Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.09 @ 09:43:18 Player: Sandwich Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (118) 590 Value Destroyed (5488) 5488 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (565) 565 TOTAL SCORE: 13583 Bonus ------- High Alert Combat Kills 177 Follower Combat Kills 200 Entered Garrisons 200 Friendly Fire -12 Cogmind --------- Core Integrity 1018/1300 Matter 251/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Hovering (62) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Hovering Antigrav Exoskeleton > --- UTILITY (8) ------ Scrap Engine Large Storage Unit Advanced Targeting Computer Advanced Target Analyzer Advanced Weapon Cycler Advanced Weapon Cycler > --- WEAPON (4) ------- Shotgun Ballistic Mag Construct/C > --- INVENTORY (15) --- Light Angular Momentum Engine Armored Wheel Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Advanced Recoil Stabilizer Advanced Recoil Stabilizer Active Sensor Spoofer Advanced Reaction Control System Advanced Reaction Control System Advanced Reaction Control System Advanced Shield Generator Quantum Rifle Centrium Greatsword Peak State ------------ > --- POWER ------------ Multi-Antimatter Reactor > --- PROPULSION ------- Hovering Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Coolant Injector Large Storage Unit Advanced Melee Analysis Suite Improved Phase Shifter Advanced Hacking Suite > --- WEAPON ----------- Centrium Greatsword Centrium Greatsword > --- INVENTORY -------- Light Angular Momentum Engine Armored Wheel Improved Heat Sink Improved Trap Scanner Improved Sensor Array Advanced Terrain Scanner Advanced Targeting Computer Improved Utility Shielding Advanced Shield Generator Heavy Rocket Launcher Centrium Greatsword Centrium Greatsword [Rating: 123] Favorites ----------- Power Constructs Engine Ion Engine Power Core Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Wheel Armored Wheel Hover Unit Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection Layered Medium Armor Plating Weapon Constructs Energy Gun Constructs Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Heavy Rocket Launcher Impact Weapon Mace Slashing Weapon Centrium Greatsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res Slots Evolved 14 | . . . 2 . 2 . . 4 . . . . 2 2 . 2 Power 2 | . . . . . . . . 1 . . . . . . . 1 Propulsion 4 | . . . . . 1 . . 1 . . . . 1 1 . . Utility 6 | . . . 1 . 1 . . 1 . . . . 1 1 . 1 Weapon 2 | . . . 1 . . . . 1 . . . . . . . . Parts Attached 77 | 6 3 . 20 . 3 3 1 6 1 2 . 2 2 9 12 7 Power 5 | 1 . . 3 . . . . . . . . . . . 1 . Engine 3 | 1 . . 1 . . . . . . . . . . . 1 . Core 2 | . . . 2 . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 9 | 2 . . 4 . 1 1 . 1 . . . . . . . . Treads 5 | 1 . . 2 . 1 1 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 4 | 1 . . 2 . . . . 1 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 42 | 1 2 . 5 . 2 1 1 3 1 1 . 1 2 7 9 6 Device 21 | . 1 . 2 . 1 . 1 1 . . . 1 . 2 7 5 Storage 4 | 1 . . 1 . . . . . 1 . . . . 1 . . Processor 9 | . . . . . 1 . . 1 . 1 . . 2 2 1 1 Hackware 1 | . . . . . . . . . . . . . . 1 . . Protection 7 | . 1 . 2 . . 1 . 1 . . . . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 21 | 2 1 . 8 . . 1 . 2 . 1 . 1 . 2 2 1 Energy Gun 11 | 1 1 . 8 . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 . Launcher 2 | . . . . . . . . 2 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . Slashing Weapon 4 | . . . . . . 1 . . . . . . . 2 1 . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . 1 . . . . . . 1 1 . Parts Lost 49 | . . . 4 . . . 1 12 . 5 . . 3 3 13 8 Power 7 | . . . 1 . . . . 2 . 1 . . . . 2 1 Propulsion 10 | . . . 1 . . . 1 4 . . . . . . 2 2 Utility 15 | . . . . . . . . 2 . 2 . . 2 1 5 3 Weapon 17 | . . . 2 . . . . 4 . 2 . . 1 2 4 2 Highest Loss Streak 7 | . . . 2 . . . 1 7 . 5 . . 1 1 6 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . Average Backups 12 | 3 7 7 13 15 14 15 14 14 10 12 11 11 12 12 12 13 Power . | . . . . 1 1 1 1 . 1 1 1 1 1 1 . 1 Propulsion 1 | 3 4 3 2 3 2 2 1 1 . 1 1 1 1 1 1 1 Utility 7 | . . 2 4 5 5 5 7 8 7 7 8 8 9 8 8 10 Weapon 3 | . 2 2 6 6 6 6 4 3 1 2 1 1 1 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 31 | . 5 3 5 2 1 . 4 2 . . . . . 1 1 7 Power 2 | . . . 1 . . . 1 . . . . . . . . . Propulsion 5 | . 1 2 1 . . . 1 . . . . . . . . . Utility 12 | . . 1 1 . 1 . . 1 . . . . . 1 . 7 Weapon 12 | . 4 . 2 2 . . 2 1 . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 67 | . 93 100 99 100 96 100 71 51 48 44 40 50 63 53 51 54 Engine 1 | . 14 14 3 . . . . . . . . . . . 1 . Core 5 | . . . 7 11 9 9 7 5 5 5 . 2 5 4 1 . Treads 5 | . 14 14 13 11 18 18 6 3 . . . . 5 . . . Leg 2 | . . . . . . . 4 1 5 6 6 5 . 3 3 . Wheel 3 | . 14 14 8 11 9 9 3 1 . . . . . . . . Device 12 | . 3 14 11 11 14 16 17 12 6 6 6 9 9 10 12 18 Storage 7 | . 14 14 11 11 9 9 9 6 8 11 6 6 5 5 5 4 Processor 4 | . . . . . 6 9 1 4 . . 6 6 12 10 5 5 Protection 2 | . 4 . 11 11 3 1 . . 6 5 . . . 1 1 . Energy Gun 11 | . 17 28 32 33 27 25 12 5 1 . . 1 . . 1 7 Energy Cannon 1 | . . . . . . . 6 5 . . . . 4 . . . Ballistic Gun 1 | . 10 . . . . . . . 5 5 . . . . 1 1 Slashing Weapon 2 | . . . . . . 1 . . . . 6 6 5 9 5 . Peak Build Rating 123 | 6 7 8 24 23 28 29 48 60 55 53 45 64 76 123 117 107 Average Rating 55 | 4 6 7 20 23 26 28 41 49 51 50 45 53 65 110 100 97 On Entrance 39 | . 6 7 8 23 23 28 28 45 38 50 45 45 62 71 110 90 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 65 | 14 17 15 46 45 45 45 45 45 53 44 26 45 45 47 65 54 Greatest Support 106 | 20 10 10 40 12 12 12 52 78 17 34 34 61 56 106 106 68 Greatest Overweight (x) 12 | 1 1 1 4 3 3 12 3 3 3 2 . 1 1 . . 1 Average Overweight (x) 1 | . 1 1 2 3 3 3 1 . 2 . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 8 8 14 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 8 8 15 15 15 15 15 15 12 14 11 13 13 15 15 15 Average Carried 13 | 3 7 7 13 15 14 14 14 14 10 12 11 11 12 14 13 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 8 8 15 15 15 15 15 11 12 11 11 13 12 15 14 15 Scrap Engine Consumption 197 | . . . . . . . 39 26 7 6 . 8 26 35 31 19 Constructs Created 17 | . . . . . . . 4 . 3 . . 2 . 3 4 1 Constructs Modified 60 | . . . . . . . 8 6 2 1 . 4 5 16 11 7 Class Distribution -------------------- 35% | Mutant 23% | Construct 16% | Tank 12% | Gladiator 7% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Construct | -8/Recycling Construct | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Gladiator | -4/Factory Construct | -4/Garrison Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res Matter Collected 1902 | 211 68 23 227 . . 90 20 122 241 40 . 34 23 103 360 340 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5390 | . 68 53 1238 . . 409 314 803 65 59 . 46 278 688 859 510 Parts 249 | . 5 4 57 . . 20 21 34 2 1 . 1 13 34 31 26 Haulers Intercepted 2 | . . . . . . . . 1 . . . . 1 . . . Recyclers Shooed 2 | . . . 1 . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . 3 1 . 1 . . . . Prevented 1 | . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res Combat Hostiles Destroyed 106 | . 2 3 24 . . 9 4 26 1 1 . 1 3 9 16 7 Melee 26 | . . . . . . . . . . 1 . 1 3 9 12 . Guns 51 | . 2 3 23 . . 9 4 1 1 . . . . . 2 6 Cannons 7 | . . . . . . . . 4 . . . . . . 2 1 AOE 14 | . . . . . . . . 14 . . . . . . . . Classes Destroyed 17 | . 1 1 5 . . 1 2 6 . . . . . 1 . . Builder 1 | . . . . . . . . 1 . . . . . . . . Hauler 2 | . . . . . . . . 1 . . . . 1 . . . Recycler 4 | . . . 2 . . . . . . . . . . 1 . 1 Mechanic 1 | . . . . . . . . 1 . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . Watcher 3 | . . . 2 . . . . . . . . . . 1 . . Swarmer 16 | . . 3 2 . . 2 . 4 . . . . . 1 4 . Saboteur 1 | . . . . . . . . 1 . . . . . . . . Grunt 40 | . 2 . 13 . . 2 . 11 . 1 . . 1 . 10 . Brawler 1 | . . . . . . . . . . . . . . 1 . . Duelist 2 | . . . 2 . . . . . . . . . . . . . Sentry 14 | . . . 7 . . 3 1 . 1 . . . 1 . . 1 Specialist 1 | . . . . . . . . 1 . . . . . . . . Hunter 15 | . . . . . . 2 . 4 . . . 1 . 2 2 4 Programmer 13 | . . . . . . . . 5 . . . . 1 5 . 2 Scientist 2 | . . . . . . . 2 . . . . . . . . . Scrapper 3 | . . . . . . . 3 . . . . . . . . . Best Kill Streak 11 | . 1 3 4 . . 3 3 11 1 1 . 1 1 3 3 3 Combat Bots Only 8 | . 1 3 3 . . 3 2 8 1 1 . 1 1 2 3 3 Max Kills in Single Turn 4 | . 1 1 2 . . 1 1 4 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . 4 . . . . . . . . Melee 1 | . . . . . . . . . . 1 . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res Hostile Shots Fired 1053 | . 14 6 89 . . 17 17 202 . 54 . 20 27 148 295 164 Missed 349 | . 4 1 23 . . 6 4 61 . 14 . 3 3 50 112 68 Hits 704 | . 10 5 66 . . 11 13 141 . 40 . 17 24 98 183 96 Melee 15 | . . . 2 . . . . . . 5 . . . 7 . 1 Projectile 689 | . 10 5 64 . . 11 13 141 . 35 . 17 24 91 183 95 AOE 2 | . . . . . . . . . . . . . . 2 . . Critical Strikes 32 | . . . 4 . . . 1 5 . 3 . . . 4 9 6 Part Disruptions 1 | . . . . . . 1 . . . . . . . . . . Damage Taken 12993 | . 129 62 917 . . 178 386 2715 60 828 . 278 510 2151 2941 1838 Core 1937 | . . 10 57 . . 28 30 380 30 193 . 72 63 298 494 282 Absorbed by Shields 61 | . . . . . . . . . . . . . . . 61 . Redirected to Shielding 25 | . . . . . . . . . . . . . . 25 . . Regen/Repaired (Parts) 2443 | . . . . . . . 5 199 200 . . 134 31 1030 629 215 Core Remaining (%) 73 | 100 . 96 . 85 . . 89 . . . . 20 93 . 31 . Volleys Fired 259 | . 9 3 63 . 1 15 15 60 1 11 . . . . 24 57 Largest 3 | . 2 2 3 . 3 3 3 3 2 2 . . . . 3 3 Hottest 260 | . 100 100 182 . 175 175 175 260 94 118 . . . . 131 192 Shots Fired 546 | . 18 6 188 . 3 44 40 91 2 14 . . . . 36 104 Gun 440 | . 18 6 188 . 3 44 40 29 1 14 . . . . 20 77 Cannon 84 | . . . . . . . . 43 . . . . . . 14 27 Launcher 22 | . . . . . . . . 19 1 . . . . . 2 . Special . | . . . . . . . . . . . . . . . . . Kinetic 150 | . 4 . . . . . . . 1 11 . . . . 34 100 Thermal 364 | . 14 6 188 . 3 44 40 62 . 3 . . . . . 4 Explosive 22 | . . . . . . . . 19 1 . . . . . 2 . Electromagnetic 10 | . . . . . . . . 10 . . . . . . . . Robot Hit Streak 25 | . 17 18 25 . . 18 12 19 4 5 . . . . 7 17 Robot Miss Streak 4 | . . 2 4 . 3 3 2 4 . 3 . . . . 3 4 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 1 1 . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . 1 Shots Hit Robots 504 | . 17 4 127 . . 30 27 73 2 22 . 8 14 48 53 79 Core Hits 253 | . 5 3 40 . . 14 12 84 3 5 . 2 7 14 30 34 Critical Kills 1 | . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . . . . . 1 . . 1 . Critical Strikes 45 | . 2 . 7 . . 1 2 1 . 2 . 4 3 12 9 2 Burn 13 | . 2 . 7 . . 1 2 1 . . . . . . . . Destroy 2 | . . . . . . . . . . . . . . . 2 . Blast 2 | . . . . . . . . . . . . . . . . 2 Smash 1 | . . . . . . . . . . . . 1 . . . . Sever 26 | . . . . . . . . . . 2 . 3 2 12 7 . Impale 1 | . . . . . . . . . . . . . 1 . . . Melee Attacks 202 | . . . . . . 2 . . . 20 . 12 37 71 60 . Impact 9 | . . . . . . . . . . 3 . 2 4 . . . Slashing 174 | . . . . . . 2 . . . 17 . 10 18 67 60 . Piercing 19 | . . . . . . . . . . . . . 15 4 . . Sneak Attacks 4 | . . . . . . . . . . . . . 2 2 . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . Follow-up Attacks 18 | . . . . . . . . . . 3 . 2 4 6 3 . Damage Inflicted 16063 | . 209 51 2045 . . 505 479 4008 61 586 . 270 568 2935 2755 1591 Guns 5338 | . 209 51 2045 . . 505 479 365 25 198 . . . . 332 1129 Cannons 2082 | . . . . . . . . 1286 . . . . . . 334 462 Explosions 2735 | . . . . . . . . 2357 36 . . . . . 342 . Melee 5908 | . . . . . . . . . . 388 . 270 568 2935 1747 . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 2464 | . 46 . . . . . . . 25 164 . . . . 666 1563 Thermal 4816 | . 163 51 2045 . . 505 479 1511 . 34 . . . . . 28 Explosive 2735 | . . . . . . . . 2357 36 . . . . . 342 . Electromagnetic 140 | . . . . . . . . 140 . . . . . . . . Impact 245 | . . . . . . . . . . 96 . 65 84 . . . Slashing 5484 | . . . . . . . . . . 292 . 205 402 2838 1747 . Piercing 179 | . . . . . . . . . . . . . 82 97 . . Highest Corruption 23 | . . . 2 2 . . . 4 4 17 17 17 2 23 23 8 Average Corruption 10 | . . . 2 2 . . . 3 4 5 17 17 1 17 23 5 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 135 | . . . 6 4 . . . 5 18 9 1 8 . 31 48 5 Message Errors 34 | . . . 1 2 . . . 2 3 4 . 2 . 6 11 3 Matter Fused 23 | . . . 1 . . . . . 6 2 . 3 . 4 6 1 Heat Flow Errors 20 | . . . 1 1 . . . 1 2 . . 1 . 3 10 1 Energy Discharges 15 | . . . 2 1 . . . . 2 . 1 1 . 3 5 . Parts Rejected 2 | . . . . . . . . . . 1 . . . . 1 . Parts Fused 2 | . . . . . . . . . 1 . . . . 1 . . Data Loss (minor) 18 | . . . . . . . . . 4 1 . . . 8 5 . Data Loss (major) 5 | . . . . . . . . . . 1 . 1 . . 3 . Misfires 1 | . . . . . . . . 1 . . . . . . . . Alerts 4 | . . . 1 . . . . . . . . . . 3 . . Misdirections 9 | . . . . . . . . . . . . . . 3 6 . Weapon Failures 2 | . . . . . . . . 1 . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 472 | . . . . . . . . 38 . . . 44 . 320 69 1 Projectiles 8 | . . . . . . . . . . . . . . . 7 1 Explosions 38 | . . . . . . . . 38 . . . . . . . . Melee 426 | . . . . . . . . . . . . 44 . 320 62 . Knockbacks 14 | . . . . . . . . . . . . 1 . . 3 10 Impact 1 | . . . . . . . . . . . . 1 . . . . Kinetic 12 | . . . . . . . . . . . . . . . 3 9 Secondary 1 | . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 215 | . . . . . . . . 155 60 . . . . . . . Shots 4 | . . . . . . . . 3 1 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 588 | . 105 27 334 136 36 164 218 588 194 155 . 153 . 184 249 280 Average Temperature 106 | . 47 15 116 76 24 46 84 151 77 51 . 87 . 76 83 159 Received Heat Transfer 2620 | . 75 . 399 . . 27 202 684 . 369 . . 81 96 603 84 Effects 7 | . . . 3 . . . . 2 . . . . . . . 2 Shutdowns 1 | . . . 1 . . . . . . . . . . . . . Energy Bleed 3 | . . . 2 . . . . 1 . . . . . . . . Interference 3 | . . . . . . . . 1 . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . . Robots Melted 9 | . . . 1 . . . . 8 . . . . . . . . Combat Hostiles 8 | . . . 1 . . . . 7 . . . . . . . . Parts Melted 32 | . 1 . 13 . . 1 3 14 . . . . . . . . Heat Transferred 12986 | . 629 148 5256 . . 1184 968 4690 . 74 . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res Maximum Alert Level 3 | . . . 1 . . . . 2 . . . . 3 1 2 1 Low Security (%) 70 | 100 100 100 59 100 100 100 100 82 . . . . . 92 31 . Level 1 18 | . . . 40 . . . . 11 . . . . . 7 26 99 Level 2 9 | . . . . . . . . 5 . . . . 78 . 42 . Level 3 1 | . . . . . . . . . . . . . 21 . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 750 | . 35 75 321 118 9 128 34 471 . . . . 750 223 561 317 Initial 750 | . . 5 . 118 . . 34 . . . . . 750 209 77 315 Average 147 | . 5 26 176 50 1 54 1 73 . . . . 571 120 329 261 Influence Increases 4626 | . 69 70 845 . 16 439 21 799 20 35 . 75 862 421 654 300 Destroy 0b10 Robot/C 2200 | . 40 60 520 . . 260 20 520 20 20 . 20 60 180 340 140 Destroy 0b10 Robot/NC 65 | . . . 25 . . 5 . 15 . . . . 5 10 . 5 Destroy Leader 470 | . 10 10 154 . . 80 . 92 . . . 10 22 42 10 40 Allied During Kill 25 | . . . 5 . . 16 . . . . . . . . 4 . Successful Hack 62 | . 4 . 13 . 16 29 . . . . . . . . . . Disable Machine 60 | . . . . . . 15 . 30 . . . . . . 15 . Destroy Structure 199 | . . . 8 . . 4 1 97 . . . . 10 24 45 10 Advance Influence 750 | . . . . . . . . . . . . . 750 . . . Lose Combat Pursuer 795 | . 15 . 120 . . 30 . 45 . 15 . 45 15 165 240 105 Influence Decreases 4417 | . 54 85 540 305 16 351 109 346 471 10 27 75 434 739 203 652 Entered New Map 946 | . . 10 . 187 . . 54 . 168 2 27 . . 219 33 246 Time Decay 2771 | . 54 75 480 118 16 291 55 226 303 8 . 75 254 490 . 326 Search Patrol Dispatched 150 | . . . . . . . . . . . . . 150 . . . Lost Part 430 | . . . 40 . . . . 120 . . . . 30 30 130 80 Lost Ally 120 | . . . 20 . . 60 . . . . . . . . 40 . Squads Dispatched 20 | . 2 . 4 . . 2 . 5 . . . . 3 2 . 2 Investigation 3 | . . . 1 . . 2 . . . . . . . . . . Extermination 7 | . . . . . . . . 2 . . . . 1 2 . 2 Reinforcement 10 | . 2 . 3 . . . . 3 . . . . 2 . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . 1 . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res Distress Signals 17 | . 3 . 5 . . . . 1 . . . . 2 3 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 226 | . 8 2 37 . 1 14 5 39 1 4 . 8 6 28 33 40 Peak Tracking Total 22 | . 5 1 7 . 1 4 2 10 1 3 . 3 4 7 10 22 Tactical Retreats 27 | . 1 . 4 . . 2 . 2 . 1 . 2 1 7 4 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res Traps Triggered 18 | . . 1 2 . . 2 . 1 . . . . 1 5 4 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res Machines Disabled 5 | . . . . . . 1 1 2 . . . . . . 1 . Max in Single Turn 1 | . . . . . . 1 1 1 . . . . . . 1 . Garrison Relay 1 | . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res Machines Accessed 21 | . 2 1 4 . 2 6 1 . . . . . 1 3 1 . Terminals 17 | . 2 . 4 . 2 6 . . . . . . 1 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . Total Hacks 55 | . 5 1 12 . 9 18 2 . . . . . 1 6 1 . Successful 21 | . 3 1 2 . 5 7 2 . . . . . . 1 . . Failed 34 | . 2 . 10 . 4 11 . . . . . . 1 5 1 . Catastrophic 8 | . . . 4 . 1 1 . . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 33 | . 5 . 7 . 9 11 . . . . . . . 1 . . Terminals 47 | . 5 . 12 . 9 18 . . . . . . 1 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . 4 . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . Terminal Hacks 11 | . 1 1 2 . 1 4 2 . . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Open Door 2 | . . 1 . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . Release Object 2 | . . . . . . . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . 1 . . Unauthorized Hacks 9 | . 2 . . . 4 3 . . . . . . . . . . Terminals 9 | . 2 . . . 4 3 . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . Botnet 6 | . 2 . . . 2 2 . . . . . . . . . . Skim 2 | . . . . . 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 . 4 . 2 5 . . . . . . 1 3 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res Total Allies 6 | . . 1 . 3 . . . . . . . . . . 2 . Largest Group 3 | . . . 1 3 3 3 . . . . . . . . 2 . Highest-Rated Group 160 | . . . 31 40 40 40 . . . . . . . . 160 . Highest-Rated Ally 80 | . . . 31 16 16 16 . . . . . . . . 80 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 44 | . . . 7 . . 33 . . . . . . . . 4 . Total Damage 745 | . . . 147 . . 370 . . . . . . . . 228 . Kills 8 | . . . 2 . . 5 . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res Active Infowar (turns) 1592 | . . . . . 79 652 252 . . . . 153 454 . 2 . Sensors 1590 | . . . . . 79 652 252 . . . . 153 454 . . . Traps 1 | . . . . . . . . . . . . . . . 1 . Spoofing 1 | . . . . . . . . . . . . . . . 1 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 1 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res Turns Passed 10738 | 77 345 226 1290 298 112 778 1299 1115 890 472 57 323 551 1293 883 729 Spaces Moved 6433 | 76 284 190 624 195 70 375 646 572 365 264 61 304 288 878 674 567 Core 27 | 7 . . . . . 20 . . . . . . . . . . Treads 1031 | 2 . . 75 . . . 92 364 . . . 19 288 191 . . Legs 2532 | . . . . . . . 306 107 365 264 61 285 . 605 369 170 Wheels 2059 | 67 284 190 549 195 70 355 248 101 . . . . . . . . Hover 427 | . . . . . . . . . . . . . . 30 . 397 Flight 357 | . . . . . . . . . . . . . . 52 305 . Fastest Speed 43 | 50 95 95 110 135 135 135 95 120 214 94 94 94 94 43 43 54 Average Speed 115 | 83 95 95 142 135 135 162 130 147 215 151 94 95 137 67 47 87 Slowest Speed 650 | 160 95 95 240 135 135 650 170 151 274 214 94 154 154 94 74 114 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 50 39 66 55 5 79 94 17 52 42 8 53 12 23 48 15 Regions Visited 16 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . 1 1 . . . . . 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 . 1 . . 1 1 1 1 1 . . . . . Scrap Searched 5 | . . . . 2 . . . . . 1 . 2 . . . . Spaces Dug 26 | . . . . . . 1 . . . . . . 5 12 8 . Terrain Destroyed 233 | . . . . . . 1 . 173 15 . . . 5 12 23 4 Melee 26 | . . . . . . 1 . . . . . . 5 12 8 . Projectile 5 | . . . . . . . . . . . . . . . 1 4 AOE 202 | . . . . . . . . 173 15 . . . . . 14 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res Total 9096 | 86 343 232 891 233 85 513 1074 765 467 304 60 326 411 1464 1100 742 Wait 1985 | . 33 32 147 33 8 112 398 111 96 6 . 9 93 502 305 100 Move 6416 | 75 283 189 623 194 69 374 645 571 364 263 60 303 287 878 671 567 Hop . | . . . . . . . . . . . . . . . . . Pick Up 71 | 5 8 4 18 3 3 1 2 6 . 2 . 2 1 4 7 5 Fast Attach 33 | 6 2 . 4 . . . 1 1 1 2 . 2 . 5 6 3 Attach 36 | . . . 5 . 2 . . 10 . 3 . . 2 1 12 1 Detach 16 | . 1 . . . . . 2 2 3 . . . . . 7 1 Swap 33 | . 1 . 13 . 1 6 1 1 . . . . . 3 4 3 Drop 69 | . 6 4 18 3 1 3 10 3 2 . . . . 8 6 5 Fire 259 | . 9 3 63 . 1 15 15 60 1 11 . . . . 24 57 Melee 171 | . . . . . . 2 . . . 17 . 10 28 63 51 . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . 7 . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: [*Low x2]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Garrison (discovered 2 exits: [*Res x2]) -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 13) 78 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 11) 175 | -10/Materials | Discovered new exit (range 16) 332 | -10/Materials | Build established: Mutant 423 | -10/Materials | Entered Mines 446 | -10/Mines | Met a Derelict bent on vengeance 506 | -10/Mines | Learned Materials emergency access door positions 580 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 641 | -10/Mines | Discovered new exit (range 9) 644 | -10/Mines | Received a Mining Laser from a helpful Derelict 649 | -10/Mines | Entered Materials 649 | -9/Materials | Accompanied by 1 ally 649 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 956 | -9/Materials | Build established: Tank 1044 | -9/Materials | Discovered new exit (range 6) 1663 | -9/Materials | Identified exit to Mines 1744 | -9/Materials | Discovered new exit (range 3) 1939 | -9/Materials | Entered Mines 2052 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2071 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2143 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2190 | -9/Mines | Discovered new exit (range 10) 2237 | -9/Mines | Entered Materials 2237 | -8/Materials | Accompanied by 3 allies 2237 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2251 | -8/Materials | Discovered new exit (range 10) 2326 | -8/Materials | Identified exit to Storage 2349 | -8/Materials | Entered Storage 2349 | -8/Storage | Accompanied by 3 allies 2559 | -8/Storage | Build established: Skirmisher 2574 | -8/Storage | Lost 3 allies 2707 | -8/Storage | Discovered new exit (range 14) 2972 | -8/Storage | Met 01-MTF 3039 | -8/Storage | Discovered new exit (range 9) 3119 | -8/Storage | Identified exit to Recycling 3127 | -8/Storage | Entered Recycling 3127 | -8/Recycling | Accompanied by 1 ally (01-MTF) 3310 | -8/Recycling | Scanned before Scraplab entrance 3361 | -8/Recycling | Entered Scraplab 3372 | -8/Recycling | Discovered new exit (range 3) 3373 | -8/Recycling | Identified exit to Scraptown 3385 | -8/Recycling | Angered Scraplab inhabitants 3386 | -8/Recycling | Found Prototype Device 3386 | -8/Recycling | Identified Scrap Engine 3619 | -8/Recycling | Discovered new exit (range 16) 3872 | -8/Recycling | Build established: Construct 4426 | -8/Recycling | Entered Factory 4426 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4426 | -6/Factory | Discovered new exit (range 5) 5151 | -6/Factory | Noticed a derelict Sapper rigging charges 5302 | -6/Factory | Cargo convoy interrupted 5352 | -6/Factory | Destroyed 8 combat bots 5380 | -6/Factory | Lost 5 parts (1p3n1w) 5489 | -6/Factory | Discovered new exit (range 10) 5490 | -6/Factory | Lost 7 parts (1p1n2u3w) 5501 | -6/Factory | Destroyed 8 combat bots 5541 | -6/Factory | Entered Lower Caves 5542 | -6/Lower Caves | Encountered a Warlord checkpoint 5612 | -6/Lower Caves | Build established: Mutant 5919 | -6/Lower Caves | Learned 8 Factory zone layouts 6363 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6403 | -6/Lower Caves | Discovered new exit (range 12) 6431 | -6/Lower Caves | Entered another Lower Caves area 6432 | -6/Lower Caves | Encountered a Warlord checkpoint 6815 | -6/Lower Caves | Core integrity fell below 50% 6837 | -6/Lower Caves | System corruption reached 10% 6869 | -6/Lower Caves | Discovered new exit (range 11) 6870 | -6/Lower Caves | Lost 5 parts (1p2u2w) 6903 | -6/Lower Caves | Entered Zion 6946 | -6/Zion | Discovered new exit (range 16) 6960 | -6/Zion | Entered Proximity Caves 7094 | -5/Proximity Caves | Spotter reported a threat 7107 | -5/Proximity Caves | Spotter reported a threat 7160 | -5/Proximity Caves | Spotter reported a threat 7177 | -5/Proximity Caves | Spotter reported a threat 7265 | -5/Proximity Caves | Spotter reported a threat 7270 | -5/Proximity Caves | Identified exit to Factory 7283 | -5/Proximity Caves | Entered Factory 7283 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7583 | -5/Factory | Search patrols dispatched 7679 | -5/Factory | Allied Derelicts emerged from ambush trap array 7746 | -5/Factory | Discovered new exit (range 7) 7822 | -5/Factory | Identified exit to Factory 7834 | -5/Factory | Entered another Factory area 7834 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8342 | -4/Factory | Build established: Gladiator 8433 | -4/Factory | Spotted B-86 Titan 8450 | -4/Factory | System corruption reached 10% 9127 | -4/Factory | Identified exit to Garrison 9127 | -4/Factory | Entered Garrison 9142 | -4/Garrison | Spotted B-86 Titan 9157 | -4/Garrison | Triggered checkpoint 9174 | -4/Garrison | Garrison Relay disabled 9303 | -4/Garrison | Triggered checkpoint 9391 | -4/Garrison | Triggered checkpoint 9426 | -4/Garrison | Discovered new exit (range 10) 9431 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9759 | -4/Garrison | Core integrity fell below 50% 9765 | -4/Garrison | Triggered checkpoint 9795 | -4/Garrison | Found embedded Infiltrators 9818 | -4/Garrison | Lost 6 parts (1n2u3w) 9988 | -4/Garrison | Discovered new exit (range 11) 10010 | -4/Garrison | Entered Research 10010 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10077 | -3/Research | Build established: Mutant 10313 | -3/Research | Lost 3 parts (1n1u1w) 10738 | -3/Research | Cargo convoy interrupted 10739 | -3/Research | Self-destructed Last Messages --------------- Expanded to 3 slots (? T62 S48) Renamed Hovering Antigrav Exoskeleton. 10710_ System corrupted: Heat flow error (+195). 10720_ Adv. Heat Sink destroyed. 10725_ Ballistic Construct/G destroyed. 10725_ Scrap Engine damaged due to network destabilization (-5). 10730_ Scrap Engine modifies Hovering Antigrav Exoskeleton: Move Heat +1, Heat +2. 10734_ Multi-Antimatter Reactor destroyed. 10734_ Scrap Engine damaged due to network destabilization (-8). 10737_ C-30 ARC bursts open, deploying its payload. 10737_ P-80 Master unfolds itself. 10737_ X-82 Rainmaker unfolds itself. 10737_ I-47 Archangel unfolds itself. 10738_ ALERT: Cargo convoy interrupted, initiating access lockdown. 10738_ C-30 ARC bursts open, deploying its payload. 10738_ H-77 Assassin unfolds itself. 10738_ P-80 Master unfolds itself. 10738_ E-15 Imp unfolds itself. 10738_ P-80 Master resets I-47 Archangel, system corruption cleaned. Map ----- +----------------------------------------------------+ | ######### #### """ """ #?? """" # #?????# | | + #?? """" + #?????# | | ############## #?# # #?????# | | ?????????????# """ """ #?# # #?????# | | ?????????????# """ """ #?# # #?????# | | ?????######### """ """ #?# ############ | | ?????+ / #?########### ## | | ?????# # #???????#???# ## | | ?????# ##/#################+#???# ## | | ?????# #?####### ] #???# ## | | ?????# # # ##########+##### | | ?????# # # ! + | | ?????# + # % ! #### | | ?????# ##########/########??# | | ?????# ######## pp #????#+##+## | | ?????+ +??????????# | | ?????# ###### gg #??????????# | | ?????#+?????# #?????????+ | | ????????????# #?????????## | | ????????????# ""T"" #??????????# | | ????????????# """"" +??????????# | | ????????????# #??????????# | | ????????????# ##??????????# | | ??????????? ##+######??????# | | ??????????####+##### # #??????# ##### | | ???????????????????# w @ # !! #??????# ????? | | ???????????????????# A e ; ! #??????? ????? | | ???????????????????# i #########????????????? | | ???????????????????# ppp#????????????????????? | | ???????????????????#### i%x#????????????????????? | | ??????????????????????# pp%p????????????????????? | | ??????????????????????# ####???????????????????? | | ????????????????????? #??????????????????????? | | ???????????????????? #??????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????# H ???????????????????????? | | ??????????????????#+## ???????????????????????? | | ?????????????????????# ???????????????????????? | | ????????????????????? # ???????????????????????? | | ????????????????????? " ?+???????????????????????? | | ????????????????????# ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 100 Energy Generation 37 Energy Capacity 417 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 72 Targeting Accuracy 8 Melee Accuracy 16 Target Analysis 8 Recoil Reduction 6 Salvage Targeting 4 Offensive Hacking 14 Item Schematics ----------------- Lyr. Light Armor Plating | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BoreStorageSplitter Manual? 0 Play Time 01:32:28 Cumulative 269.0 hours Start 2025.05.08 @ 09:38:15 End 2025.06.09 @ 09:43:18 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 325 Rogue 281 Adventurer 4 Explorer 40 Win Type - Total 13 Types 9/1/2/1/0/0/0/0/0/0 Lore% 51 Gallery% 68 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1e6c2f8-dc19-468f-a50d-0211bb2c88cc