Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.24 @ 20:16:04 Player: Occam Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (152) 760 Value Destroyed (3354) 3354 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (902) 902 TOTAL SCORE: 9016 Bonus ------- High Alert Combat Kills 102 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 807/850 Matter 300/300 Energy 278/280 System Corruption 0% Temperature Cool (4) Movement Flying (104) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (8) ------ Deep Structural Scanner Enhanced Optical Array Advanced Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite Light Regenerative Plating Hacking Suite System Guard > --- WEAPON (2) ------- Minigun Katana > --- INVENTORY (5) ---- IFF Parser Surveybot 17 Chip Authchip [Propulsion] Precision Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Deep Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Experimental Signal Interpreter Advanced Melee Analysis Suite Light Regenerative Plating Hacking Suite > --- WEAPON ----------- Precision Rocket Launcher Katana > --- INVENTORY -------- Structural Scanner Surveybot 17 Chip Field Manipulator Rocket Launcher Improved Datajack [Rating: 67] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Tech Extrapolator Hackware Hacking Suite Protection Light Regenerative Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 6 | . . . 2 . . . 4 Weapon . | . . . . . . . . Parts Attached 91 | 4 5 4 33 18 . 9 18 Power 8 | . 2 . 3 3 . . . Engine 8 | . 2 . 3 3 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 26 | 2 . . 10 8 . 4 2 Treads 16 | 2 . . 7 6 . 1 . Leg . | . . . . . . . . Wheel 6 | . . . 3 1 . 2 . Hover . | . . . . . . . . Flight 4 | . . . . 1 . 1 2 Utility 33 | 1 2 2 12 3 . 3 10 Device 14 | 1 1 . 7 2 . 1 2 Storage 4 | . 1 2 1 . . . . Processor 7 | . . . . . . 1 6 Hackware 3 | . . . . . . 1 2 Protection 5 | . . . 4 1 . . . Artifact . | . . . . . . . . Weapon 24 | 1 1 2 8 4 . 2 6 Energy Gun 5 | 1 . . 3 1 . . . Energy Cannon 4 | . . . 3 1 . . . Ballistic Gun 7 | . 1 . 1 1 . 1 3 Ballistic Cannon 1 | . . . . 1 . . . Launcher 3 | . . 1 . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . 1 . . . . 1 Unidentified Prototypes 9 | . . . 1 6 . . 2 Corrupted Parts 1 | . . . . . . 1 . System Corruption 4 | . . . . . . 4 . Parts Lost 10 | . . . 6 1 . 2 1 Power 1 | . . . . 1 . . . Propulsion 2 | . . . 1 . . 1 . Utility 5 | . . . 3 . . 1 1 Weapon 2 | . . . 2 . . . . Highest Loss Streak 2 | . . . 2 1 . 2 1 To Critical Strikes . | . . . . . . . . Average Backups 19 | 6 9 14 23 24 25 20 5 Power 1 | 1 1 1 2 1 1 1 . Propulsion 3 | 4 . 1 4 5 7 5 . Utility 8 | . 3 6 10 10 9 8 3 Weapon 4 | 1 3 5 5 7 7 4 1 Tool/Special . | . . . . . . . . Unused Backups 38 | 6 4 1 14 2 1 5 5 Power 6 | 1 1 . 3 1 . . . Propulsion 9 | 3 1 . 4 1 . . . Utility 9 | 1 . . 1 . 1 2 4 Weapon 13 | 1 2 . 6 . . 3 1 Tool/Special 1 | . . 1 . . . . . Average Slot Usage (%) 94 | . 99 100 99 99 100 77 97 Engine 10 | . 14 14 10 10 11 6 6 Treads 13 | . 27 28 12 12 11 9 . Wheel 7 | . . . 9 9 11 11 . Flight 2 | . . . . . . . 25 Device 17 | . 13 14 21 22 22 12 12 Storage 10 | . 14 14 11 11 11 8 . Processor 2 | . . . . . . 3 22 Protection 7 | . . . 10 11 11 6 5 Energy Gun 11 | . 16 13 18 11 11 6 . Ballistic Gun 7 | . 11 14 . 10 11 8 5 Slashing Weapon 1 | . . . . . . 2 5 Peak Build Rating 67 | 8 8 8 19 24 24 25 67 Average Rating 20 | 6 7 8 16 22 24 20 59 On Entrance 14 | 6 7 8 8 17 24 24 21 Naked Turns . | . . . . . . . . Heaviest Build 101 | 12 30 31 101 101 99 99 20 Greatest Support 46 | 40 40 40 43 16 16 46 20 Greatest Overweight (x) 6 | . . . 6 6 6 6 . Average Overweight (x) 2 | . . . 5 5 6 3 . Largest Inventory Capacity 25 | 8 15 20 25 25 25 25 25 Average Capacity 19 | 8 11 15 24 25 25 21 5 Most Carried 25 | 8 14 15 25 25 25 25 25 Average Carried 19 | 6 9 14 23 24 25 20 5 Final Capacity 25 | 8 15 15 25 25 25 25 5 Final Carried 25 | 5 14 14 25 25 25 25 5 Class Distribution -------------------- 79% | Mutant 12% | Scavenger-Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Hacker-Scout | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 2458 | 237 197 150 566 787 . 119 402 Remotely . | . . . . . . . . Salvage Created 5044 | 218 475 297 1937 1539 . . 578 Parts 302 | 15 25 19 111 90 . . 42 Haulers Intercepted 2 | . . . 1 1 . . . Recyclers Shooed 12 | . 2 . 4 5 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 80 | . 8 6 35 27 . . 4 Melee 1 | . . . . . . . 1 Guns 66 | . 7 5 27 27 . . . Cannons 7 | . . . 7 . . . . AOE 4 | . . 1 . . . . 3 Classes Destroyed 13 | 3 4 . 4 1 . . 1 Worker 10 | 1 1 . 4 3 . . 1 Builder 21 | . 3 2 7 3 . . 6 Tunneler 9 | 5 . 1 2 . . . 1 Hauler 2 | . . . 1 1 . . . Recycler 15 | 1 1 . 6 4 . . 3 Mechanic 2 | . . . 1 1 . . . Operator 4 | . . . 3 1 . . . Watcher 9 | . 2 . 4 2 . . 1 Swarmer 15 | . 3 . 9 . . . 3 Grunt 43 | . 5 6 18 14 . . . Duelist 1 | . . . . 1 . . . Sentry 20 | . . . 8 12 . . . Programmer 1 | . . . . . . . 1 Best Kill Streak 9 | 5 3 5 6 9 . . 5 Combat Bots Only 6 | . 3 2 6 4 . . 3 Max Kills in Single Turn 3 | 1 1 1 2 2 . . 3 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . . 1 . . . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 344 | . 38 27 135 102 . . 42 Missed 100 | . 16 12 34 22 . . 16 Hits 244 | . 22 15 101 80 . . 26 Projectile 244 | . 22 15 101 80 . . 26 Critical Strikes 6 | . . . 2 3 . . 1 Part Disruptions 1 | . . . 1 . . . . Damage Taken 3317 | . 242 180 1230 1099 . 158 408 Core 395 | . 40 30 164 118 . . 43 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 632 | . 120 . 196 257 . . 59 Core Remaining (%) 67 | 100 . 72 . . . 29 . Volleys Fired 331 | 12 52 22 141 100 . . 4 Largest 2 | 2 2 2 2 2 . . 1 Hottest 136 | 90 90 70 136 88 . . 33 Shots Fired 654 | 24 104 42 282 198 . . 4 Gun 609 | 24 104 40 243 198 . . . Cannon 39 | . . . 39 . . . . Launcher 6 | . . 2 . . . . 4 Special . | . . . . . . . . Kinetic 170 | . 38 20 12 100 . . . Thermal 478 | 24 66 20 270 98 . . . Explosive 6 | . . 2 . . . . 4 Electromagnetic . | . . . . . . . . Robot Hit Streak 26 | 8 14 10 19 26 . . 1 Robot Miss Streak 8 | 4 4 1 8 7 . . 2 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . 1 4 3 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 513 | 11 63 34 206 171 . 1 27 Core Hits 401 | 8 24 15 173 164 . . 17 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 20 | 1 4 . 14 1 . . . Burn 19 | 1 4 . 14 . . . . Destroy 1 | . . . . 1 . . . Melee Attacks 75 | . . 1 3 1 . 1 69 Impact 4 | . . . 3 1 . . . Slashing 67 | . . . . . . . 67 Piercing . | . . . . . . . . Sneak Attacks 12 | . . 1 . . . 1 10 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8896 | 156 820 534 3063 2709 . . 1614 Guns 6485 | 156 818 414 2388 2709 . . . Cannons 635 | . . . 635 . . . . Explosions 568 | . . 120 40 . . . 408 Melee 1206 | . . . . . . . 1206 Ramming 2 | . 2 . . . . . . Kinetic 1773 | . 239 177 123 1234 . . . Thermal 5347 | 156 579 237 2900 1475 . . . Explosive 528 | . . 120 . . . . 408 Electromagnetic 40 | . . . 40 . . . . Impact . | . . . . . . . . Slashing 1206 | . . . . . . . 1206 Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 Average Corruption 3 | . . . . . . 4 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . . 6 2 Message Errors 1 | . . . . . . 1 . Matter Fused 4 | . . . . . . 3 1 Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 207 | . . . 25 . . . 182 Projectiles 25 | . . . 25 . . . . Explosions 17 | . . . . . . . 17 Melee 165 | . . . . . . . 165 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 43 | . . . 43 . . . . Shots 1 | . . . 1 . . . . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 432 | 90 234 147 432 387 . . . Average Temperature 75 | 32 54 49 82 85 . . . Received Heat Transfer 1089 | . 75 99 459 456 . . . Effects 4 | . 1 . 1 2 . . . Shutdowns 2 | . . . 1 1 . . . Energy Bleed 2 | . 1 . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . 1 . 1 . . . . Combat Hostiles 2 | . 1 . 1 . . . . Parts Melted 14 | . 2 1 11 . . . . Heat Transferred 11495 | 495 1903 666 6606 1825 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . . 2 2 . . . Low Security (%) 66 | 100 100 100 45 23 100 . 100 Level 1 14 | . . . 25 30 . . . Level 2 18 | . . . 28 45 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 553 | 10 97 62 452 553 189 . 142 Initial 189 | . . 1 . 187 189 . . Average 162 | 2 11 9 223 360 82 . 53 Influence Increases 2994 | 35 235 166 1210 896 90 . 362 Destroy 0b10 Robot/C 1600 | . 160 120 700 540 . . 80 Destroy 0b10 Robot/NC 360 | 35 35 15 140 75 . . 60 Destroy Leader 432 | . 34 20 190 166 . . 22 Successful Hack 129 | . 5 . 50 38 . . 36 Select Force Hacks 90 | . . . . . 90 . . Disable Machine 60 | . . . 15 30 . . 15 Destroy Structure 83 | . 1 11 10 2 . . 59 Lose Combat Pursuer 240 | . . . 105 45 . . 90 Influence Decreases 2927 | 35 230 171 764 855 577 . 295 Entered New Map 561 | . . 4 . 259 298 . . Time Decay 2278 | 35 230 167 696 586 279 . 285 Lost Part 78 | . . . 58 10 . . 10 Lost Ally 10 | . . . 10 . . . . Squads Dispatched 16 | . . . 4 2 . . 10 Investigation 9 | . . . 2 2 . . 5 Extermination 3 | . . . . . . . 3 Reinforcement 4 | . . . 2 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 12 | . 1 . 5 4 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 131 | . 18 6 56 34 . . 17 Peak Tracking Total 7 | . 4 2 4 7 . . 5 Tactical Retreats 11 | . . . 5 2 . . 4 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 5 | . 1 . . 1 . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . . . . 1 . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 4 | . . . 1 2 . . 1 Max in Single Turn 1 | . . . 1 1 . . 1 Garrison Access 3 | . . . . . . . 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 64 | . 8 . 15 9 5 5 22 Terminals 42 | . 7 . 11 9 2 . 13 Fabricators 2 | . . . . . . . 2 Repair Stations 6 | . 1 . 2 . . . 3 Recycling Units 5 | . . . 1 . 3 . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access 3 | . . . . . . . 3 Total Hacks 203 | . 29 . 50 23 8 42 51 Successful 136 | . 17 . 38 12 4 42 23 Failed 66 | . 11 . 12 11 4 . 28 Catastrophic 11 | . 1 . 1 . . . 9 Database Lockouts 1 | . 1 . . . . . . Manual 87 | . 13 . 30 17 5 . 22 Terminals 116 | . 21 . 35 23 5 . 32 Fabricators 5 | . . . . . . . 5 Repair Stations 25 | . 8 . 10 . . . 7 Recycling Units 6 | . . . 1 . 3 . 2 Scanalyzers 4 | . . . 4 . . . . Garrison Access 5 | . . . . . . . 5 Terminal Hacks 76 | . 5 . 12 9 1 42 7 Record 35 | . . . . . . 35 . Part Schematic 4 | . . . 2 2 . . . Robot Analysis 13 | . 1 . 5 . . 6 1 Prototype ID Bank 1 | . . . 1 . . . . Open Door 5 | . . . . 5 . . . Branch Access Points 2 | . 1 . . . . . 1 Terminal Index 4 | . 1 . 1 1 . . 1 Scanalyzer Index 1 | . . . . . . . 1 Locate Traps 5 | . 1 . 2 . . . 2 Recall Reinforcements 1 | . . . . . . . 1 Hauler Manifests 4 | . 1 . 1 1 1 . . Proto ID Catalog 1 | . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . 2 Network Status 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks 23 | . 8 . 10 . . . 5 Scan Component 12 | . 4 . 5 . . . 3 Repair 11 | . 4 . 5 . . . 2 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 3 | . . . . . . . 3 Seal Access 3 | . . . . . . . 3 Unauthorized Hacks 28 | . 4 . 12 3 3 . 6 Terminals 21 | . 4 . 11 3 . . 3 Assimilate 3 | . 1 . 1 1 . . . Botnet 9 | . 2 . 2 2 . . 3 Operators 2 | . 1 . 1 . . . . Skim 7 | . . . 7 . . . . Fabricators 2 | . . . . . . . 2 Haulers 1 | . . . . . . . 1 Recompile 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 5 | . . . 1 . 3 . 1 Recyclers 1 | . . . 1 . . . . Tunnel 3 | . . . . . 3 . . Fedlink 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 45 | . 7 . 14 6 1 . 17 Full Trace Events 11 | . 2 . 3 3 . . 3 Feedback Events 2 | . . . . . . . 2 Corruption 1 | . . . . . . . 1 Hackware Fried 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 19 | . . . 4 2 . 10 3 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 11 | . 4 . 5 . . . 2 Time 378 | . 104 . 173 . . . 101 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . 1 . . . 1 1 Non-combat 1 | . . . . . . . 1 Combat 2 | . . 1 . . . 1 . Robot Hacks Applied 3 | . . 1 . . . 1 1 parse_system 2 | . . 1 . . . 1 . find_chute 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 1 | . 1 . . . . . . Largest Group 1 | . 1 1 1 . . . . Highest-Rated Group 10 | . 10 10 10 . . . . Highest-Rated Ally 10 | . 10 10 10 . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 11365 | 38 1596 902 3493 1818 732 1743 1043 Optics 869 | . . . . . . . 869 Sensors 985 | . . . . . . . 985 Structural 7878 | . 514 381 2356 1640 732 1743 512 Seismic 8819 | 38 1082 521 2869 1818 732 1742 17 Machine Analysis 413 | . . . . . . . 413 Robot Analysis Total 13 | . 1 . 5 . . 6 1 Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 12807 | 130 1623 902 3525 1824 732 3022 1049 Spaces Moved 7573 | 66 802 501 1358 717 385 1983 1761 Core 370 | . . . . . . 370 . Treads 1615 | 1 802 501 106 . . 205 . Legs 65 | 65 . . . . . . . Wheels 3762 | . . . 1252 717 385 1408 . Hover . | . . . . . . . . Flight 1761 | . . . . . . . 1761 Fastest Speed 31 | 120 160 160 160 175 190 50 31 Average Speed 136 | 120 160 160 192 189 190 145 31 Slowest Speed 320 | 160 160 160 320 190 190 190 31 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 74 | 4 99 92 94 80 73 89 62 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 9 | . . . 2 . 3 4 . Known Exits Taken 4 | . 1 . 1 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . . 1 . . Scrap Searched 14 | . . 2 . . . 12 . Spaces Dug 54 | . . . 3 . . . 51 Terrain Destroyed 78 | . . 15 3 . . . 60 Melee 43 | . . . 3 . . . 40 Projectile . | . . . . . . . . AOE 35 | . . 15 . . . . 20 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 9336 | 93 1039 559 1987 981 386 2126 2165 Wait 960 | 7 158 23 348 79 . 80 265 Move 7566 | 65 801 500 1357 716 384 1982 1761 Hop . | . . . . . . . . Pick Up 102 | 2 11 3 42 11 1 28 4 Fast Attach 45 | 1 5 . 11 10 . 6 12 Attach 34 | 2 . . 11 3 . 4 14 Detach 21 | . 2 . 5 1 . 6 7 Swap 90 | 1 3 7 34 35 . 2 8 Drop 109 | 3 6 3 35 25 1 15 21 Fire 331 | 12 52 22 141 100 . . 4 Melee 75 | . . 1 3 1 . 1 69 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap 1 | . . . . . . 1 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 131 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 547 | -10/Materials | Central database locked down 557 | -10/Materials | Discovered new exit (range 8) 727 | -10/Materials | Discovered new exit (range 16) 796 | -10/Materials | Discovered new exit (range 8) 1510 | -10/Materials | Discovered new exit (range 13) 1619 | -10/Materials | Repaired Structural Scanner 1647 | -10/Materials | Repaired Assault Rifle 1674 | -10/Materials | Repaired Lgt. Treads 1702 | -10/Materials | Repaired Com. Wheel 1754 | -10/Materials | Entered Mines 1754 | -10/Mines | Accompanied by 1 ally 1776 | -10/Mines | Discovered new exit (range 7) 1854 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2376 | -10/Mines | Learned Materials security intel 2656 | -10/Mines | Entered Materials 2656 | -9/Materials | Accompanied by 1 ally 2656 | -9/Materials | Evolved 2 slots: Utility x2 3374 | -9/Materials | Discovered new exit (range 16) 3827 | -9/Materials | Discovered new exit (range 16) 3916 | -9/Materials | Build established: Scavenger-Mutant 4454 | -9/Materials | Discovered new exit (range 6) 4940 | -9/Materials | Build established: Mutant 5142 | -9/Materials | Identified exit to Storage 5142 | -9/Materials | Identified exit to Materials 5211 | -9/Materials | Learned 2 Storage zone layouts 5272 | -9/Materials | Loaded intel: 10 trap records 5295 | -9/Materials | Repaired Spread Laser 5348 | -9/Materials | Repaired Cld. Ion Engine 5375 | -9/Materials | Repaired Structural Scanner 5396 | -9/Materials | Learned location of 1 exit from Storage 5408 | -9/Materials | Repaired Hrd. Light Armor Plating 5419 | -9/Materials | Learned 2 Storage zone layouts 5450 | -9/Materials | Learned location of Storage (-9) 5491 | -9/Materials | Learned location of Zion (-6) 5544 | -9/Materials | Learned location of 3 exits from Materials 6157 | -9/Materials | Repaired Imp. Treads 6181 | -9/Materials | Entered Storage 6183 | -9/Storage | Identified exit to Recycling 6431 | -9/Storage | Used back door to open Recycling access 6517 | -9/Storage | Found Prototype Protection 6517 | -9/Storage | Identified Lgt. Regenerative Plating 6559 | -9/Storage | Core integrity fell below 50% 8005 | -9/Storage | Entered Recycling 8691 | -9/Recycling | Scanned before Scraplab entrance 8712 | -9/Recycling | Discovered new exit (range 11) 8718 | -9/Recycling | Entered Scraplab 8737 | -9/Recycling | Entered Scraptown 8865 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 9068 | -9/Scraptown | Discovered new exit (range 13) 9220 | -9/Scraptown | Visited Cyclists 9256 | -9/Scraptown | Visited UFD Registry 9256 | -9/Scraptown | Registered with UFD as "Wirekit" 9524 | -9/Scraptown | Visited Fellowship of the Rings 9551 | -9/Scraptown | Visited Scrapoid Research Area 9593 | -9/Scraptown | Visited Bundlers 9772 | -9/Scraptown | Visited DA-N13 Charitable Foundation 9793 | -9/Scraptown | Found DCF Scrap (28 items) 9854 | -9/Scraptown | Visited Curators Association 10078 | -9/Scraptown | Visited Infowarlord's Domain 10122 | -9/Scraptown | Visited Analyses Database 10165 | -9/Scraptown | Visited Scrap Suit Storage 10201 | -9/Scraptown | Visited LU-1G1's Boring Crew 10293 | -9/Scraptown | Visited Junk Repository 10334 | -9/Scraptown | Visited Science Guys 10407 | -9/Scraptown | Visited Cartography Club 10548 | -9/Scraptown | Found Surveybot 17 Chip 10575 | -9/Scraptown | Learned location of Upper Caves (-5) 10575 | -9/Scraptown | Learned location of Quarantine (-2) 10575 | -9/Scraptown | Learned 8 Factory zone layouts 10575 | -9/Scraptown | Learned 16 Materials zone layouts 10575 | -9/Scraptown | Learned 20 Factory zone layouts 10575 | -9/Scraptown | Learned 8 Access zone layouts 10575 | -9/Scraptown | Learned 4 Mines zone layouts 10575 | -9/Scraptown | Learned 16 Lower Caves zone layouts 10575 | -9/Scraptown | Learned 20 Lower Caves zone layouts 10575 | -9/Scraptown | Learned 16 Upper Caves zone layouts 10575 | -9/Scraptown | Learned 20 Proximity Caves zone layouts 10575 | -9/Scraptown | Learned location of 1 exit from Factory 10575 | -9/Scraptown | Learned location of 3 exits from Proximity Caves 10575 | -9/Scraptown | Identified exit to Factory 10594 | -9/Scraptown | Found Deep Structural Scanner 10627 | -9/Scraptown | Warned about trapping Scraptown 10693 | -9/Scraptown | Lost 5 allies 10693 | -9/Scraptown | Found Field Manipulator 10852 | -9/Scraptown | Tech Extrapolator generated special schematic: Deep Structural Scanner 10953 | -9/Scraptown | System corruption cleaned by C-Scrubber 11215 | -9/Scraptown | Found Exp. Signal Interpreter 11416 | -9/Scraptown | Entered Cyclist Reading Room 11445 | -9/Scraptown | Visited Science Testing Area 11688 | -9/Scraptown | Met Optimus 11688 | -9/Scraptown | Accepted into 0bPrime 11759 | -9/Scraptown | Entered Factory 11759 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 11760 | -6/Factory | Identified exit to Factory 11920 | -6/Factory | Repaired Adv. Sensor Array 11928 | -6/Factory | Tech Extrapolator generated special schematic: Machine Rigger 12054 | -6/Factory | Spotted B-75 Beast 12212 | -6/Factory | Build established: Hacker-Scout 12259 | -6/Factory | Identified exit to Lower Caves 12379 | -6/Factory | Hacking Suite fried by hacking feedback 12398 | -6/Factory | Loaded intel: 8 recycling unit locations 12589 | -6/Factory | Repaired Imp. Flight Unit 12808 | -6/Factory | Self-destructed Last Messages --------------- Loaded successfully: Mak. Leg Rating: 4 Time: 42 Initiate build sequence. >>Force(Recompile) RECOMPILED[Authchip [Propulsion]] 12800_ ALERT: Suspicious activity at Fabricator F004. Dispatching Investigation squad. 12800_ Dropped Field Manipulator. 12801_ Acquired Authchip [Propulsion]. 12808_ Connecting with Repair Station... >>Scan(Imp. Flight Unit) Scanning Imp. Flight Unit... Ready to Repair: Imp. Flight Unit Rating: 2p Time: 25 12808_ ALERT: Suspicious activity at Repair Station F006. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ??????????????#################################?## | | ?????????????? ## # #?# | | ?????????????? ## # ### | | ?????????????? ## # # # | | ?????????????? ## """ """ # ### | | ??????????????"" ## """ """ # #?# | | ??????????????"" ## """ """ # #?# | | ??????????????"" ## # #?# | | ?????????????? ## """ " #?# | | ??????????????"" ## """ # #?# | | ??????????????"" ## ! "" """ # #?# | | ??????????????"" ## "F"" # #?# | | ?????????????? ## """" # #?# | | ????????#+#################+########+############# | | ?????? | | ?????? | | ?????? ^ | | ?????? | | ?????? | | ?????? | | ?????? A | | ????????##########+########+########+###########"# | | ## ???????# # ?????? ## | | """ ## ???????# """ """ # ???? ## | | """ ## ???????# ""R" """ # ?? ## | | """ ## ???????# ""@" """ # ## | | # ???????# # ## | | """ ## ???????# """ """ # ## | | """ ## ???????# """ """ # ## | | """ ## ???????# """ """ # ## | | ## ???????# # ## | | ## ???????# # ## | | ## ???w???# ! # ## | | ## ???????# # ## | | ########### ???????############################ | | ??????# ### ???????????????????????????????#### | | ??????# # ???????????????????????????????#### | | ??????########???????????????????????????????##### | | ?????????????#???????????????????????????????##### | | ?????????????#???????????????????????????????##### | | ?????????????#???????????????????????????????##### | | ?????????????#???????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ????##########???????????????????????????????????? | | ????# ???????????????????????????????????? | | ????# ???????????????????????????????????? | | ????# ???????????????????????????????????? | | ????# #???????????????????????????????? | | ##### #???????????????????????????????? | | + """" """" #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 150 Evasion (%) 63 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Lrg. Storage Unit | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Trap Extractor | -9/Materials | Hacked Utility Shielding | -9/Storage | Hacked Com. Wheel | -9/Storage | Hacked Mak. Coolant Network | -9/Scraptown | Extrapolated Deep Structural Scanner | -9/Scraptown | Extrapolated 0b10 Decoder Chip [Generic] | -9/Scraptown | Extrapolated Mak. Terrain Scanner | -9/Scraptown | Extrapolated Spk. Treads | -9/Scraptown | Extrapolated Mak. Terrain Scan Processor | -9/Scraptown | Extrapolated Mak. Leg | -9/Scraptown | Extrapolated 0b10 Decoder Chip [Scout] | -9/Scraptown | Extrapolated 0b10 Decoder Chip [Skirmisher] | -9/Scraptown | Extrapolated Tactical Coordination Suite | -9/Scraptown | Extrapolated Mak. Light Armor Plating | -6/Factory | Extrapolated Spk. Medium Treads | -6/Factory | Extrapolated Machine Rigger | -6/Factory | Extrapolated Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Structural Scanner | 30% | -10/Materials Assault Rifle | 65% | -10/Materials Lgt. Treads | 60% | -10/Materials Com. Wheel | 46% | -10/Materials Spread Laser | 32% | -9/Materials Cld. Ion Engine | 59% | -9/Materials Structural Scanner | 55% | -9/Materials Hrd. Light Armor Plating | 72% | -9/Materials Imp. Treads | 75% | -9/Materials Adv. Sensor Array | 33% | -6/Factory Imp. Flight Unit | 60% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellShadingProcessor Manual? 0 Play Time 02:17:39 Cumulative 674.8 hours Start 2025.07.20 @ 23:00:16 End 2025.08.24 @ 20:16:04 Sessions 19 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 306 Rogue 162 Adventurer 144 Explorer 0 Win Type - Total 11 Types 4/1/5/1/0/0/0/0/0/0 Lore% 87 Gallery% 81 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e882c2a-99fd-4284-83f9-0a501606a846