Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 19:54:24 Player: graour Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (2264) 2264 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 6233 Bonus ------- High Alert Combat Kills 104 Cogmind --------- Core Integrity 0/850 Matter 194/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Heavy Ion Engine Nuclear Core Improved Deuterium Engine Light Fission Core Improved Treads Improved Treads Improved Treads Improved Treads Wheel Compact Wheel Advanced Heat Sink Advanced Heat Sink High-powered Tractor Beam Field Laser Field Laser Plasma Cannon Phase Cannon Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Flak Gun Gauss Cannon Heavy Missile Launcher Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Machine Analyzer Improved Signal Interpreter Hardened Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Beamcaster Coil Gun Advanced Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Nuclear Core Improved Deuterium Engine Light Fission Core Improved Treads Improved Treads Improved Treads Improved Treads Wheel Compact Wheel Advanced Heat Sink Advanced Heat Sink High-powered Tractor Beam Field Laser Field Laser Plasma Cannon Phase Cannon Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Flak Gun Gauss Cannon Heavy Missile Launcher Flail [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Wheel Armored Huge Wheel Utility Hardened Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Machine Analyzer Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 2 . . . . Utility 4 | . . 2 . 2 . . . Weapon 1 | . . . . . . . 1 Parts Attached 71 | 6 9 16 11 17 2 . 10 Power 10 | 1 1 1 2 1 . . 4 Engine 7 | 1 . 1 1 1 . . 3 Core 3 | . 1 . 1 . . . 1 Reactor . | . . . . . . . . Propulsion 13 | 2 2 3 3 3 . . . Treads 4 | . 2 1 1 . . . . Leg . | . . . . . . . . Wheel 9 | 2 . 2 2 3 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 3 6 1 7 1 . 1 Device 5 | . . 2 1 1 1 . . Storage 4 | 1 2 . . 1 . . . Processor 2 | . . . . 1 . . 1 Hackware . | . . . . . . . . Protection 9 | . 1 4 . 4 . . . Artifact . | . . . . . . . . Weapon 28 | 2 3 6 5 6 1 . 5 Energy Gun 4 | . . 1 1 . . . 2 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 17 | 2 2 2 3 5 1 . 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 4 | . . 2 1 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . . Parts Lost 16 | . 1 1 1 . 1 . 12 Power 2 | . . . . . . . 2 Propulsion 4 | . 1 . 1 . . . 2 Utility 6 | . . . . . 1 . 5 Weapon 4 | . . 1 . . . . 3 Highest Loss Streak 10 | . 1 1 1 . 1 . 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 92 100 95 96 83 84 83 Engine 6 | . 2 . 5 7 7 7 11 Core 3 | . 11 10 3 . . . . Treads 3 | . 11 6 4 2 . . . Wheel 17 | . 16 15 26 24 15 15 12 Device 10 | . . 9 17 15 14 15 6 Storage 8 | . 14 11 9 7 7 7 6 Processor 5 | . . . . 6 7 7 12 Protection 15 | . 8 23 9 14 15 15 12 Energy Gun 1 | . . 5 . . . . . Energy Cannon 2 | . . 8 1 . . . . Ballistic Gun 13 | . 27 5 13 13 15 15 14 Impact Weapon 1 | . . 2 2 1 . . . Naked Turns . | . . . . . . . . Heaviest Build 125 | 12 34 46 47 108 108 107 125 Greatest Support 56 | 20 20 26 52 56 56 56 56 Greatest Overweight (x) 4 | . 1 4 1 1 1 1 4 Average Overweight (x) 1 | . . 2 . . 1 1 2 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 Average Capacity 18 | 7 11 15 15 16 25 25 25 Most Carried 25 | 4 10 15 15 15 16 16 25 Average Carried 15 | 2 8 13 14 14 15 16 22 Final Capacity 25 | 8 15 15 15 25 25 25 25 Final Carried 25 | 4 10 15 15 15 16 16 25 Class Distribution -------------------- 76% | Mutant 23% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2035 | 194 136 455 178 345 242 . 485 Remotely 242 | . . . . . 242 . . Salvage Created 2967 | . 136 880 360 385 131 . 1075 Parts 176 | . 7 57 21 22 4 . 65 Haulers Intercepted 10 | . . 4 1 2 . . 3 Recyclers Shooed 4 | . . 1 1 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 49 | . 5 17 6 4 3 . 14 Guns 30 | . 5 8 3 4 3 . 7 Cannons 12 | . . 9 2 . . . 1 AOE 6 | . . . . . . . 6 Classes Destroyed 15 | . 2 8 1 2 1 . 1 Worker 8 | . . 1 . . . . 7 Builder 4 | . . . . . . . 4 Tunneler 1 | . . 1 . . . . . Hauler 10 | . . 4 1 2 . . 3 Recycler 3 | . . 1 . 1 . . 1 Mechanic 1 | . . . . 1 . . . Operator 1 | . . 1 . . . . . Watcher 4 | . . 3 . . . . 1 Swarmer 15 | . 3 9 . . . . 3 Grunt 22 | . 2 6 3 . 2 . 9 Brawler 1 | . . . . . 1 . . Duelist 1 | . . 1 . . . . . Sentry 4 | . . 1 1 2 . . . Hunter 3 | . . . 2 1 . . . Programmer 3 | . . . . 1 . . 2 Best Kill Streak 13 | . 5 4 4 2 3 . 13 Combat Bots Only 5 | . 5 4 3 2 3 . 3 Max Kills in Single Turn 7 | . 1 1 1 1 1 . 7 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 414 | . 21 85 21 100 24 . 163 Missed 127 | . 5 22 5 44 5 . 46 Damage Taken 4590 | . 207 701 223 574 358 . 2527 Core 1124 | . . 40 30 134 57 . 863 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 83 | . 62 . . 21 . . . Core Remaining (%) 91 | 100 100 90 94 . . 72 . Volleys Fired 191 | . 14 59 21 26 16 . 55 Largest 3 | . 2 2 2 2 2 . 3 Hottest 153 | . 50 100 85 56 53 . 153 Shots Fired 405 | . 28 118 42 53 32 . 132 Gun 325 | . 27 85 34 53 32 . 94 Cannon 79 | . . 33 8 . . . 38 Launcher 1 | . 1 . . . . . . Special . | . . . . . . . . Kinetic 332 | . 27 63 34 53 32 . 123 Thermal 50 | . . 33 8 . . . 9 Explosive 1 | . 1 . . . . . . Electromagnetic 22 | . . 22 . . . . . Robot Hit Streak 20 | . 11 10 6 8 7 . 20 Robot Miss Streak 5 | . 2 5 4 4 3 . 3 Penetration Max 1 | . . . . 1 . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 253 | . 19 71 26 33 23 . 81 Core Hits 138 | . 8 29 13 16 13 . 59 Critical Kills 2 | . . 1 1 . . . . Critical Parts Destroyed 2 | . . 1 . . . . 1 Critical Strikes 6 | . . 2 1 . . . 3 Meltdown 2 | . . 1 1 . . . . Destroy 1 | . . . . . . . 1 Blast 2 | . . . . . . . 2 Smash 1 | . . 1 . . . . . Melee Attacks 19 | . . 8 5 6 . . . Impact 19 | . . 8 5 6 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . 2 . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7128 | . 234 1161 415 684 458 . 4176 Guns 3431 | . 231 602 293 612 458 . 1235 Cannons 976 | . . 386 122 . . . 468 Explosions 2407 | . . . . . . . 2407 Melee 245 | . . 173 . 72 . . . Ramming 69 | . 3 . . . . . 66 Kinetic 3595 | . 231 416 293 612 458 . 1585 Thermal 2197 | . . 386 122 . . . 1689 Explosive 498 | . . . . . . . 498 Electromagnetic 524 | . . 186 . . . . 338 Impact 245 | . . 173 . 72 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 23 | . . 1 . 1 1 1 23 Average Corruption 1 | . . 1 . 1 1 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . 10 . 2 4 . 8 Message Errors 5 | . . 1 . . 1 . 3 Matter Fused 5 | . . 2 . . 1 . 2 Heat Flow Errors 1 | . . 1 . . . . . Energy Discharges 4 | . . 2 . . 1 . 1 Parts Fused 1 | . . 1 . . . . . Data Loss (minor) 3 | . . . . 1 . . 2 Data Loss (major) 3 | . . 2 . . 1 . . Misfires 1 | . . . . 1 . . . Alerts 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 472 | . . 125 . 47 . . 300 Projectiles 49 | . . 10 . . . . 39 Explosions 261 | . . . . . . . 261 Melee 162 | . . 115 . 47 . . . Knockbacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Kinetic 5 | . . . . . . . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 50 | . 20 . . . . . 30 Shots 1 | . 1 . . . . . . Rammed 13 | . 2 . . . . . 11 Targets Rammed 13 | . 2 . . . . . 11 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 416 | . 9 258 108 7 36 . 416 Average Temperature 88 | . 3 85 53 4 18 . 114 Received Heat Transfer 1159 | . 90 120 63 108 171 . 607 Effects 3 | . . 2 . . . . 1 Shutdowns 1 | . . . . . . . 1 Interference 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . . 5 . 2 . . . Impact Corruptions 6 | . . 5 . 1 . . . Robots Melted 2 | . . 1 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 7 | . . 3 3 . . . 1 Heat Transferred 2308 | . . 814 259 . . . 1235 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Peak Influence 925 | . 120 358 283 116 . . 925 Initial 70 | . . . 70 37 . . . Average 159 | . 80 172 216 47 . . 257 Maximum Alert Level 3 | . . 1 1 . . . 3 Low Security (%) 69 | 100 100 59 32 100 . . 52 Level 1 25 | . . 40 67 . . . 29 Level 2 . | . . . . . . . 3 Level 3 3 | . . . . . . . 13 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 1 2 3 4 . . 6 Investigation 2 | . . . . 1 . . 1 Extermination 3 | . . . . 1 . . 2 Reinforcement 6 | . 1 2 . 2 . . 1 Assault 1 | . . . . . . . 1 Garrison 4 | . . . 3 . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 7 | . 1 3 . . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 9 30 7 8 3 . 27 Peak Tracking Total 10 | . 7 5 2 2 3 . 10 Tactical Retreats 12 | . . 2 . . . . 10 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 4 | . . 1 . 3 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Objects Rigged 19 | . . . . . . . 19 Exploded 7 | . . . . . . . 7 Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 22 | . . 2 . . . . 20 Max in Single Turn 9 | . . 1 . . . . 9 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 26 | . 4 9 3 3 1 . 6 Terminals 18 | . 3 6 1 2 . . 6 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . Recycling Units 3 | . . 2 1 . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 68 | . 11 24 7 10 1 . 15 Successful 26 | . 5 9 3 3 1 . 5 Failed 42 | . 6 15 4 7 . . 10 Catastrophic 11 | . 2 4 1 2 . . 2 Database Lockouts . | . . . . . . . . Manual 33 | . 6 10 2 6 . . 9 Terminals 51 | . 9 19 2 6 . . 15 Fabricators . | . . . . . . . . Repair Stations 6 | . 2 . . 4 . . . Recycling Units 5 | . . 3 2 . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 3 | . . . 3 . . . . Terminal Hacks 13 | . 2 7 . 1 1 . 2 Record 3 | . . . . . 1 . 2 Level Access Points 1 | . . 1 . . . . . Alert Level 3 | . 1 1 . 1 . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . Surveillance Status 1 | . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 2 | . . 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . . 2 . . . Scan Component 2 | . 1 . . 1 . . . Repair 2 | . 1 . . 1 . . . Recycling Unit Hacks 2 | . . . 2 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 1 . 1 . . . 3 Terminals 5 | . 1 . 1 . . . 3 Assimilate 1 | . . . 1 . . . . Detonate 2 | . . . . . . . 2 Operators 2 | . 1 . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 3 7 3 3 . . 5 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . Time 52 | . 26 . . 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 8 | . . . 8 . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 1 . . . Highest-Rated Group 10 | . . . 10 10 . . . Highest-Rated Ally 10 | . . . 10 10 . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 4783 | 39 478 1066 419 936 588 106 1151 Spaces Moved 2822 | 33 216 655 303 444 470 93 608 Core 2 | 2 . . . . . . . Treads 169 | . 167 2 . . . . . Legs . | . . . . . . . . Wheels 2651 | 31 49 653 303 444 470 93 608 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 105 90 90 115 115 130 Average Speed 119 | 78 177 119 98 99 115 115 131 Slowest Speed 240 | 80 240 240 105 115 115 115 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 3 34 57 20 13 62 14 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 1 | . . . . . 1 . . Spaces Dug 15 | . 6 1 3 4 . . 1 Terrain Destroyed 193 | . 6 1 3 5 . . 178 Melee 8 | . . 1 3 4 . . . Projectile 9 | . . . . . . . 9 AOE 175 | . 6 . . . . . 169 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 3840 | 42 279 810 381 889 494 92 853 Wait 619 | . 31 41 29 361 5 . 152 Move 2815 | 32 215 654 302 443 469 92 608 Hop . | . . . . . . . . Pick Up 49 | 4 5 16 5 8 2 . 9 Fast Attach 21 | 6 3 2 4 3 . . 3 Attach 11 | . 1 3 2 2 1 . 2 Detach 7 | . 1 1 1 1 . . 3 Swap 39 | . 5 11 5 12 1 . 5 Drop 48 | . 2 15 7 19 . . 5 Fire 191 | . 14 59 21 26 16 . 55 Melee 19 | . . 8 5 6 . . . Ram 11 | . . . . . . . 11 Kick . | . . . . . . . . Crush 2 | . 2 . . . . . . Escape Stasis 8 | . . . . 8 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 375 | -10/Materials | Repaired Assault Rifle 518 | -10/Materials | Entered another Materials area 518 | -9/Materials | Evolved 2 slots: Utility x2 1050 | -9/Materials | Discovered new exit (range 4) 1322 | -9/Materials | Discovered new exit (range 14) 1325 | -9/Materials | Identified exit to Materials 1584 | -9/Materials | Entered another Materials area 1584 | -8/Materials | Evolved 2 slots: Propulsion x2 1674 | -8/Materials | Garrison activated, responded to threat 1994 | -8/Materials | Discovered new exit (range 9) 2003 | -8/Materials | Entered Factory 2003 | -7/Factory | Accompanied by 1 ally 2003 | -7/Factory | Evolved 2 slots: Utility x2 2737 | -7/Factory | Repaired Com. Wheel 2786 | -7/Factory | Discovered new exit (range 11) 2939 | -7/Factory | Entered Lower Caves 3447 | -7/Lower Caves | Discovered new exit (range 8) 3527 | -7/Lower Caves | Entered another Lower Caves area 3603 | -7/Lower Caves | Discovered new exit (range 9) 3633 | -7/Lower Caves | Entered Factory 3633 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3922 | -6/Factory | Build established: Tank 4503 | -6/Factory | Garrison activated, responded to threat 4683 | -6/Factory | First assault squad dispatched 4769 | -6/Factory | System corruption reached 10% 4773 | -6/Factory | Core integrity fell below 50% 4781 | -6/Factory | Core integrity fell below 20% 4784 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04770_ Imp. Deuterium Engine destroyed. 04770_ System corrupted by crushing effect (+5). 04770_ System corrupted by crushing effect (+4). 04770_ Knocked back. 04771_ Slug penetrates Wall. 04772_ Power Conduit explodes. 04772_ G-50 Soldier destroyed. 04772_ Power Conduit explodes. 04772_ H-66 Slayer destroyed. 04772_ Power Conduit explodes. 04772_ G-50 Soldier destroyed. 04774_ Slug penetrates Wall. 04777_ Slug penetrates I-36 Angel. 04778_ Imp. Signal Interpreter destroyed. 04778_ System corrupted by crushing effect (+3). 04779_ USHQR AQIR8X3ZAXF|IA2FU 04780_ Knocked back. 04780_ Penetrated by Slug. 04782_ M-28 Smith repairs B-48 Gladiator. 04784_ Penetrated by Slug. 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"""? #???????????????????????????????????? | | ???""" """?? #???????????????????????????????????? | | ????? ?????#???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 44 Recoil Reduction 1 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterBombGravjet Manual? 0 Play Time 00:46:39 Cumulative 33.4 hours Start 2024.04.16 @ 19:06:50 End 2024.04.16 @ 19:54:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 40 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9df4bbe8-a628-47e7-9991-5bf2244bc0cb