Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.28 @ 19:09:53 // Winter2019/RPGLIKE Player: Noname Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (884) 4420 Value Destroyed (45183) 45183 Prototype IDs (72) 1440 Alien Tech Used (2) 400 Bonus (35220) 35220 TOTAL SCORE: 96763 Bonus ------- Triggered High Security 500 High Alert Combat Kills 18303 Follower Combat Kills 2096 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 10460 Scanned by Researcher 500 Win 3000 Friendly Fire -1839 Cogmind --------- Core Integrity 983/1100 Matter 538/550 Energy 987/1000 System Corruption 0% Temperature Cool (8) Movement Walking (112) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Reinforced Quantum Reactor Vortex Chain Reactor > --- PROPULSION (5) --- Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (12) ----- Experimental Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Experimental Target Analyzer Experimental Core Analyzer Precision Matter Filter Advanced Kinecellerator Advanced Weapon Cycler Advanced Reaction Control System Experimental Phase Shifter Centrium Light Armor Plating Improved Energy Mantle > --- WEAPON (6) ------- Helical Railgun Helical Railgun Helical Railgun Multirail Multirail CR-A16's Behemoth Slayer > --- INVENTORY (7) ---- Experimental Coolant Injector Advanced Transmission Jammer Graphene Brace Advanced Dynamic Insulation System Advanced System Restoration Module Experimental Field Recycling Unit (96) Hypervelocity Railgun Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Experimental Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Experimental Target Analyzer Experimental Core Analyzer Precision Matter Filter Advanced Kinecellerator Advanced Weapon Cycler Advanced Reaction Control System Experimental Phase Shifter Centrium Light Armor Plating Improved Energy Mantle > --- WEAPON ----------- Helical Railgun Helical Railgun Helical Railgun Multirail Multirail CR-A16's Behemoth Slayer > --- INVENTORY -------- Experimental Coolant Injector Advanced Transmission Jammer Graphene Brace Advanced Dynamic Insulation System Advanced System Restoration Module Experimental Field Recycling Unit Multirail [Rating: 238] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Flexi-carbon Leg Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility Experimental Sensor Array Device Experimental Sensor Array Storage Large Battery Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Layered Medium Armor Plating Weapon Hypervelocity Railgun Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Bore Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Power Sword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Slots Evolved 21 | 5 1 . 3 . 3 2 . . . 1 1 . . . 1 . . . 1 . 1 . 1 1 . . . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . Utility 11 | 3 1 . 3 . 2 . . . . 1 . . . . . . . . . . . . 1 . . . . . Weapon 5 | 1 . . . . . 1 . . . . 1 . . . 1 . . . . . 1 . . . . . . . Parts Attached 336 | 2 14 4 12 1 17 20 4 4 . 7 28 3 3 8 10 18 2 4 14 4 28 1 2 41 6 38 12 29 Power 22 | . . . . . 1 5 . . . . 5 . 1 . . 1 . . 1 . . . . 1 . 4 . 3 Engine 8 | . . . . . 1 4 . . . . 2 . . . . 1 . . . . . . . . . . . . Core 5 | . . . . . . 1 . . . . 3 . 1 . . . . . . . . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 4 . 3 Propulsion 43 | 1 2 1 1 . 4 5 1 . . 1 . 1 . . . 1 . . 6 . . . . 9 . 2 2 6 Treads 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 40 | 1 . 1 . . 4 5 1 . . 1 . 1 . . . 1 . . 6 . . . . 9 . 2 2 6 Wheel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 193 | . 8 2 8 1 9 5 . . . 1 14 . 1 8 6 12 2 4 7 4 24 1 2 26 1 26 10 11 Device 154 | . 3 2 1 1 6 3 . . . 1 9 . 1 6 5 10 1 3 4 4 23 1 2 22 1 25 10 10 Storage 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 18 | . 1 . 4 . 1 2 . . . . 2 . . 2 . 1 . . . . 1 . . 3 . 1 . . Hackware 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Protection 15 | . . . 3 . 2 . . . . . 1 . . . 1 1 1 1 3 . . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 78 | 1 4 1 3 . 3 5 3 4 . 5 9 2 1 . 4 4 . . . . 4 . . 5 5 6 . 9 Energy Gun 8 | 1 2 . 1 . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . Energy Cannon 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Ballistic Gun 37 | . 1 . 2 . 2 1 2 2 . 3 3 1 . . 1 . . . . . 2 . . 4 3 3 . 7 Ballistic Cannon 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 13 | . . . . . . 1 1 2 . 2 1 1 1 . 1 2 . . . . 1 . . . . . . . Special Weapon 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 2 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . 1 . . . . 3 . . . . 1 . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . . 1 1 1 2 . . . . . . . 3 1 1 . . 5 . 3 . 1 13 1 3 2 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . System Corruption 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Parts Lost 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 90 100 97 100 98 99 100 100 100 99 99 100 100 99 99 100 100 100 99 100 100 100 99 95 95 95 95 95 Engine 5 | . 10 10 7 7 6 8 11 11 11 10 7 5 5 5 4 4 4 4 4 4 4 4 4 1 . . . . Core 1 | . . . . . . . . . . . 2 5 5 5 4 4 4 4 2 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 4 4 4 4 6 7 6 7 6 Leg 15 | . 8 3 7 7 12 16 16 16 16 15 15 15 15 15 14 14 14 14 15 18 17 17 16 16 19 19 19 18 Device 30 | . 21 30 25 26 32 41 44 44 44 43 35 30 30 29 29 28 25 24 22 22 25 26 27 28 30 29 29 28 Processor 15 | . 9 10 16 23 19 6 5 5 5 5 7 10 10 16 19 21 23 23 22 22 21 21 20 19 15 15 15 15 Hackware 1 | . . . . . . . . . . . 6 10 10 3 . . . . . . . . . . . . . . Protection 3 | . . . 4 7 8 7 5 5 5 5 5 5 5 5 4 . 1 2 3 4 . . . . . . . . Ballistic Gun 13 | . 1 . 3 7 6 8 13 15 16 15 15 14 15 15 14 14 14 14 13 13 16 17 16 17 18 18 19 18 Launcher 1 | . . . . . . . . . . . . . 2 5 4 3 4 4 4 4 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 4 4 4 4 4 4 4 4 3 3 2 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 135 | 9 18 23 32 32 36 46 50 47 47 50 69 60 68 76 85 85 81 94 97 100 97 89 89 122 121 127 121 135 Greatest Support 150 | 20 24 24 20 20 56 60 60 60 60 60 60 60 56 56 56 56 52 52 118 118 118 118 118 140 140 140 140 150 Greatest Overweight (x) 1 | . 1 1 1 1 1 . . . . . 1 1 1 1 1 1 1 1 1 . . . . 1 . 1 . 1 Average Overweight (x) . | . . . 1 1 . . . . . . . . 1 1 1 1 1 1 . . . . . . . . . . Largest Inventory Capacity 7 | 1 1 1 1 1 3 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 7 7 Average Capacity 5 | . 1 1 1 1 1 4 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 7 Most Carried 7 | 1 1 1 1 1 3 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 7 7 Average Carried 5 | . 1 1 . 1 1 4 4 5 5 5 4 5 5 4 5 5 6 5 5 6 5 6 5 5 5 6 6 6 Final Capacity 7 | 1 1 1 1 1 3 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 7 7 Final Carried 7 | 1 1 1 1 1 3 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 5 5 6 6 7 7 Class Distribution -------------------- 35% | Gunner 12% | Mutant 10% | Hacker-Assassin 8% | Scavenger-Skirmisher 8% | Assassin 7% | Scavenger-Assassin 6% | Scavenger-Executioner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Assassin | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Hacker-Assassin | -6/Factory Hacker-Assassin | -6/Lower Caves Hacker-Assassin | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Zhirov Gunner | -4/Proximity Caves Gunner | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Mutant | -4/Warlord Scavenger-Executioner | -3/Proximity Caves Scavenger-Executioner | -3/Research Scavenger-Assassin | -2/Research Scavenger-Assassin | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Matter Collected 17375 | 200 164 82 742 137 1157 919 625 226 . 210 1838 450 318 70 393 965 292 118 230 417 965 190 320 1291 242 1189 1170 2455 Remotely 4298 | . . . . . . 631 625 226 . 210 1838 450 318 . . . . . . . . . . . . . . . Salvage Created 47912 | . 604 417 863 114 1468 855 358 49 . 141 2044 910 529 . 340 2013 605 448 250 1655 2949 1327 919 4419 311 6379 5285 12660 Parts 2408 | . 25 29 66 13 85 74 35 4 . 9 155 39 21 . 14 147 37 16 8 84 184 22 51 116 10 335 236 593 Haulers Intercepted 8 | . . . . . 1 . . . . . . . . . 1 2 . . . . 2 . . . . 1 1 . Recyclers Shooed 9 | . . . . . 1 . . . . . 1 . . . . 2 . . . . 1 . . . . 2 1 1 Parts Field Recycled 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . Retrieved Matter 291 | . . . . . . . . . . . . . . . . . . . . . . . . . . 291 . . Parts Self-Destructed 319 | . . . . . . . 27 5 . 14 . 35 10 . 17 . 35 10 3 84 . 13 53 . 13 . . . Prevented 21 | . . . . . . . 1 . . . . . . . 16 . . 4 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 781 | . 13 15 26 5 37 35 21 6 . 14 35 16 12 . 9 37 16 10 . 26 37 7 21 74 8 67 61 173 Melee 7 | . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . 2 . 1 Guns 651 | . 5 11 14 2 21 29 19 3 . 2 31 14 5 . 3 23 10 4 . 23 31 7 20 74 8 65 61 166 Cannons 42 | . 3 3 12 3 16 5 . . . . . . . . . . . . . . . . . . . . . . AOE 71 | . 1 1 . . . 1 2 3 . 12 4 2 7 . 6 13 6 5 . 3 4 . . . . . . 1 Classes Destroyed 30 | . 3 5 2 1 3 2 1 . . . 2 1 . . . . . 1 . . . 1 . 5 1 . 1 1 Worker 22 | . . 1 1 1 1 . . . . . 2 . . . . 1 . . . . 4 . . . . 4 5 2 Builder 43 | . . 1 1 . 2 3 . . . . 1 . . . . 7 . . . . 3 . . . . 7 13 5 Tunneler 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 8 | . . . . . 1 . . . . . . . . . 1 2 . . . . 2 . . . . 1 1 . Recycler 16 | . . . . . 1 . . . . . 3 . . . . . . . . . . . . . . 5 3 4 Carrier 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Minesweeper 6 | . . . . . . . 3 1 . . . 1 1 . . . . . . . . . . . . . . . Mechanic 9 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 8 Operator 4 | . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 1 . . Watcher 43 | . 3 . 3 . 5 2 . . . . 5 . . . . 5 . . . . 8 . . . . 4 3 5 Swarmer 120 | . 3 9 3 3 6 4 7 3 . 4 4 1 3 . . 10 8 6 . 4 . 5 13 4 1 6 . 13 Saboteur 14 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 10 Grunt 309 | . 10 2 17 2 23 19 9 2 . 6 13 9 3 . 7 13 2 2 . 12 9 . 5 28 . 29 28 59 Brawler 34 | . . . . . . 1 . . . 2 1 2 . . 1 . . 1 . . . . 1 5 . 1 3 16 Duelist 28 | . . . 2 . 1 . 1 . . 1 . 1 . . 2 . 2 . . . . . . 1 . 1 . 16 Protector 16 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 2 8 Sentry 50 | . . . 4 . 5 7 . . . 1 4 2 1 . . 3 2 1 . 3 4 1 2 . 1 4 3 2 Demolisher 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . Specialist 9 | . . . . . . . . . . . 2 . . . . . . . . . . . . 3 . 2 2 . Hunter 52 | . . . . . 2 1 . 1 . . 2 . . . . 1 2 . . 4 12 . . 4 . 4 11 8 Programmer 90 | . . . . . . 3 . . . . 8 . . . . 10 . . . 3 12 . . 9 . 18 9 18 Heavy 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 1 Behemoth 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 3 Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Investigator 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Striker 17 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . 11 Executioner 13 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 8 Tinkerer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Thief 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Assembled 9 | . . 3 . . . . . . . . . . . . . . . . . . . . . . 6 . . . Wasp 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Thug 6 | . . . . . . . 1 . . . . . 5 . . . . . . . . . . . . . . . Guerrilla 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 48 | . 3 4 10 2 6 8 4 3 . 12 6 9 5 . 5 13 6 5 . 12 10 3 7 33 6 16 48 44 Combat Bots Only 36 | . 3 3 9 2 5 7 4 3 . 12 4 9 5 . 4 9 6 5 . 12 6 3 7 33 6 15 33 36 Max Kills in Single Turn 5 | . 1 2 2 1 2 2 3 2 . 5 2 2 2 . 4 4 4 3 . 3 2 3 4 4 1 3 4 4 Gunslinging 2 | . . . . . . . . . . . 1 . . . . 1 . . . 2 1 2 1 2 . 2 2 2 Exploded 5 | . 1 1 . . . 1 2 2 . 5 2 2 2 . 3 4 4 3 . 2 2 . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Damage Taken 15902 | . 290 375 932 72 1002 1260 432 94 . 173 1449 341 305 . 524 1349 291 80 . 413 1140 14 144 1463 14 626 514 2605 Core 11780 | . 230 285 645 48 693 875 323 67 . 128 1059 231 224 . 382 1054 228 58 . 278 884 9 108 1132 11 469 382 1977 Absorbed by Shields 5426 | . . . . . . . . . . . . . . . . . . 82 . 452 405 17 161 1135 . 574 483 2117 Redirected to Core 10416 | . 193 267 526 48 556 747 253 67 . 89 839 219 224 . 349 939 217 53 . 272 819 9 103 998 11 448 374 1796 Redirected to Shielding 43 | . . . . . 12 31 . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 29 | . . . . . . . . . . . 11 . . . . 18 . . . . . . . . . . . . Core Remaining (%) 92 | 100 . 63 . 74 100 . . . . 100 . . . . 100 . . . . 100 . . . . 98 93 100 89 Volleys Fired 1275 | . 44 28 69 14 88 91 40 13 . 10 98 29 19 . 19 68 18 11 11 46 74 14 27 77 17 83 76 191 Largest 5 | . 2 2 2 2 2 3 3 3 . 3 3 3 3 . 3 3 3 3 3 3 4 4 4 5 5 5 5 5 Hottest 204 | . 101 102 102 82 85 140 84 84 . 84 110 110 110 . 115 115 115 115 115 115 145 145 145 191 191 191 191 204 Shots Fired 4144 | . 74 44 114 22 176 173 89 27 . 18 282 76 41 . 45 181 44 29 33 124 277 56 108 353 85 407 380 886 Gun 3825 | . 39 28 47 7 88 145 87 24 . 12 279 74 33 . 39 170 39 27 33 117 272 56 108 348 85 405 380 883 Cannon 253 | . 35 16 67 15 88 28 . . . . 1 . . . . . . . . . . . . . . . . 3 Launcher 50 | . . . . . . . 2 3 . 6 2 2 8 . 6 7 5 2 . 7 . . . . . . . . Special 16 | . . . . . . . . . . . . . . . . 4 . . . . 5 . . 5 . 2 . . Kinetic 3950 | . 4 6 102 22 176 166 87 24 . 12 279 74 33 . 39 170 39 27 33 117 272 56 108 348 85 405 380 886 Thermal 10 | . 9 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Explosive 50 | . . . . . . . 2 3 . 6 2 2 8 . 6 7 5 2 . 7 . . . . . . . . Electromagnetic 118 | . 61 38 12 . . 7 . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 65 | . 24 26 12 7 16 48 35 24 . 19 40 32 28 . 34 50 42 46 12 27 28 23 18 19 3 33 30 65 Robot Miss Streak 7 | . 2 2 2 2 3 7 4 1 . 1 2 1 1 . 1 1 . 1 1 1 3 4 2 2 3 5 4 3 Penetration Max 3 | . . . 1 . 2 . . . . . 2 . . . . 2 1 1 1 1 1 2 3 3 . 2 2 3 Secondary Targets 181 | . 2 . . . . 2 . . . . 2 1 1 . 1 1 2 . . 7 4 2 5 38 . 20 18 75 Max Gunslinging Chain 3 | . 1 . . . . 1 . . . . 1 1 1 . 1 1 1 . . 2 1 2 1 2 . 3 2 3 Shots Hit Robots 3063 | . 59 34 80 15 134 149 73 23 . 14 229 56 29 . 41 145 34 26 21 103 200 26 65 262 20 297 267 661 Core Hits 2069 | . 18 27 47 8 99 220 109 23 . 38 114 32 34 . 30 96 29 20 14 60 98 22 34 145 14 166 154 418 Critical Kills 407 | . . 1 11 3 18 2 1 . . . 25 5 4 . . 21 6 2 1 15 22 8 15 50 5 41 49 102 Critical Parts Destroyed 475 | . . 1 22 1 21 7 1 . . . 41 7 4 . 2 25 4 7 1 19 39 3 11 58 2 51 39 109 Critical Strikes 930 | . . 2 34 4 40 9 2 . . . 66 12 8 . 3 46 10 11 2 34 64 11 27 115 7 106 91 226 Destroy 923 | . . 2 34 4 40 9 2 . . . 66 12 8 . 3 46 10 9 2 34 62 11 27 115 7 104 90 226 Impale 7 | . . . . . . . . . . . . . . . . . . 2 . . 2 . . . . 2 1 . Melee Attacks 176 | . . . . . . 3 . . . . 17 . . . 3 28 . 6 . . 43 . 1 . 3 36 5 31 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 20 | . . . . . . 3 . . . . 17 . . . . . . . . . . . . . . . . . Piercing 156 | . . . . . . . . . . . . . . . 3 28 . 6 . . 43 . 1 . 3 36 5 31 Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 99676 | . 1229 719 1964 331 3195 3605 1842 769 . 1697 4499 1262 1352 . 1760 4519 1355 1024 479 2627 5417 993 1775 9062 540 10860 9319 27482 Guns 83604 | . 506 332 890 145 1822 3135 1568 354 . 161 4118 903 424 . 399 2499 594 327 479 1623 4460 993 1718 9062 540 10564 9160 26828 Cannons 3875 | . 651 177 1074 186 1373 414 . . . . . . . . . . . . . . . . . . . . . . Explosions 10511 | . 72 210 . . . 56 274 415 . 1536 340 359 928 . 1260 1880 761 416 . 1004 530 . . . . . . 470 Melee 1547 | . . . . . . . . . . . 37 . . . 101 140 . 281 . . 427 . . . . 268 159 134 Ramming 139 | . . . . . . . . . . . 4 . . . . . . . . . . . 57 . . 28 . 50 Kinetic 85565 | . 21 45 1796 331 3195 3403 1568 354 . 161 4118 903 424 . 399 2499 594 327 479 1623 4460 993 1718 9062 540 10564 9160 26828 Thermal 1504 | . 123 210 . . . 56 . . . . . . . . . 201 . . . 355 333 . . . . . . 226 Explosive 9008 | . . . . . . . 274 415 . 1536 340 359 928 . 1260 1679 761 416 . 649 197 . . . . . . 194 Electromagnetic 1913 | . 1085 464 168 . . 146 . . . . . . . . . . . . . . . . . . . . . 50 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 37 | . . . . . . . . . . . 37 . . . . . . . . . . . . . . . . . Piercing 1510 | . . . . . . . . . . . . . . . 101 140 . 281 . . 427 . . . . 268 159 134 Highest Corruption 5 | . . . 1 1 . . . . . . 2 . . . . 3 . . . . 2 . . 5 . 2 . 4 Average Corruption 1 | . . . 1 1 . . . . . . 1 . . . . 2 . . . . 1 . . 2 . 1 . 1 Corruption Purged 26 | . . . . . . . . . . . 3 . . . . 6 . . . . 4 . . 5 . 3 . 5 Corruption Blocked 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 30 Effects 25 | . . . 3 8 . . . . . . 2 . . . . 1 . . . . 1 . . 5 . 1 . 4 Message Errors 6 | . . . . 2 . . . . . . 1 . . . . . . . . . . . . 1 . 1 . 1 Matter Fused 4 | . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Heat Flow Errors 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Energy Discharges 3 | . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Misfires 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Alerts 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 455 | . 14 . 3 1 2 . 50 15 . 28 2 . 14 . . 57 66 . . 33 26 . 32 . . 4 63 45 Projectiles 14 | . 8 . 3 1 2 . . . . . . . . . . . . . . . . . . . . . . . Explosions 281 | . 6 . . . . . 50 15 . 28 . . 14 . . 57 66 . . 33 2 . . . . . . 10 Melee 160 | . . . . . . . . . . . 2 . . . . . . . . . 24 . 32 . . 4 63 35 Knockbacks 43 | . . 1 16 3 18 5 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 38 | . . 1 13 3 16 5 . . . . . . . . . . . . . . . . . . . . . . Secondary 5 | . . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 319 | . . 49 . . . . . . . . 2 . . . 33 . . . . . 235 . . . . . . . Shots 10 | . . 3 . . . . . . . . 1 . . . 1 . . . . . 5 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . 1 Kicked 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 458 | . 174 54 150 . 231 458 . . . . 321 356 232 . 177 399 4 110 36 60 123 88 88 400 180 198 232 204 Average Temperature 73 | . 50 20 26 . 70 116 . . . . 96 123 77 . 53 62 4 46 18 22 42 34 36 134 60 80 70 40 Received Heat Transfer 4657 | . 141 . 453 33 639 708 126 27 . 60 315 174 171 . 144 333 81 6 . 66 62 8 4 278 . 249 84 495 Effects 10 | . . . . . . 3 . . . . 2 3 . . . . . . . . . . . 2 . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 5 | . . . . . . 1 . . . . 1 1 . . . . . . . . . . . 2 . . . . Interference 4 | . . . . . . 1 . . . . 1 2 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 20 | . 10 2 . . . 1 . . . . . . . . . . . . . . . . . 3 . 1 . 3 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 9 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 6 Heat Transferred 1616 | . 248 250 . . . 50 . . . . . . . . . 250 . . . 320 300 . . . . . . 198 Parts Sabotaged 14 | . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . . . 10 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Peak Influence 6327 | . 377 407 412 260 525 466 . . . . 299 . . . . 577 . . . . 745 . . . . 1484 2508 6327 Initial 1316 | . . 74 67 135 3 98 . . . . 58 . . . . . . . . . 85 . . . . . 726 1316 Average 568 | . 161 236 208 94 214 215 . . . . 73 . . . . 119 . . . . 215 . . . . 656 1531 3583 Maximum Alert Level 5 | . 1 2 2 1 2 2 . . . . 1 . . . . 2 . . . . 3 . . . . 4 5 5 Low Security (%) 57 | 100 63 18 51 86 41 45 . . . . 98 . . . . 81 . . . . 74 . . . . 33 . . Level 1 17 | . 36 75 35 13 49 48 . . . . 1 . . . . 9 . . . . 3 . . . . 5 . . Level 2 5 | . . 6 12 . 8 5 . . . . . . . . . 9 . . . . 8 . . . . 2 4 . Level 3 6 | . . . . . . . . . . . . . . . . . . . . . 12 . . . . 35 33 . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 22 5 28 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 1 High Security 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Squads Dispatched 155 | . 4 . 4 . 9 12 . . . 1 18 . . . 1 9 . . . . 9 . . . . 27 22 39 Investigation 20 | . 4 . 1 . 4 3 . . . . 1 . . . . 1 . . . . 2 . . . . 2 2 . Extermination 32 | . . . . . . 3 . . . . 9 . . . . 5 . . . . 5 . . . . 6 3 1 Reinforcement 31 | . . . 3 . 1 3 . . . . 5 . . . . 3 . . . . 2 . . . . 6 7 1 Assault 46 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 4 6 34 Garrison 26 | . . . . . 4 3 . . . . 3 . . . . . . . . . . . . . . 9 4 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 2 . Construction Impeded 8 | . . . 1 . . 1 . . . . 1 . . . . 2 . . . . . . . . . 1 2 . Haulers Reinforced 7 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Distress Signals 31 | . . . 3 . 4 2 . . . . 1 . . . . 2 . . . . 1 . . 3 . 8 6 1 Communications Jammed 104 | . . . . . . . . . . . . . . . 1 13 . . . . 14 . . 3 . . 6 67 Distress Signals 100 | . . . . . . . . . . . . . . . 1 11 . . . . 14 . . 3 . . 4 67 Times Spotted 1076 | . 21 22 46 4 58 53 25 6 . 23 40 20 16 . 19 48 18 11 . 27 49 8 21 115 4 91 73 258 Peak Tracking Total 20 | . 4 8 5 2 6 6 4 3 . 11 4 9 5 . 6 5 6 5 . 12 4 5 9 16 1 12 13 20 Tactical Retreats 50 | . 3 . 1 . 11 5 3 . . 1 2 4 . . 2 1 . 2 . 1 2 1 1 . . 4 2 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Traps Triggered 6 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 34 | . . . . . . . 1 1 . . 1 1 . . . . . . . 1 . . . 29 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Disabled 70 | . 2 1 3 . 1 . . . . . 8 . . . 1 3 1 . 1 6 15 1 1 . 3 9 3 11 Max in Single Turn 6 | . 1 1 2 . 1 . . . . . 2 . . . . 2 1 . 1 6 6 1 1 . 2 1 1 2 Garrison Access 9 | . . . . . . 2 . . . . . . . . . 3 . . . . 2 . . . . . 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Machines Accessed 93 | . 10 . 4 . 10 15 . 1 4 . 14 . 1 1 . 9 1 . 5 . 6 . 3 4 . 3 2 . Terminals 35 | . 8 . 3 . 7 9 . 1 . . 7 . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . 1 . . . . 2 . . . . 3 . . . . 1 . . . . . . . Repair Stations 6 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . 2 . . Recycling Units 9 | . 2 . 1 . 2 1 . . . . 1 . . . . . . . . . 1 . . . . . 1 . Scanalyzers 4 | . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . Garrison Access 13 | . . . . . 1 3 . . . . 1 . . . . 4 . . . . 2 . . . . 1 1 . Total Hacks 295 | . 35 . 19 . 32 48 . 1 30 . 47 . 1 5 . 19 1 . 15 . 19 . 3 11 . 5 4 . Successful 190 | . 20 . 13 . 14 23 . 1 30 . 28 . 1 5 . 12 1 . 15 . 11 . 3 11 . 1 1 . Failed 105 | . 15 . 6 . 18 25 . . . . 19 . . . . 7 . . . . 8 . . . . 4 3 . Catastrophic 16 | . 1 . 1 . 3 3 . . . . 3 . . . . 2 . . . . . . . . . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 173 | . 14 . 12 . 17 21 . . . . 21 . . . . 24 . . . . 14 . . 1 2 15 22 10 Terminals 136 | . 31 . 16 . 23 36 . 1 . . 29 . . . . . . . . . . . . . . . . . Fabricators 15 | . . . . . . 1 . . . . 4 . . . . 7 . . . . 3 . . . . . . . Repair Stations 12 | . . . . . . 2 . . . . 2 . . . . 5 . . . . . . . . . 3 . . Recycling Units 23 | . 4 . 3 . 5 3 . . . . 3 . . . . . . . . . 3 . . . . . 2 . Scanalyzers 13 | . . . . . . . . . . . 6 . . . . . . . . . 7 . . . . . . . Garrison Access 30 | . . . . . 4 6 . . . . 3 . . . . 7 . . . . 6 . . . . 2 2 . Terminal Hacks 121 | . 14 . 7 . 9 10 . 1 30 . 14 . 1 5 . . 1 . 15 . . . 3 11 . . . . Record 26 | . . . . . . . . 1 11 . . . . . . . . . 3 . . . 1 10 . . . . Part Schematic 23 | . . . . . . 1 . . 11 . 2 . . 5 . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 10 | . . . 1 . . . . . 3 . 2 . . . . . . . 4 . . . . . . . . . Open Door 5 | . . . . . . . . . . . . . 1 . . . 1 . . . . . 2 1 . . . . Level Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 8 | . 3 . 1 . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 12 | . 2 . 2 . 2 3 . . . . 3 . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 1 . 1 . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 1 . . . . 3 . . . . 2 . . . . 1 . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Build 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . 1 . . Scan Component 4 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . Repair 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 10 | . 3 . 1 . 1 1 . . . . 2 . . . . . . . . . 1 . . . . . 1 . Report Inventory 8 | . 2 . 1 . 1 1 . . . . 1 . . . . . . . . . 1 . . . . . 1 . Retrieve Components 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . . . 4 . . . . . . . . . 3 . . . . . . . Insert Component 5 | . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . . . Analyze 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 7 | . . . . . . 2 . . . . . . . . . 3 . . . . 2 . . . . . . . Seal Access 7 | . . . . . . 2 . . . . . . . . . 3 . . . . 2 . . . . . . . Unauthorized Hacks 32 | . 3 . 5 . 4 8 . . . . 3 . . . . 5 . . . . 4 . . . . . . . Terminals 15 | . 2 . 3 . 1 6 . . . . 3 . . . . . . . . . . . . . . . . . Track 4 | . 1 . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 1 . 1 . 1 2 . . . . 2 . . . . . . . . . . . . . . . . . Disrupt 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Report 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fabnet 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycling Units 7 | . 1 . 2 . 2 . . . . . . . . . . . . . . . 2 . . . . . . . Recyclers 3 | . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Tunnel 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 2 . . . . . . . . . 1 . . . . 2 . . . . . . . Watchers 6 | . . . . . 1 2 . . . . . . . . . 1 . . . . 2 . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . 8 . 3 . 9 13 . . . . 10 . . . . 5 . . . . 5 . . . . 3 2 . Full Trace Events 15 | . 5 . 1 . 2 3 . . . . 1 . . . . 1 . . . . . . . . . 1 1 . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 52 | . . . . . . 1 . . 11 . 3 . . 5 . 11 . . 4 . 1 . . . . . 16 . Parts Built 5 | . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 201 | . . . . . . . . . . . 117 . . . . 84 . . . . . . . . . . . . Total Part Build Rating 34 | . . . . . . . . . . . 28 . . . . 6 . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Time 50 | . . . . . . . . . . . 22 . . . . 28 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 23 | . . . . . . . . . . . . . . . . 3 . . . 2 8 . . 9 . 1 . . Non-combat 7 | . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . 1 . . Combat 16 | . . . . . . . . . . . . . . . . . . . . 2 5 . . 9 . . . . Robot Hacks Applied 7 | . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . 1 . . find_chute 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . find_fabricator 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . find_recycling 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . check_alert 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Programmers 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 2 . Fabnet Peak Effective % 6 | . . . . . . . . . . . . . . . . . . . . 6 6 6 6 6 2 2 . . Autooverrided 16 | . . . . . . . . . . . . . . . . . . . . 2 5 . . 9 . . . . Robots Rewired 14 | . . . . . . . . . . 2 . 2 1 . 1 . 2 . . . . . 1 5 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total Allies 50 | . . 1 . . . . . . . 3 . 2 1 7 1 . 2 . . 2 6 . 1 14 2 1 7 . Largest Group 8 | . . 1 1 . . . . . . 3 2 2 2 8 8 5 2 2 . 1 1 . 1 7 2 2 4 2 Highest-Rated Group 543 | . . 31 31 . . . . . . 146 116 58 55 254 254 167 60 60 . 47 54 . 30 350 192 192 543 162 Highest-Rated Ally 269 | . . 31 31 . . . . . . 96 96 29 29 41 41 39 30 30 . 47 54 . 30 65 96 96 269 81 Zionite Dispatches 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 4 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 27 | . . . . . . . . . . . . . . . . . . 3 . . 8 . . . . 6 8 2 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . ROAM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . DROP 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . EXPLORE 6 | . . . . . . . . . . . . . . . . . . 3 . . 1 . . . . . 1 1 RETURN 12 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . 4 3 . Ally Attacks 309 | . . . 17 . . . . . . 29 11 17 14 . 81 3 . 6 . 6 3 . . 49 . 6 29 38 Total Damage 9818 | . . . 293 . . . . . . 1445 159 206 246 . 1906 151 . 257 . 105 55 . . 1855 . 170 2079 891 Kills 55 | . . . 5 . . . . . . 9 1 2 2 . 9 1 . . . 1 1 . . 11 . 2 9 2 Allies Corrupted 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . 1 . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Robot Analysis Total 6 | . 2 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 17 | . . 1 . 1 . . 2 2 . 1 . 1 1 1 1 . 1 2 . 1 . 1 1 . . . . . Drone Launches 21 | . . . . . . . . . . . . . . . . . . 3 . . 8 . . . . 4 2 4 Drone Recoveries 17 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . 4 2 3 Decoded 0b10 Intel 565 | . . . . . . . . . . . . . . . . 228 . . . . 248 . . . . 43 23 23 Traps 72 | . . . . . . . . . . . . . . . . . . . . . 25 . . . . 30 16 1 Emergency Access 58 | . . . . . . . . . . . . . . . . 12 . . . . 8 . . . . 13 6 19 Items 374 | . . . . . . . . . . . . . . . . 181 . . . . 193 . . . . . . . Machines 25 | . . . . . . . . . . . . . . . . 17 . . . . 8 . . . . . . . Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Patrols 10 | . . . . . . . . . . . . . . . . 4 . . . . 6 . . . . . . . Guards 19 | . . . . . . . . . . . . . . . . 12 . . . . 7 . . . . . . . Exits 4 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 Zionite Intel Received 10 | . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . 2 2 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Turns Passed 46257 | 15 972 759 1045 1092 2246 2557 1282 1228 101 1462 3932 1175 1752 1695 1987 4450 1546 1494 371 1001 3197 1117 1429 1397 995 2349 1356 2255 Spaces Moved 26168 | 10 767 570 383 412 1144 1544 866 943 81 1082 1842 711 877 883 971 2009 770 688 185 716 1704 915 1093 694 928 1443 782 1155 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 672 | . . . 38 412 222 . . . . . . . . . . . . . . . . . . . . . . . Legs 24558 | 10 261 138 345 . 922 1544 866 943 81 1082 1842 711 877 883 971 2009 770 688 185 716 1704 915 1093 694 928 1443 782 1155 Wheels 938 | . 506 432 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 90 | 120 90 90 190 250 120 120 126 126 126 123 123 123 190 190 190 190 190 190 117 117 117 117 117 96 96 96 96 96 Average Speed 141 | 120 100 114 195 250 147 123 126 126 126 123 161 147 190 190 190 190 190 190 162 117 117 117 117 142 96 96 96 107 Slowest Speed 250 | 120 190 190 250 250 250 126 126 126 126 126 193 190 190 190 190 190 190 190 190 117 117 117 117 180 96 169 98 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . 2 Exploration Rate (%) 73 | 2 94 80 36 87 71 49 98 99 70 99 41 94 96 90 94 46 92 96 62 96 53 98 98 80 97 38 30 35 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 22 | . 1 1 1 1 1 . 1 . 1 1 . . 1 1 . 10 . 1 . 1 . . . . . . . . Known Exits Taken 22 | . 1 1 1 . 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . . . 1 . . 1 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 44 | . . 1 . 2 . . 4 4 . 1 . 3 4 4 2 . 4 4 . 1 . 2 3 . 5 . . . Spaces Dug 181 | . . . 2 . . 3 . . . . 17 20 15 . 12 25 . . . 20 24 . 1 . 1 21 2 18 Terrain Destroyed 1981 | . 2 20 28 12 36 15 39 10 . 37 98 40 111 . 52 182 54 29 . 140 204 23 40 102 46 183 132 346 Melee 104 | . . . . . . 3 . . . . 16 . . . . 23 . . . . 24 . 1 . 1 21 2 13 Projectile 1006 | . . 3 28 12 36 12 . . . . 12 4 6 . 5 18 5 9 . 15 62 23 37 100 45 161 130 283 AOE 852 | . 2 17 . . . . 39 10 . 37 66 35 105 . 47 137 49 20 . 123 116 . . . . . . 49 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Total 32880 | 12 894 635 565 454 1526 2047 993 963 80 1188 2611 789 942 901 1083 2489 829 847 235 810 2708 935 1193 956 995 2179 1236 1785 Wait 3697 | . 48 22 56 22 200 301 49 . . 44 529 3 18 2 33 283 3 127 7 23 785 3 52 37 20 520 311 199 Move 26138 | 9 766 569 382 411 1143 1543 865 942 80 1081 1841 710 876 882 970 2008 769 687 184 715 1703 914 1092 692 927 1442 781 1154 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 62 | 1 1 . 1 . 5 6 3 . . . 14 . 1 1 4 6 . . . . 4 . . 5 2 . 4 4 Fast Attach 156 | 2 13 2 7 1 15 8 . . . 3 11 . 1 7 4 3 . 2 13 . 5 . 1 22 3 14 3 16 Attach 13 | . . . . . . 1 . . . . . . . . 1 1 . . . . 1 . 2 5 1 . . 1 Detach 20 | . . . . . 3 2 . . . . 1 . . 2 . . . 1 1 . 1 . 1 5 2 1 . . Swap 169 | . 1 2 5 . 2 11 4 4 . 4 17 3 2 1 5 14 2 2 2 4 22 1 . 14 2 24 9 12 Drop 189 | . 10 4 8 1 15 14 3 . . 1 27 1 3 6 7 11 . 2 11 . 8 . . 24 5 8 7 13 Fire 1275 | . 44 28 69 14 88 91 40 13 . 10 98 29 19 . 19 68 18 11 11 46 74 14 27 77 17 83 76 191 Melee 176 | . . . . . . 3 . . . . 17 . . . 3 28 . 6 . . 43 . 1 . 3 36 5 31 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 13 Rewire 70 | . . . . . . . . . . 26 . 9 8 . 1 2 14 4 . . . 1 5 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 897 | . 11 8 37 5 55 67 29 4 . 19 55 34 14 . 36 65 23 5 6 22 62 2 11 74 13 50 40 150 Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x3 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x3 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Qua) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 5 | -11/Junkyard | Upgraded with Propulsion slot (x1) 5 | -11/Junkyard | Upgraded with Utility slot (x3) 5 | -11/Junkyard | Upgraded with Weapon slot (x1) 16 | -11/Junkyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 12) 312 | -10/Materials | Discovered new exit (range 6) 313 | -10/Materials | Build established: Mutant 350 | -10/Materials | Identified exit to Mines 497 | -10/Materials | Discovered new exit (range 6) 497 | -10/Materials | Identified exit to Materials 645 | -10/Materials | Reached level 2 667 | -10/Materials | Upgraded with Utility slot (x1) 988 | -10/Materials | Entered Mines 989 | -10/Mines | Assembled infested the area 994 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1052 | -10/Mines | Reached level 3 1116 | -10/Mines | Discovered exit to Materials (range 2) 1307 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1307 | -10/Mines | Discovered new exit (range 5) 1342 | -10/Mines | Escorted by a lone wolf Derelict 1377 | -10/Mines | Discovered exit to Materials (range 13) 1389 | -10/Mines | Learned location of Storage (-7) 1747 | -10/Mines | Entered Materials 1747 | -9/Materials | Accompanied by 1 ally 1749 | -9/Materials | Reached level 4 1793 | -9/Materials | Build established: Scavenger-Mutant 1824 | -9/Materials | Identified exit to Mines 1867 | -9/Materials | Reached level 5 2052 | -9/Materials | Reached level 6 2089 | -9/Materials | Upgraded with Utility slot (x3) 2657 | -9/Materials | Reached level 7 2701 | -9/Materials | Build established: Scavenger-Skirmisher 2702 | -9/Materials | Core integrity fell below 50% 2740 | -9/Materials | Destroyed 9 combat bots 2792 | -9/Materials | Entered Mines 2794 | -9/Mines | Reached level 8 3307 | -9/Mines | Learned Materials security intel 3370 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3376 | -9/Mines | Found Prototype Device 3376 | -9/Mines | Identified Exp. Sensor Array 3535 | -9/Mines | Discovered new exit (range 12) 3707 | -9/Mines | Discovered new exit (range 10) 3884 | -9/Mines | Entered Materials 3886 | -8/Materials | Reached level 9 4527 | -8/Materials | Reached level 10 4675 | -8/Materials | Upgraded with Utility slot (x2) 4791 | -8/Materials | Discovered new exit (range 17) 4865 | -8/Materials | Garrison activated, responded to threat 4865 | -8/Materials | Reached level 11 5049 | -8/Materials | Garrison activated, responded to threat 5549 | -8/Materials | Upgraded with Propulsion slot (x1) 5573 | -8/Materials | Discovered new exit (range 14) 5917 | -8/Materials | Reached level 12 6048 | -8/Materials | Identified exit to Factory 6130 | -8/Materials | Entered Factory 6132 | -7/Factory | Reached level 13 6178 | -7/Factory | Upgraded with Weapon slot (x1) 6753 | -7/Factory | Discovered new exit (range 13) 6913 | -7/Factory | Discovered new exit (range 16) 6921 | -7/Factory | Build established: Skirmisher 7021 | -7/Factory | Reached level 14 7215 | -7/Factory | Upgraded with Power slot (x1) 7443 | -7/Factory | Discovered new exit (range 16) 7692 | -7/Factory | Identified exit to Storage 7692 | -7/Factory | Identified exit to Lower Caves 7817 | -7/Factory | Build established: Scavenger-Assassin 7826 | -7/Factory | Garrison activated, responded to threat 7866 | -7/Factory | Reached level 15 7895 | -7/Factory | Destroyed 7 combat bots 8213 | -7/Factory | Build established: Assassin 8687 | -7/Factory | Entered Lower Caves 9230 | -7/Lower Caves | Learned location of Zion (-6) 9396 | -7/Lower Caves | Ambushed by wild Derelicts 9455 | -7/Lower Caves | Reached level 16 9577 | -7/Lower Caves | Build established: Gunner 9791 | -7/Lower Caves | Discovered new exit (range 15) 9969 | -7/Lower Caves | Entered another Lower Caves area 10026 | -7/Lower Caves | Discovered new exit (range 13) 10386 | -7/Lower Caves | Learned Factory stockpile data 10564 | -7/Lower Caves | Learned Factory terminal intel 11125 | -7/Lower Caves | Discovered new exit (range 14) 11197 | -7/Lower Caves | Entered Data Miner 11197 | -7/Data Miner | Discovered new exit (range 6) 11221 | -7/Data Miner | Met Data Miner 11259 | -7/Data Miner | Learned location of Section 7 (-2) 11259 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11272 | -7/Data Miner | Received God Mode back door access code from Data Miner 11298 | -7/Data Miner | Entered Proximity Caves 11300 | -6/Proximity Caves | Reached level 17 11323 | -6/Proximity Caves | Escorted by Enhanced Grunt 11327 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11711 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11726 | -6/Proximity Caves | Reached level 18 11747 | -6/Proximity Caves | Destroyed 12 combat bots 12110 | -6/Proximity Caves | Discovered new exit (range 15) 12725 | -6/Proximity Caves | Upgraded with Utility slot (x1) 12760 | -6/Proximity Caves | Entered Factory 12760 | -6/Factory | Accompanied by 2 allies 12762 | -6/Factory | Loaded intel: 28 terminal locations 12768 | -6/Factory | Upgraded with Weapon slot (x1) 13098 | -6/Factory | Reached level 19 13243 | -6/Factory | Fabricated Hyp. Railgun? 13332 | -6/Factory | Build established: Assassin 13336 | -6/Factory | P-60 Hacker assimilated allied Gladiator 5a 13365 | -6/Factory | Found Corrupted Prototype Device 13396 | -6/Factory | Identified Exp. Thermal Shield 13602 | -6/Factory | Cargo convoy interrupted 14060 | -6/Factory | Discovered new exit (range 12) 14149 | -6/Factory | Identified exit to Extension 14364 | -6/Factory | Build established: Hacker-Assassin 14692 | -6/Factory | Fabricated Adv. System Restoration Module (x2) 15437 | -6/Factory | Identified exit to Lower Caves 15501 | -6/Factory | Garrison activated, responded to threat 16260 | -6/Factory | Reached level 20 16490 | -6/Factory | Repaired Transmission Jammer? 16692 | -6/Factory | Entered Lower Caves 16734 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 16796 | -6/Lower Caves | Destroyed 9 combat bots 17022 | -6/Lower Caves | Learned Factory trap positions 17635 | -6/Lower Caves | Discovered new exit (range 10) 17827 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 17841 | -6/Lower Caves | Identified exit to Lower Caves 17867 | -6/Lower Caves | Entered another Lower Caves area 17867 | -6/Lower Caves | Accompanied by 2 allies 18253 | -6/Lower Caves | Discovered new exit (range 17) 18821 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19298 | -6/Lower Caves | Build established: Hacker-Gunner 19391 | -6/Lower Caves | Discovered new exit (range 14) 19494 | -6/Lower Caves | Identified exit to Zion 19619 | -6/Lower Caves | Entered Zion 19619 | -6/Zion | Accompanied by 1 ally 19684 | -6/Zion | Discovered new exit (range 13) 19705 | -6/Zion | Identified exit to Proximity Caves 19749 | -6/Zion | Gained Derelict followers 19808 | -6/Zion | Found Prototype Device 19808 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 20080 | -6/Zion | Found Prototype Device 20080 | -6/Zion | Identified Phasing AFG 20227 | -6/Zion | Found CR-A16's Pointy Stick 20357 | -6/Zion | Given A8's code to call for help 20537 | -6/Zion | Learned 4 Factory zone layouts 20557 | -6/Zion | Build established: Gunner 20762 | -6/Zion | Given the Hacking Drone Bay 20762 | -6/Zion | Found Prototype Device 20762 | -6/Zion | Identified Hacking Drone Bay 20793 | -6/Zion | Discovered new exit (range 11) 20948 | -6/Zion | Imprinted 20950 | -6/Zion | Declared Zion's savior 21314 | -6/Zion | Entered Proximity Caves 21314 | -5/Proximity Caves | Accompanied by 8 allies 21315 | -5/Proximity Caves | Identified exit to Factory 21316 | -5/Proximity Caves | Reached level 21 21319 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 22198 | -5/Proximity Caves | Spotted B-75 Beast 22221 | -5/Proximity Caves | Allies destroyed B-75 Beast 22487 | -5/Proximity Caves | Build established: Mutant 22734 | -5/Proximity Caves | Reached level 22 22757 | -5/Proximity Caves | Found Imp. Powered Armor 22903 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22938 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 23037 | -5/Proximity Caves | Build established: Gunner 23270 | -5/Proximity Caves | Upgraded with Weapon slot (x1) 23301 | -5/Proximity Caves | Entered Factory 23301 | -5/Factory | Accompanied by 5 allies 23302 | -5/Factory | Identified exit to Upper Caves 23303 | -5/Factory | Identified exit to Factory 23304 | -5/Factory | Loaded intel: 107 trap records 24125 | -5/Factory | Build established: Assassin 24217 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 24569 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 24632 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 24648 | -5/Factory | Discovered exit to Upper Caves (range 6) 25061 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 25216 | -5/Factory | Terminal network hard line cut 25536 | -5/Factory | Build established: Mutant 25797 | -5/Factory | Incoming investigation squad redirected 25851 | -5/Factory | Fabricated Prc. Matter Filter? 26051 | -5/Factory | Build established: Gunner 26476 | -5/Factory | Reached level 23 26976 | -5/Factory | Destroyed 9 combat bots 27560 | -5/Factory | Repaired Adv. System Restoration Module 27751 | -5/Factory | Entered Upper Caves 27752 | -5/Upper Caves | Identified exit to Upper Caves 27917 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 28043 | -5/Upper Caves | Encountered a Warlord checkpoint 28103 | -5/Upper Caves | Learned Factory terminal intel 28618 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 29297 | -5/Upper Caves | Entered another Upper Caves area 29297 | -5/Upper Caves | Accompanied by 2 allies 29297 | -5/Upper Caves | Discovered exit to Factory (range 13) 29569 | -5/Upper Caves | Encountered a Warlord checkpoint 29604 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 29815 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 29863 | -5/Upper Caves | Spotted B-75 Beast 29966 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 29969 | -5/Upper Caves | Destroyed B-75 Beast 30505 | -5/Upper Caves | Build established: Mutant 30754 | -5/Upper Caves | Discovered new exit (range 9) 30777 | -5/Upper Caves | Identified exit to Zhirov 30782 | -5/Upper Caves | Reached level 24 30791 | -5/Upper Caves | Entered Zhirov 30791 | -5/Zhirov | Discovered new exit (range 3) 30826 | -5/Zhirov | Met Zhirov 30896 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 30942 | -5/Zhirov | Build established: Gunner 30969 | -5/Zhirov | Found Alien Artifact 30969 | -5/Zhirov | Identified Integrated Dissipator 30969 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 31029 | -5/Zhirov | Upgraded with Propulsion slot (x1) 31161 | -5/Zhirov | Identified exit to Proximity Caves 31162 | -5/Zhirov | Entered Proximity Caves 31455 | -4/Proximity Caves | Reached level 25 31476 | -4/Proximity Caves | Destroyed 12 combat bots 31784 | -4/Proximity Caves | Ambushed by research squad 32163 | -4/Proximity Caves | Entered Factory 32164 | -4/Factory | Loaded intel: 24 terminal locations 32240 | -4/Factory | Discovered new exit (range 17) 32262 | -4/Factory | Identified exit to Upper Caves 32311 | -4/Factory | Upgraded with Weapon slot (x1) 32341 | -4/Factory | Discovered new exit (range 8) 32349 | -4/Factory | Identified exit to Research 32405 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 32406 | -4/Factory | Zion Kinetic Resupply teleported in 33069 | -4/Factory | Discovered exit to Research (range 3) 33940 | -4/Factory | Crushed by falling debris 34035 | -4/Factory | Terminal network hard line cut 34075 | -4/Factory | Reached level 26 34306 | -4/Factory | Discovered exit to Research (range 4) 34534 | -4/Factory | Local machine network offline 35360 | -4/Factory | Entered Upper Caves 35526 | -4/Upper Caves | Learned Research garrison access intel 35542 | -4/Upper Caves | Encountered a Warlord checkpoint 36318 | -4/Upper Caves | Discovered new exit (range 16) 36334 | -4/Upper Caves | Identified exit to Upper Caves 36461 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 36477 | -4/Upper Caves | Entered another Upper Caves area 36589 | -4/Upper Caves | Discovered exit to Research (range 12) 36944 | -4/Upper Caves | Reached level 27 36969 | -4/Upper Caves | Upgraded with Utility slot (x1) 36970 | -4/Upper Caves | Destroyed 7 combat bots 37524 | -4/Upper Caves | Learned location of 1 exit from Research 37802 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 37820 | -4/Upper Caves | Discovered new exit (range 10) 37860 | -4/Upper Caves | Found Alien Artifact 37860 | -4/Upper Caves | Identified Core Expander 37860 | -4/Upper Caves | Installed Core Expander, added new Power slot 37899 | -4/Upper Caves | Identified exit to Warlord 37906 | -4/Upper Caves | Entered Warlord 37906 | -4/Warlord | Accompanied by 1 ally 38109 | -4/Warlord | Visited the Vortex Lab 38125 | -4/Warlord | Warlord's base attacked by MAIN.C 38147 | -4/Warlord | Build established: Mutant 38275 | -4/Warlord | Rebuked by Warlord 38292 | -4/Warlord | Opened Warlord's prototype stash 38296 | -4/Warlord | Found Prototype Reactor 38296 | -4/Warlord | Identified Vortex Chain Reactor 38302 | -4/Warlord | Found Prototype Device 38302 | -4/Warlord | Identified Exp. Phase Shifter 38321 | -4/Warlord | Found Prototype Device 38321 | -4/Warlord | Identified Thermal Barrier 38325 | -4/Warlord | Found Prototype Processor 38325 | -4/Warlord | Identified Exp. Target Analyzer 38475 | -4/Warlord | Warlord forces counterattacked 38588 | -4/Warlord | Spotted Executioner 38588 | -4/Warlord | Spotted Striker 38594 | -4/Warlord | Spotted Executioner 38632 | -4/Warlord | Spotted Executioner 38634 | -4/Warlord | Spotted Striker 38634 | -4/Warlord | Destroyed Executioner 38642 | -4/Warlord | Destroyed Striker 38666 | -4/Warlord | Found Prototype Device 38666 | -4/Warlord | Identified Adv. Kinecellerator 38673 | -4/Warlord | Discovered new exit (range 16) 38688 | -4/Warlord | Crushed by falling debris 38726 | -4/Warlord | Spotted Striker 38733 | -4/Warlord | Destroyed Striker 38738 | -4/Warlord | Crushed by falling debris 38779 | -4/Warlord | Destroyed 9 combat bots 38781 | -4/Warlord | Found Prototype Processor 38781 | -4/Warlord | Identified Exp. Core Analyzer 38800 | -4/Warlord | Warlord base infiltrated, sounded retreat 38825 | -4/Warlord | Spotted Executioner 38825 | -4/Warlord | Spotted Executioner 38826 | -4/Warlord | Crushed by falling debris 38837 | -4/Warlord | Core integrity fell below 50% 38839 | -4/Warlord | Destroyed Executioner 38842 | -4/Warlord | Destroyed Executioner 38872 | -4/Warlord | Destroyed 9 combat bots 38916 | -4/Warlord | Identified exit to Proximity Caves 38925 | -4/Warlord | Spotted Striker 38928 | -4/Warlord | Destroyed Striker 38945 | -4/Warlord | Reached level 28 38969 | -4/Warlord | Destroyed 9 combat bots 39025 | -4/Warlord | Spotted Executioner 39025 | -4/Warlord | Spotted Executioner 39037 | -4/Warlord | Destroyed Executioner 39068 | -4/Warlord | Destroyed 8 combat bots 39122 | -4/Warlord | Build established: Scavenger-Executioner 39160 | -4/Warlord | Upgraded with Propulsion slot (x1) 39165 | -4/Warlord | Spotted Striker 39181 | -4/Warlord | Destroyed Striker 39202 | -4/Warlord | Spotted Striker 39211 | -4/Warlord | Destroyed Striker 39238 | -4/Warlord | Crushed by falling debris 39238 | -4/Warlord | Spotted Striker 39242 | -4/Warlord | Destroyed Striker 39245 | -4/Warlord | Spotted Executioner 39261 | -4/Warlord | Destroyed Executioner 39299 | -4/Warlord | Destroyed 33 combat bots 39303 | -4/Warlord | Entered Proximity Caves 39684 | -3/Proximity Caves | Enhanced Grunt warped into view, answering call for help 39688 | -3/Proximity Caves | Enhanced Grunt warped into view, answering call for help 39712 | -3/Proximity Caves | Found Prototype Special Weapon 39716 | -3/Proximity Caves | Identified Molecular Deconstructor 40218 | -3/Proximity Caves | Discovered exit to Research (range 7) 40298 | -3/Proximity Caves | Entered Research 40298 | -3/Research | Accompanied by 2 allies 40299 | -3/Research | Identified exit to Quarantine 40300 | -3/Research | Loaded intel: 4 garrison access locations 40300 | -3/Research | Reached level 29 40953 | -3/Research | Garrison activated, responded to threat 41129 | -3/Research | Retrieved Zion intel report: Unaware Analyses 41259 | -3/Research | Garrison activated, responded to threat 41318 | -3/Research | Destroyed 12 combat bots 41679 | -3/Research | Reached level 30 41769 | -3/Research | Retrieved Zion intel report: Active Garrisons 41770 | -3/Research | Zion Infowar Resupply teleported in 41775 | -3/Research | Found Prototype Processor 41775 | -3/Research | Identified Exp. Terrain Scan Processor 41841 | -3/Research | Garrison activated, responded to threat 41848 | -3/Research | First assault squad dispatched 41976 | -3/Research | Build established: Scavenger-Mutant 42005 | -3/Research | Incoming assault squad redirected 42068 | -3/Research | Spotted B-86 Titan 42148 | -3/Research | Terminal network hard line cut 42175 | -3/Research | Destroyed B-86 Titan 42199 | -3/Research | Destroyed 15 combat bots 42608 | -3/Research | Incoming assault squad redirected 42643 | -3/Research | Discovered new exit (range 3) 42645 | -3/Research | Identified exit to Research 42647 | -3/Research | Entered another Research area 42649 | -2/Research | Reached level 31 42864 | -2/Research | Build established: Scavenger-Executioner 42897 | -2/Research | First assault squad dispatched 42898 | -2/Research | Retrieved Zion intel report: Main Access 42898 | -2/Research | Identified exit to Access 42899 | -2/Research | Zion Experimental squad teleported in 42945 | -2/Research | Zion Heavy squad teleported in 42980 | -2/Research | Found Antimissile System 42983 | -2/Research | Retrieved Zion intel report: Component Schematics 42984 | -2/Research | Zion Defense Resupply teleported in 42987 | -2/Research | Incoming investigation squad redirected 43123 | -2/Research | Garrison activated, responded to threat 43219 | -2/Research | Reached level 32 43270 | -2/Research | Destroyed 33 combat bots 43307 | -2/Research | Found Prototype Device 43307 | -2/Research | Identified Exp. Force Field 43441 | -2/Research | Garrison activated, responded to threat 43511 | -2/Research | Build established: Scavenger-Assassin 43665 | -2/Research | Incoming assault squad redirected 43897 | -2/Research | Zion Hacker squad teleported in 43968 | -2/Research | Reached level 33 44003 | -2/Research | Entered Access 44003 | -1/Access | Accompanied by 2 allies 44263 | -1/Access | Retrieved Zion intel report: Trap Installations 44264 | -1/Access | Zion Recon squad teleported in 44533 | -1/Access | First assault squad dispatched 44616 | -1/Access | Reached level 34 44676 | -1/Access | High security lockdown imminent 44756 | -1/Access | High security lockdown engaged 44805 | -1/Access | Destroyed 9 combat bots 44829 | -1/Access | Spotted Striker 44830 | -1/Access | Spotted Striker 44831 | -1/Access | Destroyed Striker 44847 | -1/Access | Destroyed Striker 44896 | -1/Access | Destroyed 9 combat bots 44932 | -1/Access | Reached level 35 44995 | -1/Access | Destroyed 7 combat bots 45031 | -1/Access | Spotted Investigator 45035 | -1/Access | Scanned by Researcher 45036 | -1/Access | Destroyed Investigator 45105 | -1/Access | Destroyed 16 combat bots 45116 | -1/Access | Destroyed Executioner 45118 | -1/Access | Spotted Executioner 45121 | -1/Access | Destroyed Executioner 45183 | -1/Access | Destroyed Striker 45218 | -1/Access | Reached level 36 45237 | -1/Access | Spotted Striker 45248 | -1/Access | Destroyed Striker 45258 | -1/Access | Spotted Executioner 45258 | -1/Access | Spotted Striker 45261 | -1/Access | Spotted Investigator 45261 | -1/Access | Spotted Striker 45261 | -1/Access | Destroyed Investigator 45266 | -1/Access | Destroyed Striker 45272 | -1/Access | Destroyed Executioner 45280 | -1/Access | Destroyed Striker 45322 | -1/Access | Destroyed 36 combat bots 45385 | -1/Access | Destroyed 7 combat bots 45446 | -1/Access | Garrison activated, responded to threat 45486 | -1/Access | Spotted Executioner 45486 | -1/Access | Spotted Striker 45491 | -1/Access | Destroyed Striker 45498 | -1/Access | Destroyed Executioner 45499 | -1/Access | Spotted Executioner 45499 | -1/Access | Spotted Executioner 45501 | -1/Access | Destroyed Executioner 45504 | -1/Access | Destroyed Executioner 45506 | -1/Access | Spotted Executioner 45506 | -1/Access | Spotted Striker 45506 | -1/Access | Spotted Striker 45509 | -1/Access | Destroyed Striker 45518 | -1/Access | Destroyed Striker 45523 | -1/Access | Destroyed Executioner 45529 | -1/Access | Sterilization system engaged 45537 | -1/Access | Spotted Investigator 45544 | -1/Access | Destroyed 27 combat bots 45548 | -1/Access | Energy Cycler disabled 45562 | -1/Access | Crushed by falling debris 45564 | -1/Access | Spotted B-99 Colossus 45574 | -1/Access | Crushed by falling debris 45574 | -1/Access | Core integrity fell below 50% 45581 | -1/Access | Destroyed 7 combat bots 45585 | -1/Access | Destroyed B-99 Colossus 45593 | -1/Access | Found Prototype Ballistic Gun 45593 | -1/Access | Identified Multirail 45597 | -1/Access | Destroyed Investigator 45605 | -1/Access | Reached level 37 45605 | -1/Access | Spotted Striker 45605 | -1/Access | Spotted Executioner 45610 | -1/Access | Spotted Striker 45611 | -1/Access | Destroyed Striker 45611 | -1/Access | Destroyed Executioner 45618 | -1/Access | Core integrity fell below 20% 45628 | -1/Access | Destroyed Striker 45699 | -1/Access | Destroyed 22 combat bots 45829 | -1/Access | Ambient heat levels rising (+10) 45964 | -1/Access | Spotted B-99 Colossus 45979 | -1/Access | Ambient heat levels rising (+10) 45984 | -1/Access | Spotted B-99 Colossus 45991 | -1/Access | Destroyed B-99 Colossus 45995 | -1/Access | Destroyed B-99 Colossus 46000 | -1/Access | Found Multirail 46001 | -1/Access | Identified exit to Surface 46008 | -1/Access | Found Multirail 46129 | -1/Access | Ambient heat levels rising (+10) 46258 | *** | Escaped! Last Messages --------------- 46188_ Imp. Dynamic Insulation System melted. 46188_ H-81 Overseer destroyed. 46189_ Acquired 27 matter. 46193_ Acquired 10 matter. Point Defense System melts. Segregator melts. Propulsion Shielding melts. Cesium-ion Thruster melts. Exp. Heat Sink melts. Adv. Target Analyzer melts. Hvy. Laser melts. Backup Power VII melts. KE Penetrator melts. 46222_ Slug penetrates Y-72 Warden. 46222_ Y-72 Warden suffers critical hit (Destroy). 46222_ Slug penetrates Y-72 Warden. 46222_ Y-72 Warden destroyed. Prototype Device melts. 46252_ The Access Shell folds into the floor. [Achievement: Rambo] Map ----- +----------------------------------------------------+ | ??????????# ??????????????????????????????????? | | ??????????? % ??????????????????????????????????? | | ???????????!%= ??????????????????????????????????? | | #?????????? ! ??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | ??????????# #??????????????????????????????????? | | #########?# #??????????????????????????????????? | | # ?# #??????????????????????????????????? | | # # #??????????????????????????????????? | | # # ######################## ?????????? | | + + ?????????? | | # # ??????????? | | # # ####### ""#?????????????????? | | # ?# #?????# ""#?????????????????? | | # ?# #?????# ""#?????????????????? | | ########??# #?????# T#?????????????????? | | #?????????# #?????# ""#?????????????????? | | #?????????# #?????# ""#?????????????????? | | #####????## ##???## ""##????????????????? | | +#"""###### #???# #????????????????? | | [[==% ! ###?## ##????????????????? | | = [%=%%]= " #??# #?????????????????? | | ########### ! ###??# #?????????????????? | | ??????????######????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | #???????????????????# #?????????????????? | | #???????????????????# #?????????????????? | | #???????????????????#""""""""""#?????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #???????????????????#""""""""""#?????????????????? | | ##??????????????????#!!= #?????????????????? | | "#??????????????????#!% ! ! #?????????????????? | | ##??????????????????#=% =% #?????????????????? | | #???????????????????# * ][%!! #?????????????????? | | ????????????????????# !! #??###????????????? | | ????????????????????# #?# ###??????????? | | ????????????????????# % # #??? +????? | | #################???#""" #### # #^???? | | #???##%" # #????? | | #######" # #????? | | # # #????? | | + # ??????? | | # # ??????? | | # " # ????????? | | %""""T"""" # %"#" # #? ????????? | | """"""""""" # % ##" # #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Coolant Potential 120 Energy Generation 100 Energy Capacity 1100 Matter Stores 550 Matter Capacity 550 Sight Range 20 Robot Scan Range 26 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 9 EM Shielding 4 Armor Coverage 400 Resistance: KI 40 Resistance: TH 70 Resistance: EX 30 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 81 Targeting Accuracy 28 Target Analysis 10 Core Analysis 8 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 50 Offensive Hacking 27 Defensive Hacking 12 Item Schematics ----------------- Matter Filter | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Lance | -7/Data Miner | Free Phase Cannon | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free System Restoration Module | -6/Factory | Scanalyzed F-cell Engine | -6/Factory | Hacked Kinecellerator | -6/Factory | Hacked Hvy. Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Hvy. Proton Missile Launcher | -5/Factory | Z-intel Cld. VTOL Module | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Cld. Deuterium Engine | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Field Recycling Unit | -4/Factory | Scanalyzed Quantum Reactor | -2/Research | Z-intel EM Disruption Field | -2/Research | Z-intel Phase Gun | -2/Research | Z-intel Hardcell Cannon | -2/Research | Z-intel Enh. Optical Array | -2/Research | Z-intel Focal Shield | -2/Research | Z-intel Adv. Melee Analysis Suite | -2/Research | Z-intel Adv. Datajack | -2/Research | Z-intel Adv. Thermal Shield | -2/Research | Z-intel Launcher Loader | -2/Research | Z-intel ECM Suite | -2/Research | Z-intel Adv. Corruption Screen | -2/Research | Z-intel Hvy. Gauss Cannon | -2/Research | Z-intel Arm. Medium Treads | -2/Research | Z-intel Imp. Phase Shifter | -2/Research | Z-intel Core Analyzer | -2/Research | Z-intel Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Hyp. Railgun | x2 | -6/Factory | Preloaded Adv. System Restoration Module | x2 | -6/Factory Prc. Matter Filter | x1 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Core Expander Achievements -------------- Boltbath Decoder Ring Killing Spree Rambo Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Levels Raised 36 | . 1 1 4 1 4 3 1 . . 2 2 . . . 2 1 . 1 . 1 1 . 1 1 . 2 3 4 XP Earned 58449 | 4000 2050 1946 6018 915 5765 4889 1089 402 220 2820 2557 509 327 186 1952 1983 508 379 105 1736 2032 267 546 1972 408 2533 3890 6445 XP Spent 56995 | 3650 1400 350 6000 . 7550 6020 . . . 3200 4325 . . . 2900 . . . 2200 . 1700 . 3500 1400 130 2200 4970 5500 Upgrades 87 | 6 1 2 3 . 5 18 . . . 1 12 . . . 2 . . . 2 . 1 . 1 1 1 4 16 11 Power Slot 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 4 | 1 . . . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . Utility Slot 11 | 3 1 . 3 . 2 . . . . 1 . . . . . . . . . . . . 1 . . . . . Weapon Slot 5 | 1 . . . . . 1 . . . . 1 . . . 1 . . . . . 1 . . . . . . . Core Integrity 10 | . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . 5 . Heat Dissipation 12 | . . . . . . 3 . . . . 1 . . . . . . . . . . . . . 1 1 1 5 Energy Generation 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Energy Storage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Matter Storage 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 1 Inventory Capacity 7 | 1 . . . . 2 2 . . . . . . . . 1 . . . . . . . . . . . 1 . Sight Range 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Sensor Range 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Terrain Scan Density 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Ranged Accuracy 4 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . 1 Hack Attack % 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . KI Resistance % 4 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 . . TH Resistance % 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . EX Resistance % 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . KI Damage % 4 | . . . . . . 2 . . . . 1 . . . . . . . 1 . . . . . . . . . Protomatter Created 15657 | . 120 54 238 37 397 666 271 51 . 229 914 246 100 . 164 547 171 98 231 369 877 15 450 1634 53 1149 1766 4810 Integrity Restored 17513 | . 199 135 820 111 1084 1285 486 73 . 319 1024 721 288 . 719 1266 422 77 141 384 1133 11 153 1518 253 968 788 3135 Core 11663 | . 159 135 647 111 849 875 323 54 . 141 815 441 258 . 382 1054 228 58 . 278 884 4 113 920 212 428 434 1860 Parts 5850 | . 40 . 173 . 235 410 163 19 . 178 209 280 30 . 337 212 194 19 141 106 249 7 40 598 41 540 354 1275 Protomatter Decayed 12929 | . 48 . . . 18 214 102 76 . 221 891 . . . 64 190 80 10 89 294 437 10 382 3372 . 806 1594 4031 Game ------ Seed DrainedMyomerGravjet Manual? 0 Play Time 06:51:04 Cumulative 163.8 hours Start 2023.11.26 @ 11:46:25 End 2023.11.28 @ 19:09:53 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 57 Rogue 28 Adventurer 29 Explorer 0 Win Type 0 Total 8 Types 7/0/1/0/0/0/0/0/0 Lore% 69 Gallery% 71 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2d6c616f-01d3-4f25-b0e1-a873ae79aae2