Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.02 @ 22:23:07 Player: erp.lsf Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (1977) 1977 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7227 Bonus ------- None Cogmind --------- Core Integrity 619/1150 Matter 291/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- Katana Lance > --- INVENTORY (4) ---- Myomer Leg Field Propulsion Drive Improved Force Field Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Gravmag System Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Experimental Signal Interpreter Improved Core Analyzer Precision Energy Filter Weapon Cycler Transmission Jammer Force Field > --- WEAPON ----------- Tri-rail Accelerator Scythe > --- INVENTORY -------- Improved Gravmag System Improved Gravmag System High-capacity Matter Pod Hardlight Generator Tri-rail Accelerator Improved Grenade Launcher Heavy Mace [Rating: 83] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Improved Gravmag System Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Scythe Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 2 2 . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 8 | . . 1 1 1 1 2 2 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 112 | . 5 13 3 24 20 16 26 1 4 Power 13 | . . 1 . 3 5 . 3 1 . Engine 5 | . . . . 2 3 . . . . Core 6 | . . 1 . 1 2 . 2 . . Reactor 2 | . . . . . . . 1 1 . Propulsion 46 | . . 6 . 7 8 5 19 . 1 Treads 11 | . . 3 . 2 1 . 5 . . Leg 2 | . . . . 2 . . . . . Wheel 6 | . . 2 . 3 1 . . . . Hover 24 | . . . . . 6 4 14 . . Flight 3 | . . 1 . . . 1 . . 1 Utility 19 | . 2 1 1 2 3 9 1 . . Device 10 | . . . . 2 3 5 . . . Storage 3 | . 2 . . . . . 1 . . Processor 5 | . . 1 1 . . 3 . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 34 | . 3 5 2 12 4 2 3 . 3 Energy Gun . | . . . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 13 | . 3 3 2 4 1 . . . . Ballistic Cannon 9 | . . 1 . 5 . 1 2 . . Launcher 1 | . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . 1 . . Slashing Weapon 7 | . . . . 2 2 1 . . 2 Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 1 3 . . . Parts Lost 37 | . 1 1 1 11 5 6 5 5 2 Power 7 | . . . . 2 1 2 1 1 . Propulsion 16 | . . 1 1 5 1 2 3 2 1 Utility 3 | . . . . . 1 1 1 . . Weapon 11 | . 1 . . 4 2 1 . 2 1 Highest Loss Streak 5 | . 1 1 1 4 2 3 5 5 2 Average Slot Usage (%) 78 | . 95 99 93 88 82 74 32 18 9 Engine 3 | . 14 3 . 4 3 4 . . . Core 3 | . . 7 9 1 3 2 2 . . Treads 5 | . . 17 14 2 6 . 2 . . Leg 4 | . 28 4 . 5 . . . . . Wheel 5 | . . 10 9 13 . . . . . Hover 6 | . . . . . 15 18 16 7 . Device 5 | . . . . 6 13 15 . . . Storage 12 | . 23 22 18 15 7 4 2 . . Processor 10 | . . 10 16 15 13 12 . . . Ballistic Gun 9 | . 25 14 17 7 9 1 . . . Ballistic Cannon 5 | . . 7 9 11 1 2 2 4 . Slashing Weapon 2 | . . . . 2 6 4 . . 3 Naked Turns 60 | . . . . . . 31 5 17 7 Heaviest Build 56 | 10 21 31 34 56 37 54 24 34 7 Greatest Support 108 | 20 20 20 16 50 65 67 108 28 9 Greatest Overweight (x) 9 | . 1 3 2 9 1 1 . 4 2 Average Overweight (x) . | . . 1 1 1 . . . . . Largest Inventory Capacity 12 | . 12 12 12 12 12 8 4 4 4 Average Capacity 9 | . 10 12 12 12 8 7 4 4 4 Most Carried 12 | . 8 12 12 12 11 8 4 2 3 Average Carried 8 | . 7 10 11 11 8 7 3 2 2 Final Capacity 12 | 6 12 12 12 12 8 4 4 4 4 Final Carried 12 | 6 7 11 12 11 8 4 3 2 3 Class Distribution -------------------- 63% | Mutant 16% | Skirmisher 8% | Scavenger-Gunner 7% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Matter Collected 2857 | 184 153 343 440 880 281 275 248 . 53 Remotely . | . . . . . . . . . . Salvage Created 2128 | . 185 285 317 563 293 148 284 . 53 Parts 141 | . 20 25 25 43 13 7 7 . 1 Haulers Intercepted 3 | . 1 . 1 . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled 18 | . . . . 18 . . . . . Retrieved Matter 136 | . . . . 136 . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 49 | . 7 11 8 13 3 4 2 . 1 Melee 6 | . . . . 3 1 1 . . 1 Guns 22 | . 7 5 6 2 2 . . . . Cannons 17 | . . 4 2 8 . 3 . . . AOE 2 | . . 2 . . . . . . . Classes Destroyed 11 | . 3 2 1 4 1 . . . . Worker 5 | . . . . 2 . 1 2 . . Builder 5 | . . 1 2 1 . . 1 . . Hauler 3 | . 1 . 1 . 1 . . . . Recycler 2 | . . . . . 1 . 1 . . Watcher 2 | . . . . 2 . . . . . Swarmer 17 | . 5 5 3 . 2 1 1 . . Grunt 15 | . 2 4 3 5 . 1 . . . Duelist 1 | . . . 1 . . . . . . Sentry 6 | . . 2 1 2 . . 1 . . Hunter 5 | . . . . 4 . 1 . . . Programmer 5 | . . . . 2 1 1 . . 1 Best Kill Streak 7 | . 3 7 4 2 2 2 4 . 1 Combat Bots Only 6 | . 3 6 3 2 2 2 1 . 1 Max Kills in Single Turn 3 | . 2 3 1 1 1 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . 2 . . . . . . . Melee 1 | . . . . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Damage Taken 7647 | . 400 691 511 1680 1038 1552 1134 342 299 Core 2023 | . 102 132 96 228 219 715 238 110 183 Absorbed by Shields 92 | . . . . 10 6 76 . . . Core Remaining (%) 68 | 100 59 67 82 67 74 28 . . . Volleys Fired 161 | . 21 27 31 47 20 14 1 . . Largest 3 | . 2 2 3 3 2 1 1 . . Hottest 147 | . 70 74 92 147 51 60 60 . . Shots Fired 356 | . 42 54 89 131 25 14 1 . . Gun 199 | . 42 28 58 46 25 . . . . Cannon 156 | . . 25 31 85 . 14 1 . . Launcher 1 | . . 1 . . . . . . . Special . | . . . . . . . . . . Kinetic 345 | . 35 53 89 128 25 14 1 . . Thermal 10 | . 7 . . 3 . . . . . Explosive 1 | . . 1 . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | . 9 7 6 10 7 15 2 . . Robot Miss Streak 7 | . 4 7 5 7 3 4 1 . . Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 275 | . 29 25 55 93 29 17 21 . 6 Core Hits 116 | . 12 16 20 42 9 11 3 . 3 Critical Hits 10 | . . 4 2 3 1 . . . . Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 8 | . . 2 2 3 1 . . . . Melee Attacks 78 | . . . . 13 18 14 25 . 8 Impact 30 | . . . . . . 5 25 . . Slashing 48 | . . . . 13 18 9 . . 8 Piercing . | . . . . . . . . . . Sneak Attacks 9 | . . . . 1 2 . 6 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . 2 . . . . . Damage Inflicted 6600 | . 265 624 1114 1874 882 868 777 . 196 Guns 2168 | . 265 229 746 509 419 . . . . Cannons 2177 | . . 209 368 932 . 668 . . . Explosions 186 | . . 186 . . . . . . . Melee 2045 | . . . . 433 463 176 777 . 196 Ramming 24 | . . . . . . 24 . . . Kinetic 4256 | . 201 438 1114 1416 419 668 . . . Thermal 89 | . 64 . . 25 . . . . . Explosive 186 | . . 186 . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 777 | . . . . . . . 777 . . Slashing 1268 | . . . . 433 463 176 . . 196 Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . 4 5 3 7 . 16 19 Average Corruption 5 | . . . 3 3 2 5 . 10 16 Corruption Purged . | . . . . . . . . . . Effects 45 | . . . 1 23 . 5 . 6 10 Message Errors 9 | . . . . 5 . 1 . 3 . Matter Fused 12 | . . . . 4 . 3 . 1 4 Heat Flow Errors 3 | . . . . 3 . . . . . Energy Discharges 5 | . . . . 1 . . . 1 3 Data Loss (minor) 5 | . . . 1 3 . . . . 1 Data Loss (major) 3 | . . . . 1 . 1 . 1 . Misdirections 1 | . . . . . . . . . 1 Targeting Errors 6 | . . . . 5 . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 362 | . . 18 . 115 23 34 172 . . Projectiles 95 | . . 18 . 46 . 31 . . . Explosions . | . . . . . . . . . . Melee 267 | . . . . 69 23 3 172 . . Knockbacks 27 | . . 4 . 11 . 9 3 . . Impact 3 | . . . . . . . 3 . . Kinetic 23 | . . 4 . 10 . 9 . . . Secondary 1 | . . . . 1 . . . . . Self-Inflicted Damage 34 | . . 22 . . . 12 . . . Shots 1 | . . 1 . . . . . . . Rammed 3 | . . . . . . 3 . . . Targets Rammed 3 | . . . . . . 3 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 402 | . 110 54 183 402 20 164 . . . Average Temperature 85 | . 39 20 48 141 10 61 . . . Received Heat Transfer 1214 | . 114 198 153 162 164 270 153 . . Effects 1 | . . . . 1 . . . . . Energy Bleed 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . . . . . . 5 . . Impact Corruptions 6 | . . . . . . . 6 . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . Heat Transferred 222 | . 185 . . 37 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Peak Influence 345 | . 172 345 315 217 101 104 91 15 90 Average Influence 97 | . 71 150 194 138 50 34 47 3 21 Maximum Alert Level 1 | . . 1 1 1 . . . . . Low Security (%) 88 | . 100 72 53 86 100 100 100 100 100 Level 1 11 | . . 27 46 13 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 3 3 1 6 3 4 . . . Investigation 2 | . 1 . . . . 1 . . . Extermination 6 | . . . . 3 2 1 . . . Reinforcement 12 | . 2 3 1 3 1 2 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Distress Signals 14 | . . 1 3 1 . 6 1 . 2 Communications Jammed 7 | . . . . . . 7 . . . Distress Signals 7 | . . . . . . 7 . . . Times Spotted 149 | . 14 17 12 26 14 38 11 6 11 Peak Tracking Total 14 | . 3 7 4 3 4 14 7 6 10 Tactical Retreats 19 | . 3 1 1 1 4 7 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Traps Triggered 15 | . 1 . 2 5 2 2 3 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Disabled 3 | . . . 1 1 1 . . . . Max in Single Turn 1 | . . . 1 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Accessed 1 | . . . . . . . 1 . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 2 | . . . . . . . 2 . . Successful 2 | . . . . . . . 2 . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 56 | . . . . . . . 56 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 1 | . . . . . . 1 . . . ROAM 1 | . . . . . . 1 . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 16 | . . . . . . 16 . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Turns Passed 4623 | . 454 567 379 1308 621 530 478 118 168 Spaces Moved 4012 | 1 260 387 213 844 725 717 471 108 286 Core 447 | . . . . 2 . 77 137 37 194 Treads 160 | . . 5 . 74 68 . 13 . . Legs 347 | 1 260 . . 86 . . . . . Wheels 1277 | . . 382 213 682 . . . . . Hover 1616 | . . . . . 657 567 321 71 . Flight 165 | . . . . . . 73 . . 92 Fastest Speed 32 | 120 120 100 110 93 45 40 32 50 40 Average Speed 82 | 120 138 107 118 115 66 50 47 108 47 Slowest Speed 500 | 120 150 180 120 500 152 104 170 250 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 2 65 42 24 26 16 37 10 88 12 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 8 | . . . . . . 4 4 . . Terrain Destroyed 60 | . . 20 9 17 . 8 6 . . Melee 8 | . . . . . . 4 4 . . Projectile 43 | . . 11 9 17 . 4 2 . . AOE 9 | . . 9 . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Total 4901 | . 319 489 270 1069 819 850 672 108 305 Wait 403 | . 23 41 17 120 18 58 121 . 5 Move 4004 | . 259 386 212 843 724 716 471 107 286 Hop . | . . . . . . . . . . Pick Up 30 | . 5 8 4 5 3 1 2 . 2 Fast Attach 71 | . 3 6 2 12 16 10 19 . 3 Attach 21 | . 1 3 1 4 3 2 5 1 1 Detach 13 | . . 5 . . 2 3 3 . . Swap 20 | . 1 4 . 8 1 4 2 . . Drop 61 | . 6 9 3 12 13 8 10 . . Fire 161 | . 21 27 31 47 20 14 1 . . Melee 75 | . . . . 11 17 14 25 . 8 Ram 3 | . . . . . . 3 . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 33 | . . . . 7 2 11 13 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 6 | . . . . . . 6 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 16) 239 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 455 | -10/Materials | Entered another Materials area 455 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 680 | -9/Materials | Discovered new exit (range 8) 968 | -9/Materials | Discovered new exit (range 8) 1022 | -9/Materials | Entered another Materials area 1022 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1367 | -8/Materials | Build established: Skirmisher 1386 | -8/Materials | Discovered new exit (range 10) 1399 | -8/Materials | Identified exit to Factory 1401 | -8/Materials | Entered Factory 1401 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2276 | -7/Factory | Build established: Scavenger-Gunner 2419 | -7/Factory | Lost 4 parts (2n2w) 2485 | -7/Factory | Lost 4 parts (1p1n2w) 2671 | -7/Factory | Build established: Mutant 2703 | -7/Factory | Discovered new exit (range 5) 2707 | -7/Factory | Identified exit to Factory 2709 | -7/Factory | Entered another Factory area 2709 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3248 | -6/Factory | Discovered new exit (range 2) 3248 | -6/Factory | Identified exit to Factory 3330 | -6/Factory | Entered another Factory area 3330 | -5/Factory | Evolved 2 slots: Utility x2 3476 | -5/Factory | Discovered new exit (range 86) 3490 | -5/Factory | Found Prototype Processor 3490 | -5/Factory | Identified Exp. Signal Interpreter 3513 | -5/Factory | Build established: Scout 3516 | -5/Factory | Discovered new exit (range 101) 3766 | -5/Factory | Released all parts (14) 3858 | -5/Factory | Core integrity fell below 50% 3860 | -5/Factory | Entered another Factory area 3860 | -4/Factory | Evolved 2 slots: Utility x2 3884 | -4/Factory | Lost 3 parts (2n1w) 3912 | -4/Factory | Build established: Mutant 4155 | -4/Factory | Repaired Linear Gravjet 4338 | -4/Factory | Sucked down chute 4338 | -4/Factory | Entered Waste 4353 | -4/Waste | EMP discharged 4353 | -4/Waste | System corruption reached 10% 4356 | -4/Waste | Spotted C-40 Crusher 4369 | -4/Waste | Lost 5 parts (1p3n1u) 4383 | -4/Waste | Crushed by Compactor (1 part destroyed) 4391 | -4/Waste | Spotted C-40 Crusher 4400 | -4/Waste | Spotted C-40 Crusher 4416 | -4/Waste | Spotted C-40 Crusher 4422 | -4/Waste | Spotted C-40 Crusher 4434 | -4/Waste | Crushed by Compactor (1 part destroyed) 4434 | -4/Waste | Crushed by Compactor (1 part destroyed) 4442 | -4/Waste | Spotted C-40 Crusher 4450 | -4/Waste | Discovered new exit (range 11) 4453 | -4/Waste | EMP discharged 4456 | -4/Waste | Entered Factory 4470 | -4/Factory | Lost 5 parts (1p2n2w) 4585 | -4/Factory | Spotted B-86 Titan 4624 | -4/Factory | Self-destructed Last Messages --------------- 04521_ Current location identified: Factory 04523_ System corrupted: Matter fused (-5). 04546_ System corrupted: Matter fused (-6). 04555_ Acquired Field Propulsion Drive. 04567_ Acquired Katana. 04572_ K-01 Serf collects debris. 04580_ System corrupted: Matter fused (-7). 04580_ Penetrated by Slug. 04585_ Matter Pump disabled. 04587_ W-44 Eye sends out distress signal. 04596_ System corrupted: Matter fused (-6). 04602_ Manufacturing Mainframe disabled. 04605_ P-70 Sage destroyed. 04606_ Field Propulsion Drive destroyed. 04607_ Acquired 53 matter. 04611_ System corrupted: Energy discharge (-26). 04612_ Katana destroyed. 04614_ System corrupted: Katana targeting data glitched. 04619_ Imp. Remote Datajack severed. 04623_ R-10 Processor collects Imp. Remote Datajack. Map ----- +----------------------------------------------------+ | #?# #??# # #????? | | #?# #??# # """ """ #????? | | #?# #??####+### # """ """ ??????? | | #?# #?????????# # """ ""? ???????? | | ########## #?# #?????????# # ????????? | | ?????????# #?# #?????????# #########?????????? | | ?????????# #?# +?????????# #?????????????????? | | ?????????# #?# #?????????# #?????????????????? | | ?????????# #?# #?????????# #?????????????????? | | ?????????# #?# #?????????# ###########???????? | | ?????????# #?# #?????????# # #???????? | | ########## ### #?????????# # #???????? | | [! ! ####??????# # #???????? | | ! """#??????# # #???????? | | """#??????# + #???????? | | %"" """ """ R"#??????# # "T"" #???????? | | """ """ """ """#??????# # """" #???????? | | """ """ """ "" #??????# # #???????? | | ####??????#################???????? | | ###???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | """ #???????????????????????????????? | | ??"" ###+###############??????????????????? | | ??"" # g *p = #??????????????????? | | ? # R@[ #??????????????????? | | ?""" # """"""" """ ! #??????????????????? | | ???" ?# """"""" """" #??????????????????? | | ???" ?# """"""" """" #??????????????????? | | ?? ?# """"""" """" #??????????????????? | | ???" ???# #??????????????????? | | ???" ##????###################??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 31 Energy Capacity 325 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 85 Jamming Range 8 Additional Mass Support 9 Armor Coverage 150 Resistance: EM 25 Weapon Cycling 15 Evasion (%) 62 Core Analysis 8 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveReactionBoosters Manual? 0 Play Time 00:59:29 Cumulative 37.6 hours Start 2020.04.02 @ 21:23:14 End 2020.04.02 @ 22:23:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 38 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da2084a0-6d4a-4ba8-9037-f3ecaa5002d1