Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 17:29:21

Player: Schmee

Result: Destroyed by EW-DZ0(r) with Ripteeth

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (136)     680
Value Destroyed (3611)     3611
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (113)                113
              TOTAL SCORE: 7164

 Bonus
-------
High Alert Combat Kills    34
Follower Combat Kills      391
Friendly Fire              -312

 Cogmind 
---------
Core Integrity             0/550
Matter                     185/300
Energy                     152/900
System Corruption          0%
Temperature                Hot (238)
Movement                   Immobile (Siege) Ox1
Location                   -8/Scraptown

 Parts 
-------
>               --- POWER (1) --------
         Hybrid Fission Core
>               --- PROPULSION (4) ---
                Tri-treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Siege Articulator
      Makeshift Medium Armor Plating
      Makeshift Medium Armor Plating
>               --- WEAPON (2) -------
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY (20) ---
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
  High-capacity Matter Pod (200)
   Experimental Sensor Array
       Advanced Targeting Computer
          Heavy Armor Plating
                Reactive Plating
                Reactive Plating
                Authchip [Device]
   High-powered Tractor Beam
          Heavy Particle Cannon
                Ion Cannon
                Missile Launcher
                Plasma Cutter
                CPS Tube (2)

 Peak State 
------------
>               --- POWER ------------
         Hybrid Fission Core
>               --- PROPULSION -------
                Tri-treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Siege Articulator
      Makeshift Medium Armor Plating
      Makeshift Medium Armor Plating
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
  High-capacity Matter Pod
   Experimental Sensor Array
       Advanced Targeting Computer
          Heavy Armor Plating
                Reactive Plating
                Reactive Plating
                Authchip [Device]
   High-powered Tractor Beam
          Heavy Particle Cannon
                Ion Cannon
                Missile Launcher
                Plasma Cutter
                CPS Tube
[Rating: 52]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Reactive Plating
Weapon                     Assault Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Flail
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr 
Slots Evolved              4    | .   .   .   2   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   .   
  Utility                  2    | .   .   .   1   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             172  | .   18  6   36  8   17  46  18  23  
  Power                    10   | .   2   .   4   .   2   1   .   1   
    Engine                 8    | .   2   .   4   .   1   1   .   .   
    Core                   2    | .   .   .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               39   | .   5   1   9   4   4   10  5   1   
    Treads                 34   | .   4   .   9   1   4   10  5   1   
    Leg                    1    | .   1   .   .   .   .   .   .   .   
    Wheel                  4    | .   .   1   .   3   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  50   | .   4   3   12  3   2   12  9   5   
    Device                 22   | .   1   3   5   2   .   5   4   2   
    Storage                4    | .   3   .   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   
    Hackware               2    | .   .   .   .   .   1   1   .   .   
    Protection             21   | .   .   .   6   1   .   6   5   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   73   | .   7   2   11  1   9   23  4   16  
    Energy Gun             5    | .   .   .   3   .   1   1   .   .   
    Energy Cannon          15   | .   5   1   4   .   .   .   .   5   
    Ballistic Gun          13   | .   2   .   1   .   .   4   .   6   
    Ballistic Cannon       22   | .   .   .   2   .   6   13  1   .   
    Launcher               6    | .   .   .   .   .   1   4   .   1   
    Special Weapon         10   | .   .   1   1   1   1   1   2   3   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   1   4   .   1   2   .   .   
Parts Lost                 9    | .   .   .   1   .   1   1   1   5   
  Power                    2    | .   .   .   .   .   1   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   1   .   .   1   1   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      2    | .   .   .   1   .   1   1   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   91  100 98  99  98  99  99  99  
  Engine                   10   | .   14  14  11  11  6   7   9   8   
  Treads                   26   | .   13  27  21  16  28  35  36  35  
  Leg                      1    | .   14  .   .   .   .   .   .   .   
  Wheel                    4    | .   .   .   11  16  6   .   .   .   
  Device                   9    | .   5   14  11  17  4   3   11  8   
  Storage                  10   | .   14  14  11  11  9   9   9   9   
  Processor                1    | .   .   .   .   .   4   8   .   .   
  Hackware                 2    | .   .   .   .   .   8   7   4   .   
  Protection               7    | .   .   .   9   4   9   7   11  18  
  Energy Gun               1    | .   .   .   6   .   .   .   .   .   
  Energy Cannon            7    | .   6   26  7   11  9   .   .   7   
  Ballistic Gun            3    | .   21  .   .   .   .   6   .   1   
  Ballistic Cannon         7    | .   .   .   7   9   7   9   15  6   
Peak Build Rating          52   | .   8   16  24  26  28  36  33  52  
  Average Rating           21   | .   6   11  19  23  25  29  29  28  
  On Entrance              16   | 6   6   8   9   21  19  27  27  28  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 14  32  32  67  67  68  71  73  77  
  Greatest Support         80   | 20  40  40  40  40  80  80  80  80  
  Greatest Overweight (x)  5    | .   .   1   4   5   3   .   .   1   
  Average Overweight (x)   1    | .   .   .   2   3   .   .   .   .   
Largest Inventory Capacity 25   | .   25  15  20  20  20  20  20  20  
  Average Capacity         18   | .   9   15  19  20  20  20  20  20  
  Most Carried             20   | .   15  15  20  20  20  20  20  20  
  Average Carried          17   | .   8   14  19  19  19  19  19  19  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  
  Final Carried            20   | 6   15  15  20  20  20  20  20  18  

 Class Distribution 
--------------------
 49% | Mutant
 37% | Scavenger-Mutant
 12% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -8/Recycling
 Commander-Mutant | -8/Scraptown

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  
Matter Collected           4302 | 174  528  181  650  156  353  1061 687  512  
  Remotely                 217  | .    .    .    .    .    .    207  10   .    
Salvage Created            5140 | .    532  252  1258 319  456  1132 725  466  
  Parts                    292  | .    32   14   78   24   18   64   36   26   
Haulers Intercepted        14   | .    2    .    6    .    2    4    .    .    
Recyclers Shooed           5    | .    .    2    2    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr 
Combat Hostiles Destroyed  95   | .   12  4   24  5   9   24  10  7   
  Guns                     27   | .   8   .   6   .   .   9   .   4   
  Cannons                  56   | .   4   4   18  5   6   9   10  .   
  AOE                      12   | .   .   .   .   .   3   6   .   3   
Classes Destroyed          16   | .   5   1   3   .   2   .   3   2   
  Worker                   3    | .   .   .   .   .   1   2   .   .   
  Builder                  3    | .   .   .   2   1   .   .   .   .   
  Tunneler                 5    | .   .   1   1   3   .   .   .   .   
  Hauler                   14   | .   2   .   6   .   2   4   .   .   
  Recycler                 13   | .   2   1   .   2   1   2   5   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  22   | .   8   .   4   3   .   6   1   .   
  Grunt                    41   | .   4   4   13  2   7   9   1   1   
  Brawler                  3    | .   .   .   .   .   1   .   1   1   
  Duelist                  2    | .   .   .   1   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   
  Sentry                   18   | .   .   .   6   .   1   9   2   .   
  Demolisher               3    | .   .   .   .   .   .   .   2   1   
  Programmer               1    | .   .   .   .   .   .   .   1   .   
  Federalist               1    | .   .   .   .   .   .   .   .   1   
  Scrapper                 5    | .   .   .   .   .   .   .   .   5   
Best Kill Streak           6    | .   6   6   4   5   5   5   4   4   
  Combat Bots Only         4    | .   4   4   4   3   4   4   4   4   
Max Kills in Single Turn   2    | .   1   2   2   1   2   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   2   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   1   
  Triborg (-8/Scraptown)

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  
Hostile Shots Fired        540  | .    71   3    99   17   36   118  29   167  
  Missed                   126  | .    20   .    22   5    6    38   8    27   
Damage Taken               5815 | .    446  33   859  110  531  1114 618  2104 
  Core                     726  | .    78   11   76   10   14   115  93   329  
  Absorbed by Shields      40   | .    .    .    .    .    .    .    .    40   
  Reduced by Siege Mode    47   | .    .    .    .    .    .    .    .    47   
  Ignored by Resistances   167  | .    .    .    68   10   11   76   2    .    
  Regen/Repaired (Parts)   348  | .    .    .    127  .    .    221  .    .    
Core Remaining (%)         80   | 100  .    64   .    78   .    .    .    .    
Volleys Fired              368  | .    46   21   71   18   37   76   60   39   
  Largest                  2    | .    2    2    2    2    2    2    2    2    
  Hottest                  135  | .    120  120  120  107  112  107  88   135  
Shots Fired                660  | .    92   30   140  31   71   141  87   68   
  Gun                      218  | .    64   .    35   .    .    69   .    50   
  Cannon                   370  | .    28   18   103  26   67   65   53   10   
  Launcher                 14   | .    .    .    .    .    3    7    .    4    
  Special                  58   | .    .    12   2    5    1    .    34   4    
  Kinetic                  387  | .    64   .    51   13   33   123  53   50   
  Thermal                  188  | .    28   30   54   18   35   11   .    12   
  Explosive                14   | .    .    .    .    .    3    7    .    4    
  Electromagnetic          35   | .    .    .    35   .    .    .    .    .    
  Robot Hit Streak         27   | .    7    6    15   16   12   27   13   13   
  Robot Miss Streak        6    | .    6    2    4    1    4    4    2    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    .    .    2    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    1    
Shots Hit Robots           414  | .    44   6    93   20   49   92   59   51   
  Core Hits                189  | .    20   6    45   11   22   50   18   17   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    5    1    .    .    .    .    
    Blast                  6    | .    .    .    5    1    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    .    .    4    1    
  Impact                   1    | .    .    .    .    .    .    .    .    1    
  Slashing                 4    | .    .    .    .    .    .    .    4    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    2    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9516 | .    671  200  1928 434  1367 2585 902  1429 
  Guns                     2402 | .    434  .    425  .    .    890  .    653  
  Cannons                  4891 | .    233  181  1437 399  995  832  642  172  
  Explosions               1811 | .    .    .    47   .    372  855  .    537  
  Melee                    303  | .    .    .    .    .    .    .    249  54   
  Ramming                  72   | .    4    19   19   11   .    8    11   .    
  Kinetic                  4740 | .    434  .    721  166  545  1579 642  653  
  Thermal                  2212 | .    233  181  763  257  450  143  .    185  
  Explosive                1764 | .    .    .    .    .    372  855  .    537  
  Electromagnetic          425  | .    .    .    425  .    .    .    .    .    
  Impact                   54   | .    .    .    .    .    .    .    .    54   
  Slashing                 249  | .    .    .    .    .    .    .    249  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    2    2    .    .    4    .    
  Average Corruption       2    | .    .    .    1    2    .    .    4    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  52   | .    .    .    24   11   .    .    17   .    
    Message Errors         16   | .    .    .    10   2    .    .    4    .    
    Matter Fused           11   | .    .    .    6    3    .    .    2    .    
    Heat Flow Errors       9    | .    .    .    3    1    .    .    5    .    
    Energy Discharges      6    | .    .    .    1    2    .    .    3    .    
    Parts Fused            2    | .    .    .    .    2    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    2    1    .    .    1    .    
    Misfires               2    | .    .    .    1    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            141  | .    .    .    3    12   5    62   36   23   
  Projectiles              25   | .    .    .    3    12   .    4    .    6    
  Explosions               74   | .    .    .    .    .    5    58   .    11   
  Melee                    42   | .    .    .    .    .    .    .    36   6    
Knockbacks                 23   | .    .    .    5    1    7    8    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  21   | .    .    .    4    1    7    7    2    .    
  Secondary                2    | .    .    .    1    .    .    1    .    .    
Self-Inflicted Damage      109  | .    .    .    34   .    75   .    .    .    
  Shots                    4    | .    .    .    1    .    3    .    .    .    
  Rammed                   11   | .    .    2    3    1    .    1    4    .    
Targets Rammed             14   | .    2    2    3    1    .    2    4    .    
  Kicked                   2    | .    2    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    .    1    .    .    
Highest Temperature        643  | .    348  224  281  202  456  386  347  643  
  Average Temperature      128  | .    122  56   80   67   128  102  144  294  
  Received Heat Transfer   2324 | .    60   18   330  36   261  567  27   1025 
  Effects                  33   | .    2    .    .    .    3    4    .    24   
    Shutdowns              4    | .    .    .    .    .    .    .    .    4    
    Energy Bleed           6    | .    .    .    .    .    1    .    .    5    
    Interference           7    | .    .    .    .    .    2    4    .    1    
    Matter Decay           5    | .    1    .    .    .    .    .    .    4    
    Short Circuit          2    | .    1    .    .    .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    2    
    Damage (major)         5    | .    .    .    .    .    .    .    .    5    
    Damage (core)          2    | .    .    .    .    .    .    .    .    2    
Siege Activations          1    | .    .    .    .    .    .    .    .    1    
  Total Turns              5    | .    .    .    .    .    .    .    .    5    
  Longest Duration         5    | .    .    .    .    .    .    .    .    5    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    4    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    1    2    1    .    .    .    .    2    
  Heat Transferred         4146 | .    481  370  1493 457  814  259  .    272  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               3    | .    .    .    .    .    .    .    .    3    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr 
Peak Influence             506  | .   199 100 415 218 380 506 183 .   
  Initial                  153  | .   .   48  .   142 3   97  153 .   
  Average                  136  | .   90  29  173 121 190 262 62  .   
Maximum Alert Level        2    | .   .   .   2   1   1   2   .   .   
  Low Security (%)         71   | .   100 100 56  58  55  32  100 .   
  Level 1                  26   | .   .   .   40  41  44  57  .   .   
  Level 2                  2    | .   .   .   3   .   .   10  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   4   .   4   .   1   5   .   .   
  Investigation            2    | .   1   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   3   .   4   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   3   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr 
Distress Signals           11   | .   1   .   3   .   2   4   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              160  | .   28  3   37  6   20  33  12  21  
  Peak Tracking Total      8    | .   7   2   8   4   6   5   3   7   
  Tactical Retreats        10   | .   4   .   2   .   1   1   1   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr 
Traps Triggered            6    | .   1   .   4   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr 
Machines Disabled          11   | .   .   .   4   .   2   5   .   .   
  Max in Single Turn       1    | .   .   .   1   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr 
Machines Accessed          27   | .   5   .   10  .   2   4   6   .   
  Terminals                23   | .   5   .   8   .   2   2   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                81   | .   13  .   32  .   5   12  19  .   
  Successful               45   | .   9   .   17  .   2   6   11  .   
  Failed                   36   | .   4   .   15  .   3   6   8   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   7   .   10  .   3   5   10  .   
  Terminals                69   | .   13  .   26  .   5   6   19  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          12   | .   .   .   6   .   .   6   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             29   | .   7   .   10  .   1   2   9   .   
  Part Schematic           3    | .   2   .   .   .   .   .   1   .   
  Robot Analysis           3    | .   2   .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   
  Branch Access Points     3    | .   .   .   1   .   1   .   1   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   
  Alert Level              5    | .   .   .   3   .   .   .   2   .   
  Unreport Threat          5    | .   1   .   1   .   .   1   2   .   
  Locate Traps             4    | .   1   .   3   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   5   .   .   4   .   .   
  Scan Component           5    | .   .   .   3   .   .   2   .   .   
  Repair                   4    | .   .   .   2   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   .   2   .   1   .   2   .   
  Terminals                7    | .   2   .   2   .   1   .   2   .   
    Botnet                 7    | .   2   .   2   .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   
Hacking Detections         23   | .   4   .   8   .   1   4   6   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   2   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   2   .   .   2   .   .   
  Time                     110  | .   .   .   58  .   .   52  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             18   | .   .   .   .   .   .   .   18  .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  
Total Allies               23   | .    .    2    .    3    .    .    18   .    
  Largest Group            16   | .    .    2    .    3    3    .    16   15   
  Highest-Rated Group      230  | .    .    42   .    40   40   .    230  225  
  Highest-Rated Ally       34   | .    .    31   .    16   16   .    34   34   
Total Orders               3    | .    .    .    .    .    .    .    2    1    
  STAY                     2    | .    .    .    .    .    .    .    1    1    
  FOLLOW                   1    | .    .    .    .    .    .    .    1    .    
Ally Attacks               115  | .    .    6    .    .    28   .    17   64   
  Total Damage             1889 | .    .    63   .    .    230  .    184  1412 
  Kills                    16   | .    .    1    .    .    4    .    2    9    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr 
Robot Analysis Total       3    | .   2   .   .   .   .   .   1   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  
Turns Passed               9540 | .    1157 856  2047 922  739  1260 1618 941  
Spaces Moved               4983 | 1    667  480  992  611  370  512  852  498  
  Core                     .    | .    .    .    .    .    .    .    .    .    
  Treads                   3032 | .    285  447  168  1    269  512  852  498  
  Legs                     383  | 1    382  .    .    .    .    .    .    .    
  Wheels                   1568 | .    .    33   824  610  101  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            110  | 120  120  115  115  110  125  160  160  140  
  Average Speed            154  | 120  137  156  165  136  158  160  160  161  
  Slowest Speed            240  | 120  160  160  240  240  240  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61   | 1    76   75   77   89   31   67   96   44   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    .    1    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    .    .    1    .    
Scrap Searched             7    | .    .    1    .    1    .    .    .    5    
Spaces Dug                 5    | .    .    .    1    4    .    .    .    .    
Terrain Destroyed          135  | .    .    2    8    6    14   67   13   25   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               42   | .    .    2    4    6    2    12   13   3    
  AOE                      93   | .    .    .    4    .    12   55   .    22   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  
Total                      6132 | .    820  526  1252 659  453  815  1027 580  
  Wait                     402  | .    60   12   106  14   12   132  54   12   
  Move                     4975 | .    666  479  991  610  369  511  851  498  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  70   | .    14   3    21   2    9    14   5    2    
  Fast Attach              17   | .    3    .    6    1    1    1    .    5    
  Attach                   20   | .    3    .    4    .    4    3    1    5    
  Detach                   7    | .    2    .    1    .    .    2    .    2    
  Swap                     135  | .    12   6    26   7    12   42   17   13   
  Drop                     88   | .    12   3    23   6    9    23   9    3    
  Fire                     368  | .    46   21   71   18   37   76   60   39   
  Melee                    5    | .    .    .    .    .    .    .    4    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    2    .    .    .    .    .    .    .    
  Crush                    12   | .    .    2    3    1    .    2    4    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   22   | .    .    .    .    .    .    .    22   .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            9    | .    .    .    .    .    .    9    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / [*Scr])
-8/Scraptown

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  443 | -10/Materials | Discovered new exit (range 15)
  590 | -10/Materials | Discovered new exit (range 7)
 1097 | -10/Materials | Discovered new exit (range 8)
 1158 | -10/Materials | Entered Mines
 1170 | -10/Mines     | Learned Materials stockpile data
 1186 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1189 | -10/Mines     | Found Prototype Device
 1190 | -10/Mines     | Identified Exp. Sensor Array
 1769 | -10/Mines     | Excavation squad dispatched
 1769 | -10/Mines     | A large section of the Mines collapsed
 1855 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1948 | -10/Mines     | Discovered new exit (range 7)
 2014 | -10/Mines     | Entered Materials
 2014 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2587 | -9/Materials  | Discovered new exit (range 6)
 2828 | -9/Materials  | Identified exit to Mines
 2847 | -9/Materials  | Discovered new exit (range 8)
 3534 | -9/Materials  | Repaired Battle Cannon
 3570 | -9/Materials  | Repaired Lgt. Treads
 4061 | -9/Materials  | Entered Mines
 4080 | -9/Mines      | Met a Derelict bent on vengeance
 4128 | -9/Mines      | Learned Materials garrison access intel
 4193 | -9/Mines      | Found DCF Scrap (16 items)
 4494 | -9/Mines      | Discovered new exit (range 12)
 4840 | -9/Mines      | Build established: Scavenger-Mutant
 4853 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 4983 | -9/Mines      | Entered Materials
 4983 | -8/Materials  | Accompanied by 3 allies
 4983 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4984 | -8/Materials  | Loaded intel: 1 garrison access location
 5021 | -8/Materials  | Identified exit to Storage
 5722 | -8/Materials  | Entered Storage
 5723 | -8/Storage    | Identified exit to Recycling
 6529 | -8/Storage    | Repaired Lgt. Treads
 6556 | -8/Storage    | Repaired Lgt. Treads
 6693 | -8/Storage    | Garrison activated, responded to threat
 6974 | -8/Storage    | Used back door to open Recycling access
 6982 | -8/Storage    | Entered Recycling
 7107 | -8/Recycling  | Identified exit to Factory
 8536 | -8/Recycling  | Scanned before Scraplab entrance
 8560 | -8/Recycling  | Entered Scraplab
 8562 | -8/Recycling  | Build established: Commander-Mutant
 8573 | -8/Recycling  | Discovered new exit (range 3)
 8600 | -8/Recycling  | Entered Scraptown
 8600 | -8/Scraptown  | Accompanied by 15 allies
 8600 | -8/Scraptown  | System corruption cleaned by C-Scrubber
 8812 | -8/Scraptown  | Visited Symbiants
 8924 | -8/Scraptown  | Visited Bundlers
 9394 | -8/Scraptown  | Attacked by Scraptown defenders
 9407 | -8/Scraptown  | Allies destroyed Triborg
 9424 | -8/Scraptown  | Core integrity fell below 50%
 9445 | -8/Scraptown  | Core integrity fell below 20%
 9486 | -8/Scraptown  | Lost 13 allies
 9524 | -8/Scraptown  | Found Unknown Treads
 9524 | -8/Scraptown  | Identified Tri-treads
 9527 | -8/Scraptown  | Found Siege Articulator
 9541 | -8/Scraptown  | Destroyed by EW-DZ0(r) with Ripteeth

 Last Messages 
---------------
09528_ 57-6F4(r) follow-up attacks with Ripteeth.
09529_ EW-DZ0(r) follow-up attacks with Ripteeth.
09530_ Mak. Salvage Targeting Computer melted.
09530_ WY-7JF(j) destroyed.
09531_ 57-6F4(r) follow-up attacks with Ripteeth. <x2>
09534_ EW-DZ0(r) follow-up attacks with Ripteeth.
09535_ Critical hit (Burn: +50).
09537_ Activated siege mode.
09537_ J5-V78(j) destroyed.
09537_ Destroyed Ovr. Pulse Rifle.
09537_ Lgt. Deuterium Engine melted.
09537_ A1-M8X(j) destroyed.
09537_ 57-6F4(r) follow-up attacks with Ripteeth.
09538_ KG-HZM(j) cannibalizes Ovr. Titanium Leg to repair Ovr. Titanium
  Leg.
09538_ EW-DZ0(r) follow-up attacks with Ripteeth.
09538_ 57-6F4(r) follow-up attacks with Ripteeth.
09538_ Missile Launcher ripped off.
09539_ Lgt. Treads ripped off.
09539_ EW-DZ0(r) follow-up attacks with Ripteeth.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Huge Storage Unit | -10/Materials | Hacked
         ECM Suite | -8/Recycling  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AdvancedZhirovSheargun
  Manual?         0
Play Time         01:48:56
  Cumulative      148.0 hours
  Start           2024.08.18 @ 01:19:56
  End             2024.08.18 @ 17:29:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           73
  Adventurer      0
  Explorer        2
Win Type          -
  Total           8
  Types           8/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          68
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c7dc9f3-b386-481a-a186-1765542ecfa5