Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.25 @ 18:10:50 // Winter2022/Polymind

Player: W_W

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (10)      50
Value Destroyed (197)      197
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (7478)               7478
              TOTAL SCORE: 11815

 Bonus
-------
Polymind Skill             6045
Pacifist                   564
Follower Combat Kills      69
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     0/0
Energy                     48/50
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (3) ------
    Target Analyzer
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
           Target Analyzer
>          --- WEAPON -----------
           Shock Rifle
           Shock Rifle
           Remote Datajack
>          --- INVENTORY --------
               (None)
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Matter Pod
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Welding Torch

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 22   | .   .   .   .   .   .   .   6   .   3   13  
  Power                    4    | .   .   .   .   .   .   .   1   .   1   2   
  Propulsion               6    | .   .   .   .   .   .   .   2   .   1   3   
  Utility                  6    | .   .   .   .   .   .   .   2   .   1   3   
  Weapon                   6    | .   .   .   .   .   .   .   1   .   .   5   
  Highest Loss Streak      9    | .   .   .   .   .   .   .   4   .   3   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 100 100 100 100 100 97  88  88  80  
  Engine                   12   | .   20  25  23  16  16  16  12  17  16  6   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   2   
  Treads                   5    | .   .   .   .   .   .   .   22  .   .   .   
  Wheel                    18   | .   40  50  43  .   .   .   .   35  36  24  
  Hover                    7    | .   .   .   4   33  33  33  2   .   .   5   
  Device                   16   | .   20  .   2   16  16  16  23  17  20  14  
  Storage                  7    | .   20  25  21  .   .   .   .   17  16  7   
  Processor                8    | .   .   .   4   33  33  33  3   .   .   7   
  Protection               2    | .   .   .   .   .   .   .   10  .   .   .   
  Energy Gun               4    | .   .   .   .   .   .   .   10  .   .   5   
  Ballistic Gun            2    | .   .   .   .   .   .   .   10  .   .   .   
  Special Weapon           2    | .   .   .   .   .   .   .   .   .   .   6   
Naked Turns                64   | .   2   .   .   .   .   .   13  38  .   11  
Heaviest Build             18   | 9   9   4   4   4   4   4   18  9   9   17  
  Greatest Support         40   | 32  32  20  20  12  12  12  40  32  32  20  
  Greatest Overweight (x)  4    | .   .   .   .   .   .   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 4   4   1   1   .   .   .   1   4   4   5   
  Average Capacity         1    | 3   3   1   .   .   .   .   .   3   3   2   
  Most Carried             4    | .   4   1   1   .   .   .   1   4   4   1   
  Average Carried          .    | .   2   .   .   .   .   .   .   2   3   .   
  Final Capacity           5    | 4   1   1   .   .   .   .   .   4   1   5   
  Final Carried            4    | .   .   1   .   .   .   .   .   4   1   .   

 Class Distribution 
--------------------
 21% | Sentry
 20% | Worker
 17% | Watcher
 16% | Recycler
 12% | Programmer
 10% | Builder

 Dominant Class 
----------------
   Recycler | -10/Materials
     Worker | -10/Mines
     Worker | -9/Materials
    Watcher | -9/Mines
    Watcher | -9/Exiles
    Watcher | -8/Mines
     Sentry | -8/Materials
   Recycler | -7/Factory
   Recycler | -7/DSF
 Programmer | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac 
Matter Collected           123  | .   .   38  .   .   .   .   .   .   .   85  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            255  | .   .   .   .   .   .   .   97  .   .   158 
  Parts                    23   | .   .   .   .   .   .   .   12  .   .   11  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac 
Combat Hostiles Destroyed  3    | .   .   .   .   .   .   .   3   .   .   .   
  Guns                     3    | .   .   .   .   .   .   .   3   .   .   .   
Classes Destroyed          5    | .   .   .   .   .   .   .   2   .   .   3   
  Worker                   3    | .   .   .   .   .   .   .   .   .   .   3   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   .   .   .   1   .   .   1   
  Grunt                    3    | .   .   .   .   .   .   .   3   .   .   .   
Best Kill Streak           3    | .   .   .   .   .   .   .   2   .   .   3   
  Combat Bots Only         2    | .   .   .   .   .   .   .   2   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   .   .   .   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  
Damage Taken               3176 | .    58   27   27   .    .    2    1003 .    345  1714 
  Core                     1537 | .    27   16   15   .    .    .    405  .    207  867  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  .    82   .    .    .    96   26   .    70   .    
Volleys Fired              42   | .    .    .    .    .    .    .    18   .    .    24   
  Largest                  2    | .    .    .    .    .    .    .    2    .    .    2    
  Hottest                  100  | .    .    .    .    .    .    .    79   .    .    100  
Shots Fired                80   | .    .    .    .    .    .    .    36   .    .    44   
  Gun                      76   | .    .    .    .    .    .    .    36   .    .    40   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  4    | .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  18   | .    .    .    .    .    .    .    18   .    .    .    
  Thermal                  22   | .    .    .    .    .    .    .    18   .    .    4    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          40   | .    .    .    .    .    .    .    .    .    .    40   
  Robot Hit Streak         7    | .    .    .    .    .    .    .    7    .    .    4    
  Robot Miss Streak        4    | .    .    .    .    .    .    .    3    .    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           47   | .    .    .    .    .    .    .    26   .    .    21   
  Core Hits                36   | .    .    .    .    .    .    .    13   .    .    23   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    .    .    1    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1045 | .    27   3    .    .    .    4    485  .    .    526  
  Guns                     669  | .    .    .    .    .    .    .    435  .    .    234  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  376  | .    27   3    .    .    .    4    50   .    .    292  
  Kinetic                  211  | .    .    .    .    .    .    .    211  .    .    .    
  Thermal                  224  | .    .    .    .    .    .    .    224  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          234  | .    .    .    .    .    .    .    .    .    .    234  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16   | .    4    4    .    .    .    .    1    .    .    16   
  Average Corruption       10   | .    2    4    .    .    .    .    1    .    .    12   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  62   | .    .    5    .    .    .    .    .    .    .    57   
    Message Errors         29   | .    .    2    .    .    .    .    .    .    .    27   
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    .    3    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    .    .    5    
    Energy Discharges      11   | .    .    1    .    .    .    .    .    .    .    10   
    Data Loss (minor)      7    | .    .    2    .    .    .    .    .    .    .    5    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          3    | .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      198  | .    21   1    .    .    .    2    33   .    .    141  
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   100  | .    5    1    .    .    .    1    5    .    .    88   
Targets Rammed             100  | .    5    1    .    .    .    1    5    .    .    88   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        357  | .    10   .    1    .    .    .    44   .    .    357  
  Average Temperature      90   | .    10   .    1    .    .    .    17   .    .    111  
  Received Heat Transfer   609  | .    15   .    9    .    .    .    414  .    9    162  
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    2    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         555  | .    .    .    .    .    .    .    555  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac 
Peak Influence             385  | .   .   .   117 45  .   33  385 109 75  165 
  Initial                  109  | .   .   .   .   45  .   .   12  109 75  23  
  Average                  82   | .   .   .   18  45  .   .   238 108 69  28  
Maximum Alert Level        1    | .   .   .   .   .   .   .   1   .   .   .   
  Low Security (%)         84   | 100 100 100 100 100 .   100 36  100 100 100 
  Level 1                  15   | .   .   .   .   .   .   .   63  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   .   .   .   .   4   1   .   10  
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   1   
  Extermination            5    | .   .   .   .   .   .   .   .   1   .   4   
  Reinforcement            8    | .   .   .   .   .   .   .   3   .   .   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac 
Distress Signals           5    | .   .   .   .   .   .   .   3   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              83   | .   6   7   3   .   .   1   37  .   2   27  
  Peak Tracking Total      16   | .   3   7   2   .   .   1   16  .   1   10  
  Tactical Retreats        11   | .   .   2   .   .   .   .   1   .   .   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac 
Traps Triggered            4    | .   .   .   .   .   .   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac 
Machines Accessed          15   | .   1   .   .   .   1   .   3   4   .   6   
  Terminals                12   | .   1   .   .   .   .   .   3   3   .   5   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                32   | .   1   .   .   .   1   .   14  7   .   9   
  Successful               15   | .   .   .   .   .   1   .   9   4   .   1   
  Failed                   17   | .   1   .   .   .   .   .   5   3   .   8   
    Catastrophic           7    | .   .   .   .   .   .   .   1   1   .   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   1   .   .   .   1   .   9   3   .   7   
  Terminals                28   | .   1   .   .   .   .   .   14  6   .   7   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   .   .   1   .   2   2   .   1   
  Open DSF                 2    | .   .   .   .   .   .   .   .   2   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   .   .   .   .   .   .   7   1   .   .   
  Terminals                8    | .   .   .   .   .   .   .   7   1   .   .   
    Track                  1    | .   .   .   .   .   .   .   1   .   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   3   .   .   .   
    Botnet                 3    | .   .   .   .   .   .   .   2   1   .   .   
    Operators              1    | .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   .   .   .   .   3   1   .   5   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   84  .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   4   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              9    | .   .   .   1   .   .   .   2   1   .   5   
  Non-combat               6    | .   .   .   1   .   .   .   1   1   .   3   
  Combat                   3    | .   .   .   .   .   .   .   1   .   .   2   
Robot Hacks Applied        14   | .   .   .   2   .   .   .   4   1   .   7   
  find_chute               2    | .   .   .   .   .   .   .   .   .   .   2   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   1   
  find_recycling           1    | .   .   .   .   .   .   .   .   1   .   .   
  map_route                2    | .   .   .   1   .   .   .   1   .   .   .   
  mark_security            2    | .   .   .   1   .   .   .   1   .   .   .   
  find_shortcuts           3    | .   .   .   .   .   .   .   1   .   .   2   
  find_garrison            3    | .   .   .   .   .   .   .   1   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac 
Total Allies               4    | .   .   .   .   3   .   .   1   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   3   3   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  40  40  34  .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  16  16  16  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               42   | .   .   .   .   .   .   6   36  .   .   .   
  Total Damage             401  | .   .   .   .   .   .   75  326 .   .   .   
  Kills                    10   | .   .   .   .   .   .   1   9   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac 
Robot Analysis Total       7    | 1   1   .   1   .   .   .   2   .   .   2   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  
Turns Passed               4448 | 56   162  318  75   215  162  278  1045 365  97   1675 
Spaces Moved               4318 | 61   154  394  99   322  218  243  264  391  85   2087 
  Core                     1054 | 20   2    .    .    .    .    .    30   75   .    927  
  Treads                   56   | .    .    .    .    .    .    .    56   .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1856 | 41   152  394  82   .    .    .    .    316  85   786  
  Hover                    1352 | .    .    .    17   322  218  243  178  .    .    374  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   80   56   56   56   56   50   50   100  50   
  Average Speed            69   | 83   98   80   75   56   56   56   77   90   100  64   
  Slowest Speed            250  | 100  100  80   80   56   56   56   160  100  100  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 4    40   67   16   56   62   66   44   11   87   37   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             6    | .    2    .    .    .    .    .    1    .    .    3    
  Walls Destroyed          2    | .    .    .    .    .    .    .    1    .    .    1    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  
Total                      5645 | 66   164  397  98   356  257  384  1066 404  100  2353 
  Wait                     1147 | 6    .    .    .    35   40   141  778  .    2    145  
  Move                     4308 | 60   153  393  98   321  217  242  263  390  84   2087 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  22   | .    4    2    .    .    .    .    1    9    6    .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    
  Attach                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Swap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Drop                     13   | .    .    1    .    .    .    .    .    5    7    .    
  Fire                     42   | .    .    .    .    .    .    .    18   .    .    24   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      106  | .    7    1    .    .    .    1    5    .    .    92   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    1    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    .    .    5    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min / [*Sto])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: DSF / DSF)
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  214 | -10/Materials | Discovered new exit (range 7)
  219 | -10/Materials | Entered Mines
  239 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  256 | -10/Mines     | Met a Derelict bent on vengeance
  340 | -10/Mines     | Discovered new exit (range 12)
  394 | -10/Mines     | Learned Materials terminal intel
  411 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  415 | -10/Mines     | Found Prototype Device
  476 | -10/Mines     | Assembled infested the area
  481 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  537 | -10/Mines     | Entered Materials
  538 | -9/Materials  | Loaded intel: 12 terminal locations
  600 | -9/Materials  | Discovered new exit (range 11)
  603 | -9/Materials  | Discovered new exit (range 15)
  612 | -9/Materials  | Identified exit to Mines
  612 | -9/Materials  | Entered Mines
  617 | -9/Mines      | Discovered new exit (range 7)
  620 | -9/Mines      | Identified exit to Materials
  621 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  654 | -9/Mines      | Learned Materials terminal intel
  672 | -9/Mines      | Learned location of 2 exits from Materials
  776 | -9/Mines      | Discovered exit to Materials (range 4)
  789 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  790 | -9/Mines      | Discovered new exit (range 5)
  792 | -9/Mines      | Identified exit to Exiles
  827 | -9/Mines      | Entered Exiles
  827 | -9/Exiles     | Accompanied by 3 allies
  842 | -9/Exiles     | Met 8R-AWN
  851 | -9/Exiles     | Met EX-HEX
  867 | -9/Exiles     | Met EX-BIN
  873 | -9/Exiles     | Aligned with FarCom system
  874 | -9/Exiles     | Given EX-Vault access code
  887 | -9/Exiles     | Opened EX-Vault
  906 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  920 | -9/Exiles     | Met EX-DEC
  941 | -9/Exiles     | Discovered new exit (range 15)
  948 | -9/Exiles     | Identified exit to Mines
  989 | -9/Exiles     | Entered Mines
  989 | -8/Mines      | Accompanied by 3 allies
 1116 | -8/Mines      | Discovered exit to Materials (range 10)
 1267 | -8/Mines      | Entered Materials
 1267 | -8/Materials  | Accompanied by 2 allies
 1268 | -8/Materials  | Identified exit to Factory
 1269 | -8/Materials  | Loaded intel: 12 terminal locations
 2156 | -8/Materials  | Garrison activated, responded to threat
 2290 | -8/Materials  | Core integrity fell below 50%
 2312 | -8/Materials  | Entered Factory
 2326 | -7/Factory    | Identified exit to DSF
 2329 | -7/Factory    | Lost 4 parts (1p2n1u)
 2450 | -7/Factory    | Fabricated Adv. ECM Suite?
 2677 | -7/Factory    | Identified exit to DSF
 2677 | -7/Factory    | Entered DSF
 2759 | -7/DSF        | Discovered new exit (range 14)
 2763 | -7/DSF        | Additional patrols routed to DSF
 2774 | -7/DSF        | Entered Factory
 2790 | -6/Factory    | Lost 3 parts (1p1n1u)
 2917 | -6/Factory    | System corruption reached 10%
 4332 | -6/Factory    | Core integrity fell below 50%
 4358 | -6/Factory    | Lost 9 parts (1p2n1u5w)
 4399 | -6/Factory    | Spotted B-75 Beast
 4419 | -6/Factory    | Core integrity fell below 20%
 4449 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
04398_ TRQCLMZ7XDDAMGA:9VVUPLLI
04404_ Slammed into K-01 Serf. <x3>
04410_ Slug penetrates Wall. <x2>
04411_ Slammed into K-01 Serf.
04416_ System corrupted: Heat flow error (+116).
04416_ Slammed into P-60 Hacker. <x3>
04418_ Destabilizing: Core damaged (-42).
04419_ Nuclear Reactor explodes.
04419_ P-60 Hacker destroyed.
04422_ Slammed into R-10 Processor.
04436_ U-05 Engineer builds a Wall.
04440_ K-01 Serf cleans the Assembly Bed.
04440_ Slammed into K-01 Serf. <x2>
04441_ Target Analyzer broken.
04441_ Destabilizing: Short circuit.
04442_ Slammed into K-01 Serf.
04444_ EW|<CD KO9|I>8AN/<SS3NJ6Y5# DU
04445_ W-25 Informer sends out distress signal.
04448_ Slammed into P-60 Hacker.
04449_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ""     #            #?#  """  #!         ##??      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          20
Energy Capacity            215
Matter Stores              91
Matter Capacity            100
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             150
Resistance: EX             50
Resistance: EM             75
Resistance: I              25
Evasion (%)                53
Target Analysis            5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. ECM Suite | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac 
Robots Controlled          11   | 1   1   .   1   .   .   .   2   1   .   5   
  Combat Hostiles          3    | .   .   .   .   .   .   .   1   .   .   2   
  Allies                   .    | .   .   .   .   .   .   .   .   .   .   .   
Classes Controlled         6    | 1   1   .   1   .   .   .   1   .   .   2   
Average Host Suspicion     73   | 8   41  34  38  67  1   74  85  67  60  90  
  Unsuspicious Activity    1193 | 2   4   114 45  .   .   .   778 11  6   233 
  Returns to Shadow        .    | .   .   .   .   .   .   .   .   .   .   .   
  Fuzzy Dispatches         3    | .   .   .   .   .   .   .   .   1   .   2   
Protomatter Created        112  | .   .   38  .   .   .   .   48  .   .   26  
  Used                     168  | 5   5   .   12  .   .   .   46  5   .   95  
  Decayed                  102  | .   .   28  .   .   .   .   48  .   .   26  
  Highest Spend            40   | 5   5   .   12  .   .   .   23  5   .   40  
Top 5 Hosts by Kills:
  Y-45 Defender (-8/Materials: 3)

 Game 
------
Seed              BladeImpulseShielding
  Manual?         0
Play Time         00:48:04
  Cumulative      159.3 hours
  Start           2022.12.25 @ 17:28:13
  End             2022.12.25 @ 18:10:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          119
  Rogue           119
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          54
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 625bb5a6-416d-4a32-92f6-6729fd3bbe75