Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.09 @ 09:43:18
Player: Sandwich
Result: Self-destructed
Performance
-------------
Evolutions (7) 3500
Regions Visited (16) 3200
Robots Destroyed (118) 590
Value Destroyed (5488) 5488
Prototype IDs (12) 240
Alien Tech Used (0) 0
Bonus (565) 565
TOTAL SCORE: 13583
Bonus
-------
High Alert Combat Kills 177
Follower Combat Kills 200
Entered Garrisons 200
Friendly Fire -12
Cogmind
---------
Core Integrity 1018/1300
Matter 251/300
Energy 98/100
System Corruption 8%
Temperature Cool (0)
Movement Hovering (62)
Location -3/Research
Parts
-------
> --- POWER (3) --------
(None)
> --- PROPULSION (6) ---
Hovering Antigrav Exoskeleton
> --- UTILITY (8) ------
Scrap Engine
Large Storage Unit
Advanced Targeting Computer
Advanced Target Analyzer
Advanced Weapon Cycler
Advanced Weapon Cycler
> --- WEAPON (4) -------
Shotgun Ballistic Mag Construct/C
> --- INVENTORY (15) ---
Light Angular Momentum Engine
Armored Wheel
Advanced Heat Sink
Advanced Heat Sink
Advanced Coolant Injector
Advanced Recoil Stabilizer
Advanced Recoil Stabilizer
Active Sensor Spoofer
Advanced Reaction Control System
Advanced Reaction Control System
Advanced Reaction Control System
Advanced Shield Generator
Quantum Rifle
Centrium Greatsword
Peak State
------------
> --- POWER ------------
Multi-Antimatter Reactor
> --- PROPULSION -------
Hovering Antigrav Exoskeleton
> --- UTILITY ----------
Armored Scrap Engine
Advanced Coolant Injector
Large Storage Unit
Advanced Melee Analysis Suite
Improved Phase Shifter
Advanced Hacking Suite
> --- WEAPON -----------
Centrium Greatsword
Centrium Greatsword
> --- INVENTORY --------
Light Angular Momentum Engine
Armored Wheel
Improved Heat Sink
Improved Trap Scanner
Improved Sensor Array
Advanced Terrain Scanner
Advanced Targeting Computer
Improved Utility Shielding
Advanced Shield Generator
Heavy Rocket Launcher
Centrium Greatsword
Centrium Greatsword
[Rating: 123]
Favorites
-----------
Power Constructs
Engine Ion Engine
Power Core Nuclear Core
Reactor Constructs
Propulsion Constructs
Treads Light Treads
Wheel Armored Wheel
Hover Unit Constructs
Utility Large Storage Unit
Device Armored Scrap Engine
Storage Large Storage Unit
Processor Advanced Melee Analysis Suite
Hackware Advanced Hacking Suite
Protection Layered Medium Armor Plating
Weapon Constructs
Energy Gun Constructs
Ballistic Gun Assault Rifle
Ballistic Cannon Constructs
Launcher Heavy Rocket Launcher
Impact Weapon Mace
Slashing Weapon Centrium Greatsword
Piercing Weapon Makeshift Spear
Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3
------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res
Slots Evolved 14 | . . . 2 . 2 . . 4 . . . . 2 2 . 2
Power 2 | . . . . . . . . 1 . . . . . . . 1
Propulsion 4 | . . . . . 1 . . 1 . . . . 1 1 . .
Utility 6 | . . . 1 . 1 . . 1 . . . . 1 1 . 1
Weapon 2 | . . . 1 . . . . 1 . . . . . . . .
Parts Attached 77 | 6 3 . 20 . 3 3 1 6 1 2 . 2 2 9 12 7
Power 5 | 1 . . 3 . . . . . . . . . . . 1 .
Engine 3 | 1 . . 1 . . . . . . . . . . . 1 .
Core 2 | . . . 2 . . . . . . . . . . . . .
Reactor . | . . . . . . . . . . . . . . . . .
Propulsion 9 | 2 . . 4 . 1 1 . 1 . . . . . . . .
Treads 5 | 1 . . 2 . 1 1 . . . . . . . . . .
Leg . | . . . . . . . . . . . . . . . . .
Wheel 4 | 1 . . 2 . . . . 1 . . . . . . . .
Hover . | . . . . . . . . . . . . . . . . .
Flight . | . . . . . . . . . . . . . . . . .
Utility 42 | 1 2 . 5 . 2 1 1 3 1 1 . 1 2 7 9 6
Device 21 | . 1 . 2 . 1 . 1 1 . . . 1 . 2 7 5
Storage 4 | 1 . . 1 . . . . . 1 . . . . 1 . .
Processor 9 | . . . . . 1 . . 1 . 1 . . 2 2 1 1
Hackware 1 | . . . . . . . . . . . . . . 1 . .
Protection 7 | . 1 . 2 . . 1 . 1 . . . . . 1 1 .
Artifact . | . . . . . . . . . . . . . . . . .
Weapon 21 | 2 1 . 8 . . 1 . 2 . 1 . 1 . 2 2 1
Energy Gun 11 | 1 1 . 8 . . . . . . . . . . . . 1
Energy Cannon . | . . . . . . . . . . . . . . . . .
Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . .
Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 .
Launcher 2 | . . . . . . . . 2 . . . . . . . .
Special Weapon . | . . . . . . . . . . . . . . . . .
Impact Weapon 1 | . . . . . . . . . . 1 . . . . . .
Slashing Weapon 4 | . . . . . . 1 . . . . . . . 2 1 .
Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . .
Special Melee Weapon . | . . . . . . . . . . . . . . . . .
Unidentified Prototypes 5 | . . . 2 . . . 1 . . . . . . 1 1 .
Parts Lost 49 | . . . 4 . . . 1 12 . 5 . . 3 3 13 8
Power 7 | . . . 1 . . . . 2 . 1 . . . . 2 1
Propulsion 10 | . . . 1 . . . 1 4 . . . . . . 2 2
Utility 15 | . . . . . . . . 2 . 2 . . 2 1 5 3
Weapon 17 | . . . 2 . . . . 4 . 2 . . 1 2 4 2
Highest Loss Streak 7 | . . . 2 . . . 1 7 . 5 . . 1 1 6 3
To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 .
Average Backups 12 | 3 7 7 13 15 14 15 14 14 10 12 11 11 12 12 12 13
Power . | . . . . 1 1 1 1 . 1 1 1 1 1 1 . 1
Propulsion 1 | 3 4 3 2 3 2 2 1 1 . 1 1 1 1 1 1 1
Utility 7 | . . 2 4 5 5 5 7 8 7 7 8 8 9 8 8 10
Weapon 3 | . 2 2 6 6 6 6 4 3 1 2 1 1 1 2 1 1
Tool/Special . | . . . . . . . . . . . . . . . . .
Unused Backups 31 | . 5 3 5 2 1 . 4 2 . . . . . 1 1 7
Power 2 | . . . 1 . . . 1 . . . . . . . . .
Propulsion 5 | . 1 2 1 . . . 1 . . . . . . . . .
Utility 12 | . . 1 1 . 1 . . 1 . . . . . 1 . 7
Weapon 12 | . 4 . 2 2 . . 2 1 . . . . . . 1 .
Tool/Special . | . . . . . . . . . . . . . . . . .
Average Slot Usage (%) 67 | . 93 100 99 100 96 100 71 51 48 44 40 50 63 53 51 54
Engine 1 | . 14 14 3 . . . . . . . . . . . 1 .
Core 5 | . . . 7 11 9 9 7 5 5 5 . 2 5 4 1 .
Treads 5 | . 14 14 13 11 18 18 6 3 . . . . 5 . . .
Leg 2 | . . . . . . . 4 1 5 6 6 5 . 3 3 .
Wheel 3 | . 14 14 8 11 9 9 3 1 . . . . . . . .
Device 12 | . 3 14 11 11 14 16 17 12 6 6 6 9 9 10 12 18
Storage 7 | . 14 14 11 11 9 9 9 6 8 11 6 6 5 5 5 4
Processor 4 | . . . . . 6 9 1 4 . . 6 6 12 10 5 5
Protection 2 | . 4 . 11 11 3 1 . . 6 5 . . . 1 1 .
Energy Gun 11 | . 17 28 32 33 27 25 12 5 1 . . 1 . . 1 7
Energy Cannon 1 | . . . . . . . 6 5 . . . . 4 . . .
Ballistic Gun 1 | . 10 . . . . . . . 5 5 . . . . 1 1
Slashing Weapon 2 | . . . . . . 1 . . . . 6 6 5 9 5 .
Peak Build Rating 123 | 6 7 8 24 23 28 29 48 60 55 53 45 64 76 123 117 107
Average Rating 55 | 4 6 7 20 23 26 28 41 49 51 50 45 53 65 110 100 97
On Entrance 39 | . 6 7 8 23 23 28 28 45 38 50 45 45 62 71 110 90
Naked Turns . | . . . . . . . . . . . . . . . . .
Heaviest Build 65 | 14 17 15 46 45 45 45 45 45 53 44 26 45 45 47 65 54
Greatest Support 106 | 20 10 10 40 12 12 12 52 78 17 34 34 61 56 106 106 68
Greatest Overweight (x) 12 | 1 1 1 4 3 3 12 3 3 3 2 . 1 1 . . 1
Average Overweight (x) 1 | . 1 1 2 3 3 3 1 . 2 . . . . . . .
Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15
Average Capacity 14 | 5 8 8 14 15 15 15 15 15 15 15 15 15 15 15 15 15
Most Carried 15 | 5 8 8 15 15 15 15 15 15 12 14 11 13 13 15 15 15
Average Carried 13 | 3 7 7 13 15 14 14 14 14 10 12 11 11 12 14 13 14
Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15
Final Carried 15 | 5 8 8 15 15 15 15 15 11 12 11 11 13 12 15 14 15
Scrap Engine Consumption 197 | . . . . . . . 39 26 7 6 . 8 26 35 31 19
Constructs Created 17 | . . . . . . . 4 . 3 . . 2 . 3 4 1
Constructs Modified 60 | . . . . . . . 8 6 2 1 . 4 5 16 11 7
Class Distribution
--------------------
35% | Mutant
23% | Construct
16% | Tank
12% | Gladiator
7% | Skirmisher
3% | Gunner
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Mines
Tank | -9/Materials
Tank | -9/Mines
Skirmisher | -8/Materials
Skirmisher | -8/Storage
Construct | -8/Recycling
Construct | -6/Factory
Mutant | -6/Lower Caves
Mutant | -6/Lower Caves
Mutant | -6/Zion
Mutant | -5/Proximity Caves
Mutant | -5/Factory
Gladiator | -4/Factory
Construct | -4/Garrison
Mutant | -3/Research
Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3
----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res
Matter Collected 1902 | 211 68 23 227 . . 90 20 122 241 40 . 34 23 103 360 340
Remotely . | . . . . . . . . . . . . . . . . .
Salvage Created 5390 | . 68 53 1238 . . 409 314 803 65 59 . 46 278 688 859 510
Parts 249 | . 5 4 57 . . 20 21 34 2 1 . 1 13 34 31 26
Haulers Intercepted 2 | . . . . . . . . 1 . . . . 1 . . .
Recyclers Shooed 2 | . . . 1 . . 1 . . . . . . . . . .
Parts Field Recycled . | . . . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . . . .
Parts Self-Destructed 5 | . . . . . . . . . 3 1 . 1 . . . .
Prevented 1 | . . . . . . . . . 1 . . . . . . .
Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3
------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res
Combat Hostiles Destroyed 106 | . 2 3 24 . . 9 4 26 1 1 . 1 3 9 16 7
Melee 26 | . . . . . . . . . . 1 . 1 3 9 12 .
Guns 51 | . 2 3 23 . . 9 4 1 1 . . . . . 2 6
Cannons 7 | . . . . . . . . 4 . . . . . . 2 1
AOE 14 | . . . . . . . . 14 . . . . . . . .
Classes Destroyed 17 | . 1 1 5 . . 1 2 6 . . . . . 1 . .
Builder 1 | . . . . . . . . 1 . . . . . . . .
Hauler 2 | . . . . . . . . 1 . . . . 1 . . .
Recycler 4 | . . . 2 . . . . . . . . . . 1 . 1
Mechanic 1 | . . . . . . . . 1 . . . . . . . .
Operator 1 | . . . 1 . . . . . . . . . . . . .
Watcher 3 | . . . 2 . . . . . . . . . . 1 . .
Swarmer 16 | . . 3 2 . . 2 . 4 . . . . . 1 4 .
Saboteur 1 | . . . . . . . . 1 . . . . . . . .
Grunt 40 | . 2 . 13 . . 2 . 11 . 1 . . 1 . 10 .
Brawler 1 | . . . . . . . . . . . . . . 1 . .
Duelist 2 | . . . 2 . . . . . . . . . . . . .
Sentry 14 | . . . 7 . . 3 1 . 1 . . . 1 . . 1
Specialist 1 | . . . . . . . . 1 . . . . . . . .
Hunter 15 | . . . . . . 2 . 4 . . . 1 . 2 2 4
Programmer 13 | . . . . . . . . 5 . . . . 1 5 . 2
Scientist 2 | . . . . . . . 2 . . . . . . . . .
Scrapper 3 | . . . . . . . 3 . . . . . . . . .
Best Kill Streak 11 | . 1 3 4 . . 3 3 11 1 1 . 1 1 3 3 3
Combat Bots Only 8 | . 1 3 3 . . 3 2 8 1 1 . 1 1 2 3 3
Max Kills in Single Turn 4 | . 1 1 2 . . 1 1 4 1 1 . 1 1 1 1 1
Gunslinging . | . . . . . . . . . . . . . . . . .
Exploded 4 | . . . . . . . . 4 . . . . . . . .
Melee 1 | . . . . . . . . . . 1 . 1 1 1 1 .
Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . .
Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3
-------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res
Hostile Shots Fired 1053 | . 14 6 89 . . 17 17 202 . 54 . 20 27 148 295 164
Missed 349 | . 4 1 23 . . 6 4 61 . 14 . 3 3 50 112 68
Hits 704 | . 10 5 66 . . 11 13 141 . 40 . 17 24 98 183 96
Melee 15 | . . . 2 . . . . . . 5 . . . 7 . 1
Projectile 689 | . 10 5 64 . . 11 13 141 . 35 . 17 24 91 183 95
AOE 2 | . . . . . . . . . . . . . . 2 . .
Critical Strikes 32 | . . . 4 . . . 1 5 . 3 . . . 4 9 6
Part Disruptions 1 | . . . . . . 1 . . . . . . . . . .
Damage Taken 12993 | . 129 62 917 . . 178 386 2715 60 828 . 278 510 2151 2941 1838
Core 1937 | . . 10 57 . . 28 30 380 30 193 . 72 63 298 494 282
Absorbed by Shields 61 | . . . . . . . . . . . . . . . 61 .
Redirected to Shielding 25 | . . . . . . . . . . . . . . 25 . .
Regen/Repaired (Parts) 2443 | . . . . . . . 5 199 200 . . 134 31 1030 629 215
Core Remaining (%) 73 | 100 . 96 . 85 . . 89 . . . . 20 93 . 31 .
Volleys Fired 259 | . 9 3 63 . 1 15 15 60 1 11 . . . . 24 57
Largest 3 | . 2 2 3 . 3 3 3 3 2 2 . . . . 3 3
Hottest 260 | . 100 100 182 . 175 175 175 260 94 118 . . . . 131 192
Shots Fired 546 | . 18 6 188 . 3 44 40 91 2 14 . . . . 36 104
Gun 440 | . 18 6 188 . 3 44 40 29 1 14 . . . . 20 77
Cannon 84 | . . . . . . . . 43 . . . . . . 14 27
Launcher 22 | . . . . . . . . 19 1 . . . . . 2 .
Special . | . . . . . . . . . . . . . . . . .
Kinetic 150 | . 4 . . . . . . . 1 11 . . . . 34 100
Thermal 364 | . 14 6 188 . 3 44 40 62 . 3 . . . . . 4
Explosive 22 | . . . . . . . . 19 1 . . . . . 2 .
Electromagnetic 10 | . . . . . . . . 10 . . . . . . . .
Robot Hit Streak 25 | . 17 18 25 . . 18 12 19 4 5 . . . . 7 17
Robot Miss Streak 4 | . . 2 4 . 3 3 2 4 . 3 . . . . 3 4
Penetration Max . | . . . . . . . . . . . . . . . . .
Secondary Targets 3 | . . 1 1 . . . . . . . . . . . . 1
Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . 1
Shots Hit Robots 504 | . 17 4 127 . . 30 27 73 2 22 . 8 14 48 53 79
Core Hits 253 | . 5 3 40 . . 14 12 84 3 5 . 2 7 14 30 34
Critical Kills 1 | . . . . . . . . . . . . . . . 1 .
Critical Parts Destroyed 2 | . . . . . . . . . . . . 1 . . 1 .
Critical Strikes 45 | . 2 . 7 . . 1 2 1 . 2 . 4 3 12 9 2
Burn 13 | . 2 . 7 . . 1 2 1 . . . . . . . .
Destroy 2 | . . . . . . . . . . . . . . . 2 .
Blast 2 | . . . . . . . . . . . . . . . . 2
Smash 1 | . . . . . . . . . . . . 1 . . . .
Sever 26 | . . . . . . . . . . 2 . 3 2 12 7 .
Impale 1 | . . . . . . . . . . . . . 1 . . .
Melee Attacks 202 | . . . . . . 2 . . . 20 . 12 37 71 60 .
Impact 9 | . . . . . . . . . . 3 . 2 4 . . .
Slashing 174 | . . . . . . 2 . . . 17 . 10 18 67 60 .
Piercing 19 | . . . . . . . . . . . . . 15 4 . .
Sneak Attacks 4 | . . . . . . . . . . . . . 2 2 . .
Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . .
Follow-up Attacks 18 | . . . . . . . . . . 3 . 2 4 6 3 .
Damage Inflicted 16063 | . 209 51 2045 . . 505 479 4008 61 586 . 270 568 2935 2755 1591
Guns 5338 | . 209 51 2045 . . 505 479 365 25 198 . . . . 332 1129
Cannons 2082 | . . . . . . . . 1286 . . . . . . 334 462
Explosions 2735 | . . . . . . . . 2357 36 . . . . . 342 .
Melee 5908 | . . . . . . . . . . 388 . 270 568 2935 1747 .
Ramming . | . . . . . . . . . . . . . . . . .
Kinetic 2464 | . 46 . . . . . . . 25 164 . . . . 666 1563
Thermal 4816 | . 163 51 2045 . . 505 479 1511 . 34 . . . . . 28
Explosive 2735 | . . . . . . . . 2357 36 . . . . . 342 .
Electromagnetic 140 | . . . . . . . . 140 . . . . . . . .
Impact 245 | . . . . . . . . . . 96 . 65 84 . . .
Slashing 5484 | . . . . . . . . . . 292 . 205 402 2838 1747 .
Piercing 179 | . . . . . . . . . . . . . 82 97 . .
Highest Corruption 23 | . . . 2 2 . . . 4 4 17 17 17 2 23 23 8
Average Corruption 10 | . . . 2 2 . . . 3 4 5 17 17 1 17 23 5
Corruption Purged . | . . . . . . . . . . . . . . . . .
Corruption Blocked . | . . . . . . . . . . . . . . . . .
Effects 135 | . . . 6 4 . . . 5 18 9 1 8 . 31 48 5
Message Errors 34 | . . . 1 2 . . . 2 3 4 . 2 . 6 11 3
Matter Fused 23 | . . . 1 . . . . . 6 2 . 3 . 4 6 1
Heat Flow Errors 20 | . . . 1 1 . . . 1 2 . . 1 . 3 10 1
Energy Discharges 15 | . . . 2 1 . . . . 2 . 1 1 . 3 5 .
Parts Rejected 2 | . . . . . . . . . . 1 . . . . 1 .
Parts Fused 2 | . . . . . . . . . 1 . . . . 1 . .
Data Loss (minor) 18 | . . . . . . . . . 4 1 . . . 8 5 .
Data Loss (major) 5 | . . . . . . . . . . 1 . 1 . . 3 .
Misfires 1 | . . . . . . . . 1 . . . . . . . .
Alerts 4 | . . . 1 . . . . . . . . . . 3 . .
Misdirections 9 | . . . . . . . . . . . . . . 3 6 .
Weapon Failures 2 | . . . . . . . . 1 . . . . . . 1 .
Overload Shots . | . . . . . . . . . . . . . . . . .
Overflow Damage 472 | . . . . . . . . 38 . . . 44 . 320 69 1
Projectiles 8 | . . . . . . . . . . . . . . . 7 1
Explosions 38 | . . . . . . . . 38 . . . . . . . .
Melee 426 | . . . . . . . . . . . . 44 . 320 62 .
Knockbacks 14 | . . . . . . . . . . . . 1 . . 3 10
Impact 1 | . . . . . . . . . . . . 1 . . . .
Kinetic 12 | . . . . . . . . . . . . . . . 3 9
Secondary 1 | . . . . . . . . . . . . . . . . 1
Self-Inflicted Damage 215 | . . . . . . . . 155 60 . . . . . . .
Shots 4 | . . . . . . . . 3 1 . . . . . . .
Rammed . | . . . . . . . . . . . . . . . . .
Targets Rammed . | . . . . . . . . . . . . . . . . .
Kicked . | . . . . . . . . . . . . . . . . .
Crushed . | . . . . . . . . . . . . . . . . .
Highest Temperature 588 | . 105 27 334 136 36 164 218 588 194 155 . 153 . 184 249 280
Average Temperature 106 | . 47 15 116 76 24 46 84 151 77 51 . 87 . 76 83 159
Received Heat Transfer 2620 | . 75 . 399 . . 27 202 684 . 369 . . 81 96 603 84
Effects 7 | . . . 3 . . . . 2 . . . . . . . 2
Shutdowns 1 | . . . 1 . . . . . . . . . . . . .
Energy Bleed 3 | . . . 2 . . . . 1 . . . . . . . .
Interference 3 | . . . . . . . . 1 . . . . . . . 2
Siege Activations . | . . . . . . . . . . . . . . . . .
Martial Activations . | . . . . . . . . . . . . . . . . .
Shielding Activations . | . . . . . . . . . . . . . . . . .
Robots Disrupted . | . . . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . .
Robots Corrupted . | . . . . . . . . . . . . . . . . .
Combat Hostiles . | . . . . . . . . . . . . . . . . .
Parts Fried 1 | . . . . . . 1 . . . . . . . . . .
Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . .
Robots Melted 9 | . . . 1 . . . . 8 . . . . . . . .
Combat Hostiles 8 | . . . 1 . . . . 7 . . . . . . . .
Parts Melted 32 | . 1 . 13 . . 1 3 14 . . . . . . . .
Heat Transferred 12986 | . 629 148 5256 . . 1184 968 4690 . 74 . . . . . 37
Parts Sabotaged . | . . . . . . . . . . . . . . . . .
Parts Stolen . | . . . . . . . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . . . . . . . .
Power Chain Reactions . | . . . . . . . . . . . . . . . . .
Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3
------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res
Maximum Alert Level 3 | . . . 1 . . . . 2 . . . . 3 1 2 1
Low Security (%) 70 | 100 100 100 59 100 100 100 100 82 . . . . . 92 31 .
Level 1 18 | . . . 40 . . . . 11 . . . . . 7 26 99
Level 2 9 | . . . . . . . . 5 . . . . 78 . 42 .
Level 3 1 | . . . . . . . . . . . . . 21 . . .
Level 4 . | . . . . . . . . . . . . . . . . .
Level 5 . | . . . . . . . . . . . . . . . . .
High Security . | . . . . . . . . . . . . . . . . .
Max Security . | . . . . . . . . . . . . . . . . .
Peak Influence 750 | . 35 75 321 118 9 128 34 471 . . . . 750 223 561 317
Initial 750 | . . 5 . 118 . . 34 . . . . . 750 209 77 315
Average 147 | . 5 26 176 50 1 54 1 73 . . . . 571 120 329 261
Influence Increases 4626 | . 69 70 845 . 16 439 21 799 20 35 . 75 862 421 654 300
Destroy 0b10 Robot/C 2200 | . 40 60 520 . . 260 20 520 20 20 . 20 60 180 340 140
Destroy 0b10 Robot/NC 65 | . . . 25 . . 5 . 15 . . . . 5 10 . 5
Destroy Leader 470 | . 10 10 154 . . 80 . 92 . . . 10 22 42 10 40
Allied During Kill 25 | . . . 5 . . 16 . . . . . . . . 4 .
Successful Hack 62 | . 4 . 13 . 16 29 . . . . . . . . . .
Disable Machine 60 | . . . . . . 15 . 30 . . . . . . 15 .
Destroy Structure 199 | . . . 8 . . 4 1 97 . . . . 10 24 45 10
Advance Influence 750 | . . . . . . . . . . . . . 750 . . .
Lose Combat Pursuer 795 | . 15 . 120 . . 30 . 45 . 15 . 45 15 165 240 105
Influence Decreases 4417 | . 54 85 540 305 16 351 109 346 471 10 27 75 434 739 203 652
Entered New Map 946 | . . 10 . 187 . . 54 . 168 2 27 . . 219 33 246
Time Decay 2771 | . 54 75 480 118 16 291 55 226 303 8 . 75 254 490 . 326
Search Patrol Dispatched 150 | . . . . . . . . . . . . . 150 . . .
Lost Part 430 | . . . 40 . . . . 120 . . . . 30 30 130 80
Lost Ally 120 | . . . 20 . . 60 . . . . . . . . 40 .
Squads Dispatched 20 | . 2 . 4 . . 2 . 5 . . . . 3 2 . 2
Investigation 3 | . . . 1 . . 2 . . . . . . . . . .
Extermination 7 | . . . . . . . . 2 . . . . 1 2 . 2
Reinforcement 10 | . 2 . 3 . . . . 3 . . . . 2 . . .
Assault . | . . . . . . . . . . . . . . . . .
Garrison . | . . . . . . . . . . . . . . . . .
Intercept . | . . . . . . . . . . . . . . . . .
Searches Triggered 1 | . . . . . . . . . . . . . 1 . . .
Construction Impeded 1 | . . . . . . . . 1 . . . . . . . .
Haulers Reinforced 2 | . . . . . . . . 1 . . . . 1 . . .
Active Scanning Responses . | . . . . . . . . . . . . . . . . .
Cargo Convoy Interrupts 2 | . . . . . . . . 1 . . . . . . . 1
Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3
--------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res
Distress Signals 17 | . 3 . 5 . . . . 1 . . . . 2 3 . 3
Communications Jammed . | . . . . . . . . . . . . . . . . .
Distress Signals . | . . . . . . . . . . . . . . . . .
Times Spotted 226 | . 8 2 37 . 1 14 5 39 1 4 . 8 6 28 33 40
Peak Tracking Total 22 | . 5 1 7 . 1 4 2 10 1 3 . 3 4 7 10 22
Tactical Retreats 27 | . 1 . 4 . . 2 . 2 . 1 . 2 1 7 4 3
Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3
------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res
Traps Triggered 18 | . . 1 2 . . 2 . 1 . . . . 1 5 4 2
Indirectly . | . . . . . . . . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . . . . . .
Disarmed . | . . . . . . . . . . . . . . . . .
Reprogrammed . | . . . . . . . . . . . . . . . . .
Reused . | . . . . . . . . . . . . . . . . .
Traps Extracted . | . . . . . . . . . . . . . . . . .
Installed . | . . . . . . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . . . . . . .
Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3
---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res
Machines Disabled 5 | . . . . . . 1 1 2 . . . . . . 1 .
Max in Single Turn 1 | . . . . . . 1 1 1 . . . . . . 1 .
Garrison Relay 1 | . . . . . . . . . . . . . . . 1 .
Machines Repaired . | . . . . . . . . . . . . . . . . .
Machines Dismantled . | . . . . . . . . . . . . . . . . .
Machines Sabotaged . | . . . . . . . . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . . . . . . . .
Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3
--------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res
Machines Accessed 21 | . 2 1 4 . 2 6 1 . . . . . 1 3 1 .
Terminals 17 | . 2 . 4 . 2 6 . . . . . . 1 1 1 .
Fabricators . | . . . . . . . . . . . . . . . . .
Repair Stations 1 | . . . . . . . . . . . . . . 1 . .
Recycling Units . | . . . . . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . . . . . .
Garrison Access 1 | . . . . . . . . . . . . . . 1 . .
Total Hacks 55 | . 5 1 12 . 9 18 2 . . . . . 1 6 1 .
Successful 21 | . 3 1 2 . 5 7 2 . . . . . . 1 . .
Failed 34 | . 2 . 10 . 4 11 . . . . . . 1 5 1 .
Catastrophic 8 | . . . 4 . 1 1 . . . . . . . 1 1 .
Database Lockouts . | . . . . . . . . . . . . . . . . .
Manual 33 | . 5 . 7 . 9 11 . . . . . . . 1 . .
Terminals 47 | . 5 . 12 . 9 18 . . . . . . 1 1 1 .
Fabricators . | . . . . . . . . . . . . . . . . .
Repair Stations 4 | . . . . . . . . . . . . . . 4 . .
Recycling Units . | . . . . . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . . . . . .
Garrison Access 1 | . . . . . . . . . . . . . . 1 . .
Terminal Hacks 11 | . 1 1 2 . 1 4 2 . . . . . . . . .
Part Schematic 1 | . . . . . . 1 . . . . . . . . . .
Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . .
Open Door 2 | . . 1 . . . 1 . . . . . . . . . .
Branch Access Points 2 | . . . 1 . 1 . . . . . . . . . . .
Terminal Index 2 | . 1 . . . . 1 . . . . . . . . . .
Zone Layout 1 | . . . . . . 1 . . . . . . . . . .
Release Object 2 | . . . . . . . 2 . . . . . . . . .
Fabricator Hacks . | . . . . . . . . . . . . . . . . .
Repair Station Hacks . | . . . . . . . . . . . . . . . . .
Recycling Unit Hacks . | . . . . . . . . . . . . . . . . .
Scanalyzer . | . . . . . . . . . . . . . . . . .
Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . .
Unlock Access 1 | . . . . . . . . . . . . . . 1 . .
Unauthorized Hacks 9 | . 2 . . . 4 3 . . . . . . . . . .
Terminals 9 | . 2 . . . 4 3 . . . . . . . . . .
Assimilate 1 | . . . . . . 1 . . . . . . . . . .
Botnet 6 | . 2 . . . 2 2 . . . . . . . . . .
Skim 2 | . . . . . 2 . . . . . . . . . . .
Fabricators . | . . . . . . . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . . . . . . .
Data Cores Recovered 2 | . . . 1 . . 1 . . . . . . . . . .
Used . | . . . . . . . . . . . . . . . . .
Hacking Detections 18 | . 2 . 4 . 2 5 . . . . . . 1 3 1 .
Full Trace Events . | . . . . . . . . . . . . . . . . .
Feedback Events . | . . . . . . . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . . . . . . . . . .
Robots Built . | . . . . . . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . . . . . . . . .
Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . .
Parts Built . | . . . . . . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . . . .
Total Part Build Rating . | . . . . . . . . . . . . . . . . .
Parts Repaired . | . . . . . . . . . . . . . . . . .
Time . | . . . . . . . . . . . . . . . . .
Parts Recycled . | . . . . . . . . . . . . . . . . .
Recycled Matter . | . . . . . . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . . . . . . .
Retrieved Components . | . . . . . . . . . . . . . . . . .
Parts Scanalyzed . | . . . . . . . . . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . . . . . . . . . .
Parts Damaged . | . . . . . . . . . . . . . . . . .
Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3
------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res
Used RIF Installer . | . . . . . . . . . . . . . . . . .
Robots Hacked . | . . . . . . . . . . . . . . . . .
Non-combat . | . . . . . . . . . . . . . . . . .
Combat . | . . . . . . . . . . . . . . . . .
Robot Hacks Applied . | . . . . . . . . . . . . . . . . .
Relay Couplers Released 3 | . . . . . . . . . . . . . . . 3 .
Machine Destruction 3 | . . . . . . . . . . . . . . . 3 .
Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . .
Robots Rewired . | . . . . . . . . . . . . . . . . .
Allies Hacked . | . . . . . . . . . . . . . . . . .
Hacks Repelled . | . . . . . . . . . . . . . . . . .
Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3
-------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res
Total Allies 6 | . . 1 . 3 . . . . . . . . . . 2 .
Largest Group 3 | . . . 1 3 3 3 . . . . . . . . 2 .
Highest-Rated Group 160 | . . . 31 40 40 40 . . . . . . . . 160 .
Highest-Rated Ally 80 | . . . 31 16 16 16 . . . . . . . . 80 .
Total Orders . | . . . . . . . . . . . . . . . . .
Ally Attacks 44 | . . . 7 . . 33 . . . . . . . . 4 .
Total Damage 745 | . . . 147 . . 370 . . . . . . . . 228 .
Kills 8 | . . . 2 . . 5 . . . . . . . . 1 .
Allies Corrupted . | . . . . . . . . . . . . . . . . .
Allies Melted . | . . . . . . . . . . . . . . . . .
Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3
------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res
Active Infowar (turns) 1592 | . . . . . 79 652 252 . . . . 153 454 . 2 .
Sensors 1590 | . . . . . 79 652 252 . . . . 153 454 . . .
Traps 1 | . . . . . . . . . . . . . . . 1 .
Spoofing 1 | . . . . . . . . . . . . . . . 1 .
Robot Analysis Total . | . . . . . . . . . . . . . . . . .
Derelict Logs Recovered 3 | . . 1 . . . . . . 1 . . 1 . . . .
Drone Launches . | . . . . . . . . . . . . . . . . .
Drone Recoveries . | . . . . . . . . . . . . . . . . .
Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3
------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res
Turns Passed 10738 | 77 345 226 1290 298 112 778 1299 1115 890 472 57 323 551 1293 883 729
Spaces Moved 6433 | 76 284 190 624 195 70 375 646 572 365 264 61 304 288 878 674 567
Core 27 | 7 . . . . . 20 . . . . . . . . . .
Treads 1031 | 2 . . 75 . . . 92 364 . . . 19 288 191 . .
Legs 2532 | . . . . . . . 306 107 365 264 61 285 . 605 369 170
Wheels 2059 | 67 284 190 549 195 70 355 248 101 . . . . . . . .
Hover 427 | . . . . . . . . . . . . . . 30 . 397
Flight 357 | . . . . . . . . . . . . . . 52 305 .
Fastest Speed 43 | 50 95 95 110 135 135 135 95 120 214 94 94 94 94 43 43 54
Average Speed 115 | 83 95 95 142 135 135 162 130 147 215 151 94 95 137 67 47 87
Slowest Speed 650 | 160 95 95 240 135 135 650 170 151 274 214 94 154 154 94 74 114
Overloaded Moves . | . . . . . . . . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . . . . . . . . .
Robots Hopped . | . . . . . . . . . . . . . . . . .
Potential Cave-ins . | . . . . . . . . . . . . . . . . .
Cave-ins Triggered . | . . . . . . . . . . . . . . . . .
Exploration Rate (%) 38 | 4 50 39 66 55 5 79 94 17 52 42 8 53 12 23 48 15
Regions Visited 16
Branch Regions 8
Pre-discovered Areas . | . . . . . . . . . . . . . . . . .
Known Exits Taken 6 | . . . 1 . 1 1 . . . . . 1 1 1 . .
Unknown Exits Taken 9 | 1 1 1 . 1 . . 1 1 1 1 1 . . . . .
Scrap Searched 5 | . . . . 2 . . . . . 1 . 2 . . . .
Spaces Dug 26 | . . . . . . 1 . . . . . . 5 12 8 .
Terrain Destroyed 233 | . . . . . . 1 . 173 15 . . . 5 12 23 4
Melee 26 | . . . . . . 1 . . . . . . 5 12 8 .
Projectile 5 | . . . . . . . . . . . . . . . 1 4
AOE 202 | . . . . . . . . 173 15 . . . . . 14 .
Terrain Rammed . | . . . . . . . . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . . . . . . . . .
Machines Disabled . | . . . . . . . . . . . . . . . . .
Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -4 -3
--------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res
Total 9096 | 86 343 232 891 233 85 513 1074 765 467 304 60 326 411 1464 1100 742
Wait 1985 | . 33 32 147 33 8 112 398 111 96 6 . 9 93 502 305 100
Move 6416 | 75 283 189 623 194 69 374 645 571 364 263 60 303 287 878 671 567
Hop . | . . . . . . . . . . . . . . . . .
Pick Up 71 | 5 8 4 18 3 3 1 2 6 . 2 . 2 1 4 7 5
Fast Attach 33 | 6 2 . 4 . . . 1 1 1 2 . 2 . 5 6 3
Attach 36 | . . . 5 . 2 . . 10 . 3 . . 2 1 12 1
Detach 16 | . 1 . . . . . 2 2 3 . . . . . 7 1
Swap 33 | . 1 . 13 . 1 6 1 1 . . . . . 3 4 3
Drop 69 | . 6 4 18 3 1 3 10 3 2 . . . . 8 6 5
Fire 259 | . 9 3 63 . 1 15 15 60 1 11 . . . . 24 57
Melee 171 | . . . . . . 2 . . . 17 . 10 28 63 51 .
Ram . | . . . . . . . . . . . . . . . . .
Kick . | . . . . . . . . . . . . . . . . .
Crush . | . . . . . . . . . . . . . . . . .
Escape Stasis 7 | . . . . . . . . . . . . . . . 7 .
Rewire . | . . . . . . . . . . . . . . . . .
Trap . | . . . . . . . . . . . . . . . . .
Miscellaneous . | . . . . . . . . . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory (discovered 2 exits: [*Low x2])
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory
-4/Garrison (discovered 2 exits: [*Res x2])
-3/Research
History
---------
Turn | Location | Event
5 | -11/Scrapyard | Discovered new exit (range 13)
78 | -11/Scrapyard | Entered Materials
159 | -10/Materials | Discovered new exit (range 11)
175 | -10/Materials | Discovered new exit (range 16)
332 | -10/Materials | Build established: Mutant
423 | -10/Materials | Entered Mines
446 | -10/Mines | Met a Derelict bent on vengeance
506 | -10/Mines | Learned Materials emergency access door positions
580 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor
641 | -10/Mines | Discovered new exit (range 9)
644 | -10/Mines | Received a Mining Laser from a helpful Derelict
649 | -10/Mines | Entered Materials
649 | -9/Materials | Accompanied by 1 ally
649 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1
956 | -9/Materials | Build established: Tank
1044 | -9/Materials | Discovered new exit (range 6)
1663 | -9/Materials | Identified exit to Mines
1744 | -9/Materials | Discovered new exit (range 3)
1939 | -9/Materials | Entered Mines
2052 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
2071 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3"
2143 | -9/Mines | Received a Rocket Launcher from a helpful Derelict
2190 | -9/Mines | Discovered new exit (range 10)
2237 | -9/Mines | Entered Materials
2237 | -8/Materials | Accompanied by 3 allies
2237 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1
2251 | -8/Materials | Discovered new exit (range 10)
2326 | -8/Materials | Identified exit to Storage
2349 | -8/Materials | Entered Storage
2349 | -8/Storage | Accompanied by 3 allies
2559 | -8/Storage | Build established: Skirmisher
2574 | -8/Storage | Lost 3 allies
2707 | -8/Storage | Discovered new exit (range 14)
2972 | -8/Storage | Met 01-MTF
3039 | -8/Storage | Discovered new exit (range 9)
3119 | -8/Storage | Identified exit to Recycling
3127 | -8/Storage | Entered Recycling
3127 | -8/Recycling | Accompanied by 1 ally (01-MTF)
3310 | -8/Recycling | Scanned before Scraplab entrance
3361 | -8/Recycling | Entered Scraplab
3372 | -8/Recycling | Discovered new exit (range 3)
3373 | -8/Recycling | Identified exit to Scraptown
3385 | -8/Recycling | Angered Scraplab inhabitants
3386 | -8/Recycling | Found Prototype Device
3386 | -8/Recycling | Identified Scrap Engine
3619 | -8/Recycling | Discovered new exit (range 16)
3872 | -8/Recycling | Build established: Construct
4426 | -8/Recycling | Entered Factory
4426 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
4426 | -6/Factory | Discovered new exit (range 5)
5151 | -6/Factory | Noticed a derelict Sapper rigging charges
5302 | -6/Factory | Cargo convoy interrupted
5352 | -6/Factory | Destroyed 8 combat bots
5380 | -6/Factory | Lost 5 parts (1p3n1w)
5489 | -6/Factory | Discovered new exit (range 10)
5490 | -6/Factory | Lost 7 parts (1p1n2u3w)
5501 | -6/Factory | Destroyed 8 combat bots
5541 | -6/Factory | Entered Lower Caves
5542 | -6/Lower Caves | Encountered a Warlord checkpoint
5612 | -6/Lower Caves | Build established: Mutant
5919 | -6/Lower Caves | Learned 8 Factory zone layouts
6363 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
6403 | -6/Lower Caves | Discovered new exit (range 12)
6431 | -6/Lower Caves | Entered another Lower Caves area
6432 | -6/Lower Caves | Encountered a Warlord checkpoint
6815 | -6/Lower Caves | Core integrity fell below 50%
6837 | -6/Lower Caves | System corruption reached 10%
6869 | -6/Lower Caves | Discovered new exit (range 11)
6870 | -6/Lower Caves | Lost 5 parts (1p2u2w)
6903 | -6/Lower Caves | Entered Zion
6946 | -6/Zion | Discovered new exit (range 16)
6960 | -6/Zion | Entered Proximity Caves
7094 | -5/Proximity Caves | Spotter reported a threat
7107 | -5/Proximity Caves | Spotter reported a threat
7160 | -5/Proximity Caves | Spotter reported a threat
7177 | -5/Proximity Caves | Spotter reported a threat
7265 | -5/Proximity Caves | Spotter reported a threat
7270 | -5/Proximity Caves | Identified exit to Factory
7283 | -5/Proximity Caves | Entered Factory
7283 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1
7583 | -5/Factory | Search patrols dispatched
7679 | -5/Factory | Allied Derelicts emerged from ambush trap array
7746 | -5/Factory | Discovered new exit (range 7)
7822 | -5/Factory | Identified exit to Factory
7834 | -5/Factory | Entered another Factory area
7834 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1
8342 | -4/Factory | Build established: Gladiator
8433 | -4/Factory | Spotted B-86 Titan
8450 | -4/Factory | System corruption reached 10%
9127 | -4/Factory | Identified exit to Garrison
9127 | -4/Factory | Entered Garrison
9142 | -4/Garrison | Spotted B-86 Titan
9157 | -4/Garrison | Triggered checkpoint
9174 | -4/Garrison | Garrison Relay disabled
9303 | -4/Garrison | Triggered checkpoint
9391 | -4/Garrison | Triggered checkpoint
9426 | -4/Garrison | Discovered new exit (range 10)
9431 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown
9759 | -4/Garrison | Core integrity fell below 50%
9765 | -4/Garrison | Triggered checkpoint
9795 | -4/Garrison | Found embedded Infiltrators
9818 | -4/Garrison | Lost 6 parts (1n2u3w)
9988 | -4/Garrison | Discovered new exit (range 11)
10010 | -4/Garrison | Entered Research
10010 | -3/Research | Evolved 2 slots: Power x1, Utility x1
10077 | -3/Research | Build established: Mutant
10313 | -3/Research | Lost 3 parts (1n1u1w)
10738 | -3/Research | Cargo convoy interrupted
10739 | -3/Research | Self-destructed
Last Messages
---------------
Expanded to 3 slots (? T62 S48)
Renamed Hovering Antigrav Exoskeleton.
10710_ System corrupted: Heat flow error (+195).
10720_ Adv. Heat Sink destroyed.
10725_ Ballistic Construct/G destroyed.
10725_ Scrap Engine damaged due to network destabilization (-5).
10730_ Scrap Engine modifies Hovering Antigrav Exoskeleton:
Move Heat +1, Heat +2.
10734_ Multi-Antimatter Reactor destroyed.
10734_ Scrap Engine damaged due to network destabilization (-8).
10737_ C-30 ARC bursts open, deploying its payload.
10737_ P-80 Master unfolds itself. <x3>
10737_ X-82 Rainmaker unfolds itself.
10737_ I-47 Archangel unfolds itself.
10738_ ALERT: Cargo convoy interrupted, initiating access lockdown.
10738_ C-30 ARC bursts open, deploying its payload.
10738_ H-77 Assassin unfolds itself.
10738_ P-80 Master unfolds itself. <x2>
10738_ E-15 Imp unfolds itself.
10738_ P-80 Master resets I-47 Archangel, system corruption cleaned.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 86
Coolant Potential 100
Energy Generation 37
Energy Capacity 417
Matter Stores 300
Matter Capacity 300
Sight Range 16
Robot Scan Range 15
Terrain Scan Density 10
Armor Coverage 225
Utility Shielding 66
Weapon Cycling 30
Phase Shifting 10
Evasion (%) 72
Targeting Accuracy 8
Melee Accuracy 16
Target Analysis 8
Recoil Reduction 6
Salvage Targeting 4
Offensive Hacking 14
Item Schematics
-----------------
Lyr. Light Armor Plating | -8/Storage | Hacked
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Repaired
----------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed BoreStorageSplitter
Manual? 0
Play Time 01:32:28
Cumulative 269.0 hours
Start 2025.05.08 @ 09:38:15
End 2025.06.09 @ 09:43:18
Sessions 8
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 325
Rogue 281
Adventurer 4
Explorer 40
Win Type -
Total 13
Types 9/1/2/1/0/0/0/0/0/0
Lore% 51
Gallery% 68
Achievement% 64
Wizard Run 0
Options
---------
Layout 0
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 2
Font 24/Smallcaps
Map View 76x50
Zoom Use 0%
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: a1e6c2f8-dc19-468f-a50d-0211bb2c88cc