Cogmind - Beta 11 X5 *** ADVENTURER MODE // 2021.06.18 @ 20:42:14 Player: Sardaukar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (99) 495 Value Destroyed (3194) 3194 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (205) 205 TOTAL SCORE: 7434 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 33 Met Imprinter 300 Friendly Fire -150 Cogmind --------- Core Integrity 0/700 Matter 256/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Micro Nuclear Core ECM Suite Molecular Deconstructor Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Gravmag System > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Experimental Targeting Computer Maneuvering Thrusters Hacking Suite > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Coolant Injector Coolant Injector Improved Sensor Array Advanced Terrain Scan Processor ECM Suite Improved Weapon Shielding Improved Light Armor Plating Makeshift Hacking Suite Enhanced Autogun [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Aerolev Unit Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 . 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 4 | . . 1 2 . 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 133 | 7 5 21 25 39 14 1 4 4 13 Power 18 | 1 2 2 2 4 4 . 1 1 1 Engine 10 | 1 2 1 . 3 2 . . 1 . Core 8 | . . 1 2 1 2 . 1 . 1 Reactor . | . . . . . . . . . . Propulsion 25 | 2 . 9 3 7 1 . . . 3 Treads . | . . . . . . . . . . Leg 10 | . . 6 3 1 . . . . . Wheel 5 | 2 . 3 . . . . . . . Hover 9 | . . . . 5 1 . . . 3 Flight 1 | . . . . 1 . . . . . Utility 49 | 1 1 6 9 17 8 . 1 . 6 Device 24 | . . 1 3 9 6 . 1 . 4 Storage 4 | 1 1 1 . 1 . . . . . Processor 8 | . . 2 3 1 1 . . . 1 Hackware 2 | . . 1 . . 1 . . . . Protection 11 | . . 1 3 6 . . . . 1 Artifact . | . . . . . . . . . . Weapon 41 | 3 2 4 11 11 1 1 2 3 3 Energy Gun 3 | 2 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 25 | 1 1 3 7 7 1 . 1 2 2 Ballistic Cannon 1 | . . 1 . . . . . . . Launcher 6 | . . . 1 1 . 1 1 1 1 Special Weapon 6 | . . . 3 3 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 5 . . . 1 . Parts Lost 22 | . 1 3 4 5 . . . . 9 Power 5 | . 1 1 . 1 . . . . 2 Propulsion 5 | . . 1 . . . . . . 4 Utility 6 | . . . 2 3 . . . . 1 Weapon 6 | . . 1 2 1 . . . . 2 Highest Loss Streak 4 | . 1 3 3 2 . . . . 4 Average Slot Usage (%) 93 | . 84 91 89 98 94 100 100 99 85 Engine 3 | . 13 1 1 2 3 . . 6 4 Core 5 | . . 7 7 6 3 7 7 . 2 Leg 9 | . . 24 21 10 . . . . . Wheel 4 | . 28 5 5 . . . . . . Hover 14 | . . . . 16 28 30 30 30 20 Device 9 | . . . 14 9 17 15 15 15 10 Storage 8 | . 14 11 9 9 7 7 7 7 7 Processor 12 | . . 9 5 17 15 15 15 15 16 Hackware 3 | . . 4 . . 1 7 7 7 7 Protection 3 | . . 3 5 7 . . . . 2 Energy Gun 1 | . 14 . . . . . . . . Ballistic Gun 14 | . 13 20 15 16 11 9 7 13 10 Launcher 1 | . . . 1 . 3 4 6 . . Naked Turns 6 | . . . . . . . . . 6 Heaviest Build 44 | 12 17 36 38 44 37 29 29 28 29 Greatest Support 36 | 32 32 36 36 35 33 33 33 33 33 Greatest Overweight (x) 5 | . . 2 1 1 1 . . . 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 10 10 10 10 10 Average Capacity 10 | 6 8 10 15 12 10 10 10 10 9 Most Carried 14 | 2 4 12 12 14 10 10 10 10 10 Average Carried 8 | 1 2 7 8 10 9 10 9 9 9 Final Capacity 15 | 8 10 15 15 10 10 10 10 10 5 Final Carried 12 | 2 3 12 12 10 10 10 9 9 5 Class Distribution -------------------- 35% | Hacker-Mutant 35% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Matter Collected 3199 | 276 150 658 613 732 82 97 390 . 201 Remotely . | . . . . . . . . . . Salvage Created 3631 | 72 290 1195 950 846 75 14 65 . 124 Parts 205 | 2 12 87 54 38 3 2 2 . 5 Haulers Intercepted 5 | . . 1 1 2 1 . . . . Recyclers Shooed 5 | . . 4 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 2 1 . 7 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Combat Hostiles Destroyed 77 | . 9 28 14 11 . 3 7 . 5 Guns 62 | . 9 27 14 9 . . 1 . 2 Cannons 1 | . . 1 . . . . . . . AOE 14 | . . . . 2 . 3 6 . 3 Classes Destroyed 13 | 1 2 6 2 1 . . . . 1 Worker 3 | . . 1 1 1 . . . . . Builder 1 | . . . . 1 . . . . . Hauler 5 | . . 1 1 2 1 . . . . Recycler 4 | 1 . 1 1 1 . . . . . Operator 2 | . . 1 . . 1 . . . . Watcher 6 | . . 2 3 1 . . . . . Swarmer 15 | . 3 7 1 . . 3 1 . . Grunt 41 | . 6 16 7 7 . . 5 . . Brawler 2 | . . 1 . 1 . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 12 | . . 4 4 3 . . 1 . . Hunter 5 | . . . 1 . . . . . 4 Programmer 1 | . . . . . . . . . 1 Thug 1 | . . . . 1 . . . . . Best Kill Streak 7 | 1 3 7 4 5 1 3 4 . 3 Combat Bots Only 5 | . 3 5 3 4 . 3 4 . 3 Max Kills in Single Turn 2 | 1 2 2 1 2 1 1 2 . 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 1 . 1 2 . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Damage Taken 4574 | . 282 747 833 979 . 19 201 . 1513 Core 1120 | . 69 100 134 115 . . 29 . 673 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 75 | 100 72 75 . 54 . . . . . Volleys Fired 305 | 2 37 81 65 70 14 3 20 1 12 Largest 2 | 2 2 2 2 2 2 1 2 2 2 Hottest 125 | 70 90 55 100 125 50 39 50 50 50 Shots Fired 540 | 4 74 158 110 121 28 3 22 2 18 Gun 487 | 4 74 150 100 111 28 . 5 2 13 Cannon 8 | . . 8 . . . . . . . Launcher 27 | . . . . 2 . 3 17 . 5 Special 18 | . . . 10 8 . . . . . Kinetic 454 | 2 35 158 100 111 28 . 5 2 13 Thermal 59 | 2 39 . 10 8 . . . . . Explosive 25 | . . . . . . 3 17 . 5 Electromagnetic 2 | . . . . 2 . . . . . Robot Hit Streak 51 | 3 16 26 39 50 51 . 5 . 15 Robot Miss Streak 3 | . 2 2 1 1 3 . 1 . . Penetration Max 1 | . . . 1 1 . . . . . Secondary Targets 9 | . 1 6 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 407 | 3 53 126 89 97 19 . 7 . 13 Core Hits 189 | 2 16 52 38 41 4 5 17 . 14 Critical Kills 2 | . . . 1 1 . . . . . Critical Parts Destroyed 5 | . . 1 1 2 . . . . 1 Critical Strikes 12 | . 4 2 2 3 . . . . 1 Burn 4 | . 4 . . . . . . . . Destroy 7 | . . 1 2 3 . . . . 1 Blast 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8605 | 40 665 1846 1469 2010 324 246 1197 . 808 Guns 6258 | 40 665 1740 1469 1733 324 . 47 . 240 Cannons 102 | . . 102 . . . . . . . Explosions 2158 | . . . . 194 . 246 1150 . 568 Melee . | . . . . . . . . . . Ramming 15 | . . 4 . 11 . . . . . Kinetic 5984 | 14 315 1842 1469 1733 324 . 47 . 240 Thermal 448 | 26 350 . . 72 . . . . . Explosive 1964 | . . . . . . 246 1150 . 568 Electromagnetic 194 | . . . . 194 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . 1 . . 1 1 1 1 . Average Corruption 1 | . . 1 . . 1 1 1 1 . Corruption Purged . | . . . . . . . . . . Effects 4 | . . 3 . . . 1 . . . Message Errors 3 | . . 2 . . . 1 . . . Data Loss (minor) 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 118 | . . . . 4 . 13 101 . . Projectiles 4 | . . . . 4 . . . . . Explosions 114 | . . . . . . 13 101 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 12 | . . . . 12 . . . . . Shots 2 | . . . . 2 . . . . . Rammed 2 | . . . . 2 . . . . . Targets Rammed 5 | . . 3 . 2 . . . . . Kicked 3 | . . 3 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 278 | 18 278 21 25 57 12 . 13 8 20 Average Temperature 42 | 10 93 4 9 14 6 . 5 7 9 Received Heat Transfer 2214 | . 240 402 468 666 . . 114 . 324 Effects 1 | . 1 . . . . . . . . Interference 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . 6 . . . . . . . . Heat Transferred 1556 | 74 1332 . . 150 . . . . . Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Peak Influence 444 | 5 243 386 444 204 152 . . . . Initial 126 | . 2 33 126 102 69 . . . . Average 154 | . 98 214 270 89 59 . . . . Maximum Alert Level 2 | . 1 1 2 1 . . . . . Low Security (%) 68 | 100 95 47 18 97 100 . . . . Level 1 28 | . 4 52 67 2 . . . . . Level 2 2 | . . . 14 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 2 6 2 6 3 . . . 1 Investigation 13 | . 2 5 2 3 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 3 | . . 1 . 1 1 . . . . Assault 3 | . . . . 2 . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Distress Signals 10 | . 1 4 3 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 137 | . 12 43 21 25 5 . 15 . 16 Peak Tracking Total 10 | . 4 6 5 8 4 1 6 . 10 Tactical Retreats 17 | . . 3 2 5 2 . 4 . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Traps Triggered 4 | . . 1 . 1 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Machines Disabled 5 | . . . . 4 1 . . . . Max in Single Turn 1 | . . . . 1 1 . . . . Garrison Access 1 | . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Machines Accessed 35 | . 5 8 5 10 6 . . 1 . Terminals 28 | . 4 7 3 9 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 3 | . 1 1 . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 112 | . 16 26 18 34 17 . . 1 . Successful 73 | . 9 16 16 22 9 . . 1 . Failed 39 | . 7 10 2 12 8 . . . . Catastrophic 2 | . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 55 | . 6 17 6 14 8 . . 3 1 Terminals 97 | . 13 25 14 33 12 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . Recycling Units 5 | . 3 1 . 1 . . . . . Scanalyzers 5 | . . . . . 5 . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 51 | . 6 13 10 18 3 . . 1 . Record 3 | . . 1 1 1 . . . . . Part Schematic 3 | . . . . 1 1 . . 1 . Robot Analysis 2 | . 1 . 1 . . . . . . Prototype ID Bank 3 | . . 2 . 1 . . . . . Open Door 2 | . . . . 2 . . . . . Level Access Points 4 | . . 1 1 1 1 . . . . Branch Access Points 4 | . 1 1 1 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 5 | . 1 1 1 1 1 . . . . Fabricator Index 1 | . . . . 1 . . . . . Alert Level 4 | . 1 1 1 1 . . . . . Unreport Threat 3 | . . 1 1 1 . . . . . Locate Traps 3 | . 1 . . 2 . . . . . Dispatch Records 1 | . . . . 1 . . . . . Surveillance Status 2 | . . 1 1 . . . . . . Patrol Status 1 | . . . . 1 . . . . . Investigation Status 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 6 | . . 2 2 2 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . 3 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Refit 1 | . . . 1 . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . Process 1 | . 1 . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 3 | . . . . . 3 . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 12 | . 1 3 2 4 2 . . . . Terminals 9 | . . 2 2 3 2 . . . . Assimilate 1 | . . 1 . . . . . . . Botnet 7 | . . 1 2 3 1 . . . . Operators 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 1 . 1 . . . . . Tunnel 3 | . 1 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 25 | . 5 6 3 6 5 . . . . Full Trace Events 11 | . 2 4 2 2 1 . . . . Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 2 . . 1 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 38 | . . . 38 . . . . . . Parts Recycled 1 | . 1 . . . . . . . . Recycled Matter 120 | . 120 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 . . . . . Highest-Rated Group 62 | . . . . 62 . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . Total Orders 12 | . . . . 6 6 . . . . EXPLORE 12 | . . . . 6 6 . . . . Ally Attacks 20 | . . . . 20 . . . . . Total Damage 335 | . . . . 335 . . . . . Kills 1 | . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Robot Analysis Total 2 | . 1 . 1 . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 . 1 3 Drone Launches 12 | . . . . 6 6 . . . . Drone Recoveries 4 | . . . . 1 3 . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Turns Passed 5468 | 68 424 975 771 973 508 521 326 449 453 Spaces Moved 4959 | 51 278 470 280 475 708 439 567 1019 672 Core 18 | 2 . . . . . . . . 16 Treads . | . . . . . . . . . . Legs 711 | . . 366 235 110 . . . . . Wheels 476 | 49 278 104 45 . . . . . . Hover 3754 | . . . . 365 708 439 567 1019 656 Flight . | . . . . . . . . . . Fastest Speed 40 | 50 100 90 90 42 40 40 40 40 40 Average Speed 65 | 98 100 117 142 94 45 40 40 40 58 Slowest Speed 300 | 100 100 200 200 200 102 40 40 40 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 3 37 42 22 71 26 53 58 85 82 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 6 | . 1 1 . 1 . . . 3 . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 18 | . . . . . . 4 9 2 3 Spaces Dug 10 | . . . 10 . . . . . . Terrain Destroyed 171 | . . . 10 . . 30 111 . 20 Melee . | . . . . . . . . . . Projectile 10 | . . . 10 . . . . . . AOE 161 | . . . . . . 30 111 . 20 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Total 6622 | 61 349 737 522 877 878 780 645 1060 713 Wait 1066 | . 24 137 118 243 118 336 50 29 11 Move 4950 | 50 277 469 279 474 707 438 566 1018 672 Hop . | . . . . . . . . . . Pick Up 63 | 2 3 12 14 17 10 1 2 1 1 Fast Attach 52 | 6 2 13 9 9 7 . . 3 3 Attach 27 | . . 2 5 12 3 . . 1 4 Detach 18 | . 1 2 4 5 1 . . 2 3 Swap 54 | 1 3 6 11 18 4 1 4 . 6 Drop 82 | . 2 12 17 27 14 1 3 5 1 Fire 305 | 2 37 81 65 70 14 3 20 1 12 Melee . | . . . . . . . . . . Ram 2 | . . . . 2 . . . . . Kick 3 | . . 3 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 10) 493 | -10/Materials | Entered another Materials area 493 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 615 | -9/Materials | Lost 3 parts (1p1n1w) 797 | -9/Materials | Identified exit to Materials 840 | -9/Materials | Identified exit to Mines 1163 | -9/Materials | Build established: Scavenger-Mutant 1468 | -9/Materials | Entered another Materials area 1468 | -8/Materials | Evolved 2 slots: Utility x2 1477 | -8/Materials | Identified exit to Storage 1477 | -8/Materials | Identified exit to Factory 1614 | -8/Materials | Lost 3 parts (1u2w) 1673 | -8/Materials | Repaired Lgt. Nuclear Core 2239 | -8/Materials | Entered Storage 2286 | -8/Storage | Found Prototype Processor 2286 | -8/Storage | Identified Exp. Targeting Computer 3133 | -8/Storage | Identified exit to Recycling 3171 | -8/Storage | Met a pair of Derelict thieves 3212 | -8/Storage | Entered Factory 3212 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3477 | -7/Factory | Build established: Mutant 3614 | -7/Factory | Identified exit to Factory 3717 | -7/Factory | Discovered new exit (range 7) 3720 | -7/Factory | Identified exit to Lower Caves 3720 | -7/Factory | Entered Lower Caves 3732 | -7/Lower Caves | Learned Factory emergency access door positions 3894 | -7/Lower Caves | Build established: Hacker-Mutant 4238 | -7/Lower Caves | Discovered new exit (range 6) 4240 | -7/Lower Caves | Identified exit to Lower Caves 4241 | -7/Lower Caves | Entered another Lower Caves area 4278 | -7/Lower Caves | Discovered exit to Factory (range 11) 4332 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4565 | -7/Lower Caves | Discovered new exit (range 10) 4567 | -7/Lower Caves | Identified exit to Zion 4567 | -7/Lower Caves | Entered Zion 4583 | -7/Zion | System corruption cleaned by Quarantine Array 4620 | -7/Zion | Found Prototype Launcher 4620 | -7/Zion | Identified Gui. Missile Launcher 4724 | -7/Zion | Learned location of Quarantine (-2) 4752 | -7/Zion | Learned Factory emergency access door positions 4756 | -7/Zion | Learned Factory terminal intel 4980 | -7/Zion | Received a visual enhancement algorithm 5013 | -7/Zion | Discovered new exit (range 9) 5016 | -7/Zion | Identified exit to Proximity Caves 5016 | -7/Zion | Entered Proximity Caves 5075 | -6/Proximity Caves | Learned Factory garrison access intel 5103 | -6/Proximity Caves | Learned Factory interactive machine intel 5105 | -6/Proximity Caves | Learned Factory emergency access door positions 5258 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 5290 | -6/Proximity Caves | Found Prototype Special Weapon 5328 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 5425 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5460 | -6/Proximity Caves | Core integrity fell below 50% 5463 | -6/Proximity Caves | Released all parts (5) 5467 | -6/Proximity Caves | Core integrity fell below 20% 5469 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05442_ E-15 Imp unfolds itself. 05448_ Critical hit (Burn: +37). 05451_ Gravmag System destroyed. 05452_ Enh. Autogun blown off. 05452_ Aerolev Unit blown off. 05452_ E-15 Imp destroyed. 05454_ Lgt. Nuclear Core destroyed. 05454_ Slug penetrates Wall. 05459_ Adv. Terrain Scan Processor destroyed. 05463_ Released Imp. Sensor Array. 05463_ Released Hacking Suite. 05463_ Released Exp. Targeting Computer. 05463_ Released Imp. Signal Interpreter. 05463_ Released Med. Storage Unit. 05463_ Slug penetrates G-50 Soldier. 05463_ G-50 Soldier suffers critical hit (Destroy). 05463_ G-50 Soldier destroyed. 05464_ Propulsion Shielding fries itself beyond repair. 05466_ Slug penetrates Wall. 05467_ Carbon-fiber Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????##???????????????????????? | | ??????????????????## ##?????????????????????? | | ??????????????????# #????##???????????????? | | ?????????????#????# #?### #???????????????? | | ?????????????# ???# ### #???????????????? | | ????????????## ?##!! = #???????????????? | | ????????????# ??#!!![% ##???????????????? | | ????????????# ??# ! ##????????????????? | | ????????????# ?# ##?????????????????? | | ???????##???# ?## ##?????????????????? | | ??????? #?## ?##gggl ##????????????????? | | ??????? ## ## %s ##???????????????? | | ??????? g ##??????????????? | | ??????# ## g #??????????????? | | ???????# "%" Y #??????????????? | | ???###?# ######## #??????????????? | | #?## ### #""""""# ### ##??????????????? | | ### ## # ? "# ### #???????????????? | | # ## "# ###@ #???????????????? | | #" # "# ### #???????????????? | | #%# "# #?? #???????????????? | | "# "# #?? #???????????????? | | ### ### ## ##?? ???????????????? | | ## #??? #??????????????? | | #### #??? ##??????????????? | | ##??## #??? #???????????????? | | ####?##### #??? #???????????????? | | #?????# ##???? ???????????????? | | ##?????# ######????? ???????????????? | | #??????# #?????????? ???????????????? | | ##?????# #?????????? #???????????????? | | #?????## ##???????????????????????????? | | ####??????####????????????????????????????? | | ##?????????????????????????????????????????? | | ##??????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 12 Offensive Hacking 20 Item Schematics ----------------- Imp. Signal Interpreter | -8/Storage | Hacked Imp. Sensor Array | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Hacked Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed TransportSingularityCloak Manual? 0 Play Time 03:35:02 Cumulative 91.3 hours Start 2021.06.14 @ 02:01:31 End 2021.06.18 @ 20:42:14 Sessions 16 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 8 Explorer 6 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 37 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da4d9ce2-3d87-4153-915d-a9af4e23ee8f