Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 16:32:36

Player: jimmyl

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (109)     545
Value Destroyed (5513)     5513
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (3345)               3345
              TOTAL SCORE: 16723

 Bonus
-------
High Alert Combat Kills    170
Registered with UFD        300
Win                        3000
Friendly Fire              -125

 Cogmind 
---------
Core Integrity             1293/1600
Matter                     300/300
Energy                     413/430
System Corruption          13%
Temperature                Cool (10)
Movement                   Treading (170)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
           Particle Reactor
     Light Quantum Reactor
>          --- PROPULSION (5) ---
   Armored Medium Treads
   Armored Heavy Treads
   Armored Heavy Treads
>          --- UTILITY (15) -----
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Improved Coolant Injector (fused)
  Advanced Sensor Array
  Advanced Sensor Array (fused)
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Advanced Target Analyzer
  Improved Armor Integrity Analyzer
           Transmission Jammer
           Graphene Brace
           Graphene Brace
>          --- WEAPON (3) -------
  Enhanced Nova Cannon
  Enhanced Nova Cannon
  Enhanced Nova Cannon
>          --- INVENTORY (5) ----
     Micro Antimatter Reactor
    Medium Treads
  Enhanced Quantum Rifle
  Enhanced Nova Cannon
           Hardcell Cannon

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
       Armored Medium Treads
       Armored Heavy Treads
      Improved Heavy Siege Treads
>              --- UTILITY ----------
      Advanced Heat Sink
      Improved Coolant Injector
  Experimental Coolant Injector
         Large Storage Unit
               Deep Structural Scanner
      Advanced Sensor Array
      Advanced Signal Interpreter
               Surveybot 17 Chip
      Advanced Targeting Computer
               Core Analyzer
      Improved Armor Integrity Analyzer
               Transmission Jammer
               Graphene Brace
               Graphene Brace
>              --- WEAPON -----------
      Enhanced Nova Cannon
               Hardcell Cannon
               Hardcell Cannon
>              --- INVENTORY --------
               Particle Reactor
         Micro Antimatter Reactor
         Light Quantum Reactor
        Medium Treads
       Armored Heavy Treads
       Armored Heavy Treads
       Compact Wheel
               Dispersion Rifle
      Enhanced Quantum Rifle
      Enhanced Nova Cannon
               Helical Railgun
               Hardcell Cannon
               Micro-nuke Launcher
[Rating: 163]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Reflective Plating
Weapon                     Phase Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Phase Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   .   .   .   4   2   2   2   2   2   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   1   .   .   .   1   
  Utility                  13   | .   .   2   .   .   .   .   4   .   2   2   2   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             122  | .   8   7   8   6   1   21  9   4   4   13  15  26  
  Power                    16   | .   1   .   1   2   .   4   1   1   .   2   1   3   
    Engine                 7    | .   1   .   1   1   .   2   .   1   .   1   .   .   
    Core                   5    | .   .   .   .   1   .   2   1   .   .   1   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   1   3   
  Propulsion               28   | .   2   2   1   .   .   7   1   2   1   1   7   4   
    Treads                 26   | .   2   2   1   .   .   5   1   2   1   1   7   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  39   | .   3   3   1   1   1   4   4   1   2   6   3   10  
    Device                 25   | .   2   1   1   1   .   2   1   1   1   4   3   8   
    Storage                3    | .   1   1   .   .   .   1   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   .   .   2   .   1   1   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   1   .   .   1   1   1   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | .   2   2   5   3   .   6   3   .   1   4   4   9   
    Energy Gun             16   | .   1   2   4   3   .   4   .   .   .   1   1   .   
    Energy Cannon          13   | .   1   .   .   .   .   2   2   .   1   .   1   6   
    Ballistic Gun          4    | .   .   .   1   .   .   .   .   .   .   3   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   .   .   .   2   2   
    Launcher               2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   1   .   2   .   .   .   1   1   .   
Parts Lost                 30   | .   2   .   .   2   .   .   .   .   .   5   12  9   
  Power                    6    | .   1   .   .   .   .   .   .   .   .   2   2   1   
  Propulsion               5    | .   .   .   .   .   .   .   .   .   .   1   3   1   
  Utility                  14   | .   .   .   .   2   .   .   .   .   .   2   4   6   
  Weapon                   5    | .   1   .   .   .   .   .   .   .   .   .   3   1   
  Highest Loss Streak      5    | .   2   .   .   2   .   .   .   .   .   4   5   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  95  99  91  79  92  95  93  94  91  88  79  
  Engine                   6    | .   13  11  18  10  9   9   6   5   5   4   2   .   
  Core                     2    | .   .   .   .   2   .   6   6   5   5   3   3   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   1   6   
  Treads                   18   | .   17  21  27  27  27  25  20  22  17  11  10  11  
  Device                   23   | .   13  21  23  24  18  16  20  17  21  25  30  30  
  Storage                  6    | .   14  11  9   9   9   8   6   5   5   4   4   2   
  Processor                9    | .   .   .   .   .   .   .   11  11  15  18  17  16  
  Protection               4    | .   .   8   3   .   1   8   9   11  10  6   3   .   
  Energy Gun               7    | .   15  20  17  18  14  10  6   5   5   1   2   .   
  Energy Cannon            5    | .   12  1   .   .   .   6   5   5   9   9   6   6   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   1   5   
Peak Build Rating          163  | 6   8   21  29  33  26  39  62  67  85  104 147 163 
  Average Rating           79   | 6   7   15  26  30  25  32  57  61  82  99  128 148 
  On Entrance              46   | 6   6   8   21  29  26  22  39  60  67  85  104 127 
Naked Turns                72   | .   .   .   .   .   .   72  .   .   .   .   .   .   
Heaviest Build             93   | 11  22  35  40  43  35  54  55  55  64  75  82  93  
  Greatest Support         162  | 20  40  40  60  60  60  70  70  90  110 120 145 162 
  Greatest Overweight (x)  11   | .   .   11  .   .   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 8   8   11  15  15  15  14  15  15  15  15  15  10  
  Most Carried             15   | 6   8   15  14  15  15  15  15  15  14  13  15  15  
  Average Carried          11   | 6   6   8   13  14  14  10  14  14  12  9   13  10  
  Final Capacity           15   | 8   10  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   6   15  14  14  15  15  15  15  13  9   14  5   

 Class Distribution 
--------------------
 52% | Mutant
 19% | Skirmisher
  8% | Infiltrator-Gunner
  7% | Scavenger-Gunner
  6% | Infiltrator-Skirmisher
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -8/Recycling
           Mutant | -8/Scraptown
           Mutant | -6/Factory
           Mutant | -5/Factory
       Skirmisher | -4/Factory
       Skirmisher | -3/Research
       Skirmisher | -2/Research
 Scavenger-Gunner | -1/Access

 Resources                      | -11  -10  -9   -8   -8   -8   -8   -6   -5   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           2449 | 200  75   13   137  40   10   100  121  53   75   181  420  1024 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5220 | .    488  84   154  171  147  .    130  121  259  786  1274 1606 
  Parts                    271  | .    33   4    6    4    4    .    11   3    9    25   70   102  
Haulers Intercepted        2    | .    1    .    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  83   | .   10  2   2   3   1   .   5   2   3   8   19  28  
  Guns                     18   | .   4   2   2   2   1   .   1   .   1   3   2   .   
  Cannons                  49   | .   4   .   .   .   .   .   .   2   2   4   16  21  
  AOE                      11   | .   2   .   .   .   .   .   4   .   .   .   .   5   
Classes Destroyed          16   | .   6   1   1   .   1   .   3   .   1   1   2   .   
  Worker                   4    | .   .   .   .   .   .   .   2   1   .   .   .   1   
  Builder                  5    | .   1   .   .   .   .   .   .   .   .   .   1   3   
  Tunneler                 2    | .   .   1   .   .   .   .   .   .   .   .   1   .   
  Hauler                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   1   .   .   .   .   1   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   2   .   .   .   .   .   .   .   .   .   2   3   
  Swarmer                  17   | .   2   .   .   2   .   .   4   .   .   .   .   9   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    26   | .   8   2   1   1   .   .   .   2   .   4   4   4   
  Sentry                   8    | .   .   .   1   .   1   .   .   .   2   2   2   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   2   .   2   
  Programmer               24   | .   .   .   .   .   .   .   1   .   .   .   10  13  
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           7    | .   5   2   2   3   1   .   5   2   2   7   4   7   
  Combat Bots Only         6    | .   4   2   2   3   1   .   4   2   2   6   4   6   
Max Kills in Single Turn   4    | .   4   1   1   2   1   .   4   1   1   2   2   3   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   .   .   .   3   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  01-MTF (-8/Storage)

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -6   -5   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        617   | .    41   4    15   94   .    .    10   11   35   78   101  228  
  Missed                   152   | .    13   1    7    27   .    .    1    4    9    17   20   53   
Damage Taken               10198 | .    423  25   93   716  .    .    134  120  666  1207 2723 4091 
  Core                     928   | .    124  16   13   55   .    .    12   12   19   80   290  307  
  Absorbed by Shields      199   | .    .    9    35   155  .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    443   | .    .    .    .    .    .    .    .    .    .    73   129  241  
  Redirected to Shielding  101   | .    .    .    .    .    .    .    .    5    7    29   60   .    
  Ignored by Resistances   94    | .    .    .    .    .    .    .    .    14   12   68   .    .    
Core Remaining (%)         88    | 100  50   96   .    .    .    87   98   98   98   93   80   80   
Volleys Fired              253   | .    27   5    9    24   2    .    7    10   13   32   48   76   
  Largest                  3     | .    2    2    2    2    2    .    2    2    3    3    3    3    
  Hottest                  360   | .    125  126  126  126  124  .    146  146  231  264  299  360  
Shots Fired                659   | .    51   10   18   46   4    .    11   20   39   96   144  220  
  Gun                      201   | .    26   10   18   46   4    .    4    10   13   32   38   .    
  Cannon                   453   | .    25   .    .    .    .    .    4    10   26   64   106  218  
  Launcher                 5     | .    .    .    .    .    .    .    3    .    .    .    .    2    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  147   | .    .    .    .    .    .    .    .    .    .    7    38   102  
  Thermal                  490   | .    34   10   18   46   4    .    8    20   39   89   106  116  
  Explosive                5     | .    .    .    .    .    .    .    3    .    .    .    .    2    
  Electromagnetic          17    | .    17   .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         36    | .    13   3    5    12   7    .    8    7    7    33   36   12   
  Robot Miss Streak        6     | .    1    2    1    4    .    .    1    2    2    3    4    6    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    1    1    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           320   | .    34   6    13   21   3    .    6    14   15   46   85   77   
  Core Hits                166   | .    18   3    4    5    2    .    9    7    12   23   40   43   
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    .    1    2    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         14    | .    .    .    1    3    .    .    1    1    .    .    2    6    
    Burn                   6     | .    .    .    1    3    .    .    1    1    .    .    .    .    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    .    .    1    2    
    Blast                  5     | .    .    .    .    .    .    .    .    .    .    .    1    4    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12436 | .    667  119  303  299  77   .    515  407  627  1524 3597 4301 
  Guns                     2595  | .    292  109  303  299  55   .    90   140  80   543  684  .    
  Cannons                  8473  | .    265  .    .    .    .    .    40   251  334  979  2826 3778 
  Explosions               1297  | .    99   .    .    .    .    .    383  .    213  .    87   515  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  71    | .    11   10   .    .    22   .    2    16   .    2    .    8    
  Kinetic                  2467  | .    .    .    .    .    .    .    .    .    .    33   919  1515 
  Thermal                  8712  | .    464  109  303  299  55   .    130  391  618  1489 2591 2263 
  Explosive                985   | .    .    .    .    .    .    .    383  .    .    .    87   515  
  Electromagnetic          201   | .    192  .    .    .    .    .    .    .    9    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    4    4    .    1    .    .    2    7    13   
  Average Corruption       5     | .    .    .    .    3    4    .    1    .    .    2    3    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  89    | .    .    .    .    6    6    .    2    .    .    3    23   49   
    Message Errors         25    | .    .    .    .    1    4    .    1    .    .    .    7    12   
    Matter Fused           9     | .    .    .    .    .    .    .    .    .    .    1    1    7    
    Heat Flow Errors       13    | .    .    .    .    .    1    .    1    .    .    .    4    7    
    Energy Discharges      10    | .    .    .    .    3    .    .    .    .    .    2    3    2    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      13    | .    .    .    .    .    1    .    .    .    .    .    4    8    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    .    1    4    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    1    1    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    1    3    
    Weapon Failures        6     | .    .    .    .    2    .    .    .    .    .    .    1    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            268   | .    .    .    .    .    .    .    10   .    .    16   47   195  
  Projectiles              266   | .    .    .    .    .    .    .    10   .    .    16   45   195  
  Explosions               2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 19    | .    .    .    .    .    .    .    .    .    .    .    2    17   
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  17    | .    .    .    .    .    .    .    .    .    .    .    2    15   
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      358   | .    70   .    .    .    .    .    .    .    62   .    134  92   
  Shots                    7     | .    2    .    .    .    .    .    .    .    2    .    1    2    
  Rammed                   7     | .    1    1    .    .    2    .    2    .    .    1    .    .    
Targets Rammed             9     | .    1    1    .    .    2    .    2    1    .    1    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    .    1    .    .    .    1    
Highest Temperature        514   | .    231  58   255  393  204  .    241  126  164  514  192  199  
  Average Temperature      106   | .    79   28   111  184  116  .    83   49   75   179  87   93   
  Received Heat Transfer   956   | .    105  12   30   116  .    .    .    63   18   180  162  270  
  Effects                  13    | .    2    .    .    1    .    .    .    .    .    10   .    .    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    .    4    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Interference           5     | .    2    .    .    .    .    .    .    .    .    3    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    
    Short Circuit          2     | .    .    .    .    1    .    .    .    .    .    1    .    .    
Siege Activations          5     | .    .    .    .    .    .    .    .    .    .    1    2    2    
  Total Turns              125   | .    .    .    .    .    .    .    .    .    .    44   39   42   
  Longest Duration         44    | .    .    .    .    .    .    .    .    .    .    44   22   27   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              5     | .    .    .    .    1    .    .    .    .    .    1    1    2    
  Combat Hostiles          5     | .    .    .    .    1    .    .    .    .    .    1    1    2    
  Parts Melted             23    | .    1    .    .    2    .    .    1    2    4    4    4    5    
  Heat Transferred         10388 | .    827  222  555  999  111  .    259  629  755  1850 2479 1702 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    2    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc 
Peak Influence             701  | .   167 156 98  100 64  .   150 40  399 376 368 701 
  Initial                  220  | .   .   70  65  20  39  .   .   .   19  111 99  220 
  Average                  164  | .   78  87  72  40  57  .   71  3   252 226 133 336 
Maximum Alert Level        3    | .   .   .   .   .   .   .   .   .   1   1   1   3   
  Low Security (%)         69   | 100 100 100 100 100 100 .   100 100 25  62  68  30  
  Level 1                  20   | .   .   .   .   .   .   .   .   .   74  37  31  33  
  Level 2                  8    | .   .   .   .   .   .   .   .   .   .   .   .   30  
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   6   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   2   2   1   .   .   1   1   .   2   5   5   
  Investigation            3    | .   1   1   1   .   .   .   .   .   .   .   .   .   
  Extermination            12   | .   .   .   .   .   .   .   1   1   .   1   4   5   
  Reinforcement            5    | .   .   1   1   1   .   .   .   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc 
Distress Signals           5    | .   .   .   1   2   .   .   .   .   .   2   .   .   
Communications Jammed      13   | .   .   .   .   .   .   .   .   .   .   .   9   4   
  Distress Signals         9    | .   .   .   .   .   .   .   .   .   .   .   5   4   
Times Spotted              135  | .   14  4   10  21  .   .   7   4   6   12  23  34  
  Peak Tracking Total      11   | .   5   4   11  5   .   .   4   3   3   8   4   7   
  Tactical Retreats        7    | .   .   .   .   2   .   .   .   .   1   1   2   1   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc 
Traps Triggered            4    | .   .   1   1   .   .   .   1   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc 
Machines Disabled          22   | .   .   .   .   3   .   .   .   .   10  1   2   6   
  Max in Single Turn       9    | .   .   .   .   1   .   .   .   .   9   1   1   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc 
Machines Accessed          23   | .   4   .   3   4   .   5   .   2   1   .   1   3   
  Terminals                14   | .   4   .   3   3   .   .   .   .   1   .   1   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   .   1   .   .   .   1   
Total Hacks                78   | .   7   .   5   15  .   42  .   2   1   .   1   5   
  Successful               55   | .   4   .   4   4   .   42  .   1   .   .   .   .   
  Failed                   23   | .   3   .   1   11  .   .   .   1   1   .   1   5   
    Catastrophic           4    | .   .   .   .   1   .   .   .   1   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   3   .   2   5   .   .   .   .   1   .   .   .   
  Terminals                29   | .   7   .   5   11  .   .   .   .   1   .   1   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   4   .   .   .   1   .   .   .   1   
Terminal Hacks             53   | .   4   .   4   3   .   42  .   .   .   .   .   .   
  Record                   37   | .   .   .   .   .   .   37  .   .   .   .   .   .   
  Robot Analysis           8    | .   2   .   1   1   .   4   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   2   .   2   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   3   .   1   4   .   .   .   1   1   .   1   3   
  Full Trace Events        2    | .   1   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc 
Robot Analysis Total       8    | .   2   .   1   1   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -8   -6   -5   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               9652 | 3    640  367  445  570  216  1543 445  907  409  545  1364 2198 
Spaces Moved               4840 | 3    338  195  219  258  121  982  231  380  208  234  658  1013 
  Core                     133  | .    .    1    .    .    .    132  .    .    .    .    .    .    
  Treads                   4553 | .    187  194  219  258  121  850  231  380  208  234  658  1013 
  Legs                     154  | 3    151  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  160  170  170  170  50   166  165  163  152  152  162  
  Average Speed            160  | 120  142  164  170  170  170  151  166  165  163  154  156  171  
  Slowest Speed            600  | 120  160  600  170  170  170  170  166  166  165  163  245  173  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       25   | 2    51   19   23   42   43   74   10   15   9    9    16   20   
  Regions Visited          12
    Branch Regions         3
  Pre-discovered Areas     5    | .    .    .    .    .    .    5    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    .    .    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    .    .    .    3    .    .    .    .    .    .    
Spaces Dug                 34   | .    .    .    .    .    .    .    .    .    7    6    3    18   
Terrain Destroyed          285  | .    7    .    .    .    .    .    14   2    61   10   54   137  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               114  | .    .    .    .    .    .    .    1    2    12   10   16   73   
  AOE                      171  | .    7    .    .    .    .    .    13   .    49   .    38   64   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -6   -5   -4   -3   -2   -1   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Res  Res  Acc  
Total                      6166 | 2    447  232  275  344  127  1041 278  639  248  348  881  1304 
  Wait                     803  | .    59   7    29   46   .    1    25   240  19   61   146  170  
  Move                     4827 | 2    337  194  218  257  120  981  230  379  207  233  657  1012 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  70   | .    8    11   4    5    .    18   3    2    2    1    10   6    
  Fast Attach              67   | .    1    6    4    1    .    16   4    2    1    7    8    17   
  Attach                   39   | .    3    .    3    4    1    5    3    1    3    6    6    4    
  Detach                   6    | .    .    .    .    .    2    .    .    .    .    1    2    1    
  Swap                     16   | .    4    1    1    1    .    .    2    1    .    .    1    5    
  Drop                     76   | .    7    7    7    6    .    20   2    3    3    6    3    12   
  Fire                     253  | .    27   5    9    24   2    .    7    10   13   32   48   76   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    9    | .    1    1    .    .    2    .    2    1    .    1    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat x2])
-9/Materials
-8/Materials
-8/Storage (discovered 2 exits: [*Rec] / Gar)
-8/Recycling
-8/Scraptown
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 2 exits: *Res x2)
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
    4 | -11/Scrapyard | Entered Materials
  234 | -10/Materials | Discovered new exit (range 7)
  308 | -10/Materials | Build established: Mutant
  609 | -10/Materials | Discovered new exit (range 13)
  644 | -10/Materials | Entered another Materials area
  644 | -9/Materials  | Evolved 2 slots: Utility x2
  912 | -9/Materials  | Discovered new exit (range 3)
 1011 | -9/Materials  | Entered another Materials area
 1011 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1448 | -8/Materials  | Discovered new exit (range 5)
 1456 | -8/Materials  | Entered Storage
 1609 | -8/Storage    | Identified exit to Garrison
 1643 | -8/Storage    | Met 01-MTF
 1804 | -8/Storage    | Discovered new exit (range 8)
 1914 | -8/Storage    | Destroyed 01-MTF
 2026 | -8/Storage    | Entered Recycling
 2201 | -8/Recycling  | Scanned before Scraplab entrance
 2227 | -8/Recycling  | Entered Scraplab
 2240 | -8/Recycling  | Discovered new exit (range 2)
 2242 | -8/Recycling  | Entered Scraptown
 2242 | -8/Scraptown  | System corruption cleaned by C-Scrubber
 2555 | -8/Scraptown  | Visited Red Mages
 2579 | -8/Scraptown  | Visited The Evicted
 2589 | -8/Scraptown  | Visited Assassins FH
 2628 | -8/Scraptown  | Visited Junk Repository
 2741 | -8/Scraptown  | Visited UFD Registry
 2741 | -8/Scraptown  | Registered with UFD as "Arcstep"
 2768 | -8/Scraptown  | Visited Cyclists
 2780 | -8/Scraptown  | Entered Cyclist Reading Room
 2864 | -8/Scraptown  | Visited Curators Association
 2924 | -8/Scraptown  | Visited DA-N13 Charitable Foundation
 2931 | -8/Scraptown  | Found DCF Scrap (30 items)
 2975 | -8/Scraptown  | Visited Research Penetration Think Tank
 3024 | -8/Scraptown  | Visited Science Guys
 3075 | -8/Scraptown  | Visited Scrapoid Pod Storage
 3115 | -8/Scraptown  | Visited Infowarlord's Domain
 3127 | -8/Scraptown  | Found Exp. Sensor Array
 3151 | -8/Scraptown  | Visited Cartography Club
 3210 | -8/Scraptown  | Released all parts (5)
 3235 | -8/Scraptown  | Found Surveybot 17 Chip
 3261 | -8/Scraptown  | Found Deep Structural Scanner
 3266 | -8/Scraptown  | Learned location of Lower Caves (-7)
 3266 | -8/Scraptown  | Learned location of Warlord (-5)
 3266 | -8/Scraptown  | Learned location of Archives (-4)
 3266 | -8/Scraptown  | Learned location of Armory (-3)
 3266 | -8/Scraptown  | Learned 8 Materials zone layouts
 3266 | -8/Scraptown  | Learned 12 Factory zone layouts
 3266 | -8/Scraptown  | Learned 24 Factory zone layouts
 3266 | -8/Scraptown  | Learned 16 Research zone layouts
 3266 | -8/Scraptown  | Learned 4 Mines zone layouts
 3266 | -8/Scraptown  | Learned 12 Upper Caves zone layouts
 3266 | -8/Scraptown  | Learned 20 Lower Caves zone layouts
 3266 | -8/Scraptown  | Learned 8 Proximity Caves zone layouts
 3266 | -8/Scraptown  | Learned Storage emergency access door positions
 3266 | -8/Scraptown  | Learned location of 3 exits from Factory
 3266 | -8/Scraptown  | Learned location of 3 exits from Lower Caves
 3410 | -8/Scraptown  | Visited Analyses Database
 3450 | -8/Scraptown  | Visited Junk Repository
 3503 | -8/Scraptown  | Visited Botcube Research
 3758 | -8/Scraptown  | Found Scrap Suit
 3779 | -8/Scraptown  | Discovered new exit (range 5)
 3785 | -8/Scraptown  | Entered Factory
 3785 | -6/Factory    | Evolved 4 slots: Utility x4
 3786 | -6/Factory    | Identified exit to Lower Caves
 3787 | -6/Factory    | Identified exit to Factory
 4230 | -6/Factory    | Entered another Factory area
 4230 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 5020 | -5/Factory    | Discovered new exit (range 12)
 5036 | -5/Factory    | Identified exit to Factory
 5137 | -5/Factory    | Entered another Factory area
 5137 | -4/Factory    | Evolved 2 slots: Utility x2
 5138 | -4/Factory    | Identified exit to Research
 5212 | -4/Factory    | Spotted B-86 Titan
 5243 | -4/Factory    | Destroyed B-86 Titan
 5412 | -4/Factory    | Build established: Skirmisher
 5546 | -4/Factory    | Entered Research
 5546 | -3/Research   | Evolved 2 slots: Utility x2
 5547 | -3/Research   | Identified exit to Research
 5847 | -3/Research   | Lost 4 parts (1p1n2u)
 6033 | -3/Research   | Discovered exit to Research (range 14)
 6091 | -3/Research   | Entered another Research area
 6091 | -2/Research   | Evolved 2 slots: Utility x2
 6931 | -2/Research   | Lost 3 parts (1n1u1w)
 6991 | -2/Research   | Lost 5 parts (1p2n1u1w)
 7326 | -2/Research   | Build established: Infiltrator-Skirmisher
 7344 | -2/Research   | Discovered new exit (range 8)
 7390 | -2/Research   | Lost 4 parts (1p2u1w)
 7416 | -2/Research   | Identified exit to Access
 7455 | -2/Research   | Entered Access
 7455 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 8168 | -1/Access     | Build established: Infiltrator-Gunner
 8523 | -1/Access     | Lost 3 parts (1p1n1u)
 8591 | -1/Access     | Lost 3 parts (2u1w)
 8711 | -1/Access     | Crushed by falling debris
 8711 | -1/Access     | System corruption reached 10%
 8777 | -1/Access     | Build established: Gunner
 9185 | -1/Access     | Build established: Scavenger-Gunner
 9482 | -1/Access     | Energy Cycler disabled
 9645 | -1/Access     | Discovered new exit (range 6)
 9651 | -1/Access     | Identified exit to Surface
 9653 | ***           | Escaped!

 Last Messages 
---------------
09470_ U-05 Engineer builds a Wall. <x2>
09482_ ALERT: Power surge detected, dispatching
  additional patrols.
09482_ Energy Cycler explodes.
09486_ U-05 Engineer builds a Wall.
09487_ K NFMBSQ TKBCORRH 27,
09497_ U-05 Engineer builds a Door.
09504_ U-05 Engineer lays Concrete. <x*>
09521_ System corrupted: Energy discharge (-109).
09521_ U-05 Engineer lays Concrete. <x*>
09532_ U-05 Engineer builds a Wall.
09537_ XA4|<H#DMNDI:4 :H38 AT
09575_ System corrupted: Matter fused (-5).
09582_ Acquired 25 matter.
09592_ System corrupted: Substantial component data
  lost.
09635_ System corrupted: Heat flow error (+205).
09645_ The Access Shell folds into the floor.
09645_ EXIT=FOUND
09651_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????? ### #% % |
| ??????????????????????????????????########### #    |
| ??????????????????????????????????#         # #    |
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| ??????????????????????????????????#        !#  %=! |
| ??????????????????????????????????#   !     # %### |
| ??????????????????????????????????#         #!=### |
| ??????????????????????????????#####         #*%### |
| ???????######???????####?????##         =   # =### |
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| ???????##  ########?#!       ""#     #  #  ####### |
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| #########  +      #?#         "#???###  #???####   |
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|        ##  #      #;#        ""##????#  #???####   |
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| ??????????????????????????????????????????####     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           128
Coolant Potential          200
Energy Generation          43
Energy Capacity            510
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       1210
Jamming Range              12
Armor Coverage             300
Resistance: TH             10
Core Shielding             30
Power Shielding            33
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           5
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravmagLauncherModule
  Manual?         0
Play Time         00:54:31
  Cumulative      133.3 hours
  Start           2024.09.15 @ 15:36:33
  End             2024.09.15 @ 16:32:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          215
  Rogue           214
  Adventurer      1
  Explorer        0
Win Type          0
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          68
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 3a5b520c-9e4f-43ca-bdf1-4c72682c20ee