Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.26 @ 16:14:37 Player: skye Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (128) 640 Value Destroyed (2994) 2994 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (669) 669 TOTAL SCORE: 13243 Bonus ------- High Alert Combat Kills 95 Follower Combat Kills 189 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -115 Cogmind --------- Core Integrity 0/1600 Matter 29/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Improved System Shield Proton Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Drive Impulse Thruster Impulse Thruster Electron Diverter > --- UTILITY ---------- Advanced Trap Scanner Advanced Signal Interpreter Advanced Terrain Scanner Advanced Reaction Control System Improved Cloaking Device Improved Hacking Suite Advanced Hacking Suite Improved System Shield System Guard > --- WEAPON ----------- Phase Gun > --- INVENTORY -------- Light Antimatter Reactor Antimissile System Quantum Rifle Proton Missile Launcher Improved Plasma Cutter [Rating: 122] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Cooled VTOL Module Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor System Guard Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Spear Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Hammer Slashing Weapon Makeshift Sword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Gar Slots Evolved 18 | . . . 2 . . . 2 2 . . 2 2 . . 2 2 2 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . Propulsion 8 | . . . . . . . 1 1 . . 1 1 . . 1 1 1 1 . Utility 9 | . . . 2 . . . 1 1 . . . 1 . . 1 1 1 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 210 | 2 15 8 15 3 . 6 29 42 7 3 7 12 6 3 25 18 2 7 . Power 32 | . 2 1 3 . . 2 3 5 . . 2 3 . . 6 4 . 1 . Engine 14 | . 2 1 2 . . 2 1 4 . . 1 1 . . . . . . . Core 12 | . . . 1 . . . 2 1 . . 1 2 . . 3 2 . . . Reactor 6 | . . . . . . . . . . . . . . . 3 2 . 1 . Propulsion 55 | 2 2 4 3 . . . 8 12 . 2 1 2 . . 9 5 . 5 . Treads 15 | 2 . . 3 . . . 6 4 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 11 | . 2 4 . . . . 2 . . 2 . . . . 1 . . . . Hover 6 | . . . . . . . . . . . . . . . 5 1 . . . Flight 23 | . . . . . . . . 8 . . 1 2 . . 3 4 . 5 . Utility 63 | . 7 1 5 2 . 1 7 14 2 . 4 6 . 1 7 6 . . . Device 27 | . . . 1 1 . 1 4 5 . . 2 2 . . 6 5 . . . Storage 1 | . 1 . . . . . . . . . . . . . . . . . . Processor 10 | . . . . 1 . . . 5 . . 2 . . 1 1 . . . . Hackware 6 | . . . . . . . . 1 1 . . 4 . . . . . . . Protection 19 | . 6 1 4 . . . 3 3 1 . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 60 | . 4 2 4 1 . 3 11 11 5 1 . 1 6 2 3 3 2 1 . Energy Gun 11 | . 2 . 2 . . . 5 . . . . . . . . 1 1 . . Energy Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . Ballistic Gun 6 | . 1 1 . . . 2 2 . . . . . . . . . . . . Ballistic Cannon 7 | . . . . . . . 1 2 1 . . . 2 . 1 . . . . Launcher 11 | . . 1 1 . . 1 2 . 2 . . . 2 . . 1 1 . . Special Weapon 2 | . . . . . . . . . . . . . . . 1 1 . . . Impact Weapon 4 | . 1 . 1 . . . . 2 . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 1 2 . . . . . 1 1 . . . . Piercing Weapon 6 | . . . . . . . . 2 1 . . . 2 . . . . 1 . Special Melee Weapon 7 | . . . . . . . . 3 1 1 . 1 . 1 . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 . . . . . . . 1 . 1 . Parts Lost 59 | . 4 . 1 . . 5 9 6 2 1 4 . . 1 13 8 2 3 . Power 6 | . 1 . . . . 1 1 1 . . 1 . . . 1 . . . . Propulsion 24 | . 1 . 1 . . 1 1 2 1 1 1 . . . 7 5 1 2 . Utility 17 | . . . . . . 1 2 3 1 . 2 . . 1 2 3 1 1 . Weapon 12 | . 2 . . . . 2 5 . . . . . . . 3 . . . . Highest Loss Streak 7 | . 2 . 1 . . 4 4 3 2 1 4 . . 1 7 2 1 2 . To Critical Strikes 2 | . . . 1 . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 83 | . 94 100 99 100 100 91 79 84 90 91 72 80 88 87 73 73 40 9 . Engine 4 | . 14 14 6 . . 3 2 3 7 7 3 3 5 5 2 . . . . Core 3 | . . . 4 11 11 5 6 3 . . 4 4 5 5 1 4 3 . . Treads 8 | . 23 7 14 22 22 19 13 5 . . . . . . . . . . . Wheel 3 | . 3 20 7 . . . 4 2 . 3 2 . . . . . . . . Flight 8 | . . . . . . . . 17 24 17 15 21 23 23 15 19 5 1 . Device 8 | . . . 11 17 11 11 13 13 6 . 3 8 5 2 4 10 3 . . Storage 5 | . 14 14 11 11 11 11 9 1 . . . . . . . . . . . Processor 10 | . . . . 3 11 11 4 14 30 30 23 20 17 19 15 9 7 . . Hackware 4 | . . . . . . . . 1 2 7 2 5 17 17 15 14 13 5 . Protection 7 | . 13 14 22 12 11 8 9 8 2 7 6 3 . . . . . . . Energy Gun 2 | . 1 . 9 . . . 9 1 . . . . . . . 2 . . . Energy Cannon 1 | . . . . 10 11 8 . . . . . . . . . . . . . Ballistic Gun 3 | . 20 14 1 . . 4 2 . . . . . . . . . . . . Launcher 2 | . . 6 4 11 11 8 . . 1 2 . . 3 . . 1 . . . Impact Weapon 1 | . 1 7 6 . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 2 6 7 6 5 2 2 . . . 1 . Special Melee Weapon 1 | . . . . . . . . 1 2 4 1 3 4 4 3 . . . . Peak Build Rating 122 | 6 8 12 23 23 21 21 27 53 51 46 52 81 84 82 92 122 72 24 1 Average Rating 38 | 5 7 9 18 20 20 19 19 37 45 43 42 70 81 80 79 97 59 17 1 On Entrance 36 | 6 6 8 12 23 20 21 17 26 51 46 42 43 81 82 81 88 71 12 1 Naked Turns 64 | . . . . . . . . . . . . . . . . . . 2 62 Heaviest Build 49 | 13 31 33 42 42 39 39 49 49 17 15 17 29 31 31 32 41 17 12 . Greatest Support 60 | 40 40 26 46 46 46 46 60 22 22 17 17 31 31 31 34 42 15 9 3 Greatest Overweight (x) 12 | . 3 3 3 . . 1 12 3 . . 1 . . . . 1 1 3 . Average Overweight (x) . | . . 1 . . . . 2 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 9 | 8 8 15 15 15 15 15 15 7 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 8 9 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 3 Average Carried 8 | 6 7 10 14 14 14 14 12 7 4 5 4 4 5 5 4 4 4 3 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 9 15 15 15 15 11 15 5 5 5 5 5 5 5 3 5 3 3 3 Class Distribution -------------------- 47% | Mutant 15% | Sprinter 12% | Scavenger-Mutant 9% | Hacker-Sprinter 6% | Hacker-Mutant 6% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -4/Factory Hacker-Scout | -3/Research Hacker-Mutant | -2/Research Mutant | -1/Access Mutant | -1/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Gar Matter Collected 2935 | 220 217 213 162 63 . 116 654 410 256 120 50 60 183 25 4 108 . 74 . Remotely 136 | . . . . . . . 60 76 . . . . . . . . . . . Salvage Created 3244 | . 394 34 332 . . 559 694 283 138 56 115 96 307 . 144 24 . 68 . Parts 251 | . 34 . 35 . . 42 45 26 13 3 8 12 20 . 8 . . 5 . Haulers Intercepted 6 | . 1 . 2 . . . 1 1 . . . . . . 1 . . . . Recyclers Shooed 3 | . . . . . . . 1 1 . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . 14 5 . . 13 . . . . . . Prevented 5 | . . . . . . . . . . . . . 5 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Gar Combat Hostiles Destroyed 96 | . 11 4 9 . . 31 16 3 7 1 2 . 11 . . . . 1 . Melee 8 | . . . . . . . . 1 1 1 2 . 2 . . . . 1 . Guns 27 | . 11 2 3 . . 1 10 . . . . . . . . . . . . Cannons 11 | . . . . . . 7 2 2 . . . . . . . . . . . AOE 50 | . . 2 6 . . 23 4 . 6 . . . 9 . . . . . . Classes Destroyed 16 | . 6 1 3 . . 2 . 2 1 . . . . . . . . 1 . Worker 9 | . 1 . . . . . 4 2 . . . . . . . 1 . 1 . Builder 4 | . . . 1 . . 2 . 1 . . . . . . . . . . . Tunneler 3 | . . . . . . . . 3 . . . . . . . . . . . Hauler 6 | . 1 . 2 . . . 1 1 . . . . . . 1 . . . . Recycler 3 | . . . 2 . . . 1 . . . . . . . . . . . . Operator 5 | . 2 . . . . . 1 . . . . 2 . . . . . . . Watcher 6 | . 1 . 1 . . . . 1 . . . 2 . . 1 . . . . Swarmer 56 | . 6 . 7 . . 20 7 . 5 . . . 11 . . . . . . Cutter 1 | . . . . . . . . . . . . . . . . . . 1 . Grunt 23 | . 5 . . . . 9 7 1 1 . . . . . . . . . . Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . Sentry 5 | . . . 2 . . . 2 . . . 1 . . . . . . . . Hunter 2 | . . . . . . . . . 1 1 . . . . . . . . . Programmer 3 | . . . . . . . . 2 . . 1 . . . . . . . . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 4 2 5 . . 9 4 3 4 1 1 2 4 . 1 1 . 1 . Combat Bots Only 9 | . 4 2 3 . . 9 4 1 4 1 1 . 4 . . . . 1 . Max Kills in Single Turn 4 | . 2 1 3 . . 4 4 1 2 1 1 1 2 . 1 1 . 1 . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 2 . . 4 4 . 2 . . . 2 . . . . . . Melee 1 | . . . . . . . . 1 1 1 1 . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Gar Hostile Shots Fired 1068 | . 80 16 34 . . 84 221 60 25 4 98 13 31 2 131 106 35 116 12 Missed 433 | . 12 3 9 . . 26 87 25 8 1 39 7 13 . 63 74 10 52 4 Damage Taken 10684 | . 820 158 254 . . 935 1494 943 320 45 482 107 271 51 1100 835 961 1717 191 Core 4603 | . 89 39 28 . . 116 477 334 114 26 243 36 41 25 416 264 750 1414 191 Absorbed by Shields 390 | . . . . . . . 323 67 . . . . . . . . . . . Redirected to Shielding 100 | . . . . . . . 5 12 . 12 56 15 . . . . . . . Regen/Repaired (Parts) 62 | . . . . . . . . . . . 37 . . . . 25 . . . Core Remaining (%) 60 | 100 . 48 . . . 64 13 . . 32 71 . . 89 63 79 48 . . Volleys Fired 384 | . 72 18 54 . . 81 96 17 9 . . . 11 . 6 16 4 . . Largest 2 | . 2 1 1 . . 2 2 1 1 . . . 1 . 1 1 1 . . Hottest 125 | . 70 33 65 . . 60 125 39 36 . . . 57 . 57 88 94 . . Shots Fired 441 | . 107 18 54 . . 82 117 17 9 . . . 11 . 6 16 4 . . Gun 274 | . 107 14 49 . . 5 86 . . . . . . . . 9 4 . . Cannon 109 | . . . . . . 53 30 17 . . . . 4 . 5 . . . . Launcher 51 | . . 4 5 . . 24 1 . 9 . . . 7 . . 1 . . . Special 7 | . . . . . . . . . . . . . . . 1 6 . . . Kinetic 214 | . 99 14 9 . . 5 61 17 . . . . 4 . 5 . . . . Thermal 169 | . 7 . 40 . . 53 50 . . . . . . . 1 14 4 . . Explosive 43 | . . 4 5 . . 24 1 . 9 . . . . . . . . . . Electromagnetic 14 | . 1 . . . . . 5 . . . . . 7 . . 1 . . . Robot Hit Streak 10 | . 10 6 10 . . 10 9 6 3 . . . 6 . 3 4 1 . . Robot Miss Streak 6 | . 3 4 5 . . 6 4 2 1 . . . 2 . 1 3 2 . . Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 307 | . 74 9 28 . . 48 67 26 6 2 7 6 11 . 14 6 1 2 . Core Hits 195 | . 33 6 25 . . 47 38 9 12 1 2 4 12 . 4 1 . 1 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 14 | . 2 . 1 . . . 2 2 . 1 3 . 1 . 2 . . . . Burn 3 | . 2 . 1 . . . . . . . . . . . . . . . . Blast 5 | . . . . . . . 2 2 . . . . 1 . . . . . . Sever 2 | . . . . . . . . . . . . . . . 2 . . . . Impale 4 | . . . . . . . . . . 1 3 . . . . . . . . Melee Attacks 119 | . . . 1 . . . . 34 1 3 17 29 5 1 22 . . 6 . Impact 4 | . . . 1 . . . . 3 . . . . . . . . . . . Slashing 26 | . . . . . . . . 3 . . . . . 1 22 . . . . Piercing 82 | . . . . . . . . 23 1 3 17 28 4 . . . . 6 . Sneak Attacks 13 | . . . 1 . . . . 9 . . . . 1 . 1 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9687 | . 801 225 944 . . 2368 1693 951 771 67 216 232 459 . 643 158 29 130 . Guns 2573 | . 791 55 392 . . 63 1116 . . . . . . . . 127 29 . . Cannons 1364 | . . . . . . 574 244 291 . . . . 62 . 193 . . . . Explosions 3911 | . . 170 487 . . 1731 333 97 732 . . . 330 . . 31 . . . Melee 1816 | . . . 60 . . . . 563 39 67 216 232 67 . 442 . . 130 . Ramming 23 | . 10 . 5 . . . . . . . . . . . 8 . . . . Kinetic 2019 | . 693 55 6 . . 63 656 291 . . . . 62 . 193 . . . . Thermal 1920 | . 88 . 386 . . 574 716 . . . . . . . . 127 29 . . Explosive 3460 | . . 170 487 . . 1731 243 97 732 . . . . . . . . . . Electromagnetic 449 | . 10 . . . . . 78 . . . . . 330 . . 31 . . . Impact 193 | . . . 60 . . . . 133 . . . . . . . . . . . Slashing 514 | . . . . . . . . 72 . . . . . . 442 . . . . Piercing 1109 | . . . . . . . . 358 39 67 216 232 67 . . . . 130 . Highest Corruption 5 | . . . . . . . . 2 . . . . . . . 5 3 . 1 Average Corruption 2 | . . . . . . . . 1 . . . . . . . 3 3 . 1 Corruption Purged 2 | . . . . . . . . 2 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 26 | . . . . . . . . 15 . . . . . . . 11 . . . Message Errors 7 | . . . . . . . . 5 . . . . . . . 2 . . . Matter Fused 6 | . . . . . . . . 3 . . . . . . . 3 . . . Heat Flow Errors 4 | . . . . . . . . . . . . . . . . 4 . . . Energy Discharges 4 | . . . . . . . . 3 . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . . 2 . . . . . . . 1 . . . Data Loss (major) 2 | . . . . . . . . 2 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 577 | . . 18 2 . . 57 . 315 52 . 43 7 18 . 37 . . 28 . Projectiles 41 | . . . . . . 7 . 5 . . . . 12 . 17 . . . . Explosions 224 | . . 18 2 . . 50 . 102 52 . . . . . . . . . . Melee 312 | . . . . . . . . 208 . . 43 7 6 . 20 . . 28 . Knockbacks 6 | . . . . . . . 2 2 . . . . . . 2 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . 2 2 . . . . . . 2 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 554 | . 3 . 2 . . 114 . 428 . . . . . . 4 3 . . . Shots 9 | . . . . . . 4 . 4 . . . . . . . 1 . . . Rammed 6 | . 3 . 2 . . . . . . . . . . . 1 . . . . Targets Rammed 6 | . 3 . 2 . . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 363 | . 285 23 . . . 16 180 . 5 . 7 2 60 3 2 363 60 2 . Average Temperature 77 | . 60 4 . . . 8 56 . 3 . 7 2 13 2 1 124 34 2 . Received Heat Transfer 2245 | . 426 40 48 . . 423 822 150 63 . 102 9 . 9 18 45 . 72 18 Effects 7 | . . . . . . . . . . . . . . . . 7 . . . Shutdowns 2 | . . . . . . . . . . . . . . . . 2 . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . 2 . . . Interference 3 | . . . . . . . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . 4 . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 2 . . . . 1 1 . . . . . . . . . . . . Heat Transferred 4355 | . 407 . 1036 . . 1221 1469 . . . . . . . . 185 37 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 1 . . . . . 2 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Gar Peak Influence 702 | . 203 14 375 142 . 702 396 186 . . 241 163 . . 233 543 352 373 324 Initial 309 | . . 6 3 132 . . 215 104 . . 114 34 . . 118 122 302 204 309 Average 179 | . 67 7 231 138 . 401 269 91 . . 134 61 . . 143 259 323 270 311 Maximum Alert Level 3 | . 1 . 1 . . 3 2 . . . 1 . . . 1 2 1 1 1 Low Security (%) 60 | 100 99 100 36 100 . 24 4 100 . . 86 100 . . 78 39 . . . Level 1 34 | . . . 63 . . 33 95 . . . 13 . . . 21 44 100 100 100 Level 2 3 | . . . . . . 26 . . . . . . . . . 16 . . . Level 3 1 | . . . . . . 15 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . 4 . . . 1 6 . . 2 4 . . 2 2 1 1 . Investigation 4 | . . . 1 . . . . 3 . . . . . . . . . . . Extermination 5 | . . . . . . . . 3 . . 1 . . . . 1 . . . Reinforcement 16 | . 2 . 3 . . . 1 . . . 1 4 . . 2 1 1 1 . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Gar Distress Signals 16 | . 2 . 1 . . . 3 . . . 1 . . . 3 5 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 301 | . 26 4 23 . . 32 37 18 11 1 11 14 16 1 28 47 6 20 6 Peak Tracking Total 16 | . 4 2 5 . . 5 7 4 7 1 6 4 4 1 10 15 5 16 7 Tactical Retreats 48 | . . . 1 . . 2 1 3 3 . 2 4 4 1 6 15 1 5 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Gar Traps Triggered 13 | . 3 . 1 . . . . 5 . . . 1 . . 1 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 35 | . . . . . . . . 35 . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . Disarmed 1 | . . . . . . . . 1 . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . 1 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Gar Machines Disabled 12 | . . . 4 . . 1 2 4 . . . . . . . 1 . . . Max in Single Turn 2 | . . . 1 . . 1 1 2 . . . . . . . 1 . . . Garrison Access 8 | . . . . . . . 1 1 . . 1 1 . . 3 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Gar Machines Accessed 68 | . 4 . 6 . 1 . 7 13 . . 6 12 . . 6 8 3 2 . Terminals 43 | . 3 . 4 . . . 5 7 . . 4 9 . . 2 6 2 1 . Fabricators 2 | . . . . . . . . 1 . . . . . . . . 1 . . Repair Stations 2 | . . . . . . . . . . . 1 . . . . 1 . . . Recycling Units 7 | . 1 . 1 . . . 1 2 . . . 1 . . 1 . . . . Scanalyzers 3 | . . . 1 . . . . 2 . . . . . . . . . . . Garrison Access 10 | . . . . . . . 1 1 . . 1 2 . . 3 1 . 1 . Total Hacks 164 | . 9 . 17 . 1 . 15 33 . . 21 27 . . 10 20 8 3 . Successful 92 | . 4 . 9 . 1 . 9 22 . . 13 12 . . 6 11 4 1 . Failed 72 | . 5 . 8 . . . 6 11 . . 8 15 . . 4 9 4 2 . Catastrophic 17 | . 1 . . . . . . 3 . . 2 6 . . 3 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 120 | . 8 . 11 . 1 . 13 21 . . 16 21 . . 5 16 7 1 . Terminals 122 | . 8 . 13 . . . 12 20 . . 18 23 . . 4 16 7 1 . Fabricators 3 | . . . . . . . . 2 . . . . . . . . 1 . . Repair Stations 5 | . . . . . . . . . . . 2 . . . . 3 . . . Recycling Units 13 | . 1 . 2 . . . 2 5 . . . 2 . . 1 . . . . Scanalyzers 6 | . . . 2 . . . . 4 . . . . . . . . . . . Garrison Access 14 | . . . . . . . 1 2 . . 1 2 . . 5 1 . 2 . Terminal Hacks 25 | . . . 3 . 1 . 2 4 . . 7 4 . . . 3 1 . . Prototype ID Bank 2 | . . . . . . . . . . . 1 1 . . . . . . . Terminal Index 7 | . . . 1 . . . 1 1 . . 1 1 . . . 1 1 . . Alert Level 3 | . . . . . . . . 1 . . 1 . . . . 1 . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . Locate Traps 5 | . . . 2 . . . 1 . . . 1 1 . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . 1 . . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . 1 . . . . . . . Zone Layout 3 | . . . . . . . . . . . 2 . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 2 . . . . . . . . 1 . . Load Schematic 2 | . . . . . . . . 1 . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . 2 . . . . 2 . . . Scan Component 2 | . . . . . . . . . . . 1 . . . . 1 . . . Repair 2 | . . . . . . . . . . . 1 . . . . 1 . . . Recycling Unit Hacks 7 | . 1 . 1 . . . 1 3 . . . 1 . . . . . . . Report Inventory 6 | . 1 . 1 . . . 1 2 . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 4 | . . . 1 . . . . 3 . . . . . . . . . . . Insert Component 3 | . . . 1 . . . . 2 . . . . . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . . . 1 1 . . 1 1 . . 3 1 . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . 1 . Seal Access 8 | . . . . . . . 1 1 . . 1 1 . . 3 1 . . . Unauthorized Hacks 40 | . 3 . 4 . . . 5 9 . . 3 6 . . 3 5 2 . . Terminals 34 | . 3 . 3 . . . 4 7 . . 3 5 . . 2 5 2 . . Assimilate 5 | . . . . . . . . 3 . . . . . . 1 1 . . . Botnet 29 | . 3 . 3 . . . 4 4 . . 3 5 . . 1 4 2 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . 1 . . . 1 2 . . . 1 . . 1 . . . . Monitor 2 | . . . . . . . 1 . . . . . . . 1 . . . . Reject 3 | . . . 1 . . . . 1 . . . 1 . . . . . . . Mask 1 | . . . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 2 . . . . . . . Used 1 | . . . . . . . . . . . . 1 . . . . . . . Hacking Detections 52 | . 3 . 5 . . . 6 10 . . 4 10 . . 3 6 3 2 . Full Trace Events 2 | . . . . . . . . 2 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . 67 . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . . . 4 . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 1 . . . . 1 . . . Time 98 | . . . . . . . . . . . 70 . . . . 28 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . 3 . . . . 1 . . 1 . . . Non-combat 5 | . . . . . . . . 3 . . . . 1 . . 1 . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . . 4 . . . . 1 . . 1 . . . parse_system 3 | . . . . . . . . 1 . . . . 1 . . 1 . . . no_distress 2 | . . . . . . . . 2 . . . . . . . . . . . find_chute 1 | . . . . . . . . 1 . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Gar Total Allies 6 | . . 3 . . . . . 2 . . . . . . . 1 . . . Largest Group 3 | . . 3 3 1 1 1 . 1 1 1 1 . . . . 1 . . . Highest-Rated Group 45 | . . 40 40 16 16 16 . 26 26 23 23 . . . . 45 . . . Highest-Rated Ally 45 | . . 16 16 16 16 16 . 26 26 23 23 . . . . 45 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 38 | . . . 33 . . 5 . . . . . . . . . . . . . Total Damage 383 | . . . 324 . . 59 . . . . . . . . . . . . . Kills 12 | . . . 11 . . 1 . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . 2 1 . . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Gar Turns Passed 11428 | 9 904 734 891 277 556 815 1381 1301 330 218 569 775 412 170 571 967 166 320 62 Spaces Moved 14760 | 5 482 367 529 169 347 367 598 2112 933 446 936 1494 1092 525 1154 2181 359 541 123 Core 479 | . . . . . . . 52 . . . . . . . 22 . 46 236 123 Treads 1606 | 3 272 . 289 169 347 367 159 . . . . . . . . . . . . Legs 2 | 2 . . . . . . . . . . . . . . . . . . . Wheels 1422 | . 210 367 240 . . . 387 209 . . 9 . . . . . . . . Hover 133 | . . . . . . . . . . . . . . . 106 . 27 . . Flight 11118 | . . . . . . . . 1903 933 446 927 1494 1092 525 1026 2181 286 305 . Fastest Speed 25 | 120 95 95 95 160 160 160 130 26 27 30 34 31 31 31 27 25 35 25 50 Average Speed 56 | 144 134 99 132 160 160 175 181 39 29 32 35 31 31 31 34 30 41 51 50 Slowest Speed 650 | 160 160 125 160 160 160 240 650 145 30 37 111 34 31 31 61 107 110 200 50 Overloaded Moves 206 | . . . . . . . . . 18 . . . . . 188 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 76 | . . . . . . . . 9 . . 3 11 2 . 11 33 1 6 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 2 76 77 62 40 63 68 50 50 89 75 28 45 87 71 35 39 9 16 8 Regions Visited 19 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 14 | . . . . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . . . . . . . . . . . . Scrap Searched 13 | . . 1 . 1 . 1 . . 4 1 . . 2 3 . . . . . Spaces Dug 57 | . . . . . . . 1 17 . . 8 20 . 1 7 . . 3 . Terrain Destroyed 465 | . . 28 39 . . 184 14 86 66 . 8 20 8 1 8 . . 3 . Melee 56 | . . . . . . . . 17 . . 8 20 . 1 7 . . 3 . Projectile 5 | . . . . . . . 1 . . . . . 3 . 1 . . . . AOE 404 | . . 28 39 . . 184 13 69 66 . . . 5 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Acc Gar Total 17113 | 8 645 719 671 179 348 462 778 2518 976 509 1140 1745 1141 529 1282 2404 369 567 123 Wait 1390 | . 55 317 47 . . . 33 182 24 57 177 194 30 . 72 185 6 11 . Move 14594 | 4 481 366 528 168 346 366 597 2093 932 445 929 1472 1087 524 1131 2116 356 530 123 Hop 70 | . . . . . . . . 9 . . 3 10 2 . 11 30 1 4 . Pick Up 77 | . 11 5 9 3 1 4 11 16 1 . 3 3 . . 1 4 . 5 . Fast Attach 95 | . 7 1 1 2 . . 11 21 2 2 3 8 . 2 17 14 . 4 . Attach 40 | 2 3 . 2 . . 4 6 9 . . 2 1 . . 4 2 2 3 . Detach 22 | 2 . 1 . . . . 3 5 . . 2 1 . . 3 4 . 1 . Swap 75 | . 5 7 12 1 . 2 12 12 5 1 2 3 6 1 4 2 . . . Drop 126 | . 8 4 15 5 1 5 9 44 2 1 2 6 . 1 8 12 . 3 . Fire 384 | . 72 18 54 . . 81 96 17 9 . . . 11 . 6 16 4 . . Melee 119 | . . . 1 . . . . 34 1 3 17 29 5 1 22 . . 6 . Ram 4 | . 1 . 2 . . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . . . . . . . . . Escape Stasis 60 | . . . . . . . . 41 . . . 18 . . . 1 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap 35 | . . . . . . . . 35 . . . . . . . . . . . Miscellaneous 20 | . . . . . . . . . . . . . . . 2 18 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 3 exits: *Res / *Ext / Arm) -3/Research -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access -1/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 10 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 11) 694 | -10/Materials | Discovered new exit (range 13) 848 | -10/Materials | Discovered new exit (range 13) 914 | -10/Materials | Entered Mines 915 | -10/Mines | Assembled infested the area 1358 | -10/Mines | Core integrity fell below 50% 1556 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1560 | -10/Mines | Found Prototype Device 1623 | -10/Mines | Discovered new exit (range 16) 1640 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1648 | -10/Mines | Entered Materials 1648 | -9/Materials | Accompanied by 3 allies 1648 | -9/Materials | Evolved 2 slots: Utility x2 1835 | -9/Materials | Identified Exp. Sensor Array 1919 | -9/Materials | Discovered new exit (range 5) 2093 | -9/Materials | Discovered new exit (range 6) 2539 | -9/Materials | Entered Mines 2539 | -9/Mines | Accompanied by 1 ally 2539 | -9/Mines | Discovered new exit (range 13) 2547 | -9/Mines | Found DCF Scrap (11 items) 2725 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2728 | -9/Mines | Identified exit to Zion 2808 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2810 | -9/Mines | Discovered new exit (range 5) 2815 | -9/Mines | Identified exit to Exiles 2816 | -9/Mines | Entered Exiles 2816 | -9/Exiles | Accompanied by 1 ally 2855 | -9/Exiles | Met 8R-AWN 2884 | -9/Exiles | Met EX-HEX 2935 | -9/Exiles | Met EX-BIN 2968 | -9/Exiles | Aligned with FarCom system 2970 | -9/Exiles | Given EX-Vault access code 3007 | -9/Exiles | Opened EX-Vault 3027 | -9/Exiles | Found Skeleton Box 3060 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3109 | -9/Exiles | Met EX-DEC 3167 | -9/Exiles | Discovered new exit (range 11) 3180 | -9/Exiles | Identified exit to Mines 3351 | -9/Exiles | Discovered exit to Mines (range 15) 3372 | -9/Exiles | Left Exiles lab with Skeleton Box 3372 | -9/Exiles | Entered Mines 3372 | -8/Mines | Accompanied by 1 ally 3614 | -8/Mines | Destroyed 7 combat bots 4024 | -8/Mines | Destroyed 9 combat bots 4028 | -8/Mines | Lost 4 parts (1n1u2w) 4166 | -8/Mines | Discovered new exit (range 8) 4183 | -8/Mines | Identified exit to Materials 4187 | -8/Mines | Entered Materials 4187 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4415 | -8/Materials | Lost 4 parts (1n2u1w) 4501 | -8/Materials | Core integrity fell below 50% 4521 | -8/Materials | Lost 4 parts (1p3w) 4704 | -8/Materials | Core integrity fell below 20% 4789 | -8/Materials | Discovered new exit (range 15) 4968 | -8/Materials | Build established: Scavenger-Mutant 5516 | -8/Materials | Discovered new exit (range 15) 5568 | -8/Materials | Entered Factory 5568 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5610 | -7/Factory | Noticed a derelict Sapper rigging charges 6101 | -7/Factory | P-60 Hacker assimilated allied Technician 4a 6316 | -7/Factory | Discovered new exit (range 15) 6330 | -7/Factory | Build established: Sprinter 6388 | -7/Factory | Lost 3 parts (1n2u) 6640 | -7/Factory | Fabricated Cld. VTOL Module? 6784 | -7/Factory | Discovered new exit (range 20) 6854 | -7/Factory | Identified exit to Lower Caves 6869 | -7/Factory | Entered Lower Caves 6869 | -7/Lower Caves | Accompanied by 1 ally 6924 | -7/Lower Caves | Core integrity fell below 50% 6925 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6974 | -7/Lower Caves | Encountered a Warlord checkpoint 6979 | -7/Lower Caves | Learned Factory garrison access intel 7106 | -7/Lower Caves | Discovered new exit (range 7) 7108 | -7/Lower Caves | Identified exit to Lower Caves 7199 | -7/Lower Caves | Entered another Lower Caves area 7199 | -7/Lower Caves | Accompanied by 1 ally 7220 | -7/Lower Caves | Learned Factory security intel 7225 | -7/Lower Caves | Encountered a Warlord checkpoint 7264 | -7/Lower Caves | Spotted B-75 Beast 7368 | -7/Lower Caves | Discovered new exit (range 4) 7369 | -7/Lower Caves | Identified exit to Factory 7417 | -7/Lower Caves | Entered Factory 7417 | -6/Factory | Accompanied by 1 ally 7417 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7419 | -6/Factory | Loaded intel: 4 garrison access locations 7614 | -6/Factory | Discovered new exit (range 12) 7617 | -6/Factory | Identified exit to Lower Caves 7622 | -6/Factory | Spotted B-75 Beast 7701 | -6/Factory | Repaired Imp. Cesium-ion Thruster? 7701 | -6/Factory | Lost 4 parts (1p1n2u) 7939 | -6/Factory | Build established: Mutant 7981 | -6/Factory | Discovered new exit (range 10) 7986 | -6/Factory | Identified exit to Factory 7986 | -6/Factory | Entered another Factory area 7986 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8278 | -5/Factory | Discovered new exit (range 20) 8307 | -5/Factory | Build established: Sprinter 8602 | -5/Factory | Discovered new exit (range 10) 8607 | -5/Factory | Identified exit to Upper Caves 8624 | -5/Factory | Discovered new exit (range 15) 8663 | -5/Factory | Discovered exit to Upper Caves (range 15) 8761 | -5/Factory | Entered Upper Caves 8793 | -5/Upper Caves | Encountered a Warlord checkpoint 8804 | -5/Upper Caves | Learned Factory garrison access intel 8896 | -5/Upper Caves | Build established: Hacker-Sprinter 9056 | -5/Upper Caves | Identified exit to Upper Caves 9173 | -5/Upper Caves | Entered another Upper Caves area 9196 | -5/Upper Caves | Discovered new exit (range 8) 9198 | -5/Upper Caves | Identified exit to Factory 9343 | -5/Upper Caves | Entered Factory 9343 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9344 | -4/Factory | Identified exit to Extension 9344 | -4/Factory | Identified exit to Armory 9345 | -4/Factory | Loaded intel: 4 garrison access locations 9707 | -4/Factory | Spotted B-86 Titan 9740 | -4/Factory | Lost 7 parts (4n1u2w) 9893 | -4/Factory | Lost 3 parts (1p1n1w) 9903 | -4/Factory | Discovered new exit (range 15) 9907 | -4/Factory | Identified exit to Research 9914 | -4/Factory | Entered Research 9914 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9960 | -3/Research | Build established: Hacker-Mutant 10386 | -3/Research | Build established: Hacker-Scout 10664 | -3/Research | Search patrols dispatched 10802 | -3/Research | Repaired Field Propulsion Drive 10873 | -3/Research | Spotted B-86 Titan 10878 | -3/Research | Discovered new exit (range 8) 10881 | -3/Research | Identified exit to Research 10881 | -3/Research | Entered another Research area 10881 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10904 | -2/Research | Discovered new exit (range 14) 10912 | -2/Research | Identified exit to Access 10984 | -2/Research | Discovered new exit (range 9) 11023 | -2/Research | Build established: Hacker-Mutant 11047 | -2/Research | Core integrity fell below 50% 11047 | -2/Research | Entered Access 11047 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 11346 | -1/Access | Core integrity fell below 50% 11357 | -1/Access | Core integrity fell below 20% 11367 | -1/Access | Identified exit to Garrison 11367 | -1/Access | Entered Garrison 11391 | -1/Garrison | Triggered checkpoint 11409 | -1/Garrison | Triggered checkpoint 11429 | -1/Garrison | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11353_ U-05 Engineer builds a Door. 11353_ R-10 Processor collects Imp. Melee Analysis Suite. 11356_ Adv. Surge Thruster destroyed. 11356_ Knocked back. 11362_ Acquired Faulty Imp. Q-thruster. 11362_ Faulty integration damages Adv. Hacking Suite (-3). 11362_ Faulty Imp. Q-thruster severed. 11365_ Adv. Hacking Suite severed. 11367_ Connecting with Garrison Access... >>Unlock Access door unlocked. 11367_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 11367_ Receiving FarCom transmissions... 11409_ Beams of light sweep through the air. An alarm sounds. 11424_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????BB???????x??????????????????????????????? | | ?????????BB??gg??????????????????????????????????? | | ????????????gg??g?x??????????????????????????????? | | ?????????????g???????????????????????????????????? | | ??????????????g??????????????????????????????????? | | ?????????????# b ###########?????????????????????? | | ?????????? p #?????????????????????? | | ?????????? @ #?????????????????????? | | ?????????????????########p #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????ssss????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #???????#####?????????? | | ????????????????????????# #???????# #?????????? | | ????????????????????????# ######### ########### | | ????????????????????????# # | | ????????????????????????# # | | ????????????????????????### ################## # | | ??????????????????????????# #????????????????# # | | ?????????????????????????# ????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 33 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Cloak Strength 3 Corruption Containment 16 Armor Coverage 300 Resistance: TH 10 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 75 Melee Accuracy 6 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 26 Defensive Hacking 12 Item Schematics ----------------- Cld. VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Deadly Force Party Time Challenges ------------ None Game ------ Seed MasterStealthReplica Manual? 0 Play Time 02:28:52 Cumulative 73.6 hours Start 2024.11.26 @ 13:11:22 End 2024.11.26 @ 16:14:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 49 Adventurer 44 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 47 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 483ee1f8-743a-4525-85e5-f5ef4555c9c7