Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.09 @ 09:43:18

Player: Sandwich

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (118)     590
Value Destroyed (5488)     5488
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (565)                565
              TOTAL SCORE: 13583

 Bonus
-------
High Alert Combat Kills    177
Follower Combat Kills      200
Entered Garrisons          200
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             1018/1300
Matter                     251/300
Energy                     98/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Hovering (62)
Location                   -3/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
           Hovering Antigrav Exoskeleton
>          --- UTILITY (8) ------
           Scrap Engine
     Large Storage Unit
  Advanced Targeting Computer
  Advanced Target Analyzer
  Advanced Weapon Cycler
  Advanced Weapon Cycler
>          --- WEAPON (4) -------
           Shotgun Ballistic Mag Construct/C
>          --- INVENTORY (15) ---
     Light Angular Momentum Engine
   Armored Wheel
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Coolant Injector
  Advanced Recoil Stabilizer
  Advanced Recoil Stabilizer
           Active Sensor Spoofer
  Advanced Reaction Control System
  Advanced Reaction Control System
  Advanced Reaction Control System
  Advanced Shield Generator
           Quantum Rifle
           Centrium Greatsword

 Peak State 
------------
>          --- POWER ------------
           Multi-Antimatter Reactor
>          --- PROPULSION -------
           Hovering Antigrav Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
  Advanced Coolant Injector
     Large Storage Unit
  Advanced Melee Analysis Suite
  Improved Phase Shifter
  Advanced Hacking Suite
>          --- WEAPON -----------
           Centrium Greatsword
           Centrium Greatsword
>          --- INVENTORY --------
     Light Angular Momentum Engine
   Armored Wheel
  Improved Heat Sink
  Improved Trap Scanner
  Improved Sensor Array
  Advanced Terrain Scanner
  Advanced Targeting Computer
  Improved Utility Shielding
  Advanced Shield Generator
     Heavy Rocket Launcher
           Centrium Greatsword
           Centrium Greatsword
[Rating: 123]

 Favorites 
-----------
Power                      Constructs
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Hover Unit               Constructs
Utility                    Large Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Advanced Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Mace
  Slashing Weapon          Centrium Greatsword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res 
Slots Evolved              14   | .   .   .   2   .   2   .   .   4   .   .   .   .   2   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   1   .   .   
  Utility                  6    | .   .   .   1   .   1   .   .   1   .   .   .   .   1   1   .   1   
  Weapon                   2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             77   | 6   3   .   20  .   3   3   1   6   1   2   .   2   2   9   12  7   
  Power                    5    | 1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Engine                 3    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Core                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   4   .   1   1   .   1   .   .   .   .   .   .   .   .   
    Treads                 5    | 1   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | 1   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  42   | 1   2   .   5   .   2   1   1   3   1   1   .   1   2   7   9   6   
    Device                 21   | .   1   .   2   .   1   .   1   1   .   .   .   1   .   2   7   5   
    Storage                4    | 1   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Processor              9    | .   .   .   .   .   1   .   .   1   .   1   .   .   2   2   1   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             7    | .   1   .   2   .   .   1   .   1   .   .   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   1   .   8   .   .   1   .   2   .   1   .   1   .   2   2   1   
    Energy Gun             11   | 1   1   .   8   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   1   1   .   
Parts Lost                 49   | .   .   .   4   .   .   .   1   12  .   5   .   .   3   3   13  8   
  Power                    7    | .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   2   1   
  Propulsion               10   | .   .   .   1   .   .   .   1   4   .   .   .   .   .   .   2   2   
  Utility                  15   | .   .   .   .   .   .   .   .   2   .   2   .   .   2   1   5   3   
  Weapon                   17   | .   .   .   2   .   .   .   .   4   .   2   .   .   1   2   4   2   
  Highest Loss Streak      7    | .   .   .   2   .   .   .   1   7   .   5   .   .   1   1   6   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Backups            12   | 3   7   7   13  15  14  15  14  14  10  12  11  11  12  12  12  13  
  Power                    .    | .   .   .   .   1   1   1   1   .   1   1   1   1   1   1   .   1   
  Propulsion               1    | 3   4   3   2   3   2   2   1   1   .   1   1   1   1   1   1   1   
  Utility                  7    | .   .   2   4   5   5   5   7   8   7   7   8   8   9   8   8   10  
  Weapon                   3    | .   2   2   6   6   6   6   4   3   1   2   1   1   1   2   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             31   | .   5   3   5   2   1   .   4   2   .   .   .   .   .   1   1   7   
  Power                    2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   1   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   .   1   1   .   1   .   .   1   .   .   .   .   .   1   .   7   
  Weapon                   12   | .   4   .   2   2   .   .   2   1   .   .   .   .   .   .   1   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     67   | .   93  100 99  100 96  100 71  51  48  44  40  50  63  53  51  54  
  Engine                   1    | .   14  14  3   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Core                     5    | .   .   .   7   11  9   9   7   5   5   5   .   2   5   4   1   .   
  Treads                   5    | .   14  14  13  11  18  18  6   3   .   .   .   .   5   .   .   .   
  Leg                      2    | .   .   .   .   .   .   .   4   1   5   6   6   5   .   3   3   .   
  Wheel                    3    | .   14  14  8   11  9   9   3   1   .   .   .   .   .   .   .   .   
  Device                   12   | .   3   14  11  11  14  16  17  12  6   6   6   9   9   10  12  18  
  Storage                  7    | .   14  14  11  11  9   9   9   6   8   11  6   6   5   5   5   4   
  Processor                4    | .   .   .   .   .   6   9   1   4   .   .   6   6   12  10  5   5   
  Protection               2    | .   4   .   11  11  3   1   .   .   6   5   .   .   .   1   1   .   
  Energy Gun               11   | .   17  28  32  33  27  25  12  5   1   .   .   1   .   .   1   7   
  Energy Cannon            1    | .   .   .   .   .   .   .   6   5   .   .   .   .   4   .   .   .   
  Ballistic Gun            1    | .   10  .   .   .   .   .   .   .   5   5   .   .   .   .   1   1   
  Slashing Weapon          2    | .   .   .   .   .   .   1   .   .   .   .   6   6   5   9   5   .   
Peak Build Rating          123  | 6   7   8   24  23  28  29  48  60  55  53  45  64  76  123 117 107 
  Average Rating           55   | 4   6   7   20  23  26  28  41  49  51  50  45  53  65  110 100 97  
  On Entrance              39   | .   6   7   8   23  23  28  28  45  38  50  45  45  62  71  110 90  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 14  17  15  46  45  45  45  45  45  53  44  26  45  45  47  65  54  
  Greatest Support         106  | 20  10  10  40  12  12  12  52  78  17  34  34  61  56  106 106 68  
  Greatest Overweight (x)  12   | 1   1   1   4   3   3   12  3   3   3   2   .   1   1   .   .   1   
  Average Overweight (x)   1    | .   1   1   2   3   3   3   1   .   2   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 5   8   8   14  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Most Carried             15   | 5   8   8   15  15  15  15  15  15  12  14  11  13  13  15  15  15  
  Average Carried          13   | 3   7   7   13  15  14  14  14  14  10  12  11  11  12  14  13  14  
  Final Capacity           15   | 8   8   8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 5   8   8   15  15  15  15  15  11  12  11  11  13  12  15  14  15  
Scrap Engine Consumption   197  | .   .   .   .   .   .   .   39  26  7   6   .   8   26  35  31  19  
  Constructs Created       17   | .   .   .   .   .   .   .   4   .   3   .   .   2   .   3   4   1   
  Constructs Modified      60   | .   .   .   .   .   .   .   8   6   2   1   .   4   5   16  11  7   

 Class Distribution 
--------------------
 35% | Mutant
 23% | Construct
 16% | Tank
 12% | Gladiator
  7% | Skirmisher
  3% | Gunner

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
       Tank | -9/Materials
       Tank | -9/Mines
 Skirmisher | -8/Materials
 Skirmisher | -8/Storage
  Construct | -8/Recycling
  Construct | -6/Factory
     Mutant | -6/Lower Caves
     Mutant | -6/Lower Caves
     Mutant | -6/Zion
     Mutant | -5/Proximity Caves
     Mutant | -5/Factory
  Gladiator | -4/Factory
  Construct | -4/Garrison
     Mutant | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Fac  Gar  Res  
Matter Collected           1902 | 211  68   23   227  .    .    90   20   122  241  40   .    34   23   103  360  340  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5390 | .    68   53   1238 .    .    409  314  803  65   59   .    46   278  688  859  510  
  Parts                    249  | .    5    4    57   .    .    20   21   34   2    1    .    1    13   34   31   26   
Haulers Intercepted        2    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
Recyclers Shooed           2    | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    .    .    .    .    .    .    .    3    1    .    1    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res 
Combat Hostiles Destroyed  106  | .   2   3   24  .   .   9   4   26  1   1   .   1   3   9   16  7   
  Melee                    26   | .   .   .   .   .   .   .   .   .   .   1   .   1   3   9   12  .   
  Guns                     51   | .   2   3   23  .   .   9   4   1   1   .   .   .   .   .   2   6   
  Cannons                  7    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   1   
  AOE                      14   | .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   
Classes Destroyed          17   | .   1   1   5   .   .   1   2   6   .   .   .   .   .   1   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Recycler                 4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  16   | .   .   3   2   .   .   2   .   4   .   .   .   .   .   1   4   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Grunt                    40   | .   2   .   13  .   .   2   .   11  .   1   .   .   1   .   10  .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   .   7   .   .   3   1   .   1   .   .   .   1   .   .   1   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   15   | .   .   .   .   .   .   2   .   4   .   .   .   1   .   2   2   4   
  Programmer               13   | .   .   .   .   .   .   .   .   5   .   .   .   .   1   5   .   2   
  Scientist                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scrapper                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   1   3   4   .   .   3   3   11  1   1   .   1   1   3   3   3   
  Combat Bots Only         8    | .   1   3   3   .   .   3   2   8   1   1   .   1   1   2   3   3   
Max Kills in Single Turn   4    | .   1   1   2   .   .   1   1   4   1   1   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Fac  Gar  Res  
Hostile Shots Fired        1053  | .    14   6    89   .    .    17   17   202  .    54   .    20   27   148  295  164  
  Missed                   349   | .    4    1    23   .    .    6    4    61   .    14   .    3    3    50   112  68   
  Hits                     704   | .    10   5    66   .    .    11   13   141  .    40   .    17   24   98   183  96   
    Melee                  15    | .    .    .    2    .    .    .    .    .    .    5    .    .    .    7    .    1    
    Projectile             689   | .    10   5    64   .    .    11   13   141  .    35   .    17   24   91   183  95   
    AOE                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Critical Strikes         32    | .    .    .    4    .    .    .    1    5    .    3    .    .    .    4    9    6    
  Part Disruptions         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Damage Taken               12993 | .    129  62   917  .    .    178  386  2715 60   828  .    278  510  2151 2941 1838 
  Core                     1937  | .    .    10   57   .    .    28   30   380  30   193  .    72   63   298  494  282  
  Absorbed by Shields      61    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    61   .    
  Redirected to Shielding  25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    
  Regen/Repaired (Parts)   2443  | .    .    .    .    .    .    .    5    199  200  .    .    134  31   1030 629  215  
Core Remaining (%)         73    | 100  .    96   .    85   .    .    89   .    .    .    .    20   93   .    31   .    
Volleys Fired              259   | .    9    3    63   .    1    15   15   60   1    11   .    .    .    .    24   57   
  Largest                  3     | .    2    2    3    .    3    3    3    3    2    2    .    .    .    .    3    3    
  Hottest                  260   | .    100  100  182  .    175  175  175  260  94   118  .    .    .    .    131  192  
Shots Fired                546   | .    18   6    188  .    3    44   40   91   2    14   .    .    .    .    36   104  
  Gun                      440   | .    18   6    188  .    3    44   40   29   1    14   .    .    .    .    20   77   
  Cannon                   84    | .    .    .    .    .    .    .    .    43   .    .    .    .    .    .    14   27   
  Launcher                 22    | .    .    .    .    .    .    .    .    19   1    .    .    .    .    .    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  150   | .    4    .    .    .    .    .    .    .    1    11   .    .    .    .    34   100  
  Thermal                  364   | .    14   6    188  .    3    44   40   62   .    3    .    .    .    .    .    4    
  Explosive                22    | .    .    .    .    .    .    .    .    19   1    .    .    .    .    .    2    .    
  Electromagnetic          10    | .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    
  Robot Hit Streak         25    | .    17   18   25   .    .    18   12   19   4    5    .    .    .    .    7    17   
  Robot Miss Streak        4     | .    .    2    4    .    3    3    2    4    .    3    .    .    .    .    3    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           504   | .    17   4    127  .    .    30   27   73   2    22   .    8    14   48   53   79   
  Core Hits                253   | .    5    3    40   .    .    14   12   84   3    5    .    2    7    14   30   34   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Critical Strikes         45    | .    2    .    7    .    .    1    2    1    .    2    .    4    3    12   9    2    
    Burn                   13    | .    2    .    7    .    .    1    2    1    .    .    .    .    .    .    .    .    
    Destroy                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Sever                  26    | .    .    .    .    .    .    .    .    .    .    2    .    3    2    12   7    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Melee Attacks              202   | .    .    .    .    .    .    2    .    .    .    20   .    12   37   71   60   .    
  Impact                   9     | .    .    .    .    .    .    .    .    .    .    3    .    2    4    .    .    .    
  Slashing                 174   | .    .    .    .    .    .    2    .    .    .    17   .    10   18   67   60   .    
  Piercing                 19    | .    .    .    .    .    .    .    .    .    .    .    .    .    15   4    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Follow-up Attacks        18    | .    .    .    .    .    .    .    .    .    .    3    .    2    4    6    3    .    
Damage Inflicted           16063 | .    209  51   2045 .    .    505  479  4008 61   586  .    270  568  2935 2755 1591 
  Guns                     5338  | .    209  51   2045 .    .    505  479  365  25   198  .    .    .    .    332  1129 
  Cannons                  2082  | .    .    .    .    .    .    .    .    1286 .    .    .    .    .    .    334  462  
  Explosions               2735  | .    .    .    .    .    .    .    .    2357 36   .    .    .    .    .    342  .    
  Melee                    5908  | .    .    .    .    .    .    .    .    .    .    388  .    270  568  2935 1747 .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2464  | .    46   .    .    .    .    .    .    .    25   164  .    .    .    .    666  1563 
  Thermal                  4816  | .    163  51   2045 .    .    505  479  1511 .    34   .    .    .    .    .    28   
  Explosive                2735  | .    .    .    .    .    .    .    .    2357 36   .    .    .    .    .    342  .    
  Electromagnetic          140   | .    .    .    .    .    .    .    .    140  .    .    .    .    .    .    .    .    
  Impact                   245   | .    .    .    .    .    .    .    .    .    .    96   .    65   84   .    .    .    
  Slashing                 5484  | .    .    .    .    .    .    .    .    .    .    292  .    205  402  2838 1747 .    
  Piercing                 179   | .    .    .    .    .    .    .    .    .    .    .    .    .    82   97   .    .    
Highest Corruption         23    | .    .    .    2    2    .    .    .    4    4    17   17   17   2    23   23   8    
  Average Corruption       10    | .    .    .    2    2    .    .    .    3    4    5    17   17   1    17   23   5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  135   | .    .    .    6    4    .    .    .    5    18   9    1    8    .    31   48   5    
    Message Errors         34    | .    .    .    1    2    .    .    .    2    3    4    .    2    .    6    11   3    
    Matter Fused           23    | .    .    .    1    .    .    .    .    .    6    2    .    3    .    4    6    1    
    Heat Flow Errors       20    | .    .    .    1    1    .    .    .    1    2    .    .    1    .    3    10   1    
    Energy Discharges      15    | .    .    .    2    1    .    .    .    .    2    .    1    1    .    3    5    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
    Data Loss (minor)      18    | .    .    .    .    .    .    .    .    .    4    1    .    .    .    8    5    .    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    3    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Misdirections          9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    6    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            472   | .    .    .    .    .    .    .    .    38   .    .    .    44   .    320  69   1    
  Projectiles              8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    
  Explosions               38    | .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    
  Melee                    426   | .    .    .    .    .    .    .    .    .    .    .    .    44   .    320  62   .    
Knockbacks                 14    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    10   
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    9    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      215   | .    .    .    .    .    .    .    .    155  60   .    .    .    .    .    .    .    
  Shots                    4     | .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        588   | .    105  27   334  136  36   164  218  588  194  155  .    153  .    184  249  280  
  Average Temperature      106   | .    47   15   116  76   24   46   84   151  77   51   .    87   .    76   83   159  
  Received Heat Transfer   2620  | .    75   .    399  .    .    27   202  684  .    369  .    .    81   96   603  84   
  Effects                  7     | .    .    .    3    .    .    .    .    2    .    .    .    .    .    .    .    2    
    Shutdowns              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              9     | .    .    .    1    .    .    .    .    8    .    .    .    .    .    .    .    .    
  Combat Hostiles          8     | .    .    .    1    .    .    .    .    7    .    .    .    .    .    .    .    .    
  Parts Melted             32    | .    1    .    13   .    .    1    3    14   .    .    .    .    .    .    .    .    
  Heat Transferred         12986 | .    629  148  5256 .    .    1184 968  4690 .    74   .    .    .    .    .    37   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res 
Maximum Alert Level        3    | .   .   .   1   .   .   .   .   2   .   .   .   .   3   1   2   1   
  Low Security (%)         70   | 100 100 100 59  100 100 100 100 82  .   .   .   .   .   92  31  .   
  Level 1                  18   | .   .   .   40  .   .   .   .   11  .   .   .   .   .   7   26  99  
  Level 2                  9    | .   .   .   .   .   .   .   .   5   .   .   .   .   78  .   42  .   
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             750  | .   35  75  321 118 9   128 34  471 .   .   .   .   750 223 561 317 
  Initial                  750  | .   .   5   .   118 .   .   34  .   .   .   .   .   750 209 77  315 
  Average                  147  | .   5   26  176 50  1   54  1   73  .   .   .   .   571 120 329 261 
Influence Increases        4626 | .   69  70  845 .   16  439 21  799 20  35  .   75  862 421 654 300 
  Destroy 0b10 Robot/C     2200 | .   40  60  520 .   .   260 20  520 20  20  .   20  60  180 340 140 
  Destroy 0b10 Robot/NC    65   | .   .   .   25  .   .   5   .   15  .   .   .   .   5   10  .   5   
  Destroy Leader           470  | .   10  10  154 .   .   80  .   92  .   .   .   10  22  42  10  40  
  Allied During Kill       25   | .   .   .   5   .   .   16  .   .   .   .   .   .   .   .   4   .   
  Successful Hack          62   | .   4   .   13  .   16  29  .   .   .   .   .   .   .   .   .   .   
  Disable Machine          60   | .   .   .   .   .   .   15  .   30  .   .   .   .   .   .   15  .   
  Destroy Structure        199  | .   .   .   8   .   .   4   1   97  .   .   .   .   10  24  45  10  
  Advance Influence        750  | .   .   .   .   .   .   .   .   .   .   .   .   .   750 .   .   .   
  Lose Combat Pursuer      795  | .   15  .   120 .   .   30  .   45  .   15  .   45  15  165 240 105 
Influence Decreases        4417 | .   54  85  540 305 16  351 109 346 471 10  27  75  434 739 203 652 
  Entered New Map          946  | .   .   10  .   187 .   .   54  .   168 2   27  .   .   219 33  246 
  Time Decay               2771 | .   54  75  480 118 16  291 55  226 303 8   .   75  254 490 .   326 
  Search Patrol Dispatched 150  | .   .   .   .   .   .   .   .   .   .   .   .   .   150 .   .   .   
  Lost Part                430  | .   .   .   40  .   .   .   .   120 .   .   .   .   30  30  130 80  
  Lost Ally                120  | .   .   .   20  .   .   60  .   .   .   .   .   .   .   .   40  .   
Squads Dispatched          20   | .   2   .   4   .   .   2   .   5   .   .   .   .   3   2   .   2   
  Investigation            3    | .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Extermination            7    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   2   .   2   
  Reinforcement            10   | .   2   .   3   .   .   .   .   3   .   .   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res 
Distress Signals           17   | .   3   .   5   .   .   .   .   1   .   .   .   .   2   3   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              226  | .   8   2   37  .   1   14  5   39  1   4   .   8   6   28  33  40  
  Peak Tracking Total      22   | .   5   1   7   .   1   4   2   10  1   3   .   3   4   7   10  22  
  Tactical Retreats        27   | .   1   .   4   .   .   2   .   2   .   1   .   2   1   7   4   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res 
Traps Triggered            18   | .   .   1   2   .   .   2   .   1   .   .   .   .   1   5   4   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res 
Machines Disabled          5    | .   .   .   .   .   .   1   1   2   .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res 
Machines Accessed          21   | .   2   1   4   .   2   6   1   .   .   .   .   .   1   3   1   .   
  Terminals                17   | .   2   .   4   .   2   6   .   .   .   .   .   .   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Total Hacks                55   | .   5   1   12  .   9   18  2   .   .   .   .   .   1   6   1   .   
  Successful               21   | .   3   1   2   .   5   7   2   .   .   .   .   .   .   1   .   .   
  Failed                   34   | .   2   .   10  .   4   11  .   .   .   .   .   .   1   5   1   .   
    Catastrophic           8    | .   .   .   4   .   1   1   .   .   .   .   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   5   .   7   .   9   11  .   .   .   .   .   .   .   1   .   .   
  Terminals                47   | .   5   .   12  .   9   18  .   .   .   .   .   .   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             11   | .   1   1   2   .   1   4   2   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Release Object           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         9    | .   2   .   .   .   4   3   .   .   .   .   .   .   .   .   .   .   
  Terminals                9    | .   2   .   .   .   4   3   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   2   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   
    Skim                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   2   .   4   .   2   5   .   .   .   .   .   .   1   3   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -3  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res 
Total Allies               6    | .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   2   .   
  Largest Group            3    | .   .   .   1   3   3   3   .   .   .   .   .   .   .   .   2   .   
  Highest-Rated Group      160  | .   .   .   31  40  40  40  .   .   .   .   .   .   .   .   160 .   
  Highest-Rated Ally       80   | .   .   .   31  16  16  16  .   .   .   .   .   .   .   .   80  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               44   | .   .   .   7   .   .   33  .   .   .   .   .   .   .   .   4   .   
  Total Damage             745  | .   .   .   147 .   .   370 .   .   .   .   .   .   .   .   228 .   
  Kills                    8    | .   .   .   2   .   .   5   .   .   .   .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Fac Gar Res 
Active Infowar (turns)     1592 | .   .   .   .   .   79  652 252 .   .   .   .   153 454 .   2   .   
  Sensors                  1590 | .   .   .   .   .   79  652 252 .   .   .   .   153 454 .   .   .   
  Traps                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Spoofing                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Fac  Gar  Res  
Turns Passed               10738 | 77   345  226  1290 298  112  778  1299 1115 890  472  57   323  551  1293 883  729  
Spaces Moved               6433  | 76   284  190  624  195  70   375  646  572  365  264  61   304  288  878  674  567  
  Core                     27    | 7    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    
  Treads                   1031  | 2    .    .    75   .    .    .    92   364  .    .    .    19   288  191  .    .    
  Legs                     2532  | .    .    .    .    .    .    .    306  107  365  264  61   285  .    605  369  170  
  Wheels                   2059  | 67   284  190  549  195  70   355  248  101  .    .    .    .    .    .    .    .    
  Hover                    427   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    397  
  Flight                   357   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   305  .    
  Fastest Speed            43    | 50   95   95   110  135  135  135  95   120  214  94   94   94   94   43   43   54   
  Average Speed            115   | 83   95   95   142  135  135  162  130  147  215  151  94   95   137  67   47   87   
  Slowest Speed            650   | 160  95   95   240  135  135  650  170  151  274  214  94   154  154  94   74   114  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38    | 4    50   39   66   55   5    79   94   17   52   42   8    53   12   23   48   15   
  Regions Visited          16
    Branch Regions         8
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    1    .    1    1    .    .    .    .    .    1    1    1    .    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    .    .    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             5     | .    .    .    .    2    .    .    .    .    .    1    .    2    .    .    .    .    
Spaces Dug                 26    | .    .    .    .    .    .    1    .    .    .    .    .    .    5    12   8    .    
Terrain Destroyed          233   | .    .    .    .    .    .    1    .    173  15   .    .    .    5    12   23   4    
  Melee                    26    | .    .    .    .    .    .    1    .    .    .    .    .    .    5    12   8    .    
  Projectile               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
  AOE                      202   | .    .    .    .    .    .    .    .    173  15   .    .    .    .    .    14   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Fac  Gar  Res  
Total                      9096 | 86   343  232  891  233  85   513  1074 765  467  304  60   326  411  1464 1100 742  
  Wait                     1985 | .    33   32   147  33   8    112  398  111  96   6    .    9    93   502  305  100  
  Move                     6416 | 75   283  189  623  194  69   374  645  571  364  263  60   303  287  878  671  567  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  71   | 5    8    4    18   3    3    1    2    6    .    2    .    2    1    4    7    5    
  Fast Attach              33   | 6    2    .    4    .    .    .    1    1    1    2    .    2    .    5    6    3    
  Attach                   36   | .    .    .    5    .    2    .    .    10   .    3    .    .    2    1    12   1    
  Detach                   16   | .    1    .    .    .    .    .    2    2    3    .    .    .    .    .    7    1    
  Swap                     33   | .    1    .    13   .    1    6    1    1    .    .    .    .    .    3    4    3    
  Drop                     69   | .    6    4    18   3    1    3    10   3    2    .    .    .    .    8    6    5    
  Fire                     259  | .    9    3    63   .    1    15   15   60   1    11   .    .    .    .    24   57   
  Melee                    171  | .    .    .    .    .    .    2    .    .    .    17   .    10   28   63   51   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory (discovered 2 exits: [*Low x2])
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory
-4/Garrison (discovered 2 exits: [*Res x2])
-3/Research

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 13)
    78 | -11/Scrapyard      | Entered Materials
   159 | -10/Materials      | Discovered new exit (range 11)
   175 | -10/Materials      | Discovered new exit (range 16)
   332 | -10/Materials      | Build established: Mutant
   423 | -10/Materials      | Entered Mines
   446 | -10/Mines          | Met a Derelict bent on vengeance
   506 | -10/Mines          | Learned Materials emergency access door positions
   580 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   641 | -10/Mines          | Discovered new exit (range 9)
   644 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   649 | -10/Mines          | Entered Materials
   649 | -9/Materials       | Accompanied by 1 ally
   649 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   956 | -9/Materials       | Build established: Tank
  1044 | -9/Materials       | Discovered new exit (range 6)
  1663 | -9/Materials       | Identified exit to Mines
  1744 | -9/Materials       | Discovered new exit (range 3)
  1939 | -9/Materials       | Entered Mines
  2052 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2071 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2143 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2190 | -9/Mines           | Discovered new exit (range 10)
  2237 | -9/Mines           | Entered Materials
  2237 | -8/Materials       | Accompanied by 3 allies
  2237 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2251 | -8/Materials       | Discovered new exit (range 10)
  2326 | -8/Materials       | Identified exit to Storage
  2349 | -8/Materials       | Entered Storage
  2349 | -8/Storage         | Accompanied by 3 allies
  2559 | -8/Storage         | Build established: Skirmisher
  2574 | -8/Storage         | Lost 3 allies
  2707 | -8/Storage         | Discovered new exit (range 14)
  2972 | -8/Storage         | Met 01-MTF
  3039 | -8/Storage         | Discovered new exit (range 9)
  3119 | -8/Storage         | Identified exit to Recycling
  3127 | -8/Storage         | Entered Recycling
  3127 | -8/Recycling       | Accompanied by 1 ally (01-MTF)
  3310 | -8/Recycling       | Scanned before Scraplab entrance
  3361 | -8/Recycling       | Entered Scraplab
  3372 | -8/Recycling       | Discovered new exit (range 3)
  3373 | -8/Recycling       | Identified exit to Scraptown
  3385 | -8/Recycling       | Angered Scraplab inhabitants
  3386 | -8/Recycling       | Found Prototype Device
  3386 | -8/Recycling       | Identified Scrap Engine
  3619 | -8/Recycling       | Discovered new exit (range 16)
  3872 | -8/Recycling       | Build established: Construct
  4426 | -8/Recycling       | Entered Factory
  4426 | -6/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
  4426 | -6/Factory         | Discovered new exit (range 5)
  5151 | -6/Factory         | Noticed a derelict Sapper rigging charges
  5302 | -6/Factory         | Cargo convoy interrupted
  5352 | -6/Factory         | Destroyed 8 combat bots
  5380 | -6/Factory         | Lost 5 parts (1p3n1w)
  5489 | -6/Factory         | Discovered new exit (range 10)
  5490 | -6/Factory         | Lost 7 parts (1p1n2u3w)
  5501 | -6/Factory         | Destroyed 8 combat bots
  5541 | -6/Factory         | Entered Lower Caves
  5542 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5612 | -6/Lower Caves     | Build established: Mutant
  5919 | -6/Lower Caves     | Learned 8 Factory zone layouts
  6363 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6403 | -6/Lower Caves     | Discovered new exit (range 12)
  6431 | -6/Lower Caves     | Entered another Lower Caves area
  6432 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6815 | -6/Lower Caves     | Core integrity fell below 50%
  6837 | -6/Lower Caves     | System corruption reached 10%
  6869 | -6/Lower Caves     | Discovered new exit (range 11)
  6870 | -6/Lower Caves     | Lost 5 parts (1p2u2w)
  6903 | -6/Lower Caves     | Entered Zion
  6946 | -6/Zion            | Discovered new exit (range 16)
  6960 | -6/Zion            | Entered Proximity Caves
  7094 | -5/Proximity Caves | Spotter reported a threat
  7107 | -5/Proximity Caves | Spotter reported a threat
  7160 | -5/Proximity Caves | Spotter reported a threat
  7177 | -5/Proximity Caves | Spotter reported a threat
  7265 | -5/Proximity Caves | Spotter reported a threat
  7270 | -5/Proximity Caves | Identified exit to Factory
  7283 | -5/Proximity Caves | Entered Factory
  7283 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7583 | -5/Factory         | Search patrols dispatched
  7679 | -5/Factory         | Allied Derelicts emerged from ambush trap array
  7746 | -5/Factory         | Discovered new exit (range 7)
  7822 | -5/Factory         | Identified exit to Factory
  7834 | -5/Factory         | Entered another Factory area
  7834 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8342 | -4/Factory         | Build established: Gladiator
  8433 | -4/Factory         | Spotted B-86 Titan
  8450 | -4/Factory         | System corruption reached 10%
  9127 | -4/Factory         | Identified exit to Garrison
  9127 | -4/Factory         | Entered Garrison
  9142 | -4/Garrison        | Spotted B-86 Titan
  9157 | -4/Garrison        | Triggered checkpoint
  9174 | -4/Garrison        | Garrison Relay disabled
  9303 | -4/Garrison        | Triggered checkpoint
  9391 | -4/Garrison        | Triggered checkpoint
  9426 | -4/Garrison        | Discovered new exit (range 10)
  9431 | -4/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  9759 | -4/Garrison        | Core integrity fell below 50%
  9765 | -4/Garrison        | Triggered checkpoint
  9795 | -4/Garrison        | Found embedded Infiltrators
  9818 | -4/Garrison        | Lost 6 parts (1n2u3w)
  9988 | -4/Garrison        | Discovered new exit (range 11)
 10010 | -4/Garrison        | Entered Research
 10010 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 10077 | -3/Research        | Build established: Mutant
 10313 | -3/Research        | Lost 3 parts (1n1u1w)
 10738 | -3/Research        | Cargo convoy interrupted
 10739 | -3/Research        | Self-destructed

 Last Messages 
---------------
  Expanded to 3 slots (? T62 S48)
  Renamed Hovering Antigrav Exoskeleton.
10710_ System corrupted: Heat flow error (+195).
10720_ Adv. Heat Sink destroyed.
10725_ Ballistic Construct/G destroyed.
10725_ Scrap Engine damaged due to network destabilization (-5).
10730_ Scrap Engine modifies Hovering Antigrav Exoskeleton:
  Move Heat +1, Heat +2.
10734_ Multi-Antimatter Reactor destroyed.
10734_ Scrap Engine damaged due to network destabilization (-8).
10737_ C-30 ARC bursts open, deploying its payload.
10737_ P-80 Master unfolds itself. <x3>
10737_ X-82 Rainmaker unfolds itself.
10737_ I-47 Archangel unfolds itself.
10738_ ALERT: Cargo convoy interrupted, initiating access lockdown.
10738_ C-30 ARC bursts open, deploying its payload.
10738_ H-77 Assassin unfolds itself.
10738_ P-80 Master unfolds itself. <x2>
10738_ E-15 Imp unfolds itself.
10738_ P-80 Master resets I-47 Archangel, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
| ######### ####  """  """  #??  """"   #    #?????# |
|              +            #??  """"   +    #?????# |
| ##############            #?#         #    #?????# |
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| ?????????????#  """  """  #?#         #    #?????# |
| ?????#########  """  """  #?#         ############ |
| ?????+       /            #?###########         ## |
| ?????#       #            #???????#???#         ## |
| ?????#       ##/#################+#???#         ## |
| ?????#          #?#######     ]   #???#         ## |
| ?????#          #       #         ##########+##### |
| ?????#          #       #       ! +                |
| ?????#          +       #  % !    ####             |
| ?????#          ##########/########??#             |
| ?????#          ########  pp    #????#+##+##       |
| ?????+                          +??????????#       |
| ?????# ######    gg             #??????????#       |
| ?????#+?????#                   #?????????+        |
| ????????????#                   #?????????##       |
| ????????????#   ""T""           #??????????#       |
| ????????????#   """""           +??????????#       |
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| ???????????????????#   A  e ;    !  #??????? ????? |
| ???????????????????#      i #########????????????? |
| ???????????????????#     ppp#????????????????????? |
| ???????????????????####  i%x#????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Coolant Potential          100
Energy Generation          37
Energy Capacity            417
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          66
Weapon Cycling             30
Phase Shifting             10
Evasion (%)                72
Targeting Accuracy         8
Melee Accuracy             16
Target Analysis            8
Recoil Reduction           6
Salvage Targeting          4
Offensive Hacking          14

 Item Schematics 
-----------------
 Lyr. Light Armor Plating | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BoreStorageSplitter
  Manual?         0
Play Time         01:32:28
  Cumulative      269.0 hours
  Start           2025.05.08 @ 09:38:15
  End             2025.06.09 @ 09:43:18
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          325
  Rogue           281
  Adventurer      4
  Explorer        40
Win Type          -
  Total           13
  Types           9/1/2/1/0/0/0/0/0/0
Lore%             51
Gallery%          68
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a1e6c2f8-dc19-468f-a50d-0211bb2c88cc