Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.11 @ 21:44:22

Player: Mr Goldstein

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (2)       10
Value Destroyed (51)       51
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (2662)               2662
              TOTAL SCORE: 7503

 Bonus
-------
Pacifist                   1325
Follower Combat Kills      37
Met Imprinter              300
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (6) ---
   Enhanced Flexi-carbon Leg
>           --- UTILITY (6) ------
            0b10 Decoder Chip [Scout]
   Improved System Shield
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
    Zionite Light DM Reactor
            Stasis Canceller
            Stasis Canceller
   Improved Medium Armor Plating
  Makeshift Hacking Suite

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
      Enhanced Flexi-carbon Leg
>              --- UTILITY ----------
      Advanced Energy Well
               0b10 Decoder Chip [Scout]
  Experimental Reaction Control System
      Improved Propulsion Shielding
               Hacking Suite
      Improved System Shield
>              --- WEAPON -----------
       Zionite Laser-M
>              --- INVENTORY --------
       Zionite Light DM Reactor
               Stasis Canceller
               Stasis Canceller
      Improved Medium Armor Plating
[Rating: 51]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Reactor                  Zionite Light DM Reactor
Propulsion                 Xenon Bombardment Thruster
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Propulsion Shielding
  Device                   Advanced Weight Redist. System
  Storage                  Zionite Biocell
  Processor                0b10 Decoder Chip [Scout]
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Powered Hammer
  Energy Gun               Zionite Laser-M
  Launcher                 Scatter Rocket Array
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Slots Evolved              8    | .   .   2   .   2   2   2   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   1   .   1   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   1   2   1   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             36   | 3   .   .   .   1   6   5   .   10  .   1   2   8   .   
  Power                    4    | 1   .   .   .   .   .   .   .   2   .   .   .   1   .   
    Engine                 3    | 1   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               13   | 2   .   .   .   1   5   1   .   2   .   .   1   1   .   
    Treads                 3    | 2   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   1   1   .   2   .   .   1   .   .   
  Utility                  15   | .   .   .   .   .   .   4   .   5   .   1   1   4   .   
    Device                 4    | .   .   .   .   .   .   2   .   1   .   .   .   1   .   
    Storage                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Processor              3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   
    Hackware               3    | .   .   .   .   .   .   2   .   1   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   4    | .   .   .   .   .   1   .   .   1   .   .   .   2   .   
    Energy Gun             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   1   .   .   1   .   .   .   7   .   
Parts Lost                 16   | .   .   .   .   2   2   1   .   1   .   1   .   7   2   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Propulsion               7    | .   .   .   .   1   2   1   .   .   .   .   .   3   .   
  Utility                  5    | .   .   .   .   .   .   .   .   1   .   .   .   2   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Highest Loss Streak      7    | .   .   .   .   2   2   1   .   1   .   1   .   7   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     49   | .   42  33  33  31  29  28  33  55  66  63  64  52  31  
  Engine                   2    | .   14  11  11  7   .   .   .   5   6   3   .   .   .   
  Treads                   3    | .   28  22  22  24  12  .   .   .   .   .   .   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   3   6   
  Hover                    1    | .   .   .   .   .   14  .   .   .   .   .   .   .   .   
  Flight                   8    | .   .   .   .   .   .   9   6   8   13  13  18  7   .   
  Device                   4    | .   .   .   .   .   .   2   6   7   6   6   6   5   .   
  Processor                5    | .   .   .   .   .   .   .   .   8   13  7   6   6   6   
  Hackware                 9    | .   .   .   .   .   .   9   13  12  13  13  13  13  12  
  Protection               6    | .   .   .   .   .   .   .   .   4   6   11  13  8   5   
  Impact Weapon            3    | .   .   .   .   .   .   6   6   6   6   6   6   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             16   | 3   3   3   3   3   3   5   5   15  14  16  7   9   2   
  Greatest Support         40   | 40  3   3   3   20  14  10  6   21  21  21  17  28  3   
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   .   .   2   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   .   .   .   1   3   4   5   4   5   5   5   4   5   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   .   .   2   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 52% | Hacker-Mutant
 25% | Mutant
 21% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -8/Materials
          Mutant | -7/Factory
   Hacker-Mutant | -6/Factory
   Hacker-Mutant | -6/Waste
   Hacker-Mutant | -6/Factory
   Hacker-Mutant | -6/Lower Caves
   Hacker-Mutant | -6/Lower Caves
 Hacker-Sprinter | -6/Zion
   Hacker-Mutant | -6/Deep Caves
   Hacker-Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-----------                Run  | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Matter Collected           522  | 195 .   .   .   .   24  .   .   30  .   86  60  127 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            135  | .   .   .   .   .   .   .   .   .   .   .   .   135 .   
  Parts                    7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Combat Hostiles Destroyed  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Classes Destroyed          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assembled                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Combat Bots Only         2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Max Kills in Single Turn   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
--------                   Run  | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Damage Taken               2255 | .   61  158 .   166 423 49  .   205 46  226 .   689 232 
  Core                     988  | .   25  16  .   .   95  26  .   102 17  144 .   409 154 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Redirected to Shielding  176  | .   .   .   .   .   .   .   .   32  .   40  .   93  11  
Core Remaining (%)         94   | 100 90  .   96  100 86  .   .   .   .   .   .   .   .   
Volleys Fired              15   | .   .   .   .   .   .   .   .   .   .   .   .   15  .   
  Largest                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hottest                  73   | .   .   .   .   .   .   .   .   .   .   .   .   73  .   
Shots Fired                15   | .   .   .   .   .   .   .   .   .   .   .   .   15  .   
  Gun                      15   | .   .   .   .   .   .   .   .   .   .   .   .   15  .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  15   | .   .   .   .   .   .   .   .   .   .   .   .   15  .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robot Miss Streak        3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Core Hits                3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              26   | .   .   .   .   .   .   .   .   .   .   8   9   9   .   
  Impact                   26   | .   .   .   .   .   .   .   .   .   .   8   9   9   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           302  | .   .   .   .   .   7   .   .   .   .   .   .   295 .   
  Guns                     70   | .   .   .   .   .   .   .   .   .   .   .   .   70  .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    225  | .   .   .   .   .   .   .   .   .   .   .   .   225 .   
  Ramming                  7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  70   | .   .   .   .   .   .   .   .   .   .   .   .   70  .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   225  | .   .   .   .   .   .   .   .   .   .   .   .   225 .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         9    | .   .   .   .   .   .   2   2   9   9   9   9   .   .   
  Average Corruption       5    | .   .   .   .   .   .   1   2   3   9   9   9   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  19   | .   .   .   .   .   .   .   .   10  2   5   2   .   .   
    Message Errors         3    | .   .   .   .   .   .   .   .   1   .   1   1   .   .   
    Matter Fused           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Heat Flow Errors       2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Energy Discharges      6    | .   .   .   .   .   .   .   .   4   .   1   1   .   .   
    Parts Rejected         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Data Loss (minor)      5    | .   .   .   .   .   .   .   .   2   2   1   .   .   .   
    Data Loss (major)      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            45   | .   .   .   .   .   .   .   .   .   .   .   .   45  .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    45   | .   .   .   .   .   .   .   .   .   .   .   .   45  .   
Knockbacks                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Impact                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Targets Rammed             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        268  | .   .   .   .   .   .   .   .   268 .   239 .   .   .   
  Average Temperature      148  | .   .   .   .   .   .   .   .   169 .   125 .   .   .   
  Received Heat Transfer   432  | .   .   24  .   27  42  .   .   63  .   27  .   189 60  
  Effects                  3    | .   .   .   .   .   .   .   .   2   .   1   .   .   .   
    Energy Bleed           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Interference           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Impact Corruptions       3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         74   | .   .   .   .   .   .   .   .   .   .   .   .   74  .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Peak Influence             518  | .   75  31  12  64  128 292 176 518 .   .   .   .   .   
  Initial                  123  | .   .   31  12  4   19  62  102 123 .   .   .   .   .   
  Average                  144  | .   25  31  12  28  76  89  133 298 .   .   .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Low Security (%)         73   | 100 100 100 100 100 100 95  100 23  .   .   .   .   .   
  Level 1                  18   | .   .   .   .   .   .   4   .   53  .   .   .   .   .   
  Level 2                  7    | .   .   .   .   .   .   .   .   23  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   .   3   3   3   .   4   .   .   .   .   .   
  Investigation            6    | .   .   .   .   .   .   3   .   3   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Reinforcement            6    | .   1   .   .   3   2   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Distress Signals           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              98   | .   8   8   .   4   13  4   4   21  4   12  .   9   11  
  Peak Tracking Total      12   | .   3   8   .   5   8   6   4   8   4   8   .   3   12  
  Tactical Retreats        20   | .   1   .   .   1   2   .   .   8   2   4   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Traps Triggered            5    | .   .   .   .   .   .   4   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
----------                 Run  | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Machines Disabled          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Machines Accessed          13   | .   .   .   .   .   2   4   .   6   1   .   .   .   .   
  Terminals                9    | .   .   .   .   .   1   3   .   5   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                29   | .   .   .   .   .   4   7   .   17  1   .   .   .   .   
  Successful               12   | .   .   .   .   .   2   4   .   5   1   .   .   .   .   
  Failed                   17   | .   .   .   .   .   2   3   .   12  .   .   .   .   .   
    Catastrophic           5    | .   .   .   .   .   .   1   .   4   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   .   .   .   2   5   .   3   .   .   1   .   .   
  Terminals                22   | .   .   .   .   .   2   6   .   14  .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   2   .   .   3   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   .   .   .   .   .   3   .   5   1   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   .   .   .   2   3   .   5   .   .   .   .   .   
  Full Trace Events        4    | .   .   .   .   .   .   1   .   3   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   1   .   .   15  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
------------               Run  | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -6   -6   -6   -5   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  
Total Allies               21   | .    .    .    1    .    .    .    18   .    .    .    2    .    .    
  Largest Group            18   | .    .    .    1    .    .    .    18   .    .    .    2    2    .    
  Highest-Rated Group      656  | .    .    .    31   .    .    .    656  .    .    .    192  192  .    
  Highest-Rated Ally       96   | .    .    .    31   .    .    .    50   .    .    .    96   96   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               78   | .    .    .    .    .    .    .    24   .    .    .    .    54   .    
  Total Damage             2868 | .    .    .    .    .    .    .    1571 .    .    .    .    1297 .    
  Kills                    16   | .    .    .    .    .    .    .    7    .    .    .    .    9    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------------              Run  | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Turns Passed               2182 | 22  47  20  53  57  298 99  31  328 64  162 347 539 115 
Spaces Moved               4123 | 27  94  40  106 100 558 236 76  794 172 338 886 469 227 
  Core                     1161 | 23  94  40  106 98  548 .   .   .   .   .   .   25  227 
  Treads                   6    | 4   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Legs                     191  | .   .   .   .   .   .   .   .   .   .   .   .   191 .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Flight                   2763 | .   .   .   .   .   8   236 76  794 172 338 886 253 .   
  Fastest Speed            32   | 50  50  50  50  50  50  34  40  37  37  37  32  32  50  
  Average Speed            44   | 66  50  50  50  52  50  37  40  38  37  37  32  72  50  
  Slowest Speed            170  | 160 50  50  50  170 100 40  40  40  37  37  37  150 50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            16   | .   .   .   .   .   3   .   .   11  2   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       35   | 4   27  11  42  17  22  7   70  25  37  54  84  60  41  
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unknown Exits Taken      10   | 1   1   1   1   1   1   .   .   .   1   1   1   1   .   
Scrap Searched             8    | .   .   .   .   .   .   .   .   .   .   4   3   .   1   
Spaces Dug                 10   | .   .   .   .   .   .   .   .   .   .   7   3   .   .   
Terrain Destroyed          13   | .   .   .   .   .   .   .   .   .   .   7   3   3   .   
  Melee                    10   | .   .   .   .   .   .   .   .   .   .   7   3   .   .   
  Projectile               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro 
Total                      4379 | 29  93  39  105 104 570 247 75  798 169 360 923 638 229 
  Wait                     166  | .   .   .   .   .   .   .   .   .   .   13  26  127 .   
  Move                     4081 | 26  93  39  105 99  551 236 75  772 168 337 885 468 227 
  Hop                      14   | .   .   .   .   .   3   .   .   10  1   .   .   .   .   
  Pick Up                  15   | .   .   .   .   3   4   3   .   2   .   .   .   3   .   
  Fast Attach              32   | 3   .   .   .   1   6   2   .   9   .   1   2   8   .   
  Attach                   4    | .   .   .   .   .   .   3   .   1   .   .   .   .   .   
  Detach                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     22   | .   .   .   .   1   3   3   .   4   .   1   1   7   2   
  Fire                     15   | .   .   .   .   .   .   .   .   .   .   .   .   15  .   
  Melee                    26   | .   .   .   .   .   .   .   .   .   .   8   9   9   .   
  Ram                      3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: Low x2)
-6/Waste
-6/Factory (discovered 6 exits: Fac x4 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   11 | -11/Junkyard       | Discovered new exit (range 15)
   23 | -11/Junkyard       | Entered Materials
   63 | -10/Materials      | Discovered new exit (range 16)
   70 | -10/Materials      | Entered another Materials area
   70 | -9/Materials       | Evolved 2 slots: Propulsion x2
   83 | -9/Materials       | Discovered new exit (range 15)
   90 | -9/Materials       | Entered Mines
   95 | -9/Mines           | Received a Mining Laser from a helpful Derelict
   96 | -9/Mines           | Learned 2 Materials zone layouts
  138 | -9/Mines           | Discovered new exit (range 10)
  143 | -9/Mines           | Entered Materials
  143 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  193 | -8/Materials       | Discovered new exit (range 16)
  200 | -8/Materials       | Entered Factory
  200 | -7/Factory         | Evolved 2 slots: Utility x2
  300 | -7/Factory         | Build established: Mutant
  481 | -7/Factory         | Discovered new exit (range 9)
  490 | -7/Factory         | Discovered new exit (range 16)
  498 | -7/Factory         | Entered another Factory area
  498 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  515 | -6/Factory         | Identified exit to Lower Caves
  597 | -6/Factory         | Sucked down chute
  597 | -6/Factory         | Entered Waste
  606 | -6/Waste           | Spotted C-40 Crusher
  612 | -6/Waste           | Warlord forces began an assault
  615 | -6/Waste           | Spotted C-40 Crusher
  616 | -6/Waste           | Spotted C-40 Crusher
  617 | -6/Waste           | Spotted C-40 Crusher
  624 | -6/Waste           | Discovered new exit (range 10)
  628 | -6/Waste           | Entered Factory
  701 | -6/Factory         | Identified exit to Factory
  794 | -6/Factory         | System Shield fried by hacking feedback
  819 | -6/Factory         | Found Prototype Launcher
  819 | -6/Factory         | Identified Scatter Rocket Array
  956 | -6/Factory         | Entered Lower Caves
  977 | -6/Lower Caves     | Spotted B-75 Beast
 1018 | -6/Lower Caves     | Discovered new exit (range 6)
 1020 | -6/Lower Caves     | Entered another Lower Caves area
 1109 | -6/Lower Caves     | Spotted B-75 Beast
 1115 | -6/Lower Caves     | Build established: Hacker-Mutant
 1179 | -6/Lower Caves     | Discovered new exit (range 10)
 1182 | -6/Lower Caves     | Entered Zion
 1218 | -6/Zion            | Discovered new exit (range 14)
 1237 | -6/Zion            | System corruption cleaned by Quarantine Array
 1275 | -6/Zion            | Given A8's code to call for help
 1373 | -6/Zion            | Learned Factory emergency access door positions
 1514 | -6/Zion            | Discovered new exit (range 4)
 1516 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 1516 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 1517 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 1529 | -6/Zion            | Entered Deep Caves
 1529 | -6/Deep Caves      | Accompanied by 2 allies
 1548 | -6/Deep Caves      | Build established: Hacker-Sprinter
 1676 | -6/Deep Caves      | Z-Facility disabled
 1708 | -6/Deep Caves      | Attacked by Z-Imprinter
 1723 | -6/Deep Caves      | Core integrity fell below 50%
 1723 | -6/Deep Caves      | Destroyed Z-Imprinter
 1752 | -6/Deep Caves      | Core integrity fell below 20%
 1767 | -6/Deep Caves      | Found Prototype Protection
 1767 | -6/Deep Caves      | Identified Zio. Weapon Casing
 1774 | -6/Deep Caves      | Lost 7 parts (3n2u2w)
 2030 | -6/Deep Caves      | Build established: Hacker-Mutant
 2060 | -6/Deep Caves      | Discovered new exit (range 6)
 2068 | -6/Deep Caves      | Entered Proximity Caves
 2159 | -5/Proximity Caves | Spotted B-75 Beast
 2183 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
01937_ as-08653 destroyed.
01938_ Enhanced Grunt system corrupted by crushing effect.
01939_ Enhanced Grunt system terminally corrupted.
01940_ as-18398 destroyed.
02060_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
02068_ Dropped Zio. Laser-M.
02069_ Dropped Exp. Reaction Control System.
02105_ Searching scrap...
02105_ Found Thermal Shield.
02105_ Found Lgt. Angular Momentum Engine.
02105_ Found Proton Missile Launcher.
02105_ Found Armor Integrity Analyzer.
02105_ Found 39 Matter.
02179_ C-30 ARC bursts open, deploying its payload.
02179_ G-67 Veteran unfolds itself.
02179_ G-50 Soldier unfolds itself. <x2>
02179_ Hacking Suite destroyed.
02179_ Imp. Propulsion Shielding destroyed.

 Map 
-----
+----------------------------------------------------+
| ??? ##  ###     #   #     ##       #?????????????? |
| ??? ??  ##         #       ###     #?????????????? |
| ?? "??? ##   #  ######     #?#    ##?????????????? |
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| #"     #####  ??????????###?##  ####   ##????????? |
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| ??????????#  ???????????##   %   ##??????????????? |
| ???????????  ???????????##        ##?????????????? |
| ???????????  ??????????##          #?????????????? |
| ??????????? ??????????##     ##     #????????????? |
| ?????????????????????##     ####   ##????????????? |
| ?????????  ??????????#      #???####?????????????? |
| ?????????#   ##??????#      #????????????????????? |
| ?????????#       ????#      #????????????????????? |
| ?????????#        ####     ##????????????????????? |
| ?????????#                ##?????????????????????? |
| ??????????#              ##?????????#????????????? |
| ??????????#              #######    #????????????? |
| ??????????#      $    gg  h         #????????????? |
| ?????????#            g% @          #????????????? |
| ????????#               #####       #????????????? |
| ????????            $   #??????     #????????????? |
| ?????????               #???????? ###????????????? |
| ?????????               #????????????????????????? |
| ?????????         ###    ????????????????????????? |
| ??????????  ##    ??#####????????????????????????? |
| ?????????? ??#   ????????????????????????????????? |
| ????????????     ????????????????????????????????? |
| ????????????    ?????????????????????????????????? |
| ?????????????  ??????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          27
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Propulsion Shielding       66
Evasion (%)                63
Launcher Accuracy          20
Target Analysis            6
Recoil Reduction           1
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
          Micro-nuke Launcher | -6/Factory | Hacked
          Variable Charge Gun | -6/Zion    | Archive
               Adv. Heat Sink | -6/Zion    | Archive
           Arm. Medium Treads | -6/Zion    | Archive
            Matter Compressor | -6/Zion    | Archive
                  Hvy. Treads | -6/Zion    | Archive
           Enh. Optical Array | -6/Zion    | Archive
           Adv. Cryofiber Web | -6/Zion    | Archive
 Adv. Reaction Control System | -6/Zion    | Archive
       Nuclear Pulse Thruster | -6/Zion    | Archive
          Imp. Thermal Shield | -6/Zion    | Archive
         Adv. Terrain Scanner | -6/Zion    | Archive
                    Hvy. Pick | -6/Zion    | Archive
          Imp. Kinecellerator | -6/Zion    | Archive
          Adv. Cooling System | -6/Zion    | Archive
                   Beamcaster | -6/Zion    | Archive

 Robot Schematics 
------------------
    S-27 Virus | -6/Zion | Archive
 Y-54 Guardian | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MissileScrapCasing
  Manual?         0
Play Time         00:27:18
  Cumulative      197.8 hours
  Start           2023.05.11 @ 21:16:26
  End             2023.05.11 @ 21:44:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          558
  Rogue           558
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           7/0/1/1/0/0/0/0/0
Lore%             79
Gallery%          77
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 51531ba3-aede-4ba5-9c65-f8f46dca2d5e