Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.28 @ 01:27:07 Player: BoomBlip Result: Destroyed by T8-P5G(f) with Tearclaws Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (2043) 2043 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 5559 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Small Storage Unit Medium Storage Unit Utility Shielding Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Targeting Computer Targeting Computer > --- WEAPON ----------- Heavy Laser EM Pulse Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Heat Sink Small Storage Unit Medium Storage Unit Medium Storage Unit Large Matter Pod Terrain Scanner Utility Shielding Insulated Plating Insulated Plating Shock Rifle Shock Rifle Shock Rifle Gatling Laser EM Pulse Cannon EM Pulse Cannon Phase Cannon Phase Cannon Heavy Assault Rifle Magnetic Acceleration Cannon [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 5 | . . 1 2 . 2 . Weapon 1 | . . . . 1 . . Parts Attached 93 | 6 14 8 5 6 54 . Power 9 | 1 1 1 . 1 5 . Engine 8 | 1 1 1 . 1 4 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 29 | 2 4 3 2 2 16 . Treads 4 | 2 2 . . . . . Leg 25 | . 2 3 2 2 16 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 4 1 2 1 10 . Device 6 | . . . 1 1 4 . Storage 7 | 1 4 1 . . 1 . Processor 2 | . . . . . 2 . Hackware . | . . . . . . . Protection 4 | . . . 1 . 3 . Artifact . | . . . . . . . Weapon 36 | 2 5 3 1 2 23 . Energy Gun 13 | 1 . 2 1 . 9 . Energy Cannon 9 | . . . . 1 8 . Ballistic Gun 11 | 1 5 1 . 1 3 . Ballistic Cannon 3 | . . . . . 3 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 42 | . 1 1 . 2 38 . Power 2 | . . . . . 2 . Propulsion 13 | . . . . . 13 . Utility 7 | . . . . 1 6 . Weapon 20 | . 1 1 . 1 17 . Highest Loss Streak 25 | . 1 1 . 1 25 . Average Slot Usage (%) 95 | . 99 99 100 96 91 . Engine 8 | . 14 11 9 7 5 . Treads 3 | . 16 . . . . . Leg 23 | . 11 33 27 30 22 . Device 5 | . . . 9 4 8 . Storage 24 | . 27 33 27 23 19 . Processor 2 | . . . . . 7 . Protection 4 | . . . 9 7 6 . Energy Gun 4 | . 4 11 9 2 2 . Energy Cannon 3 | . . . . 7 5 . Ballistic Gun 12 | . 23 10 9 11 7 . Naked Turns 59 | . . . . . 49 10 Heaviest Build 112 | 12 72 93 99 108 112 . Greatest Support 70 | 40 40 30 30 50 70 3 Greatest Overweight (x) 37 | . 3 3 3 2 37 . Average Overweight (x) 1 | . 1 2 3 2 1 . Largest Inventory Capacity 26 | 6 20 26 26 26 26 4 Average Capacity 23 | 5 18 25 26 26 25 4 Most Carried 26 | 4 18 26 26 26 26 4 Average Carried 20 | 2 13 23 24 25 23 4 Final Capacity 26 | 6 20 26 26 26 4 4 Final Carried 26 | 4 18 25 26 26 4 4 Class Distribution -------------------- 41% | Hauler-Mutant 23% | Hauler-Tank 12% | Scavenger-Mutant 9% | Mutant 8% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -6/Factory Hauler-Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Matter Collected 1488 | 267 185 190 133 61 652 . Remotely . | . . . . . . . Salvage Created 2557 | 59 226 398 178 108 1588 . Parts 118 | 1 18 27 8 . 64 . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 5 | . . . 1 . 4 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 48 | . 10 9 3 2 24 . Guns 31 | . 10 8 3 . 10 . Cannons 12 | . . . . 2 10 . AOE 4 | . . 1 . . 3 . Classes Destroyed 12 | 1 3 4 . . 4 . Worker 3 | . . 2 . . 1 . Builder 1 | . . . . . 1 . Hauler 1 | . 1 . . . . . Recycler 2 | 1 . . . . 1 . Operator 1 | . . 1 . . . . Swarmer 12 | . 9 3 . . . . Grunt 22 | . 1 4 3 2 12 . Brawler 1 | . . . . . 1 . Duelist 3 | . . 1 . . 2 . Sentry 4 | . . 1 . . 3 . Hunter 4 | . . . . . 4 . Programmer 2 | . . . . . 2 . Best Kill Streak 9 | 1 3 9 2 2 5 . Combat Bots Only 6 | . 3 6 2 2 5 . Max Kills in Single Turn 3 | 1 2 2 1 1 3 . Gunslinging 1 | . 1 1 . . . . Exploded 2 | . . 1 . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Damage Taken 6830 | . 389 466 230 244 5459 42 Core 1120 | . 59 80 33 72 834 42 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 76 80 94 89 . . Volleys Fired 155 | 7 31 22 13 9 73 . Largest 3 | 2 2 2 2 3 3 . Hottest 193 | 70 70 95 88 151 193 . Shots Fired 362 | 14 62 40 26 27 193 . Gun 272 | 14 62 40 26 18 112 . Cannon 90 | . . . . 9 81 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 182 | 7 45 15 13 17 85 . Thermal 87 | 7 17 . 9 1 53 . Explosive . | . . . . . . . Electromagnetic 93 | . . 25 4 9 55 . Robot Hit Streak 21 | 7 11 10 6 11 21 . Robot Miss Streak 3 | 1 3 3 2 3 3 . Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 3 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 266 | 10 41 29 17 18 151 . Core Hits 143 | 3 18 19 9 5 89 . Critical Hits 5 | . . . . 2 3 . Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 3 | . . . . 2 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5125 | 94 379 432 251 281 3688 . Guns 2753 | 94 376 400 251 124 1508 . Cannons 1722 | . . . . 157 1565 . Explosions 642 | . . 32 . . 610 . Melee . | . . . . . . . Ramming 8 | . 3 . . . 5 . Kinetic 1664 | 45 226 57 135 110 1091 . Thermal 1431 | 49 150 32 74 14 1112 . Explosive 453 | . . . . . 453 . Electromagnetic 1569 | . . 343 42 157 1027 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 4 3 3 Average Corruption 2 | . . . . 2 2 3 Corruption Purged . | . . . . . . . Effects 5 | . . . . 1 4 . Message Errors 2 | . . . . . 2 . Matter Fused 1 | . . . . 1 . . Energy Discharges 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 67 | . . . . . 67 . Projectiles 20 | . . . . . 20 . Explosions 47 | . . . . . 47 . Melee . | . . . . . . . Knockbacks 5 | . . . . . 5 . Impact . | . . . . . . . Kinetic 5 | . . . . . 5 . Secondary . | . . . . . . . Self-Inflicted Damage 324 | . . 26 . . 298 . Shots 5 | . . 1 . . 4 . Rammed . | . . . . . . . Targets Rammed 2 | . 1 . . . 1 . Kicked 2 | . 1 . . . 1 . Crushed . | . . . . . . . Highest Temperature 327 | 100 120 163 238 327 264 . Average Temperature 78 | 49 50 77 86 136 72 . Received Heat Transfer 1275 | . 42 120 126 63 924 . Effects 4 | . . . 2 2 . . Interference 3 | . . . 2 1 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 7 | . . 4 . 1 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 2816 | 148 444 50 185 37 1952 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Peak Influence 483 | 5 270 313 127 116 483 . Initial 57 | . 3 48 47 57 . . Average 115 | 1 120 138 73 51 157 . Maximum Alert Level 2 | . 1 1 . . 2 . Low Security (%) 81 | 100 78 72 100 100 71 . Level 1 15 | . 21 27 . . 21 . Level 2 2 | . . . . . 6 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 2 . 3 7 . Investigation 1 | . . . . . 1 . Extermination 3 | . . . . 1 2 . Reinforcement 7 | . 1 2 . 2 2 . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . 2 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Distress Signals 8 | . 2 1 . . 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 16 15 3 4 45 1 Peak Tracking Total 9 | . 4 9 3 2 9 1 Tactical Retreats 6 | . 1 . . . 5 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Traps Triggered 6 | . 1 . . 4 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Machines Disabled 7 | . . . . . 7 . Max in Single Turn 3 | . . . . . 3 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Machines Accessed 3 | . . . 1 1 1 . Terminals 3 | . . . 1 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . . . 1 1 2 . Successful 4 | . . . 1 1 2 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . . . 1 1 2 . Terminals 4 | . . . 1 1 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 1 1 2 . Level Access Points 3 | . . . 1 1 1 . Alert Level 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . 1 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Turns Passed 3375 | 136 693 428 332 555 1221 10 Spaces Moved 1561 | 69 307 179 134 278 575 19 Core 123 | 5 . . . . 99 19 Treads 246 | 64 182 . . . . . Legs 1192 | . 125 179 134 278 476 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 180 210 180 50 50 Average Speed 171 | 152 188 188 210 180 149 50 Slowest Speed 1900 | 160 220 210 210 182 1900 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 5 52 23 19 8 16 6 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 74 | . . 2 . . 72 . Melee . | . . . . . . . Projectile 4 | . . . . . 4 . AOE 70 | . . 2 . . 68 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Total 1962 | 85 362 238 163 316 779 19 Wait 73 | . 1 7 4 12 49 . Move 1555 | 68 306 178 133 277 574 19 Hop . | . . . . . . . Pick Up 46 | 4 6 14 4 6 12 . Fast Attach 19 | 6 4 2 . 1 6 . Attach 41 | . 1 3 2 3 32 . Detach . | . . . . . . . Swap 33 | . 9 3 3 2 16 . Drop 38 | . 3 9 4 6 16 . Fire 155 | 7 31 22 13 9 73 . Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . 1 . . . 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: Fac x4 / [*Low]) -6/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 397 | -10/Materials | Discovered new exit (range 7) 568 | -10/Materials | Build established: Hauler-Mutant 790 | -10/Materials | Discovered new exit (range 16) 830 | -10/Materials | Entered another Materials area 830 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1246 | -9/Materials | Discovered new exit (range 6) 1258 | -9/Materials | Entered another Materials area 1258 | -8/Materials | Evolved 2 slots: Utility x2 1355 | -8/Materials | Identified exit to Factory 1590 | -8/Materials | Entered Factory 1590 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1923 | -7/Factory | Identified exit to Factory 2145 | -7/Factory | Entered another Factory area 2145 | -6/Factory | Evolved 2 slots: Utility x2 2263 | -6/Factory | Build established: Hauler-Tank 2273 | -6/Factory | Identified exit to Factory 2453 | -6/Factory | Lost 3 parts (1n2w) 2628 | -6/Factory | Lost 3 parts (1n1u1w) 3119 | -6/Factory | Lost 4 parts (1n3w) 3204 | -6/Factory | Garrison activated, responded to threat 3251 | -6/Factory | Core integrity fell below 50% 3298 | -6/Factory | Core integrity fell below 20% 3317 | -6/Factory | Released all parts (10) 3328 | -6/Factory | Lost 25 parts (1p9n4u11w) 3360 | -6/Factory | Discovered new exit (range 13) 3366 | -6/Factory | Entered Lower Caves 3376 | -6/Lower Caves | Destroyed by T8-P5G(f) with Tearclaws Last Messages --------------- 03311_ H-66 Slayer destroyed. 03315_ K-01 Serf collects debris. 03317_ Penetrated by Slug. 03317_ Released Hcp. Storage Unit. 03317_ Released Lrg. Storage Unit. 03317_ Released Targeting Computer. 03317_ Released Lgt. Angular Momentum Engine. 03317_ Released Insulated Plating. 03317_ Released Shock Rifle. 03317_ Released EM Pulse Cannon. 03318_ K-01 Serf collects debris. 03318_ Acquired 40 matter. 03322_ System corrupted: Energy discharge (-24). 03323_ K-01 Serf collects debris. 03323_ W-25 Informer sends out distress signal. 03360_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03360_ EXIT=FOUND 03365_ System corrupted: Energy discharge (-29). LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#####????????????????? | | ????????????????????????????# ###??????????????? | | ????????????????????????????# #???????#??????? | | ????????????????????????????# ##????? ##?????? | | ???????????????????????????## ##### #?????? | | ??????????????????????????## #?????? | | ??????????????????????????# ##?????? | | ??????????????????????????## ### #??????? | | ???????????????????????????##??## #??????? | | ????????????????????????????????# ## ##??????? | | ??????????????#?????????????????# #?# ####???????? | | ??????????????# #######???????# #?? #??????????? | | ???????????????# #####??# #?? #??????????? | | ???????????????# #### # #??????????? | | ??????????????# @f #???????????? | | ?????????????# #### ##### #???????????? | | ????????????????????????# #???? #???????????? | | ??????????????????????# ##????? #???????????? | | ???????????????????? ##??????? ???????????? | | ?????????????????? #????????? ??????????? | | ????????????????? #????????? ?????????? | | ????????????????# ##?????????? #????????? | | ????????????????## ##????????????#????????? | | ???????????????? #???????????????????????? | | ???????????????? #????????????????????????? | | ????????????????#### #?????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????## ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 290 Matter Stores 369 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Resistance: EM 15 Thermal Conversion 30 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerOmegaElectrolaser Manual? 0 Play Time 00:22:41 Cumulative 77.3 hours Start 2021.08.27 @ 23:54:28 End 2021.08.28 @ 01:27:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 104 Adventurer 10 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 54 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78d6f99f-0865-4add-b9b0-93982a46f5c1