Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.07.02 @ 20:00:34

Player: Megumi Haze

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (43)      215
Value Destroyed (1631)     1631
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (861)                861
              TOTAL SCORE: 7067

 Bonus
-------
Follower Combat Kills      555
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -294

 Cogmind 
---------
Core Integrity             0/1000
Matter                     215/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (17)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Sensor Array
  Advanced Signal Interpreter
  Improved Melee Analysis Suite
           Target Analyzer
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Improved Treads
  Improved Medium Treads
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Sensor Array
  Advanced Signal Interpreter
  Improved Melee Analysis Suite
           System Shield
>          --- WEAPON -----------
  Improved Datajack
           Phasing Sabre
           Phasing Sabre
           Phasing Sabre
>          --- INVENTORY --------
  Improved Deuterium Engine
           Sensor Array
           Target Analyzer
           Drone Bay
  Enhanced Gauss Cannon
[Rating: 66]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   F-cell Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Armored Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Phasing Sabre
  Energy Gun               Beamcaster
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Enhanced Gauss Cannon
  Special Weapon           Welding Torch
  Impact Weapon            Great Maul
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Ext Fac Upp 
Slots Evolved              10   | .   .   2   .   .   .   6   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   4   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   2   .   1   .   
Parts Attached             103  | 6   1   .   7   8   8   28  22  15  8   
  Power                    16   | 1   .   .   .   1   2   6   1   4   1   
    Engine                 12   | 1   .   .   .   .   1   4   1   4   1   
    Core                   4    | .   .   .   .   1   1   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   .   .   5   2   1   8   8   3   3   
    Treads                 10   | 2   .   .   .   1   .   .   7   .   .   
    Leg                    4    | .   .   .   .   .   .   .   .   1   3   
    Wheel                  18   | .   .   .   5   1   1   8   1   2   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  30   | 2   1   .   1   3   2   9   4   5   3   
    Device                 21   | 1   .   .   1   3   2   6   2   4   2   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   2   1   1   1   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 1   .   .   1   2   3   5   9   3   1   
    Energy Gun             11   | 1   .   .   1   2   2   4   1   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   .   .   .   2   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   1   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   3   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   2   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   .   1   .   .   .   
Parts Lost                 43   | .   .   .   .   .   1   9   10  17  6   
  Power                    4    | .   .   .   .   .   .   1   .   2   1   
  Propulsion               15   | .   .   .   .   .   .   2   3   7   3   
  Utility                  11   | .   .   .   .   .   .   2   3   5   1   
  Weapon                   13   | .   .   .   .   .   1   4   4   3   1   
  Highest Loss Streak      12   | .   .   .   .   .   1   5   5   12  5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   85  66  72  82  87  90  90  76  37  
  Engine                   4    | .   14  11  11  3   3   1   6   7   .   
  Core                     3    | .   .   .   .   7   7   4   .   .   .   
  Treads                   6    | .   28  22  11  .   .   .   15  18  .   
  Wheel                    18   | .   .   .   17  30  33  24  8   .   .   
  Device                   10   | .   14  11  10  11  11  15  5   10  7   
  Storage                  7    | .   14  11  11  11  11  6   6   1   .   
  Processor                8    | .   .   .   .   .   .   9   19  12  17  
  Hackware                 2    | .   .   .   .   .   .   5   6   4   .   
  Energy Gun               11   | .   14  11  10  18  12  19  2   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   8   12  .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   3   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 11  26  26  26  55  42  49  66  49  20  
  Greatest Support         93   | 40  40  40  44  44  56  64  93  93  46  
  Greatest Overweight (x)  3    | .   .   .   .   1   .   1   1   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  5   
  Average Capacity         13   | 7   10  15  15  15  15  15  15  8   5   
  Most Carried             15   | 4   4   4   8   11  15  15  15  15  4   
  Average Carried          9    | 1   2   4   4   7   14  13  14  7   .   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 2   4   4   6   11  15  15  15  5   .   

 Class Distribution 
--------------------
 49% | Mutant
 15% | Derelict-Mutant
 11% | Scavenger-Mutant
  7% | Derelict-Gunner
  6% | Hacker-Mutant
  3% | Hacker-Gunner
  3% | Derelict-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
  Derelict-Gunner | -6/Factory
  Derelict-Mutant | -6/Extension
 Scavenger-Mutant | -5/Factory
           Mutant | -5/Upper Caves

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  
-----------                Run  | Scr Mat Mat Min Zio Pro Fac Ext Fac Upp 
Matter Collected           1397 | 186 .   .   114 50  257 373 265 89  63  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2157 | 101 .   .   105 .   309 975 440 170 57  
  Parts                    99   | 6   .   .   11  .   14  47  13  7   1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      13   | .   .   .   .   .   7   .   .   .   6   
  Prevented                4    | .   .   .   .   .   4   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Ext Fac Upp 
Combat Hostiles Destroyed  32   | .   .   .   .   .   7   18  4   3   .   
  Melee                    5    | .   .   .   .   .   .   .   2   3   .   
  Guns                     16   | .   .   .   .   .   .   14  2   .   .   
  Cannons                  4    | .   .   .   .   .   3   1   .   .   .   
  AOE                      4    | .   .   .   .   .   4   .   .   .   .   
Classes Destroyed          13   | 2   .   .   2   .   3   5   1   .   .   
  Worker                   2    | .   .   .   1   .   .   .   .   1   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   1   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   1   1   .   .   
  Swarmer                  9    | .   .   .   .   .   4   5   .   .   .   
  Grunt                    11   | .   .   .   .   .   3   2   3   3   .   
  Sentry                   7    | .   .   .   .   .   .   7   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   3   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   
  Mutant                   1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           4    | 2   .   .   2   .   4   4   2   3   .   
  Combat Bots Only         4    | .   .   .   .   .   4   4   2   3   .   
Max Kills in Single Turn   5    | 1   .   .   1   .   5   2   1   1   .   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   
  Exploded                 4    | .   .   .   .   .   4   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Ext  Fac  Upp  
Damage Taken               5644 | 26   .    .    .    .    151  1220 1055 1975 1217 
  Core                     1501 | .    .    .    .    .    24   275  198  639  365  
  Absorbed by Shields      80   | .    .    .    .    .    .    .    80   .    .    
Core Remaining (%)         84   | 100  100  .    .    .    94   .    44   .    .    
Volleys Fired              132  | 8    .    .    13   .    8    81   13   8    1    
  Largest                  4    | 1    .    .    1    .    2    4    3    1    1    
  Hottest                  285  | 40   .    .    40   .    103  285  230  61   57   
Shots Fired                221  | 8    .    .    13   .    16   147  27   8    2    
  Gun                      197  | 8    .    .    13   .    8    141  27   .    .    
  Cannon                   18   | .    .    .    .    .    8    .    .    8    2    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  6    | .    .    .    .    .    .    6    .    .    .    
  Kinetic                  13   | .    .    .    .    .    .    .    3    8    2    
  Thermal                  133  | .    .    .    .    .    .    109  24   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          75   | 8    .    .    13   .    16   38   .    .    .    
  Robot Hit Streak         19   | 3    .    .    8    .    5    19   12   7    8    
  Robot Miss Streak        3    | 3    .    .    2    .    3    2    2    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           179  | 4    .    .    10   .    12   103  32   17   1    
  Core Hits                88   | 1    .    .    4    .    11   50   18   3    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7    | .    .    .    .    .    .    .    .    7    .    
  Critical Strikes         15   | .    .    .    .    .    .    3    4    7    1    
    Burn                   6    | .    .    .    .    .    .    3    3    .    .    
    Destroy                7    | .    .    .    .    .    .    .    .    7    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    .    .    1    .    .    
Melee Attacks              24   | .    .    .    .    .    .    .    13   11   .    
  Impact                   3    | .    .    .    .    .    .    .    3    .    .    
  Slashing                 19   | .    .    .    .    .    .    .    8    11   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    3    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4715 | 146  .    .    133  .    633  2144 986  636  37   
  Guns                     2931 | 65   .    .    133  .    73   2132 528  .    .    
  Cannons                  340  | .    .    .    .    .    167  .    .    136  37   
  Explosions               474  | 81   .    .    .    .    393  .    .    .    .    
  Melee                    946  | .    .    .    .    .    .    .    458  488  .    
  Ramming                  12   | .    .    .    .    .    .    .    .    12   .    
  Kinetic                  239  | .    .    .    .    .    .    .    66   136  37   
  Thermal                  2634 | 81   .    .    .    .    393  1698 462  .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          884  | 65   .    .    133  .    240  446  .    .    .    
  Impact                   185  | .    .    .    .    .    .    .    185  .    .    
  Slashing                 761  | .    .    .    .    .    .    .    273  488  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    3    4    10   10   
  Average Corruption       4    | .    .    .    .    .    .    3    3    5    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  41   | .    .    .    .    .    .    5    22   1    13   
    Message Errors         5    | .    .    .    .    .    .    .    4    .    1    
    Matter Fused           13   | .    .    .    .    .    .    3    8    .    2    
    Heat Flow Errors       7    | .    .    .    .    .    .    .    5    .    2    
    Energy Discharges      4    | .    .    .    .    .    .    .    2    .    2    
    Data Loss (minor)      5    | .    .    .    .    .    .    1    2    1    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    
    Misfires               3    | .    .    .    .    .    .    1    1    .    1    
    Misdirections          3    | .    .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            192  | 22   .    .    .    .    1    .    94   75   .    
  Projectiles              1    | .    .    .    .    .    1    .    .    .    .    
  Explosions               22   | 22   .    .    .    .    .    .    .    .    .    
  Melee                    169  | .    .    .    .    .    .    .    94   75   .    
Knockbacks                 5    | .    .    .    .    .    .    .    1    4    .    
  Impact                   1    | .    .    .    .    .    .    .    1    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    .    4    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      32   | 26   .    .    .    .    .    .    .    6    .    
  Shots                    1    | 1    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        591  | 12   .    .    17   .    289  350  591  .    199  
  Average Temperature      148  | 12   .    .    12   .    119  141  217  .    70   
  Received Heat Transfer   1652 | .    .    .    .    .    39   468  457  225  463  
  Effects                  9    | .    .    .    .    .    .    5    4    .    .    
    Energy Bleed           2    | .    .    .    .    .    .    2    .    .    .    
    Interference           3    | .    .    .    .    .    .    3    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    .    .    
    Damage (major)         3    | .    .    .    .    .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    
  Parts Fried              9    | .    .    .    .    .    2    5    2    .    .    
  Impact Corruptions       3    | .    .    .    .    .    .    .    3    .    .    
Robots Melted              2    | .    .    .    .    .    .    2    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    2    .    .    .    
  Parts Melted             16   | .    .    .    .    .    .    12   4    .    .    
  Heat Transferred         5593 | 100  .    .    .    .    660  3666 1167 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | 1    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Ext Fac Upp 
Peak Influence             292  | 10  5   1   15  .   .   292 204 51  .   
  Initial                  39   | .   5   1   .   .   .   16  39  21  .   
  Average                  71   | 3   5   1   8   .   .   113 89  20  .   
Maximum Alert Level        1    | .   .   .   .   .   .   1   1   .   .   
  Low Security (%)         90   | 100 100 100 100 .   .   75  97  100 .   
  Level 1                  9    | .   .   .   .   .   .   24  2   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   .   .   .   7   3   1   .   
  Investigation            2    | .   .   .   .   .   .   1   1   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   
  Reinforcement            5    | .   .   .   .   .   .   2   2   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Ext Fac Upp 
Distress Signals           1    | .   .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              98   | .   .   .   .   .   13  27  29  11  18  
  Peak Tracking Total      17   | .   .   .   .   .   7   6   7   8   17  
  Tactical Retreats        10   | .   .   .   .   .   2   3   4   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Ext Fac Upp 
Traps Triggered            4    | .   1   .   .   .   .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Ext Fac Upp 
Machines Disabled          3    | .   .   .   .   .   3   .   .   .   .   
  Max in Single Turn       3    | .   .   .   .   .   3   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Ext Fac Upp 
Machines Accessed          14   | .   1   .   .   .   .   5   8   .   .   
  Terminals                11   | .   .   .   .   .   .   3   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   
Total Hacks                20   | .   1   .   .   .   .   7   12  .   .   
  Successful               13   | .   1   .   .   .   .   4   8   .   .   
  Failed                   7    | .   .   .   .   .   .   3   4   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   .   .   .   7   1   .   .   
  Terminals                16   | .   .   .   .   .   .   4   12  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   .   .   .   
Terminal Hacks             11   | .   .   .   .   .   .   3   8   .   .   
  Open Door                9    | .   .   .   .   .   .   1   8   .   .   
  Open DSF                 2    | .   .   .   .   .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   .   .   .   2   6   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   14  .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Ext Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Ext  Fac  Upp  
Total Allies               21   | .    .    .    .    8    .    .    13   .    .    
  Largest Group            8    | .    .    .    .    8    8    .    6    2    .    
  Highest-Rated Group      304  | .    .    .    .    272  272  .    304  187  .    
  Highest-Rated Ally       159  | .    .    .    .    51   51   .    159  159  .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               133  | .    .    .    .    .    11   .    115  7    .    
  Total Damage             3876 | .    .    .    .    .    190  .    3581 105  .    
  Kills                    19   | .    .    .    .    .    3    .    16   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Ext Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   2   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   1   .   2   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   1   2   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   -5   -5   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Ext  Fac  Upp  
Turns Passed               5410 | 96   207  12   208  1312 442  1223 936  678  296  
Spaces Moved               4046 | 55   127  8    126  1301 415  826  592  427  169  
  Core                     76   | 19   .    .    .    .    .    .    .    57   .    
  Treads                   866  | 36   127  8    55   .    .    .    326  314  .    
  Legs                     194  | .    .    .    .    .    .    .    .    25   169  
  Wheels                   2910 | .    .    .    71   1301 415  826  266  31   .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  95   95   96   96   100  50   120  
  Average Speed            111  | 122  160  160  123  95   96   98   135  138  121  
  Slowest Speed            240  | 160  160  160  160  111  96   115  160  240  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    22   3    38   91   61   18   50   14   32   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     4    | .    .    .    .    4    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    .    1    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    1    .    .    1    .    
Scrap Searched             9    | .    .    .    1    3    5    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          20   | 4    .    .    .    .    15   .    .    .    1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    .    1    
  AOE                      19   | 4    .    .    .    .    15   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Ext  Fac  Upp  
Total                      4737 | 76   131  7    168  1366 442  1108 689  491  259  
  Wait                     313  | .    .    .    12   46   .    145  25   7    78   
  Move                     4037 | 54   126  7    125  1300 414  825  591  426  169  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  76   | 8    3    .    4    9    7    19   16   7    3    
  Fast Attach              14   | .    .    .    .    .    1    1    4    8    .    
  Attach                   61   | 6    .    .    7    4    2    15   13   6    8    
  Detach                   11   | .    .    .    5    1    1    1    1    2    .    
  Swap                     28   | .    1    .    .    4    5    12   5    1    .    
  Drop                     41   | .    1    .    2    2    4    9    9    14   .    
  Fire                     132  | 8    .    .    13   .    8    81   13   8    1    
  Melee                    23   | .    .    .    .    .    .    .    12   11   .    
  Ram                      1    | .    .    .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low / *Ext)
-6/Extension
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 14)
   97 | -11/Scrapyard      | Entered Materials
  277 | -10/Materials      | Discovered new exit (range 11)
  304 | -10/Materials      | Build established: Mutant
  304 | -10/Materials      | Entered another Materials area
  304 | -9/Materials       | Evolved 2 slots: Propulsion x2
  304 | -9/Materials       | Discovered new exit (range 7)
  316 | -9/Materials       | Entered Mines
  513 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  524 | -9/Mines           | Entered Zion
  601 | -7/Zion            | Learned location of Warlord (-5)
  670 | -7/Zion            | Learned location of Data Miner (-6)
  760 | -7/Zion            | Given A8's code to call for help
  805 | -7/Zion            | Gained Derelict followers
  943 | -7/Zion            | Learned location of Quarantine (-2)
 1003 | -7/Zion            | Imprinted
 1005 | -7/Zion            | Declared Zion's savior
 1180 | -7/Zion            | Identified exit to Proximity Caves
 1445 | -7/Zion            | Learned location of Armory (-3)
 1623 | -7/Zion            | Given the Hacking Drone Bay
 1623 | -7/Zion            | Found Prototype Device
 1624 | -7/Zion            | Identified Hacking Drone Bay
 1749 | -7/Zion            | Found Prototype Device
 1750 | -7/Zion            | Identified Phasing AFG
 1836 | -7/Zion            | Entered Proximity Caves
 1836 | -6/Proximity Caves | Accompanied by 9 allies
 2254 | -6/Proximity Caves | Discovered new exit (range 5)
 2278 | -6/Proximity Caves | Entered Factory
 2278 | -6/Factory         | Evolved 6 slots: Utility x4, Weapon x2
 2279 | -6/Factory         | Identified exit to Lower Caves
 2699 | -6/Factory         | Lost 5 parts (1p1n1u2w)
 3097 | -6/Factory         | Build established: Derelict-Gunner
 3497 | -6/Factory         | Discovered new exit (range 6)
 3500 | -6/Factory         | Identified exit to Extension
 3501 | -6/Factory         | Entered Extension
 3579 | -6/Extension       | Lost 5 parts (2u3w)
 3629 | -6/Extension       | Spotted B-75 Beast
 3636 | -6/Extension       | Spotted B-75 Beast
 3646 | -6/Extension       | Core integrity fell below 50%
 3652 | -6/Extension       | Rescued a captive Derelict
 3675 | -6/Extension       | Lost 3 parts (2n1u)
 3678 | -6/Extension       | Rescued a captive Derelict
 3678 | -6/Extension       | Rescued a captive Derelict
 3686 | -6/Extension       | Rescued a captive Derelict
 3687 | -6/Extension       | Rescued a captive Derelict
 3698 | -6/Extension       | Enhanced Grunt warped into view, answering call for help
 3709 | -6/Extension       | Enhanced Grunt warped into view, answering call for help
 3805 | -6/Extension       | Rescued a captive Derelict
 3806 | -6/Extension       | Rescued a captive Derelict
 3824 | -6/Extension       | Rescued a captive Derelict
 3825 | -6/Extension       | Rescued a captive Derelict
 3830 | -6/Extension       | Rescued a captive Derelict
 4013 | -6/Extension       | Rescued A7
 4367 | -6/Extension       | Allies destroyed B-75 Beast
 4388 | -6/Extension       | Build established: Derelict-Mutant
 4402 | -6/Extension       | Destroyed B-75 Beast
 4435 | -6/Extension       | Discovered new exit (range 3)
 4435 | -6/Extension       | Identified exit to Factory
 4437 | -6/Extension       | Entered Factory
 4437 | -5/Factory         | Accompanied by 2 allies (A7)
 4437 | -5/Factory         | Evolved 2 slots: Power x1, Weapon x1
 4929 | -5/Factory         | Build established: Scavenger-Mutant
 4987 | -5/Factory         | Lost 3 parts (1n2w)
 5093 | -5/Factory         | Lost 12 parts (2p6n4u)
 5103 | -5/Factory         | Core integrity fell below 50%
 5112 | -5/Factory         | Discovered new exit (range 5)
 5113 | -5/Factory         | System corruption reached 10%
 5115 | -5/Factory         | Entered Upper Caves
 5292 | -5/Upper Caves     | Build established: Mutant
 5383 | -5/Upper Caves     | Core integrity fell below 20%
 5388 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 5411 | -5/Upper Caves     | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
Acquired Carbon-fiber Leg.
S-27 Virus destroyed.
Penetrated by Slug. <x2>
Acquired Carbon-fiber Leg.
Enh. Gauss Cannon destroyed.
Slug penetrates Wall. <x2>
S-27 Virus destroyed.
Critical hit (Burn: +37).
Autogun fries itself beyond repair.
Critical hit (Burn: +37).
Arm. Leg destroyed.
S-27 Virus suffers critical hit (Burn).
Autogun fries itself beyond repair.
VTOL Module fries itself beyond repair.
Critical hit (Burn: +50).
Carbon-fiber Leg destroyed.
Imp. Deuterium Engine destroyed.
Slug penetrates Wall. <x2>
Carbon-fiber Leg destroyed.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????###??????????###??????????????? |
| ??????????????????##  #????????## ######?????????? |
| ??????????????????#    #??????##   ##  #####?????# |
| ??????????????????#     #?????#        ##  ####### |
| ???????????????????#     ???###                 ## |
| ??????????????????##     ####                  #?? |
| ??????????????????#         #       =         #??# |
| ??????????????????#               g  %        #### |
| ???????????????????#              gg%##            |
| ?????????????????????#           g%s####           |
| ????????????????????##          ! = #??####        |
| ????????????????????#    @       %  #?????##       |
| ????????????????????#  ###          #??????###   # |
| ?????????????????????????#          #????????#  ## |
| ????????????????????????#        gY #????????#  #? |
| ????????????????????????#####  ###h #????????#   ? |
| ????????????????????????????####?#bb#????????      |
| ?????????????????????????????????#l/#???????       |
| ?????????????????????????????????gg%#???????    ## |
| ????????????????????????????????? b*#??????#   ##? |
| ?????????????????????????????????    ??????#  ##?? |
| ?????????????????????????????????    ??????###???? |
| ?????????????????????????????????     ???????????? |
| ?????????????????????????????????     ???????????? |
| ?????????????????????????????????##  ##??????????? |
| ???????????????????????????????????   ???????????? |
| ????????????????????????????????????  ???????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          31
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Base Temperature (-)       150
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         16
Melee Accuracy             6
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
           Arc Thrower | -7/Zion | Archive
    Mak. System Shield | -7/Zion | Archive
          System Guard | -7/Zion | Archive
         Core Analyzer | -7/Zion | Archive
    Imp. Cryofiber Web | -7/Zion | Archive
 Med. Reactive Plating | -7/Zion | Archive
           Energy Well | -7/Zion | Archive
              Flak Gun | -7/Zion | Archive
   Imp. Kinecellerator | -7/Zion | Archive
     Enh. Gauss Cannon | -7/Zion | Archive
              Mak. Leg | -7/Zion | Archive
     Matter Compressor | -7/Zion | Archive
           Power Sword | -7/Zion | Archive
       Hvy. Ion Cannon | -7/Zion | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
     G-47 Trooper | -7/Zion | Archive
   T-07 Excavator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Help From High Places
I'm Back, Baby!
It's Just You
Prison Break
Robot Respite
System Compromised
The One

 Challenges 
------------
None

 Game 
------
Seed              CryofiberPhysicsRail
  Manual?         0
Play Time         01:14:56
  Cumulative      7.0 hours
  Start           2022.07.02 @ 18:47:30
  End             2022.07.02 @ 20:00:34
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          17
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fad64082-abd3-4e63-afb7-48ff1bd2413d