Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 16:18:13 Player: f_ Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (1241) 1241 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (601) 601 TOTAL SCORE: 5602 Bonus ------- Follower Combat Kills 285 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -184 Cogmind --------- Core Integrity 592/700 Matter 283/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Flying (29) Location -7/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Improved VTOL Module Improved VTOL Module Cooled VTOL Module > --- UTILITY (5) ------ Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Trap Scanner Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Trap Scanner Experimental Sensor Array Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Wheel Improved VTOL Module Relay Coupler [Heavy] System Restoration Module Arc Projector Arc Projector Arc Projector Small Laser Light Assault Rifle Light Assault Rifle Heavy Battle Rifle Light Cannon Improved Datajack Heavy Mace [Rating: 54] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Flight Unit Improved VTOL Module Utility Terrain Scanner Device Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 3 | . . . . . 3 . . Weapon 1 | . . . . . 1 . . Parts Attached 52 | 5 6 3 . 2 12 23 1 Power 5 | . 1 1 . . 1 2 . Engine 3 | . 1 1 . . 1 . . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 15 | 2 . 1 . . 3 9 . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 7 | 2 . 1 . . 2 2 . Hover . | . . . . . . . . Flight 8 | . . . . . 1 7 . Utility 17 | 1 2 1 . 1 5 7 . Device 6 | . . 1 . 1 3 1 . Storage 4 | 1 2 . . . 1 . . Processor 5 | . . . . . 1 4 . Hackware 2 | . . . . . . 2 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 15 | 2 3 . . 1 3 5 1 Energy Gun 5 | 1 1 . . . 2 . 1 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 3 | 1 1 . . 1 . . . Ballistic Cannon 2 | . 1 . . . 1 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 3 | . . . . . . 3 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 1 . Parts Lost 13 | . 4 . . . 1 5 3 Power 1 | . 1 . . . . . . Propulsion 7 | . 1 . . . 1 4 1 Utility . | . . . . . . . . Weapon 5 | . 2 . . . . 1 2 Highest Loss Streak 3 | . 2 . . . 1 3 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 80 | . 75 81 100 95 77 81 76 Engine 7 | . 8 1 14 14 9 5 . Wheel 17 | . 26 25 28 28 11 10 . Flight 2 | . . . . . . 8 25 Device 15 | . . 11 14 10 25 14 . Storage 9 | . 14 14 14 14 9 5 . Processor 7 | . . . . . 9 16 23 Energy Gun 6 | . 11 . . . 8 6 4 Ballistic Gun 4 | . 9 14 14 14 . . . Ballistic Cannon 5 | . 3 14 14 14 4 . . Slashing Weapon 1 | . . . . . . 5 . Naked Turns . | . . . . . . . . Heaviest Build 109 | 8 27 30 30 33 109 65 11 Greatest Support 36 | 26 26 20 20 20 26 36 19 Greatest Overweight (x) 6 | . 2 2 1 1 6 5 . Average Overweight (x) 1 | . . 1 1 1 3 . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 5 Average Capacity 15 | 7 9 15 15 15 18 15 5 Most Carried 20 | 3 4 5 7 10 20 20 4 Average Carried 10 | 1 2 3 5 8 15 14 3 Final Capacity 20 | 8 15 15 15 15 20 5 5 Final Carried 20 | 1 2 4 7 10 20 4 3 Class Distribution -------------------- 41% | Skirmisher 34% | Mutant 10% | Assassin 6% | Sprinter 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Assassin | -7/Factory Hacker-Sprinter | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Matter Collected 822 | 136 263 80 . 30 115 198 . Remotely . | . . . . . . . . Salvage Created 1913 | . 334 104 . . 548 927 . Parts 121 | . 33 8 . . 36 44 . Haulers Intercepted 5 | . . . . . 3 2 . Recyclers Shooed 2 | . 1 . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 35 | . 13 1 . . 10 11 . Melee 10 | . . . . . . 10 . Guns 9 | . 8 . . . 1 . . Cannons 13 | . 5 1 . . 7 . . AOE 2 | . . . . . 2 . . Classes Destroyed 12 | . 2 2 . . 5 3 . Worker 1 | . . . . . . 1 . Builder 5 | . . 1 . . 1 3 . Tunneler 3 | . . . . . . 3 . Hauler 5 | . . . . . 3 2 . Recycler 4 | . . 1 . . 1 2 . Mechanic 1 | . . . . . 1 . . Operator 3 | . . . . . 1 2 . Watcher 2 | . . . . . 2 . . Swarmer 16 | . 6 . . . 6 4 . Grunt 17 | . 7 1 . . 4 5 . Duelist 1 | . . . . . 1 . . Sentry 2 | . . . . . . 2 . Best Kill Streak 5 | . 3 1 . . 5 5 . Combat Bots Only 5 | . 3 1 . . 4 5 . Max Kills in Single Turn 2 | . 1 1 . . 2 1 . Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 221 | . 59 16 . . 33 74 39 Missed 87 | . 21 4 . . 13 31 18 Damage Taken 1489 | . 358 147 . . 304 460 220 Core 315 | . 107 13 . . 87 70 38 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 78 | 100 . . . 52 84 . . Volleys Fired 99 | . 36 15 . . 39 7 2 Largest 2 | . 2 2 . . 2 1 1 Hottest 110 | . 80 55 . . 110 55 55 Shots Fired 168 | . 67 26 . . 66 7 2 Gun 114 | . 48 15 . . 42 7 2 Cannon 54 | . 19 11 . . 24 . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 93 | . 43 26 . . 24 . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 75 | . 24 . . . 42 7 2 Robot Hit Streak 13 | . 8 13 . . 12 5 6 Robot Miss Streak 4 | . 4 1 . . 3 2 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Autonomous 24 | . . . . . 24 . . Shots Hit Robots 147 | . 38 23 . . 48 37 1 Core Hits 68 | . 20 9 . . 24 15 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 5 | . . . . . . 5 . Critical Strikes 8 | . . . . . 3 5 . Blast 3 | . . . . . 3 . . Smash 5 | . . . . . . 5 . Melee Attacks 44 | . . . . . . 44 . Impact 13 | . . . . . . 13 . Slashing 31 | . . . . . . 31 . Piercing . | . . . . . . . . Sneak Attacks 11 | . . . . . . 11 . Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks 2 | . . . . . . 2 . Damage Inflicted 5439 | . 490 285 . . 2358 2294 12 Guns 747 | . 281 103 . . 297 54 12 Cannons 2202 | . 209 182 . . 1811 . . Explosions 250 | . . . . . 250 . . Melee 2240 | . . . . . . 2240 . Ramming . | . . . . . . . . Kinetic 2368 | . 272 285 . . 1811 . . Thermal 250 | . . . . . 250 . . Explosive . | . . . . . . . . Electromagnetic 581 | . 218 . . . 297 54 12 Impact 708 | . . . . . . 708 . Slashing 1532 | . . . . . . 1532 . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked 4 | . . . . . . 4 . Overload Shots . | . . . . . . . . Overflow Damage 1138 | . 5 . . . 311 822 . Projectiles 316 | . 5 . . . 311 . . Explosions . | . . . . . . . . Melee 822 | . . . . . . 822 . Knockbacks 18 | . 5 2 . . 10 1 . Impact 1 | . . . . . . 1 . Kinetic 15 | . 5 2 . . 8 . . Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 39 | . . . . . 39 . . Shots 1 | . . . . . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 134 | . 96 19 . . 134 . 17 Average Temperature 24 | . 25 5 . . 29 . 10 Received Heat Transfer 528 | . 132 84 . . 144 156 12 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 11 | . 1 . . . 2 8 . Impact Corruptions 13 | . . . . . 1 12 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 250 | . . . . . 250 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Peak Influence 309 | . 210 201 . . 309 207 80 Initial 58 | . . 35 . . . 4 58 Average 63 | . 76 85 . . 71 51 61 Maximum Alert Level 1 | . 1 1 . . 1 1 . Low Security (%) 96 | 100 92 92 . 100 97 98 100 Level 1 3 | . 7 7 . . 2 1 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 29 | . 4 1 . . 7 17 . Investigation 14 | . 4 . . . 3 7 . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . . . . . 2 3 . Assault 2 | . . 1 . . 1 . . Garrison 7 | . . . . . 1 6 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Distress Signals 1 | . . . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 19 7 . . 20 16 8 Peak Tracking Total 9 | . 5 4 . . 5 5 9 Tactical Retreats 6 | . 4 . . . . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Disabled 1 | . 1 . . . . . . Max in Single Turn 1 | . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Accessed 22 | . 4 . 2 . 5 10 1 Terminals 18 | . 4 . . . 5 8 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 54 | . 12 . 2 . 16 23 1 Successful 13 | . 3 . 2 . 3 4 1 Failed 41 | . 9 . . . 13 19 . Catastrophic 14 | . 3 . . . 7 4 . Database Lockouts . | . . . . . . . . Manual 45 | . 9 . 1 . 10 25 . Terminals 47 | . 12 . . . 16 18 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . . 3 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 12 | . 3 . 2 . 3 3 1 Record 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . Open DSF 2 | . . . . . . 2 . Emergency Access Points 1 | . . . . . . . 1 Alert Level 2 | . 1 . . . 1 . . Unreport Threat 2 | . 1 . . . . 1 . Reinforcement Status 1 | . . . . . 1 . . Recall Investigation 1 | . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . Used . | . . . . . . . . Hacking Detections 20 | . 4 . . . 5 10 1 Full Trace Events 15 | . 4 . . . 4 7 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . Machine Destruction 2 | . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total Allies 7 | . . 7 . . . . . Largest Group 5 | . . 5 5 3 3 . . Highest-Rated Group 109 | . . 109 87 40 40 . . Highest-Rated Ally 31 | . . 31 31 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 39 | . . 21 . . 18 . . Total Damage 627 | . . 365 . . 262 . . Kills 9 | . . 5 . . 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Turns Passed 3659 | 45 529 414 221 213 1303 904 30 Spaces Moved 2844 | 41 337 326 217 215 624 995 89 Core 7 | 7 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 2172 | 34 337 326 217 215 624 419 . Hover . | . . . . . . . . Flight 665 | . . . . . . 576 89 Fastest Speed 26 | 50 90 95 95 95 135 26 26 Average Speed 95 | 83 93 96 95 95 153 66 27 Slowest Speed 190 | 90 110 110 95 95 190 160 29 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 3 50 56 62 53 52 33 23 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 6 | . . . . . . 6 . Terrain Destroyed 19 | . . . . . 13 6 . Melee 6 | . . . . . . 6 . Projectile 3 | . . . . . 3 . . AOE 10 | . . . . . 10 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total 3573 | 51 490 401 231 223 925 1160 92 Wait 464 | . 104 53 14 4 230 59 . Move 2837 | 40 336 325 216 214 623 994 89 Hop . | . . . . . . . . Pick Up 48 | 6 6 5 1 2 16 12 . Fast Attach 5 | . . . . . . 5 . Attach 33 | 5 5 3 . . 8 11 1 Detach 6 | . . . . 1 3 2 . Swap 14 | . 1 . . 2 4 7 . Drop 28 | . 2 . . . 2 24 . Fire 99 | . 36 15 . . 39 7 2 Melee 39 | . . . . . . 39 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / [*Sto] / *Low / Gar) -7/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 5) 565 | -10/Materials | Discovered new exit (range 10) 575 | -10/Materials | Entered Mines 578 | -10/Mines | Received a Mining Laser from a helpful Derelict 692 | -10/Mines | Met a Derelict testing a Signal Generator 845 | -10/Mines | Learned 4 Materials zone layouts 893 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 974 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 974 | -10/Mines | Discovered new exit (range 5) 989 | -10/Mines | Entered Exiles 989 | -10/Exiles | Accompanied by 5 allies 1013 | -10/Exiles | Met 8R-AWN 1019 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1028 | -10/Exiles | Met EX-HEX 1055 | -10/Exiles | Met EX-BIN 1066 | -10/Exiles | Aligned with FarCom system 1067 | -10/Exiles | Given EX-Vault access code 1089 | -10/Exiles | Opened EX-Vault 1096 | -10/Exiles | Found AWS/Autocannon 1116 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1129 | -10/Exiles | Exiles lab attacked by MAIN.C 1156 | -10/Exiles | Learned location of Zion (-6) 1182 | -10/Exiles | Discovered new exit (range 14) 1210 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1210 | -10/Exiles | Entered Mines 1210 | -9/Mines | Accompanied by 3 allies 1268 | -9/Mines | Assembled infested the area 1293 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1361 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1363 | -9/Mines | Found Prototype Device 1364 | -9/Mines | Identified Exp. Sensor Array 1408 | -9/Mines | Discovered new exit (range 9) 1423 | -9/Mines | Entered Materials 1423 | -8/Materials | Accompanied by 3 allies 1423 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1587 | -8/Materials | Garrison activated, responded to threat 1652 | -8/Materials | Discovered new exit (range 9) 1754 | -8/Materials | Build established: Skirmisher 2060 | -8/Materials | Met 7R-MNS 2115 | -8/Materials | Discovered new exit (range 5) 2726 | -8/Materials | Entered Factory 2726 | -7/Factory | Evolved 2 slots: Propulsion x2 2727 | -7/Factory | Caught up to 7R-MNS 2942 | -7/Factory | Discovered new exit (range 16) 2949 | -7/Factory | Discovered new exit (range 16) 2980 | -7/Factory | Identified exit to Lower Caves 3062 | -7/Factory | Garrison activated, responded to threat 3270 | -7/Factory | Build established: Assassin 3327 | -7/Factory | Discovered new exit (range 14) 3365 | -7/Factory | Garrison activated, responded to threat 3391 | -7/Factory | Identified exit to Factory 3397 | -7/Factory | Lost 3 parts (2n1w) 3617 | -7/Factory | Cargo convoy interrupted 3629 | -7/Factory | Identified exit to Garrison 3630 | -7/Factory | Entered Garrison 3660 | -7/Garrison | Self-destructed Last Messages --------------- initiating access lockdown. 03618_ W-25 Informer sends out distress signal. 03626_ Connecting with Garrison Access... 03626_ Discarded Imp. Melee Analysis Suite. 03628_ Dropped Trap Scanner. 03629_ Connecting with Garrison Access... >>Unlock Access door unlocked. 03629_ EXIT=UNLOCKED: GARRISON 03629_ Acquired Trap Scanner. LOCATION=GARRISON GOAL=ESCAPE 03630_ Receiving FarCom transmissions... 03637_ Greatsword destroyed. 03648_ Connecting with Garrison Terminal... >>Access(Emergency) Found 52 emergency access points. Map updated. 03649_ VTOL Module destroyed. 03650_ Arc Projector destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#######???????????? | | ???????????????????????????????# # #???????????? | | ????????????????????????######## # #???????????? | | ????????????????????????# ## #???????????? | | ????????????????????????# ##???????????? | | ????????????????????????# ### ##????????????? | | ????????????????????????### #?####?????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ???????????????############ ##?????????????????? | | ???????????????# s @+ #?????????????????? | | ???????????????#s########## ##?????????????????? | | ???????????????# #????????# #??????????????????? | | ????????????####s####?????# #??????????????????? | | ????????????#!! s ]]#?????# #????????+?????????? | | ????????????#!! s ]]#?????# #??????????????????? | | ???????????Y+ s +Y????# #??????????????????? | | ????????????#!! !!#?????# Y #??????????????????? | | ????????????#!! !!#?????# #??????????????????? | | ????????????####s####?????# #??????????????????? | | ???????????????# #????????# #??????????????????? | | ?????????????### #######??# #??????????????????? | | ?????????????# + +??+g??????????????? | | ?????????????# ####### #??# #???g??????????????? | | ?????????????# #??????????# #??????????????????? | | ?????????????# #?????#+#### #####??????????????? | | ?????????????# #?????# #???????????? | | ?????????##### #?????# #### #######????????????? | | ?????????# #?????# #??# #??????????????????? | | ?????????# ### #?????# #??# #??????????????????? | | ???????+??+??# #?????# #??# #??????????????????? | | ?????????????# ###???# #??# #??????????????????? | | ???+???""""###"#T##### #### #??????????????????? | | ?# #??????????????????? | | #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Evasion (%) 64 Melee Accuracy 18 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyForceWings Manual? 0 Play Time 00:46:57 Cumulative 106.4 hours Start 2024.03.31 @ 15:30:03 End 2024.03.31 @ 16:18:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 102 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa2db674-c16c-4ade-9b37-55ab5a751b45