Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.06 @ 00:55:08 // AFD2019/Pay2Buy Player: Scraplet Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (16) 80 Value Destroyed (429) 429 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1448) 1448 TOTAL SCORE: 8197 Bonus ------- Pacifist 200 High Alert Combat Kills 46 Follower Combat Kills 724 Met Imprinter 300 Was Imprinted 300 Friendly Fire -122 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (6) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (10) --- VSS Leg VTOL Module Improved Utility Shielding Improved Thermal Shield Improved Thermal Defense Suite Advanced Shield Generator Improved Force Field Advanced Force Field Antimissile System Z-Drone Bay (1/2) Peak State ------------ > --- POWER ------------ Makeshift Power Source Micro Antimatter Reactor > --- PROPULSION ------- VSS Leg Improved VTOL Module Nuclear Pulse Array > --- UTILITY ---------- Advanced Terrain Scanner Advanced Terrain Scan Processor ECM Suite Z-Drone Bay > --- WEAPON ----------- CR-A16's Pointy Stick > --- INVENTORY -------- VSS Leg VTOL Module [Rating: 51] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Leg VSS Leg Flight Unit Improved VTOL Module Utility ECM Suite Device ECM Suite Processor Advanced Terrain Scan Processor Protection Improved Utility Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Slots Evolved 17 | . 1 2 . . . 6 2 2 2 . 2 Power 5 | . . 1 . . . 2 . 2 . . . Propulsion 4 | . . 1 . . . 1 . . 2 . . Utility 4 | . 1 . . . . 1 2 . . . . Weapon 4 | . . . . . . 2 . . . . 2 Parts Attached 24 | . . 2 . . 2 7 2 5 6 . . Power 2 | . . . . . . 1 1 . . . . Engine 1 | . . . . . . 1 . . . . . Core 1 | . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 8 | . . 1 . . 1 3 . 3 . . . Treads . | . . . . . . . . . . . . Leg 2 | . . . . . . . . 2 . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 6 | . . 1 . . 1 3 . 1 . . . Utility 8 | . . . . . . 1 . 1 6 . . Device 7 | . . . . . . 1 . 1 5 . . Storage . | . . . . . . . . . . . . Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 6 | . . 1 . . 1 2 1 1 . . . Energy Gun 2 | . . 1 . . 1 . . . . . . Energy Cannon 2 | . . . . . . 1 . 1 . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 . . Parts Lost 13 | . . . . . 2 6 3 2 . . . Power 3 | . . . . . 1 1 1 . . . . Propulsion 4 | . . . . . 1 1 1 1 . . . Utility 3 | . . . . . . 2 1 . . . . Weapon 3 | . . . . . . 2 . 1 . . . Highest Loss Streak 4 | . . . . . 1 4 1 2 . . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 57 | . 87 80 90 90 89 61 35 28 7 . . Engine 10 | . 12 11 20 20 19 6 2 3 . . . Core 1 | . . . . . . 5 2 . . . . Leg 1 | . . . . . . 5 . 3 . . . Flight 14 | . 25 25 30 30 20 12 15 6 . . . Device 17 | . 37 30 30 30 30 13 5 6 5 . . Processor 1 | . . . . . . 5 5 3 . . . Energy Gun 8 | . 12 14 10 10 19 4 . . . . . Naked Turns 753 | . . . . . . . . 80 200 139 334 Heaviest Build 42 | 12 13 21 18 18 21 31 16 26 42 . . Greatest Support 31 | 14 14 20 20 20 26 31 23 24 3 3 3 Greatest Overweight (x) 13 | . . 1 . . . 1 . 3 13 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 2 2 3 3 4 6 6 5 4 10 10 10 Average Carried 5 | 1 2 1 3 3 4 4 4 3 7 10 10 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 2 3 3 4 5 5 4 3 10 10 10 Class Distribution -------------------- 68% | Hacker-Mutant 28% | Hacker-Sprinter 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Sprinter | -10/Materials Hacker-Sprinter | -9/Materials Hacker-Sprinter | -9/Mines Hacker-Sprinter | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Mutant | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Matter Collected 384 | . . 10 . . 225 30 . 90 29 . . Remotely . | . . . . . . . . . . . . Salvage Created 561 | . . 10 . . 128 286 . 108 29 . . Parts . | . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Combat Hostiles Destroyed 11 | . . 1 . . 3 6 . 1 . . . Guns 4 | . . 1 . . 3 . . . . . . Cannons 6 | . . . . . . 5 . 1 . . . Classes Destroyed 8 | . . 1 . . 3 2 . 1 1 . . Worker 1 | . . . . . . 1 . . . . . Builder 1 | . . . . . . . . . 1 . . Drone 1 | . . . . . 1 . . . . . . Watcher 2 | . . . . . . 2 . . . . . Swarmer 7 | . . 1 . . . 5 . 1 . . . Brawler 1 | . . . . . 1 . . . . . . Hunter 2 | . . . . . 1 1 . . . . . Z-Light 1 | . . . . . . . . 1 . . . Best Kill Streak 3 | . . 1 . . 1 3 . 1 1 . . Combat Bots Only 3 | . . 1 . . 1 3 . 1 . . . Max Kills in Single Turn 1 | . . 1 . . 1 1 . 1 1 . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Hostile Shots Fired 588 | . 9 55 1 . 28 93 35 94 73 38 162 Missed 238 | . 4 25 1 . 10 37 17 41 27 14 62 Damage Taken 4365 | . 19 222 . . 238 480 230 761 686 264 1465 Core 3248 | . . 63 . . 103 73 59 559 662 264 1465 Absorbed by Shields 3 | . . . . . . . 3 . . . . Redirected to Shielding 15 | . . . . . . . . . 15 . . Ignored by Resistances 2575 | . 16 144 . . 142 293 137 451 401 153 838 Core Remaining (%) 74 | 100 100 . . . 58 91 94 51 . 28 . Volleys Fired 45 | . . 4 . . 16 19 . 6 . . . Largest 3 | . . 2 . . 2 3 . 1 . . . Hottest 168 | . . 112 . . 112 168 . 56 . . . Shots Fired 77 | . . 6 . . 27 38 . 6 . . . Gun 54 | . . 6 . . 27 21 . . . . . Cannon 23 | . . . . . . 17 . 6 . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal 54 | . . 6 . . 27 21 . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 23 | . . . . . . 17 . 6 . . . Robot Hit Streak 12 | . . 2 . . 8 12 . 8 . . . Robot Miss Streak 5 | . . 2 . . 2 5 . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 62 | . . 4 . . 20 29 3 6 . . . Core Hits 43 | . . 1 . . 8 14 1 4 2 3 10 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 5 | . . . . . 2 2 . 1 . . . Burn 3 | . . . . . 2 1 . . . . . Corrupt 1 | . . . . . . . . 1 . . . Impale 1 | . . . . . . 1 . . . . . Melee Attacks 5 | . . . . . . 1 4 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 5 | . . . . . . 1 4 . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1358 | . . 58 . . 290 658 131 112 17 41 51 Guns 535 | . . 58 . . 290 187 . . . . . Cannons 502 | . . . . . . 390 . 112 . . . Explosions . | . . . . . . . . . . . . Melee 212 | . . . . . . 81 131 . . . . Ramming 109 | . . . . . . . . . 17 41 51 Kinetic . | . . . . . . . . . . . . Thermal 535 | . . 58 . . 290 187 . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 502 | . . . . . . 390 . 112 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 212 | . . . . . . 81 131 . . . . Highest Corruption 4 | . . . . . 2 . . 1 2 2 4 Average Corruption 2 | . . . . . 2 . . 1 1 2 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 11 | . . . . . 2 . . . 2 2 5 Message Errors 4 | . . . . . 1 . . . . 1 2 Matter Fused 3 | . . . . . . . . . 1 . 2 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 6 | . . . . . . 6 . . . . . Projectiles 6 | . . . . . . 6 . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 48 | . . . . . . . . . 7 17 24 Shots . | . . . . . . . . . . . . Rammed 25 | . . . . . . . . . 3 10 12 Targets Rammed 25 | . . . . . . . . . 3 10 12 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 398 | . . 108 . . 398 329 . 42 3 . 139 Average Temperature 117 | . . 41 . . 146 114 . 16 3 . 90 Received Heat Transfer 742 | . . 96 . . 45 69 108 111 133 18 162 Effects 4 | . . . . . 4 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Interference 3 | . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1591 | . . 148 . . 888 555 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Peak Influence 633 | . 11 98 26 . . 633 169 342 334 141 142 Initial 474 | . . 3 26 . . 474 91 49 133 141 59 Average 212 | . 6 50 26 . . 419 145 182 202 141 49 Maximum Alert Level 2 | . . . . . . 2 . 1 1 . . Low Security (%) 63 | 100 100 100 100 . . 28 100 43 54 100 100 Level 1 17 | . . . . . . 4 . 56 45 . . Level 2 18 | . . . . . . 66 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . . 3 . . . 3 . 6 . 1 4 Investigation 5 | . . 1 . . . 2 . 1 . . 1 Extermination 2 | . . . . . . 1 . 1 . . . Reinforcement 6 | . . 2 . . . . . 1 . 1 2 Assault 1 | . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Distress Signals 5 | . . 2 . . . 1 . . 1 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 158 | . 4 26 2 . 9 26 13 21 17 6 34 Peak Tracking Total 26 | . 4 15 2 . 3 6 4 7 7 6 26 Tactical Retreats 24 | . 1 3 . . 1 5 3 4 4 . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Traps Triggered 9 | . . . . . . 1 2 2 3 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Machines Disabled 2 | . . . . . . . . 1 . . 1 Max in Single Turn . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Machines Accessed 7 | . 2 2 . 1 1 . 1 . . . . Terminals 6 | . 2 2 . . 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 17 | . 4 7 . 4 1 . 1 . . . . Successful 9 | . 2 1 . 4 1 . 1 . . . . Failed 8 | . 2 6 . . . . . . . . . Catastrophic 2 | . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 62 | . 4 7 . . 1 6 8 16 6 6 8 Terminals 13 | . 4 7 . . 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 9 | . 2 1 . 4 1 . 1 . . . . Record 1 | . . . . . 1 . . . . . . Part Schematic 4 | . . . . 4 . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . 1 2 . . 1 . 1 . . . . Full Trace Events 2 | . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Total Allies 27 | . . . . 4 . 3 3 5 2 . 10 Largest Group 8 | . . . . 4 4 3 3 5 1 . 8 Highest-Rated Group 494 | . . . . 153 153 219 198 494 146 . 312 Highest-Rated Ally 146 | . . . . 39 39 96 85 103 146 . 122 Zionite Dispatches 12 | . . . . . . 2 2 3 2 . 3 Heavy 3 | . . . . . . . 1 1 . . 1 Light 1 | . . . . . . . . 1 . . . Recon 2 | . . . . . . 1 . 1 . . . Fire 2 | . . . . . . . . . . . 2 Hero 1 | . . . . . . . . . 1 . . Explosive Resupply 1 | . . . . . . 1 . . . . . Defense Resupply 1 | . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . 1 . . . . Total Orders 2 | . . . . . . 1 . . 1 . . DROP 1 | . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . 1 . . . . . Ally Attacks 74 | . . . . . 30 9 1 27 2 . 5 Total Damage 3476 | . . . . . 883 191 66 1614 122 . 600 Kills 20 | . . . . . 6 2 . 9 1 . 2 Allies Corrupted 3 | . . . . . 1 . . . . . 2 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 4 | . . . . . . 2 . 2 . . . Drone Recoveries 2 | . . . . . . 1 . 1 . . . Zionite Intel Received 2 | . . . . . . . . 1 . 1 . Main Access 1 | . . . . . . . . . . 1 . Branch Access 1 | . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Turns Passed 3673 | 8 28 93 42 583 960 601 218 371 296 139 334 Spaces Moved 5374 | 21 88 250 143 1198 844 580 536 518 408 257 531 Core 1357 | . . . . . . . . 161 408 257 531 Treads . | . . . . . . . . . . . . Legs 135 | . . . . . . 54 . 81 . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3882 | 21 88 250 143 1198 844 526 536 276 . . . Fastest Speed 29 | 32 32 29 29 29 29 30 30 34 50 50 50 Average Speed 40 | 32 32 31 29 29 37 40 30 50 68 50 50 Slowest Speed 700 | 32 32 105 29 29 39 180 34 255 700 50 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 35 | . 1 10 . . . 9 12 3 . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 3 17 32 40 88 79 26 14 14 16 34 21 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 4 | . . . . 4 . . . . . . . Known Exits Taken 10 | 1 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Res Tes Res Total 6758 | 22 86 247 142 1432 1457 899 569 616 423 266 599 Wait 1302 | . . 1 . 234 594 297 33 87 . . 56 Move 5296 | 20 85 229 142 1197 843 562 513 511 407 256 531 Hop 32 | . 1 10 . . . 8 10 3 . . . Pick Up 2 | . . . . 1 . . . . 1 . . Fast Attach 11 | . . . . . . 2 1 2 6 . . Attach 12 | . . 1 . . 2 5 1 3 . . . Detach 19 | 2 . 1 . . 2 5 . 3 6 . . Swap 1 | . . 1 . . . . . . . . . Drop 1 | . . . . . . . . 1 . . . Fire 45 | . . 4 . . 16 19 . 6 . . . Melee 5 | . . . . . . 1 4 . . . . Ram 25 | . . . . . . . . . 3 10 12 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . 7 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory (discovered 7 exits: *Res x2 / Upp x2 / Ext x2 / Arm) -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 14) 9 | -11/Scrapyard | Entered Materials 9 | -10/Materials | Evolved 1 slot: Utility x1 21 | -10/Materials | Identified exit to Materials 37 | -10/Materials | Entered another Materials area 37 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 113 | -9/Materials | Identified exit to Mines 113 | -9/Materials | Discovered exit to Mines (range 12) 121 | -9/Materials | Discovered exit to Mines (range 11) 130 | -9/Materials | Entered Mines 168 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 172 | -9/Mines | Entered Zion 229 | -7/Zion | Identified exit to Proximity Caves 229 | -7/Zion | Discovered exit to Proximity Caves (range 16) 281 | -7/Zion | Learned location of Armory (-4) 282 | -7/Zion | Learned Factory emergency access door positions 301 | -7/Zion | Build established: Hacker-Sprinter 301 | -7/Zion | Found CR-A16's Pointy Stick 307 | -7/Zion | Learned location of Warlord (-4) 321 | -7/Zion | Learned location of Data Miner (-6) 342 | -7/Zion | Learned location of Quarantine (-2) 364 | -7/Zion | Given A8's code to call for help 514 | -7/Zion | Imprinted 516 | -7/Zion | Declared Zion's savior 755 | -7/Zion | Entered Proximity Caves 755 | -6/Proximity Caves | Accompanied by 4 allies 874 | -6/Proximity Caves | Spotter reported a threat 874 | -6/Proximity Caves | Spotter reported a threat 927 | -6/Proximity Caves | Spotter reported a threat 1060 | -6/Proximity Caves | Build established: Hacker-Mutant 1697 | -6/Proximity Caves | Identified exit to Factory 1697 | -6/Proximity Caves | Discovered exit to Factory (range 14) 1715 | -6/Proximity Caves | Entered Factory 1715 | -6/Factory | Accompanied by 1 ally 1715 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x1, Weapon x2 2008 | -6/Factory | Zion Recon squad teleported in 2014 | -6/Factory | Lost 4 parts (1n2u1w) 2065 | -6/Factory | Search patrols dispatched 2270 | -6/Factory | Zion Explosive Resupply teleported in 2275 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2283 | -6/Factory | Enhanced Grunt warped into view, answering call for help 2311 | -6/Factory | Identified exit to Factory 2311 | -6/Factory | Discovered exit to Factory (range 5) 2316 | -6/Factory | Entered another Factory area 2316 | -5/Factory | Evolved 2 slots: Utility x2 2354 | -5/Factory | Zion Heavy squad teleported in 2373 | -5/Factory | Zion Infowar Resupply teleported in 2531 | -5/Factory | Identified exit to Factory 2531 | -5/Factory | Discovered exit to Factory (range 7) 2534 | -5/Factory | Entered another Factory area 2534 | -4/Factory | Evolved 2 slots: Power x2 2572 | -4/Factory | Zion Light squad teleported in 2604 | -4/Factory | Retrieved Zion intel report: Branch Access 2604 | -4/Factory | Identified exit to Upper Caves 2604 | -4/Factory | Identified exit to Extension 2604 | -4/Factory | Identified exit to Armory 2605 | -4/Factory | Zion Heavy squad teleported in 2681 | -4/Factory | Garrison activated, responded to threat 2720 | -4/Factory | Identified exit to Research 2720 | -4/Factory | Discovered exit to Research (range 15) 2746 | -4/Factory | Zion Recon squad teleported in 2825 | -4/Factory | Released all parts (8) 2847 | -4/Factory | Lost 5 allies 2901 | -4/Factory | Discovered exit to Research (range 9) 2905 | -4/Factory | Entered Research 2905 | -3/Research | Evolved 2 slots: Propulsion x2 2922 | -3/Research | Zion Defense Resupply teleported in 3094 | -3/Research | Zion hero teleported in (NK-0LA) 3191 | -3/Research | Core integrity fell below 50% 3195 | -3/Research | Identified exit to Testing 3195 | -3/Research | Discovered exit to Testing (range 11) 3201 | -3/Research | Entered Testing 3219 | -3/Testing | Retrieved Zion intel report: Main Access 3219 | -3/Testing | Identified exit to Research 3340 | -3/Testing | Entered Research 3340 | -2/Research | Evolved 2 slots: Weapon x2 3347 | -2/Research | Zion Fire squad teleported in 3461 | -2/Research | Zion Fire squad teleported in 3533 | -2/Research | Spotted B-90 Cyclops 3571 | -2/Research | Zion Heavy squad teleported in 3625 | -2/Research | Lost 4 allies 3631 | -2/Research | Core integrity fell below 50% 3669 | -2/Research | Core integrity fell below 20% 3674 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 03646_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03660_ Slug penetrates R-10 Processor. 03664_ Penetrated by Slug. 03665_ Slammed into K-01 Serf. 03665_ Penetrated by Slug. 03665_ K-01 Serf destroyed. 03666_ H 4|AEANNGAF0Z:%CG%UV8 03667_ Penetrated by Slug. 03668_ K-01 Serf collects debris. 03668_ K-01 Serf destroyed. 03668_ Penetrated by Slug. 03669_ Slug penetrates G-73 Enforcer. 03670_ Penetrated by Slug. 03670_ Slug penetrates H-88 Terminator. 03671_ Penetrated by Slug. 03671_ Slammed into H-88 Terminator. 03671_ Penetrated by Slug. 03672_ K-01 Serf collects debris. 03673_ Slammed into G-73 Enforcer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? k?????????????????????? | | ????????????????????????#R #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# h#????????????????????? | | ????????????????????????# ##???????????????????? | | ????????????????????????# ^ ???????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????#R #????????????????????? | | ????????????????????????# R#????????????????????? | | ????????????????????????# g #????????????????????? | | ????????????????????????# h #????????????????????? | | ????????????????????????# gh#????????????????????? | | ????????????????????????#ggh#????????????????????? | | ????????????????????????#@ h#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????+ #????????????????????? | | ????????????????????????#hh #????????????????????? | | ????????????????????????# % #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#R %#????????????????????? | | ?????????????????######## % #????????????????????? | | ?????????????????# # #????????????????????? | | ?????????????????# # p #????????????????????? | | ?????????????????# #k #????????????????????? | | ?????????????????# # #??????? ???????????? | | ?????????????????# # #??? ???????????? | | ?????#######?????# # # #??????????? | | ?????# ##########+### + ?????????????? | | ?????# "" #????????????????????? | | ?????# T" #????????????????????? | | ?????# #????????????????????? | | ?????# ########+#########????????????????????? | | ?????## ##???#? ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Additional Mass Support 6 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Evasion (%) 64 Offensive Hacking 20 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Friend Of Zion Help From High Places Heroic Deeds I'm Back, Baby! Knowing Is Half The Battle Robot Respite Streaker The One Challenges ------------ None Cogshop Purchases (21) ------------------------ Imp. Ion Engine (699) VTOL Module (1049) VTOL Module (1049) Weight Redist. System (699) ECM Suite (599) Lgt. EM Pulse Cannon (769) Beam Rifle (699) Beam Rifle (699) Terrain Scanner (599) Imp. VTOL Module (1199) Lgt. Deuterium Engine (836) Cesium-ion Thruster (1774) Nuclear Pulse Array (1860) Field Propulsion Drive (1752) Fission Core (944) Adv. Terrain Scan Processor (987) VSS Leg (984) VSS Leg (984) Mak. Power Source (871) Adv. Terrain Scanner (1054) Mic. Antimatter Reactor (1339) Game ------ Seed HardlightWeldingField Manual? 0 Play Time 01:04:29 Cumulative 10.9 hours Start 2024.04.05 @ 23:51:34 End 2024.04.06 @ 00:55:08 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode AFD2019/Pay2Buy Game No. 11 Rogue 0 Adventurer 2 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 43e9c49c-e20c-43ed-9976-b06a889fed0e