Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.26 @ 01:24:30 Player: Sebsebeleb Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (2943) 2943 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (191) 191 TOTAL SCORE: 5914 Bonus ------- High Alert Combat Kills 510 Follower Combat Kills 138 Friendly Fire -457 Cogmind --------- Core Integrity 0/550 Matter 188/300 Energy 193/200 System Corruption 3% Temperature Cool (3) Movement Treading (161) Location -8/Storage Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (4) --- Armored Treads Armored Treads Advanced Treads > --- UTILITY (3) ------ Large Storage Unit Centrium Light Armor Plating > --- WEAPON (3) ------- Heavy EM Shotgun Heavy EM Shotgun Heavy Missile Launcher > --- INVENTORY (10) --- Cold Fusion Reactor Cold Fusion Reactor Mini Fusion Reactor Improved Heat Sink Experimental Heat Sink Improved Energy Well (600) Advanced Terrain Scanner Hardlight Generator Heavy EM Shotgun Heavy EM Shotgun Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Centrium Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Cold Fusion Reactor Cold Fusion Reactor Mini Fusion Reactor Improved Heat Sink Experimental Heat Sink Improved Energy Well Advanced Terrain Scanner Hardlight Generator Heavy Missile Launcher Heavy Missile Launcher [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Centrium Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 1 | . . . . 1 . Weapon 1 | . . . 1 . . Parts Attached 82 | 5 11 5 16 21 24 Power 12 | 1 1 . 1 2 7 Engine 9 | 1 1 . 1 2 4 Core 1 | . . . . . 1 Reactor 2 | . . . . . 2 Propulsion 22 | 2 2 1 4 10 3 Treads 9 | . . . . 6 3 Leg 11 | . 2 1 4 4 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | . 4 1 2 5 4 Device 8 | . . 1 1 4 2 Storage 5 | . 3 . 1 . 1 Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 32 | 2 4 3 9 4 10 Energy Gun 17 | 1 4 . 2 3 7 Energy Cannon . | . . . . . . Ballistic Gun 7 | 1 . 2 3 1 . Ballistic Cannon 2 | . . . 2 . . Launcher 4 | . . 1 . . 3 Special Weapon 2 | . . . 2 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . . . 1 7 Parts Lost 32 | . 5 5 11 3 8 Power 3 | . 1 1 . . 1 Propulsion 10 | . 1 1 3 3 2 Utility 3 | . . 1 1 . 1 Weapon 16 | . 3 2 7 . 4 Highest Loss Streak 6 | . 5 5 6 2 2 Average Slot Usage (%) 93 | . 80 89 81 97 97 Engine 6 | . 13 7 6 9 3 Reactor 1 | . . . . . 4 Treads 19 | . . . . 15 35 Leg 11 | . 12 26 26 18 . Wheel 1 | . 12 . . . . Device 6 | . . 4 10 10 4 Storage 8 | . 5 8 6 9 9 Processor 8 | . 12 14 4 7 8 Protection 2 | . . . . . 4 Energy Gun 18 | . 18 16 . 19 24 Ballistic Gun 3 | . 4 5 12 2 . Ballistic Cannon 2 | . . . 10 4 . Launcher 1 | . . 5 1 . 1 Naked Turns . | . . . . . . Heaviest Build 46 | 7 23 8 30 35 46 Greatest Support 82 | 20 20 20 30 82 82 Greatest Overweight (x) 3 | . 1 . 3 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 4 10 4 10 10 10 Average Capacity 8 | 4 4 4 7 10 10 Most Carried 10 | 2 5 4 10 10 10 Average Carried 7 | 1 3 3 5 9 9 Final Capacity 10 | 4 4 4 10 10 10 Final Carried 10 | 2 4 4 10 10 10 Class Distribution -------------------- 36% | Gunner 29% | Mutant 9% | Scavenger-Gunner 8% | Scavenger-Skirmisher 4% | Commander-Gunner 4% | Commander-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1335 | 271 125 61 275 285 318 Remotely . | . . . . . . Salvage Created 3322 | 48 262 118 436 908 1550 Parts 184 | . 21 11 28 39 85 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 77 | 1 8 5 15 19 29 Guns 54 | 1 8 2 6 14 23 Cannons 10 | . . . 7 3 . AOE 9 | . . 3 2 . 4 Classes Destroyed 7 | 1 1 . 2 1 2 Worker 1 | . . . . . 1 Builder 3 | . . . . . 3 Watcher 1 | . . . . 1 . Swarmer 18 | . 3 3 5 4 3 Grunt 43 | 1 5 2 5 10 20 Brawler 2 | . . . 1 1 . Sentry 16 | . . . 4 4 8 Best Kill Streak 7 | 1 4 5 6 7 6 Combat Bots Only 7 | 1 4 5 6 7 6 Max Kills in Single Turn 3 | 1 2 2 2 1 3 Gunslinging 1 | . 1 . . . 1 Exploded 2 | . . 2 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 4866 | 63 505 340 964 917 2077 Core 998 | 10 110 95 204 198 381 Absorbed by Shields . | . . . . . . Core Remaining (%) 53 | 96 . 14 49 . . Volleys Fired 189 | 7 29 8 40 39 66 Largest 3 | 2 2 2 3 3 3 Hottest 169 | 70 100 100 165 135 169 Shots Fired 413 | 14 40 16 74 117 152 Gun 349 | 14 40 13 47 99 136 Cannon 41 | . . . 23 18 . Launcher 20 | . . 3 1 . 16 Special 3 | . . . 3 . . Kinetic 125 | 7 20 5 66 27 . Thermal 63 | 7 20 8 4 . 24 Explosive 20 | . . 3 1 . 16 Electromagnetic 205 | . . . 3 90 112 Robot Hit Streak 31 | 5 23 5 18 31 31 Robot Miss Streak 4 | 2 1 3 3 4 3 Penetration Max . | . . . . . . Secondary Targets 12 | . 1 2 1 1 7 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 318 | 9 32 9 51 91 126 Core Hits 183 | 2 15 10 28 46 82 Critical Hits 4 | . . . 1 2 1 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6002 | 99 411 252 798 1502 2940 Guns 3866 | 99 411 55 342 1105 1854 Cannons 526 | . . . 275 251 . Explosions 1610 | . . 197 181 146 1086 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1179 | 49 224 16 579 311 . Thermal 1007 | 50 187 39 10 146 575 Explosive 1159 | . . 197 181 . 781 Electromagnetic 2657 | . . . 28 1045 1584 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 2 . 3 Average Corruption 2 | . . . 2 . 3 Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 213 | . . . 134 6 73 Projectiles 2 | . . . . 2 . Explosions 211 | . . . 134 4 73 Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 806 | . . 39 227 234 306 Shots 17 | . . 3 3 4 7 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 401 | 79 138 117 183 401 323 Average Temperature 104 | 46 57 62 73 127 114 Received Heat Transfer 1251 | 36 228 114 180 297 396 Effects 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 4 | . . . . 2 2 Combat Hostiles 4 | . . . . 2 2 Parts Fried 20 | . . . . 10 10 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1905 | 148 555 111 25 150 916 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . . . 3 4 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 1157 | 20 228 158 471 625 1157 Initial 263 | . 13 88 61 122 263 Average 440 | 1 110 114 217 366 712 Maximum Alert Level 4 | . 1 . 2 2 4 Low Security (%) 29 | 100 71 100 56 23 . Level 1 21 | . 28 . 26 30 17 Level 2 28 | . . . 17 45 35 Level 3 16 | . . . . . 38 Level 4 3 | . . . . . 8 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 3 . 2 4 9 Investigation 11 | . 1 . 1 4 5 Extermination . | . . . . . . Reinforcement 4 | . 2 . 1 . 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 4 | . 1 . 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | 1 11 5 22 28 41 Peak Tracking Total 7 | 1 4 5 6 4 7 Tactical Retreats 11 | . 1 . 2 4 4 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 3 | . . . 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 13 | . . . 4 3 6 Max in Single Turn 2 | . . . 1 2 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 19 | . 1 . 2 5 11 Terminals 13 | . 1 . . 5 7 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 2 | . . . . . 2 Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 67 | . 4 . 13 16 34 Successful 41 | . 2 . 10 13 16 Failed 26 | . 2 . 3 3 18 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals 45 | . 4 . . 16 25 Fabricators . | . . . . . . Repair Stations 7 | . . . . . 7 Recycling Units 2 | . . . . . 2 Scanalyzers 13 | . . . 13 . . Garrison Access . | . . . . . . Terminal Hacks 26 | . 2 . . 13 11 Record 7 | . . . . 4 3 Part Schematic 4 | . . . . . 4 Prototype ID Bank 7 | . . . . 4 3 Branch Access Points 2 | . . . . 1 1 Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . . 4 Scan Component 3 | . . . . . 3 Repair 1 | . . . . . 1 Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer 10 | . . . 10 . . Insert Component 6 | . . . 6 . . Analyze 4 | . . . 4 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 1 . 2 5 11 Full Trace Events 12 | . 1 . 2 3 6 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . . 4 . 4 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 38 | . . . . . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . 4 . . Part Schematics Acquired 4 | . . . 4 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 13 | . . 1 . . 12 Largest Group 10 | . . 1 1 . 10 Highest-Rated Group 173 | . . 31 31 . 173 Highest-Rated Ally 99 | . . 31 31 . 99 Total Orders 4 | . . . . . 4 STAY 1 | . . . . . 1 GUARD 3 | . . . . . 3 Ally Attacks 31 | . . . 4 . 27 Total Damage 549 | . . . 66 . 483 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted 1 | . . . . . 1 Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 3193 | 73 351 189 443 784 1353 Spaces Moved 1708 | 60 258 117 250 378 645 Core 24 | 16 . . 8 . . Treads 808 | . . . . 163 645 Legs 677 | . 103 117 242 215 . Wheels 199 | 44 155 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 100 120 158 Average Speed 134 | 72 96 120 120 139 160 Slowest Speed 200 | 80 150 120 200 166 161 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 3 | . . . . . 3 Exploration Rate (%) 36 | 5 38 36 29 43 69 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug 40 | . . . 2 . 38 Terrain Destroyed 352 | . . 22 46 38 246 Melee . | . . . . . . Projectile 4 | . . . 3 1 . AOE 348 | . . 22 43 37 246 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 2248 | 73 318 149 327 553 828 Wait 171 | . 7 18 5 75 66 Move 1700 | 59 257 116 249 377 642 Hop . | . . . . . . Pick Up 54 | 2 7 2 14 18 11 Fast Attach 34 | 5 7 2 10 5 5 Attach 18 | . 3 2 4 6 3 Detach 5 | . 2 . . 2 1 Swap 30 | . 1 1 2 10 16 Drop 43 | . 5 . 3 21 14 Fire 189 | 7 29 8 40 39 66 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis 2 | . . . . . 2 Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 8) 74 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 9) 235 | -10/Materials | Lost 5 parts (1p1n3w) 317 | -10/Materials | Build established: Mutant 425 | -10/Materials | Entered Mines 516 | -10/Mines | Core integrity fell below 50% 541 | -10/Mines | Core integrity fell below 20% 569 | -10/Mines | Lost 5 parts (1p1n1u2w) 593 | -10/Mines | Discovered new exit (range 12) 603 | -10/Mines | Received a Mining Laser from a helpful Derelict 614 | -10/Mines | Entered Materials 614 | -9/Materials | Accompanied by 1 ally 614 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 724 | -9/Materials | Lost 3 parts (3w) 798 | -9/Materials | Lost 6 parts (2n1u3w) 938 | -9/Materials | Core integrity fell below 50% 1032 | -9/Materials | Discovered new exit (range 15) 1057 | -9/Materials | Entered another Materials area 1057 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1496 | -8/Materials | Identified exit to Storage 1572 | -8/Materials | Destroyed 7 combat bots 1650 | -8/Materials | Discovered new exit (range 6) 1719 | -8/Materials | Build established: Gunner 1841 | -8/Materials | Entered Storage 2035 | -8/Storage | Learned location of Armory (-3) 2214 | -8/Storage | Met 01-MTF 2450 | -8/Storage | Core integrity fell below 50% 2701 | -8/Storage | Repaired Arm. Treads 2735 | -8/Storage | Garrison activated, responded to threat 2911 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2917 | -8/Storage | Identified exit to Recycling 3183 | -8/Storage | Crushed by falling debris 3191 | -8/Storage | Crushed by falling debris 3192 | -8/Storage | Core integrity fell below 20% 3194 | -8/Storage | Crushed by falling debris 3194 | -8/Storage | Smashed by cave-in Last Messages --------------- K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. The unstable cave ceiling collapses. Trooper 3a crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. [Achievement: Unlikely Earthworm] Adv. Targeting Computer destroyed. System corrupted by crushing effect (+3). The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. 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Flak Cannon | -8/Storage | Hacked Lightning Gun | -8/Storage | Hacked Hardlight Generator | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Party Time Power Corrupts Remodeling Unlikely Earthworm Challenges ------------ None Game ------ Seed OverloadDecoderShockpuncher Manual? 0 Play Time 01:25:57 Cumulative 6.3 hours Start 2021.05.25 @ 23:51:03 End 2021.05.26 @ 01:24:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8afb9512-7c3d-49fb-8d4b-3efaf8cb606e