Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.10 @ 20:16:47 Player: Yallen Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (71) 355 Value Destroyed (1970) 1970 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5805 Bonus ------- None Cogmind --------- Core Integrity 573/850 Matter 217/300 Energy 150/150 System Corruption 2% Temperature Cool (0) Movement Walking (125) Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (7) ------ Improved Cooling System Medium Storage Unit Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Angular Momentum Engine Improved Titanium Leg Layered Medium Armor Plating System Shield Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Flak Gun > --- INVENTORY -------- Micro Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Weapon Shielding Improved Light Armor Plating System Shield High-powered Shotgun Gauss Cannon [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 Utility 5 | . . . 1 . 2 1 1 Weapon . | . . . . . . . . Parts Attached 81 | 7 2 2 4 20 7 25 14 Power 13 | 1 . 1 . 3 1 4 3 Engine 10 | 1 . 1 . 3 1 3 1 Core 3 | . . . . . . 1 2 Reactor . | . . . . . . . . Propulsion 23 | 2 . . 1 10 1 7 2 Treads 21 | 2 . . 1 10 1 7 . Leg 2 | . . . . . . . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 2 . 2 1 3 7 4 Device 6 | . 1 . . . . 4 1 Storage 2 | 1 1 . . . . . . Processor 6 | . . . 2 . 3 . 1 Hackware . | . . . . . . . . Protection 6 | . . . . 1 . 3 2 Artifact . | . . . . . . . . Weapon 25 | 3 . 1 1 6 2 7 5 Energy Gun 4 | 2 . . . 1 . 1 . Energy Cannon 3 | . . . . . . 2 1 Ballistic Gun 18 | 1 . 1 1 5 2 4 4 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . Parts Lost 13 | . . . . 1 . 4 8 Power 2 | . . . . . . 1 1 Propulsion 4 | . . . . . . 1 3 Utility 5 | . . . . 1 . 2 2 Weapon 2 | . . . . . . . 2 Highest Loss Streak 6 | . . . . 1 . 3 6 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 98 | . 97 100 100 98 99 99 92 Engine 10 | . 14 14 11 11 9 11 5 Core 1 | . . . . . . 2 6 Treads 25 | . 28 28 33 32 27 22 19 Device 8 | . 11 14 11 9 . 7 12 Storage 8 | . 14 14 11 11 9 7 6 Processor 17 | . . . 11 11 27 23 20 Protection 4 | . . . . . 9 6 6 Energy Gun 1 | . 14 11 . . . . . Energy Cannon 2 | . . . . . . 3 5 Ballistic Gun 13 | . 14 16 22 21 17 10 6 Naked Turns . | . . . . . . . . Heaviest Build 42 | 13 19 19 18 25 27 40 42 Greatest Support 68 | 40 40 40 60 60 60 68 68 Greatest Overweight (x) . | . . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 Most Carried 10 | 2 9 10 10 10 10 10 10 Average Carried 9 | 1 6 9 9 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 2 9 10 10 10 10 10 5 Class Distribution -------------------- 50% | Scavenger-Skirmisher 35% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Jun Mat Min Mat Sto Mat Fac Fac Matter Collected 1984 | 264 73 41 131 471 118 669 217 Remotely . | . . . . . . . . Salvage Created 3060 | 67 141 55 171 987 146 1029 464 Parts 162 | 1 15 5 12 52 5 59 13 Haulers Intercepted 7 | . . . . 2 2 2 1 Recyclers Shooed 10 | . . . . 8 . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 44 | . 3 3 2 14 1 16 5 Guns 35 | . 3 2 2 14 1 9 4 Cannons 6 | . . . . . . 5 1 AOE 2 | . . 1 . . . 1 . Classes Destroyed 12 | 1 3 . 1 4 . 3 . Worker 4 | . . . . 1 . 2 1 Builder 4 | . . . . . . 3 1 Hauler 7 | . . . . 2 2 2 1 Recycler 7 | 1 . . 1 3 . 1 1 Operator 1 | . 1 . . . . . . Watcher 4 | . 3 . . 1 . . . Swarmer 9 | . 3 3 . 3 . . . Grunt 17 | . . . . 4 . 10 3 Brawler 1 | . . . . 1 . . . Sentry 11 | . . . 2 6 1 2 . Hunter 1 | . . . . . . 1 . Programmer 5 | . . . . . . 3 2 Best Kill Streak 5 | 1 2 3 2 5 1 5 3 Combat Bots Only 5 | . 2 3 1 5 1 5 3 Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Sto Mat Fac Fac Damage Taken 4724 | . 66 215 237 766 51 1607 1782 Core 660 | . 14 66 49 51 15 188 277 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 112 | . . . . . . . 112 Regen/Repaired (Parts) 147 | . . . . 114 33 . . Core Remaining (%) 82 | 100 . 68 . 75 97 73 . Volleys Fired 278 | 1 17 13 19 100 12 75 41 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 70 | 60 60 60 40 70 43 55 58 Shots Fired 548 | 2 34 26 38 200 24 146 78 Gun 466 | 2 34 26 38 200 24 96 46 Cannon 82 | . . . . . . 50 32 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 431 | 1 17 13 38 196 24 96 46 Thermal 86 | . . . . 4 . 50 32 Explosive . | . . . . . . . . Electromagnetic 31 | 1 17 13 . . . . . Robot Hit Streak 18 | 2 3 6 10 18 13 9 11 Robot Miss Streak 7 | . 2 7 5 6 1 7 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 1 . 1 . 2 . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . Shots Hit Robots 356 | 2 17 14 25 120 17 102 59 Core Hits 165 | 2 9 5 10 45 7 46 41 Critical Kills 2 | . . . . . 1 1 . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 3 | . . . . 1 1 1 . Meltdown 1 | . . . . . . 1 . Destroy 2 | . . . . 1 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5849 | 22 253 191 214 1194 194 2365 1416 Guns 4108 | 22 222 145 214 1194 194 1273 844 Cannons 1529 | . . . . . . 957 572 Explosions 199 | . 31 46 . . . 122 . Melee . | . . . . . . . . Ramming 13 | . . . . . . 13 . Kinetic 3850 | 9 54 68 214 1194 194 1273 844 Thermal 1728 | . 31 46 . . . 1079 572 Explosive . | . . . . . . . . Electromagnetic 258 | 13 168 77 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . 8 2 Average Corruption 5 | . . . . . . 5 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 51 | . . . . . . 49 2 Message Errors 9 | . . . . . . 9 . Matter Fused 11 | . . . . . . 11 . Heat Flow Errors 9 | . . . . . . 9 . Energy Discharges 6 | . . . . . . 6 . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . . . . 7 . Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . . . . . 2 . Alerts 2 | . . . . . . 2 . Weapon Failures 3 | . . . . . . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 165 | . . . . . . 131 34 Projectiles 82 | . . . . . . 48 34 Explosions 83 | . . . . . . 83 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 192 | . . . . . . 192 . Shots 2 | . . . . . . 2 . Rammed 1 | . . . . . . 1 . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 270 | 20 40 60 24 38 8 270 . Average Temperature 47 | 15 16 27 7 8 7 74 . Received Heat Transfer 975 | . . . 117 291 9 342 216 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 3 | . . . . . . 3 . Heat Transferred 2098 | . . . . . . 1358 740 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Fac Peak Influence 310 | 5 111 122 115 310 127 260 189 Initial 115 | . 3 43 . 48 83 20 115 Average 90 | . 63 59 65 105 69 123 52 Maximum Alert Level 1 | . . . . 1 . 1 . Low Security (%) 89 | 100 100 100 100 87 100 75 100 Level 1 10 | . . . . 12 . 24 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 . . . . 8 4 Investigation 2 | . 1 . . . . . 1 Extermination 5 | . . . . . . 3 2 Reinforcement 7 | . 1 . . . . 5 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . 2 1 Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Sto Mat Fac Fac Distress Signals 3 | . 1 . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 71 | . 9 3 4 15 4 22 14 Peak Tracking Total 7 | . 3 3 3 4 1 3 7 Tactical Retreats 5 | . . . . 1 1 2 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Fac Traps Triggered 4 | . 1 . . . 1 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . . . 6 . Reprogrammed 10 | . . . 4 6 . . . Reused 3 | . . . 2 1 . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . 2 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Jun Mat Min Mat Sto Mat Fac Fac Machines Disabled 4 | . . . . 1 . 3 . Max in Single Turn 2 | . . . . 1 . 2 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Sto Mat Fac Fac Machines Accessed 13 | . 2 . 1 5 3 2 . Terminals 11 | . 2 . 1 4 2 2 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 30 | . 5 . 3 14 5 3 . Successful 16 | . 2 . 2 8 3 1 . Failed 14 | . 3 . 1 6 2 2 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 22 | . 5 . 3 8 3 3 . Fabricators . | . . . . . . . . Repair Stations 8 | . . . . 6 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 2 . 2 4 1 1 . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . Locate Traps 3 | . . . 1 2 . . . Disarm Traps 1 | . . . . . . 1 . Reprogram Traps 2 | . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . . . 4 2 . . Scan Component 3 | . . . . 2 1 . . Repair 3 | . . . . 2 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 . . 4 3 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . 2 1 . . Time 84 | . . . . 52 32 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Jun Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Min Mat Sto Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Min Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Jun Mat Min Mat Sto Mat Fac Fac Turns Passed 6499 | 115 301 409 269 1287 738 2279 1101 Spaces Moved 3427 | 65 152 228 131 597 418 1240 596 Core 3 | 3 . . . . . . . Treads 3424 | 62 152 228 131 597 418 1240 596 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 Average Speed 159 | 154 160 160 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 23 49 14 55 28 22 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 5 | . 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . . 1 . Terrain Destroyed 32 | . . 4 . . . 26 2 Melee . | . . . . . . . . Projectile 12 | . . . . . . 10 2 AOE 20 | . . 4 . . . 16 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Min Mat Sto Mat Fac Fac Total 3946 | 74 179 249 160 765 466 1391 662 Wait 19 | . . . . . 19 . . Move 3420 | 64 151 227 130 596 417 1239 596 Hop . | . . . . . . . . Pick Up 83 | 2 8 3 5 26 6 28 5 Fast Attach 13 | 6 1 . . . 4 1 1 Attach 18 | . . . 2 3 2 6 5 Detach 2 | . . . . . 1 . 1 Swap 50 | 1 1 2 2 17 1 18 8 Drop 60 | . 1 2 2 23 4 23 5 Fire 278 | 1 17 13 19 100 12 75 41 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire 2 | . . 2 . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 116 | -11/Junkyard | Entered Materials 146 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 417 | -10/Materials | Entered Mines 554 | -10/Mines | Assembled infested the area 808 | -10/Mines | Discovered new exit (range 11) 826 | -10/Mines | Entered Materials 826 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1085 | -9/Materials | Discovered new exit (range 6) 1092 | -9/Materials | Identified exit to Storage 1095 | -9/Materials | Entered Storage 1244 | -9/Storage | Build established: Scavenger-Mutant 1555 | -9/Storage | Repaired Lgt. Treads 1586 | -9/Storage | Repaired Lgt. Treads 2103 | -9/Storage | Discovered new exit (range 15) 2379 | -9/Storage | Identified exit to Materials 2382 | -9/Storage | Entered Materials 2382 | -8/Materials | Evolved 2 slots: Utility x2 2826 | -8/Materials | Repaired Hvy. Assault Rifle 3088 | -8/Materials | Discovered new exit (range 8) 3098 | -8/Materials | Identified exit to Factory 3120 | -8/Materials | Entered Factory 3120 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3460 | -7/Factory | Build established: Scavenger-Skirmisher 3982 | -7/Factory | Lost 3 parts (1p1n1u) 4697 | -7/Factory | Discovered new exit (range 6) 4705 | -7/Factory | Identified exit to Lower Caves 5360 | -7/Factory | Discovered new exit (range 6) 5396 | -7/Factory | Identified exit to Factory 5399 | -7/Factory | Entered another Factory area 5399 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6456 | -6/Factory | Cargo convoy interrupted 6500 | -6/Factory | Self-destructed Last Messages --------------- 06496_ Critical hit (Destroy). 06496_ Hpw. Shotgun destroyed. 06496_ U-05 Engineer lays Concrete. 06496_ Penetrated by Slug. 06497_ Wall collapses. 06497_ U-05 Engineer lays Concrete. 06497_ Slug penetrates Wall. 06497_ U-05 Engineer lays Concrete. 06498_ Wall collapses. 06498_ U-05 Engineer lays Concrete. 06498_ Penetrated by Slug. 06498_ Slug penetrates Wall. 06498_ U-05 Engineer lays Concrete. 06499_ Penetrated by Slug. 06499_ Cld. Particle Cannon destroyed. 06499_ Penetrated by Slug. 06499_ U-05 Engineer lays Concrete. 06499_ U-05 Engineer builds a Wall. 06499_ K-01 Serf collects debris. 06499_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#########??????????????????????????? | | ??????????????# ??????????????????????????? | | ??????????????# ?????????????????????????? | | ??????????????# ????????????????????????? | | ??????????????# ????????????????????????? | | ########??????# ??????????????????????????? | | #??????# #????????????????????????????? | | ######## #?????????#??????????????????? | | # #########/####???????????????? | | """" # # @ x R #???????????????? | | """" +! h; m"""" +%" ???????? | | """"^# """R # h #?#?? ??????????? | | """" #]! """ # #???????????????? | | #] """ # u u##??????????????? | | ##+##### # uu u #??????????????? | | !!! # u ##??????????????? | | !! # u ##??????????????? | | !! # % ##??????????????? | | # #??????????????? | | # #??????????????? | | ##+############ # k ##??????????????? | | "" !#??????# ###k#####;####???????????????? | | Y" #??????# h ????????? | | #??????# ????????? | | #??????# ????????? | | #??????# ?????????? | | "" """ #??????# ?????????? | | "" """ #??????#########+##############+??????????? | | "" """ #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#######????????????????????????????????????????? | | ??# #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EncryptedSkeletonComputer Manual? 0 Play Time 00:56:50 Cumulative 20.7 hours Start 2023.06.10 @ 19:20:21 End 2023.06.10 @ 20:16:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 15 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b457d9c-4e0f-400e-ab25-986ed3ab1427