Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.11 @ 21:44:22 Player: Mr Goldstein Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (2) 10 Value Destroyed (51) 51 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2662) 2662 TOTAL SCORE: 7503 Bonus ------- Pacifist 1325 Follower Combat Kills 37 Met Imprinter 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Enhanced Flexi-carbon Leg > --- UTILITY (6) ------ 0b10 Decoder Chip [Scout] Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Stasis Canceller Stasis Canceller Improved Medium Armor Plating Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Energy Well 0b10 Decoder Chip [Scout] Experimental Reaction Control System Improved Propulsion Shielding Hacking Suite Improved System Shield > --- WEAPON ----------- Zionite Laser-M > --- INVENTORY -------- Zionite Light DM Reactor Stasis Canceller Stasis Canceller Improved Medium Armor Plating [Rating: 51] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Reactor Zionite Light DM Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Enhanced Flexi-carbon Leg Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Improved Propulsion Shielding Device Advanced Weight Redist. System Storage Zionite Biocell Processor 0b10 Decoder Chip [Scout] Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Powered Hammer Energy Gun Zionite Laser-M Launcher Scatter Rocket Array Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . . . . . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . 2 . 1 . 1 . . . . . . . Utility 4 | . . . . 1 2 1 . . . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 36 | 3 . . . 1 6 5 . 10 . 1 2 8 . Power 4 | 1 . . . . . . . 2 . . . 1 . Engine 3 | 1 . . . . . . . 2 . . . . . Core . | . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 13 | 2 . . . 1 5 1 . 2 . . 1 1 . Treads 3 | 2 . . . 1 . . . . . . . . . Leg 1 | . . . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . Hover 4 | . . . . . 4 . . . . . . . . Flight 5 | . . . . . 1 1 . 2 . . 1 . . Utility 15 | . . . . . . 4 . 5 . 1 1 4 . Device 4 | . . . . . . 2 . 1 . . . 1 . Storage 2 | . . . . . . . . . . . . 2 . Processor 3 | . . . . . . . . 2 . . 1 . . Hackware 3 | . . . . . . 2 . 1 . . . . . Protection 3 | . . . . . . . . 1 . 1 . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 4 | . . . . . 1 . . 1 . . . 2 . Energy Gun 2 | . . . . . . . . . . . . 2 . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 1 . . 1 . . . 7 . Parts Lost 16 | . . . . 2 2 1 . 1 . 1 . 7 2 Power 2 | . . . . 1 . . . . . 1 . . . Propulsion 7 | . . . . 1 2 1 . . . . . 3 . Utility 5 | . . . . . . . . 1 . . . 2 2 Weapon 2 | . . . . . . . . . . . . 2 . Highest Loss Streak 7 | . . . . 2 2 1 . 1 . 1 . 7 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 49 | . 42 33 33 31 29 28 33 55 66 63 64 52 31 Engine 2 | . 14 11 11 7 . . . 5 6 3 . . . Treads 3 | . 28 22 22 24 12 . . . . . . . . Leg 1 | . . . . . . . . . . . . 3 6 Hover 1 | . . . . . 14 . . . . . . . . Flight 8 | . . . . . . 9 6 8 13 13 18 7 . Device 4 | . . . . . . 2 6 7 6 6 6 5 . Processor 5 | . . . . . . . . 8 13 7 6 6 6 Hackware 9 | . . . . . . 9 13 12 13 13 13 13 12 Protection 6 | . . . . . . . . 4 6 11 13 8 5 Impact Weapon 3 | . . . . . . 6 6 6 6 6 6 2 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 16 | 3 3 3 3 3 3 5 5 15 14 16 7 9 2 Greatest Support 40 | 40 3 3 3 20 14 10 6 21 21 21 17 28 3 Greatest Overweight (x) 2 | . . . . . . . . . . . . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . . . 2 5 5 5 5 5 5 5 5 5 Average Carried 4 | . . . . 1 3 4 5 4 5 5 5 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . 2 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 52% | Hacker-Mutant 25% | Mutant 21% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Mutant | -6/Deep Caves Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Matter Collected 522 | 195 . . . . 24 . . 30 . 86 60 127 . Remotely . | . . . . . . . . . . . . . . Salvage Created 135 | . . . . . . . . . . . . 135 . Parts 7 | . . . . . . . . . . . . 7 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 4 | . . . . . . . . . . . . 4 . Melee 1 | . . . . . . . . . . . . 1 . Guns 2 | . . . . . . . . . . . . 2 . Classes Destroyed 2 | . . . . . . . . . . . . 2 . Z-Light 1 | . . . . . . . . . . . . 1 . Assembled 2 | . . . . . . . . . . . . 2 . Best Kill Streak 2 | . . . . . . . . . . . . 2 . Combat Bots Only 2 | . . . . . . . . . . . . 2 . Max Kills in Single Turn 1 | . . . . . . . . . . . . 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Damage Taken 2255 | . 61 158 . 166 423 49 . 205 46 226 . 689 232 Core 988 | . 25 16 . . 95 26 . 102 17 144 . 409 154 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 176 | . . . . . . . . 32 . 40 . 93 11 Core Remaining (%) 94 | 100 90 . 96 100 86 . . . . . . . . Volleys Fired 15 | . . . . . . . . . . . . 15 . Largest 1 | . . . . . . . . . . . . 1 . Hottest 73 | . . . . . . . . . . . . 73 . Shots Fired 15 | . . . . . . . . . . . . 15 . Gun 15 | . . . . . . . . . . . . 15 . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 15 | . . . . . . . . . . . . 15 . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 1 | . . . . . . . . . . . . 1 . Robot Miss Streak 3 | . . . . . . . . . . . . 3 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 7 | . . . . . . . . . . . . 7 . Core Hits 3 | . . . . . . . . . . . . 3 . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 26 | . . . . . . . . . . 8 9 9 . Impact 26 | . . . . . . . . . . 8 9 9 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 302 | . . . . . 7 . . . . . . 295 . Guns 70 | . . . . . . . . . . . . 70 . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 225 | . . . . . . . . . . . . 225 . Ramming 7 | . . . . . 7 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 70 | . . . . . . . . . . . . 70 . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact 225 | . . . . . . . . . . . . 225 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 2 2 9 9 9 9 . . Average Corruption 5 | . . . . . . 1 2 3 9 9 9 . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 19 | . . . . . . . . 10 2 5 2 . . Message Errors 3 | . . . . . . . . 1 . 1 1 . . Matter Fused 1 | . . . . . . . . . . 1 . . . Heat Flow Errors 2 | . . . . . . . . 1 . 1 . . . Energy Discharges 6 | . . . . . . . . 4 . 1 1 . . Parts Rejected 1 | . . . . . . . . 1 . . . . . Data Loss (minor) 5 | . . . . . . . . 2 2 1 . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 45 | . . . . . . . . . . . . 45 . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 45 | . . . . . . . . . . . . 45 . Knockbacks 1 | . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . 3 . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 3 | . . . . . 3 . . . . . . . . Targets Rammed 3 | . . . . . 3 . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 268 | . . . . . . . . 268 . 239 . . . Average Temperature 148 | . . . . . . . . 169 . 125 . . . Received Heat Transfer 432 | . . 24 . 27 42 . . 63 . 27 . 189 60 Effects 3 | . . . . . . . . 2 . 1 . . . Energy Bleed 2 | . . . . . . . . 2 . . . . . Interference 1 | . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 2 . Impact Corruptions 3 | . . . . . . . . . . . . 3 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 74 | . . . . . . . . . . . . 74 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Peak Influence 518 | . 75 31 12 64 128 292 176 518 . . . . . Initial 123 | . . 31 12 4 19 62 102 123 . . . . . Average 144 | . 25 31 12 28 76 89 133 298 . . . . . Maximum Alert Level 2 | . . . . . . 1 . 2 . . . . . Low Security (%) 73 | 100 100 100 100 100 100 95 100 23 . . . . . Level 1 18 | . . . . . . 4 . 53 . . . . . Level 2 7 | . . . . . . . . 23 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 . . 3 3 3 . 4 . . . . . Investigation 6 | . . . . . . 3 . 3 . . . . . Extermination 2 | . . . . . 1 . . 1 . . . . . Reinforcement 6 | . 1 . . 3 2 . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Distress Signals 1 | . . . . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 98 | . 8 8 . 4 13 4 4 21 4 12 . 9 11 Peak Tracking Total 12 | . 3 8 . 5 8 6 4 8 4 8 . 3 12 Tactical Retreats 20 | . 1 . . 1 2 . . 8 2 4 . . 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Traps Triggered 5 | . . . . . . 4 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Machines Disabled 2 | . . . . . . . . . . . . 2 . Max in Single Turn 1 | . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Machines Accessed 13 | . . . . . 2 4 . 6 1 . . . . Terminals 9 | . . . . . 1 3 . 5 . . . . . Fabricators 2 | . . . . . 1 . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Total Hacks 29 | . . . . . 4 7 . 17 1 . . . . Successful 12 | . . . . . 2 4 . 5 1 . . . . Failed 17 | . . . . . 2 3 . 12 . . . . . Catastrophic 5 | . . . . . . 1 . 4 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 11 | . . . . . 2 5 . 3 . . 1 . . Terminals 22 | . . . . . 2 6 . 14 . . . . . Fabricators 5 | . . . . . 2 . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Terminal Hacks 9 | . . . . . . 3 . 5 1 . . . . Part Schematic 1 | . . . . . . . . 1 . . . . . Open Door 1 | . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . . . . 1 . 1 . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 1 . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 10 | . . . . . 2 3 . 5 . . . . . Full Trace Events 4 | . . . . . . 1 . 3 . . . . . Feedback Events 2 | . . . . . . 1 . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . . . Hackware Fried 1 | . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 1 . . 15 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Total Allies 21 | . . . 1 . . . 18 . . . 2 . . Largest Group 18 | . . . 1 . . . 18 . . . 2 2 . Highest-Rated Group 656 | . . . 31 . . . 656 . . . 192 192 . Highest-Rated Ally 96 | . . . 31 . . . 50 . . . 96 96 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 78 | . . . . . . . 24 . . . . 54 . Total Damage 2868 | . . . . . . . 1571 . . . . 1297 . Kills 16 | . . . . . . . 7 . . . . 9 . Allies Corrupted 1 | . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Turns Passed 2182 | 22 47 20 53 57 298 99 31 328 64 162 347 539 115 Spaces Moved 4123 | 27 94 40 106 100 558 236 76 794 172 338 886 469 227 Core 1161 | 23 94 40 106 98 548 . . . . . . 25 227 Treads 6 | 4 . . . 2 . . . . . . . . . Legs 191 | . . . . . . . . . . . . 191 . Wheels . | . . . . . . . . . . . . . . Hover 2 | . . . . . 2 . . . . . . . . Flight 2763 | . . . . . 8 236 76 794 172 338 886 253 . Fastest Speed 32 | 50 50 50 50 50 50 34 40 37 37 37 32 32 50 Average Speed 44 | 66 50 50 50 52 50 37 40 38 37 37 32 72 50 Slowest Speed 170 | 160 50 50 50 170 100 40 40 40 37 37 37 150 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 16 | . . . . . 3 . . 11 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 27 11 42 17 22 7 70 25 37 54 84 60 41 Regions Visited 13 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . . 1 1 1 1 . Scrap Searched 8 | . . . . . . . . . . 4 3 . 1 Spaces Dug 10 | . . . . . . . . . . 7 3 . . Terrain Destroyed 13 | . . . . . . . . . . 7 3 3 . Melee 10 | . . . . . . . . . . 7 3 . . Projectile 3 | . . . . . . . . . . . . 3 . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Jun Mat Mat Min Mat Fac Fac Was Fac Low Low Zio Dee Pro Total 4379 | 29 93 39 105 104 570 247 75 798 169 360 923 638 229 Wait 166 | . . . . . . . . . . 13 26 127 . Move 4081 | 26 93 39 105 99 551 236 75 772 168 337 885 468 227 Hop 14 | . . . . . 3 . . 10 1 . . . . Pick Up 15 | . . . . 3 4 3 . 2 . . . 3 . Fast Attach 32 | 3 . . . 1 6 2 . 9 . 1 2 8 . Attach 4 | . . . . . . 3 . 1 . . . . . Detach 1 | . . . . . . . . . . . . 1 . Swap . | . . . . . . . . . . . . . . Drop 22 | . . . . 1 3 3 . 4 . 1 1 7 2 Fire 15 | . . . . . . . . . . . . 15 . Melee 26 | . . . . . . . . . . 8 9 9 . Ram 3 | . . . . . 3 . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 23 | -11/Junkyard | Entered Materials 63 | -10/Materials | Discovered new exit (range 16) 70 | -10/Materials | Entered another Materials area 70 | -9/Materials | Evolved 2 slots: Propulsion x2 83 | -9/Materials | Discovered new exit (range 15) 90 | -9/Materials | Entered Mines 95 | -9/Mines | Received a Mining Laser from a helpful Derelict 96 | -9/Mines | Learned 2 Materials zone layouts 138 | -9/Mines | Discovered new exit (range 10) 143 | -9/Mines | Entered Materials 143 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 193 | -8/Materials | Discovered new exit (range 16) 200 | -8/Materials | Entered Factory 200 | -7/Factory | Evolved 2 slots: Utility x2 300 | -7/Factory | Build established: Mutant 481 | -7/Factory | Discovered new exit (range 9) 490 | -7/Factory | Discovered new exit (range 16) 498 | -7/Factory | Entered another Factory area 498 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 515 | -6/Factory | Identified exit to Lower Caves 597 | -6/Factory | Sucked down chute 597 | -6/Factory | Entered Waste 606 | -6/Waste | Spotted C-40 Crusher 612 | -6/Waste | Warlord forces began an assault 615 | -6/Waste | Spotted C-40 Crusher 616 | -6/Waste | Spotted C-40 Crusher 617 | -6/Waste | Spotted C-40 Crusher 624 | -6/Waste | Discovered new exit (range 10) 628 | -6/Waste | Entered Factory 701 | -6/Factory | Identified exit to Factory 794 | -6/Factory | System Shield fried by hacking feedback 819 | -6/Factory | Found Prototype Launcher 819 | -6/Factory | Identified Scatter Rocket Array 956 | -6/Factory | Entered Lower Caves 977 | -6/Lower Caves | Spotted B-75 Beast 1018 | -6/Lower Caves | Discovered new exit (range 6) 1020 | -6/Lower Caves | Entered another Lower Caves area 1109 | -6/Lower Caves | Spotted B-75 Beast 1115 | -6/Lower Caves | Build established: Hacker-Mutant 1179 | -6/Lower Caves | Discovered new exit (range 10) 1182 | -6/Lower Caves | Entered Zion 1218 | -6/Zion | Discovered new exit (range 14) 1237 | -6/Zion | System corruption cleaned by Quarantine Array 1275 | -6/Zion | Given A8's code to call for help 1373 | -6/Zion | Learned Factory emergency access door positions 1514 | -6/Zion | Discovered new exit (range 4) 1516 | -6/Zion | Enhanced Grunt warped into view, answering call for help 1516 | -6/Zion | Enhanced Grunt warped into view, answering call for help 1517 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 1529 | -6/Zion | Entered Deep Caves 1529 | -6/Deep Caves | Accompanied by 2 allies 1548 | -6/Deep Caves | Build established: Hacker-Sprinter 1676 | -6/Deep Caves | Z-Facility disabled 1708 | -6/Deep Caves | Attacked by Z-Imprinter 1723 | -6/Deep Caves | Core integrity fell below 50% 1723 | -6/Deep Caves | Destroyed Z-Imprinter 1752 | -6/Deep Caves | Core integrity fell below 20% 1767 | -6/Deep Caves | Found Prototype Protection 1767 | -6/Deep Caves | Identified Zio. Weapon Casing 1774 | -6/Deep Caves | Lost 7 parts (3n2u2w) 2030 | -6/Deep Caves | Build established: Hacker-Mutant 2060 | -6/Deep Caves | Discovered new exit (range 6) 2068 | -6/Deep Caves | Entered Proximity Caves 2159 | -5/Proximity Caves | Spotted B-75 Beast 2183 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 01937_ as-08653 destroyed. 01938_ Enhanced Grunt system corrupted by crushing effect. 01939_ Enhanced Grunt system terminally corrupted. 01940_ as-18398 destroyed. 02060_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 02068_ Dropped Zio. Laser-M. 02069_ Dropped Exp. Reaction Control System. 02105_ Searching scrap... 02105_ Found Thermal Shield. 02105_ Found Lgt. Angular Momentum Engine. 02105_ Found Proton Missile Launcher. 02105_ Found Armor Integrity Analyzer. 02105_ Found 39 Matter. 02179_ C-30 ARC bursts open, deploying its payload. 02179_ G-67 Veteran unfolds itself. 02179_ G-50 Soldier unfolds itself. 02179_ Hacking Suite destroyed. 02179_ Imp. Propulsion Shielding destroyed. Map ----- +----------------------------------------------------+ | ??? ## ### # # ## #?????????????? | | ??? ?? ## # ### #?????????????? | | ?? "??? ## # ###### #?# ##?????????????? | | ?? ?? # #????## # #?# #"####???????????? | | ?? ###?????## ##?# #### ###?????????? | | #" ##### ??????????###?## #### ##????????? | | ? " ?????# #?????????????# #????????? | | ?# ??????# #????????????## #????????? | | ?# ???????? #???????????## ## #????????? | | ?##???????? #??????????## ###?####????????? | | ?????????? ##?????????## ##???????????????? | | ??????????# ???????????# ##???????????????? | | ??????????# ???????????## % ##??????????????? | | ??????????? ???????????## ##?????????????? | | ??????????? ??????????## #?????????????? | | ??????????? ??????????## ## #????????????? | | ?????????????????????## #### ##????????????? | | ????????? ??????????# #???####?????????????? | | ?????????# ##??????# #????????????????????? | | ?????????# ????# #????????????????????? | | ?????????# #### ##????????????????????? | | ?????????# ##?????????????????????? | | ??????????# ##?????????#????????????? | | ??????????# ####### #????????????? | | ??????????# $ gg h #????????????? | | ?????????# g% @ #????????????? | | ????????# ##### #????????????? | | ???????? $ #?????? #????????????? | | ????????? #???????? ###????????????? | | ????????? #????????????????????????? | | ????????? ### ????????????????????????? | | ?????????? ## ??#####????????????????????????? | | ?????????? ??# ????????????????????????????????? | | ???????????? ????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Propulsion Shielding 66 Evasion (%) 63 Launcher Accuracy 20 Target Analysis 6 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Micro-nuke Launcher | -6/Factory | Hacked Variable Charge Gun | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Beamcaster | -6/Zion | Archive Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileScrapCasing Manual? 0 Play Time 00:27:18 Cumulative 197.8 hours Start 2023.05.11 @ 21:16:26 End 2023.05.11 @ 21:44:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 558 Rogue 558 Adventurer 0 Explorer 0 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 79 Gallery% 77 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51531ba3-aede-4ba5-9c65-f8f46dca2d5e