Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.18 @ 04:36:39 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (71) 355 Value Destroyed (2556) 2556 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (624) 624 TOTAL SCORE: 6815 Bonus ------- Follower Combat Kills 139 Met Imprinter 300 Was Imprinted 300 Friendly Fire -115 Cogmind --------- Core Integrity 344/700 Matter 151/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (1450) Ox28 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Hardened Heavy Armor Plating > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (24) --- Ion Engine Micro Fission Core Improved Heat Sink Medium Storage Unit Medium Storage Unit Large Storage Unit Advanced Weight Redist. System Weapon Cycler Improved Utility Shielding Makeshift Hacking Suite Component Analysis Suite Hacking Drone Bay (1/1) Phasing AFG Storm Laser Enhanced Autogun Coil Gun Coil Gun Rocket Launcher Scythe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Phasing AFG > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- Ion Engine Micro Fission Core Improved Heat Sink Medium Storage Unit Medium Storage Unit Large Storage Unit Advanced Weight Redist. System Weapon Cycler Improved Utility Shielding Hardened Heavy Armor Plating Hardened Heavy Armor Plating Makeshift Hacking Suite Hacking Drone Bay Storm Laser High-powered Shotgun Enhanced Autogun Enhanced Autogun Rocket Launcher Scythe [Rating: 48] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Component Analysis Suite Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Improved Medium Laser Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 3 | . . 1 1 1 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 67 | . 12 7 17 10 6 4 8 3 Power 5 | . 2 1 . 1 1 . . . Engine 3 | . 2 1 . . . . . . Core 2 | . . . . 1 1 . . . Reactor . | . . . . . . . . . Propulsion 15 | . 5 . 5 1 3 1 . . Treads 14 | . 4 . 5 1 3 1 . . Leg 1 | . 1 . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 22 | . 5 3 4 1 2 1 4 2 Device 5 | . 1 . . . . . 3 1 Storage 8 | . 4 2 1 1 . . . . Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 8 | . . 1 3 . 1 1 1 1 Artifact . | . . . . . . . . . Weapon 25 | . . 3 8 7 . 2 4 1 Energy Gun 2 | . . . 2 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 18 | . . 2 6 5 . 2 3 . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . 2 . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . . 2 . Parts Lost 14 | . . . 2 2 3 . . 7 Power 2 | . . . . 1 . . . 1 Propulsion 7 | . . . . . 3 . . 4 Utility 2 | . . . 1 1 . . . . Weapon 3 | . . . 1 . . . . 2 Highest Loss Streak 7 | . . . 2 1 3 . . 7 Average Slot Usage (%) 93 | . 96 86 99 91 91 95 92 94 Engine 2 | . 14 11 9 4 . . . . Core 5 | . . . . 2 7 7 7 6 Treads 28 | . 27 22 26 30 29 30 30 27 Device 2 | . 1 . . . . . 5 6 Storage 24 | . 23 27 27 24 24 23 23 23 Processor 4 | . . . . . 3 7 7 6 Protection 2 | . . 3 9 4 1 3 1 . Ballistic Gun 20 | . 28 21 22 21 23 23 15 21 Naked Turns . | . . . . . . . . . Heaviest Build 100 | 12 40 60 85 95 99 86 100 95 Greatest Support 80 | 20 40 40 60 80 80 80 80 80 Greatest Overweight (x) 31 | . . 1 1 1 1 1 1 31 Average Overweight (x) . | . . . 1 1 . . . 1 Largest Inventory Capacity 30 | 6 16 22 24 30 30 24 24 24 Average Capacity 23 | 6 8 19 22 25 25 24 24 24 Most Carried 29 | 6 12 22 24 29 29 24 24 24 Average Carried 22 | 6 7 16 21 23 23 24 23 22 Final Capacity 30 | 6 16 22 24 30 24 24 24 24 Final Carried 29 | 6 12 22 24 29 24 24 22 22 Class Distribution -------------------- 36% | Hauler-Mutant 31% | Hauler-Gunner 24% | Hauler-Tank 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Gunner | -7/Lower Caves Hauler-Gunner | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 2045 | 200 192 165 596 224 262 194 70 142 Remotely . | . . . . . . . . . Salvage Created 3197 | . 439 317 997 245 524 348 . 327 Parts 164 | . 32 16 55 13 15 16 . 17 Haulers Intercepted 5 | . 1 . 3 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 41 | . . . . . 14 15 . 12 Prevented 4 | . . . . . . . . 4 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 57 | . 11 5 15 4 9 6 . 7 Melee 1 | . . . . . 1 . . . Guns 53 | . 11 3 15 4 8 6 . 6 Cannons 1 | . . . . . . . . 1 AOE 2 | . . 2 . . . . . . Classes Destroyed 14 | . 3 3 1 1 2 . . 4 Worker 5 | . . . 4 1 . . . . Builder 1 | . . . . 1 . . . . Hauler 5 | . 1 . 3 1 . . . . Recycler 1 | . . 1 . . . . . . Watcher 1 | . . 1 . . . . . . Swarmer 6 | . 3 . . . . . . 3 Grunt 32 | . 8 3 11 3 4 3 . . Brawler 3 | . . . . . 2 1 . . Duelist 3 | . . . . . 2 1 . . Sentry 9 | . . 2 4 1 1 1 . . Hunter 2 | . . . . . . . . 2 Programmer 1 | . . . . . . . . 1 Behemoth 1 | . . . . . . . . 1 Mutant 1 | . . . . . . . . 1 Best Kill Streak 9 | . 3 3 6 5 9 3 . 2 Combat Bots Only 9 | . 3 2 5 2 9 3 . 2 Max Kills in Single Turn 2 | . 1 1 2 1 2 1 . 2 Gunslinging 1 | . . . . . 1 . . 1 Exploded 1 | . . 1 . . . . . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 5177 | . 215 377 973 364 991 296 . 1961 Core 444 | . 26 10 52 35 68 30 . 223 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 94 | 100 89 97 90 . . . . . Volleys Fired 171 | . 28 19 49 13 24 14 3 21 Largest 3 | . 2 2 3 3 3 3 3 3 Hottest 104 | . 40 43 104 71 75 85 80 103 Shots Fired 463 | . 56 36 147 38 72 42 9 63 Gun 450 | . 56 34 147 38 72 42 9 52 Cannon 11 | . . . . . . . . 11 Launcher 2 | . . 2 . . . . . . Special . | . . . . . . . . . Kinetic 448 | . 56 34 134 38 72 42 9 63 Thermal 13 | . . . 13 . . . . . Explosive 2 | . . 2 . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 27 | . 13 9 15 19 27 12 . 5 Robot Miss Streak 5 | . 3 5 3 2 2 5 . 4 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 12 | . . . 1 . 4 4 . 3 Max Gunslinging Chain 1 | . . . 1 . 1 1 . 1 Shots Hit Robots 323 | . 38 23 105 30 57 30 . 40 Core Hits 140 | . 19 13 43 15 20 11 . 19 Critical Hits 5 | . 1 . . . . 2 . 2 Critical Kills 3 | . 1 . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . 2 . . Melee Attacks 15 | . . . . 5 . . 10 . Impact . | . . . . . . . . . Slashing 15 | . . . . 5 . . 10 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5489 | . 417 456 1716 660 836 749 . 655 Guns 5108 | . 417 291 1686 555 831 749 . 579 Cannons 76 | . . . . . . . . 76 Explosions 137 | . . 137 . . . . . . Melee 96 | . . . . 96 . . . . Ramming 72 | . . 28 30 9 5 . . . Kinetic 5011 | . 417 291 1513 555 831 749 . 655 Thermal 173 | . . . 173 . . . . . Explosive 137 | . . 137 . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 96 | . . . . 96 . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Message Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 58 | . . 2 . 56 . . . . Projectiles . | . . . . . . . . . Explosions 2 | . . 2 . . . . . . Melee 56 | . . . . 56 . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 5 | . 1 2 2 . . . . . Targets Rammed 9 | . 1 2 3 2 1 . . . Kicked . | . . . . . . . . . Crushed 4 | . . . 1 2 1 . . . Highest Temperature 448 | . 12 24 386 60 316 230 26 448 Average Temperature 103 | . 7 9 107 18 133 80 17 158 Received Heat Transfer 1179 | . 111 168 504 126 126 144 . . Effects 3 | . . . 1 . . . . 2 Shutdowns 1 | . . . 1 . . . . . Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 Heat Transferred 407 | . . . 407 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 273 | . 222 160 273 143 . . . . Initial 78 | . . 53 20 78 . . . . Average 98 | . 123 78 105 84 . . . . Maximum Alert Level 1 | . 1 . 1 . . . . . Low Security (%) 93 | 100 80 100 93 100 . . . . Level 1 6 | . 19 . 6 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 3 1 1 1 . . . . Investigation 2 | . 2 . . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 3 | . 1 1 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 5 | . . 1 3 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 86 | . 16 9 21 9 9 12 . 10 Peak Tracking Total 9 | . 4 3 4 4 9 4 . 4 Tactical Retreats 7 | . 2 . 1 . . 4 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 2 | . 2 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 2 | . . . 2 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 14 | . 1 . 6 4 1 1 1 . Terminals 9 | . 1 . 5 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 43 | . 2 . 25 10 1 1 4 . Successful 25 | . 1 . 14 4 1 1 4 . Failed 18 | . 1 . 11 6 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 22 | . 2 . 14 6 . . . . Terminals 33 | . 2 . 23 8 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 13 | . . . 6 1 1 1 4 . Part Schematic 4 | . . . . . . . 4 . Robot Analysis 3 | . . . 3 . . . . . Prototype ID Bank 2 | . . . 2 . . . . . Open Door 2 | . . . . . 1 1 . . Locate Traps 2 | . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . Report Inventory 1 | . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 1 . 6 1 . . . . Terminals 8 | . 1 . 6 1 . . . . Track 1 | . . . 1 . . . . . Botnet 7 | . 1 . 5 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 1 . 6 3 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . . 1 . . . 4 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies 8 | . . . . . 2 . 6 . Largest Group 6 | . . . . . 2 2 6 5 Highest-Rated Group 209 | . . . . . 62 62 209 171 Highest-Rated Ally 40 | . . . . . 32 32 40 40 Total Orders . | . . . . . . . . . Ally Attacks 36 | . . . . . . 13 . 23 Total Damage 1395 | . . . . . . 525 . 870 Kills 5 | . . . . . . 3 . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total 3 | . . . 3 . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 10309 | 2 530 570 946 645 1940 1317 3764 595 Spaces Moved 5335 | 2 255 282 401 305 1066 709 2040 275 Core 2 | . . . . . . . . 2 Treads 5322 | . 246 282 401 305 1066 709 2040 273 Legs 11 | 2 9 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 160 180 185 162 162 162 182 Average Speed 178 | 120 158 176 181 185 171 179 181 191 Slowest Speed 1600 | 120 160 180 183 185 186 182 182 1600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 2 46 26 36 10 97 75 93 32 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 11 | . . . . . 3 4 3 1 Spaces Dug 4 | . . . . 4 . . . . Terrain Destroyed 36 | . . 22 . 4 . 2 . 8 Melee 4 | . . . . 4 . . . . Projectile 10 | . . . . . . 2 . 8 AOE 22 | . . 22 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 5800 | 1 329 318 532 344 1160 729 2080 307 Wait 80 | . 21 . 33 5 10 . 6 5 Move 5327 | 1 254 281 400 304 1065 708 2039 275 Hop . | . . . . . . . . . Pick Up 39 | . 5 8 12 5 6 . 2 1 Fast Attach 12 | . 2 1 4 . 1 1 3 . Attach 16 | . . 1 6 3 4 . 1 1 Detach 9 | . 1 1 3 . 1 . 1 2 Swap 39 | . 10 5 7 7 1 3 4 2 Drop 43 | . 7 . 15 . 9 3 9 . Fire 171 | . 28 19 49 13 24 14 3 21 Melee 15 | . . . . 5 . . 10 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 9 | . 1 2 3 2 1 . . . Escape Stasis . | . . . . . . . . . Rewire 40 | . . . . . 38 . 2 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 6 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Discovered new exit (range 9) 330 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 15) 533 | -10/Materials | Entered another Materials area 533 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1059 | -9/Materials | Discovered new exit (range 3) 1103 | -9/Materials | Entered another Materials area 1103 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1408 | -8/Materials | Build established: Hauler-Tank 1993 | -8/Materials | Discovered new exit (range 6) 2049 | -8/Materials | Entered Factory 2049 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2669 | -7/Factory | Discovered new exit (range 12) 2694 | -7/Factory | Entered Lower Caves 2772 | -7/Lower Caves | Encountered a Warlord checkpoint 2922 | -7/Lower Caves | Build established: Hauler-Gunner 2932 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3020 | -7/Lower Caves | Destroyed 9 combat bots 3021 | -7/Lower Caves | Lost 3 parts (3n) 3549 | -7/Lower Caves | Build established: Hauler-Tank 3587 | -7/Lower Caves | Discovered new exit (range 11) 3658 | -7/Lower Caves | Identified exit to Lower Caves 3944 | -7/Lower Caves | Build established: Hauler-Gunner 4634 | -7/Lower Caves | Entered another Lower Caves area 4634 | -7/Lower Caves | Accompanied by 2 allies 4643 | -7/Lower Caves | Learned Factory interactive machine intel 4722 | -7/Lower Caves | Discovered new exit (range 15) 4745 | -7/Lower Caves | Identified exit to Factory 5327 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5574 | -7/Lower Caves | Discovered new exit (range 5) 5581 | -7/Lower Caves | Identified exit to Zion 5664 | -7/Lower Caves | Build established: Hauler-Tank 5951 | -7/Lower Caves | Entered Zion 5990 | -7/Zion | Given the Hacking Drone Bay 5994 | -7/Zion | Found Prototype Device 5994 | -7/Zion | Identified Hacking Drone Bay 6023 | -7/Zion | Learned 4 Factory zone layouts 6106 | -7/Zion | Found Prototype Energy Gun 6274 | -7/Zion | Discovered new exit (range 16) 6300 | -7/Zion | Identified exit to Proximity Caves 6391 | -7/Zion | Build established: Hauler-Mutant 6547 | -7/Zion | Gained Derelict followers 6647 | -7/Zion | Learned location of Data Miner (-6) 6750 | -7/Zion | Found Prototype Device 6750 | -7/Zion | Identified Phasing AFG 7289 | -7/Zion | Given A8's code to call for help 7377 | -7/Zion | Identified Storm Laser 7920 | -7/Zion | Imprinted 7922 | -7/Zion | Declared Zion's savior 9715 | -7/Zion | Entered Proximity Caves 9715 | -6/Proximity Caves | Accompanied by 5 allies 9726 | -6/Proximity Caves | Build established: Hauler-Gunner 9995 | -6/Proximity Caves | Learned location of 1 exit from Factory 10151 | -6/Proximity Caves | Spotted B-75 Beast 10188 | -6/Proximity Caves | Destroyed B-75 Beast 10310 | -6/Proximity Caves | Self-destructed Last Messages --------------- 10267_ Penetrated by Slug. 10268_ H-66 Slayer destroyed. 10269_ Mic. Nuclear Core destroyed. 10269_ Penetrated by Slug. 10269_ Lgt. Treads destroyed. 10272_ Phase Shifter fries itself beyond repair. 10272_ Slug penetrates Wall. 10275_ Penetrated by Slug. 10276_ Overheating: Lrg. Storage Unit damaged (-218). 10278_ Hpw. Shotgun destroyed. 10279_ Enh. Autogun permanently disabled. 10279_ Overheating: Short circuit. 10280_ Lgt. Nuclear Core fries itself beyond repair. 10282_ Penetrated by Slug. 10288_ Critical hit. 10291_ Penetrated by Slug. 10295_ Magnetic Acceleration Cannon destroyed. 10295_ Penetrated by Slug. 10295_ Acquired 12 matter. 10298_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????######???????????????????????? | | ???????????????????## ##??????????????????????? | | ???????????????????# #??????????????????????? | | ??????????????????? ##?????????????????????? | | ???????????????????? ##????????????????????? | | ???????????????????? ##???????????????????? | | ????????????????###?# #???????????????????? | | ??????????????### ### #???????????????????? | | ??????????????? ;;# #????????????????????? | | ????????????????# #####????????????????? | | ????????????????# #????????????????? | | ????????????##### % #????????????????? | | ???????????## ## ###???#????????????????? | | ??????????## # ;#### #????????????????? | | "?????????# %;! ;;;; #?????????????????? | | "? ??????# !%! @% ##????????????????? | | " ??????# =h%% % ?????????? | | " #?????## #### *% ????????? | | " #####??# ! #??## ;;; ?????????? | | ## ##?# !%= #???### ;; ?????????? | | ###!%!=[######?######;### #??????????? | | ## [ ### ###?????##??? #??????????? | | ! [#### ##?????????? #??????????? | | ### #???????????????????????? | | #?# #???????????????????????? | | ### #### ### #????????????????????????? | | ### #??## #?????????????????????????? | | ## #?### ### #?????????????????????????? | | ### ##?####?????????????????????????? | | ###???????????????????????????????? | | ## ## #?????????????????????????????????? | | ?## #### ##?????????????????????????????????? | | ??########??###??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonThrusterBay Manual? 0 Play Time 00:44:11 Cumulative 59.5 hours Start 2020.10.18 @ 02:55:27 End 2020.10.18 @ 04:36:39 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0c9af2f-c42f-4cdf-af9d-c1bdbfb4467d