Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 16:16:23 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (398) 398 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2958 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 270/300 Energy 222/240 System Corruption 0% Temperature Cool (0) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Seismic Detector Hardened Medium Armor Plating > --- WEAPON (4) ------- Beam Rifle Particle Gun Gatling Laser Precision Assault Rifle > --- INVENTORY (10) --- Nuclear Core Titanium Leg Large Battery (200) Medium Matter Pod (100) Improved Signal Interpreter Improved Terrain Scanner Hardened Medium Armor Plating Hacking Suite Recalibrator Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Seismic Detector Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle Particle Gun Gatling Laser Precision Assault Rifle > --- INVENTORY -------- Nuclear Core Titanium Leg Large Battery Medium Matter Pod Improved Signal Interpreter Improved Terrain Scanner Hardened Medium Armor Plating Hacking Suite Recalibrator Remote Datajack [Rating: 42] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Parts Attached 37 | 7 4 5 18 3 Power 3 | 1 1 1 . . Engine 1 | 1 . . . . Core 2 | . 1 1 . . Reactor . | . . . . . Propulsion 10 | 2 1 2 5 . Treads . | . . . . . Leg 10 | 2 1 2 5 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 2 . . 11 1 Device 10 | 1 . . 8 1 Storage 2 | 1 . . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 10 | 2 2 2 2 2 Energy Gun 7 | 2 2 2 . 1 Energy Cannon . | . . . . . Ballistic Gun 3 | . . . 2 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 100 100 95 91 Core 9 | . 10 11 9 7 Leg 35 | . 28 44 36 30 Device 11 | . 14 11 9 14 Storage 9 | . 14 11 9 7 Protection 5 | . . . 9 7 Energy Gun 19 | . 28 22 18 15 Ballistic Gun 3 | . . . 5 7 Naked Turns . | . . . . . Heaviest Build 40 | 13 15 19 35 40 Greatest Support 80 | 20 20 40 80 80 Greatest Overweight (x) 1 | 1 1 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 9 10 Most Carried 10 | 5 8 8 10 10 Average Carried 8 | 2 6 7 8 9 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 3 8 8 10 10 Class Distribution -------------------- 42% | Scavenger-Tank 37% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 724 | 270 40 51 363 . Remotely . | . . . . . Salvage Created 790 | 121 129 51 489 . Parts 49 | 6 7 4 32 . Haulers Intercepted 4 | . . . 4 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 16 | . 2 1 13 . Guns 16 | . 2 1 13 . Classes Destroyed 7 | 2 2 1 2 . Tunneler 1 | 1 . . . . Hauler 4 | . . . 4 . Recycler 1 | 1 . . . . Watcher 2 | . 1 . 1 . Swarmer 11 | . . . 11 . Grunt 2 | . 2 . . . Sentry 3 | . . 1 2 . Best Kill Streak 5 | 1 3 1 5 . Combat Bots Only 4 | . 2 1 4 . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 87 | . 16 13 58 . Missed 31 | . 5 4 22 . Damage Taken 634 | . 138 130 366 . Core 117 | . 33 14 70 . Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 86 96 87 . Volleys Fired 58 | 9 11 7 31 . Largest 3 | 2 2 2 3 . Hottest 144 | 80 105 121 144 . Shots Fired 130 | 18 22 14 76 . Gun 130 | 18 22 14 76 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 15 | . . . 15 . Thermal 115 | 18 22 14 61 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 8 | 4 8 2 6 . Robot Miss Streak 4 | 2 3 2 4 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 71 | 12 15 6 38 . Core Hits 33 | 3 7 2 21 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Burn 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 942 | 130 167 76 569 . Guns 942 | 130 167 76 569 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 94 | . . . 94 . Thermal 848 | 130 167 76 475 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 316 | 74 198 279 316 . Average Temperature 96 | 30 77 132 106 . Received Heat Transfer 207 | . 75 42 90 . Effects 4 | . . . 4 . Interference 3 | . . . 3 . Matter Decay 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | 1 . . 3 . Heat Transferred 2131 | 300 399 174 1258 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 344 | 10 124 117 344 170 Initial 156 | . 6 52 49 156 Average 141 | 4 86 83 187 169 Maximum Alert Level 1 | . . . 1 . Low Security (%) 85 | 100 100 100 65 100 Level 1 14 | . . . 34 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 5 6 21 . Peak Tracking Total 4 | . 2 4 4 . Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 3 2 8 1 Terminals 13 | . 3 2 7 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 39 | . 9 4 24 2 Successful 21 | . 6 4 10 1 Failed 18 | . 3 . 14 1 Catastrophic 3 | . 1 . 2 . Database Lockouts . | . . . . . Manual 23 | . 4 3 15 1 Terminals 37 | . 9 4 22 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 11 | . 3 1 6 1 Prototype ID Bank 3 | . 1 . 1 1 Level Access Points 2 | . 1 . 1 . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . 1 . . Terminal Index 1 | . . . 1 . Locate Traps 1 | . . . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 8 | . 3 2 3 . Terminals 8 | . 3 2 3 . Track 1 | . . . 1 . Botnet 6 | . 2 2 2 . Disrupt 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 3 2 8 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1838 | 99 228 362 785 364 Spaces Moved 1050 | 55 149 244 485 117 Core 15 | 15 . . . . Treads . | . . . . . Legs 1035 | 40 149 244 485 117 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 130 Average Speed 121 | 102 120 120 121 130 Slowest Speed 190 | 120 190 120 130 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 4 30 22 40 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1506 | 77 177 306 617 329 Wait 310 | 1 3 34 67 205 Move 1046 | 54 148 243 484 117 Hop . | . . . . . Pick Up 28 | 6 6 8 6 2 Fast Attach 6 | 4 . . 1 1 Attach 7 | 3 . 2 1 1 Detach . | . . . . . Swap 24 | . 4 3 16 1 Drop 27 | . 5 9 11 2 Fire 58 | 9 11 7 31 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Identified exit to Materials 328 | -10/Materials | Entered another Materials area 328 | -9/Materials | Evolved 2 slots: Propulsion x2 445 | -9/Materials | Build established: Scavenger-Mutant 567 | -9/Materials | Discovered new exit (range 3) 690 | -9/Materials | Entered another Materials area 690 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 787 | -8/Materials | Build established: Mutant 1417 | -8/Materials | Identified exit to Factory 1475 | -8/Materials | Entered Factory 1475 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1647 | -7/Factory | Build established: Scavenger-Tank 1839 | -7/Factory | Self-destructed Last Messages --------------- (52,6) (52,86) Map updated. 01443_ R-06 Scavenger collects Flight Unit. 01452_ Critical hit (Burn: +37). PARAMETERS=UTILITY+1,WEAPON+1 LOCATION=FACTORY GOAL=ESCAPE 01495_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Com. Ion Cannon Ion Burst Cannon Enh. Nuclear Core 01505_ Acquired Recalibrator. 01607_ Dropped Lgt. Assault Rifle. 01612_ Acquired Remote Datajack. 01730_ R-06 Scavenger collects Lgt. Assault Rifle. 01831_ Acquired Gatling Laser. 01838_ Dropped Hvy. Assault Rifle. 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""" ???????? | | ????????????????????????????????? ?????????? | | ????????????????????????????????? ??????????? | | ????????????????????????????????? ?????????? | | ????????????????????????????????? ?????????? | | ????????????????????????????????? ??????????? | | ????????????????????????????????? ??????????? | | ????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipSurveybotTorch Manual? 0 Play Time 00:39:46 Cumulative 203.6 hours Start 2024.07.07 @ 15:16:00 End 2024.07.10 @ 16:16:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 322 Rogue 322 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 54 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eed93219-1aab-40b2-ac88-e0659cc581f6