Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 16:32:36 Player: jimmyl Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (109) 545 Value Destroyed (5513) 5513 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (3345) 3345 TOTAL SCORE: 16723 Bonus ------- High Alert Combat Kills 170 Registered with UFD 300 Win 3000 Friendly Fire -125 Cogmind --------- Core Integrity 1293/1600 Matter 300/300 Energy 413/430 System Corruption 13% Temperature Cool (10) Movement Treading (170) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Particle Reactor Light Quantum Reactor > --- PROPULSION (5) --- Armored Medium Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY (15) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector (fused) Advanced Sensor Array Advanced Sensor Array (fused) Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Transmission Jammer Graphene Brace Graphene Brace > --- WEAPON (3) ------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (5) ---- Micro Antimatter Reactor Medium Treads Enhanced Quantum Rifle Enhanced Nova Cannon Hardcell Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Experimental Coolant Injector Large Storage Unit Deep Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Surveybot 17 Chip Advanced Targeting Computer Core Analyzer Improved Armor Integrity Analyzer Transmission Jammer Graphene Brace Graphene Brace > --- WEAPON ----------- Enhanced Nova Cannon Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Particle Reactor Micro Antimatter Reactor Light Quantum Reactor Medium Treads Armored Heavy Treads Armored Heavy Treads Compact Wheel Dispersion Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Helical Railgun Hardcell Cannon Micro-nuke Launcher [Rating: 163] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Reflective Plating Weapon Phase Cannon Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hardcell Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 . . . 4 2 2 2 2 2 Power 1 | . . . 1 . . . . . . . . . Propulsion 3 | . . . 1 . . . . 1 . . . 1 Utility 13 | . . 2 . . . . 4 . 2 2 2 1 Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 122 | . 8 7 8 6 1 21 9 4 4 13 15 26 Power 16 | . 1 . 1 2 . 4 1 1 . 2 1 3 Engine 7 | . 1 . 1 1 . 2 . 1 . 1 . . Core 5 | . . . . 1 . 2 1 . . 1 . . Reactor 4 | . . . . . . . . . . . 1 3 Propulsion 28 | . 2 2 1 . . 7 1 2 1 1 7 4 Treads 26 | . 2 2 1 . . 5 1 2 1 1 7 4 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 2 | . . . . . . 2 . . . . . . Flight . | . . . . . . . . . . . . . Utility 39 | . 3 3 1 1 1 4 4 1 2 6 3 10 Device 25 | . 2 1 1 1 . 2 1 1 1 4 3 8 Storage 3 | . 1 1 . . . 1 . . . . . . Processor 6 | . . . . . . . 2 . 1 1 . 2 Hackware . | . . . . . . . . . . . . . Protection 5 | . . 1 . . 1 1 1 . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 39 | . 2 2 5 3 . 6 3 . 1 4 4 9 Energy Gun 16 | . 1 2 4 3 . 4 . . . 1 1 . Energy Cannon 13 | . 1 . . . . 2 2 . 1 . 1 6 Ballistic Gun 4 | . . . 1 . . . . . . 3 . . Ballistic Cannon 4 | . . . . . . . . . . . 2 2 Launcher 2 | . . . . . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 1 . 2 . . . 1 1 . Parts Lost 30 | . 2 . . 2 . . . . . 5 12 9 Power 6 | . 1 . . . . . . . . 2 2 1 Propulsion 5 | . . . . . . . . . . 1 3 1 Utility 14 | . . . . 2 . . . . . 2 4 6 Weapon 5 | . 1 . . . . . . . . . 3 1 Highest Loss Streak 5 | . 2 . . 2 . . . . . 4 5 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 95 99 91 79 92 95 93 94 91 88 79 Engine 6 | . 13 11 18 10 9 9 6 5 5 4 2 . Core 2 | . . . . 2 . 6 6 5 5 3 3 . Reactor 1 | . . . . . . . . . . . 1 6 Treads 18 | . 17 21 27 27 27 25 20 22 17 11 10 11 Device 23 | . 13 21 23 24 18 16 20 17 21 25 30 30 Storage 6 | . 14 11 9 9 9 8 6 5 5 4 4 2 Processor 9 | . . . . . . . 11 11 15 18 17 16 Protection 4 | . . 8 3 . 1 8 9 11 10 6 3 . Energy Gun 7 | . 15 20 17 18 14 10 6 5 5 1 2 . Energy Cannon 5 | . 12 1 . . . 6 5 5 9 9 6 6 Ballistic Cannon 1 | . . . . . . . . . . . 1 5 Peak Build Rating 163 | 6 8 21 29 33 26 39 62 67 85 104 147 163 Average Rating 79 | 6 7 15 26 30 25 32 57 61 82 99 128 148 On Entrance 46 | 6 6 8 21 29 26 22 39 60 67 85 104 127 Naked Turns 72 | . . . . . . 72 . . . . . . Heaviest Build 93 | 11 22 35 40 43 35 54 55 55 64 75 82 93 Greatest Support 162 | 20 40 40 60 60 60 70 70 90 110 120 145 162 Greatest Overweight (x) 11 | . . 11 . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 11 15 15 15 14 15 15 15 15 15 10 Most Carried 15 | 6 8 15 14 15 15 15 15 15 14 13 15 15 Average Carried 11 | 6 6 8 13 14 14 10 14 14 12 9 13 10 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 6 15 14 14 15 15 15 15 13 9 14 5 Class Distribution -------------------- 52% | Mutant 19% | Skirmisher 8% | Infiltrator-Gunner 7% | Scavenger-Gunner 6% | Infiltrator-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Mutant | -5/Factory Skirmisher | -4/Factory Skirmisher | -3/Research Skirmisher | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Matter Collected 2449 | 200 75 13 137 40 10 100 121 53 75 181 420 1024 Remotely . | . . . . . . . . . . . . . Salvage Created 5220 | . 488 84 154 171 147 . 130 121 259 786 1274 1606 Parts 271 | . 33 4 6 4 4 . 11 3 9 25 70 102 Haulers Intercepted 2 | . 1 . 1 . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 83 | . 10 2 2 3 1 . 5 2 3 8 19 28 Guns 18 | . 4 2 2 2 1 . 1 . 1 3 2 . Cannons 49 | . 4 . . . . . . 2 2 4 16 21 AOE 11 | . 2 . . . . . 4 . . . . 5 Classes Destroyed 16 | . 6 1 1 . 1 . 3 . 1 1 2 . Worker 4 | . . . . . . . 2 1 . . . 1 Builder 5 | . 1 . . . . . . . . . 1 3 Tunneler 2 | . . 1 . . . . . . . . 1 . Hauler 2 | . 1 . 1 . . . . . . . . . Recycler 3 | . . . . . 1 . . . . 1 . 1 Mechanic 1 | . . . . . . . 1 . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 7 | . 2 . . . . . . . . . 2 3 Swarmer 17 | . 2 . . 2 . . 4 . . . . 9 Cutter 2 | . . . . . . . . . . . 2 . Grunt 26 | . 8 2 1 1 . . . 2 . 4 4 4 Sentry 8 | . . . 1 . 1 . . . 2 2 2 . Hunter 4 | . . . . . . . . . . 2 . 2 Programmer 24 | . . . . . . . 1 . . . 10 13 Heavy 1 | . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . 1 . . . Best Kill Streak 7 | . 5 2 2 3 1 . 5 2 2 7 4 7 Combat Bots Only 6 | . 4 2 2 3 1 . 4 2 2 6 4 6 Max Kills in Single Turn 4 | . 4 1 1 2 1 . 4 1 1 2 2 3 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 3 | . 2 . . . . . 3 . . . . 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . . . . 01-MTF (-8/Storage) Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Hostile Shots Fired 617 | . 41 4 15 94 . . 10 11 35 78 101 228 Missed 152 | . 13 1 7 27 . . 1 4 9 17 20 53 Damage Taken 10198 | . 423 25 93 716 . . 134 120 666 1207 2723 4091 Core 928 | . 124 16 13 55 . . 12 12 19 80 290 307 Absorbed by Shields 199 | . . 9 35 155 . . . . . . . . Reduced by Siege Mode 443 | . . . . . . . . . . 73 129 241 Redirected to Shielding 101 | . . . . . . . . 5 7 29 60 . Ignored by Resistances 94 | . . . . . . . . 14 12 68 . . Core Remaining (%) 88 | 100 50 96 . . . 87 98 98 98 93 80 80 Volleys Fired 253 | . 27 5 9 24 2 . 7 10 13 32 48 76 Largest 3 | . 2 2 2 2 2 . 2 2 3 3 3 3 Hottest 360 | . 125 126 126 126 124 . 146 146 231 264 299 360 Shots Fired 659 | . 51 10 18 46 4 . 11 20 39 96 144 220 Gun 201 | . 26 10 18 46 4 . 4 10 13 32 38 . Cannon 453 | . 25 . . . . . 4 10 26 64 106 218 Launcher 5 | . . . . . . . 3 . . . . 2 Special . | . . . . . . . . . . . . . Kinetic 147 | . . . . . . . . . . 7 38 102 Thermal 490 | . 34 10 18 46 4 . 8 20 39 89 106 116 Explosive 5 | . . . . . . . 3 . . . . 2 Electromagnetic 17 | . 17 . . . . . . . . . . . Robot Hit Streak 36 | . 13 3 5 12 7 . 8 7 7 33 36 12 Robot Miss Streak 6 | . 1 2 1 4 . . 1 2 2 3 4 6 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 4 | . . 1 1 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . Shots Hit Robots 320 | . 34 6 13 21 3 . 6 14 15 46 85 77 Core Hits 166 | . 18 3 4 5 2 . 9 7 12 23 40 43 Critical Kills 3 | . . . . . . . . . . . 1 2 Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 14 | . . . 1 3 . . 1 1 . . 2 6 Burn 6 | . . . 1 3 . . 1 1 . . . . Meltdown 3 | . . . . . . . . . . . 1 2 Blast 5 | . . . . . . . . . . . 1 4 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12436 | . 667 119 303 299 77 . 515 407 627 1524 3597 4301 Guns 2595 | . 292 109 303 299 55 . 90 140 80 543 684 . Cannons 8473 | . 265 . . . . . 40 251 334 979 2826 3778 Explosions 1297 | . 99 . . . . . 383 . 213 . 87 515 Melee . | . . . . . . . . . . . . . Ramming 71 | . 11 10 . . 22 . 2 16 . 2 . 8 Kinetic 2467 | . . . . . . . . . . 33 919 1515 Thermal 8712 | . 464 109 303 299 55 . 130 391 618 1489 2591 2263 Explosive 985 | . . . . . . . 383 . . . 87 515 Electromagnetic 201 | . 192 . . . . . . . 9 . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . . . . 4 4 . 1 . . 2 7 13 Average Corruption 5 | . . . . 3 4 . 1 . . 2 3 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 89 | . . . . 6 6 . 2 . . 3 23 49 Message Errors 25 | . . . . 1 4 . 1 . . . 7 12 Matter Fused 9 | . . . . . . . . . . 1 1 7 Heat Flow Errors 13 | . . . . . 1 . 1 . . . 4 7 Energy Discharges 10 | . . . . 3 . . . . . 2 3 2 Parts Fused 2 | . . . . . . . . . . . . 2 Data Loss (minor) 13 | . . . . . 1 . . . . . 4 8 Data Loss (major) 5 | . . . . . . . . . . . 1 4 Misfires 2 | . . . . . . . . . . . 1 1 Alerts 4 | . . . . . . . . . . . 1 3 Weapon Failures 6 | . . . . 2 . . . . . . 1 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 268 | . . . . . . . 10 . . 16 47 195 Projectiles 266 | . . . . . . . 10 . . 16 45 195 Explosions 2 | . . . . . . . . . . . 2 . Melee . | . . . . . . . . . . . . . Knockbacks 19 | . . . . . . . . . . . 2 17 Impact 1 | . . . . . . . . . . . . 1 Kinetic 17 | . . . . . . . . . . . 2 15 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 358 | . 70 . . . . . . . 62 . 134 92 Shots 7 | . 2 . . . . . . . 2 . 1 2 Rammed 7 | . 1 1 . . 2 . 2 . . 1 . . Targets Rammed 9 | . 1 1 . . 2 . 2 1 . 1 . 1 Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . . . . . 1 . . . 1 Highest Temperature 514 | . 231 58 255 393 204 . 241 126 164 514 192 199 Average Temperature 106 | . 79 28 111 184 116 . 83 49 75 179 87 93 Received Heat Transfer 956 | . 105 12 30 116 . . . 63 18 180 162 270 Effects 13 | . 2 . . 1 . . . . . 10 . . Shutdowns 4 | . . . . . . . . . . 4 . . Energy Bleed 1 | . . . . . . . . . . 1 . . Interference 5 | . 2 . . . . . . . . 3 . . Matter Decay 1 | . . . . . . . . . . 1 . . Short Circuit 2 | . . . . 1 . . . . . 1 . . Siege Activations 5 | . . . . . . . . . . 1 2 2 Total Turns 125 | . . . . . . . . . . 44 39 42 Longest Duration 44 | . . . . . . . . . . 44 22 27 Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted 5 | . . . . 1 . . . . . 1 1 2 Combat Hostiles 5 | . . . . 1 . . . . . 1 1 2 Parts Melted 23 | . 1 . . 2 . . 1 2 4 4 4 5 Heat Transferred 10388 | . 827 222 555 999 111 . 259 629 755 1850 2479 1702 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Peak Influence 701 | . 167 156 98 100 64 . 150 40 399 376 368 701 Initial 220 | . . 70 65 20 39 . . . 19 111 99 220 Average 164 | . 78 87 72 40 57 . 71 3 252 226 133 336 Maximum Alert Level 3 | . . . . . . . . . 1 1 1 3 Low Security (%) 69 | 100 100 100 100 100 100 . 100 100 25 62 68 30 Level 1 20 | . . . . . . . . . 74 37 31 33 Level 2 8 | . . . . . . . . . . . . 30 Level 3 1 | . . . . . . . . . . . . 6 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 1 2 2 1 . . 1 1 . 2 5 5 Investigation 3 | . 1 1 1 . . . . . . . . . Extermination 12 | . . . . . . . 1 1 . 1 4 5 Reinforcement 5 | . . 1 1 1 . . . . . 1 1 . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Distress Signals 5 | . . . 1 2 . . . . . 2 . . Communications Jammed 13 | . . . . . . . . . . . 9 4 Distress Signals 9 | . . . . . . . . . . . 5 4 Times Spotted 135 | . 14 4 10 21 . . 7 4 6 12 23 34 Peak Tracking Total 11 | . 5 4 11 5 . . 4 3 3 8 4 7 Tactical Retreats 7 | . . . . 2 . . . . 1 1 2 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Traps Triggered 4 | . . 1 1 . . . 1 . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Machines Disabled 22 | . . . . 3 . . . . 10 1 2 6 Max in Single Turn 9 | . . . . 1 . . . . 9 1 1 1 Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Machines Accessed 23 | . 4 . 3 4 . 5 . 2 1 . 1 3 Terminals 14 | . 4 . 3 3 . . . . 1 . 1 2 Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . 1 . . . 1 Total Hacks 78 | . 7 . 5 15 . 42 . 2 1 . 1 5 Successful 55 | . 4 . 4 4 . 42 . 1 . . . . Failed 23 | . 3 . 1 11 . . . 1 1 . 1 5 Catastrophic 4 | . . . . 1 . . . 1 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 11 | . 3 . 2 5 . . . . 1 . . . Terminals 29 | . 7 . 5 11 . . . . 1 . 1 4 Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . 4 . . . 1 . . . 1 Terminal Hacks 53 | . 4 . 4 3 . 42 . . . . . . Record 37 | . . . . . . 37 . . . . . . Robot Analysis 8 | . 2 . 1 1 . 4 . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 4 | . 2 . 2 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . Hacking Detections 14 | . 3 . 1 4 . . . 1 1 . 1 3 Full Trace Events 2 | . 1 . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Robot Analysis Total 8 | . 2 . 1 1 . 4 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Turns Passed 9652 | 3 640 367 445 570 216 1543 445 907 409 545 1364 2198 Spaces Moved 4840 | 3 338 195 219 258 121 982 231 380 208 234 658 1013 Core 133 | . . 1 . . . 132 . . . . . . Treads 4553 | . 187 194 219 258 121 850 231 380 208 234 658 1013 Legs 154 | 3 151 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 170 170 170 50 166 165 163 152 152 162 Average Speed 160 | 120 142 164 170 170 170 151 166 165 163 154 156 171 Slowest Speed 600 | 120 160 600 170 170 170 170 166 166 165 163 245 173 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 25 | 2 51 19 23 42 43 74 10 15 9 9 16 20 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 5 | . . . . . . 5 . . . . . . Known Exits Taken 5 | . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 3 | . . . . . . 3 . . . . . . Spaces Dug 34 | . . . . . . . . . 7 6 3 18 Terrain Destroyed 285 | . 7 . . . . . 14 2 61 10 54 137 Melee . | . . . . . . . . . . . . . Projectile 114 | . . . . . . . 1 2 12 10 16 73 AOE 171 | . 7 . . . . . 13 . 49 . 38 64 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Total 6166 | 2 447 232 275 344 127 1041 278 639 248 348 881 1304 Wait 803 | . 59 7 29 46 . 1 25 240 19 61 146 170 Move 4827 | 2 337 194 218 257 120 981 230 379 207 233 657 1012 Hop . | . . . . . . . . . . . . . Pick Up 70 | . 8 11 4 5 . 18 3 2 2 1 10 6 Fast Attach 67 | . 1 6 4 1 . 16 4 2 1 7 8 17 Attach 39 | . 3 . 3 4 1 5 3 1 3 6 6 4 Detach 6 | . . . . . 2 . . . . 1 2 1 Swap 16 | . 4 1 1 1 . . 2 1 . . 1 5 Drop 76 | . 7 7 7 6 . 20 2 3 3 6 3 12 Fire 253 | . 27 5 9 24 2 . 7 10 13 32 48 76 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 9 | . 1 1 . . 2 . 2 1 . 1 . 1 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Rec] / Gar) -8/Recycling -8/Scraptown -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Res x2) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 609 | -10/Materials | Discovered new exit (range 13) 644 | -10/Materials | Entered another Materials area 644 | -9/Materials | Evolved 2 slots: Utility x2 912 | -9/Materials | Discovered new exit (range 3) 1011 | -9/Materials | Entered another Materials area 1011 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1448 | -8/Materials | Discovered new exit (range 5) 1456 | -8/Materials | Entered Storage 1609 | -8/Storage | Identified exit to Garrison 1643 | -8/Storage | Met 01-MTF 1804 | -8/Storage | Discovered new exit (range 8) 1914 | -8/Storage | Destroyed 01-MTF 2026 | -8/Storage | Entered Recycling 2201 | -8/Recycling | Scanned before Scraplab entrance 2227 | -8/Recycling | Entered Scraplab 2240 | -8/Recycling | Discovered new exit (range 2) 2242 | -8/Recycling | Entered Scraptown 2242 | -8/Scraptown | System corruption cleaned by C-Scrubber 2555 | -8/Scraptown | Visited Red Mages 2579 | -8/Scraptown | Visited The Evicted 2589 | -8/Scraptown | Visited Assassins FH 2628 | -8/Scraptown | Visited Junk Repository 2741 | -8/Scraptown | Visited UFD Registry 2741 | -8/Scraptown | Registered with UFD as "Arcstep" 2768 | -8/Scraptown | Visited Cyclists 2780 | -8/Scraptown | Entered Cyclist Reading Room 2864 | -8/Scraptown | Visited Curators Association 2924 | -8/Scraptown | Visited DA-N13 Charitable Foundation 2931 | -8/Scraptown | Found DCF Scrap (30 items) 2975 | -8/Scraptown | Visited Research Penetration Think Tank 3024 | -8/Scraptown | Visited Science Guys 3075 | -8/Scraptown | Visited Scrapoid Pod Storage 3115 | -8/Scraptown | Visited Infowarlord's Domain 3127 | -8/Scraptown | Found Exp. Sensor Array 3151 | -8/Scraptown | Visited Cartography Club 3210 | -8/Scraptown | Released all parts (5) 3235 | -8/Scraptown | Found Surveybot 17 Chip 3261 | -8/Scraptown | Found Deep Structural Scanner 3266 | -8/Scraptown | Learned location of Lower Caves (-7) 3266 | -8/Scraptown | Learned location of Warlord (-5) 3266 | -8/Scraptown | Learned location of Archives (-4) 3266 | -8/Scraptown | Learned location of Armory (-3) 3266 | -8/Scraptown | Learned 8 Materials zone layouts 3266 | -8/Scraptown | Learned 12 Factory zone layouts 3266 | -8/Scraptown | Learned 24 Factory zone layouts 3266 | -8/Scraptown | Learned 16 Research zone layouts 3266 | -8/Scraptown | Learned 4 Mines zone layouts 3266 | -8/Scraptown | Learned 12 Upper Caves zone layouts 3266 | -8/Scraptown | Learned 20 Lower Caves zone layouts 3266 | -8/Scraptown | Learned 8 Proximity Caves zone layouts 3266 | -8/Scraptown | Learned Storage emergency access door positions 3266 | -8/Scraptown | Learned location of 3 exits from Factory 3266 | -8/Scraptown | Learned location of 3 exits from Lower Caves 3410 | -8/Scraptown | Visited Analyses Database 3450 | -8/Scraptown | Visited Junk Repository 3503 | -8/Scraptown | Visited Botcube Research 3758 | -8/Scraptown | Found Scrap Suit 3779 | -8/Scraptown | Discovered new exit (range 5) 3785 | -8/Scraptown | Entered Factory 3785 | -6/Factory | Evolved 4 slots: Utility x4 3786 | -6/Factory | Identified exit to Lower Caves 3787 | -6/Factory | Identified exit to Factory 4230 | -6/Factory | Entered another Factory area 4230 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5020 | -5/Factory | Discovered new exit (range 12) 5036 | -5/Factory | Identified exit to Factory 5137 | -5/Factory | Entered another Factory area 5137 | -4/Factory | Evolved 2 slots: Utility x2 5138 | -4/Factory | Identified exit to Research 5212 | -4/Factory | Spotted B-86 Titan 5243 | -4/Factory | Destroyed B-86 Titan 5412 | -4/Factory | Build established: Skirmisher 5546 | -4/Factory | Entered Research 5546 | -3/Research | Evolved 2 slots: Utility x2 5547 | -3/Research | Identified exit to Research 5847 | -3/Research | Lost 4 parts (1p1n2u) 6033 | -3/Research | Discovered exit to Research (range 14) 6091 | -3/Research | Entered another Research area 6091 | -2/Research | Evolved 2 slots: Utility x2 6931 | -2/Research | Lost 3 parts (1n1u1w) 6991 | -2/Research | Lost 5 parts (1p2n1u1w) 7326 | -2/Research | Build established: Infiltrator-Skirmisher 7344 | -2/Research | Discovered new exit (range 8) 7390 | -2/Research | Lost 4 parts (1p2u1w) 7416 | -2/Research | Identified exit to Access 7455 | -2/Research | Entered Access 7455 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8168 | -1/Access | Build established: Infiltrator-Gunner 8523 | -1/Access | Lost 3 parts (1p1n1u) 8591 | -1/Access | Lost 3 parts (2u1w) 8711 | -1/Access | Crushed by falling debris 8711 | -1/Access | System corruption reached 10% 8777 | -1/Access | Build established: Gunner 9185 | -1/Access | Build established: Scavenger-Gunner 9482 | -1/Access | Energy Cycler disabled 9645 | -1/Access | Discovered new exit (range 6) 9651 | -1/Access | Identified exit to Surface 9653 | *** | Escaped! Last Messages --------------- 09470_ U-05 Engineer builds a Wall. 09482_ ALERT: Power surge detected, dispatching additional patrols. 09482_ Energy Cycler explodes. 09486_ U-05 Engineer builds a Wall. 09487_ K NFMBSQ TKBCORRH 27, 09497_ U-05 Engineer builds a Door. 09504_ U-05 Engineer lays Concrete. 09521_ System corrupted: Energy discharge (-109). 09521_ U-05 Engineer lays Concrete. 09532_ U-05 Engineer builds a Wall. 09537_ XA4|