Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.18 @ 21:37:22 Player: Benight Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (3149) 3149 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 7419 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 550/550 Energy 433/650 System Corruption 4% Temperature Cool (36) Movement Core (800) Ox15 Location -6/Garrison Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Large Storage Unit Energy Well Matter Compressor Advanced Sensor Array > --- WEAPON (2) ------- Ripper > --- INVENTORY (14) --- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Precision Energy Filter Weapon Shielding > --- WEAPON ----------- Proton Cannon Heavy Ion Cannon > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Large Storage Unit Compact Battery Medium Matter Pod Advanced Sensor Array Long-range Terrain Scanner Tactical Coordination Suite Improved Propulsion Shielding Improved Utility Shielding Medium Reflective Plating Advanced Assault Cannon Remote Datajack Ripper [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Precision Energy Filter Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Weapon Shielding Weapon Katana Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . Utility 5 | . . 1 1 1 . . 2 . Weapon . | . . . . . . . . . Parts Attached 127 | 5 5 8 10 9 21 7 42 20 Power 15 | 1 . . 1 1 3 . 7 2 Engine 12 | 1 . . 1 1 1 . 6 2 Core 3 | . . . . . 2 . 1 . Reactor . | . . . . . . . . . Propulsion 38 | 2 2 2 3 3 8 5 9 4 Treads 2 | . . . . . 1 . 1 . Leg 34 | 2 2 2 3 3 6 5 7 4 Wheel 2 | . . . . . 1 . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 51 | 1 1 3 5 5 8 1 19 8 Device 22 | . 1 . 1 1 5 . 10 4 Storage 13 | 1 . 1 2 2 1 1 2 3 Processor 7 | . . 2 1 1 1 . 2 . Hackware . | . . . . . . . . . Protection 9 | . . . 1 1 1 . 5 1 Artifact . | . . . . . . . . . Weapon 23 | 1 2 3 1 . 2 1 7 6 Energy Gun 7 | . 2 2 . . 1 . 1 1 Energy Cannon 3 | . . . . . 1 . 1 1 Ballistic Gun 3 | 1 . . 1 . . . . 1 Ballistic Cannon 1 | . . . . . . . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 9 | . . 1 . . . 1 4 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . . Parts Lost 66 | . . 3 4 . 10 6 19 24 Power 11 | . . . . . 3 2 3 3 Propulsion 21 | . . . 2 . 5 2 4 8 Utility 21 | . . 1 1 . 1 1 9 8 Weapon 13 | . . 2 1 . 1 1 3 5 Highest Loss Streak 20 | . . 2 3 . 7 6 6 20 Average Slot Usage (%) 95 | . 94 98 90 100 95 92 96 84 Engine 8 | . 14 11 8 15 4 4 9 2 Core 2 | . . . . . 6 4 1 4 Leg 27 | . 28 33 35 30 27 29 24 22 Device 12 | . 10 5 5 4 14 20 15 8 Storage 15 | . 14 11 14 15 14 17 16 17 Processor 6 | . . 16 9 11 5 . 6 8 Protection 3 | . . . 3 5 3 . 6 7 Energy Gun 3 | . 12 9 4 . 3 4 . . Energy Cannon 2 | . . . . . 2 7 3 . Ballistic Gun 3 | . 14 8 1 7 3 . . . Slashing Weapon 4 | . . 2 9 7 3 1 6 7 Naked Turns . | . . . . . . . . . Heaviest Build 71 | 11 14 18 38 46 62 62 71 67 Greatest Support 80 | 20 20 33 57 58 57 72 80 75 Greatest Overweight (x) 4 | 3 3 . . 1 4 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 18 | 6 6 8 18 16 14 14 16 16 Average Capacity 12 | 5 6 6 11 14 13 14 14 15 Most Carried 16 | 5 6 8 14 14 14 14 16 16 Average Carried 11 | 2 5 5 8 13 11 13 13 13 Final Capacity 16 | 6 6 8 14 14 14 14 16 14 Final Carried 16 | 5 6 7 14 14 14 14 16 . Class Distribution -------------------- 88% | Scavenger-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Matter Collected 2143 | 136 170 213 149 94 321 60 625 375 Remotely . | . . . . . . . . . Salvage Created 3985 | . 211 348 464 407 800 . 1513 242 Parts 204 | . 16 25 23 26 38 . 70 6 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 43 | . . . . . 36 7 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 69 | . 6 9 7 7 16 . 20 4 Melee 34 | . . 1 6 7 6 . 10 4 Guns 26 | . 6 8 1 . 10 . 1 . Cannons 7 | . . . . . . . 7 . AOE 2 | . . . . . . . 2 . Classes Destroyed 13 | . 4 4 3 1 1 . . . Worker 6 | . . 1 . . . . 5 . Builder 1 | . 1 . . . . . . . Tunneler 2 | . 1 . . 1 . . . . Hauler 1 | . . . . . 1 . . . Recycler 4 | . . . 1 . . . 3 . Mechanic 1 | . . . 1 . . . . . Watcher 2 | . . 1 . . . . 1 . Swarmer 13 | . 3 3 . . 7 . . . Grunt 36 | . 3 4 3 4 8 . 11 3 Duelist 3 | . . 1 . . . . 1 1 Sentry 8 | . . 1 3 2 . . 2 . Hunter 4 | . . . 1 . 1 . 2 . Programmer 5 | . . . . 1 . . 4 . Best Kill Streak 8 | . 3 8 4 2 7 . 6 4 Combat Bots Only 7 | . 3 3 3 2 7 . 3 4 Max Kills in Single Turn 1 | . 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . 1 . Melee 1 | . . 1 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Damage Taken 8126 | . 93 428 360 450 1144 412 2677 2562 Core 1313 | . 8 56 54 85 216 33 437 424 Absorbed by Shields 320 | . . . . . . . 67 253 Core Remaining (%) 84 | 100 96 86 90 . . 52 . . Volleys Fired 154 | . 12 35 4 1 36 1 58 7 Largest 2 | . 2 2 1 1 2 2 2 2 Hottest 140 | . 70 70 56 28 97 134 140 99 Shots Fired 223 | . 24 67 4 1 40 2 76 9 Gun 160 | . 24 67 4 1 40 1 16 7 Cannon 63 | . . . . . . 1 60 2 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 119 | . 12 35 1 1 35 . 30 5 Thermal 62 | . 12 32 3 . 5 2 4 4 Explosive . | . . . . . . . . . Electromagnetic 42 | . . . . . . . 42 . Robot Hit Streak 19 | . 15 19 10 11 16 4 7 5 Robot Miss Streak 4 | . 2 4 . . 2 1 3 1 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . . 2 . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . Shots Hit Robots 301 | . 17 48 18 23 50 1 112 32 Core Hits 131 | . 10 19 10 13 24 . 46 9 Critical Hits 8 | . . 1 . . 2 . 2 3 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 7 | . . 1 . . 2 . 2 2 Melee Attacks 174 | . . 1 16 26 26 . 73 32 Impact . | . . . . . . . . . Slashing 174 | . . 1 16 26 26 . 73 32 Piercing . | . . . . . . . . . Sneak Attacks 11 | . . . 2 2 1 . 6 . Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks 5 | . . . . . . . 2 3 Damage Inflicted 9224 | . 238 607 706 873 1589 21 4103 1087 Guns 1934 | . 238 568 73 22 634 21 216 162 Cannons 1267 | . . . . . . . 1213 54 Explosions 168 | . . . . . . . 168 . Melee 5851 | . . 35 633 851 955 . 2506 871 Ramming 4 | . . 4 . . . . . . Kinetic 1739 | . 100 277 23 22 540 . 654 123 Thermal 941 | . 138 291 50 . 94 21 254 93 Explosive . | . . . . . . . . . Electromagnetic 689 | . . . . . . . 689 . Impact . | . . . . . . . . . Slashing 5851 | . . 35 633 851 955 . 2506 871 Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 4 Average Corruption 3 | . . . . . . . 3 4 Corruption Purged . | . . . . . . . . . Effects 43 | . . . . . . . 35 8 Message Errors 13 | . . . . . . . 10 3 Matter Fused 11 | . . . . . . . 11 . Heat Flow Errors 5 | . . . . . . . 3 2 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . 4 1 Targeting Errors 8 | . . . . . . . 6 2 Overload Shots . | . . . . . . . . . Overflow Damage 726 | . . . 63 80 95 . 469 19 Projectiles 130 | . . . . . . . 130 . Explosions . | . . . . . . . . . Melee 596 | . . . 63 80 95 . 339 19 Knockbacks 11 | . . . . . . . 11 . Impact . | . . . . . . . . . Kinetic 10 | . . . . . . . 10 . Secondary 1 | . . . . . . . 1 . Self-Inflicted Damage 33 | . . . . . . . 33 . Shots 1 | . . . . . . . 1 . Rammed . | . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 324 | . 39 93 13 . 115 69 324 248 Average Temperature 47 | . 13 38 6 . 39 30 59 85 Received Heat Transfer 2315 | . 36 165 135 189 216 108 649 817 Effects 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . Heat Transferred 1913 | . 407 851 111 . 148 37 211 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Peak Influence 348 | . 175 305 348 293 . . 178 284 Initial 158 | . . 73 128 158 . . . 134 Average 122 | . 83 223 233 200 . . 58 191 Maximum Alert Level 1 | . . 1 1 1 . . . 1 Low Security (%) 76 | 100 100 32 45 43 . . 100 55 Level 1 23 | . . 67 54 56 . . . 44 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 2 . . 2 . . 6 . Investigation 3 | . 1 . . 1 . . 1 . Extermination 4 | . . . . 1 . . 3 . Reinforcement 3 | . 1 . . . . . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Distress Signals 5 | . . 2 1 . . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 122 | . 8 14 10 9 21 7 41 12 Peak Tracking Total 10 | . 3 5 4 4 6 7 4 10 Tactical Retreats 14 | . . . . 1 4 1 6 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Traps Triggered 3 | . 2 . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Machines Accessed 20 | . 2 2 2 4 2 3 5 . Terminals 9 | . 1 2 . 1 1 1 3 . Fabricators 2 | . . . . 1 . . 1 . Repair Stations 2 | . . . 1 1 . . . . Recycling Units 3 | . 1 . 1 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 50 | . 2 3 4 9 4 14 14 . Successful 34 | . 1 . 3 4 4 14 8 . Failed 16 | . 1 3 1 5 . . 6 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 4 | . . . . . . 1 3 . Terminals 28 | . 1 3 . 2 3 8 11 . Fabricators 2 | . . . . 1 . . 1 . Repair Stations 7 | . . . 3 4 . . . . Recycling Units 4 | . 1 . 1 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 25 | . . . . 1 4 14 6 . Record 21 | . . . . 1 3 13 4 . Open Door 2 | . . . . . 1 1 . . Alert Level 1 | . . . . . . . 1 . Unreport Threat 1 | . . . . . . . 1 . Fabricator Hacks 2 | . . . . 1 . . 1 . Network Status 2 | . . . . 1 . . 1 . Repair Station Hacks 4 | . . . 2 2 . . . . Scan Component 3 | . . . 1 2 . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . Report Inventory 2 | . 1 . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . . 1 1 3 1 . 5 . Full Trace Events 3 | . . . . 1 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Turns Passed 6146 | 73 321 387 361 616 1643 533 1943 269 Spaces Moved 3674 | 50 214 219 194 394 950 337 1198 118 Core 14 | 13 1 . . . . . . . Treads . | . . . . . . . . . Legs 3660 | 37 213 219 194 394 950 337 1198 118 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 122 120 120 Average Speed 131 | 118 120 120 120 120 149 146 123 125 Slowest Speed 240 | 200 200 120 120 150 240 153 150 155 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 32 23 19 10 90 30 27 29 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . 3 1 . . Spaces Dug 6 | . . . . . . . 6 . Terrain Destroyed 23 | . . . . . . 1 20 2 Melee 6 | . . . . . . . 6 . Projectile 6 | . . . . . . 1 3 2 AOE 11 | . . . . . . . 11 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Gar Total 4518 | 63 252 276 292 499 1095 376 1476 189 Wait 244 | . 15 . 56 45 42 22 57 7 Move 3667 | 49 213 218 193 393 949 336 1198 118 Hop . | . . . . . . . . . Pick Up 98 | 9 5 8 11 13 13 6 30 3 Fast Attach 31 | 1 3 1 5 1 6 1 13 . Attach 61 | 4 2 5 4 2 8 3 16 17 Detach 2 | . . . 1 . . . 1 . Swap 35 | . . 2 1 6 7 3 13 3 Drop 52 | . 2 5 1 12 8 4 20 . Fire 154 | . 12 35 4 1 36 1 58 7 Melee 168 | . . 1 16 26 26 . 70 29 Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 16) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 693 | -9/Materials | Discovered new exit (range 7) 782 | -9/Materials | Entered another Materials area 782 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 877 | -8/Materials | Build established: Scavenger-Mutant 943 | -8/Materials | Repaired Ion Engine 1001 | -8/Materials | Lost 3 parts (1n1u1w) 1139 | -8/Materials | Discovered new exit (range 4) 1143 | -8/Materials | Entered Factory 1143 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1745 | -7/Factory | Discovered new exit (range 2) 1755 | -7/Factory | Discovered new exit (range 14) 1759 | -7/Factory | Entered Lower Caves 1845 | -7/Lower Caves | Destroyed 7 combat bots 1872 | -7/Lower Caves | Lost 7 parts (2p4n1u) 2132 | -7/Lower Caves | Learned Factory trap positions 3327 | -7/Lower Caves | Encountered a Warlord checkpoint 3362 | -7/Lower Caves | Discovered new exit (range 15) 3402 | -7/Lower Caves | Entered another Lower Caves area 3433 | -7/Lower Caves | Learned location of Zion (-7) 3477 | -7/Lower Caves | Discovered new exit (range 14) 3643 | -7/Lower Caves | Learned Research stockpile data 3643 | -7/Lower Caves | Learned Extension stockpile data 3717 | -7/Lower Caves | Attracted the attention of an 0b10 base 3774 | -7/Lower Caves | Lost 6 parts (2p2n1u1w) 3856 | -7/Lower Caves | Learned Research stockpile data 3856 | -7/Lower Caves | Learned Extension security intel 3856 | -7/Lower Caves | Learned Factory terminal intel 3856 | -7/Lower Caves | Learned Extension garrison access intel 3935 | -7/Lower Caves | Entered Factory 3935 | -6/Factory | Evolved 2 slots: Utility x2 3936 | -6/Factory | Loaded intel: 104 trap records 3937 | -6/Factory | Loaded intel: 20 terminal locations 4828 | -6/Factory | Lost 5 parts (1p2n1u1w) 5061 | -6/Factory | Lost 3 parts (1p2u) 5446 | -6/Factory | Lost 6 parts (1n3u2w) 5509 | -6/Factory | Core integrity fell below 50% 5878 | -6/Factory | Identified exit to Garrison 5878 | -6/Factory | Entered Garrison 5944 | -6/Garrison | Triggered checkpoint 6028 | -6/Garrison | Lost 4 parts (1p1n1u1w) 6072 | -6/Garrison | Triggered checkpoint 6104 | -6/Garrison | Core integrity fell below 20% 6147 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06126_ Extracted 4 matter. 06127_ Carbon-fiber Leg destroyed. 06127_ Target Analyzer destroyed. 06128_ Extracted 10 matter. 06131_ Imp. Heat Sink destroyed. 06132_ Extracted 5 matter. 06133_ Extracted 10 matter. 06133_ Lgt. Angular Momentum Engine destroyed. 06134_ Extracted 5 matter. 06135_ Extracted 10 matter. 06135_ Slug penetrates L-41 Fighter. 06135_ L-41 Fighter suffers critical hit. 06135_ Destroyed Axe. 06136_ Extracted 4 matter. 06137_ Slug penetrates G-50 Soldier. 06137_ Coil Gun destroyed. 06140_ Extracted 8 matter. 06143_ Hvy. Ion Cannon destroyed. 06145_ Carbon-fiber Leg destroyed. 06146_ Imp. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ???# ## #???# ^#????????????????????????????????? | | ???# ## #???# #????????????????????????????????? | | ???#[ ## #???# #????????????????????????????????? | | ???#!!## #??## ##""""###########????????????????? | | ???# *##"#### ?????????????????? | | ???# ! ??????????????????? | | ???# ???????????????????? | | ???########## ## ## ##????????????????????? | | ??????????### ## ## "###???????????????????? | | ??????????# "% #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????# #???????????????????? | | ??????????### ## ## ###???????????????????? | | ???????????## ## ## #?????????????????????? | | ?????????? #?????????????????????? | | ????????? #?????????????????????? | | ?????????#### g#?????????????????????? | | ????????????## ##""""##g ##?????????????????????? | | ?????????????# #??????# #??????????????????????? | | ?????????????# #??????# #??????????????????????? | | ?????????????# #??????# #??????????????????????? | | ?????????????# #??????# #??????????????????????? | | ?????????????# #??????# #??????????????????????? | | ?????????????? #??????#g #??????????????????????? | | ?????????????? ???????# @#########??????????????? | | ???????????????????????# #?????????? | | ???????????????????????# gg #?????????? | | ???????????????????????############## ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 1000 Matter Stores 540 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 300 Resistance: TH 15 Resistance: EM 25 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 43 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 5 Energy Filtering 50 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Loot Pinata Omniscient Cartographer Power Corrupts Challenges ------------ None Game ------ Seed DynamicDirtyInitializer Manual? 0 Play Time 02:54:45 Cumulative 17.9 hours Start 2021.06.18 @ 17:56:07 End 2021.06.18 @ 21:37:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5670e457-cb2d-48c3-ad41-15c6de99bb13