Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.25 @ 20:50:17

Player: Raging Kitty

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (208)      208
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1938

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             522/550
Matter                     241/300
Energy                     7/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (42)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (5) ---
           Hover Unit
           Hover Unit
           Hover Unit
           Hover Unit
           Aerolev Unit
>          --- UTILITY (3) ------
     Small Storage Unit
           Terrain Scanner
           ECM Suite
>          --- WEAPON (2) -------
           Beam Rifle
           Particle Cannon
>          --- INVENTORY (8) ----
           Ion Engine
     Small Storage Unit
     Small Laser
           Mining Laser
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Hover Unit
           Hover Unit
           Hover Unit
           Hover Unit
           Aerolev Unit
>          --- UTILITY ----------
     Small Storage Unit
           Terrain Scanner
           ECM Suite
>          --- WEAPON -----------
           Beam Rifle
           Particle Cannon
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Aluminum Leg
     Small Storage Unit
     Small Laser
           Mining Laser
           Mining Laser
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Hover Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               3    | .   .   2   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             38   | 5   17  14  2   
  Power                    5    | .   2   3   .   
    Engine                 5    | .   2   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               19   | 2   10  6   1   
    Treads                 4    | 2   2   .   .   
    Leg                    6    | .   6   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  5    | .   .   4   1   
    Flight                 4    | .   2   2   .   
  Utility                  5    | 1   2   1   1   
    Device                 3    | .   1   1   1   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   3   4   .   
    Energy Gun             4    | .   1   3   .   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          4    | 2   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 1    | .   .   1   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     84   | .   80  86  93  
  Engine                   11   | .   14  9   9   
  Treads                   2    | .   4   .   .   
  Leg                      8    | .   17  .   .   
  Hover                    11   | .   .   13  41  
  Flight                   10   | .   4   24  .   
  Device                   8    | .   6   7   14  
  Storage                  12   | .   14  11  9   
  Energy Gun               12   | .   9   18  9   
  Energy Cannon            1    | .   .   .   9   
  Ballistic Gun            3    | .   6   .   .   
Peak Build Rating          17   | 5   7   12  17  
  Average Rating           7    | 4   5   9   15  
  On Entrance              5    | .   5   4   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 9   16  20  22  
  Greatest Support         40   | 40  40  24  32  
  Greatest Overweight (x)  1    | .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 5   8   8   7   
  Average Carried          5    | 2   5   5   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            7    | 5   7   7   5   

 Class Distribution 
--------------------
 87% | Mutant
  8% | Scavenger-Sprinter
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           549  | 268 103 178 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            341  | 55  48  211 27  
  Parts                    31   | 2   6   20  3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  9    | .   3   6   .   
  Guns                     9    | .   3   6   .   
Classes Destroyed          6    | 1   1   4   .   
  Worker                   2    | .   .   2   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  2    | .   .   1   1   
  Swarmer                  7    | .   3   4   .   
  Grunt                    1    | .   .   1   .   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           4    | 1   3   4   1   
  Combat Bots Only         4    | .   3   4   .   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Hostile Shots Fired        66   | .   32  21  13  
  Missed                   19   | .   9   5   5   
Damage Taken               430  | .   168 134 128 
  Core                     96   | .   30  38  28  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         92   | 100 88  90  .   
Volleys Fired              38   | 3   8   20  7   
  Largest                  2    | 2   2   2   2   
  Hottest                  124  | 40  60  96  124 
Shots Fired                73   | 6   13  40  14  
  Gun                      66   | 6   13  40  7   
  Cannon                   7    | .   .   .   7   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  11   | 6   5   .   .   
  Thermal                  62   | .   8   40  14  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         8    | 3   5   8   3   
  Robot Miss Streak        3    | 2   3   2   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           43   | 4   7   24  8   
  Core Hits                20   | 2   3   12  3   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   .   1   
    Burn                   1    | .   .   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           474  | 51  83  268 72  
  Guns                     432  | 51  83  268 30  
  Cannons                  42   | .   .   .   42  
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  80   | 51  29  .   .   
  Thermal                  394  | .   54  268 72  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        251  | .   .   166 251 
  Average Temperature      89   | .   .   66  128 
  Received Heat Transfer   54   | .   .   9   45  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   .   1   
  Heat Transferred         970  | .   125 623 222 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             280  | 5   139 280 170 
  Initial                  118  | .   3   58  118 
  Average                  100  | 3   53  206 144 
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         84   | 100 100 45  100 
  Level 1                  15   | .   .   54  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   1   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              28   | .   9   11  8   
  Peak Tracking Total      5    | .   5   4   5   
  Tactical Retreats        4    | .   1   1   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   5   .   .   
  Successful               4    | .   4   .   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   4   .   .   
  Record                   2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               758  | 128 308 210 112 
Spaces Moved               692  | 73  287 211 121 
  Core                     9    | 9   .   .   .   
  Treads                   90   | 64  26  .   .   
  Legs                     119  | .   119 .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    221  | .   .   100 121 
  Flight                   253  | .   142 111 .   
  Fastest Speed            31   | 50  37  31  42  
  Average Speed            70   | 146 82  44  43  
  Slowest Speed            160  | 160 160 117 48  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       16   | 5   31  17  14  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      894  | 86  353 289 166 
  Wait                     82   | 1   19  28  34  
  Move                     689  | 72  286 210 121 
  Hop                      .    | .   .   .   .   
  Pick Up                  14   | 5   2   7   .   
  Fast Attach              14   | 5   2   5   2   
  Attach                   24   | .   15  9   .   
  Detach                   22   | .   18  4   .   
  Swap                     .    | .   .   .   .   
  Drop                     11   | .   3   6   2   
  Fire                     38   | 3   8   20  7   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
  129 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  387 | -10/Materials | Discovered new exit (range 11)
  437 | -10/Materials | Entered another Materials area
  437 | -9/Materials  | Evolved 2 slots: Propulsion x2
  538 | -9/Materials  | Discovered new exit (range 15)
  606 | -9/Materials  | Discovered new exit (range 16)
  647 | -9/Materials  | Entered another Materials area
  647 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  759 | -8/Materials  | Self-destructed

 Last Messages 
---------------
PARAMETERS=PROPULSION+1,UTILITY+1
LOCATION=UNKNOWN
GOAL=ESCAPE
00677_ W-25 Informer suffers critical hit
  (Burn).
00677_ Visual Processing Unit melted.
00677_ W-25 Informer destroyed.
00682_ Acquired ECM Suite.
00685_ Acquired Prototype Hover Unit.
00685_ Identified Aerolev Unit.
00704_ Dropped Aluminum Leg. <x2>
You have activated your volley range indicator
  ('v' or the button under the VOLLEY window),
  useful for visualizing the range of your
  currently active weapons. That window and
  button are only visible while in targeting
  mode. See the manual for a detailed
  description of its advanced features.
00717_ R-06 Scavenger collects Aluminum Leg.
00721_ Electrolysis Chamber disabled.

 Map 
-----
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|   ##        ##????  *]]##   #?????????????????     |
|   ## """    #???""" *] ##   #?????????????????     |
|   ## ""     #???""" *] ##   #?????????????????     |
|   ## """    #????""    ##   #?????????????????     |
|   ##      ! ##???      ##   #?????????????????     |
|   ## """    #????S  =  ?#   #?????????????????     |
|   ## """    #?????"    ?#   #??#??????????????     |
|   ## """ =  #??????   ??#@  #?????????#???????     |
|   ##        #??????   ?##Y  ##????????????????     |
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|    #################+###            ??????????     |
|    #?? ????????????????###           ?????????     |
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|    #?????????????????????             ????????     |
|    #??????????????????????            ????????     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              290
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NetworkCompactMallet
  Manual?         0
Play Time         00:37:11
  Cumulative      4.9 hours
  Start           2024.12.25 @ 20:11:40
  End             2024.12.25 @ 20:50:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           5
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/X11
Map View          25x17
Zoom Use          73%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5b3b5a41-3a95-4ffb-8f52-841c25ae8567