Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.21 @ 16:50:55 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (81) 405 Value Destroyed (2748) 2748 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (477) 477 TOTAL SCORE: 9010 Bonus ------- Follower Combat Kills 177 Met Imprinter 300 Cogmind --------- Core Integrity 945/1000 Matter 96/300 Energy 64/170 System Corruption 1% Temperature Cool (0) Movement Walking (122) Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Large Storage Unit Enhanced Optical Array Core Analyzer Layered Heavy Armor Plating Improved Trap Extractor > --- WEAPON (4) ------- Neutron Cannon Enhanced Gauss Cannon > --- INVENTORY (10) --- Micro Fission Core Armored Medium Treads Carbon-fiber Leg Heart of Steel Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Core Analyzer Layered Heavy Armor Plating Heart of Steel > --- WEAPON ----------- Tesla Rifle Neutron Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Micro Fission Core Micro Fission Core Armored Medium Treads Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink [Rating: 86] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . Utility 6 | . . . . . . . 2 2 . . . . . 2 Weapon 2 | . . . . . . . . . 2 . . . . . Parts Attached 145 | 7 8 3 11 7 4 6 11 17 4 14 25 3 15 10 Power 12 | 1 1 1 2 . . 1 1 1 . . 1 1 1 1 Engine 5 | 1 1 1 . . . . . 1 . . . . 1 . Core 7 | . . . 2 . . 1 1 . . . 1 1 . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 33 | 2 1 . 5 6 1 2 1 6 . 2 4 . 2 1 Treads . | . . . . . . . . . . . . . . . Leg 25 | 2 1 . . 3 1 2 1 6 . 2 4 . 2 1 Wheel 1 | . . . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 7 | . . . 4 3 . . . . . . . . . . Utility 59 | 2 2 2 2 1 1 1 4 7 . 8 14 2 7 6 Device 42 | . 1 . 1 . 1 . 1 5 . 8 13 2 4 6 Storage 8 | 2 1 1 1 . . . 2 1 . . . . . . Processor 3 | . . 1 . . . . 1 . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . Protection 6 | . . . . 1 . 1 . 1 . . 1 . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 41 | 2 4 . 2 . 2 2 5 3 4 4 6 . 5 2 Energy Gun 13 | . 2 . . . . . 2 3 3 . 1 . 1 1 Energy Cannon 4 | . . . . . 1 1 . . . . 1 . . 1 Ballistic Gun 16 | 2 2 . 2 . 1 1 3 . . 1 2 . 2 . Ballistic Cannon 3 | . . . . . . . . . . 2 . . 1 . Launcher 5 | . . . . . . . . . 1 1 2 . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 2 . . 1 . 1 . . Parts Lost 35 | . 1 3 1 2 . 1 1 2 . 2 5 . 14 3 Power 5 | . 1 . 1 . . . . . . . 1 . 1 1 Propulsion 8 | . . 1 . 2 . . . . . 1 1 . 3 . Utility 4 | . . . . . . . . . . . 1 . 3 . Weapon 18 | . . 2 . . . 1 1 2 . 1 2 . 7 2 Highest Loss Streak 6 | . 1 3 1 2 . 1 1 1 . 1 3 . 6 2 Average Slot Usage (%) 95 | . 97 96 71 99 99 100 95 98 97 98 96 99 95 77 Engine 3 | . 13 13 . . . . . 4 6 6 3 . . 4 Core 3 | . . . 8 11 11 11 9 3 . . 2 6 5 . Leg 27 | . 27 26 . 29 41 44 36 30 26 25 25 26 25 22 Device 14 | . 7 4 11 11 10 11 5 19 20 18 18 19 12 10 Storage 6 | . 20 13 11 1 . . 11 9 6 6 6 6 6 5 Processor 6 | . . 9 . . . . 8 7 6 6 6 6 11 11 Protection 5 | . . . . 9 11 11 7 6 6 6 6 6 5 5 Energy Gun 11 | . 15 26 . . . . 2 12 23 25 14 6 1 2 Energy Cannon 1 | . . . . . . 3 9 1 . . . 6 . 4 Ballistic Gun 7 | . 12 . 12 22 21 18 4 . . . 6 13 12 . Ballistic Cannon 1 | . . . . . . . . . . . 1 . 5 5 Naked Turns 21 | . . 21 . . . . . . . . . . . . Heaviest Build 82 | 12 16 23 9 13 17 21 28 41 47 54 62 60 66 82 Greatest Support 70 | 20 20 20 16 30 50 50 50 50 50 50 57 57 70 70 Greatest Overweight (x) 2 | . . 2 . 1 . . . . . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 8 10 4 4 4 4 8 10 10 10 10 10 10 10 Average Capacity 8 | 5 6 8 4 4 4 4 6 9 10 10 10 10 10 10 Most Carried 10 | 6 8 8 4 4 4 4 8 10 10 10 10 10 10 10 Average Carried 7 | 5 6 7 1 2 2 3 5 9 9 9 9 10 6 5 Final Capacity 10 | 6 8 4 4 4 4 4 8 10 10 10 10 10 10 10 Final Carried 10 | 6 8 4 4 2 4 4 8 10 10 9 10 10 3 6 Class Distribution -------------------- 40% | Scavenger-Mutant 33% | Scavenger-Gunner 17% | Mutant 5% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Matter Collected 4196 | 314 190 46 126 33 86 129 129 170 54 734 987 133 508 557 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4080 | 103 175 99 74 102 86 283 282 535 329 401 761 . 269 581 Parts 173 | 9 16 2 6 6 3 12 18 22 12 13 26 . 12 16 Haulers Intercepted 2 | . . . . . . . 2 . . . . . . . Recyclers Shooed 5 | . . . 1 . . 1 . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . 7 8 1 9 . Prevented 1 | . . . . . . . . . . . . 1 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 60 | . 7 1 2 2 . 2 4 6 6 5 11 . 7 7 Guns 30 | . 7 1 2 2 . 1 . 5 2 1 5 . 4 . Cannons 14 | . . . . . . 1 4 . . . 1 . 1 7 AOE 15 | . . . . . . . . . 4 4 5 . 2 . Classes Destroyed 15 | 3 3 1 . . . 1 2 2 . 1 2 . . . Worker 3 | 1 . . . . . . . . . . . . . 2 Tunneler 2 | 2 . . . . . . . . . . . . . . Hauler 2 | . . . . . . . 2 . . . . . . . Recycler 10 | 1 . 1 . . . 3 . 2 1 . . . . 2 Operator 2 | . . . . . . . 1 1 . . . . . . Watcher 3 | . 1 . 1 . . . . . . . . . . 1 Swarmer 19 | . 5 . 1 . . . 2 . 4 4 3 . . . Grunt 23 | . 2 . 1 2 . 1 2 3 . . 4 . 3 5 Brawler 1 | . . . . . . . . . . . 1 . . . Sentry 5 | . . . . . . . . 2 2 . 1 . . . Hunter 5 | . . . . . . 1 . . . . . . 4 . Programmer 4 | . . . . . . . . 1 . 1 . . . 2 Decomposer 3 | . . . . . . . . . . 1 2 . . . Samaritan 6 | . . . . . . . . . . 6 . . . . Assembled 1 | . . 1 . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . 2 . . . Best Kill Streak 4 | 2 4 1 1 2 . 3 2 2 4 4 4 . 3 4 Combat Bots Only 4 | . 4 1 1 2 . 1 2 2 4 4 4 . 3 3 Max Kills in Single Turn 4 | 1 1 1 1 1 . 1 1 1 4 3 2 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . 4 3 2 . 1 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Damage Taken 6125 | . 453 344 176 101 . 346 271 476 147 191 579 . 2063 978 Core 847 | . 86 135 56 . . 62 67 34 11 . 56 . 285 55 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 70 | 100 . 11 . . . 70 87 95 . . . . 58 . Volleys Fired 295 | 11 30 9 16 5 11 23 32 16 8 22 43 . 35 34 Largest 4 | 2 2 2 2 2 2 2 2 2 4 4 4 . 4 3 Hottest 274 | 40 80 80 40 40 56 76 112 160 274 274 241 . 233 212 Shots Fired 609 | 22 60 16 26 10 21 46 52 31 29 43 107 . 78 68 Gun 465 | 22 60 16 26 10 20 40 20 27 28 40 99 . 49 8 Cannon 128 | . . . . . 1 6 32 4 . . 3 . 22 60 Launcher 16 | . . . . . . . . . 1 3 5 . 7 . Special . | . . . . . . . . . . . . . . . Kinetic 298 | 22 54 . 26 10 20 40 14 . . . 23 . 57 32 Thermal 221 | . . . . . . . 6 24 28 40 79 . 14 30 Explosive 16 | . . . . . . . . . 1 3 5 . 7 . Electromagnetic 74 | . 6 16 . . 1 6 32 7 . . . . . 6 Robot Hit Streak 25 | 5 7 7 16 8 9 12 11 12 14 15 25 . 7 7 Robot Miss Streak 6 | 1 3 3 2 1 4 2 6 2 2 2 4 . 3 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . 1 . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . 1 . . . . . . Shots Hit Robots 418 | 15 41 9 22 9 12 33 32 28 23 32 78 . 44 40 Core Hits 222 | 6 12 6 9 7 8 12 14 23 15 23 41 . 26 20 Critical Hits 11 | . . . . . . . . . . . . . 6 5 Critical Kills 1 | . . . . . . . . . . . . . . 1 Critical Parts Destroyed 10 | . . . . . . . . . . . . . 6 4 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9116 | 155 413 117 170 74 103 320 660 509 683 890 2079 . 1280 1663 Guns 4862 | 155 413 96 167 74 103 200 141 432 462 638 1319 . 560 102 Cannons 2402 | . . . . . . 120 482 77 . . 95 . 241 1387 Explosions 1837 | . . 21 . . . . 37 . 221 252 665 . 467 174 Melee . | . . . . . . . . . . . . . . . Ramming 15 | . . . 3 . . . . . . . . . 12 . Kinetic 2572 | 155 331 . 167 74 103 200 75 . . . 337 . 529 601 Thermal 3938 | . . 21 . . . . 103 405 462 638 1077 . 272 960 Explosive 1605 | . . . . . . . . . 221 252 665 . 467 . Electromagnetic 986 | . 82 96 . . . 120 482 104 . . . . . 102 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 2 | . . 2 . . . . . 1 . . 2 2 . 1 Average Corruption 1 | . . 1 . . . . . 1 . . 1 2 . 1 Corruption Purged . | . . . . . . . . . . . . . . . Effects 15 | . . 1 . . . . . 3 . . 5 1 . 5 Message Errors 4 | . . . . . . . . 1 . . 1 . . 2 Heat Flow Errors 2 | . . 1 . . . . . . . . . 1 . . Energy Discharges 3 | . . . . . . . . . . . 1 . . 2 Data Loss (minor) 3 | . . . . . . . . 1 . . 2 . . . Targeting Errors 3 | . . . . . . . . 1 . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 111 | . . . . . . . 16 . . 14 9 . 55 17 Projectiles 58 | . . . . . . . 16 . . . . . 27 15 Explosions 53 | . . . . . . . . . . 14 9 . 28 2 Melee . | . . . . . . . . . . . . . . . Knockbacks 10 | . . . . . . . . . . . . . 3 7 Impact . | . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . . . 3 7 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 27 | . . . 1 . . . . . . 25 . . 1 . Shots 1 | . . . . . . . . . . 1 . . . . Rammed 2 | . . . 1 . . . . . . . . . 1 . Targets Rammed 4 | . . . 1 . . . . . . . . . 3 . Kicked 2 | . . . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 410 | . 12 252 8 25 24 44 224 27 239 350 104 144 250 410 Average Temperature 77 | . 7 54 4 12 9 16 78 13 107 100 42 91 82 150 Received Heat Transfer 1103 | . 54 20 27 57 . 72 144 132 36 . 90 . 132 339 Effects 1 | . . . . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . Parts Fried 7 | . . . . . . . 6 . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 13 | . . . . . . . . . 5 6 1 . 1 . Heat Transferred 6882 | . . 50 . . . . 148 912 1007 1382 2225 . 458 700 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Peak Influence 311 | 20 251 21 57 52 . 99 205 178 251 . . . . 311 Initial 61 | . 13 21 . 22 . . 38 4 61 . . . . . Average 76 | 7 159 14 26 51 . 43 113 46 113 . . . . 117 Maximum Alert Level 1 | . 1 . . . . . 1 . 1 . . . . 1 Low Security (%) 90 | 100 45 100 100 100 . 100 98 100 83 . . . . 88 Level 1 9 | . 54 . . . . . 1 . 16 . . . . 11 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . 2 1 2 . . . 2 3 1 . . . 1 2 Investigation 3 | . 1 1 1 . . . . . . . . . . . Extermination 3 | . . . . . . . . 2 . . . . . 1 Reinforcement 6 | . 1 . 1 . . . 2 1 1 . . . . . Assault 1 | . . . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Distress Signals 9 | . 4 . 3 . . . . . 1 . . . . 1 Communications Jammed 18 | . . . . . . . 18 . . . . . . . Distress Signals 18 | . . . . . . . 18 . . . . . . . Times Spotted 145 | . 16 19 17 2 . 3 10 12 10 5 16 . 20 15 Peak Tracking Total 11 | . 6 7 5 2 . 1 3 5 5 4 4 . 11 5 Tactical Retreats 9 | . 1 . . . . 1 1 . . . 4 . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 1 | . 1 . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted 8 | . . . . . . . . . . 8 . . . . Installed 8 | . . . . . . . . . . 8 . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 11 | . . . . . 1 1 1 . . . 3 . . 5 Max in Single Turn 3 | . . . . . 1 . 1 . . . 1 . . 3 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 18 | . 5 1 1 . 4 . 2 2 . 2 1 . . . Terminals 7 | . 4 . 1 . . . 2 . . . . . . . Fabricators 2 | . . . . . . . . 2 . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 77 | . 11 1 3 . 49 . 6 4 . 2 1 . . . Successful 66 | . 7 1 1 . 49 . 4 1 . 2 1 . . . Failed 11 | . 4 . 2 . . . 2 3 . . . . . . Catastrophic 3 | . 1 . . . . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 15 | . 8 . 1 . . . 4 . . . . 2 . . Terminals 18 | . 9 . 3 . . . 6 . . . . . . . Fabricators 4 | . . . . . . . . 4 . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 54 | . . 1 . . 49 . 1 . . 2 1 . . . Record 49 | . . . . . 49 . . . . . . . . . Open Door 4 | . . 1 . . . . . . . 2 1 . . . Alert Level 1 | . . . . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 5 . 1 . . . 3 . . . . . . . Terminals 9 | . 5 . 1 . . . 3 . . . . . . . Track 3 | . 2 . . . . . 1 . . . . . . . Botnet 6 | . 3 . 1 . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 9 | . 4 . 1 . . . 2 2 . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . 2 . . . . . . Matter 219 | . . . . . . . . 219 . . . . . . Time 116 | . . . . . . . . 116 . . . . . . Total Robot Build Rating 6 | . . . . . . . . 6 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . 2 . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total Allies 7 | . . . . . 2 . . 2 . . 3 . . . Largest Group 3 | . . . . . 2 2 . 2 1 . 3 . . . Highest-Rated Group 93 | . . . . . 29 29 . 42 21 . 93 . . . Highest-Rated Ally 31 | . . . . . 21 21 . 21 21 . 31 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 37 | . . . . . . 14 . 18 . . 5 . . . Total Damage 750 | . . . . . . 190 . 517 . . 43 . . . Kills 5 | . . . . . . 1 . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . . . 2 . 1 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Turns Passed 10608 | 140 442 680 199 302 633 234 471 707 349 1556 1720 1016 1369 790 Spaces Moved 6791 | 75 217 523 179 254 474 105 252 461 212 981 987 733 988 350 Core 46 | 4 . 42 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 6528 | 71 217 481 . 216 474 105 252 461 212 981 987 733 988 350 Wheels 73 | . . . 73 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 144 | . . . 106 38 . . . . . . . . . . Fastest Speed 34 | 50 120 50 39 34 120 125 125 125 125 120 120 122 122 122 Average Speed 129 | 116 120 122 64 108 123 125 125 125 125 146 142 137 122 137 Slowest Speed 180 | 120 120 180 100 124 125 125 125 125 125 150 152 152 153 153 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 5 38 81 13 63 91 25 23 9 7 87 87 79 88 9 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 4 | . . . . . 1 . . . . . . 2 1 . Known Exits Taken 3 | . . 1 . . . 1 . . . . . . 1 . Unknown Exits Taken 11 | 1 1 . 1 1 1 . 1 1 1 1 1 1 . . Scrap Searched 13 | . . 1 . . . . . . . 3 3 3 3 . Spaces Dug 40 | . . . . . . . . . 8 . . . 30 2 Terrain Destroyed 197 | . . 6 . . . . 2 . 8 27 51 . 75 28 Melee . | . . . . . . . . . . . . . . . Projectile 49 | . . . . . . . . . . . 4 . 25 20 AOE 148 | . . 6 . . . . 2 . 8 27 47 . 50 8 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Total 8087 | 105 349 549 238 273 502 172 359 561 275 1072 1213 744 1089 586 Wait 648 | 6 84 5 29 1 5 29 46 33 49 30 99 6 43 183 Move 6777 | 74 216 522 178 253 473 104 251 460 211 980 986 732 987 350 Hop . | . . . . . . . . . . . . . . . Pick Up 56 | 7 4 4 3 2 1 3 8 8 2 3 6 . . 5 Fast Attach 61 | 6 3 . 6 3 2 . 7 6 1 7 8 2 5 5 Attach 44 | 1 2 . 4 4 . 1 . 1 1 4 11 . 10 5 Detach 24 | . 1 . . . 2 . 2 1 . 2 8 . 5 3 Swap 40 | . 3 3 1 . 2 5 4 10 2 3 6 1 . . Drop 80 | . 6 6 . 5 1 7 9 15 1 13 12 3 1 1 Fire 295 | 11 30 9 16 5 11 23 32 16 8 22 43 . 35 34 Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . 1 . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . 3 . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 50 | . . . . . 5 . . 11 . . 34 . . . Trap 8 | . . . . . . . . . . 8 . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x3 / Upp) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 141 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 505 | -10/Materials | Repaired Aluminum Leg 547 | -10/Materials | Discovered new exit (range 12) 583 | -10/Materials | Entered Mines 699 | -10/Mines | Met a Derelict shopkeep closing up shop 786 | -10/Mines | Discovered new exit (range 5) 807 | -10/Mines | Identified exit to Materials 1054 | -10/Mines | Discovered exit to Materials (range 8) 1175 | -10/Mines | Assembled infested the area 1180 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1218 | -10/Mines | Core integrity fell below 50% 1242 | -10/Mines | Released all parts (4) 1258 | -10/Mines | Core integrity fell below 20% 1263 | -10/Mines | Entered Materials 1263 | -9/Materials | Evolved 2 slots: Propulsion x2 1271 | -9/Materials | Lost 3 parts (1n2w) 1444 | -9/Materials | Discovered new exit (range 16) 1462 | -9/Materials | Entered Mines 1504 | -9/Mines | Met a Derelict bent on vengeance 1655 | -9/Mines | Identified exit to Materials 1659 | -9/Mines | Build established: Scavenger-Mutant 1758 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1759 | -9/Mines | Discovered new exit (range 5) 1764 | -9/Mines | Entered Exiles 1764 | -9/Exiles | Found Exiles lab destroyed 1782 | -9/Exiles | Discovered new exit (range 15) 1922 | -9/Exiles | Learned location of Zion (-6) 2380 | -9/Exiles | Discovered new exit (range 12) 2397 | -9/Exiles | Entered Mines 2397 | -8/Mines | Accompanied by 2 allies 2588 | -8/Mines | Discovered exit to Materials (range 8) 2631 | -8/Mines | Entered Materials 2631 | -8/Materials | Evolved 2 slots: Utility x2 2836 | -8/Materials | Discovered new exit (range 16) 3102 | -8/Materials | Entered Factory 3102 | -7/Factory | Evolved 2 slots: Utility x2 3333 | -7/Factory | Fabricated H-55 Commando (x2) 3743 | -7/Factory | Discovered new exit (range 15) 3809 | -7/Factory | Entered another Factory area 3809 | -6/Factory | Accompanied by 1 ally 3809 | -6/Factory | Evolved 2 slots: Weapon x2 3957 | -6/Factory | Discovered new exit (range 4) 4142 | -6/Factory | Build established: Scavenger-Gunner 4158 | -6/Factory | Entered Lower Caves 4177 | -6/Lower Caves | Encountered a Warlord checkpoint 4418 | -6/Lower Caves | Found Prototype Device 4510 | -6/Lower Caves | Identified Heart of Steel 5492 | -6/Lower Caves | Discovered new exit (range 16) 5506 | -6/Lower Caves | Learned 8 Factory zone layouts 5714 | -6/Lower Caves | Entered another Lower Caves area 6067 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6318 | -6/Lower Caves | Discovered new exit (range 14) 6875 | -6/Lower Caves | Lost 3 parts (1p1n1u) 7002 | -6/Lower Caves | Spotted B-75 Beast 7128 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7278 | -6/Lower Caves | Discovered new exit (range 7) 7335 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7434 | -6/Lower Caves | Entered Zion 7485 | -6/Zion | System corruption cleaned by Quarantine Array 7669 | -6/Zion | Received a visual enhancement algorithm 7734 | -6/Zion | Build established: Scavenger-Mutant 7765 | -6/Zion | Learned Factory emergency access door positions 7825 | -6/Zion | Learned 8 Factory zone layouts 7852 | -6/Zion | Learned location of Warlord (-5) 8120 | -6/Zion | Given A8's code to call for help 8234 | -6/Zion | Learned location of Quarantine (-2) 8327 | -6/Zion | Found Prototype Device 8327 | -6/Zion | Identified Phasing AFG 8433 | -6/Zion | Given the Hacking Drone Bay 8438 | -6/Zion | Discovered new exit (range 9) 8450 | -6/Zion | Entered Proximity Caves 8502 | -5/Proximity Caves | Lost 4 parts (1n1u2w) 8708 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8752 | -5/Proximity Caves | Build established: Scavenger-Gunner 8829 | -5/Proximity Caves | Lost 4 parts (1n3w) 8900 | -5/Proximity Caves | Spotted B-75 Beast 9586 | -5/Proximity Caves | Identified exit to Factory 9752 | -5/Proximity Caves | Build established: Derelict-Mutant 9789 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9819 | -5/Proximity Caves | Entered Factory 9819 | -5/Factory | Evolved 2 slots: Utility x2 9820 | -5/Factory | Identified exit to Upper Caves 9821 | -5/Factory | Identified exit to Factory 9846 | -5/Factory | Lost 6 parts (1p1n2u2w) 10593 | -5/Factory | Garrison activated, responded to threat 10609 | -5/Factory | Self-destructed Last Messages --------------- 10327_ K-01 Serf collects debris. 10332_ U-05 Engineer builds a Wall. 10339_ K-01 Serf collects debris. 10340_ U-05 Engineer lays Concrete. 10361_ N:=GJT#F%/4FLWTC