Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 00:49:47 Player: netctrl Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (72) 360 Value Destroyed (2318) 2318 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (31) 31 TOTAL SCORE: 6749 Bonus ------- High Alert Combat Kills 118 Friendly Fire -87 Cogmind --------- Core Integrity 0/850 Matter 199/300 Energy 467/700 System Corruption 6% Temperature Cool (6) Movement Hovering (220) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- Angular Momentum Engine Angular Momentum Engine Angular Momentum Engine > --- PROPULSION (6) --- Combat Airjet Combat Airjet Combat Airjet > --- UTILITY (3) ------ Microactuators Improved Integration Mediator > --- WEAPON (3) ------- Axe > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet > --- UTILITY ---------- Microactuators Improved Integration Mediator > --- WEAPON ----------- Axe Centrium Greatsword > --- INVENTORY -------- (None) [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Improved Cooling System Device Improved Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Battle Cannon Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Battle Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Centrium Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 . . Power 2 | . . 1 . . . . . 1 . . Propulsion 4 | . . 1 . 1 1 . . 1 . . Utility 1 | . . . . . 1 . . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 81 | 6 1 6 . 11 26 6 . 14 1 10 Power 12 | 1 . 1 . . 6 . . 1 . 3 Engine 9 | 1 . 1 . . 3 . . 1 . 3 Core 3 | . . . . . 3 . . . . . Reactor . | . . . . . . . . . . . Propulsion 30 | 2 . 3 . 8 6 1 . 7 . 3 Treads . | . . . . . . . . . . . Leg 24 | 2 . 3 . 8 4 1 . 6 . . Wheel 2 | . . . . . 2 . . . . . Hover 4 | . . . . . . . . 1 . 3 Flight . | . . . . . . . . . . . Utility 15 | 1 . 1 . . 5 2 . 3 1 2 Device 9 | . . 1 . . 2 2 . 1 1 2 Storage 1 | 1 . . . . . . . . . . Processor 3 | . . . . . 1 . . 2 . . Hackware . | . . . . . . . . . . . Protection 2 | . . . . . 2 . . . . . Artifact . | . . . . . . . . . . . Weapon 24 | 2 1 1 . 3 9 3 . 3 . 2 Energy Gun 6 | 1 . . . 1 2 . . 2 . . Energy Cannon 1 | . 1 . . . . . . . . . Ballistic Gun 6 | 1 . . . . 4 1 . . . . Ballistic Cannon 2 | . . . . . . 2 . . . . Launcher 5 | . . 1 . 2 2 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . 1 . . Slashing Weapon 2 | . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 . 1 Parts Lost 45 | . 1 . . 5 20 . 1 11 6 1 Power 7 | . . . . 1 4 . . 1 1 . Propulsion 15 | . . . . 1 7 . 1 3 3 . Utility 9 | . . . . 1 3 . . 3 2 . Weapon 14 | . 1 . . 2 6 . . 4 . 1 Highest Loss Streak 11 | . 1 . . 5 11 . 1 5 6 1 Average Slot Usage (%) 67 | . 84 88 100 82 74 65 69 50 30 23 Engine 8 | . 14 16 22 14 8 7 7 4 3 . Leg 17 | . 28 33 33 33 22 5 7 12 20 . Wheel 4 | . . . . . . 15 15 3 . . Device 9 | . . 5 11 9 7 13 15 8 3 10 Storage 2 | . 14 11 11 5 . . . . . . Processor 2 | . . . . . 4 . . 5 3 . Protection 1 | . . . . . 6 . . . . . Energy Gun 2 | . 13 . . . 2 . . 2 . . Energy Cannon 1 | . . 11 11 5 . . . . . . Ballistic Gun 6 | . 14 6 . . 10 6 7 1 . . Ballistic Cannon 5 | . . . . . . 14 15 5 . . Launcher 3 | . . 4 11 15 6 . . . . . Naked Turns 44 | . . . . . 10 . . . 34 . Heaviest Build 52 | 13 14 22 22 25 49 23 23 26 14 52 Greatest Support 105 | 20 20 30 30 72 74 20 10 105 105 66 Greatest Overweight (x) 3 | . . . . . 3 2 2 2 . 3 Average Overweight (x) . | . . . . . . 1 2 . . 1 Largest Inventory Capacity 6 | 6 6 6 6 6 4 4 4 4 4 4 Average Capacity 4 | 5 6 6 6 5 4 4 4 4 4 4 Most Carried 6 | 4 4 6 5 6 4 2 . 4 3 4 Average Carried 1 | 1 1 3 5 4 2 . . . 1 . Final Capacity 6 | 6 6 6 6 4 4 4 4 4 4 4 Final Carried 5 | 1 4 5 5 4 . . . . 3 . Class Distribution -------------------- 35% | Mutant 24% | Scavenger-Gunner 12% | Bomber 9% | Gunner 8% | Scavenger-Mutant 7% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Bomber | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Matter Collected 1781 | 226 70 178 . 135 698 395 19 60 . . Remotely . | . . . . . . . . . . . Salvage Created 1944 | . 158 333 . 245 746 360 . 102 . . Parts 139 | . 8 29 . 27 53 14 . 8 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Combat Hostiles Destroyed 58 | . 3 13 . 14 18 8 . 2 . . Melee 2 | . . . . . . . . 2 . . Guns 12 | . 3 . . 1 6 2 . . . . Cannons 15 | . . 6 . 3 . 6 . . . . AOE 29 | . . 7 . 10 12 . . . . . Classes Destroyed 13 | . 1 3 . 1 7 1 . . . . Worker 2 | . . . . . 2 . . . . . Builder 4 | . . . . . 4 . . . . . Tunneler 1 | . . . . . 1 . . . . . Operator 2 | . . . . 1 1 . . . . . Watcher 5 | . . 1 . 2 2 . . . . . Swarmer 18 | . . 7 . 11 . . . . . . Grunt 25 | . 3 3 . 1 11 7 . . . . Brawler 1 | . . . . . . 1 . . . . Sentry 7 | . . 3 . 2 1 . . 1 . . Demolisher 1 | . . . . . 1 . . . . . Hunter 2 | . . . . . 2 . . . . . Programmer 2 | . . . . . 1 . . 1 . . Assembled 2 | . . . . . 2 . . . . . Best Kill Streak 14 | . 1 8 . 14 6 4 . 1 . . Combat Bots Only 12 | . 1 7 . 12 4 4 . 1 . . Max Kills in Single Turn 3 | . 1 3 . 3 3 2 . 1 . . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 . 3 3 . . . . . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Damage Taken 6423 | . 245 315 . 557 2785 306 60 1658 178 319 Core 1739 | . 63 76 . 50 616 75 . 719 33 107 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 69 | 100 74 . 81 90 . . 1 . . . Volleys Fired 113 | . 16 17 . 17 43 17 . 3 . . Largest 3 | . 2 2 . 3 3 3 . 3 . . Hottest 179 | . 60 93 . 149 113 106 . 179 . . Shots Fired 265 | . 29 34 . 32 109 53 . 8 . . Gun 153 | . 29 11 . 5 85 18 . 5 . . Cannon 71 | . . 17 . 16 . 35 . 3 . . Launcher 41 | . . 6 . 11 24 . . . . . Special . | . . . . . . . . . . . Kinetic 145 | . 16 11 . . 62 53 . 3 . . Thermal 40 | . . 17 . 21 . . . 2 . . Explosive 41 | . . 6 . 11 24 . . . . . Electromagnetic 39 | . 13 . . . 23 . . 3 . . Robot Hit Streak 9 | . 8 6 . 6 9 8 . 1 . . Robot Miss Streak 9 | . 2 4 . 6 9 2 . 2 . . Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 1 | . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 174 | . 22 18 . 15 65 33 . 21 . . Core Hits 142 | . 8 19 . 30 61 16 . 8 . . Critical Hits 3 | . . 1 . . 1 1 . . . . Critical Kills 2 | . . 1 . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Melee Attacks 22 | . . . . . . . . 22 . . Impact 22 | . . . . . . . . 22 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6212 | . 313 707 . 1104 2907 731 . 450 . . Guns 1831 | . 313 63 . 59 990 406 . . . . Cannons 689 | . . 209 . 155 . 325 . . . . Explosions 3205 | . . 435 . 890 1880 . . . . . Melee 444 | . . . . . . . . 444 . . Ramming 43 | . . . . . 37 . . 6 . . Kinetic 1614 | . 162 63 . . 658 731 . . . . Thermal 511 | . . 209 . 214 88 . . . . . Explosive 3050 | . . 435 . 823 1792 . . . . . Electromagnetic 550 | . 151 . . 67 332 . . . . . Impact 444 | . . . . . . . . 444 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . 12 12 12 6 6 6 Average Corruption 9 | . . . . . 9 12 12 5 6 6 Corruption Purged . | . . . . . . . . . . . Effects 96 | . . . . . 24 43 12 10 2 5 Message Errors 13 | . . . . . 2 7 3 . . 1 Matter Fused 11 | . . . . . 2 4 2 2 . 1 Heat Flow Errors 9 | . . . . . 3 2 1 3 . . Energy Discharges 8 | . . . . . 1 4 . 2 . 1 Parts Rejected 1 | . . . . . 1 . . . . . Data Loss (minor) 19 | . . . . . 4 7 3 1 2 2 Data Loss (major) 4 | . . . . . 1 2 1 . . . Misfires 3 | . . . . . 1 2 . . . . Alerts 3 | . . . . . . 2 1 . . . Misdirections 8 | . . . . . 1 6 1 . . . Targeting Errors 16 | . . . . . 7 7 . 2 . . Weapon Failures 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 197 | . . 4 . 62 131 . . . . . Projectiles . | . . . . . . . . . . . Explosions 197 | . . 4 . 62 131 . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . Impact . | . . . . . . . . . . . Kinetic 1 | . . . . . . 1 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 604 | . . 20 . 371 213 . . . . . Shots 14 | . . 1 . 8 5 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 15 | . . . . . 9 . . 6 . . Kicked 15 | . . . . . 9 . . 6 . . Crushed . | . . . . . . . . . . . Highest Temperature 365 | . 60 147 . 72 365 242 196 183 . 5 Average Temperature 118 | . 23 47 . 42 159 123 115 67 . 5 Received Heat Transfer 1399 | . 138 135 . 27 553 171 . 270 9 96 Effects 7 | . . . . . 7 . . . . . Energy Bleed 3 | . . . . . 3 . . . . . Interference 3 | . . . . . 3 . . . . . Damage (minor) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . 1 . 2 . 1 . . . . Heat Transferred 1075 | . . 444 . 481 150 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Peak Influence 494 | . 100 469 124 403 494 . . 140 15 25 Initial 176 | . . 42 124 48 176 . . 38 15 10 Average 166 | . 13 178 124 319 294 . . 46 8 11 Maximum Alert Level 2 | . . 2 . 2 2 . . . . . Low Security (%) 65 | 100 100 61 100 13 34 . . 100 100 100 Level 1 25 | . . 25 . 66 47 . . . . . Level 2 9 | . . 12 . 20 17 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 1 3 . . 7 . . 4 . . Investigation 3 | . . 2 . . 1 . . . . . Extermination 2 | . . . . . 1 . . 1 . . Reinforcement 6 | . 1 1 . . 4 . . . . . Assault . | . . . . . . . . . . . Garrison 4 | . . . . . 1 . . 3 . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 3 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Distress Signals 3 | . . 1 . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 114 | . 7 16 . 16 53 10 1 4 6 1 Peak Tracking Total 15 | . 2 8 . 8 15 4 1 2 6 1 Tactical Retreats 8 | . 2 1 . . 2 2 . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Traps Triggered 6 | . . 1 . 1 3 . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Machines Disabled 16 | . . 2 . 7 2 . . 5 . . Max in Single Turn 4 | . . 1 . 2 2 . . 4 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Machines Accessed 7 | . 2 2 . 1 1 1 . . . . Terminals 6 | . 2 2 . 1 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 14 | . 5 4 . 3 1 1 . . . . Successful 10 | . 5 2 . 2 . 1 . . . . Failed 4 | . . 2 . 1 1 . . . . . Catastrophic 1 | . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 13 | . 5 4 . 3 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 10 | . 5 2 . 2 . 1 . . . . Record 2 | . 1 1 . . . . . . . . Open Door 1 | . . . . . . 1 . . . . Alert Level 2 | . 1 . . 1 . . . . . . Unreport Threat 2 | . . 1 . 1 . . . . . . Dispatch Records 2 | . 2 . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 1 2 . . 1 . . . . . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Total Allies 4 | . . . 3 . . . . . 1 . Largest Group 3 | . . . 3 2 . . . . 1 . Highest-Rated Group 40 | . . . 40 32 . . . . 31 . Highest-Rated Ally 31 | . . . 16 16 . . . . 31 . Total Orders . | . . . . . . . . . . . Ally Attacks 15 | . . . . 3 . . . . 12 . Total Damage 184 | . . . . 15 . . . . 169 . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Turns Passed 4127 | 46 306 355 38 236 1061 842 308 691 77 167 Spaces Moved 2604 | 36 210 242 31 133 699 497 172 381 98 105 Core 173 | 13 . . . . 13 . . 10 67 70 Treads . | . . . . . . . . . . . Legs 2239 | 23 210 242 31 133 654 375 172 368 31 . Wheels 154 | . . . . . 32 122 . . . . Hover 38 | . . . . . . . . 3 . 35 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 80 180 50 50 72 Average Speed 133 | 94 120 120 120 120 118 156 180 147 74 140 Slowest Speed 220 | 120 120 120 120 120 200 180 180 180 130 220 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . Exploration Rate (%) 28 | 4 30 28 11 24 27 73 27 11 76 5 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched 5 | . . . . . . 4 1 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 357 | . . 61 . 106 154 . . 36 . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 357 | . . 61 . 106 154 . . 36 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Was Fac Total 2998 | 48 235 273 32 180 848 525 171 460 101 125 Wait 54 | . 5 . 2 1 35 . . 11 . . Move 2595 | 35 209 241 30 132 698 496 171 381 97 105 Hop . | . . . . . . . . . . . Pick Up 84 | 7 4 6 . 12 21 6 . 16 3 9 Fast Attach . | . . . . . . . . . . . Attach 74 | 6 1 4 . 5 26 6 . 15 1 10 Detach 11 | . . 1 . . 7 . . 3 . . Swap 8 | . . 2 . 6 . . . . . . Drop 22 | . . 2 . 7 9 . . 3 . 1 Fire 113 | . 16 17 . 17 43 17 . 3 . . Melee 22 | . . . . . . . . 22 . . Ram . | . . . . . . . . . . . Kick 15 | . . . . . 9 . . 6 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 6) 353 | -10/Materials | Entered another Materials area 353 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 666 | -9/Materials | Destroyed 7 combat bots 696 | -9/Materials | Discovered new exit (range 11) 708 | -9/Materials | Entered Mines 718 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 736 | -9/Mines | Discovered new exit (range 7) 746 | -9/Mines | Entered Materials 746 | -8/Materials | Accompanied by 2 allies 746 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 837 | -8/Materials | Destroyed 12 combat bots 853 | -8/Materials | Build established: Scavenger-Mutant 932 | -8/Materials | Lost 5 parts (1p1n1u2w) 951 | -8/Materials | Discovered new exit (range 9) 982 | -8/Materials | Entered Factory 982 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1619 | -7/Factory | Assembled infested ambush trap array 1625 | -7/Factory | Build established: Bomber 1634 | -7/Factory | Crushed by falling debris 1946 | -7/Factory | Garrison activated, responded to threat 1961 | -7/Factory | System corruption reached 10% 1992 | -7/Factory | Core integrity fell below 50% 2000 | -7/Factory | Core integrity fell below 20% 2030 | -7/Factory | Lost 11 parts (2p4n2u3w) 2030 | -7/Factory | Discovered new exit (range 12) 2043 | -7/Factory | Entered Lower Caves 2491 | -7/Lower Caves | Build established: Scavenger-Gunner 2511 | -7/Lower Caves | Learned Factory terminal intel 2777 | -7/Lower Caves | Discovered new exit (range 10) 2885 | -7/Lower Caves | Entered another Lower Caves area 2925 | -7/Lower Caves | Discovered new exit (range 14) 3193 | -7/Lower Caves | Entered Factory 3193 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3194 | -6/Factory | Loaded intel: 20 terminal locations 3576 | -6/Factory | Lost 3 parts (1p1u1w) 3648 | -6/Factory | Lost 5 parts (2n1u2w) 3658 | -6/Factory | Core integrity fell below 50% 3839 | -6/Factory | Build established: Mutant 3859 | -6/Factory | Core integrity fell below 20% 3884 | -6/Factory | Sucked down chute 3884 | -6/Factory | Entered Waste 3885 | -6/Waste | Met a frightened Derelict 3892 | -6/Waste | Spotted C-40 Crusher 3901 | -6/Waste | Spotted C-40 Crusher 3924 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3925 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3927 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3927 | -6/Waste | Spotted C-40 Crusher 3927 | -6/Waste | Spotted C-40 Crusher 3928 | -6/Waste | Spotted C-40 Crusher 3948 | -6/Waste | Found Prototype Slashing Weapon 3950 | -6/Waste | Spotted C-40 Crusher 3957 | -6/Waste | Discovered new exit (range 10) 3958 | -6/Waste | Lost 6 parts (1p3n2u) 3961 | -6/Waste | Entered Factory 3961 | -6/Factory | Identified Centrium Greatsword 4128 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03931_ System corrupted: Component data lost. 03948_ Acquired Prototype Slashing Weapon. 03957_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 03961_ Identified Centrium Greatsword. 03965_ System corrupted: Energy discharge (-32). 03971_ Acquired Imp. Integration Mediator. 03994_ System corrupted: Matter fused (-6). 04021_ Acquired Microactuators. 04023_ Dropped Dispersion Rifle. 04047_ T-07 Excavator is excavating. 04067_ System corrupted: Component data lost. 04070_ Acquired Cmb. Airjet. 04085_ Acquired Axe. 04094_ System corrupted: Component data lost. 04113_ Acquired Angular Momentum Engine. 04115_ ENOH0HTOFUK3VDT11TFN6#L,>9 04125_ Centrium Greatsword destroyed. Map ----- +----------------------------------------------------+ | ?????????? ?? # # #??????????????# | | ?????????# ######### #######??????### | | ?????????# # ????? | | ?????????# #????? | | ?????????# # #????? """ | | ?????????# ######???? """"" | | ?????????# #???????? """"" | | ??????????###+### #???????? ?? | | ????????????????# #???????? ?? """ | | ????????????????# #??????????????""" | | ????????????????# #???????????????"" | | ????????????????# #??????????????? | | ????????????????# #???????????????"? | | ????????????????# #???????????????????? | | ??????????????######+#########???????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# """" #?????????????????????? | | ??????????????# """" #?????????????????????? | | ??????????????# """" * #?????????????????????? | | ??????????????# """" #?????????????????????? | | ??????????????# """" * #?????????????????????? | | ??????????????? """" #?????????????????????? | | ??????????????? """" @Y#?????????????????????? | | ??????????????# #????????????????????? | | ??????????????###############????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed GravityCompositeAmplifier Manual? 0 Play Time 00:37:41 Cumulative 6.2 hours Start 2020.10.04 @ 00:09:20 End 2020.10.04 @ 00:49:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64e9cea5-46ea-4f28-b297-5555575c5140