Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 21:56:38 Player: Patryk Z Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (114) 570 Value Destroyed (4588) 4588 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1719) 1719 TOTAL SCORE: 10737 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 217 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 97/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Launcher Guidance Computer > --- WEAPON (2) ------- Power Maul > --- INVENTORY (15) --- Coolant Injector Relay Coupler [NC] (26) Relay Coupler [Grunt] (21) Relay Coupler [Grunt] (21) Relay Coupler [Sentry] (20) Improved System Restoration Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Launcher Guidance Computer Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Power Maul > --- INVENTORY -------- Nuclear Core Coolant Injector Machine Analyzer Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hacking Suite Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Sentry] Mini Grenade Launcher Mini Grenade Launcher [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 . . . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . Utility 5 | . . 2 1 . . . 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 166 | 7 . 27 17 11 38 19 23 1 8 3 12 Power 13 | 1 . 2 2 1 3 1 2 . . . 1 Engine 8 | 1 . 2 1 . 3 . 1 . . . . Core 5 | . . . 1 1 . 1 1 . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 27 | 2 . 6 6 . 6 4 1 1 1 . . Treads 23 | . . 4 6 . 6 4 1 1 1 . . Leg 4 | 2 . 2 . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 58 | 2 . 9 6 3 15 4 6 . 2 3 8 Device 23 | 1 . 8 3 2 2 . 2 . 1 2 2 Storage 3 | 1 . 1 . . 1 . . . . . . Processor 4 | . . . 2 . . . . . 1 . 1 Hackware 3 | . . . . . 2 . . . . . 1 Protection 25 | . . . 1 1 10 4 4 . . 1 4 Artifact . | . . . . . . . . . . . . Weapon 68 | 2 . 10 3 7 14 10 14 . 5 . 3 Energy Gun 12 | . . 2 . . 4 2 4 . . . . Energy Cannon 3 | . . 2 . . 1 . . . . . . Ballistic Gun 27 | 2 . 5 2 4 5 2 5 . 1 . 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 10 | . . . 1 1 2 1 1 . 3 . 1 Special Weapon 1 | . . 1 . . . . . . . . . Impact Weapon 6 | . . . . . . . 4 . 1 . 1 Slashing Weapon 9 | . . . . 2 2 5 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . . 5 . . . . 1 . Parts Lost 37 | . . 3 4 . 7 5 1 1 1 5 10 Power 6 | . . 1 1 . 2 . . . . . 2 Propulsion 10 | . . . 1 . 2 2 1 1 . 3 . Utility 15 | . . 1 1 . 2 3 . . . 2 6 Weapon 6 | . . 1 1 . 1 . . . 1 . 2 Highest Loss Streak 5 | . . 2 4 . 4 5 1 1 1 3 4 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 84 | . 100 85 89 100 99 99 95 91 85 69 49 Engine 5 | . 14 10 6 . 8 6 1 7 7 7 1 Core 2 | . . . 1 9 . 2 5 . . . 3 Treads 18 | . . 12 22 27 26 26 23 22 22 17 . Device 6 | . 14 20 20 10 . . 12 15 7 6 . Storage 8 | . 14 11 9 9 9 9 7 7 7 7 7 Processor 9 | . . . 9 18 9 9 7 7 14 15 14 Hackware 6 | . . . . . 9 9 7 7 7 7 5 Protection 9 | . . . 1 7 16 17 13 7 7 5 2 Energy Gun 3 | . . 3 4 . 7 5 5 7 . . . Ballistic Gun 8 | . 28 12 13 16 9 8 6 7 6 . 5 Launcher 1 | . . . . 1 . . . . . . 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 63 | 15 15 26 26 25 51 46 59 59 59 56 63 Greatest Support 62 | 20 20 40 62 60 60 60 60 62 62 62 3 Greatest Overweight (x) 20 | 1 . 1 1 . . . . . 1 10 20 Average Overweight (x) . | . . . . . . . . . . . 10 Largest Inventory Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 15 Average Capacity 13 | 6 8 8 10 10 13 15 15 15 15 15 15 Most Carried 15 | 5 7 9 10 10 15 15 15 14 15 15 14 Average Carried 12 | 3 5 7 9 9 12 14 14 13 14 14 10 Final Capacity 15 | 8 8 10 10 10 15 15 15 15 15 15 15 Final Carried 15 | 5 7 9 10 10 15 14 14 13 15 15 6 Class Distribution -------------------- 86% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Matter Collected 3152 | 284 . 361 285 165 853 286 418 42 257 36 165 Remotely . | . . . . . . . . . . . . Salvage Created 4414 | 55 . 326 489 138 1537 527 828 50 194 . 270 Parts 214 | 6 . 14 36 10 77 28 26 . 12 . 5 Haulers Intercepted 6 | . . 1 . . 4 . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . 10 . 3 Prevented 2 | . . . . . . . . . . . 2 Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 91 | . . 6 14 4 23 12 14 1 8 . 9 Melee 3 | . . . . . . 1 . . . . 2 Guns 64 | . . 6 10 2 23 10 8 1 4 . . AOE 18 | . . . 4 2 . 1 4 . 4 . 3 Classes Destroyed 14 | 1 . 4 2 . 5 1 . . . . 1 Worker 2 | . . . . . 1 . 1 . . . . Builder 1 | . . 1 . . . . . . . . . Tunneler 5 | 2 . . 1 . 1 . 1 . . . . Hauler 6 | . . 1 . . 4 . 1 . . . . Operator 3 | . . . . . 2 . 1 . . . . Drone 2 | . . . . . . . . . . . 2 Watcher 6 | . . . . . 5 . 1 . . . . Swarmer 17 | . . . 7 . 1 2 . . 4 . 3 Grunt 39 | . . 5 2 4 11 4 9 . 2 . 2 Brawler 4 | . . . . . 2 1 . . 1 . . Duelist 6 | . . 1 1 . 1 2 . . . . 1 Sentry 14 | . . . 4 . 7 . 3 . . . . Hunter 5 | . . . . . 1 2 . 1 . . 1 Programmer 4 | . . . . . . 1 2 . 1 . . Best Kill Streak 11 | 1 . 2 11 3 7 2 7 1 5 . 2 Combat Bots Only 11 | . . 2 11 3 4 2 6 1 5 . 2 Max Kills in Single Turn 3 | 1 . 1 3 1 1 1 3 1 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 3 | . . . 3 1 . 1 2 . 1 . 1 Melee 1 | . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Hostile Shots Fired 962 | . . 46 86 9 153 162 195 8 39 103 161 Missed 281 | . . 12 22 3 37 39 78 3 12 40 35 Damage Taken 10583 | . 43 480 935 157 2006 2076 1349 99 435 679 2324 Core 1253 | . . 92 96 . 174 178 88 . 15 188 422 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 701 | . . . . . 245 . 456 . . . . Core Remaining (%) 73 | 100 100 77 . . . 18 . . . . . Volleys Fired 315 | 3 2 35 26 10 113 39 49 4 26 . 8 Largest 2 | 2 2 2 2 2 2 2 2 2 2 . 1 Hottest 100 | 40 40 100 68 53 84 84 91 89 91 . 30 Shots Fired 575 | 6 4 66 51 19 220 63 94 9 35 . 8 Gun 535 | 6 4 50 50 17 220 62 89 9 28 . . Cannon 13 | . . 13 . . . . . . . . . Launcher 24 | . . . 1 2 . 1 5 . 7 . 8 Special 3 | . . 3 . . . . . . . . . Kinetic 358 | 6 4 42 36 17 147 37 41 4 24 . . Thermal 179 | . . 24 . . 73 25 48 5 4 . . Explosive 24 | . . . 1 2 . 1 5 . 7 . 8 Electromagnetic 14 | . . . 14 . . . . . . . . Robot Hit Streak 37 | 5 7 7 18 11 37 19 25 4 9 . 1 Robot Miss Streak 4 | . 2 2 2 1 2 3 2 3 4 . 1 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 12 | . . . 5 . 5 . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . 1 . . . . Shots Hit Robots 459 | 5 2 45 43 13 186 56 74 4 18 . 13 Core Hits 217 | 3 1 15 26 9 72 28 39 2 14 . 8 Critical Kills 3 | . . . . . . . . . 1 . 2 Critical Parts Destroyed 6 | . . . . . 1 . 1 . 1 . 3 Critical Strikes 28 | . . . . . 9 2 10 . 2 . 5 Burn 19 | . . . . . 8 2 9 . . . . Destroy 4 | . . . . . 1 . 1 . 2 . . Smash 5 | . . . . . . . . . . . 5 Melee Attacks 48 | . . . . 2 1 15 6 . 3 . 21 Impact 30 | . . . . . . . 6 . 3 . 21 Slashing 18 | . . . . 2 1 15 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9569 | 59 22 726 869 376 2811 1024 1865 62 883 . 872 Guns 6522 | 58 22 491 645 188 2755 754 1256 62 291 . . Cannons 231 | . . 231 . . . . . . . . . Explosions 1919 | . . . 224 179 . 153 467 . 592 . 304 Melee 799 | . . . . . . 117 114 . . . 568 Ramming 98 | 1 . 4 . 9 56 . 28 . . . . Kinetic 4101 | 58 22 425 401 188 1706 418 581 29 273 . . Thermal 2515 | . . 297 107 . 1049 336 675 33 18 . . Explosive 1812 | . . . 117 179 . 153 467 . 592 . 304 Electromagnetic 244 | . . . 244 . . . . . . . . Impact 682 | . . . . . . . 114 . . . 568 Slashing 117 | . . . . . . 117 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . 1 1 5 2 2 2 2 . Average Corruption 1 | . . . . 1 1 2 1 2 2 2 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 60 | . . . . 1 15 9 7 12 12 4 . Message Errors 12 | . . . . . 3 3 . 1 4 1 . Matter Fused 19 | . . . . . 7 . 4 5 . 3 . Heat Flow Errors 7 | . . . . . 1 1 1 3 1 . . Energy Discharges 8 | . . . . . 2 3 . . 3 . . Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . 1 1 2 1 1 . . Misfires 4 | . . . . 1 . . . 1 2 . . Alerts 2 | . . . . . 1 . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 310 | . . . . . . 28 74 . 17 . 191 Projectiles . | . . . . . . . . . . . . Explosions 84 | . . . . . . 28 . . 17 . 39 Melee 226 | . . . . . . . 74 . . . 152 Knockbacks 1 | . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 228 | . . . 28 35 . 33 60 . 39 . 33 Shots 9 | . . . 1 1 . 1 2 . 1 . 3 Rammed 13 | . . 1 . . 8 . 4 . . . . Targets Rammed 17 | 1 . 2 . . 10 . 4 . . . . Kicked 2 | 1 . 1 . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . . Highest Temperature 342 | . . 276 4 . 342 220 288 222 237 . . Average Temperature 101 | . . 93 4 . 111 75 97 105 132 . . Received Heat Transfer 3060 | . . 273 306 63 774 426 525 . 45 . 648 Effects 9 | . . . . . 4 2 3 . . . . Energy Bleed 2 | . . . . . 2 . . . . . . Interference 7 | . . . . . 2 2 3 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 7 | . . . 1 . . . 1 . . . 5 Impact Corruptions 9 | . . . . . . . 3 . . . 6 Robots Melted 2 | . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . Parts Melted 12 | . . . . . 6 . 6 . . . . Heat Transferred 6612 | . . 518 100 . 2886 888 2109 74 37 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Peak Influence 606 | 10 57 169 348 482 520 606 418 . . . . Initial 317 | . 6 24 9 226 234 182 317 . . . . Average 239 | 3 36 53 157 366 228 310 334 . . . . Maximum Alert Level 2 | . . . 1 2 2 2 2 . . . . Low Security (%) 37 | 100 100 100 58 . 38 37 . . . . . Level 1 51 | . . . 41 51 60 32 85 . . . . Level 2 10 | . . . . 48 1 29 13 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 1 . 2 . 7 . 6 . . . . Investigation 6 | . . . . . 4 . 2 . . . . Extermination 2 | . . . . . . . 2 . . . . Reinforcement 6 | . 1 . . . 3 . 2 . . . . Assault . | . . . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Distress Signals 6 | . 1 1 . 1 3 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 132 | . 4 8 14 6 41 16 17 1 8 2 15 Peak Tracking Total 8 | . 4 3 8 4 4 5 6 1 4 2 4 Tactical Retreats 5 | . 1 . . 1 . 2 . . . . 1 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Traps Triggered 5 | . 1 1 . . 1 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Machines Disabled 4 | . . . . 1 1 2 . . . . . Max in Single Turn 1 | . . . . 1 1 1 . . . . . Garrison Relay 3 | . . . . 1 . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Machines Accessed 26 | . 3 3 1 1 11 1 5 . . . 1 Terminals 18 | . 3 3 . 1 7 1 2 . . . 1 Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 2 | . . . . . 1 . 1 . . . . Recycling Units 3 | . . . . . 2 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . . Total Hacks 66 | . 6 7 2 1 32 3 14 . . . 1 Successful 43 | . 4 2 1 1 23 2 9 . . . 1 Failed 23 | . 2 5 1 . 9 1 5 . . . . Catastrophic 5 | . 2 2 . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 46 | . 9 7 . . 20 2 8 . . . . Terminals 42 | . 6 7 . 1 21 3 3 . . . 1 Fabricators 3 | . . . . . . . 3 . . . . Repair Stations 13 | . . . . . 7 . 6 . . . . Recycling Units 5 | . . . . . 3 . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . 2 . 1 . . . . . . Terminal Hacks 17 | . 4 . . 1 9 1 1 . . . 1 Record 1 | . . . . . . . . . . . 1 Robot Analysis 4 | . 4 . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Alert Level 2 | . . . . . 2 . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . Registered Components 1 | . . . . . 1 . . . . . . Security Stations 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 12 | . . . . . 6 . 6 . . . . Scan Component 6 | . . . . . 3 . 3 . . . . Repair 6 | . . . . . 3 . 3 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . . Unlock Access 2 | . . . 1 . 1 . . . . . . Unauthorized Hacks 11 | . . 2 . . 6 1 2 . . . . Terminals 7 | . . 2 . . 3 1 1 . . . . Botnet 7 | . . 2 . . 3 1 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Mechanics 1 | . . . . . 1 . . . . . . Recycling Units 3 | . . . . . 2 . 1 . . . . Tunnel 3 | . . . . . 2 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 3 3 1 . 8 . 3 . . . 1 Full Trace Events 3 | . 1 . . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 6 | . . . . . 3 . 3 . . . . Time 276 | . . . . . 127 . 149 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Used RIF Installer 2 | . . . . 1 . 1 . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 15 | . . . . 4 . 11 . . . . . Machine Destruction 12 | . . . . 4 . 8 . . . . . Programmers 3 | . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Total Allies 3 | . . . . 3 . . . . . . . Largest Group 3 | . . . . 3 3 . . . . . . Highest-Rated Group 48 | . . . . 48 48 . . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 46 | . . . . 13 33 . . . . . . Total Damage 584 | . . . . 158 426 . . . . . . Kills 8 | . . . . 2 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Robot Analysis Total 4 | . 4 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Turns Passed 10389 | 121 116 763 327 420 2271 755 1475 727 1034 385 1995 Spaces Moved 4297 | 79 91 337 116 220 941 337 613 442 599 206 316 Core 331 | 5 . . . . . . . . . 10 316 Treads 3696 | . . 232 116 220 941 337 613 442 599 196 . Legs 270 | 74 91 105 . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 155 160 160 170 166 158 158 157 400 Average Speed 194 | 116 120 151 160 160 165 170 169 161 158 185 591 Slowest Speed 1050 | 120 120 190 240 160 170 170 170 166 245 550 1050 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 5 25 22 15 20 73 52 20 72 79 14 48 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 2 . 1 . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . . . . 1 1 1 . Scrap Searched 6 | . . . . . . . . 3 2 . 1 Spaces Dug 35 | . . 3 . . 1 . 5 . 4 . 22 Terrain Destroyed 191 | . . 6 17 3 1 7 31 1 55 . 70 Melee 9 | . . . . . 1 . 5 . 3 . . Projectile 10 | . . 6 . . . . . 1 3 . . AOE 172 | . . . 17 3 . 7 26 . 49 . 70 Terrain Rammed 1 | . . . . 1 . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac Low Low Zio Pro Total 5664 | 98 94 518 203 263 1426 428 936 447 644 213 394 Wait 676 | 4 . 89 30 5 288 6 219 1 2 . 32 Move 4287 | 78 90 336 116 219 940 336 612 441 598 205 316 Hop . | . . . . . . . . . . . . Pick Up 54 | 5 2 9 5 1 11 8 9 . 3 . 1 Fast Attach 53 | 7 . 12 9 1 12 1 6 . 2 2 1 Attach 46 | . . 8 3 1 8 7 3 1 3 1 11 Detach 24 | . . 8 2 . 6 . 1 . 2 2 3 Swap 67 | . . 7 5 9 18 11 14 . 3 . . Drop 62 | . . 12 7 2 19 3 13 . 2 3 1 Fire 315 | 3 2 35 26 10 113 39 49 4 26 . 8 Melee 48 | . . . . 2 1 15 6 . 3 . 21 Ram 1 | . . . . 1 . . . . . . . Kick 2 | 1 . 1 . . . . . . . . . Crush 15 | . . 1 . . 10 . 4 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 14 | . . . . 12 . 2 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar) -8/Garrison -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 16) 238 | -10/Materials | Entered another Materials area 238 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 971 | -9/Materials | Discovered new exit (range 3) 1001 | -9/Materials | Entered another Materials area 1001 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1147 | -8/Materials | Garrison activated, responded to threat 1234 | -8/Materials | Destroyed 11 combat bots 1239 | -8/Materials | Lost 4 parts (1p1n1u1w) 1328 | -8/Materials | Identified exit to Garrison 1328 | -8/Materials | Entered Garrison 1382 | -8/Garrison | Triggered checkpoint 1422 | -8/Garrison | Discovered new exit (range 5) 1508 | -8/Garrison | Installed Relay Interface Framework 1532 | -8/Garrison | Build established: Scavenger-Mutant 1641 | -8/Garrison | Learned Materials security intel 1668 | -8/Garrison | Garrison Relay disabled 1748 | -8/Garrison | Entered Materials 1748 | -8/Materials | Accompanied by 3 allies 2072 | -8/Materials | Lost 4 parts (2n1u1w) 2705 | -8/Materials | Discovered new exit (range 13) 2836 | -8/Materials | Build established: Mutant 3184 | -8/Materials | Identified exit to Storage 3422 | -8/Materials | Discovered new exit (range 15) 3702 | -8/Materials | Repaired Imp. Assault Rifle 3743 | -8/Materials | Repaired Hrd. Medium Armor Plating 3783 | -8/Materials | Repaired Hrd. Medium Armor Plating 4016 | -8/Materials | Identified exit to Garrison 4019 | -8/Materials | Entered Garrison 4137 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 4263 | -8/Garrison | Triggered checkpoint 4320 | -8/Garrison | Garrison Relay disabled 4429 | -8/Garrison | Triggered checkpoint 4482 | -8/Garrison | Triggered checkpoint 4504 | -8/Garrison | Core integrity fell below 50% 4517 | -8/Garrison | Triggered checkpoint 4564 | -8/Garrison | Lost 5 parts (2n3u) 4653 | -8/Garrison | Spotted B-75 Beast 4685 | -8/Garrison | Triggered checkpoint 4711 | -8/Garrison | Core integrity fell below 20% 4720 | -8/Garrison | Garrison Relay disabled 4764 | -8/Garrison | Discovered new exit (range 5) 4774 | -8/Garrison | Entered Factory 4774 | -7/Factory | Evolved 2 slots: Utility x2 4915 | -7/Factory | Repaired Prc. Beam Rifle 4968 | -7/Factory | Repaired Imp. Assault Rifle 5007 | -7/Factory | Repaired Hrd. Medium Armor Plating 5927 | -7/Factory | Discovered new exit (range 9) 6013 | -7/Factory | Discovered new exit (range 8) 6036 | -7/Factory | Identified exit to Lower Caves 6249 | -7/Factory | Entered Lower Caves 6264 | -7/Lower Caves | Encountered a Warlord checkpoint 6283 | -7/Lower Caves | Learned 4 Factory zone layouts 6944 | -7/Lower Caves | Discovered new exit (range 10) 6976 | -7/Lower Caves | Entered another Lower Caves area 6983 | -7/Lower Caves | Discovered new exit (range 13) 7580 | -7/Lower Caves | Encountered a Warlord checkpoint 7998 | -7/Lower Caves | Discovered new exit (range 5) 8010 | -7/Lower Caves | Entered Zion 8028 | -7/Zion | Learned Factory interactive machine intel 8167 | -7/Zion | Found Prototype Device 8167 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 8208 | -7/Zion | Discovered new exit (range 14) 8270 | -7/Zion | System corruption cleaned by Quarantine Array 8276 | -7/Zion | RIF detected upon attempting to enter Zion 8276 | -7/Zion | Attacked by Zionites 8276 | -7/Zion | Spotted 48-3DB(B) 8276 | -7/Zion | Spotted IC-PHU(B) 8330 | -7/Zion | Lost 3 parts (2n1u) 8395 | -7/Zion | Entered Proximity Caves 8503 | -6/Proximity Caves | Spotter reported a threat 8710 | -6/Proximity Caves | Spotter reported a threat 8901 | -6/Proximity Caves | Spotter reported a threat 9078 | -6/Proximity Caves | Spotter reported a threat 9857 | -6/Proximity Caves | Core integrity fell below 50% 9881 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 10083 | -6/Proximity Caves | Core integrity fell below 20% 10390 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 10055_ VTOL Module fried. 10062_ Hrd. Heavy Armor Plating destroyed. 10068_ Corrupted Autogun self-destruct mechanism malfunctions. 10082_ S-27 Virus suffers critical hit (Smash). 10082_ S-27 Virus destroyed. 10093_ Adv. Targeting Computer destroyed. 10101_ S-27 Virus suffers critical hit (Smash). 10101_ S-27 Virus destroyed. 10113_ VTOL Module fries itself beyond repair. 10132_ G-50 Soldier suffers critical hit (Smash). 10132_ Destroyed Carbon-fiber Leg. 10132_ Destroyed Lgt. Angular Momentum Engine. 10132_ G-50 Soldier system corrupted by crushing effect. 10133_ G-50 Soldier system terminally corrupted. 10133_ Carbon-fiber Leg fried. 10135_ Acquired 5 matter. 10376_ Hrd. Medium Armor Plating destroyed. 10386_ L-41 Fighter suffers critical hit (Smash). 10386_ Destroyed Carbon-fiber Leg. 10386_ L-41 Fighter system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??# ??????????????????????? | | ?????????????????????? ## ?????????????????????? | | ????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? %##????????????????????? | | ??????????????????????# ##???????????????????? | | ??????????????????????# ###?????????????????? | | ?????????????????????## ####??????????????? | | ????????? #????????### ##?????????????? | | ???????? ??????## #?????????????? | | ???????? ????## g ????????????????? | | ????????# #### g #??????????????????? | | ???????## = g #??????????????????? | | ???????# % %% l ##?????????????????? | | ???????????# % ##@ #?????????????????? | | ???????????## #### #???????????????? | | ????????????# #??? #???????????????? | | ???????????# ### #???? #???????????????? | | ???????????# ???# #???? #???????????????? | | ???? ??????# ?????# #?????### ??????????????? | | ????? ???? ??????## #????????? ????????????? | | ??????? #???????## ##?????????### ???????????? | | ????? # #????## ####??????????#???????????? | | ??????## #### ##?????????????????????? | | ?????# #?????????????????????? | | ??????????## #?????????????????????? | | ? ????????###### # #?????????????????????? | | ? ????????????# #### ##?????????????????????? | | ? #????????????# #??? ##??????????????????????? | | ? ???????####### ##?? ##???????????????????????? | | #????????# ##?###????????????????????????? | | ?????????# ##???????????????????????????? | | #????????# "" " " #???????????????????????????? | | #????????# """ " ##??????????????????????????? | | #????????# "" "" ##?????????????????????????? | | #???????# " #?????????????????????????? | | #?????# """" ##?????????????????????????? | | ??????????# """"" ##??????????????????????????? | | ??????????# "" ##??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Armor Coverage 1200 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Infiltrator Challenges ------------ None Game ------ Seed MakeshiftShockStreamer Manual? 0 Play Time 02:29:42 Cumulative 51.6 hours Start 2024.04.12 @ 09:46:20 End 2024.04.12 @ 21:56:38 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 32 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9d78c57-8b90-4e99-8226-a47fe34b39ee