened Heavy Armor Plating Improved Trap Extractor Improved EM Shotgun EM Pulse Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon Compact Ion Cannon Compact Ion Cannon Compact Ion Cannon Improved Assault Rifle Makeshift Shrapnel Gun Improved Grenade Launcher Heavy Rocket Launcher Precision Grenade Launcher Improved Datajack Improved Datajack Enhanced Flamer [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Advanced Particle Charger Storage Huge Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Molecular Deconstructor Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . . 2 . . . 6 . . Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . 2 . . . 1 . . Utility 3 | . . . . . . . 3 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 90 | 6 12 8 15 1 . 1 14 14 19 Power 7 | 1 1 . 2 . . . 1 2 . Engine 7 | 1 1 . 2 . . . 1 2 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 3 1 6 . . . 5 1 . Treads 16 | 2 3 1 5 . . . 5 . . Leg . | . . . . . . . . . . Wheel 2 | . . . 1 . . . . 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 1 2 1 3 1 . 1 5 3 12 Device 6 | . . . . . . . . 1 5 Storage 7 | 1 1 . 1 1 . . 1 1 1 Processor 3 | . . . . . . . . . 3 Hackware . | . . . . . . . . . . Protection 13 | . 1 1 2 . . 1 4 1 3 Artifact . | . . . . . . . . . . Weapon 36 | 2 6 6 4 . . . 3 8 7 Energy Gun 8 | . 4 1 2 . . . . 1 . Energy Cannon 8 | . . . . . . . 2 3 3 Ballistic Gun 6 | 2 . 1 1 . . . . 1 1 Ballistic Cannon . | . . . . . . . . . . Launcher 12 | . 2 4 . . . . 1 3 2 Special Weapon 2 | . . . 1 . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 2 2 Parts Lost 47 | . . 7 . . . . 5 15 20 Power 4 | . . . . . . . . 2 2 Propulsion 10 | . . 2 . . . . 3 4 1 Utility 14 | . . 1 . . . . 1 3 9 Weapon 19 | . . 4 . . . . 1 6 8 Highest Loss Streak 10 | . . 6 . . . . 2 7 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 74 | . 99 94 97 100 100 100 91 49 37 Engine 8 | . 14 14 10 11 11 11 12 6 . Treads 22 | . 28 25 40 44 44 44 32 2 . Device 1 | . . . . . . . . 1 5 Storage 8 | . 14 14 11 11 11 11 6 5 5 Protection 12 | . 13 13 11 11 11 11 19 16 5 Energy Gun 11 | . 24 16 18 22 22 22 10 . . Energy Cannon 5 | . . . . . . . 7 11 10 Launcher 1 | . . 2 . . . . . 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 246 | 14 37 37 57 97 97 102 246 246 234 Greatest Support 108 | 40 40 40 80 80 80 80 108 88 16 Greatest Overweight (x) 78 | . . 1 2 1 1 1 2 78 77 Average Overweight (x) 3 | . . . . . 1 1 2 23 26 Largest Inventory Capacity 35 | 8 15 15 20 25 25 25 35 35 35 Average Capacity 26 | 7 14 15 17 24 25 25 34 34 25 Most Carried 31 | 6 15 15 19 23 25 25 31 30 20 Average Carried 18 | 3 13 14 14 21 24 24 25 19 11 Final Capacity 35 | 8 15 15 20 25 25 25 35 35 25 Final Carried 28 | 6 15 11 19 23 25 25 28 20 9 Class Distribution -------------------- 61% | Mutant 19% | Hauler-Tank 13% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hauler-Tank | -6/Factory Hauler-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Matter Collected 1706 | 256 170 36 332 10 . 10 162 413 317 Remotely . | . . . . . . . . . . Salvage Created 2304 | . 493 33 906 148 . . 297 130 297 Parts 155 | . 43 5 57 8 . . 20 4 18 Haulers Intercepted 5 | . 2 . 3 . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 39 | . . . . . 3 13 . 4 19 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 55 | . 12 5 17 3 . . 4 7 7 Guns 25 | . 7 1 15 2 . . . . . Cannons 11 | . . . 1 . . . 2 3 5 AOE 18 | . 5 4 1 1 . . 1 4 2 Classes Destroyed 15 | . 7 1 2 1 . . 1 2 1 Worker 2 | . 1 1 . . . . . . . Builder 1 | . 1 . . . . . . . . Tunneler 1 | . . . . 1 . . . . . Hauler 5 | . 2 . 3 . . . . . . Recycler 1 | . . . 1 . . . . . . Operator 1 | . 1 . . . . . . . . Watcher 7 | . 3 . 3 . . . 1 . . Swarmer 19 | . 6 3 7 . . . . 3 . Grunt 18 | . 6 . 4 3 . . 3 2 . Sentry 6 | . . . 6 . . . . . . Demolisher 2 | . . 2 . . . . . . . Specialist 2 | . . . . . . . . . 2 Hunter 5 | . . . . . . . . 1 4 Programmer 2 | . . . . . . . 1 . 1 Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 6 | . 6 4 5 3 . . 3 3 3 Combat Bots Only 4 | . 3 3 4 3 . . 3 3 3 Max Kills in Single Turn 3 | . 3 2 2 1 . . 1 3 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 3 | . 2 1 1 1 . . 1 3 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Damage Taken 7057 | . 331 787 388 52 . 76 1053 1949 2421 Core 1119 | . 56 166 22 15 . . 58 153 649 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 260 | . . 11 . . . . 59 74 116 Regen/Repaired (Parts) 117 | . 112 . . . 5 . . . . Core Remaining (%) 67 | 100 . 11 . . . 90 . . . Volleys Fired 144 | . 21 13 43 6 . . 13 23 25 Largest 3 | . 2 2 2 2 . . 3 3 3 Hottest 210 | . 90 75 100 90 . . 171 210 210 Shots Fired 293 | . 41 20 86 12 . . 35 47 52 Gun 160 | . 37 4 80 12 . . 13 9 5 Cannon 76 | . . . . . . . 19 20 37 Launcher 54 | . 4 16 3 . . . 3 18 10 Special 3 | . . . 3 . . . . . . Kinetic 20 | . 2 . 6 . . . . 7 5 Thermal 60 | . . . 3 . . . . 20 37 Explosive 43 | . 4 8 3 . . . . 18 10 Electromagnetic 170 | . 35 12 74 12 . . 35 2 . Robot Hit Streak 18 | . 7 3 11 4 . . 18 8 9 Robot Miss Streak 4 | . 2 3 3 3 . . 4 4 3 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 192 | . 22 8 64 10 . . 28 31 29 Core Hits 135 | . 22 8 44 7 . . 16 22 16 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5713 | . 767 465 1060 278 . . 549 1452 1142 Guns 1707 | . 316 29 953 141 . . 86 145 37 Cannons 1088 | . . . . . . . 176 294 618 Explosions 2838 | . 451 425 68 121 . . 273 1013 487 Melee . | . . . . . . . . . . Ramming 55 | . . 11 14 16 . . 14 . . Kinetic 229 | . 12 . 54 . . . . 126 37 Thermal 1130 | . 47 . 50 121 . . . 294 618 Explosive 2395 | . 404 315 43 . . . 133 1013 487 Electromagnetic 1904 | . 304 139 899 141 . . 402 19 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . 1 . . . . 4 4 8 Average Corruption 3 | . . 1 . . . . 3 4 3 Corruption Purged 4 | . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . Effects 151 | . . 3 . . . . 13 83 52 Message Errors 43 | . . 1 . . . . 4 26 12 Matter Fused 38 | . . 2 . . . . 2 18 16 Heat Flow Errors 21 | . . . . . . . 2 10 9 Energy Discharges 16 | . . . . . . . 4 7 5 Parts Fused 2 | . . . . . . . . 2 . Data Loss (minor) 12 | . . . . . . . . 10 2 Data Loss (major) 9 | . . . . . . . 1 4 4 Misfires 6 | . . . . . . . . 4 2 Alerts 3 | . . . . . . . . 2 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 75 | . . 14 . . . . 15 41 5 Projectiles 3 | . . . . . . . . . 3 Explosions 72 | . . 14 . . . . 15 41 2 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 359 | . 141 49 . . . . 98 71 . Shots 11 | . 5 3 . . . . 1 2 . Rammed 5 | . . 1 1 2 . . 1 . . Targets Rammed 5 | . . 1 1 2 . . 1 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 474 | . 246 108 168 150 . . 474 406 260 Average Temperature 98 | . 63 39 46 61 . . 155 137 91 Received Heat Transfer 921 | . 63 9 165 18 . 12 171 447 36 Effects 9 | . . . . . . . 3 4 2 Shutdowns 2 | . . . . . . . 2 . . Energy Bleed 1 | . . . . . . . 1 . . Interference 5 | . . . . . . . . 3 2 Matter Decay 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Fried 15 | . . . 11 . . . 4 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . Heat Transferred 1681 | . 50 . 210 200 . . . 407 814 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 4 | . . . . . . . . . 4 Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Peak Influence 313 | . 262 155 313 177 . . 239 . . Initial 106 | . . 58 19 106 . . . . . Average 103 | . 126 78 193 74 . . 58 . . Maximum Alert Level 1 | . 1 . 1 . . . 1 . . Low Security (%) 83 | 100 68 100 47 100 . . 98 . . Level 1 16 | . 31 . 52 . . . 1 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 2 . 2 . . . 5 . . Investigation 2 | . 2 . . . . . . . . Extermination 2 | . . . . . . . 2 . . Reinforcement 5 | . . . 2 . . . 3 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Distress Signals 1 | . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 110 | . 17 11 29 8 . 6 12 14 13 Peak Tracking Total 14 | . 5 14 4 3 . 4 3 7 3 Tactical Retreats 6 | . . . 2 . . 1 2 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Traps Triggered 5 | . 2 1 1 . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Machines Disabled 5 | . . . 2 . . . 2 . 1 Max in Single Turn 2 | . . . 1 . . . 2 . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Machines Accessed 16 | . 9 . 5 1 . . 1 . . Terminals 12 | . 8 . 4 . . . . . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 50 | . 28 . 19 1 . . 2 . . Successful 26 | . 15 . 10 1 . . . . . Failed 24 | . 13 . 9 . . . 2 . . Catastrophic 3 | . 2 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 30 | . 9 . 9 . 1 . 10 . 1 Terminals 39 | . 24 . 15 . . . . . . Fabricators 2 | . . . . . . . 2 . . Repair Stations 4 | . 4 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 9 . 3 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 5 | . 4 . 1 . . . . . . Open Door 1 | . . . . 1 . . . . . Terminal Index 2 | . 1 . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Locate Traps 2 | . 2 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . . . Scan Component 2 | . 2 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 2 | . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . 3 . 4 . . . . . . Terminals 7 | . 3 . 4 . . . . . . Assimilate 1 | . . . 1 . . . . . . Botnet 4 | . 2 . 2 . . . . . . Operators 2 | . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 15 | . 9 . 5 . . . 1 . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . 1 . 14 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Total Allies 13 | . . 1 1 4 6 . . . 1 Largest Group 9 | . . 1 1 5 9 9 6 . 1 Highest-Rated Group 409 | . . 31 10 81 409 409 276 . 135 Highest-Rated Ally 135 | . . 31 10 31 96 96 96 . 135 Total Orders . | . . . . . . . . . . Ally Attacks 130 | . . 5 . 26 . 57 38 . 4 Total Damage 3101 | . . 85 . 417 . 1318 1112 . 169 Kills 29 | . . . . 9 . 8 9 . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . 1 . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . . Branch Access 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Turns Passed 18576 | 109 1375 774 1381 1713 2349 1277 1672 4161 3765 Spaces Moved 5273 | 62 747 430 667 730 975 527 480 361 294 Core 284 | 5 . . . . . . . 69 210 Treads 4625 | 57 747 430 565 730 975 527 480 114 . Legs . | . . . . . . . . . . Wheels 364 | . . . 102 . . . . 178 84 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 130 160 240 240 320 310 310 Average Speed 332 | 151 160 169 155 226 240 240 320 1123 1236 Slowest Speed 3950 | 160 160 240 240 240 240 240 320 3950 3900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 57 | 4 96 70 48 98 87 64 9 57 41 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 2 | . . . . . 2 . . . . Known Exits Taken 2 | . . 1 . . . . 1 . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 . 1 . Scrap Searched 10 | . . 1 . 1 2 3 . 2 1 Spaces Dug 9 | . . 9 . . . . . . . Terrain Destroyed 264 | . 15 51 19 1 . . 26 90 62 Melee . | . . . . . . . . . . Projectile 11 | . . . . . . . . 2 9 AOE 253 | . 15 51 19 1 . . 26 88 53 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Low Low Total 6036 | 74 887 456 922 778 986 543 586 428 376 Wait 388 | 1 80 4 166 37 4 10 62 4 20 Move 5264 | 61 746 429 666 729 974 526 479 360 294 Hop . | . . . . . . . . . . Pick Up 100 | 6 16 1 18 3 5 2 11 25 13 Fast Attach 21 | 6 4 . 4 . . . . 3 4 Attach 41 | . . 5 2 . . . 9 10 15 Detach 8 | . 1 . 1 . . . 1 . 5 Swap 28 | . 8 3 9 1 . 1 5 1 . Drop 33 | . 11 . 12 . 3 4 1 2 . Fire 144 | . 21 13 43 6 . . 13 23 25 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 5 | . . 1 1 2 . . 1 . . Escape Stasis . | . . . . . . . . . . Rewire 4 | . . . . . . . 4 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat] / *Min / [*Sto x2]) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 110 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 9) 453 | -10/Materials | Discovered new exit (range 14) 746 | -10/Materials | Discovered new exit (range 9) 1193 | -10/Materials | Repaired Lgt. Treads 1212 | -10/Materials | Discovered new exit (range 14) 1485 | -10/Materials | Entered Mines 1553 | -10/Mines | Discovered new exit (range 11) 1773 | -10/Mines | Core integrity fell below 50% 1877 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1900 | -10/Mines | Received a Mining Laser from a helpful Derelict 2006 | -10/Mines | Identified exit to Materials 2087 | -10/Mines | Assembled infested the area 2137 | -10/Mines | Core integrity fell below 20% 2166 | -10/Mines | Lost 6 parts (2n1u3w) 2259 | -10/Mines | Entered Materials 2259 | -9/Materials | Evolved 2 slots: Propulsion x2 2603 | -9/Materials | Discovered new exit (range 5) 2886 | -9/Materials | Discovered new exit (range 3) 3355 | -9/Materials | Discovered new exit (range 14) 3630 | -9/Materials | Discovered new exit (range 7) 3640 | -9/Materials | Entered Mines 3640 | -9/Mines | Accompanied by 1 ally 3749 | -9/Mines | Learned Materials non-interactive machine intel 4026 | -9/Mines | Escorted by a lone wolf Derelict 4118 | -9/Mines | Discovered new exit (range 11) 4128 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4155 | -9/Mines | Learned Materials emergency access door positions 4187 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4326 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4539 | -9/Mines | Discovered new exit (range 8) 5049 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5353 | -9/Mines | Entered Zion 5353 | -7/Zion | Accompanied by 3 allies 5502 | -7/Zion | Learned location of Armory (-4) 5692 | -7/Zion | Received a visual enhancement algorithm 5994 | -7/Zion | Learned Factory emergency access door positions 6800 | -7/Zion | Given A8's code to call for help 6832 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6833 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7033 | -7/Zion | Imprinted 7035 | -7/Zion | Declared Zion's savior 7611 | -7/Zion | Discovered new exit (range 16) 7630 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7702 | -7/Zion | Entered Proximity Caves 7702 | -6/Proximity Caves | Accompanied by 9 allies 7903 | -6/Proximity Caves | Spotted B-75 Beast 7925 | -6/Proximity Caves | Allies destroyed B-75 Beast 8720 | -6/Proximity Caves | Discovered new exit (range 11) 8979 | -6/Proximity Caves | Entered Factory 8979 | -6/Factory | Accompanied by 6 allies 8979 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 9264 | -6/Factory | Build established: Hauler-Tank 9284 | -6/Factory | Discovered new exit (range 6) 9752 | -6/Factory | Retrieved Zion intel report: Branch Access 9752 | -6/Factory | Identified exit to Lower Caves 10431 | -6/Factory | Terminal network hard line cut 10494 | -6/Factory | Spotted B-75 Beast 10651 | -6/Factory | Entered Lower Caves 10745 | -6/Lower Caves | Spotted B-75 Beast 10803 | -6/Lower Caves | Lost 3 parts (1n2w) 10833 | -6/Lower Caves | Destroyed B-75 Beast 10854 | -6/Lower Caves | Lost 4 parts (2n2w) 11711 | -6/Lower Caves | Lost 7 parts (2p1n2u2w) 11940 | -6/Lower Caves | Build established: Hauler-Mutant 13142 | -6/Lower Caves | Build established: Hauler-Tank 13996 | -6/Lower Caves | Build established: Hauler-Mutant 14140 | -6/Lower Caves | Learned 12 Factory zone layouts 14345 | -6/Lower Caves | Encountered a Warlord checkpoint 14715 | -6/Lower Caves | Discovered new exit (range 8) 14804 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 14812 | -6/Lower Caves | Entered another Lower Caves area 14869 | -6/Lower Caves | Build established: Hauler-Tank 15152 | -6/Lower Caves | Lost 10 parts (2p1n4u3w) 15432 | -6/Lower Caves | Build established: Mutant 17012 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 17134 | -6/Lower Caves | Found Prototype Special Weapon 17136 | -6/Lower Caves | Identified Molecular Deconstructor 17442 | -6/Lower Caves | Build established: Gunner 17623 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 17632 | -6/Lower Caves | Core integrity fell below 50% 17938 | -6/Lower Caves | Build established: Mutant 18227 | -6/Lower Caves | Lost 3 parts (1u2w) 18269 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 18276 | -6/Lower Caves | Core integrity fell below 20% 18299 | -6/Lower Caves | AD-0RF showed up to help 18301 | -6/Lower Caves | AD-0RF revealed a hidden path 18388 | -6/Lower Caves | Identified exit to Factory 18577 | -6/Lower Caves | Destroyed by X-72 Disruptor with Arc Projector Last Messages --------------- 18300_ G-67 Veteran critical meltdown. AD-0RF: "There's a hidden path right here." 18303_ AD-0RF: "Someone has to look out for the little guy..." 18303_ G-50 Soldier overheating. 18305_ G-50 Soldier destroyed. 18318_ Lgt. Antimatter Reactor fries itself beyond repair. 18339_ AD-0RF exits level. 18351_ System corrupted: Matter fused (-1). 18358_ Acquired 42 matter. 18388_ EXIT=IDENTIFIED: FACTORY 18409_ System corrupted: Heat flow error (+193). 18418_ Acquired 57 matter. 18428_ System corrupted: Matter fused (-7). 18481_ S1D> OYFQWM#U4LAUEPTRLL9QNC9V9SR7 18508_ Acquired 48 matter. 18523_ Acquired 44 matter. 18531_ SKXGTAYS0OLMJ68|U9K6ODDKE:SVIQPC 18533_ Imp. Assault Rifle destroyed. 18545_ Cld. Particle Cannon destroyed. 18554_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#???##???????????????????????????????????????? | | ???###### ###????????????????????????????????????? | | ?#?# ## # ####????##???##??????????????????????? | | ##### ### ##?? ### ##?????????????????????? | | """ #?# ##????????????????????? | | # #? #????????????????????? | | ## #?????????????????????? | | ## #???# #????????#???????? | | #### ## #??# ##?????? ?????? | | #### ##### ## ##????? ???? | | # # #???????? ##???? #??? | | ## ###### #??#????? ????? #??? | | ?#####?## ### ##?#???? #????? #??? | | ?????### ###?# #??????? ##???# ??? | | ??##### ###??# #???????# % #### #???? | | ## ##??## #??????#%% % #??## | | ##?#### #?????# %% ???## | | ######??# ##????##% % % #????# | | ## #################?# % % %%#?????# | | #####?## "## ## ##### ### #?????# | | ?####??### ## ## % ####### | | ##????#??# # @ % | | ?????????## > % % | | ??????????# ### ### | | ???#??????# ## ##### | | ?????#????# ## % %####??# | | ?#????#???# ### #?????## | | ??????????# ##?## #?????### | | ##??#####?# """" #???## % #??????# | | ????# #?## """" ???# % #?????? | | ????# #??## """" x ??# ##????? | | ##### ##??# "" ### ?## #????? | | ! #??# "" #?## ?? #????? ### | | #### #?## """" #??# ?? ????## ####?? | | #??# ### "" #??## ###? ?????###?????? | | ##?## ## #????# ##??? ????????????? | | ???# #####?????##???? ?????????????? | | ??## #??????????????? ??????????????? | | ### #??????????????????????????????? | | # #?????????????????????????????? | | #?????????????????????????????? | | ## #???????????????????????????? | | ## ##?# #??????????????????????????? | | ## #???# ?????????????????????????? | | ?### ## #??? #?????????????????????????? | | ???## #### ??? #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 24 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 40 Recoil Reduction 5 Particle Charging 25 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Great Axe | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Gravmag System | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Recalibrator | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Matter Filter | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Packrat Challenges ------------ None Game ------ Seed ImpactImprovedEdition Manual? 0 Play Time 01:27:03 Cumulative 85.0 hours Start 2023.03.27 @ 23:20:34 End 2023.03.28 @ 00:47:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c5c48ef-9c80-4265-8d94-904637f2c5f0