Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.02 @ 04:22:14 Player: Skye Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (1230) 1230 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3720 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 66/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Light Nuclear Core Aluminum Leg Improved Heat Sink Improved Heat Sink Trap Scanner Improved Terrain Scanner Matter Filter Particle Charger Kinecellerator Transmission Jammer Advanced ECM Suite Improved Propulsion Shielding Improved Light Armor Plating Authchip [Device] Shock Rifle Heavy Laser Plasma Cannon Heavy Ion Cannon High-powered Shotgun Assault Cannon Assault Cannon Assault Cannon Assault Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Structural Scanner Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Lightning Gun Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Improved Deuterium Engine Armored Treads Aluminum Leg Aluminum Leg Improved Heat Sink Improved Terrain Scanner Particle Charger Kinecellerator Transmission Jammer Advanced ECM Suite Improved Propulsion Shielding Improved Light Armor Plating Authchip [Device] Shock Rifle Heavy Laser Plasma Cannon Plasma Cannon Assault Cannon Assault Cannon Assault Cannon Advanced Assault Cannon Grenade Launcher [Rating: 46] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Signal Interpreter Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Lightning Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 6 | . . . . 6 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 3 | . . . . 3 Weapon 1 | . . . . 1 Parts Attached 40 | 8 3 3 2 24 Power 6 | 1 1 . 1 3 Engine 4 | 1 1 . 1 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 10 | 2 . 2 . 6 Treads 3 | . . . . 3 Leg 6 | 2 . 2 . 2 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 2 . . 9 Device 6 | 2 1 . . 3 Storage 2 | . . . . 2 Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 11 | 3 . 1 1 6 Energy Gun 1 | . . . . 1 Energy Cannon 3 | . . . 1 2 Ballistic Gun 2 | 2 . . . . Ballistic Cannon 3 | . . . . 3 Launcher 1 | . . 1 . . Special Weapon 1 | 1 . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 15 | . . . . 15 Power 2 | . . . . 2 Propulsion 6 | . . . . 6 Utility 3 | . . . . 3 Weapon 4 | . . . . 4 Highest Loss Streak 8 | . . . . 8 To Critical Strikes . | . . . . . Average Backups 8 | 4 5 5 5 12 Power 1 | . 1 1 1 1 Propulsion 1 | 1 1 1 1 1 Utility 3 | . 1 1 1 5 Weapon 2 | 1 1 2 1 4 Tool/Special . | . . . . . Unused Backups 25 | 2 2 1 . 20 Power 2 | . . . . 2 Propulsion 2 | 2 . . . . Utility 12 | . 2 . . 10 Weapon 9 | . . 1 . 8 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 100 100 100 85 Engine 6 | . 14 14 14 2 Core 2 | . . . . 4 Treads 4 | . . . . 7 Leg 16 | . 28 28 28 9 Wheel 2 | . . . . 4 Device 11 | . 15 14 14 9 Storage 3 | . . . . 5 Processor 14 | . 12 14 14 14 Protection 2 | . . . . 4 Energy Cannon 6 | . . . 11 7 Ballistic Gun 10 | . 28 24 14 4 Ballistic Cannon 3 | . . . . 5 Peak Build Rating 46 | 9 9 7 8 46 Average Rating 18 | 8 7 6 7 32 On Entrance 6 | . 9 7 7 8 Avg Prop Armor Cover (%) 10 | . . . . 10 Naked Turns . | . . . . . Heaviest Build 118 | 9 10 11 16 118 Greatest Support 60 | 20 20 20 20 60 Greatest Overweight (x) 26 | . . . . 26 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 5 5 5 5 25 Average Capacity 9 | 5 5 5 5 15 Most Carried 25 | 5 5 5 5 25 Average Carried 8 | 4 4 4 4 12 Final Capacity 25 | 5 5 5 5 25 Final Carried 25 | 5 5 5 5 25 Class Distribution -------------------- 46% | Mutant 22% | Scavenger-Mutant 21% | Gunner 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Gunner | -7/Factory Resources | -11 -10 -10 -9 -7 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1299 | 425 144 86 109 535 Remotely . | . . . . . Salvage Created 1247 | 113 221 56 . 857 Parts 81 | 18 12 3 . 48 Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 10 | . . 10 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 21 | 1 3 2 . 15 Guns 7 | 1 3 2 . 1 Cannons 13 | . . . . 13 Classes Destroyed 15 | 3 3 2 . 7 Worker 2 | 1 1 . . . Builder 2 | . 1 . . 1 Tunneler 5 | 4 . . . 1 Hauler 2 | . 1 . . 1 Recycler 1 | . . . . 1 Mechanic 1 | . 1 . . . Operator 1 | . . . . 1 Turret 2 | . . 2 . . Watcher 1 | . . . . 1 Swarmer 2 | . . 2 . . Grunt 6 | 1 3 . . 2 Sentry 3 | . . . . 3 Specialist 2 | . . . . 2 Hunter 2 | . . . . 2 Programmer 6 | . . . . 6 Best Kill Streak 4 | 2 3 2 . 4 Combat Bots Only 3 | 1 3 2 . 3 Max Kills in Single Turn 1 | 1 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 543 | 2 28 72 . 441 Missed 196 | 2 14 29 . 151 Hits 347 | . 14 43 . 290 Projectile 347 | . 14 43 . 290 Critical Strikes 5 | . . . . 5 Part Disruptions 1 | . . . . 1 Damage Taken 4009 | . 109 232 . 3668 Core 769 | . 36 27 . 706 Absorbed by Shields . | . . . . . Ignored by Resistances 1147 | . 34 79 . 1034 Core Remaining (%) 87 | 100 . . 74 . Volleys Fired 133 | 28 18 15 . 72 Largest 3 | 2 2 2 . 3 Hottest 180 | 100 40 50 . 180 Shots Fired 264 | 38 36 30 . 160 Gun 120 | 20 36 25 . 39 Cannon 114 | . . . . 114 Launcher 12 | . . 5 . 7 Special 18 | 18 . . . . Kinetic 162 | 20 36 25 . 81 Thermal 83 | 18 . . . 65 Explosive 12 | . . 5 . 7 Electromagnetic 7 | . . . . 7 Robot Hit Streak 20 | 8 15 9 . 20 Robot Miss Streak 3 | 1 2 3 . 3 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 148 | 12 19 22 . 95 Core Hits 64 | 7 10 8 . 39 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Blast 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3064 | 149 254 298 . 2363 Guns 873 | 149 254 208 . 262 Cannons 1926 | . . . . 1926 Explosions 253 | . . 90 . 163 Melee . | . . . . . Ramming 12 | . . . . 12 Kinetic 1574 | 149 254 208 . 963 Thermal 1165 | . . . . 1165 Explosive 253 | . . 90 . 163 Electromagnetic 60 | . . . . 60 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 40 | . . . . 40 Message Errors 13 | . . . . 13 Matter Fused 11 | . . . . 11 Heat Flow Errors 5 | . . . . 5 Energy Discharges 5 | . . . . 5 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Misfires 3 | . . . . 3 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 69 | . . 6 . 63 Projectiles 63 | . . . . 63 Explosions 6 | . . 6 . . Melee . | . . . . . Knockbacks 12 | . . . . 12 Impact . | . . . . . Kinetic 10 | . . . . 10 Secondary 2 | . . . . 2 Self-Inflicted Damage 53 | . . . . 53 Shots 4 | . . . . 4 Rammed 4 | . . . . 4 Targets Rammed 4 | . . . . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 752 | 120 . . . 752 Average Temperature 132 | 52 . . . 152 Received Heat Transfer 636 | . 60 174 . 402 Effects 19 | . . . . 19 Shutdowns 4 | . . . . 4 Energy Bleed 5 | . . . . 5 Interference 7 | . . . . 7 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted . | . . . . . Heat Transferred 1673 | . . . . 1673 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 99 | 20 60 . 45 99 Initial 41 | . . . 41 . Average 10 | . 9 . 4 19 Influence Increases 940 | 45 92 170 12 621 Destroy 0b10 Robot/C 460 | 20 60 80 . 300 Destroy 0b10 Robot/NC 75 | 25 20 . . 30 Destroy Leader 116 | . 12 . . 104 Successful Hack 34 | . . . 12 22 Disable Machine 36 | . . . . 36 Destroy Structure 39 | . . . . 39 Lose Combat Pursuer 180 | . . 90 . 90 Influence Decreases 940 | 45 92 70 112 621 Entered New Map 59 | . . . 59 . Time Decay 831 | 45 92 70 53 571 Lost Part 50 | . . . . 50 Squads Dispatched 15 | . 1 . . 14 Investigation 1 | . 1 . . . Extermination 5 | . . . . 5 Reinforcement 6 | . . . . 6 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | 1 10 10 . 30 Peak Tracking Total 7 | 1 5 5 . 7 Tactical Retreats 5 | . . 2 . 3 Traps | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 5 | . 1 . . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -7 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 7 | . . 3 . 4 Max in Single Turn 2 | . . 2 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 15 | . 2 . 7 6 Terminals 11 | . 2 . 5 4 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . . 1 Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 33 | . 6 . 17 10 Successful 20 | . 3 . 13 4 Failed 13 | . 3 . 4 6 Catastrophic 4 | . 1 . 2 1 Database Lockouts . | . . . . . Manual 13 | . 1 . 8 4 Terminals 28 | . 6 . 15 7 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . . 2 Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 3 . 11 2 Record 4 | . . . 3 1 Open DSF 1 | . . . . 1 Level Access Points 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Locate Traps 1 | . 1 . . . Maintenance Status 1 | . . . 1 . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Zone Layout 3 | . 1 . 2 . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 1 | . . . . 1 Scan Component 1 | . . . . 1 Recycling Unit Hacks 2 | . . . 2 . Report Inventory 2 | . . . 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 13 | . 2 . 6 5 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -7 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 3734 | 1202 475 270 565 1222 Terrain 1384 | 1202 27 . . 155 Structural 2047 | . 53 254 562 1178 Seismic 2563 | 1196 422 16 3 926 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -7 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 4994 | 1452 475 271 565 2231 Spaces Moved 2554 | 396 336 179 441 1202 Core 31 | 30 . . . 1 Treads 171 | . . . . 171 Legs 1529 | 366 336 179 441 207 Wheels 823 | . . . . 823 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 100 Average Speed 129 | 114 120 120 120 142 Slowest Speed 1350 | 120 120 120 120 1350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 23 33 12 76 26 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 11 | 5 . . . 6 Terrain Destroyed 54 | 7 . 5 . 42 Melee . | . . . . . Projectile 20 | 7 . . . 13 AOE 34 | . . 5 . 29 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Total 3953 | 1320 372 207 475 1579 Wait 1130 | 870 11 . 29 220 Move 2550 | 395 335 178 440 1202 Hop . | . . . . . Pick Up 57 | 14 2 3 1 37 Fast Attach 7 | 2 . 1 . 4 Attach 19 | 6 . . . 13 Detach 2 | . . . . 2 Swap 26 | 1 3 5 4 13 Drop 25 | 4 3 5 1 12 Fire 133 | 28 18 15 . 72 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 4 | . . . . 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Sub) -10/Subcaves (discovered 3 exits: *Mat / *Rec / [Scr]) -9/Recycling -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 101 | -11/Scrapyard | Discovered new exit (range 8) 1453 | -11/Scrapyard | Entered Materials 1454 | -10/Materials | Build established: Mutant 1454 | -10/Materials | Met a group of wandering Federalists 1524 | -10/Materials | Discovered new exit (range 12) 1539 | -10/Materials | Identified exit to Subcaves 1674 | -10/Materials | Discovered new exit (range 8) 1683 | -10/Materials | Identified exit to Materials 1928 | -10/Materials | Entered Subcaves 1929 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1929 | -10/Subcaves | Continued accompanying wandering Federalists (6) 1932 | -10/Subcaves | Learned Materials stockpile data 2007 | -10/Subcaves | Discovered new exit (range 11) 2021 | -10/Subcaves | Identified exit to Materials 2029 | -10/Subcaves | Learned location of Zion (-7) 2057 | -10/Subcaves | Discovered new exit (range 11) 2150 | -10/Subcaves | Identified exit to Recycling 2199 | -10/Subcaves | Entered Recycling 2200 | -9/Recycling | Met a Zionite searching for Scraptown 2439 | -9/Recycling | Build established: Scavenger-Mutant 2462 | -9/Recycling | Identified exit to Factory 2764 | -9/Recycling | Entered Factory 2764 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 3541 | -7/Factory | Build established: Scavenger-Gunner 3671 | -7/Factory | Garrison activated, responded to threat 4055 | -7/Factory | Build established: Gunner 4445 | -7/Factory | Cargo convoy interrupted 4968 | -7/Factory | Core integrity fell below 50% 4989 | -7/Factory | Core integrity fell below 20% 4995 | -7/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- Slammed into X-67 Chaingunner. Penetrated by Slug. R-06 Scavenger collects Wheel. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Ion Engine. Penetrated by Slug. K-01 Serf collects debris. Adv. Assault Cannon destroyed. System corrupted: Energy discharge (-20). Subcomponent Replicator disabled. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf destroyed. Arm. Treads destroyed. K-01 Serf collects debris. Acquired 11 matter. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates Wall. 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