Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.09 @ 15:17:55 Player: Naughtyusername Result: Destroyed by as-23526 with Assembled Blade Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (1449) 1449 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (384) 384 TOTAL SCORE: 4288 Bonus ------- High Alert Combat Kills 84 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 261/300 Energy 125/125 System Corruption 4% Temperature Cool (0) Movement Walking (175) Ox1 Location -9/Exiles Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Disposable Heat Sink Large Storage Unit > --- WEAPON (2) ------- Improved Medium Laser Heavy Laser > --- INVENTORY (15) --- Aluminum Leg Improved Aluminum Leg Improved Titanium Leg Disposable Heat Sink Modified TNC Medium Armor Plating Hacking Suite Hacking Suite Improved EM Shotgun Improved EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Light Ion Engine Light Treads Wheel Heat Sink Heat Sink Medium Armor Plating Hacking Suite Hacking Suite Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Shock Bomb Launcher Shock Bomb Launcher Grenade Launcher Mining Laser [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 51 | 9 2 1 38 1 . Power 4 | 1 . . 3 . . Engine 4 | 1 . . 3 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 . 1 17 . . Treads 1 | . . . 1 . . Leg 16 | 2 . 1 13 . . Wheel 3 | . . . 3 . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 4 . . 8 . . Device 3 | 2 . . 1 . . Storage 3 | 2 . . 1 . . Processor . | . . . . . . Hackware 2 | . . . 2 . . Protection 4 | . . . 4 . . Artifact . | . . . . . . Weapon 15 | 2 2 . 10 1 . Energy Gun 5 | . . . 4 1 . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 . . 5 . . Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . 1 . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 18 | . 1 1 15 . 1 Power 3 | . . . 3 . . Propulsion 7 | . . 1 6 . . Utility 4 | . 1 . 2 . 1 Weapon 4 | . . . 4 . . Highest Loss Streak 7 | . 1 1 7 . 1 To Critical Strikes . | . . . . . . Average Backups 11 | 1 6 7 13 15 15 Power . | . 1 1 . . . Propulsion 1 | . . . 1 4 3 Utility 3 | . 1 2 4 4 4 Weapon 5 | . 3 4 6 7 7 Tool/Special . | . . . . . . Unused Backups 26 | . 2 . 8 1 15 Power . | . . . . . . Propulsion 5 | . . . . 1 4 Utility 10 | . 1 . 4 . 5 Weapon 11 | . 1 . 4 . 6 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 99 98 94 100 99 Engine 11 | . 14 14 10 11 11 Leg 28 | . 28 26 26 33 33 Wheel 1 | . . . 2 . . Device 7 | . 13 14 2 11 11 Storage 11 | . 14 14 11 11 11 Hackware 6 | . . . 13 . . Protection 5 | . . . 4 11 10 Energy Gun 10 | . . . 9 22 22 Ballistic Gun 10 | . 19 26 11 . . Special Weapon 1 | . 7 . . . . Peak Build Rating 21 | 9 9 7 21 19 20 Average Rating 14 | 6 6 6 15 18 19 On Entrance 9 | . 7 7 7 18 19 Avg Prop Armor Cover (%) . | . . . 1 . . Naked Turns . | . . . . . . Heaviest Build 38 | 16 14 12 37 38 38 Greatest Support 30 | 20 20 20 30 30 30 Greatest Overweight (x) 3 | . . 1 3 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 12 | 7 8 8 14 15 15 Most Carried 15 | 4 8 8 15 15 15 Average Carried 11 | 1 6 7 13 15 14 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 4 8 7 15 15 15 Class Distribution -------------------- 65% | Mutant 18% | Scavenger-Mutant 15% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Min Exi Matter Collected 1461 | 326 194 20 888 33 . Remotely . | . . . . . . Salvage Created 2211 | 148 152 56 1855 . . Parts 150 | 12 19 6 113 . . Haulers Intercepted 6 | . 1 . 5 . . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Combat Hostiles Destroyed 54 | . 12 3 39 . . Guns 26 | . 1 . 25 . . AOE 25 | . 11 3 11 . . Classes Destroyed 8 | 2 3 1 2 . . Worker 2 | . . 1 1 . . Builder 2 | . . . 2 . . Tunneler 5 | 4 . . 1 . . Hauler 6 | . 1 . 5 . . Recycler 6 | 1 . 1 4 . . Swarmer 27 | . 9 3 15 . . Grunt 17 | . 3 . 14 . . Sentry 10 | . . . 10 . . Best Kill Streak 11 | 3 3 5 11 . . Combat Bots Only 10 | . 3 3 10 . . Max Kills in Single Turn 4 | 1 2 2 4 . . Gunslinging 1 | . . . 1 . . Exploded 4 | . 2 2 4 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Hostile Shots Fired 265 | . 32 21 202 . 10 Missed 70 | . 14 7 47 . 2 Hits 195 | . 18 14 155 . 8 Melee 3 | . . 2 . . 1 Projectile 192 | . 18 12 155 . 7 Critical Strikes 4 | . . . 4 . . Damage Taken 2521 | . 299 197 1882 . 143 Core 493 | . 60 31 353 . 49 Absorbed by Shields . | . . . . . . Redirected to Shielding 53 | . . . 53 . . Regen/Repaired (Parts) 57 | . . . 57 . . Core Remaining (%) 81 | 100 . 63 . . . Volleys Fired 177 | 9 30 5 130 . 3 Largest 2 | 2 2 2 2 . 2 Hottest 125 | 40 100 40 112 . 125 Shots Fired 299 | 18 40 6 229 . 6 Gun 258 | 18 20 2 212 . 6 Cannon . | . . . . . . Launcher 22 | . 12 4 6 . . Special 19 | . 8 . 11 . . Kinetic 162 | 18 20 2 122 . . Thermal 115 | . 8 . 101 . 6 Explosive 22 | . 12 4 6 . . Electromagnetic . | . . . . . . Robot Hit Streak 19 | 6 6 3 19 . . Robot Miss Streak 4 | 1 2 2 4 . . Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 184 | 14 16 1 153 . . Core Hits 106 | 8 18 8 72 . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 2 . . Critical Strikes 9 | . . . 9 . . Burn 7 | . . . 7 . . Destroy 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3926 | 137 811 346 2632 . . Guns 2271 | 137 101 . 2033 . . Cannons . | . . . . . . Explosions 1590 | . 688 346 556 . . Melee . | . . . . . . Ramming 41 | . 22 . 19 . . Kinetic 1330 | 137 101 . 1092 . . Thermal 965 | . . . 965 . . Explosive 1590 | . 688 346 556 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 3 3 4 4 4 Average Corruption 3 | . 1 3 3 4 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 44 | . 8 2 17 6 11 Message Errors 9 | . 1 . 4 2 2 Matter Fused 11 | . 4 . 1 2 4 Heat Flow Errors 4 | . . . 3 . 1 Energy Discharges 10 | . 1 2 3 2 2 Parts Rejected 1 | . . . 1 . . Data Loss (minor) 6 | . 1 . 3 . 2 Data Loss (major) 2 | . 1 . 1 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 77 | . 35 30 12 . . Projectiles . | . . . . . . Explosions 77 | . 35 30 12 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 195 | . 126 12 57 . . Shots 8 | . 5 1 2 . . Rammed . | . . . . . . Targets Rammed 15 | . 4 . 11 . . Kicked 15 | . 4 . 11 . . Crushed . | . . . . . . Highest Temperature 331 | . 40 . 331 . 141 Average Temperature 90 | . 13 . 105 . 63 Received Heat Transfer 710 | . 42 20 648 . . Effects 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . 3 . . Combat Hostiles 3 | . . . 3 . . Parts Melted 11 | . . . 11 . . Heat Transferred 2677 | . . . 2677 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Maximum Alert Level 2 | . 1 . 2 1 . Low Security (%) 57 | 100 85 100 35 82 . Level 1 28 | . 14 . 40 17 . Level 2 14 | . . . 24 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 543 | 10 242 128 543 210 . Initial 210 | . . 38 33 210 . Average 204 | 1 119 84 273 158 . Influence Increases 1781 | 25 433 100 1223 . . Destroy 0b10 Robot/C 1080 | . 240 60 780 . . Destroy 0b10 Robot/NC 105 | 25 5 10 65 . . Destroy Leader 232 | . 42 10 180 . . Successful Hack 86 | . 50 . 36 . . Select Force Hacks 30 | . . . 30 . . Disable Machine 45 | . 15 . 30 . . Destroy Structure 113 | . 51 20 42 . . Partial Spotted 30 | . . . 30 . . Lose Combat Pursuer 60 | . 30 . 30 . . Influence Decreases 1781 | 25 334 111 771 440 100 Entered New Map 546 | . . 61 55 330 100 Time Decay 1075 | 25 334 40 566 110 . Lost Part 160 | . . 10 150 . . Squads Dispatched 9 | . 3 . 5 1 . Investigation 7 | . 3 . 3 1 . Extermination . | . . . . . . Reinforcement 2 | . . . 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Distress Signals 5 | . . . 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 15 18 57 . 3 Peak Tracking Total 18 | . 4 18 7 . 9 Tactical Retreats 3 | . 2 . 1 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Traps Triggered 6 | . 4 . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Min Exi Machines Disabled 5 | . 1 . 2 . 2 Max in Single Turn 1 | . 1 . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Machines Accessed 27 | . 10 . 14 1 2 Terminals 17 | . 8 . 9 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 4 | . 2 . 2 . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 91 | . 33 . 55 1 2 Successful 56 | . 19 . 34 1 2 Failed 34 | . 14 . 20 . . Catastrophic . | . . . . . . Database Lockouts 1 | . . . 1 . . Manual 58 | . 23 . 34 . 1 Terminals 67 | . 29 . 38 . . Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units 11 | . 4 . 7 . . Scanalyzers 7 | . . . 7 . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 5 . 9 1 2 Record 2 | . . . 1 . 1 Robot Analysis 1 | . . . 1 . . Prototype ID Bank 4 | . 3 . 1 . . Open Door 1 | . . . . 1 . Terminal Index 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Maintenance Status 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Recall Reinforcements 1 | . 1 . . . . Registered Components 2 | . 1 . 1 . . Zone Layout 1 | . . . 1 . . Proto ID Catalog 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 4 | . 2 . 2 . . Retrieve Components 4 | . 2 . 2 . . Scanalyzer 3 | . . . 3 . . Insert Component 1 | . . . 1 . . Retrieve Study 2 | . . . 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 30 | . 12 . 18 . . Terminals 28 | . 12 . 16 . . Track 3 | . 1 . 2 . . Botnet 9 | . 5 . 4 . . Disrupt 2 | . . . 2 . . Operators 2 | . 1 . 1 . . Skim 12 | . 5 . 7 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Recyclers 1 | . . . 1 . . Scanalyzers 1 | . . . 1 . . Extract 1 | . . . 1 . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 10 . 12 . . Full Trace Events 5 | . 2 . 3 . . Feedback Events 2 | . 1 . 1 . . Corruption 2 | . 1 . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . 6 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 2 . . Parts Repaired 1 | . . . 1 . . Time 13 | . . . 13 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 15 | . 2 . 13 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Active Infowar (turns) 984 | 66 733 88 97 . . Terrain 56 | 40 16 . . . . Seismic 928 | 26 717 88 97 . . Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Min Exi Turns Passed 3729 | 162 784 88 1734 224 737 Spaces Moved 2052 | 103 547 60 800 128 414 Core 7 | 7 . . . . . Treads 22 | . . . 22 . . Legs 1897 | 96 547 60 652 128 414 Wheels 126 | . . . 126 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 95 175 175 Average Speed 145 | 115 120 121 148 175 175 Slowest Speed 245 | 120 120 190 245 175 175 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 54 | 5 95 18 86 31 89 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 24 | . 13 5 6 . . Terrain Destroyed 133 | . 63 27 43 . . Melee . | . . . . . . Projectile 16 | . 7 . 9 . . AOE 117 | . 56 27 34 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Total 2468 | 127 614 68 1107 131 421 Wait 67 | . 11 . 54 . 2 Move 2048 | 102 546 60 799 127 414 Hop . | . . . . . . Pick Up 42 | 4 7 . 29 1 1 Fast Attach 28 | 8 . . 20 . . Attach 10 | 1 1 1 7 . . Detach 7 | 2 . . 5 . . Swap 39 | . 13 2 23 1 . Drop 35 | 1 2 . 29 2 1 Fire 177 | 9 30 5 130 . 3 Melee . | . . . . . . Ram . | . . . . . . Kick 15 | . 4 . 11 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sto]) -9/Mines -9/Exiles (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 163 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 16) 588 | -10/Materials | Learned location of 1 exit from Recycling 626 | -10/Materials | Discovered new exit (range 11) 656 | -10/Materials | Learned 2 Mines zone layouts 765 | -10/Materials | Identified exit to Materials 805 | -10/Materials | Learned Storage emergency access door positions 947 | -10/Materials | Entered Mines 1011 | -10/Mines | Assembled infested the area 1035 | -10/Mines | Entered Materials 1035 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1036 | -9/Materials | Identified exit to Materials 1036 | -9/Materials | Identified exit to Mines 1189 | -9/Materials | Destroyed 10 combat bots 1221 | -9/Materials | Lost 7 parts (1p2n2u2w) 1301 | -9/Materials | Central database locked down 1731 | -9/Materials | Core integrity fell below 50% 1756 | -9/Materials | Discovered new exit (range 14) 2172 | -9/Materials | Repaired Grenade Launcher 2726 | -9/Materials | Core integrity fell below 20% 2769 | -9/Materials | Entered Mines 2783 | -9/Mines | Met a Derelict shopkeep closing up shop 2961 | -9/Mines | Learned location of 1 exit from Proximity Caves 2984 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2986 | -9/Mines | Discovered new exit (range 5) 2993 | -9/Mines | Entered Exiles 3041 | -9/Exiles | Met 8R-AWN 3067 | -9/Exiles | Met EX-HEX 3133 | -9/Exiles | Met EX-DEC 3146 | -9/Exiles | Learned location of Zion (-7) 3213 | -9/Exiles | Visited The Gauntlet 3447 | -9/Exiles | Met EX-BIN 3471 | -9/Exiles | Aligned with FarCom system 3473 | -9/Exiles | Given EX-Vault access code 3518 | -9/Exiles | Opened EX-Vault 3529 | -9/Exiles | Found Modified TNC 3565 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3686 | -9/Exiles | Attacked by the Exiles 3722 | -9/Exiles | Discovered new exit (range 10) 3730 | -9/Exiles | Destroyed by as-23526 with Assembled Blade Last Messages --------------- welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 03626_ System corrupted: Component data lost. 03655_ System corrupted: Matter fused (-9). 03665_ Machine disabled. 03685_ EX-Message Board disabled. 03686_ EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! 03696_ System corrupted: Matter fused (-5). 03718_ Med. Armor Plating destroyed. 03722_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????####?????????????????????????? | | ???????????????## #????????????????????????? | | ???????????????# ????????????????????????? | | ???????????????# < ????????????????????????? | | ???????????????# ##??????????????????????? | | ???????????????# ??????????????????????? | | ???????????????# #??????????????????????? | | ????????????????# @#??????????????????????? | | ????????????????# a##?????????????????????? | | ????????????????## a#????????????######???? | | ?????????????????# #######??????#!!! "#??? | | ?????????????????# #""##?????# "#??? | | ?????????????????## #?????# "#??? | | ??????????????????##" ##???## ""#??? | | ??????????????????#"" #####" ""#??? | | ??????????????????#### ## ""???? | | ?????????????????????## # #????? | | ??????????????????????#"## #????? | | ??????????????????????####### ##???? | | ????????????????????????????### "#???? | | ??????????????????????????####" ###?? | | ??????????????????????????""""" ##? | | ??????????????????????#! "###"" ## | | ??????????????????????#! "#?##" | | ??????????????????????#! ##??#" | | ??????????????????????# !""""""###???#"# | | ??????????????????????#########??????#### | | ????????????????????????????????????????### | | ??????????????????????????????????????????### | | ????????????????????????????????????????????## | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Particle Cannon | -9/Materials | Extracted Flight Unit | -9/Materials | Extracted Welding Torch | -9/Materials | Extracted Signal Interpreter | -9/Materials | Extracted Med. Armor Plating | -9/Materials | Extracted Grenade Launcher | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 5% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Fishing Tech Challenges ------------ None Game ------ Seed PropulsionStormScythe Manual? 0 Play Time 00:22:54 Cumulative 340.9 hours Start 2025.10.09 @ 14:41:44 End 2025.10.09 @ 15:17:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 179 Rogue 179 Adventurer 0 Explorer 0 Win Type - Total 13 Types 8/0/4/0/0/0/0/1/0/0 Lore% 86 Gallery% 79 Achievement% 70 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f90f73bd-36ce-4663-ac9d-6cabd1bb1ae2