Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.06 @ 17:24:54 Player: YA-B01 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (0) 0 Value Destroyed (50) 50 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (15670) 15670 TOTAL SCORE: 23420 Bonus ------- Pacifist 10869 Follower Combat Kills 157 Win 3000 Win Speed 1644 Cogmind --------- Core Integrity 1491/1600 Matter 128/300 Energy 177/180 System Corruption 4% Temperature Cool (9) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Light Particle Reactor > --- PROPULSION (6) --- Nuclear Pulse Array Field Propulsion Array Field Propulsion Array > --- UTILITY (16) ----- Small Storage Unit Enhanced Optical Array Advanced Sensor Array (fused) Advanced Signal Interpreter Advanced Terrain Scan Processor ECM Suite Layered Light Armor Plating Graphene Brace Hacking Suite Improved Hacking Suite System Shield Advanced System Shield > --- WEAPON (2) ------- Power Maul > --- INVENTORY (8) ---- Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor ECM Suite ECM Suite Improved Propulsion Shielding Improved Utility Shielding Graphene Brace Hacking Suite Improved Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- Power Maul > --- INVENTORY -------- Light Particle Reactor Advanced Terrain Scanner Advanced Terrain Scan Processor Layered Light Armor Plating Improved Datajack Plasma Cutter [Rating: 110] Favorites ----------- Power Light Fission Core Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Nuclear Pulse Array Wheel Wheel Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved Hacking Suite Protection Improved Utility Shielding Weapon Power Maul Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc Slots Evolved 18 | . . 2 . 2 2 2 2 . . 2 2 . 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . . . . 2 . Utility 14 | . . . . 2 2 2 2 . . 2 2 . . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 70 | 1 3 1 1 6 13 16 3 1 . 3 5 8 4 5 Power 5 | . . . . . 1 1 . . . . 1 . 1 1 Engine . | . . . . . . . . . . . . . . . Core 2 | . . . . . 1 1 . . . . . . . . Reactor 3 | . . . . . . . . . . . 1 . 1 1 Propulsion 16 | . . . . 4 2 3 1 1 . 1 . 3 1 . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 1 | . . . . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 15 | . . . . 3 2 3 1 1 . 1 . 3 1 . Utility 31 | 1 2 . 1 2 7 8 2 . . 2 . . 2 4 Device 11 | . 1 . 1 1 3 1 . . . 2 . . . 2 Storage 3 | 1 . . . 1 1 . . . . . . . . . Processor 5 | . . . . . 1 3 . . . . . . . 1 Hackware 4 | . . . . . . 2 1 . . . . . 1 . Protection 8 | . 1 . . . 2 2 1 . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 18 | . 1 1 . . 3 4 . . . . 4 5 . . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 14 | . 1 1 . . 2 2 . . . . 4 4 . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . 1 2 . . . . . 1 . . Unidentified Prototypes 2 | . . . . 1 . 1 . . . . . . . . Parts Lost 8 | . . 1 . . 1 . . . . 1 . 1 . 4 Power 2 | . . . . . . . . . . 1 . . . 1 Propulsion . | . . . . . . . . . . . . . . . Utility 6 | . . 1 . . 1 . . . . . . 1 . 3 Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . 1 . . 1 . . . . 1 . 1 . 4 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 4 22 22 25 73 95 92 88 . 85 66 68 68 73 Core 3 | . . . . . 6 6 5 5 . 4 . . . . Flight 13 | . . . . 6 20 26 19 11 . 10 9 9 13 12 Device 10 | . 2 9 11 9 15 7 5 5 . 12 13 9 8 14 Storage 4 | . . . . . 6 6 5 5 . 5 4 4 4 4 Processor 12 | . . . . . 7 18 17 17 . 15 14 14 13 12 Hackware 10 | . . . . . . 9 14 17 . 15 14 14 14 16 Protection 9 | . 1 11 11 9 13 8 8 11 . 10 9 8 5 7 Impact Weapon 2 | . 1 1 . . . 5 5 5 . 4 . 1 4 4 Special Melee Weapon 2 | . . . . . 1 3 5 5 . 4 . . . . Peak Build Rating 110 | 1 3 3 2 12 40 62 73 76 76 85 81 82 97 110 Average Rating 59 | . . 1 2 4 31 52 68 75 76 81 73 77 93 104 On Entrance 44 | . . 2 1 2 12 39 62 73 76 76 73 74 79 97 Naked Turns 113 | . 113 . . . . . . . . . . . . . Heaviest Build 33 | 5 3 4 3 3 22 22 21 21 21 24 26 29 30 33 Greatest Support 43 | 3 3 3 3 10 31 23 23 26 26 26 26 30 43 43 Greatest Overweight (x) 4 | 1 . 1 . . 1 . . . . . 4 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 5 5 5 5 7 8 8 8 8 8 8 8 8 8 Most Carried 8 | 5 5 5 4 5 8 8 8 8 8 8 8 8 6 6 Average Carried 6 | 1 4 4 4 4 6 7 7 7 8 6 7 7 5 5 Final Capacity 8 | 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 5 5 5 4 4 7 8 8 8 8 8 8 7 6 4 Class Distribution -------------------- 37% | Hacker-Scout 24% | Hacker-Ninja 18% | Sprinter 13% | Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Ninja | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc Matter Collected 690 | 210 . . . 66 150 . 160 40 . . 64 . . . Remotely . | . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . 1 . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc Hostile Shots Fired 249 | . 7 24 . 71 27 2 . 3 13 14 24 4 4 56 Missed 138 | . 3 13 . 38 20 2 . 1 3 10 17 3 1 27 Damage Taken 1809 | . 44 166 . 299 161 . . 50 184 77 135 25 66 602 Core 719 | . 44 131 . 265 46 . . . . 14 70 . 40 109 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 353 | . . 9 . . 14 . . 32 71 28 41 16 . 142 Regen/Repaired (Parts) 34 | . . . . 34 . . . . . . . . . . Core Remaining (%) 88 | 100 82 . 67 51 93 100 . . 100 98 . 94 97 93 Volleys Fired . | . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 4 | . . . . . 2 . . . . . . 2 . . Core Hits . | . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks 120 | . . 2 . . 9 39 8 3 . 20 6 12 11 10 Impact 113 | . . 2 . . 5 38 8 3 . 20 6 10 11 10 Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 1 . . . . . . 2 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15 | . . 15 . . . . . . . . . . . . Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 15 | . . 15 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 2 . . . . 3 1 1 . 4 Average Corruption 2 | . . . . . 1 . . . . 2 1 1 . 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 15 | . . . . . 1 . . . . 9 . 3 . 2 Message Errors 4 | . . . . . . . . . . 2 . 1 . 1 Matter Fused 2 | . . . . . . . . . . 2 . . . . Heat Flow Errors 2 | . . . . . 1 . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . 2 . . . . Parts Fused 1 | . . . . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . . Alerts 3 | . . . . . . . . . . 1 . 2 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 7 | . . 7 . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 6 | . 1 4 . 1 . . . . . . . . . . Targets Rammed 6 | . 1 4 . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 285 | . . . . . 285 . . . . . . . . 257 Average Temperature 143 | . . . . . 147 . . . . . . . . 131 Received Heat Transfer 219 | . 24 72 . 54 15 . . . 27 . . . 9 18 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc Peak Influence 325 | . 97 71 23 117 175 131 82 . . 148 182 165 135 325 Initial 85 | . . 40 23 8 53 85 2 . . 6 60 18 78 80 Average 88 | . 30 50 23 45 92 79 25 . . 65 109 88 107 209 Maximum Alert Level 1 | . . . . . . . . . . . . . . 1 Low Security (%) 94 | 100 100 100 100 100 100 100 100 . . 100 100 100 100 44 Level 1 5 | . . . . . . . . . . . . . . 55 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . . . 4 2 2 . . 1 . 3 . 4 Investigation 3 | . . . . . 1 1 . . . . . . . 1 Extermination 6 | . . . . . . 1 1 . . 1 . 1 . 2 Reinforcement 6 | . 1 . . . 3 . 1 . . . . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc Distress Signals 6 | . 1 2 . . 1 . . . . 2 . . . . Communications Jammed 4 | . . . . . . . . . . 4 . . . . Distress Signals 4 | . . . . . . . . . . 4 . . . . Times Spotted 145 | . 8 6 . 31 21 1 1 1 6 15 11 2 4 38 Peak Tracking Total 11 | . 5 7 . 11 5 1 1 1 6 6 2 2 2 11 Tactical Retreats 31 | . 2 . . 7 5 . . 1 . 3 4 1 1 7 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc Traps Triggered 5 | . . . . . 1 . . . . 2 . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 31 | . . . . . 24 7 . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . 1 . . . . . . . . Reprogrammed 3 | . . . . . 3 . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc Machines Disabled 5 | . . . . . . . . . . . . 4 . 1 Max in Single Turn 1 | . . . . . . . . . . . . 1 . 1 Garrison Access 3 | . . . . . . . . . . 2 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc Machines Accessed 57 | . 3 1 . 5 12 6 4 . . 12 2 4 3 5 Terminals 34 | . 3 1 . 4 5 4 2 . . 5 . 3 3 4 Fabricators 6 | . . . . . 2 1 . . . 2 . 1 . . Repair Stations 2 | . . . . 1 . . . . . . 1 . . . Recycling Units 7 | . . . . . 1 1 2 . . 2 1 . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 7 | . . . . . 3 . . . . 3 . . . 1 Total Hacks 165 | . 8 1 . 11 28 20 13 . . 48 3 8 14 11 Successful 70 | . 4 . . 5 8 11 9 . . 23 . 1 6 3 Failed 95 | . 4 1 . 6 20 9 4 . . 25 3 7 8 8 Catastrophic 21 | . . 1 . 1 5 . . . . 4 2 3 1 4 Database Lockouts . | . . . . . . . . . . . . . . . Manual 95 | . 4 1 . 4 12 10 6 . . 32 . 4 14 8 Terminals 114 | . 8 1 . 9 13 17 8 . . 27 . 7 14 10 Fabricators 14 | . . . . . 3 2 . . . 8 . 1 . . Repair Stations 3 | . . . . 2 . . . . . . 1 . . . Recycling Units 15 | . . . . . 2 1 5 . . 5 2 . . . Scanalyzers 4 | . . . . . 4 . . . . . . . . . Garrison Access 15 | . . . . . 6 . . . . 8 . . . 1 Terminal Hacks 22 | . 4 . . 2 4 3 2 . . 5 . . 1 1 Part Schematic 2 | . 2 . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . 1 . 1 1 . . 1 . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . Locate Traps 4 | . 1 . . . . 2 . . . 1 . . . . Dispatch Records 1 | . . . . . . . . . . 1 . . . . Security Status 2 | . . . . . . . . . . 1 . . 1 . Reinforcement Status 1 | . . . . . 1 . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . 1 . . . . Zone Layout 2 | . . . . 1 . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . 1 . . . . Network Status 2 | . . . . . . 1 . . . 1 . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 1 2 . . 1 . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . Retrieve Components 3 | . . . . . . 1 1 . . 1 . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 2 . . . 1 Seal Access 3 | . . . . . . . . . . 2 . . . 1 Unauthorized Hacks 35 | . . . . 1 2 6 5 . . 14 . 1 5 1 Terminals 31 | . . . . 1 2 5 5 . . 11 . 1 5 1 Track 7 | . . . . . 1 1 1 . . 3 . . 1 . Assimilate 5 | . . . . 1 1 1 1 . . . . . 1 . Botnet 11 | . . . . . . 1 2 . . 4 . 1 2 1 Operators 3 | . . . . . . 1 . . . 1 . . 1 . Skim 5 | . . . . . . 1 1 . . 3 . . . . Fabricators 3 | . . . . . . 1 . . . 2 . . . . Fabnet 3 | . . . . . . 1 . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . Recyclers 1 | . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 51 | . 3 1 . 4 12 4 3 . . 11 2 4 3 4 Full Trace Events 2 | . . . . . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . 2 . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . Time 60 | . . . . 60 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . 2 . . . 3 . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . 2 . . . . . 2 3 2 . Non-combat 2 | . . . . . 2 . . . . . . . . . Combat 7 | . . . . . . . . . . . 2 3 2 . Robot Hacks Applied 3 | . . . . . 2 . . . . . . 1 . . parse_system 2 | . . . . . 1 . . . . . . 1 . . find_chute 1 | . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . 3 3 3 1 6 6 2 . Autooverrided 6 | . . . . . . . . . . . 2 2 2 . Robots Rewired 1 | . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc Total Allies 10 | . . . . 1 1 . . . . . 2 3 3 . Largest Group 2 | . . . . 1 1 . . . . . 1 2 2 . Highest-Rated Group 199 | . . . . 10 10 . . . . . 82 199 84 . Highest-Rated Ally 149 | . . . . 10 10 . . . . . 82 149 64 . Total Orders 2 | . . . . . . . . . . . . 2 . . STAY 1 | . . . . . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . . . . . 1 . . Ally Attacks 23 | . . . . . . . . . . . 7 13 3 . Total Damage 1057 | . . . . . . . . . . . 146 819 92 . Kills 4 | . . . . . . . . . . . 1 3 . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc Turns Passed 4514 | 71 131 76 38 283 695 548 260 420 5 620 481 320 163 403 Spaces Moved 10407 | 103 248 122 74 498 1956 1419 768 1053 12 1356 773 587 367 1071 Core 696 | 103 248 122 74 109 1 . . . . . 39 . . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 9711 | . . . . 389 1955 1419 768 1053 12 1356 734 587 367 1071 Fastest Speed 28 | 50 50 50 50 32 28 28 28 30 37 37 37 37 34 34 Average Speed 35 | 62 50 50 50 38 31 28 29 36 37 37 49 39 34 34 Slowest Speed 250 | 100 50 100 50 50 100 32 30 37 37 40 250 117 34 34 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 66 | . . . . 7 10 9 3 3 . 15 5 3 2 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 45 20 36 38 56 36 23 97 2 35 17 68 11 27 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . . . . Scrap Searched 3 | . . . . . . . . 3 . . . . . . Spaces Dug 82 | . . 1 . . 2 16 8 3 . 20 6 6 11 9 Terrain Destroyed 82 | . . 1 . . 2 16 8 3 . 20 6 6 11 9 Melee 82 | . . 1 . . 2 16 8 3 . 20 6 6 11 9 Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Tes Res Acc Total 10926 | 108 253 133 74 582 2020 1491 785 1079 11 1419 857 656 379 1079 Wait 286 | . . . . 81 14 . 5 18 . 47 74 45 . 2 Move 10263 | 102 247 121 73 484 1935 1400 761 1046 11 1325 763 580 362 1053 Hop 63 | . . . . 6 10 9 3 3 . 15 4 3 2 8 Pick Up 28 | 4 . 2 . 1 8 4 1 4 . 3 . 1 . . Fast Attach 36 | 1 3 . . 4 6 10 3 . . 1 1 2 2 3 Attach 27 | . . 1 1 2 6 1 . 1 . 2 4 6 1 2 Detach 23 | 1 1 1 . 2 4 4 . . . 1 4 4 . 1 Swap 7 | . . . . . 1 5 . . . . . . 1 . Drop 36 | . 1 2 . 1 3 12 4 4 . 5 1 3 . . Fire . | . . . . . . . . . . . . . . . Melee 120 | . . 2 . . 9 39 8 3 . 20 6 12 11 10 Ram 6 | . 1 4 . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 31 | . . . . . 24 7 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -6/Factory (discovered 3 exits: *Fac x2 / *Ext) -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 10) 203 | -10/Materials | Entered another Materials area 203 | -9/Materials | Evolved 2 slots: Propulsion x2 268 | -9/Materials | Discovered new exit (range 11) 279 | -9/Materials | Entered Mines 300 | -9/Mines | Build established: Mutant 309 | -9/Mines | Assembled infested the area 310 | -9/Mines | Identified exit to Materials 313 | -9/Mines | Discovered exit to Materials (range 7) 317 | -9/Mines | Entered Materials 317 | -8/Materials | Evolved 2 slots: Utility x2 498 | -8/Materials | Discovered new exit (range 15) 568 | -8/Materials | Repaired Imp. VTOL Module? 600 | -8/Materials | Entered Factory 600 | -7/Factory | Evolved 2 slots: Utility x2 624 | -7/Factory | Discovered new exit (range 11) 896 | -7/Factory | Build established: Sprinter 1077 | -7/Factory | Identified exit to Lower Caves 1162 | -7/Factory | Discovered new exit (range 6) 1295 | -7/Factory | Entered another Factory area 1295 | -6/Factory | Evolved 2 slots: Utility x2 1336 | -6/Factory | Discovered new exit (range 16) 1437 | -6/Factory | Identified exit to Extension 1687 | -6/Factory | Discovered new exit (range 6) 1688 | -6/Factory | Identified exit to Factory 1799 | -6/Factory | Build established: Hacker-Scout 1823 | -6/Factory | Discovered exit to Factory (range 17) 1843 | -6/Factory | Entered another Factory area 1843 | -5/Factory | Evolved 2 slots: Utility x2 1900 | -5/Factory | Discovered new exit (range 3) 1901 | -5/Factory | Identified exit to Factory 1997 | -5/Factory | Spotted B-75 Beast 2096 | -5/Factory | Discovered new exit (range 11) 2100 | -5/Factory | Identified exit to Upper Caves 2103 | -5/Factory | Entered Upper Caves 2250 | -5/Upper Caves | Discovered new exit (range 7) 2252 | -5/Upper Caves | Identified exit to Upper Caves 2449 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2523 | -5/Upper Caves | Entered another Upper Caves area 2525 | -5/Upper Caves | Discovered exit to Factory (range 8) 2528 | -5/Upper Caves | Entered Factory 2528 | -4/Factory | Evolved 2 slots: Utility x2 2931 | -4/Factory | Build established: Hacker-Ninja 3118 | -4/Factory | Discovered new exit (range 21) 3131 | -4/Factory | Identified exit to Research 3148 | -4/Factory | Entered Research 3148 | -3/Research | Evolved 2 slots: Utility x2 3217 | -3/Research | Discovered new exit (range 20) 3305 | -3/Research | Local machine network offline 3561 | -3/Research | Discovered new exit (range 8) 3565 | -3/Research | Identified exit to Research 3627 | -3/Research | Identified exit to Testing 3629 | -3/Research | Entered Testing 3662 | -3/Testing | Spotted PY-DCE05P26C5 3665 | -3/Testing | Rewired PY-DCE05P26C5 3840 | -3/Testing | Garrison activated, responded to threat 3938 | -3/Testing | Discovered exit to Research (range 19) 3949 | -3/Testing | Entered Research 3949 | -2/Research | Evolved 2 slots: Propulsion x2 4093 | -2/Research | Discovered new exit (range 4) 4100 | -2/Research | Identified exit to Access 4112 | -2/Research | Entered Access 4112 | -1/Access | Evolved 2 slots: Utility x2 4411 | -1/Access | Spotted B-99 Colossus 4435 | -1/Access | Spotted B-99 Colossus 4467 | -1/Access | Spotted B-99 Colossus 4498 | -1/Access | Lost 4 parts (1p3u) 4514 | -1/Access | Discovered new exit (range 6) 4515 | -1/Access | Identified exit to Surface 4515 | *** | Escaped! Last Messages --------------- A010. 04467_ Penetrated by Slug. 04467_ Imp. Propulsion Shielding destroyed. 04467_ Penetrated by Slug. 04467_ Imp. Utility Shielding destroyed. 04467_ ECM Suite destroyed. 04468_ Penetrated by Slug. 04479_ Drone sends a signal. 04480_ IHCJYUHUNR3G0P 8XA,ERXH/NBV 04498_ Slug penetrates Door. 04498_ Penetrated by Slug. 04500_ H-88 Terminator retrieves Drone. 04500_ U-05 Engineer builds a Door. 04513_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 04514_ The Access Shell folds into the floor. 04514_ EXIT=FOUND 04515_ EXIT=IDENTIFIED: SURFACE [Achievement: Pacifist] Map ----- +----------------------------------------------------+ | ??????????#""" #+##+####+#????#! ##### | | ??????????# """ * + +????# " / | | ??????????# " # #????# """ ##### | | ??????????# ! ## #????# """ #???# | | ??????????# ??# !! #????# " #???# | | ???????#+############ ! #????# #???# | | ???????# """""" # #????# #???# | | ???????# ""S""" # ##???#####+#####?? | | ???????# """ + ####### #???# | | ######## ! # #???# | | # # #???# | | # + ####### #???# ### | | # ] #+#########?????## ###### #?? | | / # #????????# #?? | | ### # # = ! #????????# ###### #?? | | # # # #????????# #????????? | | # # ! ! # #????????#p #????????? | | + # # #????????#g #????????? | | # ######################????????# #????????? | | # #?????????????????????###?????# #????????? | | # #??????####??########## #######p #????????? | | # #???? "??" p #????????? | | ### #??? "??" p #????????? | | "## ### "??" #????????? | | "??" #????????? | | "??" "@ #????????? | | "??" "" #????????? | | "??" #????????? | | ###""####" "??" #????????? | | % =#??# "??" """ """ #????????? | | #??? "??" """T""" #????????? | | * #????#######??########## ####### #????????? | | #??????????????????????###?????# #????????? | | #??????????????????????????????# #????????? | | #######??????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????p????p?? ????????? | | ?????????????????????????????????????? ????????? | | ??????????????????????????????????????? ????????? | | ??????????????????????????????????????? ????????? | | ???????????????????????????????????????#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 190 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Armor Coverage 150 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 64 Offensive Hacking 22 Defensive Hacking 24 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Sensor Array | -10/Materials | Hacked Plasma Cutter | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Pacifist Challenges ------------ None Game ------ Seed SurgeArmoredModule Manual? 0 Play Time 01:40:16 Cumulative 190.5 hours Start 2025.04.05 @ 20:00:15 End 2025.04.06 @ 17:24:54 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 108 Adventurer 3 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 64 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: f23e4660-b399-4a79-9a7c-5913a95fc079