Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 15:26:13 Player: Lazz Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (139) 695 Value Destroyed (4791) 4791 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1166) 1166 TOTAL SCORE: 11152 Bonus ------- High Alert Combat Kills 152 Follower Combat Kills 214 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 272/1000 Matter 174/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Huge Storage Unit Hypervelocity Coil Gun Mining Claw DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Neutrino Core > --- PROPULSION ------- Linear Gravjet Linear Gravjet Linear Gravjet VTOL Module > --- UTILITY ---------- High-capacity Storage Unit Gravity Neutralizer Improved Signal Interpreter Seismic Detector Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Precision Beam Rifle KE Penetrator Hypervelocity Gauss Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Huge Storage Unit Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Mining Claw DRS Beacon [Rating: 64] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Slots Evolved 10 | . . . 2 2 . . . 4 2 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . . 2 . . . . 1 . Utility 5 | . . . . 1 . . . 3 1 Weapon 1 | . . . . 1 . . . . . Parts Attached 95 | 6 6 1 17 6 21 5 2 15 16 Power 11 | 1 . . 1 1 1 . 1 1 5 Engine 9 | 1 . . 1 1 1 . 1 1 3 Core 2 | . . . . . . . . . 2 Reactor . | . . . . . . . . . . Propulsion 30 | 2 2 . 7 . 8 3 . 1 7 Treads 20 | . 2 . 6 . 8 3 . 1 . Leg 3 | 2 . . . . . . . . 1 Wheel . | . . . . . . . . . . Hover 4 | . . . . . . . . . 4 Flight 3 | . . . 1 . . . . . 2 Utility 24 | 1 2 . 5 2 4 2 1 5 2 Device 11 | . 1 . 2 . 3 . . 3 2 Storage 4 | 1 1 . 2 . . . . . . Processor 5 | . . . . 1 1 1 1 1 . Hackware 2 | . . . . . . 1 . 1 . Protection 2 | . . . 1 1 . . . . . Artifact . | . . . . . . . . . . Weapon 30 | 2 2 1 4 3 8 . . 8 2 Energy Gun 18 | 2 1 1 3 2 5 . . 4 . Energy Cannon 4 | . . . . 1 2 . . 1 . Ballistic Gun 2 | . . . 1 . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 4 | . 1 . . . . . . 3 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 3 . 3 . . 1 1 Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 1 | . . . . . . 1 . . . Parts Lost 50 | . . 1 1 1 6 . . 19 22 Power 4 | . . . . . . . . 1 3 Propulsion 17 | . . . 1 . 2 . . 6 8 Utility 13 | . . . . 1 2 . . 3 7 Weapon 16 | . . 1 . . 2 . . 9 4 Highest Loss Streak 14 | . . 1 1 1 2 . . 12 14 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 14 | 3 6 7 9 12 18 19 18 13 8 Power 3 | . 1 2 2 2 4 4 3 3 3 Propulsion 1 | 1 2 2 . 1 2 3 3 1 . Utility 3 | . . 1 1 2 6 5 4 2 1 Weapon 5 | . 2 2 5 6 5 7 6 5 4 Tool/Special . | . . . . . . . . . . Unused Backups 20 | . . . 3 3 3 2 3 . 6 Power 7 | . . . 1 . 3 1 . . 2 Propulsion . | . . . . . . . . . . Utility 3 | . . . 1 . . 1 1 . . Weapon 10 | . . . 1 3 . . 2 . 4 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 93 | . 86 100 98 93 97 100 100 92 68 Engine 8 | . 14 14 11 9 9 9 9 5 4 Treads 30 | . 1 28 43 36 34 36 36 28 5 Leg 1 | . 26 . . . . . . . . Device 6 | . 1 14 6 . 6 9 2 9 7 Storage 8 | . 14 14 11 9 9 9 9 6 4 Processor 9 | . . . . . 5 9 15 19 15 Protection 1 | . . . 2 12 6 . . . . Energy Gun 20 | . 26 28 16 11 22 27 27 15 8 Energy Cannon 1 | . . . . 7 4 . . . . Ballistic Gun 1 | . . . 5 6 . . . . 4 Peak Build Rating 64 | 6 9 10 17 24 34 38 37 46 64 Average Rating 30 | 4 6 9 14 21 28 34 36 40 45 On Entrance 20 | . 6 9 10 17 23 32 37 37 34 Avg Prop Armor Cover (%) 12 | . . . . . . . . . 12 Naked Turns 44 | . . . . . . . . . 44 Heaviest Build 92 | 14 15 16 92 67 73 55 55 64 80 Greatest Support 106 | 20 40 40 83 83 89 89 86 106 52 Greatest Overweight (x) 4 | . . . 1 . 1 . . 1 4 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 25 8 25 20 20 20 25 20 20 Average Capacity 19 | 7 8 8 22 20 20 20 20 20 18 Most Carried 21 | 4 8 8 14 18 20 20 21 20 13 Average Carried 14 | 3 6 7 9 13 18 19 19 13 10 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 5 Final Carried 20 | 4 8 8 12 14 20 20 20 7 5 Class Distribution -------------------- 34% | Commander-Gunner 28% | Gunner 23% | Mutant 7% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -8/Storage Commander-Gunner | -8/Recycling Commander-Gunner | -8/Scraptown Commander-Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Matter Collected 1699 | 260 105 40 354 83 298 25 . 432 102 Remotely . | . . . . . . . . . . Salvage Created 5422 | . 175 79 1083 221 1997 156 . 1448 263 Parts 276 | . 21 5 64 14 80 9 . 64 19 Haulers Intercepted 5 | . 1 . 1 . 3 . . . . Recyclers Shooed 5 | . . 1 2 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Combat Hostiles Destroyed 109 | . 8 2 24 3 33 3 . 27 9 Guns 78 | . 3 2 24 1 26 3 . 14 5 Cannons 10 | . . . . 2 3 . . 1 4 AOE 15 | . 5 . . . . . . 10 . Classes Destroyed 12 | . 6 . 4 . . . . 2 . Worker 4 | . 1 . . . . . . 3 . Builder 10 | . 1 . 1 . 1 . . 6 1 Hauler 5 | . 1 . 1 . 3 . . . . Recycler 3 | . . . . . . . . 3 . Mechanic 1 | . 1 . . . . . . . . Operator 3 | . . . 1 . . . . 2 . Watcher 4 | . . . 1 2 1 . . . . Swarmer 21 | . 6 . 3 . . . . 4 8 Grunt 63 | . 2 2 16 2 22 1 . 17 1 Brawler 1 | . . . 1 . . . . . . Sentry 23 | . . . 4 1 11 2 . 5 . Programmer 1 | . . . . . . . . 1 . Best Kill Streak 16 | . 6 2 6 2 7 1 . 16 4 Combat Bots Only 10 | . 5 2 6 2 7 1 . 10 4 Max Kills in Single Turn 5 | . 3 1 1 1 2 1 . 5 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 3 | . 1 . . . . . . 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Hostile Shots Fired 774 | . 27 12 85 8 146 9 . 311 176 Missed 252 | . 6 2 26 . 41 4 . 115 58 Hits 522 | . 21 10 59 8 105 5 . 196 118 Projectile 522 | . 21 10 59 8 105 5 . 196 118 AOE 3 | . . . . . . . . . 3 Critical Strikes 15 | . 1 . . . 4 . . 2 8 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 7953 | . 236 127 730 118 1726 54 . 2538 2424 Core 1228 | . 36 11 72 . 125 . . 256 728 Absorbed by Shields 344 | . . . . . . 15 . 274 55 Regen/Repaired (Parts) 738 | . . . . . . . 738 . . Core Remaining (%) 81 | 100 . 81 82 . . . 77 69 . Volleys Fired 267 | . 11 6 80 9 79 5 . 58 19 Largest 3 | . 2 2 2 3 3 3 . 3 3 Hottest 195 | . 90 115 115 163 183 183 . 195 155 Shots Fired 660 | . 22 12 157 27 234 15 . 137 56 Gun 568 | . 17 12 157 18 204 15 . 102 43 Cannon 69 | . . . . 9 30 . . 17 13 Launcher 23 | . 5 . . . . . . 18 . Special . | . . . . . . . . . . Kinetic 89 | . . . 53 6 . . . . 30 Thermal 432 | . 6 11 91 6 160 15 . 117 26 Explosive 23 | . 5 . . . . . . 18 . Electromagnetic 116 | . 11 1 13 15 74 . . 2 . Robot Hit Streak 48 | . 4 11 20 6 48 22 . 17 17 Robot Miss Streak 4 | . 2 1 3 2 4 1 . 2 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 10 | . . . 1 . 4 . . 4 1 Max Gunslinging Chain 1 | . . . 1 . 1 . . 1 1 Shots Hit Robots 461 | . 12 11 107 15 165 12 . 104 35 Core Hits 253 | . 13 5 42 11 66 6 . 91 19 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . 1 . . . . . 2 Critical Strikes 42 | . . 1 8 . 12 1 . 13 7 Burn 36 | . . 1 7 . 10 1 . 13 4 Destroy 4 | . . . 1 . . . . . 3 Corrupt 2 | . . . . . 2 . . . . Melee Attacks 4 | . . . . . 4 . . . . Impact . | . . . . . . . . . . Slashing 4 | . . . . . 4 . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11316 | . 966 142 1736 374 3086 204 . 4073 735 Guns 6947 | . 133 142 1729 174 2499 204 . 1523 543 Cannons 1270 | . . . . 200 510 . . 409 151 Explosions 3051 | . 833 . . . 77 . . 2141 . Melee . | . . . . . . . . . . Ramming 48 | . . . 7 . . . . . 41 Kinetic 867 | . . . 493 33 . . . . 341 Thermal 6236 | . 435 142 1040 49 2095 204 . 1918 353 Explosive 2590 | . 449 . . . . . . 2141 . Electromagnetic 1575 | . 82 . 196 292 991 . . 14 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . . . 1 1 1 2 . 1 12 Average Corruption 1 | . . . 1 1 1 1 . 1 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 40 | . . . 4 . 14 7 . . 15 Message Errors 8 | . . . 1 . 3 3 . . 1 Matter Fused 9 | . . . . . 3 2 . . 4 Heat Flow Errors 2 | . . . . . 1 . . . 1 Energy Discharges 8 | . . . 2 . 2 1 . . 3 Data Loss (minor) 4 | . . . 1 . . 1 . . 2 Misfires 5 | . . . . . 3 . . . 2 Misdirections 2 | . . . . . . . . . 2 Weapon Failures 2 | . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 362 | . 194 . . . 11 . . 147 10 Projectiles 10 | . . . . . . . . . 10 Explosions 352 | . 194 . . . 11 . . 147 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 436 | . 44 . . . 56 . . 320 16 Shots 16 | . 3 . . . 1 . . 12 . Rammed 6 | . . . 1 . . . . . 5 Targets Rammed 9 | . . . 1 . . . . . 8 Kicked 3 | . . . . . . . . . 3 Crushed . | . . . . . . . . . . Highest Temperature 511 | . 123 48 204 194 454 128 . 237 511 Average Temperature 101 | . 57 26 54 66 131 48 . 72 159 Received Heat Transfer 2279 | . 42 72 318 63 801 21 . 737 225 Effects 15 | . . . . . 9 . . . 6 Shutdowns 5 | . . . . . 3 . . . 2 Energy Bleed 4 | . . . . . 3 . . . 1 Interference 4 | . . . . . 1 . . . 3 Matter Decay 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Fried 8 | . . . . 1 7 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . . 2 . . 2 . Combat Hostiles 4 | . . . . . 2 . . 2 . Parts Melted 28 | . 1 . 6 . 12 1 . 7 1 Heat Transferred 15446 | . 398 481 2886 111 5243 518 . 4773 1036 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Maximum Alert Level 2 | . 1 . 1 . 2 1 . 2 1 Low Security (%) 78 | 100 80 100 75 100 72 89 . 56 90 Level 1 15 | . 19 . 24 . 16 10 . 15 9 Level 2 6 | . . . . . 11 . . 27 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 502 | . 291 145 299 110 502 230 . 493 234 Initial 234 | . . 105 40 110 18 193 . . 234 Average 114 | . 74 120 113 24 131 66 . 194 106 Influence Increases 3870 | . 314 50 662 114 1039 333 . 955 403 Destroy 0b10 Robot/C 2300 | . 160 40 480 60 660 100 . 620 180 Destroy 0b10 Robot/NC 160 | . 20 . 20 10 25 . . 80 5 Destroy Leader 510 | . 32 10 114 24 188 . . 122 20 Allied During Kill 49 | . . . . . . 23 . 26 . Successful Hack 93 | . 3 . 15 5 45 25 . . . Select Force Hacks 180 | . . . . . . 180 . . . Disable Machine 165 | . 45 . 15 15 30 . . 15 45 Destroy Structure 218 | . 54 . 3 . 16 5 . 92 48 Lose Combat Pursuer 195 | . . . 15 . 75 . . . 105 Influence Decreases 3847 | . 43 216 504 332 588 786 43 476 859 Entered New Map 1002 | . . 166 65 153 27 303 43 . 245 Time Decay 1803 | . 43 40 429 64 418 283 . 220 306 Lost Part 436 | . . 10 10 . 52 . . 190 174 Lost Ally 60 | . . . . . . . . 60 . Purge Threat 546 | . . . . 115 91 200 . 6 134 Squads Dispatched 21 | . 1 . 4 1 5 . . 8 2 Investigation 6 | . . . 2 . 2 . . 1 1 Extermination 2 | . . . . . . . . 1 1 Reinforcement 7 | . 1 . 2 1 . . . 3 . Assault 1 | . . . . . . . . 1 . Garrison 5 | . . . . . 3 . . 2 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Distress Signals 8 | . . . 3 1 3 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 156 | . 10 2 31 8 42 4 . 38 21 Peak Tracking Total 8 | . 6 2 6 4 6 2 . 8 7 Tactical Retreats 10 | . . . 1 . 4 . . . 5 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Traps Triggered 4 | . . . 1 1 1 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Machines Disabled 12 | . 4 . 1 1 2 . . 1 3 Max in Single Turn 3 | . 3 . 1 1 1 . . . 2 Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Machines Accessed 37 | . 2 . 5 1 10 13 . 3 3 Terminals 22 | . 1 . 3 1 9 5 . 2 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 10 | . 1 . 1 . 1 6 . . 1 Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 109 | . 4 . 16 7 30 36 . 7 9 Successful 54 | . 1 . 7 2 12 28 . 2 2 Failed 55 | . 3 . 9 5 18 8 . 5 7 Catastrophic 13 | . 1 . 2 1 3 2 . 3 1 Database Lockouts . | . . . . . . . . . . Manual 59 | . 3 . 9 7 19 12 . 6 3 Terminals 72 | . 3 . 12 7 25 16 . 5 4 Fabricators 4 | . . . . . . . . . 4 Repair Stations . | . . . . . . . . . . Recycling Units 24 | . 1 . 1 . 5 16 . . 1 Scanalyzers 3 | . . . 3 . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 30 | . . . 4 1 9 14 . 1 1 Record 5 | . . . . . . 5 . . . Robot Schematic 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 3 | . . . . . 3 . . . . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 2 | . . . . . 1 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . Terminal Index 1 | . . . . . . 1 . . . Alert Level 2 | . . . . . . 2 . . . Unreport Threat 6 | . . . . 1 1 2 . 1 1 Dispatch Records 2 | . . . 2 . . . . . . Maintenance Status 1 | . . . . . . 1 . . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 3 | . . . . . 1 2 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 8 | . . . 1 . 1 5 . . 1 Recycle Component 2 | . . . . . . 2 . . . Process 4 | . . . 1 . 1 2 . . . Report Inventory 1 | . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . 1 Scanalyzer 1 | . . . 1 . . . . . . Retrieve Study 1 | . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks 11 | . 1 . 1 1 1 7 . . . Terminals 2 | . . . 1 1 . . . . . Botnet 2 | . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 9 | . 1 . . . 1 7 . . . Recyclers 3 | . 1 . . . 1 1 . . . Tunnel 6 | . . . . . . 6 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 2 . Used 1 | . . . . . . . . 1 . Hacking Detections 25 | . 2 . 4 1 9 5 . 2 2 Full Trace Events 9 | . 1 . 2 . 2 2 . 1 1 Feedback Events 2 | . . . 1 . . . . . 1 Corruption 2 | . . . 1 . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled 2 | . . . . . . 2 . . . Recycled Matter 215 | . . . 131 . . 84 . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 10 | . . . . . . 10 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Total Allies 10 | . . . . . . 10 . . . Largest Group 10 | . . . . . . 10 8 8 . Highest-Rated Group 178 | . . . . . . 178 148 148 . Highest-Rated Ally 34 | . . . . . . 34 34 34 . Total Orders 4 | . . . . . 2 1 . 1 . AID 1 | . . . . . . . . 1 . DROP 1 | . . . . . . 1 . . . EXPLORE 2 | . . . . . 2 . . . . Ally Attacks 20 | . . . . . . 3 . 17 . Total Damage 1278 | . . . . . . 60 . 1218 . Kills 11 | . . . . . . 2 . 9 . Allies Corrupted 2 | . . . . . 1 . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Active Infowar (turns) 559 | . . . . . . . . 465 94 Sensors 424 | . . . . . . . . 424 . Terrain 41 | . . . . . . . . 41 . Seismic 94 | . . . . . . . . . 94 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 4 | . . . . . 4 . . . . Drone Recoveries 3 | . . . . . 3 . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Turns Passed 6562 | 71 244 93 1108 210 1191 786 1285 752 822 Spaces Moved 3262 | 51 155 46 454 99 495 404 762 331 465 Core 127 | 3 . . . . . . . . 124 Treads 2752 | . 6 46 454 99 495 404 762 331 155 Legs 200 | 48 149 . . . . . . . 3 Wheels . | . . . . . . . . . . Hover 155 | . . . . . . . . . 155 Flight 28 | . . . . . . . . . 28 Fastest Speed 40 | 50 120 160 160 160 160 160 165 160 40 Average Speed 161 | 115 121 160 180 160 162 162 165 163 151 Slowest Speed 295 | 120 160 160 240 160 213 165 165 220 295 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 31 20 42 11 84 78 73 10 13 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 7 | . . 1 . . . 6 . . . Known Exits Taken 3 | . . . . . 1 . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 3 | . . . . . 3 . . . . Terrain Destroyed 179 | . 53 . . . 13 . . 74 39 Melee 3 | . . . . . 3 . . . . Projectile 4 | . . . . . . . . 1 3 AOE 172 | . 53 . . . 10 . . 73 36 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Total 3973 | 60 185 53 588 132 703 521 790 414 527 Wait 113 | . 5 . 5 . 73 5 15 4 6 Move 3253 | 50 154 45 453 98 494 403 761 330 465 Hop . | . . . . . . . . . . Pick Up 58 | 4 4 . 14 9 14 . 5 2 6 Fast Attach 42 | 6 3 . 5 4 6 2 . 4 12 Attach 35 | . . 1 6 2 6 . . 15 5 Detach 2 | . . . 1 . . . . . 1 Swap 36 | . 6 1 8 1 11 4 4 1 . Drop 55 | . 2 . 15 9 16 3 5 . 5 Fire 267 | . 11 6 80 9 79 5 . 58 19 Melee 4 | . . . . . 4 . . . . Ram 5 | . . . . . . . . . 5 Kick 3 | . . . . . . . . . 3 Crush 1 | . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 99 | . . . . . . 99 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Entered Mines 340 | -10/Mines | Build established: Mutant 399 | -10/Mines | Discovered new exit (range 5) 409 | -10/Mines | Entered Materials 409 | -9/Materials | Evolved 2 slots: Propulsion x2 1301 | -9/Materials | Discovered new exit (range 13) 1414 | -9/Materials | Discovered new exit (range 7) 1517 | -9/Materials | Entered another Materials area 1517 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1722 | -8/Materials | Discovered new exit (range 3) 1727 | -8/Materials | Entered Storage 1892 | -8/Storage | Build established: Scavenger-Tank 2211 | -8/Storage | Identified exit to Factory 2533 | -8/Storage | Build established: Gunner 2682 | -8/Storage | Garrison activated, responded to threat 2693 | -8/Storage | Identified exit to Recycling 2782 | -8/Storage | Destroyed 7 combat bots 2910 | -8/Storage | Used back door to open Recycling access 2918 | -8/Storage | Entered Recycling 3433 | -8/Recycling | Build established: Commander-Gunner 3588 | -8/Recycling | Discovered new exit (range 16) 3659 | -8/Recycling | Scanned before Scraplab entrance 3697 | -8/Recycling | Discovered new exit (range 4) 3704 | -8/Recycling | Entered Scraptown 3704 | -8/Scraptown | Accompanied by 8 allies 3704 | -8/Scraptown | System corruption cleaned by C-Scrubber 3888 | -8/Scraptown | Received an X-ray algorithm 3973 | -8/Scraptown | Discovered new exit (range 5) 3983 | -8/Scraptown | Identified exit to Factory 4137 | -8/Scraptown | Visited SPCMW 4150 | -8/Scraptown | Visited TADAMA 4208 | -8/Scraptown | Visited CR-KLE's Repair Center 4219 | -8/Scraptown | CR-KLE repaired 5 parts 4272 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4503 | -8/Scraptown | Visited CPS Storage 4533 | -8/Scraptown | Visited UFD Registry 4536 | -8/Scraptown | Registered with UFD as "Databay" 4599 | -8/Scraptown | Visited Curators Association 4654 | -8/Scraptown | Visited Science Testing Area 4685 | -8/Scraptown | Visited Research Penetration Think Tank 4725 | -8/Scraptown | Visited Scrapoid Research Area 4749 | -8/Scraptown | Visited Supply Room 4807 | -8/Scraptown | Visited Derelict Rescue Squad 4822 | -8/Scraptown | Found DRS Beacon 4884 | -8/Scraptown | Met Optimus 4884 | -8/Scraptown | Accepted into 0bPrime 4980 | -8/Scraptown | Discovered exit to Factory (range 3) 4989 | -8/Scraptown | Entered Factory 4989 | -6/Factory | Accompanied by 8 allies 4989 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 5162 | -6/Factory | Ran an X-ray algorithm 5226 | -6/Factory | Ran an X-ray algorithm 5398 | -6/Factory | Garrison activated, responded to threat 5415 | -6/Factory | Lost 4 allies 5464 | -6/Factory | Destroyed 10 combat bots 5466 | -6/Factory | Lost 3 parts (1u2w) 5584 | -6/Factory | Destroyed 10 combat bots 5589 | -6/Factory | Lost 12 parts (1p4n2u5w) 5655 | -6/Factory | Discovered new exit (range 16) 5689 | -6/Factory | First assault squad dispatched 5696 | -6/Factory | Lost 4 parts (2n2w) 5711 | -6/Factory | Identified exit to Factory 5741 | -6/Factory | Entered another Factory area 5741 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6084 | -5/Factory | Build established: Gunner 6318 | -5/Factory | Lost 4 parts (1n2u1w) 6497 | -5/Factory | Core integrity fell below 50% 6527 | -5/Factory | Lost 14 parts (3p4n5u2w) 6545 | -5/Factory | System corruption reached 10% 6563 | -5/Factory | Self-destructed Last Messages --------------- 06496_ Lgt. Angular Momentum Engine destroyed. 06496_ Imp. Signal Interpreter destroyed. 06498_ The unstable cave ceiling collapses. 06498_ Slug penetrates Wall. 06498_ K-01 Serf collects debris. 06504_ K-01 Serf destroyed. 06509_ System corrupted: Energy discharge (-24). 06512_ K-01 Serf cleans the Subcomponent Replicator. 06529_ Connecting with Fabricator... Feedback: System corruption (+1%). 06529_ ALERT: Suspicious activity at Fabricator F003. Dispatching Investigation squad. 06538_ Acquired Thunder Leg. 06539_ System corrupted: Matter fused (-7). 06543_ Kicked P-70 Sage. 06547_ Slammed into P-70 Sage. 06557_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06561_ Thunder Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????########???????????????????? | | ????????????????#! #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# """ #???????????????????? | | ????????????????# """ #???????????????????? | | ????????????????# """ #???????????????????? | | ????????????????# @ #???????????????????? | | ????????????????####+###???????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #???############??????? | | ???????????????????# #???# #??????? | | ??????????########## #???# #??????? | | ??????????# # #???# #??????? | | ??????????#"""" # #???# #??????? | | ??????????#"""" # ##### #??????? | | ??????????#"""" # # ] #??????? | | ??????????#"""" # # #??????? | | ??????????#"""" # + #??????? | | ??????????#"""" / # #??????? | | ??????????#"""" # # #??????? | | ??????????# # # #??????? | | ??????????###+###### # #??????? | | ????????????# #??# # #??????? | | ????????????# #??# # #??????? | | ????????????# #??# # #??????? | | ?############ #### ############??????? | | ? # #?????????????????? | | ? """ """ # #?????????????????? | | # """ "Y" # ##################+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 28 Energy Capacity 495 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 5 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ S-10 Pest | -8/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed HackingArchitectGuard Manual? 0 Play Time 01:03:58 Cumulative 74.1 hours Start 2025.11.14 @ 14:22:06 End 2025.11.14 @ 15:26:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 47 Achievement% 35 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e41e9d7-4e67-4a36-b669-45da05ae827e