Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.01 @ 20:41:29 Player: Luigi Panache Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (103) 515 Value Destroyed (3355) 3355 Prototype IDs (14) 280 Alien Tech Used (1) 200 Bonus (1123) 1123 TOTAL SCORE: 10073 Bonus ------- High Alert Combat Kills 127 Follower Combat Kills 216 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -20 Cogmind --------- Core Integrity 821/850 Matter 445/450 Energy 1/100 System Corruption 0% Temperature Cool (8) Movement Flying (27) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Improved VTOL Module Makeshift Flight Unit > --- UTILITY (9) ------ Medium Storage Unit Large Matter Pod Improved Signal Interpreter Improved Salvage Targeting Computer Hacking Suite > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (8) ---- Improved Flight Unit Heavy EM Shotgun Flak Gun Flak Gun Flak Gun Rocket Array Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Salvage Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Flak Gun Flak Gun > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Large Storage Unit Large Battery High-capacity Battery Large Matter Pod Improved Signal Interpreter Improved Light Armor Plating Heavy EM Shotgun Heavy Particle Gun Precision Beam Rifle Advanced Beam Rifle Improved Assault Rifle High-powered Shotgun Enhanced Autogun Enhanced Autogun Enhanced Autogun Advanced EMP Blaster Improved Datajack [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Tractor Beam Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Flak Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Launcher Rocket Array Impact Weapon Heavy Flail Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Gar Slots Evolved 9 | . 1 . . . 4 . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . 1 . Utility 7 | . 1 . . . 3 . 2 . . . . 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 80 | . 7 . 2 . 20 20 24 1 2 2 1 1 . Power 7 | . . . . . 3 2 1 . 1 . . . . Engine 3 | . . . . . 1 2 . . . . . . . Core 4 | . . . . . 2 . 1 . 1 . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 21 | . 4 . . . 7 1 7 . . 1 . 1 . Treads 12 | . 2 . . . 6 1 3 . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 2 | . 2 . . . . . . . . . . . . Flight 7 | . . . . . 1 . 4 . . 1 . 1 . Utility 24 | . 2 . 2 . 6 3 10 . . 1 . . . Device 2 | . . . . . . 1 1 . . . . . . Storage 8 | . 2 . 2 . 1 . 2 . . 1 . . . Processor 3 | . . . . . 1 . 2 . . . . . . Hackware 2 | . . . . . 1 1 . . . . . . . Protection 9 | . . . . . 3 1 5 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 28 | . 1 . . . 4 14 6 1 1 . 1 . . Energy Gun 12 | . 1 . . . 3 7 . . 1 . . . . Energy Cannon 1 | . . . . . . 1 . . . . . . . Ballistic Gun 10 | . . . . . 1 4 5 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . . . . . 1 1 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . 2 10 1 . . . 1 . . Parts Lost 8 | . . . . . 3 1 3 . . . . . 1 Power 2 | . . . . . 1 . . . . . . . 1 Propulsion 1 | . . . . . . . 1 . . . . . . Utility 3 | . . . . . 1 . 2 . . . . . . Weapon 2 | . . . . . 1 1 . . . . . . . Highest Loss Streak 2 | . . . . . 2 1 2 . . . . . 1 Average Slot Usage (%) 90 | . 95 100 100 100 90 97 94 64 65 67 71 68 67 Engine 5 | . 12 12 12 12 1 8 5 . . . . . . Core 2 | . . . . . 4 . 1 7 7 7 7 6 5 Treads 18 | . 16 25 25 25 24 25 19 . . . . . . Flight 3 | . . . . . . . . 21 21 21 21 25 25 Storage 19 | . 20 25 25 25 18 25 21 7 7 10 14 12 12 Processor 5 | . . . . . 6 3 4 14 14 14 14 12 12 Hackware 7 | . . . . . 6 12 10 7 7 7 7 6 6 Protection 10 | . 12 12 12 12 12 7 14 . . . . . . Energy Gun 7 | . 25 25 25 25 15 4 . . 1 . . . . Ballistic Gun 6 | . . . . . . 7 13 7 7 7 2 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 107 | 15 40 40 72 72 93 105 107 24 21 20 20 19 19 Greatest Support 62 | 20 40 40 40 40 62 62 62 18 18 20 20 26 26 Greatest Overweight (x) 17 | . 1 . 1 1 12 1 17 1 1 . . . . Average Overweight (x) . | . . . . 1 1 1 1 . . . . . . Largest Inventory Capacity 26 | . 16 16 20 20 26 26 26 8 8 8 8 8 8 Average Capacity 20 | . 13 16 17 20 21 26 25 8 8 8 8 8 8 Most Carried 26 | . 12 12 18 16 26 26 26 8 8 8 8 7 7 Average Carried 19 | . 8 12 14 16 20 25 25 7 7 7 8 7 7 Final Capacity 26 | 8 16 16 20 20 26 26 8 8 8 8 8 8 8 Final Carried 26 | 7 12 12 16 16 26 26 8 8 8 8 8 7 7 Class Distribution -------------------- 84% | Hacker-Mutant 15% | Hacker-Sprinter Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Gar Matter Collected 2050 | 176 94 . 40 . 235 209 1071 . 60 21 144 . . Remotely 163 | . . . . . . . 163 . . . . . . Salvage Created 4798 | . 620 . . . 1090 1006 1904 47 60 . 71 . . Parts 284 | . 30 . . . 52 51 139 3 5 . 4 . . Haulers Intercepted 10 | . 2 . . . 2 3 3 . . . . . . Recyclers Shooed 2 | . . . . . 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Gar Combat Hostiles Destroyed 69 | . 9 . . . 13 14 29 2 1 . 1 . . Melee 1 | . . . . . . . . . . . 1 . . Guns 65 | . 9 . . . 12 14 29 . 1 . . . . AOE 3 | . . . . . 1 . . 2 . . . . . Classes Destroyed 12 | . 4 . . . 3 3 2 . . . . . . Worker 7 | . . . . . 1 . 6 . . . . . . Builder 5 | . . . . . . 2 3 . . . . . . Hauler 10 | . 2 . . . 2 3 3 . . . . . . Recycler 4 | . . . . . 2 2 . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . Watcher 7 | . 2 . . . 2 1 2 . . . . . . Swarmer 9 | . 2 . . . . 2 3 2 . . . . . Grunt 36 | . 7 . . . 7 5 17 . . . . . . Duelist 2 | . . . . . . 1 1 . . . . . . Sentry 17 | . . . . . 6 6 4 . . . 1 . . Hunter 2 | . . . . . . . 1 . 1 . . . . Programmer 3 | . . . . . . . 3 . . . . . . Best Kill Streak 12 | . 3 . . . 6 12 7 2 1 . 1 . . Combat Bots Only 7 | . 3 . . . 5 7 5 2 1 . 1 . . Max Kills in Single Turn 4 | . 2 . . . 2 2 4 2 1 . 1 . . Gunslinging 1 | . 1 . . . . . 1 . . . . . . Exploded 2 | . . . . . 1 . . 2 . . . . . Melee 1 | . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Gar Damage Taken 2698 | . 189 . . . 723 480 1029 34 85 . 66 7 85 Core 291 | . 24 . . . 38 58 113 . 16 . 13 . 29 Absorbed by Shields 11 | . . . . . . . . . . . . . 11 Core Remaining (%) 87 | 100 . . . 90 . 82 . . . . 79 . . Volleys Fired 231 | . 34 . . . 53 49 86 2 4 . 3 . . Largest 2 | . 2 . . . 2 2 2 1 2 . 1 . . Hottest 85 | . 80 . . . 85 65 56 45 78 . 28 . . Shots Fired 413 | . 68 . . . 93 81 158 2 8 . 3 . . Gun 411 | . 68 . . . 93 81 158 . 8 . 3 . . Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . 2 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 218 | . . . . . . 53 158 . 4 . 3 . . Thermal 4 | . . . . . . 4 . . . . . . . Explosive 2 | . . . . . . . . 2 . . . . . Electromagnetic 189 | . 68 . . . 93 24 . . 4 . . . . Robot Hit Streak 51 | . 19 . . . 24 51 50 2 19 . 10 . . Robot Miss Streak 3 | . 1 . . . 1 1 3 1 1 . 3 . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 8 | . 3 . . . . 2 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . . . . . Shots Hit Robots 358 | . 60 . . . 82 71 131 1 7 . 4 1 1 Core Hits 301 | . 24 . . . 46 40 176 2 6 . 5 1 1 Critical Hits 2 | . . . . . . 2 . . . . . . . Critical Kills 1 | . . . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . Melee Attacks 13 | . . . . . . 9 . . . . 2 1 1 Impact 9 | . . . . . . 9 . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . . 2 1 1 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8186 | . 951 . . . 1382 1352 4115 55 154 . 109 30 38 Guns 6703 | . 779 . . . 1057 1273 3367 . 154 . 73 . . Cannons . | . . . . . . . . . . . . . . Explosions 1310 | . 172 . . . 310 25 748 55 . . . . . Melee 104 | . . . . . . . . . . . 36 30 38 Ramming 69 | . . . . . 15 54 . . . . . . . Kinetic 4468 | . . . . . . 963 3367 . 65 . 73 . . Thermal 619 | . 172 . . . 310 25 112 . . . . . . Explosive 568 | . . . . . . . 513 55 . . . . . Electromagnetic 2358 | . 779 . . . 1057 310 123 . 89 . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 104 | . . . . . . . . . . . 36 30 38 Highest Corruption . | . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 75 | . 23 . . . . . 52 . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 75 | . 23 . . . . . 52 . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 176 | . 37 . . . 66 24 34 15 . . . . . Shots 8 | . 2 . . . 2 1 2 1 . . . . . Rammed 8 | . . . . . 3 5 . . . . . . . Targets Rammed 8 | . . . . . 3 5 . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 346 | . 346 . . . 324 86 24 . 24 . . . . Average Temperature 59 | . 110 . . . 68 26 8 . 12 . . . . Received Heat Transfer 1362 | . 132 . . . 495 252 435 . . . . 6 42 Effects 4 | . 1 . . . 3 . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 14 | . 7 . . . 4 2 . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 500 | . 200 . . . 200 50 50 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 8 | . 4 . . . 2 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Gar Peak Influence 573 | . 326 21 . . 255 573 560 . . . . 58 85 Initial 48 | . . 21 . . . 20 3 . . . . 43 48 Average 149 | . 117 21 . . 54 294 165 . . . . 54 47 Maximum Alert Level 2 | . 1 . . . 1 2 2 . . . . . . Low Security (%) 71 | . 78 100 . 100 95 18 74 . . . . 100 100 Level 1 17 | . 21 . . . 4 66 6 . . . . . . Level 2 10 | . . . . . . 15 18 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 . . . 2 2 9 . . . . . . Investigation 4 | . 2 . . . 1 . 1 . . . . . . Extermination 3 | . . . . . . . 3 . . . . . . Reinforcement 6 | . . . . . 1 2 3 . . . . . . Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Gar Distress Signals 6 | . . . . . 3 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 106 | . 13 . . 1 19 19 35 2 1 . 2 1 13 Peak Tracking Total 13 | . 3 . . . 7 3 3 2 1 . 1 1 13 Tactical Retreats 7 | . 2 . . . 3 1 . . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Gar Traps Triggered 2 | . 1 . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Gar Machines Disabled 13 | . . . . . 1 2 9 . . . 1 . . Max in Single Turn 3 | . . . . . 1 1 3 . . . 1 . . Garrison Access 3 | . . . . . . 1 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Gar Machines Accessed 20 | . 3 . 1 . 3 3 8 . . . 1 1 . Terminals 10 | . 3 . . . 2 1 4 . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . 1 1 . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 2 . . . . 1 . Total Hacks 48 | . 9 . 1 . 7 4 25 . . . 1 1 . Successful 37 | . 2 . 1 . 6 4 22 . . . 1 1 . Failed 11 | . 7 . . . 1 . 3 . . . . . . Catastrophic 3 | . 3 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 25 | . 6 . . . 3 . 16 . . . . . . Terminals 29 | . 9 . . . 5 1 14 . . . . . . Fabricators 7 | . . . . . . . 7 . . . . . . Repair Stations 4 | . . . . . 2 2 . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 2 . . . . 1 . Terminal Hacks 17 | . 2 . 1 . 4 1 8 . . . 1 . . Record 2 | . . . 1 . . . . . . . 1 . . Part Schematic 5 | . 1 . . . . . 4 . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . Branch Access Points 3 | . 1 . . . 1 . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . Unreport Threat 3 | . . . . . 2 . 1 . . . . . . Fabricator Hacks 6 | . . . . . . . 6 . . . . . . Load Schematic 2 | . . . . . . . 2 . . . . . . Build 4 | . . . . . . . 4 . . . . . . Repair Station Hacks 4 | . . . . . 2 2 . . . . . . . Scan Component 2 | . . . . . 1 1 . . . . . . . Repair 2 | . . . . . 1 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 2 . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . Seal Access 3 | . . . . . . 1 2 . . . . . . Unauthorized Hacks 6 | . . . . . . . 6 . . . . . . Terminals 4 | . . . . . . . 4 . . . . . . Botnet 4 | . . . . . . . 4 . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . Prioritize 1 | . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . Mask 1 | . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 3 . . . 3 1 6 . . . . . . Full Trace Events 5 | . 3 . . . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . . . 4 . . . . . . Parts Built 3 | . . . . . . . 3 . . . . . . Matter 423 | . . . . . . . 423 . . . . . . Time 218 | . . . . . . . 218 . . . . . . Total Part Build Rating 5 | . . . . . . . 5 . . . . . . Parts Repaired 2 | . . . . . 1 1 . . . . . . . Time 52 | . . . . . 26 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Gar Total Allies 4 | . . . . . . . . . . 4 . . . Largest Group 4 | . . . . . . . . . . 4 4 3 3 Highest-Rated Group 152 | . . . . . . . . . . 152 152 115 115 Highest-Rated Ally 40 | . . . . . . . . . . 40 40 40 40 Total Orders 2 | . . . . . . 2 . . . . . . . EXPLORE 1 | . . . . . . 1 . . . . . . . RETURN 1 | . . . . . . 1 . . . . . . . Ally Attacks 25 | . . . . . . . . . . . 16 2 7 Total Damage 565 | . . . . . . . . . . . 332 39 194 Kills 5 | . . . . . . . . . . . 3 1 1 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . 3 1 2 . . Drone Launches 2 | . . . . . . 2 . . . . . . . Drone Recoveries 2 | . . . . . . 2 . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Gar Turns Passed 5776 | . 464 100 371 68 1062 802 2020 72 118 334 272 16 77 Spaces Moved 3676 | 1 251 63 222 38 392 285 789 210 291 632 393 10 99 Core . | . . . . . . . . . . . . . . Treads 1917 | . 142 63 222 38 391 285 776 . . . . . . Legs 53 | 1 52 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 57 | . 57 . . . . . . . . . . . . Flight 1649 | . . . . . 1 . 13 210 291 632 393 10 99 Fastest Speed 27 | 120 56 160 160 180 178 178 29 29 29 29 30 27 27 Average Speed 110 | 120 128 160 164 180 189 178 187 29 29 29 30 27 27 Slowest Speed 1265 | 120 160 160 180 180 915 178 1265 99 99 30 30 27 27 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . 2 . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 47 20 54 10 36 39 25 49 50 82 43 1 36 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 2 | . . . 1 . . . . . . 1 . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 95 | . 18 . . . 8 2 27 40 . . . . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE 95 | . 18 . . . 8 2 27 40 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Gar Total 4979 | . 323 62 227 38 620 499 1198 214 313 780 538 21 146 Wait 823 | . 14 . . 1 123 99 236 3 15 143 139 9 41 Move 3658 | . 250 62 221 37 391 284 788 205 290 631 392 10 97 Hop 3 | . . . . . . . . 2 . . . . 1 Pick Up 54 | . 8 . 3 . 15 9 17 . . 2 . . . Fast Attach 33 | . 4 . . . 8 15 4 . . 1 1 . . Attach 17 | . . . . . 3 2 8 1 1 1 . 1 . Detach 7 | . . . . . 2 1 2 1 1 . . . . Swap 31 | . 3 . 2 . 9 3 12 . 1 . 1 . . Drop 91 | . 6 . 1 . 13 23 45 . 1 2 . . . Fire 231 | . 34 . . . 53 49 86 2 4 . 3 . . Melee 13 | . . . . . . 9 . . . . 2 1 1 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 8 | . . . . . 3 5 . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . 6 Rewire 4 | . 4 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / Low / Gar) -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 41 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Hacker-Mutant 465 | -10/Materials | Entered Mines 524 | -10/Mines | Met a Derelict bent on vengeance 557 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 558 | -10/Mines | Identified exit to Exiles 558 | -10/Mines | Discovered exit to Exiles (range 5) 565 | -10/Mines | Entered Exiles 605 | -10/Exiles | Met 8R-AWN 633 | -10/Exiles | Met EX-HEX 708 | -10/Exiles | Met EX-DEC 787 | -10/Exiles | Learned location of Zion (-7) 916 | -10/Exiles | Identified exit to Mines 916 | -10/Exiles | Discovered exit to Mines (range 12) 936 | -10/Exiles | Entered Mines 950 | -9/Mines | Assembled infested the area 955 | -9/Mines | Assisted by a Guerilla fighting off Assembled 995 | -9/Mines | Identified exit to Materials 995 | -9/Mines | Discovered exit to Materials (range 5) 1004 | -9/Mines | Entered Materials 1004 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1045 | -8/Materials | Repaired EM Pulse Gun 1490 | -8/Materials | Identified exit to Storage 1889 | -8/Materials | Identified exit to Factory 1889 | -8/Materials | Discovered exit to Factory (range 16) 2066 | -8/Materials | Entered Storage 2112 | -8/Storage | Repaired EM Pulse Gun 2424 | -8/Storage | Destroyed 7 combat bots 2516 | -8/Storage | Discovered exit to Factory (range 23) 2868 | -8/Storage | Entered Factory 2868 | -7/Factory | Evolved 2 slots: Utility x2 3168 | -7/Factory | Identified exit to Factory 3168 | -7/Factory | Discovered exit to Factory (range 16) 3177 | -7/Factory | Garrison activated, responded to threat 3820 | -7/Factory | Identified exit to Lower Caves 4193 | -7/Factory | Found Prototype Launcher 4193 | -7/Factory | Identified Rocket Array 4200 | -7/Factory | Found Rocket Array 4299 | -7/Factory | Found Rocket Array 4412 | -7/Factory | Fabricated Med. Storage Unit (x1) 4466 | -7/Factory | Fabricated Med. Storage Unit (x1) 4491 | -7/Factory | Local fabrication network quarantined 4526 | -7/Factory | Fabricated Imp. VTOL Module? 4591 | -7/Factory | Garrison activated, responded to threat 4704 | -7/Factory | Discovered exit to Factory (range 6) 4888 | -7/Factory | Entered Lower Caves 4956 | -7/Lower Caves | Identified exit to Lower Caves 4956 | -7/Lower Caves | Discovered exit to Lower Caves (range 14) 4960 | -7/Lower Caves | Entered another Lower Caves area 5048 | -7/Lower Caves | Learned location of 2 exits from Factory 5072 | -7/Lower Caves | Identified exit to Zion 5072 | -7/Lower Caves | Discovered exit to Zion (range 8) 5073 | -7/Lower Caves | Learned location of 1 exit from Factory 5075 | -7/Lower Caves | Learned Factory emergency access door positions 5078 | -7/Lower Caves | Encountered a Warlord checkpoint 5078 | -7/Lower Caves | Entered Zion 5111 | -7/Zion | Given A8's code to call for help 5129 | -7/Zion | Learned location of Warlord (-4) 5149 | -7/Zion | Found CR-A16's Pointy Stick 5163 | -7/Zion | Imprinted 5165 | -7/Zion | Declared Zion's savior 5207 | -7/Zion | Identified exit to Deep Caves 5267 | -7/Zion | Identified exit to Proximity Caves 5267 | -7/Zion | Discovered exit to Proximity Caves (range 11) 5318 | -7/Zion | Build established: Hacker-Sprinter 5412 | -7/Zion | Entered Proximity Caves 5412 | -6/Proximity Caves | Accompanied by 4 allies 5433 | -6/Proximity Caves | Learned location of 1 exit from Factory 5528 | -6/Proximity Caves | Learned 4 Factory zone layouts 5535 | -6/Proximity Caves | Found Alien Artifact 5535 | -6/Proximity Caves | Identified Dimensional Node Initializer 5535 | -6/Proximity Caves | Initialized slip node 5611 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5619 | -6/Proximity Caves | Discovered exit to Factory (range 8) 5684 | -6/Proximity Caves | Entered Factory 5684 | -6/Factory | Accompanied by 3 allies 5684 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5685 | -6/Factory | Identified exit to Lower Caves 5686 | -6/Factory | Identified exit to Factory 5688 | -6/Factory | Identified exit to Garrison 5700 | -6/Factory | Entered Garrison 5700 | -6/Garrison | Accompanied by 3 allies 5702 | -6/Garrison | Attempted to install RIF, but system incompatible 5702 | -6/Garrison | Attempted to install RIF, but system incompatible 5713 | -6/Garrison | Spotted B-75 Beast 5716 | -6/Garrison | Triggered checkpoint 5777 | -6/Garrison | Self-destructed Last Messages --------------- 05700_ Y-54 Guardian destroyed. LOCATION=GARRISON GOAL=ESCAPE 05702_ Initiating installation procedure... 05702_ Relay Interface Framework incompatible with system. 05702_ Initiating installation procedure... 05702_ Relay Interface Framework incompatible with system. 05756_ Y-54 Guardian misfires. 05758_ Y-54 Guardian system terminally corrupted. 05762_ Lgt. Nuclear Core destroyed. 05765_ Triggered Stasis Trap. 05765_ A bubble of rippling energy engulfs the area. 05765_ Field strength at 88. 05765_ Field strength at 76. 05766_ Field strength at 56. 05767_ Field strength at 44. 05768_ Field strength at 32. 05769_ Field strength at 17. 05770_ Field strength at 5. 05771_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ???????????????????????????????# #?# #??? #? | | ???????????????????????????????# #?# #?## ## | | ???????????????????????????????# ###+### | | ???????????????????????????????# ! | | ???????????????????????????????# =%[ | | ???????????????????????????????#########" ##[ | | ??????????????????????????????????????### ## | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????### ## | | ????????????????????????????????????????# ## | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# ##"""" | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????????????????????????# #????? | | ????????????????????###?????????????????# #????? | | ????????????????????# l ????????????????# #????? | | ?????????????########"b ################# #????? | | ?????????? #????? | | ?????????? @ #????? | | ?????????? #????? | | ?????????????################### ###########????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# ??????????????? | | ???????????????????????????????# ??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 280 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 40 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -7/Factory | Hacked Imp. VTOL Module | -7/Factory | Hacked Adv. Signal Interpreter | -7/Factory | Hacked Adv. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Med. Storage Unit | x1 | -7/Factory Med. Storage Unit | x1 | -7/Factory Imp. VTOL Module | x1 | -7/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed PointyDamperNullifier Manual? 0 Play Time 00:50:26 Cumulative 205.6 hours Start 2021.01.01 @ 19:41:40 End 2021.01.01 @ 20:41:29 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 174 Rogue 54 Adventurer 58 Explorer 62 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 79 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5e85151-8841-47a7-b0fe-a6271828d266