Cogmind - Beta 12 X3 @@@ ROGUE MODE // 2022.09.17 @ 16:58:42

Player: albenzo

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (120)     600
Value Destroyed (5073)     5073
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (2013)               2013
              TOTAL SCORE: 14466

 Bonus
-------
High Alert Combat Kills    219
Follower Combat Kills      194
Entered Garrisons          600
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             0/1300
Matter                     295/300
Energy                     98/100
System Corruption          32%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (12) -----
  Improved Signal Interpreter
  Advanced Targeting Computer
  Improved Target Analyzer
  Advanced Target Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Shock Absorption System
  Improved Shock Absorption System
           Point Defense System
           Quantum Rifle
           Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
                Impulse Thruster Array
>               --- UTILITY ----------
        Armored Scrap Engine
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
       Advanced Targeting Computer
       Improved Target Analyzer
                Energy Filter
                EM Disruption Field
                Relay Coupler [NC]
>               --- WEAPON -----------
                Dispersion Rifle
                Dispersion Rifle
       Advanced Plasma Cannon
>               --- INVENTORY --------
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Target Analyzer
                Recoil Stabilizer
                Quantum Capacitor
       Improved Shock Absorption System
       Improved Shock Absorption System
       Improved Shock Absorption System
                Point Defense System
                System Shield
                Relay Coupler [NC]
          Heavy Ion Cannon
                Rocket Launcher
                Katana
                CR-A16's Pointy Stick
[Rating: 120]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Multi-Antimatter Reactor
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Hovering Antigrav-Biometal Exoskeleton
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Signal Interpreter
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Relay Coupler [NC]
  Protection               Hardened Medium Armor Plating
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Energy Cannon            Advanced Plasma Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Low Zio Pro Fac Fac Res Gar 
Slots Evolved              14   | .   .   .   2   2   .   .   .   2   .   .   .   4   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  10   | .   .   .   2   .   .   .   .   2   .   .   .   2   2   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             158  | 7   8   5   19  11  15  12  8   14  2   3   .   22  9   23  .   
  Power                    13   | 1   1   1   1   2   2   .   .   1   1   1   .   2   .   .   .   
    Engine                 9    | 1   1   1   1   .   1   .   .   1   1   1   .   1   .   .   .   
    Core                   4    | .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               48   | 2   3   .   4   5   6   3   4   5   .   .   .   7   .   9   .   
    Treads                 10   | .   3   .   4   .   1   .   .   .   .   .   .   .   .   2   .   
    Leg                    33   | 2   .   .   .   5   5   3   4   5   .   .   .   7   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Utility                  54   | 2   1   2   8   1   5   6   1   3   1   .   .   8   4   12  .   
    Device                 33   | 1   .   2   4   .   3   5   1   1   1   .   .   4   2   9   .   
    Storage                4    | 1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   2   .   
    Hackware               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Protection             10   | .   .   .   2   1   2   1   .   .   .   .   .   4   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   3   2   6   3   2   3   3   5   .   2   .   5   5   2   .   
    Energy Gun             32   | 2   3   2   5   2   2   3   2   4   .   1   .   3   3   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   1   .   1   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   1   1   .   1   .   .   .   .   .   .   .   1   .   
Parts Lost                 55   | .   .   .   3   .   4   .   4   2   .   .   .   5   2   31  4   
  Power                    4    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   .   
  Propulsion               20   | .   .   .   .   .   2   .   3   .   .   .   .   3   .   11  1   
  Utility                  19   | .   .   .   2   .   1   .   .   .   .   .   .   .   2   11  3   
  Weapon                   12   | .   .   .   1   .   .   .   1   1   .   .   .   2   .   7   .   
  Highest Loss Streak      19   | .   .   .   2   .   3   .   2   1   .   .   .   3   1   19  4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  100 99  98  100 98  99  99  100 100 100 93  93  80  34  
  Engine                   6    | .   14  14  11  3   4   9   9   6   7   7   7   4   .   1   .   
  Core                     1    | .   .   .   .   5   4   .   .   .   .   .   .   .   5   1   .   
  Treads                   6    | .   18  28  22  .   .   .   .   .   .   .   .   .   .   2   3   
  Leg                      20   | .   9   .   .   35  35  34  35  30  30  30  30  28  26  8   .   
  Device                   16   | .   14  14  18  9   8   9   9   15  15  15  15  17  20  24  7   
  Storage                  7    | .   14  14  11  9   9   9   9   7   7   7   7   5   5   3   .   
  Processor                8    | .   .   .   11  9   9   9   9   7   7   7   7   5   12  13  19  
  Hackware                 2    | .   .   .   .   .   .   .   .   7   7   7   7   5   5   3   2   
  Protection               4    | .   .   .   3   8   9   9   9   7   7   7   7   4   1   .   .   
  Energy Gun               15   | .   27  28  21  17  18  17  17  14  15  13  15  11  8   7   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   4   6   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             87   | 13  28  37  41  37  43  46  46  62  62  63  63  86  87  83  2   
  Greatest Support         140  | 20  40  40  40  50  55  60  68  72  72  72  72  87  87  140 3   
  Greatest Overweight (x)  4    | 2   1   .   1   1   1   .   .   .   .   .   .   1   .   4   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  20  20  20  20  20  20  20  5   
  Average Capacity         16   | 7   12  15  15  15  15  15  15  15  20  20  20  20  20  18  5   
  Most Carried             20   | 8   15  15  15  15  15  15  15  17  20  20  20  20  20  20  5   
  Average Carried          16   | 5   11  14  14  14  14  14  14  15  17  19  20  18  19  18  5   
  Final Capacity           20   | 8   15  15  15  15  15  15  15  20  20  20  20  20  20  5   5   
  Final Carried            20   | 8   15  15  15  15  15  15  15  17  20  20  20  19  20  5   5   

 Class Distribution 
--------------------
 47% | Scavenger-Mutant
 24% | Mutant
  8% | Skirmisher
  8% | Scavenger-Skirmisher
  7% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -6/Zion
           Mutant | -5/Proximity Caves
       Skirmisher | -5/Factory
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -3/Research
           Mutant | -3/Garrison

 Resources                      | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -5   -5   -4   -3   -3   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Low  Zio  Pro  Fac  Fac  Res  Gar  
Matter Collected           1822 | 270  40   90   130  198  164  102  176  106  50   .    30   212  97   157  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4818 | 168  229  93   689  282  587  153  320  168  106  .    .    424  414  1185 .    
  Parts                    253  | 15   16   3    43   14   24   5    19   8    6    .    .    30   11   59   .    
Haulers Intercepted        2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Low Zio Pro Fac Fac Res Gar 
Combat Hostiles Destroyed  108  | .   8   2   25  6   16  3   13  3   2   .   .   7   7   16  .   
  Guns                     77   | .   8   2   17  6   14  3   8   3   2   .   .   3   2   9   .   
  Cannons                  10   | .   .   .   .   .   .   .   .   .   .   .   .   3   2   5   .   
  AOE                      13   | .   .   .   8   .   .   .   4   .   .   .   .   .   1   .   .   
Classes Destroyed          13   | 3   2   .   1   2   1   .   2   .   .   .   .   1   .   1   .   
  Worker                   3    | 1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  30   | .   4   .   8   3   6   .   7   .   .   .   .   .   .   2   .   
  Grunt                    33   | .   4   2   11  1   7   .   .   .   2   .   .   .   3   3   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   6   1   2   2   2   1   .   .   .   1   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   
  Programmer               23   | .   .   .   .   .   .   .   1   2   .   .   .   6   4   10  .   
Best Kill Streak           9    | 3   3   2   9   3   5   2   6   1   2   .   .   3   3   3   .   
  Combat Bots Only         9    | .   3   2   9   3   5   2   6   1   2   .   .   2   3   2   .   
Max Kills in Single Turn   5    | 1   1   1   5   1   1   1   2   1   1   .   .   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   5   .   .   .   2   .   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -5   -5   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Low  Zio  Pro  Fac  Fac  Res  Gar  
Damage Taken               10229 | .    280  104  657  278  749  116  695  185  15   .    .    664  706  4876 904  
  Core                     1782  | .    62   .    91   50   157  .    26   14   .    .    .    19   62   609  692  
  Absorbed by Shields      65    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   
  Regen/Repaired (Parts)   178   | .    .    .    11   10   .    157  .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85    | 100  .    75   77   .    .    .    57   .    .    .    98   98   94   .    .    
Volleys Fired              338   | 17   21   7    61   27   55   7    39   9    4    .    .    17   15   59   .    
  Largest                  3     | 2    2    2    2    2    2    2    2    2    2    .    .    3    3    3    .    
  Hottest                  274   | 80   80   105  140  131  140  140  131  155  155  .    .    244  274  274  .    
Shots Fired                687   | 34   42   14   100  49   107  14   74   18   6    .    .    48   45   136  .    
  Gun                      601   | 34   42   14   97   49   107  14   69   18   6    .    .    33   30   88   .    
  Cannon                   78    | .    .    .    .    .    .    .    .    .    .    .    .    15   15   48   .    
  Launcher                 8     | .    .    .    3    .    .    .    5    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  679   | 34   42   14   97   49   107  14   69   18   6    .    .    48   45   136  .    
  Explosive                8     | .    .    .    3    .    .    .    5    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | 4    9    4    15   8    14   11   5    14   2    .    .    21   14   16   .    
  Robot Miss Streak        4     | 3    3    3    4    3    2    1    4    2    1    .    .    2    2    3    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Capacitor                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Shots Hit Robots           455   | 20   27   8    83   25   65   12   34   16   3    .    .    34   32   96   .    
  Core Hits                228   | 6    13   3    67   11   24   4    18   10   4    .    .    18   13   37   .    
  Critical Kills           8     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    6    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    .    
  Critical Strikes         34    | .    .    .    2    3    2    1    6    .    .    .    .    2    4    14   .    
    Burn                   19    | .    .    .    2    3    2    1    6    .    .    .    .    2    .    3    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Destroy                13    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    11   .    
Melee Attacks              5     | .    .    .    .    .    .    .    .    1    .    1    .    .    3    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5     | .    .    .    .    .    .    .    .    1    .    1    .    .    3    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11039 | 232  311  98   1820 475  1188 224  1008 370  63   .    .    925  1158 3159 8    
  Guns                     8206  | 232  311  98   1432 475  1188 224  660  370  63   .    .    553  627  1973 .    
  Cannons                  1873  | .    .    .    .    .    .    .    .    .    .    .    .    297  390  1186 .    
  Explosions               952   | .    .    .    388  .    .    .    348  .    .    .    .    75   141  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  10220 | 232  311  98   1432 475  1188 224  660  370  63   .    .    850  1158 3159 .    
  Explosive                811   | .    .    .    388  .    .    .    348  .    .    .    .    75   .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         32    | .    .    .    2    4    4    4    9    .    .    .    .    10   1    31   32   
  Average Corruption       5     | .    .    .    1    3    4    4    5    .    .    .    .    4    1    8    31   
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  107   | .    .    .    2    1    17   11   12   .    .    .    .    18   7    31   8    
    Message Errors         25    | .    .    .    1    1    5    1    2    .    .    .    .    3    2    10   .    
    Matter Fused           24    | .    .    .    1    .    3    2    3    .    .    .    .    6    2    6    1    
    Heat Flow Errors       11    | .    .    .    .    .    2    1    3    .    .    .    .    2    .    2    1    
    Energy Discharges      16    | .    .    .    .    .    2    5    1    .    .    .    .    3    .    4    1    
    Data Loss (minor)      12    | .    .    .    .    .    .    1    2    .    .    .    .    2    2    5    .    
    Data Loss (major)      5     | .    .    .    .    .    1    1    .    .    .    .    .    1    1    1    .    
    Misfires               5     | .    .    .    .    .    1    .    1    .    .    .    .    1    .    2    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Weapon Failures        3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            76    | .    .    .    29   .    .    .    6    .    .    .    .    17   20   4    .    
  Projectiles              24    | .    .    .    .    .    .    .    .    .    .    .    .    .    20   4    .    
  Explosions               52    | .    .    .    29   .    .    .    6    .    .    .    .    17   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      126   | .    .    .    .    .    .    .    18   .    .    .    .    22   82   .    4    
  Shots                    3     | .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        447   | 90   141  153  234  447  212  174  323  66   33   .    .    261  345  363  201  
  Average Temperature      86    | 38   54   64   72   167  86   52   70   21   20   .    .    84   170  72   111  
  Received Heat Transfer   1408  | .    114  63   279  36   405  9    72   24   9    .    .    9    151  228  9    
  Effects                  14    | .    .    .    .    8    3    .    .    .    .    .    .    1    1    1    .    
    Shutdowns              3     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           3     | .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    .    
    Interference           8     | .    .    .    .    5    3    .    .    .    .    .    .    .    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Total Turns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Longest Duration         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              8     | .    .    .    .    .    2    .    1    .    .    .    .    1    2    2    .    
  Combat Hostiles          8     | .    .    .    .    .    2    .    1    .    .    .    .    1    2    2    .    
  Parts Melted             58    | .    2    .    6    3    5    .    5    5    1    .    .    9    6    16   .    
  Heat Transferred         17755 | 525  700  225  2564 1184 2590 518  1702 646  137  .    .    1442 1377 4145 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Low Zio Pro Fac Fac Res Gar 
Peak Influence             753  | 25  221 141 571 467 753 402 559 366 .   .   .   129 261 176 30  
  Initial                  366  | .   16  13  8   230 186 366 141 293 .   .   .   .   .   45  .   
  Average                  167  | 7   86  70  158 333 563 313 382 174 .   .   .   24  79  62  8   
Maximum Alert Level        3    | .   1   .   2   2   3   2   2   1   .   .   .   .   1   .   .   
  Low Security (%)         69   | 100 89  100 72  .   11  3   11  67  .   .   .   100 95  100 100 
  Level 1                  17   | .   10  .   9   75  12  87  32  32  .   .   .   .   4   .   .   
  Level 2                  11   | .   .   .   17  24  54  8   55  .   .   .   .   .   .   .   .   
  Level 3                  1    | .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   2   1   4   2   .   .   .   4   .   .   .   3   2   5   .   
  Investigation            4    | .   .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Extermination            11   | .   .   .   .   .   .   .   .   2   .   .   .   3   2   4   .   
  Reinforcement            8    | .   2   .   4   .   .   .   .   1   .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Low Zio Pro Fac Fac Res Gar 
Distress Signals           10   | .   2   .   3   1   .   1   .   .   .   .   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              199  | .   12  4   42  10  24  8   14  7   5   .   .   12  11  34  16  
  Peak Tracking Total      14   | .   3   2   8   4   4   4   6   2   4   .   .   3   4   7   14  
  Tactical Retreats        14   | .   1   2   2   .   3   .   .   1   1   .   .   .   2   .   2   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Low Zio Pro Fac Fac Res Gar 
Traps Triggered            18   | .   1   .   2   3   3   .   .   .   .   .   .   8   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Low Zio Pro Fac Fac Res Gar 
Machines Disabled          12   | .   .   .   .   2   .   .   2   .   .   .   .   2   5   1   .   
  Max in Single Turn       5    | .   .   .   .   1   .   .   1   .   .   .   .   2   5   1   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Low Zio Pro Fac Fac Res Gar 
Machines Accessed          33   | .   2   2   9   4   3   4   2   2   .   .   .   2   1   2   .   
  Terminals                20   | .   2   .   6   1   3   2   2   1   .   .   .   1   1   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   
Total Hacks                85   | .   5   2   23  14  7   14  2   6   .   .   .   6   4   2   .   
  Successful               47   | .   2   2   11  11  2   10  2   2   .   .   .   2   2   1   .   
  Failed                   38   | .   3   .   12  3   5   4   .   4   .   .   .   4   2   1   .   
    Catastrophic           6    | .   .   .   1   .   1   1   .   2   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   18   | .   1   .   6   1   .   .   .   3   .   .   .   5   1   1   .   
  Terminals                43   | .   5   .   12  3   7   4   2   4   .   .   .   1   4   1   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Repair Stations          15   | .   .   .   3   4   .   8   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Scanalyzers              12   | .   .   .   8   4   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   3   .   2   .   .   .   .   .   .   .   1   .   
Terminal Hacks             22   | .   2   2   6   2   2   2   2   2   .   .   .   .   2   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     3    | .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   2   4   .   6   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   1   2   .   3   .   .   .   .   .   .   .   .   .   
  Repair                   6    | .   .   .   1   2   .   3   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   
  Unlock Access            3    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   2   .   6   4   3   4   .   2   .   .   .   1   1   2   .   
  Full Trace Events        4    | .   .   .   .   2   1   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   1   1   .   .   .   .   .   14  .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   1   1   .   3   .   .   .   .   .   .   .   .   .   
  Time                     276  | .   .   .   68  70  .   138 .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Low Zio Pro Fac Fac Res Gar 
Used RIF Installer         2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  
--------                   Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Low Zio Pro Fac Fac Res Gar 
Total Allies               8    | .   .   6   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   2   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      70   | .   .   40  40  .   70  .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       39   | .   .   16  16  .   39  .   .   .   .   .   .   .   .   .   .   
Total Orders               4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EXPLORE                  4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               69   | .   .   23  21  .   25  .   .   .   .   .   .   .   .   .   .   
  Total Damage             676  | .   .   88  259 .   329 .   .   .   .   .   .   .   .   .   .   
  Kills                    11   | .   .   3   3   .   5   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Mat Gar Mat Gar Fac Low Zio Pro Fac Fac Res Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
Drone Launches             15   | .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         15   | .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -5   -5   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Low  Zio  Pro  Fac  Fac  Res  Gar  
Turns Passed               11753 | 181  601  637  1803 638  788  493  439  1226 511  228  420  1241 1001 1473 73   
Spaces Moved               6506  | 96   334  324  884  319  454  238  249  632  351  182  351  783  611  566  132  
  Core                     181   | 15   .    .    .    .    .    .    .    .    .    .    .    .    .    34   132  
  Treads                   1502  | .    183  324  884  .    .    .    .    .    .    .    .    .    .    111  .    
  Legs                     4740  | 81   151  .    .    319  454  238  249  632  351  182  351  783  611  338  .    
  Wheels                   31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    
  Hover                    52    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    52   .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  120  120  120  120  120  120  120  120  120  120  50   50   
  Average Speed            131   | 117  142  160  160  120  121  120  120  120  120  120  120  123  120  168  50   
  Slowest Speed            488   | 150  240  160  240  190  190  120  120  120  120  120  120  190  120  488  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37    | 6    67   98   84   22   59   31   39   15   32   12   57   24   17   23   21   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    1    1    .    1    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    
Spaces Dug                 3     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    
Terrain Destroyed          108   | .    .    .    13   .    .    .    18   1    .    .    .    27   44   5    .    
  Melee                    3     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    
  Projectile               10    | .    .    .    .    .    .    .    .    .    .    .    .    4    1    5    .    
  AOE                      95    | .    .    .    13   .    .    .    18   .    .    .    .    23   41   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -8   -7   -7   -6   -5   -5   -4   -3   -3   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Gar  Mat  Gar  Fac  Low  Zio  Pro  Fac  Fac  Res  Gar  
Total                      9053 | 127  417  436  1179 525  586  432  314  1081 434  192  350  1022 841  978  139  
  Wait                     1835 | .    41   79   185  150  27   161  16   410  75   .    .    180  193  318  .    
  Move                     6494 | 95   333  323  883  319  453  238  248  631  350  181  350  782  610  566  132  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  98   | 8    9    8    13   8    8    5    3    7    2    3    .    13   7    4    .    
  Fast Attach              39   | 7    3    1    1    4    2    4    .    1    .    .    .    8    .    8    .    
  Attach                   49   | .    .    1    6    3    4    1    4    3    1    .    .    9    4    13   .    
  Detach                   6    | .    .    .    1    1    .    .    .    .    1    .    .    .    .    3    .    
  Swap                     70   | .    5    3    12   4    9    7    4    10   1    3    .    5    5    2    .    
  Drop                     95   | .    5    12   17   9    13   9    .    9    .    4    .    8    4    5    .    
  Fire                     338  | 17   21   7    61   27   55   7    39   9    4    .    .    17   15   59   .    
  Melee                    5    | .    .    .    .    .    .    .    .    1    .    1    .    .    3    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            20   | .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    5    
  Rewire                   2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison
-7/Factory (discovered 5 exits: [*Fac] / Sto x2 / *Low x2)
-7/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory (discovered 5 exits: *Res x4 / *Ext)
-3/Research (discovered 2 exits: [*Tes] / Gar)
-3/Garrison

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 15)
   182 | -11/Scrapyard      | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   345 | -10/Materials      | Discovered new exit (range 10)
   620 | -10/Materials      | Discovered new exit (range 16)
   744 | -10/Materials      | Discovered new exit (range 14)
   783 | -10/Materials      | Entered Mines
   788 | -10/Mines          | Found the Drone Emporium
   797 | -10/Mines          | Found Prototype Device
   797 | -10/Mines          | Identified Splice Drone Bay
   815 | -10/Mines          | Discovered new exit (range 46)
   833 | -10/Mines          | Discovered new exit (range 46)
   892 | -10/Mines          | Learned Materials emergency access door positions
  1122 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1253 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1283 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1299 | -10/Mines          | Found Prototype Device
  1344 | -10/Mines          | Met a Derelict shopkeep closing up shop
  1420 | -10/Mines          | Entered Materials
  1420 | -9/Materials       | Accompanied by 3 allies
  1420 | -9/Materials       | Evolved 2 slots: Utility x2
  1420 | -9/Materials       | Identified Exp. Sensor Array
  1561 | -9/Materials       | Identified exit to Mines
  1903 | -9/Materials       | Discovered new exit (range 8)
  2389 | -9/Materials       | Build established: Scavenger-Mutant
  2555 | -9/Materials       | Discovered new exit (range 15)
  2935 | -9/Materials       | Destroyed 9 combat bots
  3111 | -9/Materials       | Repaired Broken Exp. Sensor Array
  3222 | -9/Materials       | Identified exit to Materials
  3223 | -9/Materials       | Entered another Materials area
  3223 | -8/Materials       | Evolved 2 slots: Propulsion x2
  3337 | -8/Materials       | Repaired Beam Rifle
  3861 | -8/Materials       | Identified exit to Garrison
  3861 | -8/Materials       | Entered Garrison
  3948 | -8/Garrison        | Triggered checkpoint
  4060 | -8/Garrison        | Rescued a captive Derelict
  4080 | -8/Garrison        | Rescued a captive Derelict
  4126 | -8/Garrison        | Triggered checkpoint
  4135 | -8/Garrison        | Triggered checkpoint
  4162 | -8/Garrison        | Triggered checkpoint
  4211 | -8/Garrison        | Lost 3 parts (1p1n1u)
  4305 | -8/Garrison        | Discovered new exit (range 12)
  4333 | -8/Garrison        | Identified exit to Materials
  4350 | -8/Garrison        | Triggered checkpoint
  4470 | -8/Garrison        | Triggered checkpoint
  4558 | -8/Garrison        | Discovered exit to Materials (range 41)
  4558 | -8/Garrison        | Discovered exit to Materials (range 12)
  4558 | -8/Garrison        | Discovered exit to Materials (range 58)
  4597 | -8/Garrison        | Installed Relay Interface Framework
  4649 | -8/Garrison        | Entered Materials
  4726 | -8/Materials       | Repaired Adv. Heat Sink
  4765 | -8/Materials       | Repaired Carbon-fiber Leg
  4816 | -8/Materials       | Repaired Flexi-carbon Leg
  5142 | -8/Materials       | Identified exit to Garrison
  5142 | -8/Materials       | Entered Garrison
  5168 | -8/Garrison        | Triggered checkpoint
  5229 | -8/Garrison        | Learned Factory security intel
  5320 | -8/Garrison        | Triggered checkpoint
  5424 | -8/Garrison        | Triggered checkpoint
  5488 | -8/Garrison        | Expanded RIF knowledge: Watcher Feeds
  5521 | -8/Garrison        | Garrison Relay disabled
  5570 | -8/Garrison        | Discovered new exit (range 8)
  5580 | -8/Garrison        | Identified exit to Factory
  5581 | -8/Garrison        | Entered Factory
  5581 | -7/Factory         | Evolved 2 slots: Utility x2
  5583 | -7/Factory         | Found Scrap Engine
  5616 | -7/Factory         | Identified exit to Storage
  5616 | -7/Factory         | Identified exit to Lower Caves
  6643 | -7/Factory         | Discovered new exit (range 20)
  6807 | -7/Factory         | Entered Lower Caves
  6897 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7300 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  7317 | -7/Lower Caves     | Identified exit to Zion
  7318 | -7/Lower Caves     | Entered Zion
  7397 | -6/Zion            | Found CR-A16's Pointy Stick
  7438 | -6/Zion            | Discovered new exit (range 9)
  7545 | -6/Zion            | Identified exit to Proximity Caves
  7546 | -6/Zion            | Entered Proximity Caves
  7779 | -5/Proximity Caves | Build established: Mutant
  7856 | -5/Proximity Caves | Learned Factory security intel
  7962 | -5/Proximity Caves | Discovered new exit (range 4)
  7965 | -5/Proximity Caves | Identified exit to Factory
  7966 | -5/Proximity Caves | Entered Factory
  7966 | -5/Factory         | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  8260 | -5/Factory         | Build established: Skirmisher
  8569 | -5/Factory         | Lost 3 parts (2n1w)
  8627 | -5/Factory         | System corruption reached 10%
  9136 | -5/Factory         | Discovered new exit (range 11)
  9155 | -5/Factory         | Identified exit to Factory
  9207 | -5/Factory         | Entered another Factory area
  9207 | -4/Factory         | Evolved 2 slots: Utility x2
  9708 | -4/Factory         | Found Quantum Capacitor
  9818 | -4/Factory         | Identified exit to Research
  9842 | -4/Factory         | Discovered new exit (range 16)
  9878 | -4/Factory         | Identified exit to Extension
 10071 | -4/Factory         | Build established: Scavenger-Skirmisher
 10208 | -4/Factory         | Entered Research
 10208 | -3/Research        | Evolved 2 slots: Utility x2
 10306 | -3/Research        | Discovered new exit (range 23)
 10781 | -3/Research        | Lost 4 parts (4n)
 10882 | -3/Research        | Build established: Scavenger-Gunner
 11318 | -3/Research        | Lost 5 parts (3u2w)
 11549 | -3/Research        | System corruption reached 10%
 11667 | -3/Research        | System corruption reached 30%
 11681 | -3/Research        | Identified exit to Garrison
 11681 | -3/Research        | Entered Garrison
 11710 | -3/Garrison        | Lost 19 parts (1p7n7u4w)
 11726 | -3/Garrison        | Core integrity fell below 50%
 11750 | -3/Garrison        | Core integrity fell below 20%
 11752 | -3/Garrison        | Triggered checkpoint
 11754 | -3/Garrison        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
11740_ Slug penetrates Wall.
11740_ Imp. Heat Sink destroyed.
11741_ Field strength at 39.
11742_ Field strength at 33.
11742_ Scrap Engine destroyed.
11743_ Field strength at 21.
11743_ Adv. Heavy Treads destroyed.
11743_ Penetrated by Slug.
11743_ Slug penetrates Wall.
11743_ Stasis field depleted.
11745_ Slammed into S-43 Plague.
11746_ Slug penetrates S-43 Plague.
11746_ S-43 Plague suffers critical hit (Destroy).
11746_ Penetrated by Slug. <x2>
11746_ Slug penetrates Reinforced Barrier.
11747_ System corrupted: Matter fused (-5).
11749_ Slug penetrates Reinforced Barrier.
11751_ S-43 Plague destroyed.
11752_ Beams of light sweep through the air. An alarm sounds.
11753_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| ????????????????????????#                      #?? |
| ????????????????????????#  #########  ##########?? |
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| ???????????               %=          #??????????? |
| ???????????                           #??????????? |
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| ????????????????????????#   ?????????????????????? |
| ????????????????????????#   ?????????????????????? |
| ????????????????????????#####????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           84
Energy Generation          19
Energy Capacity            323
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             300
Resistance: EM             25
Evasion (%)                55
Targeting Accuracy         14
Target Analysis            11
Recoil Reduction           5
Energy Filtering           30
Relay Coupler Types        1
Relay Coupler Value        27

 Item Schematics 
-----------------
            Exp. Sensor Array | -9/Materials | Scanalyzed
            Huge Storage Unit | -8/Materials | Scanalyzed
              Power Amplifier | -6/Zion      | Archive
          Imp. Kinecellerator | -6/Zion      | Archive
           Imp. Weapon Cycler | -6/Zion      | Archive
                   Beamcaster | -6/Zion      | Archive
    Adv. Field Recycling Unit | -6/Zion      | Archive
             Hvy. Machine Gun | -6/Zion      | Archive
                      Railgun | -6/Zion      | Archive
             Dispersion Rifle | -6/Zion      | Archive
 Imp. Reaction Control System | -6/Zion      | Archive
 Imp. Shock Absorption System | -6/Zion      | Archive
                Plasma Flamer | -6/Zion      | Archive
             Recoil Nullifier | -6/Zion      | Archive
             Flexi-carbon Leg | -6/Zion      | Archive
                  Hvy. Treads | -6/Zion      | Archive

 Robot Schematics 
------------------
 Y-54 Guardian | -6/Zion | Archive
 H-77 Assassin | -6/Zion | Archive
  L-41 Fighter | -6/Zion | Archive
 A-15 Conveyor | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47

 Challenges 
------------
None

 Game 
------
Seed              CoilTargetingMaul
  Manual?         0
Play Time         01:46:39
  Cumulative      75.8 hours
  Start           2022.09.16 @ 18:53:50
  End             2022.09.17 @ 16:58:42
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          58
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bfa48bf0-552e-4802-8cc1-487d7396f3ba