Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.25 @ 17:01:22 Player: Phillammon Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (939) 939 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (295) 295 TOTAL SCORE: 3444 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 260 Friendly Fire -16 Cogmind --------- Core Integrity 0/550 Matter 260/300 Energy 157/160 System Corruption 0% Temperature Cool (3) Movement Flying (34) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Transport Network Coupler Hacking Suite > --- WEAPON (2) ------- Improved Datajack Katana > --- INVENTORY (8) ---- Light Nuclear Core Makeshift Power Source Aluminum Leg High-capacity Storage Unit Field Recycling Unit Particle Gun Particle Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Titanium Leg Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Transport Network Coupler Hacking Suite > --- WEAPON ----------- Improved Datajack Katana > --- INVENTORY -------- Light Nuclear Core Makeshift Power Source Aluminum Leg High-capacity Storage Unit Field Recycling Unit Particle Gun Particle Gun Rocket Launcher [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 55 | 3 5 7 9 9 22 Power 7 | . . 1 2 1 3 Engine 6 | . . 1 2 1 2 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 20 | 3 . 2 2 4 9 Treads 9 | 3 . 2 2 1 1 Leg 7 | . . . . 2 5 Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight 3 | . . . . . 3 Utility 10 | . 2 2 2 3 1 Device . | . . . . . . Storage 5 | . 1 2 1 1 . Processor 4 | . 1 . 1 2 . Hackware 1 | . . . . . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | . 3 2 3 1 9 Energy Gun 10 | . 1 1 2 . 6 Energy Cannon . | . . . . . . Ballistic Gun 2 | . . . 1 . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . 1 . Special Weapon 2 | . 2 . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . . 1 . . Parts Lost 22 | . 2 5 5 . 10 Power 2 | . . 1 . . 1 Propulsion 8 | . 1 1 3 . 3 Utility . | . . . . . . Weapon 12 | . 1 3 2 . 6 Highest Loss Streak 10 | . 1 5 2 . 10 Average Slot Usage (%) 78 | . 90 82 62 82 78 Engine 11 | . 14 13 11 11 4 Treads 16 | . 27 18 16 10 1 Leg 3 | . . . . 5 17 Storage 17 | . 16 28 15 19 9 Processor 8 | . 6 . 6 13 18 Energy Gun 8 | . 11 . 1 16 10 Ballistic Gun 4 | . 8 . 8 . . Launcher 2 | . . 4 2 5 . Special Weapon 3 | . 3 16 . . . Naked Turns . | . . . . . . Heaviest Build 78 | 10 17 70 77 78 19 Greatest Support 60 | 40 40 40 60 22 50 Greatest Overweight (x) 12 | . . 1 12 7 2 Average Overweight (x) . | . . . 1 2 . Largest Inventory Capacity 20 | 6 10 20 20 20 8 Average Capacity 11 | 6 6 11 15 17 8 Most Carried 18 | 5 6 7 12 18 8 Average Carried 6 | 3 2 3 7 11 7 Final Capacity 20 | 6 10 20 20 8 8 Final Carried 10 | 2 5 1 10 8 8 Class Distribution -------------------- 41% | Mutant 29% | Scavenger-Mutant 28% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 921 | 210 90 25 296 134 166 Remotely . | . . . . . . Salvage Created 1130 | . 212 8 409 78 423 Parts 68 | . 14 . 31 1 22 Haulers Intercepted 2 | . . . 1 . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 33 | . 5 2 10 9 7 Guns 22 | . 5 . 8 2 7 AOE 11 | . . 2 2 7 . Classes Destroyed 7 | . 3 . 2 1 1 Hauler 2 | . . . 1 . 1 Watcher 3 | . 2 . 1 . . Swarmer 6 | . 3 . 3 . . Grunt 14 | . 2 2 5 1 4 Duelist 1 | . . . . . 1 Sentry 4 | . . . 2 . 2 Assembled 8 | . . . . 8 . Best Kill Streak 9 | . 4 2 9 8 5 Combat Bots Only 8 | . 4 2 8 8 5 Max Kills in Single Turn 4 | . 1 1 1 4 1 Gunslinging . | . . . . . . Exploded 3 | . . 1 1 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3212 | . 502 437 639 225 1409 Core 902 | . 57 110 126 58 551 Absorbed by Shields . | . . . . . . Core Remaining (%) 62 | 100 . 33 . 54 . Volleys Fired 129 | . 44 8 37 7 33 Largest 2 | . 2 1 2 2 2 Hottest 200 | . 200 100 112 89 112 Shots Fired 177 | . 77 8 40 11 41 Gun 152 | . 65 1 38 7 41 Cannon . | . . . . . . Launcher 11 | . . 5 2 4 . Special 14 | . 12 2 . . . Kinetic 73 | . 32 . 32 . 9 Thermal 74 | . 27 2 6 7 32 Explosive 11 | . . 5 2 4 . Electromagnetic 19 | . 18 1 . . . Robot Hit Streak 13 | . 9 6 12 13 5 Robot Miss Streak 5 | . 3 1 2 1 5 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 112 | . 42 7 32 4 27 Core Hits 68 | . 14 6 16 15 17 Critical Hits 1 | . 1 . . . . Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing 3 | . . . . . 3 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2519 | . 538 322 703 404 552 Guns 1520 | . 458 12 527 67 456 Cannons . | . . . . . . Explosions 878 | . 80 285 176 337 . Melee 96 | . . . . . 96 Ramming 1 | . . 1 . . . Kinetic 691 | . 140 . 423 . 128 Thermal 754 | . 231 24 104 67 328 Explosive 798 | . . 285 176 337 . Electromagnetic 179 | . 167 12 . . . Impact . | . . . . . . Slashing 96 | . . . . . 96 Piercing . | . . . . . . Highest Corruption 8 | . 8 8 . . . Average Corruption 7 | . 7 8 . . . Corruption Purged . | . . . . . . Effects 34 | . 28 6 . . . Message Errors 7 | . 5 2 . . . Matter Fused 3 | . 3 . . . . Heat Flow Errors 3 | . 3 . . . . Energy Discharges 4 | . 2 2 . . . Data Loss (minor) 5 | . 4 1 . . . Data Loss (major) 1 | . 1 . . . . Misfires 3 | . 3 . . . . Targeting Errors 8 | . 7 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 152 | . 63 89 . . . Shots 7 | . 2 5 . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 354 | . 283 80 162 72 354 Average Temperature 95 | . 77 35 80 29 165 Received Heat Transfer 1296 | . 156 195 246 42 657 Effects 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1704 | . 544 50 222 148 740 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 523 | . 266 50 523 166 157 Average Influence 167 | . 115 30 344 129 72 Maximum Alert Level 2 | . 1 . 2 . . Low Security (%) 70 | 100 77 100 17 100 100 Level 1 18 | . 22 . 42 . . Level 2 11 | . . . 40 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 . 1 . 1 Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 7 | . 1 . 3 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 14 3 25 10 20 Peak Tracking Total 10 | . 6 2 7 6 10 Tactical Retreats 3 | . . 1 2 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 7 | . 7 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 2 | . 2 . . . . Max in Single Turn 1 | . 1 . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 5 | . 3 . 2 . . Terminals 4 | . 2 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 9 . 6 . . Successful 12 | . 7 . 5 . . Failed 3 | . 2 . 1 . . Catastrophic 2 | . 1 . 1 . . Database Lockouts . | . . . . . . Manual 16 | . 10 . 6 . . Terminals 14 | . 8 . 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 3 . 2 . . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Terminal Index 2 | . 1 . 1 . . Disarm Traps 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 4 . 3 . . Terminals 6 | . 3 . 3 . . Botnet 4 | . 2 . 2 . . Operators 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . 2 . . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 1 | . . . . . 1 no_distress 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 5 | . . 3 . 2 . Largest Group 3 | . . 3 3 2 1 Highest-Rated Group 41 | . . 40 40 41 31 Highest-Rated Ally 31 | . . 16 16 31 31 Total Orders . | . . . . . . Ally Attacks 52 | . . . 38 9 5 Total Damage 669 | . . . 483 144 42 Kills 16 | . . . 13 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2275 | 9 646 255 640 434 291 Spaces Moved 1075 | 2 309 135 278 205 146 Core 2 | . . . 1 . 1 Treads 864 | 2 309 135 277 133 8 Legs 97 | . . . . 54 43 Wheels . | . . . . . . Hover 105 | . . . . 18 87 Flight 7 | . . . . . 7 Fastest Speed 34 | 160 160 160 160 100 34 Average Speed 166 | 160 160 163 190 184 108 Slowest Speed 650 | 160 160 180 650 330 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 2 60 47 28 63 16 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 4 | . 1 2 . 1 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 4 | . . 1 . 3 . Spaces Dug 12 | . 12 . . . . Terrain Destroyed 99 | . 13 36 17 33 . Melee . | . . . . . . Projectile 12 | . 12 . . . . AOE 87 | . 1 36 17 33 . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1367 | 8 369 157 348 255 230 Wait 24 | . 4 4 7 6 3 Move 1070 | 1 308 134 277 204 146 Hop . | . . . . . . Pick Up 53 | . 7 2 16 15 13 Fast Attach 7 | . . . . . 7 Attach 32 | . 4 5 7 7 9 Detach 1 | . . . 1 . . Swap 16 | 3 1 2 2 2 6 Drop 30 | 4 1 1 1 14 9 Fire 129 | . 44 8 37 7 33 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 1) 10 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Identified exit to Mines 261 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Build established: Mutant 656 | -10/Materials | Entered Mines 773 | -10/Mines | Learned location of Zion (-6) 799 | -10/Mines | Discovered exit to Materials (range 12) 829 | -10/Mines | Core integrity fell below 50% 846 | -10/Mines | Discovered exit to Materials (range 14) 851 | -10/Mines | Lost 5 parts (1p1n3w) 893 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 911 | -10/Mines | Entered Materials 911 | -9/Materials | Accompanied by 3 allies 911 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1121 | -9/Materials | Destroyed 8 combat bots 1129 | -9/Materials | Discovered new exit (range 16) 1171 | -9/Materials | Identified exit to Materials 1431 | -9/Materials | Discovered new exit (range 15) 1549 | -9/Materials | Identified exit to Mines 1551 | -9/Materials | Entered Mines 1738 | -9/Mines | Build established: Hauler-Mutant 1747 | -9/Mines | Found a hidden stash of uninstalled traps 1767 | -9/Mines | Assembled infested the area 1772 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1948 | -9/Mines | Discovered exit to Materials (range 14) 1963 | -9/Mines | Destroyed 8 combat bots 1985 | -9/Mines | Entered Materials 1985 | -8/Materials | Accompanied by 1 ally 1985 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1990 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2127 | -8/Materials | Core integrity fell below 50% 2151 | -8/Materials | Core integrity fell below 20% 2187 | -8/Materials | Lost 10 parts (1p3n6w) 2235 | -8/Materials | Build established: Scavenger-Mutant 2276 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02212_ Acquired Particle Gun. 02214_ Dropped Imp. Ion Engine. 02215_ Acquired Lgt. Nuclear Core. 02215_ R-06 Scavenger collects Lgt. Angular Momentum Engine. 02218_ R-06 Scavenger collects Imp. Ion Engine. 02219_ R-06 Scavenger collects Imp. Heat Sink. 02221_ Acquired 22 matter. 02223_ K-01 Serf collects debris. 02258_ Sneak attack on A-02 Transporter. 02258_ Jacked A-02 Transporter... >>no_distress Distress signal routine blocked. 02260_ Sneak attack on A-02 Transporter. 02260_ A-02 Transporter destroyed. 02264_ Dropped Aluminum Leg. 02264_ Acquired Cesium-ion Thruster. 02267_ Dropped Aluminum Leg. 02267_ Dropped Imp. Aluminum Leg. 02268_ Dropped Titanium Leg. 02270_ Acquired Cesium-ion Thruster. Map ----- +----------------------------------------------------+ | ????? !] ^ % % #????????????????????? | | ???????# ]] #????????????????????? | | ???????# ] #????????????????????? | | ???????# ^ ######???????????????? | | ???????# ! ??????????????? | | ???????# ^ ###### ??????????????? | | ???? ^ """ ####????????????????????? | | ????? 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T =!!!#??????????????????????? | | ????????????????####### %=#??????????????????????? | | ??????????????????????## ##??????????????????????? | | ???????????????????????#!#???????????????????????? | | ?????????????????????###=###?????????????????????? | | ?????????????????????# ##+####???????????????? | | ?????????????????????# @ u s ????????? | | ?????????????????????# s ???????a? | | ?????????????????????# s s ????????? | | ?????????????????????# ##+#########+?????????? | | ?????????????????????###+###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 45 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullSingularityMatter Manual? 0 Play Time 00:28:28 Cumulative 14.0 hours Start 2020.07.25 @ 16:32:53 End 2020.07.25 @ 17:01:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f6bc5872-ccd1-4181-82d5-2b69e55530f5