Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.26 @ 13:07:40 Player: 277 Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (146) 730 Value Destroyed (5100) 5100 Prototype IDs (17) 340 Alien Tech Used (1) 200 Bonus (3467) 3467 TOTAL SCORE: 15337 Bonus ------- High Alert Combat Kills 478 Follower Combat Kills 109 Used Core Reset Matrix 3000 Friendly Fire -120 Cogmind --------- Core Integrity 0/1300 Matter 165/300 Energy 100/100 System Corruption 2% Temperature Cool (251) Movement Hovering (86) Location -3/Section 7 Parts ------- > --- POWER (2) -------- Backup Power VII Backup Power VII > --- PROPULSION (4) --- Myomer Leg Backup Propulsion VII Backup Propulsion VII > --- UTILITY (12) ----- Faulty Experimental Optical Array Improved Targeting Computer Advanced Targeting Computer Matter Filter Improved Phase Shifter > --- WEAPON (3) ------- Heavy Gauss Cannon > --- INVENTORY (4) ---- Gravity Neutralizing Apparatus Smartbomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Armor Integrity Analyzer Advanced Transmission Jammer Improved Medium Armor Plating System Shield Advanced System Shield > --- WEAPON ----------- Quantum Rifle Long-range Proton Cannon Matter Neutralizer > --- INVENTORY -------- Micro Fission Core Myomer Leg Gravity Neutralizing Apparatus Improved Utility Shielding Layered Light Armor Plating HERF Cannon Heavy Disruptor Cannon Rocket Launcher [Rating: 109] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Myomer Leg Treads Light Treads Leg Myomer Leg Hover Unit Gravmag System Flight Unit Field Propulsion Drive Utility System Shield Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Insulated Plating Weapon Light EM Pulse Cannon Energy Gun Quantum Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Slots Evolved 14 | . . 2 2 2 2 2 2 2 . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . 1 1 . . . . . Utility 10 | . . 2 1 1 1 1 2 2 . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 202 | 6 4 44 34 33 4 23 33 9 7 5 Power 19 | 1 . 7 2 3 . 2 3 . 1 . Engine 12 | 1 . 7 2 2 . . . . . . Core 6 | . . . . 1 . 2 2 . 1 . Reactor 1 | . . . . . . . 1 . . . Propulsion 50 | 2 1 9 7 13 2 4 6 1 4 1 Treads 4 | . . 3 . 1 . . . . . . Leg 24 | 2 1 5 7 2 . . 5 1 . 1 Wheel . | . . . . . . . . . . . Hover 13 | . . . . 6 2 4 1 . . . Flight 9 | . . 1 . 4 . . . . 4 . Utility 58 | 1 3 10 8 11 1 8 10 2 1 3 Device 26 | . 1 5 3 3 . 5 6 . 1 2 Storage 5 | 1 2 1 . . . . 1 . . . Processor 12 | . . 3 1 4 . 1 1 1 . 1 Hackware 3 | . . . . 1 1 1 . . . . Protection 12 | . . 1 4 3 . 1 2 1 . . Artifact . | . . . . . . . . . . . Weapon 75 | 2 . 18 17 6 1 9 14 6 1 1 Energy Gun 19 | 1 . 4 3 . . 3 6 1 1 . Energy Cannon 29 | . . 7 9 3 1 3 4 2 . . Ballistic Gun 9 | 1 . 3 . 2 . 2 . 1 . . Ballistic Cannon 3 | . . . . . . . . 2 . 1 Launcher 12 | . . 4 3 . . 1 4 . . . Special Weapon 1 | . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes 13 | . . 3 . 3 . 2 1 1 2 1 Parts Lost 65 | . . 7 20 4 . 1 9 18 3 3 Power 5 | . . 2 3 . . . . . . . Propulsion 14 | . . 1 4 1 . . 3 3 2 . Utility 22 | . . 3 6 2 . . 3 8 . . Weapon 24 | . . 1 7 1 . 1 3 7 1 3 Highest Loss Streak 17 | . . 4 7 2 . 1 4 17 3 2 Average Slot Usage (%) 88 | . 94 96 89 91 90 93 94 44 27 42 Engine 4 | . 14 10 8 3 . . . . . . Core 4 | . . . . 2 6 11 9 1 3 8 Leg 11 | . 28 19 17 6 . . 11 3 . 1 Hover 5 | . . . . 8 20 16 5 . . 8 Flight 1 | . . . . 5 . . . . 11 . Device 11 | . 9 12 9 7 6 15 16 4 . 2 Storage 4 | . 13 11 8 . . . 3 1 . . Processor 14 | . . 12 15 22 20 12 15 18 11 11 Hackware 4 | . . . . 6 11 11 10 2 . . Protection 4 | . . 5 5 4 6 5 4 2 . . Energy Gun 4 | . 14 6 2 . . 3 5 1 . 7 Energy Cannon 6 | . . 8 17 7 4 4 4 1 . . Ballistic Gun 4 | . 14 6 . 7 13 5 2 . . . Launcher 1 | . . . 3 . . 1 2 1 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 92 | 13 26 55 68 35 29 46 81 92 11 24 Greatest Support 100 | 20 20 40 26 33 50 54 100 75 36 34 Greatest Overweight (x) 23 | . 1 4 4 7 . . 1 23 1 . Average Overweight (x) . | . . 1 1 . . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 4 4 4 12 12 4 4 Average Capacity 7 | 5 9 10 11 4 4 4 8 7 4 4 Most Carried 12 | 1 5 12 12 4 4 4 10 7 4 4 Average Carried 6 | . 2 8 9 3 4 3 6 3 3 3 Final Capacity 12 | 6 8 12 4 4 4 4 12 4 4 4 Final Carried 12 | 1 4 12 4 4 4 3 8 3 4 3 Class Distribution -------------------- 35% | Mutant 14% | Hacker-Mutant 8% | Scout 7% | Scavenger-Mutant 6% | Hacker-Gunner 4% | Gunner 4% | Hacker-Scout 3% | Assassin 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Mutant | -3/Section 7 Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Matter Collected 3084 | 260 60 642 348 585 102 214 662 . . 211 Remotely . | . . . . . . . . . . . Salvage Created 5235 | . 133 1182 1398 690 285 217 970 281 . 79 Parts 276 | . 4 89 72 31 23 6 42 9 . . Haulers Intercepted 5 | . . 3 1 1 . . . . . . Recyclers Shooed 4 | . . . 1 1 . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Combat Hostiles Destroyed 100 | . 2 28 30 12 3 3 16 5 . 1 Guns 34 | . 2 10 3 9 . 1 5 3 . 1 Cannons 27 | . . 5 7 3 3 1 7 1 . . AOE 37 | . . 13 19 . . 1 4 . . . Classes Destroyed 17 | . 2 8 3 2 . . 1 . . 1 Worker 12 | . 1 4 2 2 3 . . . . . Builder 7 | . . 2 4 . . . 1 . . . Tunneler 2 | . . . . 1 . . 1 . . . Hauler 5 | . . 3 1 1 . . . . . . Recycler 4 | . . 1 2 1 . . . . . . Mechanic 1 | . . . 1 . . . . . . . Operator 1 | . . 1 . . . . . . . . Watcher 13 | . . 5 1 . 1 1 5 . . . Swarmer 21 | . . 13 4 4 . . . . . . Grunt 38 | . 2 9 17 4 . . 3 3 . . Brawler 2 | . . . 1 . . . 1 . . . Duelist 4 | . . 2 2 . . . . . . . Protector 1 | . . . 1 . . . . . . . Sentry 16 | . . 4 5 1 2 2 2 . . . Hunter 5 | . . . . . . . 2 2 . 1 Programmer 13 | . . . . 3 1 1 8 . . . Assembled 1 | . . . . . . . . . . 1 Best Kill Streak 12 | . 2 10 12 3 3 1 4 2 . 1 Combat Bots Only 8 | . 2 5 8 3 1 1 3 2 . 1 Max Kills in Single Turn 5 | . 1 5 5 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 3 . . 1 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Damage Taken 10201 | . 100 1303 2075 924 27 469 2050 2427 571 255 Core 2389 | . . 256 341 153 . 38 290 896 305 110 Absorbed by Shields 261 | . . . . . . . 5 256 . . Core Remaining (%) 77 | 100 100 36 38 78 100 96 74 . . . Volleys Fired 393 | . 10 74 69 69 10 23 95 32 . 11 Largest 3 | . 2 2 3 3 3 3 3 3 . 2 Hottest 280 | . 70 112 172 116 146 195 280 189 . 111 Shots Fired 678 | . 20 128 117 108 24 49 172 43 . 17 Gun 329 | . 20 70 22 50 18 34 81 20 . 14 Cannon 299 | . . 53 82 58 6 8 73 16 . 3 Launcher 50 | . . 5 13 . . 7 18 7 . . Special . | . . . . . . . . . . . Kinetic 200 | . 10 56 . 50 18 23 25 15 . 3 Thermal 232 | . 10 7 14 58 6 14 100 9 . 14 Explosive 50 | . . 5 13 . . 7 18 7 . . Electromagnetic 196 | . . 60 90 . . 5 29 12 . . Robot Hit Streak 28 | . 15 17 17 28 17 22 12 10 . 10 Robot Miss Streak 5 | . . 3 3 2 1 5 5 2 . 1 Penetration Max 1 | . . . . . . 1 1 . . . Secondary Targets 1 | . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 456 | . 15 87 90 82 16 31 92 33 . 10 Core Hits 277 | . 6 57 80 26 8 12 60 24 . 4 Critical Hits 9 | . . 1 . . . 4 4 . . . Critical Kills 3 | . . . . . . 2 1 . . . Critical Parts Destroyed 6 | . . 1 . . . 2 3 . . . Melee Attacks 6 | . . . 6 . . . . . . . Impact . | . . . . . . . . . . . Slashing 3 | . . . 3 . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15834 | . 191 2987 3998 1822 500 982 3618 1495 . 241 Guns 4856 | . 191 657 289 807 251 528 1635 324 . 174 Cannons 5392 | . . 847 1306 1011 249 256 1163 493 . 67 Explosions 5481 | . . 1483 2340 . . 198 820 640 . . Melee 59 | . . . 59 . . . . . . . Ramming 46 | . . . 4 4 . . . 38 . . Kinetic 2887 | . 76 478 . 807 251 393 517 298 . 67 Thermal 4539 | . 115 561 406 1011 249 288 1564 171 . 174 Explosive 4718 | . . 995 2120 . . 143 820 640 . . Electromagnetic 3585 | . . 953 1409 . . 158 717 348 . . Impact . | . . . . . . . . . . . Slashing 59 | . . . 59 . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . 1 3 . 3 . . 7 6 9 2 Average Corruption 3 | . 1 3 . 2 . . 3 5 4 2 Corruption Purged . | . . . . . . . . . . . Effects 66 | . . 12 . 13 . . 32 2 4 3 Message Errors 20 | . . 5 . 4 . . 9 . 2 . Matter Fused 13 | . . 3 . 2 . . 6 1 1 . Heat Flow Errors 9 | . . 1 . 3 . . 3 . 1 1 Energy Discharges 5 | . . . . . . . 5 . . . Data Loss (minor) 5 | . . 2 . 1 . . 2 . . . Data Loss (major) 1 | . . . . . . . . 1 . . Targeting Errors 9 | . . 1 . 3 . . 5 . . . Weapon Failures 4 | . . . . . . . 2 . . 2 Overload Shots 3 | . . . . . 3 . . . . . Overflow Damage 395 | . . 130 96 44 . 20 46 59 . . Projectiles 147 | . . 15 16 44 . . 46 26 . . Explosions 248 | . . 115 80 . . 20 . 33 . . Melee . | . . . . . . . . . . . Knockbacks 6 | . . . 1 . . . . 5 . . Impact 1 | . . . 1 . . . . . . . Kinetic 3 | . . . . . . . . 3 . . Secondary 2 | . . . . . . . . 2 . . Self-Inflicted Damage 464 | . . 138 244 2 . 38 25 17 . . Shots 13 | . . 4 7 . . 1 1 . . . Rammed 7 | . . . 1 1 . . . 5 . . Targets Rammed 7 | . . . 1 1 . . . 5 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 547 | . 132 255 547 447 168 420 201 15 210 297 Average Temperature 117 | . 72 55 183 121 57 149 56 7 123 73 Received Heat Transfer 2039 | . 60 387 801 186 . 99 129 302 48 27 Effects 23 | . . 3 10 2 . 8 . . . . Shutdowns 4 | . . . 1 1 . 2 . . . . Energy Bleed 5 | . . . 2 1 . 2 . . . . Interference 4 | . . 3 1 . . . . . . . Short Circuit 3 | . . . 2 . . 1 . . . . Damage (major) 7 | . . . 4 . . 3 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . 1 . . Combat Hostiles 2 | . . . 1 . . . . 1 . . Parts Fried 14 | . . 7 2 . . . 5 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . . 1 . 2 . . 4 . . . Heat Transferred 6224 | . 333 710 483 1443 261 385 1889 387 . 333 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | . . 3 5 . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Peak Influence 1026 | . 71 582 1026 466 367 526 468 309 202 165 Average Influence 302 | . 51 220 602 349 298 216 320 252 172 134 Maximum Alert Level 3 | . . 2 3 2 1 2 2 1 1 . Low Security (%) 28 | 100 100 57 . . . 38 9 . 95 100 Level 1 48 | . . 23 22 88 100 46 64 100 4 . Level 2 18 | . . 19 40 11 . 15 25 . . . Level 3 4 | . . . 36 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . . 2 7 3 1 3 4 2 1 1 Investigation 4 | . . 1 1 1 . 1 . . . . Extermination 8 | . . . . 2 1 1 3 1 . . Reinforcement 8 | . . 1 4 . . . . 1 1 1 Assault 3 | . . . 2 . . . 1 . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Distress Signals 8 | . . . 2 1 . 1 . 4 . . Communications Jammed 53 | . . . . . . . 53 . . . Distress Signals 52 | . . . . . . . 52 . . . Times Spotted 198 | . 2 38 50 15 2 12 41 25 10 3 Peak Tracking Total 10 | . 2 5 8 3 1 7 8 10 6 2 Tactical Retreats 25 | . . 2 2 1 . 3 6 8 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Traps Triggered 9 | . 1 . . . 3 . 3 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Machines Disabled 14 | . . 9 4 . . . 1 . . . Max in Single Turn 2 | . . 2 2 . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Machines Accessed 41 | . 2 11 3 9 3 6 6 . . 1 Terminals 19 | . 1 8 1 4 1 2 2 . . . Fabricators 6 | . . . . 3 1 1 1 . . . Repair Stations 7 | . . . 1 1 1 1 2 . . 1 Recycling Units 3 | . 1 2 . . . . . . . . Scanalyzers 6 | . . 1 1 1 . 2 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 145 | . 5 32 25 30 6 21 25 . . 1 Successful 95 | . 3 24 22 16 2 15 12 . . 1 Failed 50 | . 2 8 3 14 4 6 13 . . . Catastrophic 7 | . . 1 . 1 . 1 4 . . . Database Lockouts . | . . . . . . . . . . . Manual 67 | . 5 30 5 13 2 4 8 . . . Terminals 69 | . 4 27 4 14 1 7 12 . . . Fabricators 15 | . . . . 6 2 4 3 . . . Repair Stations 29 | . . . 11 4 3 4 6 . . 1 Recycling Units 3 | . 1 2 . . . . . . . . Scanalyzers 29 | . . 3 10 6 . 6 4 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 15 | . . 4 . 2 . 5 4 . . . Part Schematic 1 | . . 1 . . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . Prototype ID Bank 2 | . . . . 1 . 1 . . . . Branch Access Points 1 | . . . . . . . 1 . . . Terminal Index 3 | . . 1 . . . 1 1 . . . Alert Level 4 | . . 1 . 1 . 1 1 . . . Unreport Threat 2 | . . . . . . 1 1 . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 7 | . . . . 3 . 3 1 . . . Load Schematic 2 | . . . . 1 . 1 . . . . Build 5 | . . . . 2 . 2 1 . . . Repair Station Hacks 22 | . . . 10 2 2 2 5 . . 1 Scan Component 11 | . . . 5 1 1 1 3 . . . Repair 10 | . . . 5 1 1 1 2 . . . Refit 1 | . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 19 | . . 2 9 3 . 4 1 . . . Insert Component 11 | . . 1 5 2 . 2 1 . . . Analyze 8 | . . 1 4 1 . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 32 | . 3 18 3 6 . 1 1 . . . Terminals 24 | . 2 15 2 4 . . 1 . . . Track 10 | . 1 5 1 2 . . 1 . . . Assimilate 3 | . . 3 . . . . . . . . Botnet 9 | . 1 5 1 2 . . . . . . Detonate 1 | . . 1 . . . . . . . . Operators 1 | . . 1 . . . . . . . . Fabricators 1 | . . . . 1 . . . . . . Report 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 2 . . . . . . . . Mask 3 | . 1 2 . . . . . . . . Scanalyzers 4 | . . 1 1 1 . 1 . . . . Extract 4 | . . 1 1 1 . 1 . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 34 | . 1 10 2 8 2 5 5 . . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 30 | . . 7 5 13 . 5 . . . . Parts Built 6 | . . . . 2 . 2 2 . . . Matter 1038 | . . . . 336 . 446 256 . . . Time 488 | . . . . 137 . 223 128 . . . Total Part Build Rating 37 | . . . . 8 . 13 16 . . . Parts Repaired 9 | . . . 4 1 1 1 2 . . . Time 365 | . . . 154 22 70 25 94 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 10 | . . 1 4 2 . 2 1 . . . Part Schematics Acquired 8 | . . 1 4 1 . 2 . . . . Parts Damaged 1 | . . . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . 2 . . . . . . . Non-combat . | . . . . . . . . . . . Combat 2 | . . . 2 . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . . . . . parse_system 2 | . . . 2 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Total Allies 15 | . . 1 . . 1 . . . 6 7 Largest Group 7 | . . 1 . . 1 1 . . . 7 Highest-Rated Group 96 | . . 10 . . 12 12 . . . 96 Highest-Rated Ally 15 | . . 10 . . 12 12 . . . 15 Total Orders 3 | . . 1 . . . 2 . . . . GOTO 2 | . . 1 . . . 1 . . . . FOLLOW 1 | . . . . . . 1 . . . . Ally Attacks 47 | . . . . . 3 2 . . . 42 Total Damage 948 | . . . . . 48 16 . . . 884 Kills 5 | . . . . . . 1 . . . 4 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Robot Analysis Total 1 | . . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Turns Passed 6917 | 57 239 1619 844 1056 310 703 1499 265 197 128 Spaces Moved 4719 | 43 138 644 250 716 254 706 1205 241 403 119 Core 452 | 6 . . 14 113 . . . 204 85 30 Treads 48 | . . 45 . 3 . . . . . . Legs 1823 | 37 138 599 236 247 . . 529 37 . . Wheels . | . . . . . . . . . . . Hover 2057 | . . . . 332 254 706 676 . . 89 Flight 339 | . . . . 21 . . . . 318 . Fastest Speed 31 | 50 120 120 50 45 48 45 45 50 31 50 Average Speed 88 | 110 136 163 164 80 51 46 84 70 38 72 Slowest Speed 1200 | 120 150 240 240 400 52 52 150 1200 100 86 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 3 28 48 35 20 7 17 37 14 58 7 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . 1 . 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 . 1 . . . . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 69 | . . 10 . 3 . 26 30 . . . Terrain Destroyed 443 | . . 120 152 4 . 46 102 18 . 1 Melee . | . . . . . . . . . . . Projectile 42 | . . . . 4 . 2 35 . . 1 AOE 401 | . . 120 152 . . 44 67 18 . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Sec Total 6787 | 49 168 1071 559 1088 411 1042 1525 297 438 139 Wait 1280 | . 11 271 189 237 93 272 173 5 26 3 Move 4707 | 42 137 643 249 715 253 705 1204 240 400 119 Hop 1 | . . . . . . . . . 1 . Pick Up 59 | 1 3 19 4 15 . 5 10 1 1 . Fast Attach 81 | 6 3 11 11 15 4 5 12 2 7 5 Attach 39 | . . 4 12 7 . 1 6 7 1 1 Detach 4 | . . . 1 1 . . . 2 . . Swap 85 | . 1 29 11 12 . 17 15 . . . Drop 76 | . 3 20 6 16 2 14 10 3 2 . Fire 393 | . 10 74 69 69 10 23 95 32 . 11 Melee 6 | . . . 6 . . . . . . . Ram 6 | . . . . 1 . . . 5 . . Kick 1 | . . . 1 . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 39 | . . . . . 39 . . . . . Rewire 10 | . . . . . 10 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 3 exits: *Res / Upp x2) -3/Research -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 11) 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 1015 | -9/Materials | Build established: Scavenger-Mutant 1184 | -9/Materials | Discovered new exit (range 16) 1220 | -9/Materials | Core integrity fell below 50% 1227 | -9/Materials | Lost 4 parts (2p2u) 1351 | -9/Materials | Identified exit to Mines 1588 | -9/Materials | Build established: Mutant 1854 | -9/Materials | Discovered new exit (range 5) 1861 | -9/Materials | Identified exit to Materials 1916 | -9/Materials | Entered another Materials area 1916 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2238 | -8/Materials | Repaired Lgt. Armor Plating 2272 | -8/Materials | Repaired Rocket Launcher 2305 | -8/Materials | Repaired Lgt. EM Pulse Cannon 2316 | -8/Materials | First assault squad dispatched 2338 | -8/Materials | Repaired Lgt. EM Pulse Cannon 2434 | -8/Materials | Destroyed 8 combat bots 2440 | -8/Materials | Lost 7 parts (1p1n3u2w) 2643 | -8/Materials | Lost 3 parts (2n1w) 2718 | -8/Materials | Core integrity fell below 50% 2754 | -8/Materials | Discovered new exit (range 13) 2760 | -8/Materials | Entered Factory 2760 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2783 | -7/Factory | Lost 7 parts (1p1n2u3w) 3592 | -7/Factory | Fabricated Lrn. Proton Cannon (x1) 3675 | -7/Factory | Fabricated Rocket Launcher (x1) 3693 | -7/Factory | Build established: Scout 3740 | -7/Factory | Discovered new exit (range 11) 3745 | -7/Factory | Identified exit to Factory 3775 | -7/Factory | Repaired Gravmag System 3816 | -7/Factory | Entered another Factory area 3816 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3975 | -6/Factory | Discovered new exit (range 15) 4016 | -6/Factory | Identified exit to Factory 4120 | -6/Factory | Repaired Cld. Particle Cannon 4126 | -6/Factory | Entered another Factory area 4126 | -5/Factory | Accompanied by 1 ally 4126 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4178 | -5/Factory | Build established: Hacker-Scout 4218 | -5/Factory | Discovered new exit (range 6) 4221 | -5/Factory | Identified exit to Upper Caves 4356 | -5/Factory | Fabricated Adv. Armor Integrity Analyzer (x1) 4406 | -5/Factory | Garrison activated, responded to threat 4642 | -5/Factory | Fabricated Adv. Cooling System (x1) 4721 | -5/Factory | Local fabrication network quarantined 4777 | -5/Factory | Discovered new exit (range 13) 4782 | -5/Factory | Identified exit to Factory 4820 | -5/Factory | Repaired Imp. Gravmag System 4829 | -5/Factory | Entered another Factory area 4829 | -4/Factory | Evolved 2 slots: Utility x2 5058 | -4/Factory | Repaired Adv. Sensor Array 5079 | -4/Factory | First assault squad dispatched 5115 | -4/Factory | Repaired Lrn. Proton Cannon 5120 | -4/Factory | Spotted B-86 Titan 5133 | -4/Factory | Identified exit to Upper Caves 5397 | -4/Factory | Fabricated Quantum Rifle (x2) 6144 | -4/Factory | Lost 4 parts (2n1u1w) 6319 | -4/Factory | Discovered new exit (range 8) 6327 | -4/Factory | Identified exit to Research 6328 | -4/Factory | Entered Research 6328 | -3/Research | Evolved 2 slots: Utility x2 6505 | -3/Research | Lost 17 parts (3n7u7w) 6571 | -3/Research | Core integrity fell below 50% 6586 | -3/Research | Spotted B-90 Cyclops 6587 | -3/Research | Discovered new exit (range 13) 6592 | -3/Research | Identified exit to Quarantine 6593 | -3/Research | Entered Quarantine 6698 | -3/Quarantine | Found Alien Artifact 6698 | -3/Quarantine | Identified Core Reset Matrix 6698 | -3/Quarantine | Used Core Reset Matrix 6702 | -3/Quarantine | Detected hypermatrix surge 6702 | -3/Quarantine | Emitted hypermatrix ping 6702 | -3/Quarantine | Sensed 14 artifacts in vicinity 6707 | -3/Quarantine | Assembled emerged from beneath the floor 6743 | -3/Quarantine | Spotted Fortress 6747 | -3/Quarantine | Core integrity fell below 20% 6774 | -3/Quarantine | Lost 3 parts (2n1w) 6787 | -3/Quarantine | Discovered new exit (range 5) 6790 | -3/Quarantine | Entered Section 7 6791 | -3/Section 7 | Emitted hypermatrix ping 6791 | -3/Section 7 | Sensed 20 artifacts in vicinity 6796 | -3/Section 7 | Assembled emerged from beneath the floor 6918 | -3/Section 7 | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 06892_ Identified Matter Filter. 06896_ K-01 Serf collects debris. 06901_ System corrupted: Backup Laser VII failed to cycle. 06902_ as-59497 destroyed. 06903_ Slug penetrates Wall. 06906_ K-01 Serf collects debris. 06906_ as-80101 destroyed. 06906_ Penetrated by Slug. 06906_ Backup Laser VII destroyed. 06909_ Penetrated by Slug. 06909_ K-01 Serf collects debris. 06911_ Slug penetrates Y-72 Warden. 06912_ Penetrated by Slug. 06912_ Backup Laser VII destroyed. 06912_ Slug penetrates Wall. 06913_ System corrupted: Heat flow error (+204). 06914_ K-01 Serf collects debris. 06915_ Penetrated by Slug. 06916_ K-01 Serf collects debris. 06918_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ###########??#####???????????????????????????????? | | # #???????????????????????????????? | | # """""" #???????????????????????????????? | | # """""""" #???????????????????????????????? | | # """""" #???????????????????????????????? | | + #????????##?????????????????????? | | # #########;######????????????????? | | # " " ## * #????????????????? | | # ""R"" ## "" #?????????????????? | | # """"" ## "" ] #?????????????????? | | #+#######/######### "T """ #?????????????????? | | ??????# + # "" ]/ """ #?????????????????? | | ??????# # "" # "" /!Y""" #?????????????????? | | ##### # """ # / """ #?????????????????? | | + "!" # k """ #?????????????????? | | # """ # k% """ #?????????????????? | | # "" # % """ #?????????????????? | | # # #?????????????????? | | ########## # @ #?????????????????? | | ??????????# #######/######?????????????????? | | ???????????# #???# #????#########????????? | | ???????????# #???# #?? #????????? | | ???????????# ##### # #????????? | | ???????????# + + #????????? | | ???????????############ # #????????? | | ??????????????????????# #?? #????????? | | ?????????????########?# #????#########????????? | | ?????????????? ?# #?????????????????????? | | ?????????????? """ # #?????????????????????? | | ?????????????+ """ # #?????????????????????? | | ?????????????# """ + k #?????????????????????? | | ?????????????# """ # #?????????????????????? | | ?????????????? """ # #?????????????????????? | | ?????????????? """ ?# #?????????????????????? | | ??????????????? """ ?# #?????????????????????? | | ??????????????? ??# #?????????????????????? | | ??????????????######??# #?????????????????????? | | ??????????????????????# + ????????????????????? | | ??????????????????????# # ???????????????????? | | ??????????????????????# # ??????????????????? | | ??????????????????????# #?###?????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????+ ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 38 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 16 Power Amplification 30 Armor Coverage 450 Resistance: EX 25 Resistance: EM 20 Utility Shielding 66 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 14 Armor Integrity Analysis 66 Recoil Reduction 2 Matter Filtering 50 Energy Filtering 30 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrn. Proton Cannon | x1 | -7/Factory | Preloaded Rocket Launcher | x1 | -7/Factory Adv. Armor Integrity Analyzer | x1 | -5/Factory | Preloaded Adv. Cooling System | x1 | -5/Factory Quantum Rifle | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed NodeLightningRay Manual? 0 Play Time 02:43:45 Cumulative 188.0 hours Start 2020.06.26 @ 00:04:30 End 2020.06.26 @ 13:07:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 51 Gallery% 67 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a35d433-c966-4aba-8b3c-1caddf802952