Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 18:19:54 Player: teag2 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (433) 2165 Value Destroyed (19201) 19201 Prototype IDs (77) 1540 Alien Tech Used (8) 1600 Bonus (26920) 26920 TOTAL SCORE: 62526 Bonus ------- High Alert Combat Kills 423 Follower Combat Kills 10386 Hunted by Unchained 500 Destroyed Unchained 1000 Awakened Behemoth Slayer 1000 Entered Garrisons 200 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 MAIN.C Attacked Proxy Base 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Met Sigix 2000 Met Architect 300 Destroyed A8 300 Win 3000 Friendly Fire -3589 Cogmind --------- Core Integrity 897/1600 Matter 275/300 Energy 93/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Armored Heavy Treads Improved Heavy Siege Treads > --- UTILITY (12) ----- Experimental Core Analyzer Graphene Brace > --- WEAPON (5) ------- Nanosword > --- INVENTORY (5) ---- Nanosword Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Melee Analysis Suite Experimental Core Analyzer Graphene Brace Advanced Focal Shield Advanced Force Field AEGIS Remote Shield Experimental Hacking Suite Quantum Router > --- WEAPON ----------- Nanosword Nanosword Sigix Broadsword CR-A16's Behemoth Slayer > --- INVENTORY -------- Advanced Power Amplifier Advanced Shield Generator Improved System Restoration Module Mobile Refinery Mk. CCLXVII Hacking Drone Bay Mobile Assembly Unit Dimensional Node Initializer Transdimensional Reconstructor Core Regenerator Subatomic Replicator Multirail Linear Accelerator Guided Remote Datajack Junk Cannon Sigix Containment Pod [Rating: 233] Favorites ----------- Power Quantum Reactor Engine Cooled Ion Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Experimental Power Amplifier Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Quantum Router Protection Medium Regenerative Plating Weapon Heavy Assault Rifle Energy Gun Hypervelocity EM Gauss Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Improved Grenade Launcher Special Weapon Guided Remote Datajack Slashing Weapon Nanosword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Gar Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 . . . 4 . . . . . . . 2 . . . . 2 . . 2 . 2 . . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . Utility 9 | . . . 1 . 1 . . . 2 . . . . . . . 1 . . . . 1 . . 2 . 1 . . . . . . Weapon 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Parts Attached 325 | . 1 4 20 1 20 26 3 8 22 4 19 1 1 4 41 7 19 3 . 4 1 7 18 15 2 18 6 10 . 16 13 11 . Power 23 | . . . 1 . 2 2 . 2 1 . 2 . . 1 2 1 1 . . . . . 3 . 1 1 . . . . 3 . . Engine 9 | . . . 1 . 1 2 . 2 . . 2 . . 1 . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Reactor 12 | . . . . . . . . . . . . . . . 2 1 1 . . . . . 3 . 1 1 . . . . 3 . . Propulsion 80 | . . 2 7 1 5 8 1 . 7 1 7 . 1 . 10 . 5 1 . 1 . 4 2 . . 5 1 1 . 4 2 4 . Treads 67 | . . . 6 1 5 8 1 . 3 1 6 . 1 . 7 . 3 1 . 1 . 4 2 . . 5 1 1 . 4 2 4 . Leg 7 | . . 2 1 . . . . . 1 . . . . . 1 . 2 . . . . . . . . . . . . . . . . Wheel 4 | . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 139 | . 1 . 4 . 6 6 1 5 7 2 5 . . 2 19 4 8 2 . 2 . 3 8 11 1 8 5 7 . 9 8 5 . Device 71 | . . . . . 1 1 . 2 . 2 4 . . 2 11 2 5 1 . 1 . 3 4 5 1 6 4 5 . 4 3 4 . Storage 8 | . 1 . 1 . . . . 1 . . 1 . . . 2 . . . . . . . . 1 . 1 . . . . . . . Processor 13 | . . . . . 1 . . . 3 . . . . . . . 1 1 . . . . . . . . . . . 4 2 1 . Hackware 11 | . . . 1 . 1 . . . 3 . . . . . . . 1 . . . . . 1 3 . . 1 . . . . . . Protection 36 | . . . 2 . 3 5 1 2 1 . . . . . 6 2 1 . . 1 . . 3 2 . 1 . 2 . 1 3 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 83 | . . 2 8 . 7 10 1 1 7 1 5 1 . 1 10 2 5 . . 1 1 . 5 4 . 4 . 2 . 3 . 2 . Energy Gun 12 | . . . 2 . . 2 . . . . . . . . 4 . . . . . . . . 3 . . . . . . . 1 . Energy Cannon 9 | . . . . . . 1 . . . . 2 . . 1 . 1 1 . . . . . 1 . . . . 1 . . . 1 . Ballistic Gun 30 | . . 1 5 . 7 3 1 . 7 . 1 1 . . 1 . 1 . . . . . . . . . . 1 . 1 . . . Ballistic Cannon 8 | . . . . . . . . . . . 1 . . . . . 2 . . . . . 2 . . 3 . . . . . . . Launcher 8 | . . 1 1 . . 4 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Special Weapon 10 | . . . . . . . . 1 . 1 . . . . 5 1 1 . . . . . . 1 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Piercing Weapon 3 | . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 70 | . . . 3 . . 4 . 2 1 . 4 . 1 1 19 1 3 . . 3 . 1 4 14 . 1 . . . 8 . . . Corrupted Parts 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 67 | . . . 1 . 13 6 1 . 7 . 2 . . . 4 . 8 . . . . 7 1 . . 4 1 . . 6 1 1 4 Power 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 22 | . . . 1 . 3 2 . . 4 . 1 . . . 1 . 4 . . . . . . . . 2 1 . . . . . 3 Utility 30 | . . . . . 5 2 . . 1 . . . . . 3 . 3 . . . . 6 1 . . 2 . . . 5 . 1 1 Weapon 12 | . . . . . 4 2 1 . 2 . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . Highest Loss Streak 7 | . . . 1 . 2 3 1 . 6 . 1 . . . 3 . 5 . . . . 7 1 . . 4 1 . . 1 1 1 3 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Average Backups 14 | . 6 8 13 14 13 14 15 16 15 15 15 16 16 16 14 13 13 14 14 14 15 15 13 13 14 15 14 14 15 13 14 13 7 Power 1 | . 1 1 1 1 . 2 3 2 2 2 2 1 2 1 . 1 . 2 2 2 2 2 1 2 2 2 1 1 1 1 . . . Propulsion 1 | . 4 3 3 3 3 1 2 1 . 1 2 3 2 2 . 1 . . . . . . . . . . . . . . . 1 1 Utility 4 | . . 1 1 2 4 5 6 6 4 4 3 1 1 2 4 6 7 6 6 6 8 7 5 5 6 4 2 3 5 4 6 6 2 Weapon 4 | . 1 1 7 7 5 4 4 1 3 3 2 5 6 7 7 4 3 4 5 3 3 3 4 5 4 4 3 2 2 2 2 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 45 | . 7 3 8 1 1 1 . 2 1 . 1 . . 1 1 1 2 . . 1 . . 2 2 . 2 . . . . . 2 6 Power 8 | . 1 . 2 . . . . 1 . . . . . . . 1 . . . . . . 2 . . . . . . . . . 1 Propulsion 8 | . 2 2 2 . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Utility 11 | . 2 . . . . . . . 1 . . . . 1 . . 2 . . 1 . . . 1 . 1 . . . . . . 2 Weapon 15 | . 2 1 4 1 1 1 . 1 . . . . . . 1 . . . . . . . . 1 . . . . . . . . 2 Tool/Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Average Slot Usage (%) 88 | . 85 85 92 100 94 95 100 94 95 85 92 92 91 91 87 99 96 87 88 90 94 92 81 83 78 82 86 83 85 84 80 73 47 Engine 3 | . 14 14 11 11 8 8 9 8 5 . 2 6 6 6 . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . 5 6 11 11 11 11 11 10 9 10 9 9 8 8 8 8 10 11 5 Treads 22 | . . . 24 33 26 27 27 27 27 6 21 26 25 25 28 31 25 27 27 27 27 29 23 20 18 21 19 19 20 17 11 10 10 Device 15 | . . . . . 1 9 9 11 1 8 12 25 27 29 18 22 23 22 22 20 22 23 9 18 10 20 31 24 27 20 16 14 10 Storage 6 | . 14 14 11 11 9 9 9 8 6 6 6 6 6 6 8 6 5 5 5 5 5 5 7 10 9 4 4 4 4 4 3 3 1 Processor 3 | . . . . . . . . . 5 6 6 6 6 6 6 6 6 5 5 2 . . . . . . . . . 5 11 8 6 Hackware 5 | . . . 7 11 15 5 . . 17 13 13 . . . . . . . . . . . 4 4 9 9 8 8 8 8 7 6 . Protection 5 | . . . 7 11 5 9 18 12 4 2 . . . . 4 8 5 4 5 7 11 9 11 7 9 4 4 4 4 6 2 . 1 Energy Gun 1 | . 28 24 . . . 6 . . . . . . . . 2 5 2 . . . . . . 3 9 3 . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . 4 11 8 . . 6 11 10 6 3 . . . . . . . . . Ballistic Gun 8 | . . 1 21 22 26 17 27 25 19 7 16 13 12 11 2 . 3 10 5 2 . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . 2 5 6 6 1 . . . 5 4 4 5 8 4 . 3 1 7 8 5 . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 4 6 11 10 6 Peak Build Rating 233 | . 7 13 22 20 24 28 21 35 65 70 84 84 86 91 101 101 112 113 113 115 115 134 128 157 162 186 206 201 200 203 233 232 225 Average Rating 109 | . 6 7 18 19 22 23 20 28 48 66 75 82 84 88 86 98 103 112 112 110 112 129 115 140 156 162 197 194 194 194 223 224 149 On Entrance 98 | 6 6 6 11 20 20 23 21 21 35 65 64 82 84 86 91 99 96 112 112 113 112 112 87 128 154 162 185 188 200 189 196 232 222 Avg Prop Armor Cover (%) 15 | . . . . . . 7 . 39 5 12 13 . . . . . 2 . . . . . . . . 4 . . . . . . 43 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 208 | 14 24 24 44 37 43 54 45 73 76 80 68 72 74 80 86 106 120 118 118 128 128 128 142 142 143 172 144 174 171 185 182 201 208 Greatest Support 230 | 20 20 20 69 69 66 60 60 60 111 42 160 160 160 158 158 142 142 137 137 137 137 174 187 160 160 186 193 188 188 203 200 230 230 Greatest Overweight (x) 7 | . 1 1 1 . . . . 3 7 1 2 . . . . . 1 . . . . . 1 . . 1 . 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 10 10 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 8 10 14 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 11 Most Carried 20 | . 9 10 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Average Carried 18 | . 6 8 14 14 13 14 15 18 19 18 19 19 19 19 19 19 19 19 19 19 20 19 19 19 19 19 19 18 19 19 19 18 9 Final Capacity 20 | 8 10 10 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 8 15 13 13 15 15 20 18 20 20 20 19 20 20 20 20 19 20 20 20 20 20 19 20 20 20 20 20 19 20 17 1 Class Distribution -------------------- 31% | Scavenger-Tank 12% | Hacker-Tank 11% | Hacker-Mutant 11% | Scavenger-Gladiator 7% | Tank 5% | Scavenger-Mutant 5% | Scavenger-Skirmisher 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -8/Recycling Scavenger-Tank | -8/Scraptown Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Hacker-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Scavenger-Tank | -6/Deep Caves Scavenger-Tank | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Tank | -4/Armory Alien-Tank | -4/Lab Hacker-Tank | -3/Research Hacker-Tank | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Mutant | -2/Garrison Hacker-Mutant | -2/Research Hacker-Mutant | -2/Testing Scavenger-Gladiator | -1/Access Scavenger-Gladiator | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Gar Res Tes Acc Com Ac0 Matter Collected 21949 | 200 10 . 664 189 1071 1202 136 247 1391 62 1344 336 117 1023 648 160 538 108 64 118 94 191 970 202 324 3679 270 1629 32 1484 481 2802 163 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22813 | . 128 73 1119 232 1797 2199 386 . 1874 223 1504 198 58 . 764 803 1801 303 282 214 506 622 923 . 99 789 403 1233 64 1822 744 1552 98 Parts 1012 | . 15 . 78 16 90 104 19 . 87 3 77 7 6 . 8 35 100 11 17 4 25 25 47 . 4 27 16 39 4 53 37 56 2 Haulers Intercepted 13 | . . . 2 . 2 3 . . 2 . 3 . . . . . . . . . . 1 . . . . . . . . . . . Recyclers Shooed 21 | . . . 2 . . 2 . . 6 . 4 . . . . . 5 . . . . 2 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 106 | . . . . . . . . . . . . 7 6 . . 39 . 11 15 3 25 . . . . . . . . . . . . Prevented 59 | . . . . . . . . . . . . . . . . 59 . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Gar Res Tes Acc Com Ac0 Combat Hostiles Destroyed 349 | . 3 . 23 8 28 36 6 . 23 1 23 4 3 . 41 17 26 5 8 . 7 7 17 . 1 13 6 3 1 25 4 9 1 Melee 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 14 2 9 1 Guns 162 | . 1 . 23 8 28 24 6 . 23 . 20 3 3 . 1 2 10 4 5 . . . . . 1 . . . . . . . . Cannons 86 | . . . . . . . . . . 1 3 1 . . 4 8 9 1 3 . 6 7 17 . . 7 4 3 1 11 . . . AOE 61 | . 2 . . . . 12 . . . . . . . . 31 7 5 . . . . . . . . 4 . . . . . . . Classes Destroyed 26 | . 3 1 5 . 2 3 . . 2 1 1 . . . 3 . 1 . . . 2 . 1 . . 1 . . . . . . . Worker 29 | . . . 2 . 1 5 . . 4 . 3 . . . . . 2 . . . . 1 . . . . . . . 2 . 9 . Builder 21 | . . . . . 2 4 1 . 3 . 1 . . . . . 6 . . . . 2 . . . 1 . . . . 1 . . Tunneler 2 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler 13 | . . . 2 . 2 3 . . 2 . 3 . . . . . . . . . . 1 . . . . . . . . . . . Recycler 22 | . . 1 2 . 3 2 1 . 2 . 1 . . . . . 3 . . . . . . . . 1 . . . 2 1 3 . Mechanic 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Operator 11 | . . . 2 . 3 . . . . . . . . . . . 1 . . . . . . . . 2 . . . . 1 2 . Watcher 18 | . 2 . 3 . 1 1 . . 3 . 1 . . . . . 2 . . . . 1 1 . 1 . . . . . 2 . . Swarmer 54 | . 3 . 10 4 3 4 . . 3 . 3 3 3 . . 2 5 . 5 . . . 2 . . . . 1 . 3 . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Grunt 103 | . . . 5 4 16 13 1 . 10 . 8 . . . . 10 6 2 . . 4 2 3 . 1 3 . 1 1 6 . 7 . Brawler 8 | . . . . . . 5 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Duelist 6 | . . . . . . 4 . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Protector 4 | . . . . . . 1 . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . Sentry 46 | . . . 8 . 7 8 3 . 2 . 4 1 . . . . 2 1 . . 1 1 2 . . . 1 . . 5 . . . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Specialist 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Hunter 27 | . . . . . 2 1 1 . 3 . . . . . . 2 2 2 2 . . 2 4 . . . 2 . . 2 2 . . Programmer 41 | . . . . . . . . . 4 . 5 . . . . . 8 . . . . 2 4 . . 5 3 1 . 7 . 2 . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Compactor 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Quarantine Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Light 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Assembled 45 | . . . . . . . . . . . . . . . 34 . . . . . . . . . . . 1 . . . . 10 . Golem 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 35 | . 5 1 5 2 7 11 3 . 6 1 7 3 3 . 35 9 10 3 5 . 2 9 4 . 1 7 2 2 1 11 4 6 1 Combat Bots Only 35 | . 3 . 4 2 6 7 3 . 4 1 7 3 3 . 35 9 6 3 5 . 2 5 4 . 1 4 2 2 1 4 3 5 1 Max Kills in Single Turn 24 | . 3 1 2 1 1 9 1 . 2 1 2 1 1 . 24 4 4 1 1 . 1 2 2 . 1 6 1 1 1 1 1 1 1 Gunslinging 1 | . . . 1 . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 24 | . 2 . . . . 5 . . . . . . . . 24 4 3 . . . . . . . . 4 . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 1 1 Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 1 . 1 Z-Imprinter (-6/Deep Caves) A5 (-4/Lab) BL-1NK (-1/Access) A8 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Gar Res Tes Acc Com Ac0 Hostile Shots Fired 2490 | . 14 . 101 27 188 125 20 . 243 . 148 54 18 . 50 26 163 28 27 . 24 176 112 10 24 97 99 7 4 298 110 118 179 Missed 781 | . 1 . 31 8 47 43 3 . 74 . 58 27 3 . 14 12 59 4 8 . 4 48 37 3 11 24 42 2 1 79 26 35 77 Hits 1709 | . 13 . 70 19 141 82 17 . 169 . 90 27 15 . 36 14 104 24 19 . 20 128 75 7 13 73 57 5 3 219 84 83 102 Melee 46 | . . . . . . 9 . . . . . . . . . . . . . . . . 1 . . . . . . 21 . . 15 Projectile 1663 | . 13 . 70 19 141 73 17 . 169 . 90 27 15 . 36 14 104 24 19 . 20 128 74 7 13 73 57 5 3 198 84 83 87 AOE 24 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 12 . . . 6 4 . . Critical Strikes 71 | . . . 2 1 5 6 . . 5 . 5 1 . . 1 1 8 . . . 2 3 3 . 1 3 7 . . 8 2 3 4 Actively Blocked 30 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 3 7 . . 8 2 3 4 Part Disruptions 9 | . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . 2 . . . 2 . 1 2 Damage Taken 27864 | . 104 76 757 241 2004 1556 273 . 2465 . 1287 270 210 . 986 189 1690 327 206 . 267 1952 1180 209 221 1659 1224 166 58 3424 741 1073 3049 Core 2108 | . 25 38 70 15 152 166 50 . 169 . 149 11 42 . 142 11 100 29 . . 15 110 100 . 21 47 49 . . 117 18 32 430 Absorbed by Shields 6190 | . . . . . . . . . . . . . . . . 40 516 122 79 . 101 388 . . 63 799 270 14 23 2002 512 1033 228 Redirected to Shielding 474 | . . . . . . . . . . . . . . . 173 34 105 . . . 49 113 . . . . . . . . . . . Ignored by Resistances 2996 | . . . 67 . . . . . . . . . . . 187 18 318 . . . . 186 330 13 35 304 258 12 15 752 501 . . Regen/Repaired (Parts) 4575 | . . . 86 . . . . 275 . . . . . . . 34 . . . . . . . 147 48 502 283 390 . 1929 299 534 48 Core Remaining (%) 70 | 100 . 74 . 78 . . . 33 . . . . . . . 38 . . . . 85 . . 76 . 94 . . . 75 . . 56 Volleys Fired 1004 | . 6 1 77 21 108 88 15 . 105 5 79 11 16 4 49 27 72 10 8 3 11 24 52 32 32 66 20 9 3 50 . . . Largest 3 | . 2 2 2 2 3 3 3 . 3 1 3 3 3 1 3 3 3 1 1 3 3 3 3 2 2 2 2 2 2 2 . . . Hottest 283 | . 80 80 46 46 74 149 69 . 81 . 83 83 83 105 143 210 283 51 51 121 121 121 147 120 120 120 116 116 116 116 . . . Shots Fired 2375 | . 12 2 151 42 323 237 46 . 314 5 228 31 25 4 81 66 175 34 28 7 27 66 137 34 52 105 25 13 6 99 . . . Gun 1615 | . 12 2 149 42 323 216 46 . 314 . 201 20 12 . 16 18 103 32 20 . . . 2 2 45 40 . . . . . . . Cannon 647 | . . . . . . 2 . . . . 27 11 13 4 36 44 68 2 8 7 27 66 135 31 . 41 12 8 6 99 . . . Launcher 21 | . . . 2 . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 92 | . . . . . . . . . . 5 . . . . 29 4 4 . . . . . . 1 7 24 13 5 . . . . . Kinetic 1775 | . . . 149 42 323 161 46 . 314 . 228 31 25 . 22 . 92 34 28 1 8 21 84 . . 41 12 8 6 99 . . . Thermal 386 | . . . . . . 57 . . . . . . . 4 30 62 79 . . 6 19 45 53 31 . . . . . . . . . Explosive 21 | . . . 2 . . 7 . . . . . . . . 5 4 3 . . . . . . . . . . . . . . . . Electromagnetic 113 | . 12 2 . . . 12 . . . . . . . . . . . . . . . . . 2 45 40 . . . . . . . Impact 57 | . . . . . . . . . . 5 . . . . 21 . . . . . . . . . . 18 13 . . . . . . Robot Hit Streak 32 | . 1 1 11 13 32 24 15 . 20 5 18 8 2 . 11 7 11 10 13 6 9 9 6 3 13 20 8 3 6 9 . . . Robot Miss Streak 8 | . 1 1 7 2 4 5 2 . 4 . 8 4 4 . 3 3 3 2 2 . 3 5 5 1 3 2 2 1 1 6 . . . Penetration Max 1 | . . . . . . 1 . . 1 . 1 . . . . . 1 1 . . . 1 . . 1 1 . . . . . . . Secondary Targets 22 | . . . 5 . 6 2 2 . 3 . 3 . . . . . . . . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 1 1 . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . Autonomous 95 | . . . . . . . . . . . . . . . . . 51 24 20 . . . . . . . . . . . . . . Shots Hit Robots 1654 | . 6 1 100 32 233 158 32 . 223 5 138 14 4 . 40 39 106 26 21 4 14 38 59 4 37 77 20 26 5 104 20 59 9 Core Hits 801 | . 7 1 54 11 86 100 12 . 88 1 63 6 3 . 48 33 63 11 11 1 11 22 26 . 18 30 7 10 2 43 8 23 2 Critical Kills 34 | . . . . . 1 1 . . 2 . 3 . . . . . 4 2 3 . 4 3 11 . . . . . . . . . . Critical Parts Destroyed 38 | . . . . . 4 . . . 1 . . . . . 2 . 1 1 . . . 7 16 . . 4 2 . . . . . . Critical Strikes 104 | . . . . . 5 6 . . 3 . 4 1 . . 2 1 5 3 3 . 4 10 28 . . 5 3 1 . 9 6 4 1 Burn 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Destroy 66 | . . . . . 5 1 . . 3 . 3 . . . . . 4 3 3 . 4 10 28 . . 2 . . . . . . . Blast 9 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 1 1 1 . 4 . . . Smash 6 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 2 . . . . . . Sever 14 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 5 3 4 1 Impale 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Melee Attacks 291 | . . . . . . . . . . . 3 . . . . . . . . 2 1 . . . . 7 2 21 1 62 58 121 13 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 264 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 19 1 62 52 111 10 Piercing 27 | . . . . . . . . . . . 3 . . . . . . . . 2 1 . . . . . . 2 . . 6 10 3 Sneak Attacks 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 2 26 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 7 12 5 Damage Inflicted 61798 | . 195 56 1576 503 3518 4281 476 . 3958 339 3534 401 98 . 5395 3568 5628 658 431 157 494 1614 1626 204 506 3485 1419 2890 218 5957 1302 6754 557 Guns 20269 | . 93 12 1538 503 3500 2395 462 . 3931 . 3049 225 67 . 168 547 2287 635 366 . . . 29 . 253 209 . . . . . . . Cannons 12157 | . . . . . . . . . . . 445 145 31 . 454 1166 1460 23 65 88 494 1547 1566 204 . 961 492 221 218 2577 . . . Explosions 10049 | . 102 42 . . . 1862 . . . . . . . . 3504 1700 1800 . . . . . . . 253 786 . . . . . . . Melee 14856 | . . . . . . . . . . . . . . . . . . . . 69 . . . . . 60 65 2669 . 3380 1302 6754 557 Ramming 322 | . . 2 38 . 18 24 14 . 27 . 40 31 . . . . 1 . . . . 67 31 . . 14 15 . . . . . . Kinetic 24576 | . . . 1538 503 3500 1755 462 . 3931 . 3494 370 98 . 293 . 2072 658 431 . 73 264 665 . . 961 492 221 218 2577 . . . Thermal 8486 | . 102 42 . . . 1145 . . . . . . . . 329 1713 1675 . . 88 421 1283 930 204 253 301 . . . . . . . Explosive 7940 | . . . . . . 451 . . . . . . . . 3504 1700 1800 . . . . . . . . 485 . . . . . . . Electromagnetic 1473 | . 93 12 . . . 906 . . . . . . . . . . . . . . . . . . 253 209 . . . . . . . Impact 3736 | . . . . . . . . . . 339 . . . . 1095 . . . . . . . . . . 1455 847 . . . . . . Slashing 14881 | . . . . . . . . . . . . . . . 174 155 80 . . . . . . . . 60 65 2669 . 3380 1151 6678 469 Piercing 384 | . . . . . . . . . . . . . . . . . . . . 69 . . . . . . . . . . 151 76 88 Highest Corruption 20 | . . 3 . . . 9 9 . 2 18 20 20 20 20 . 1 3 2 . . . 1 5 1 . 4 . . . 14 . 7 5 Average Corruption 8 | . . 2 . . . 8 9 . 1 11 15 20 20 20 . 1 1 1 . . . 1 3 1 . 1 . . . 8 . 1 2 Corruption Purged 28 | . . . . . . . . . . . 5 . . . . . 1 2 . . . . 8 1 . 4 . . . . . 7 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 364 | . . 1 . . . 37 45 . 3 10 110 33 25 3 . 5 6 . . . . . 28 . . 14 . . . 31 . 10 3 Message Errors 99 | . . . . . . 13 16 . . 1 20 4 11 1 . 3 2 . . . . . 10 . . 3 . . . 9 . 5 1 Matter Fused 73 | . . . . . . 13 10 . 1 . 24 7 3 2 . . 2 . . . . . 3 . . 1 . . . 6 . 1 . Heat Flow Errors 35 | . . 1 . . . 2 2 . . 1 16 3 2 . . 1 . . . . . . . . . 2 . . . 4 . 1 . Energy Discharges 38 | . . . . . . 1 4 . 1 1 17 2 1 . . . 1 . . . . . 3 . . 1 . . . 6 . . . Parts Rejected 12 | . . . . . . 1 1 . . 2 3 1 1 . . . . . . . . . 1 . . 1 . . . . . . 1 Parts Fused 7 | . . . . . . . . . . . 2 1 1 . . . . . . . . . 3 . . . . . . . . . . Data Loss (minor) 46 | . . . . . . 3 5 . . 2 13 8 2 . . 1 . . . . . . 3 . . 4 . . . 3 . 2 . Data Loss (major) 17 | . . . . . . . 2 . . 1 6 . 1 . . . . . . . . . 2 . . 1 . . . 2 . 1 1 Misfires 11 | . . . . . . . 2 . . . 4 4 . . . . 1 . . . . . . . . . . . . . . . . Alerts 8 | . . . . . . . 3 . 1 . 1 1 . . . . . . . . . . . . . 1 . . . 1 . . . Misdirections 3 | . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 15 | . . . . . . 4 . . . . 3 2 3 . . . . . . . . . 3 . . . . . . . . . . Overload Shots 19 | . . . . . . . . . . . . . . 4 . 2 2 . . . 1 . 1 9 . . . . . . . . . Overflow Damage 4326 | . . . . . . . . . . . 30 . 6 . 523 98 173 . . 34 15 10 26 21 9 672 227 181 . 389 223 1640 49 Projectiles 1522 | . . . . . . . . . . . 30 . 6 . 471 12 21 . . 34 15 10 26 21 . 606 227 . . 43 . . . Explosions 365 | . . . . . . . . . . . . . . . 52 86 152 . . . . . . . 9 66 . . . . . . . Melee 2439 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181 . 346 223 1640 49 Knockbacks 57 | . . . . . . . . . 1 . 5 . 1 . 6 . . . . . . 1 5 . . 19 6 1 1 11 . . . Impact 21 | . . . . . . . . . 1 . . . . . 6 . . . . . . . . . . 9 5 . . . . . . Kinetic 33 | . . . . . . . . . . . 5 . 1 . . . . . . . . 1 5 . . 8 1 1 1 10 . . . Secondary 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . Self-Inflicted Damage 574 | . . 39 . . . 246 . . . . . . . . . . 210 . . . . . . . . 79 . . . . . . . Shots 15 | . . 1 . . . 9 . . . . . . . . . . 3 . . . . . . . . 2 . . . . . . . Rammed 35 | . . . 7 1 3 2 2 . 4 . 4 2 . . . . 1 . . . . 7 1 . . 1 . . . . . . . Targets Rammed 45 | . . 1 9 1 3 2 3 . 4 . 4 4 . . . . 1 . . . . 8 2 . . 2 1 . . . . . . Kicked 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 7 | . . . . . . . 1 . . . . 2 . . . . . . . . . 1 1 . . 1 1 . . . . . . Highest Temperature 270 | . 72 133 10 21 107 114 250 . 54 161 270 255 245 88 57 261 184 . . 45 110 36 203 . . 198 . . . 169 . 235 . Average Temperature 46 | . 30 43 3 7 27 29 143 . 12 93 64 64 100 38 22 77 73 . . 24 43 15 75 . . 69 . . . 65 . 121 . Received Heat Transfer 4439 | . . . 264 129 900 486 45 . 483 . 339 24 . . 173 15 323 30 6 . 26 292 72 . 31 97 144 . 18 208 . 112 222 Effects 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 . . . . . . . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . 1 1 . . . . . . Combat Hostiles 7 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . 1 1 . . . . . . Parts Fried 4 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact Corruptions 25 | . . . . . . . . . . . . . . . 8 . . . . . . . . . . 12 5 . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Melted 23 | . . 1 . . . 3 . . . . 1 . . . . 6 10 . . . 1 . 1 . . . . . . . . . . Heat Transferred 11408 | . 150 50 . . . 2393 . . . . . . . . 550 1899 2083 . . 150 475 1550 1400 258 200 250 . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . 1 1 . . . 9 . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Gar Res Tes Acc Com Ac0 Maximum Alert Level 4 | . . . 1 . 1 3 1 . 1 . 2 . . . . . 2 . . . . . 1 . . 3 1 4 3 2 . 3 . Low Security (%) 57 | . 100 100 63 100 78 21 73 . 94 100 40 . . . . . 58 . . . . 100 72 . 100 52 81 . . 77 100 26 . Level 1 17 | . . . 36 . 21 35 26 . 5 . 32 . . . . . 27 . . . . . 27 . . 19 18 17 . 20 . 3 . Level 2 15 | . . . . . . 28 . . . . 26 . . . . . 13 . . . . . . . . 22 . 20 32 2 . 46 . Level 3 8 | . . . . . . 14 . . . . . . . . . . . . . . . . . . . 5 . 50 67 . . 23 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1208 | . 78 15 326 198 246 742 307 . 215 73 448 . . . . . 662 . . . . 172 268 . 68 846 363 1208 808 414 54 956 . Initial 679 | . . 5 . 125 . 91 287 . . 73 . . . . . . 126 . . . . 8 45 . . 6 56 272 679 414 48 . . Average 244 | . 28 1 128 94 121 400 109 . 53 35 219 . . . . . 207 . . . . 21 130 . 17 263 108 731 732 150 7 470 . Influence Increases 20704 | . 92 20 749 215 837 1225 139 . 784 . 1192 95 70 . . 652 1181 110 160 15 160 229 731 . 164 3809 592 1816 259 1097 208 4088 15 Destroy 0b10 Robot/C 10220 | . 60 . 460 180 560 700 120 . 460 . 640 80 60 . . 480 500 100 140 . 140 140 460 . 60 1620 260 620 100 620 80 1580 . Destroy 0b10 Robot/NC 785 | . 15 5 55 . 60 85 10 . 75 . 60 5 . . . 10 80 . . 15 . 25 10 . 10 25 10 45 . 20 25 140 . Destroy Leader 2136 | . 14 . 140 30 156 168 . . 130 . 202 10 10 . . 10 124 10 20 . 20 34 102 . 22 380 80 60 10 120 4 280 . Allied During Kill 4669 | . . . . 5 . 8 4 . 1 . 128 . . . . 137 . . . . . . 46 . 22 1508 131 725 77 116 . 1761 . Successful Hack 371 | . . . 10 . 12 12 5 . 83 . 38 . . . . . 15 . . . . . 12 . . 40 42 . . 11 21 70 . Disable Machine 705 | . . . 30 . . 105 . . . . 15 . . . . . 150 . . . . . 60 . . 150 30 . . 90 30 30 15 Anti-Garrison Action 300 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300 . . . . . Destroy Structure 933 | . 3 . 24 . 4 87 . . 5 . 19 . . . . . 252 . . . . 30 26 . 50 86 39 36 12 75 48 137 . Partial Spotted 15 | . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 570 | . . 15 30 . 45 60 . . 15 . 90 . . . . 15 60 . . . . . 15 . . . . 30 60 45 . 90 . Influence Decreases 20689 | . 77 35 426 538 619 705 877 . 573 211 774 450 133 . . 452 728 488 283 167 146 149 563 262 153 3720 329 971 729 1755 288 3238 850 Entered New Map 3806 | . . 10 . 198 . 127 451 . . 138 . 156 13 . . . 74 242 53 152 . 6 49 262 . 5 44 91 529 324 32 . 850 Time Decay 7984 | . 77 25 406 320 489 478 416 . 367 73 481 294 120 . . 292 554 246 230 15 146 73 444 . 115 678 196 . 140 482 219 608 . Lost Part 587 | . . . 10 . 130 60 10 . 70 . 20 . . . . . 80 . . . . 70 10 . . 40 10 . . 60 7 10 . Lost Ally 7927 | . . . 10 20 . 40 . . 20 . 273 . . . . 160 20 . . . . . 60 . 38 2997 79 880 60 620 30 2620 . Purge Threat 385 | . . . . . . . . . 116 . . . . . . . . . . . . . . . . . . . . 269 . . . Squads Dispatched 109 | . . . 2 . 7 7 . . 7 . 18 . . . . . 9 . . . . 2 4 . 1 6 3 . 2 16 11 14 . Investigation 8 | . . . . . . . . . . . 4 . . . . . . . . . . . 1 . 1 . . . 1 1 . . . Extermination 35 | . . . . . . . . . 4 . 6 . . . . . 3 . . . . 1 3 . . 2 1 . . 3 4 8 . Reinforcement 37 | . . . 2 . 3 3 . . 3 . 5 . . . . . 4 . . . . 1 . . . 2 2 . . 2 7 3 . Assault 10 | . . . . . . 4 . . . . . . . . . . 2 . . . . . . . . . . . 1 . . 3 . Garrison 16 | . . . . . 4 . . . . . 3 . . . . . . . . . . . . . . . . . . 9 . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 5 | . . . . . . 2 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Gar Res Tes Acc Com Ac0 Distress Signals 49 | . 1 1 3 . 4 2 . . 2 . 2 . . . . 1 5 . . . 16 . 3 . . . . . . 2 1 6 . Communications Jammed 41 | . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . Distress Signals 41 | . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . Times Spotted 677 | . 5 . 37 10 40 53 5 . 34 6 37 4 3 . 61 42 41 5 7 . 8 19 29 2 6 54 12 21 6 42 14 47 27 Peak Tracking Total 38 | . 4 1 4 3 5 10 1 . 4 4 6 3 3 . 38 9 6 2 5 . 2 11 5 1 4 5 5 4 5 5 5 7 17 Tactical Retreats 32 | . . 1 1 . 2 4 . . 1 1 4 . . . 2 1 3 . . . . . 1 . . . . 2 1 3 . 4 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Gar Res Tes Acc Com Ac0 Traps Triggered 13 | . . 1 . . . . . . 1 . 6 . . . . . . . . . . . 1 . 1 . . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Objects Rigged 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Gar Res Tes Acc Com Ac0 Machines Disabled 60 | . . . 2 . . 7 . . . . 1 . 1 2 5 . 10 . . 2 . 1 4 2 . 10 2 . . 6 2 2 1 Max in Single Turn 4 | . . . 1 . . 1 . . . . 1 . 1 1 1 . 4 . . 2 . 1 1 1 . 2 1 . . 1 1 1 1 Garrison Access 4 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Gar Res Tes Acc Com Ac0 Machines Accessed 89 | . . 1 8 . 6 4 5 2 7 . 10 1 . . . 1 3 . . 5 . 2 3 1 . 10 4 1 1 4 3 7 . Terminals 49 | . . . 6 . 4 3 2 . 4 . 5 . . . . . 1 . . . . 1 2 . . 7 2 1 . 3 1 7 . Fabricators 3 | . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Recycling Units 13 | . . . . . 1 1 3 . 1 . 3 . . . . 1 . . . . . 1 . . . . . . 1 . 1 . . Scanalyzers 7 | . . . 1 . 1 . . . 1 . 1 . . . . . 1 . . . . . . . . 1 1 . . . . . . Garrison Access 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . 1 . . Total Hacks 289 | . . 1 26 . 14 14 15 21 20 . 29 1 . . . 2 5 . . 18 . 7 11 5 . 37 8 1 1 19 11 23 . Successful 156 | . . 1 16 . 8 9 3 21 14 . 11 1 . . . 1 2 . . 18 . 1 4 5 . 14 5 . 1 11 2 8 . Failed 130 | . . . 9 . 5 5 12 . 5 . 18 . . . . 1 3 . . . . 6 7 . . 23 3 1 . 8 9 15 . Catastrophic 24 | . . . . . . . 1 . 2 . 3 . . . . . . . . . . . 1 . . 3 3 1 . 3 1 6 . Database Lockouts 3 | . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 105 | . . . 16 . 11 8 6 . 8 . 20 . . 1 . . . . . . . 2 4 1 . 10 2 1 1 6 2 6 . Terminals 164 | . . . 21 . 11 12 6 . 14 . 16 . . . . . 1 . . . . 2 9 . . 21 6 1 . 16 5 23 . Fabricators 5 | . . . . . . . . . . . 2 . . . . . 1 . . . . . 2 . . . . . . . . . . Repair Stations 10 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 5 . . . 3 . . . Recycling Units 32 | . . . . . 1 2 9 . 2 . 8 . . . . 2 . . . . . 5 . . . . . . 1 . 2 . . Scanalyzers 22 | . . . 3 . 2 . . . 2 . 3 . . . . . 3 . . . . . . . . 8 1 . . . . . . Garrison Access 10 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . 3 1 . . . 4 . . Terminal Hacks 82 | . . 1 3 . . 3 . 21 6 . 2 1 . . . . . . . 18 . . 2 5 . 6 2 . . 6 1 5 . Record 32 | . . . . . . . . 21 . . . . . . . . . . . 6 . . . 5 . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . . . . . . . Open Door 4 | . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 4 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machine Index 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 5 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . 1 . 1 . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unreport Threat 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . . . Locate Traps 4 | . . . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Registered Prototypes 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . Repair Station Hacks 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Scan Component 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Repair 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 7 | . . . . . 1 1 1 . 1 . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . Retrieve Components 7 | . . . . . 1 1 1 . 1 . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . Scanalyzer 10 | . . . 2 . 1 . . . 1 . 2 . . . . . 1 . . . . . . . . 2 1 . . . . . . Retrieve Study 10 | . . . 2 . 1 . . . 1 . 2 . . . . . 1 . . . . . . . . 2 1 . . . . . . Garrison Access Hacks 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . Unauthorized Hacks 46 | . . . 9 . 6 5 2 . 5 . 6 . . . . . . . . . . . 1 . . 4 1 . 1 3 . 3 . Terminals 41 | . . . 9 . 6 5 2 . 5 . 2 . . . . . . . . . . . 1 . . 4 1 . . 3 . 3 . Assimilate 6 | . . . 2 . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 13 | . . . 1 . 1 . 1 . 1 . 1 . . . . . . . . . . . 1 . . 2 1 . . 1 . 3 . Detonate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Skim 18 | . . . 5 . 3 2 1 . 4 . . . . . . . . . . . . . . . . 2 . . . 1 . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . Scrapoids 4 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . 1 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 60 | . . . 6 . 6 2 4 . 3 . 8 . . . . 1 3 . . . . 2 3 . . 8 3 1 . 3 2 5 . Full Trace Events 4 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . 8 . . . 2 . . . Parts Built 4 | . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 256 | . . . . . . . . . . . . . . . . . 139 . . . . . 117 . . . . . . . . . . Total Part Build Rating 32 | . . . . . . . . . . . . . . . . . 18 . . . . . 14 . . . . . . . . . . Part Studies Acquired 10 | . . . 2 . 1 . . . 1 . 2 . . . . . 1 . . . . . . . . 2 1 . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Time 60 | . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 41 | . . . . . 10 9 2 . 8 . 7 . . . . 2 . . . . . 3 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Gar Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . 4 . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Combat 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 4 . . . . . Robot Hacks Applied 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . 4 . . . . . parse_system 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 4 . . . . . find_scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 23 | . . . . . . . 4 . . . . . . . . 7 . . . . . . 4 . 3 4 . 1 . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 3 . . . . . . . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Gar Res Tes Acc Com Ac0 Total Allies 797 | . . . 1 1 . 2 4 . . . 15 . . 14 . 8 . . . . . . 4 13 3 236 . 101 19 12 33 317 14 Largest Group 160 | . . . 1 1 . 2 4 4 4 . 8 . . 14 14 10 1 . . . . . 4 13 5 83 10 63 18 19 33 160 50 Highest-Rated Group 2422 | . . . 10 31 . 62 46 46 46 . 224 . . 619 619 263 29 . . . . . 192 178 58 1272 458 943 508 522 460 2422 700 Highest-Rated Ally 234 | . . . 10 31 . 31 16 16 16 . 28 . . 96 96 46 29 . . . . . 48 15 47 181 234 85 67 64 15 234 15 Initial UFD Resources 24 | . . . . . . . . . 24 24 24 15 15 15 15 17 17 17 17 17 19 19 19 19 21 21 24 24 24 21 23 23 23 Total Orders 7 | . . . . . . . . . . . 3 . . . . . 4 . . . . . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . RETURN 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Ally Attacks 3655 | . . . . 4 . 16 . . 5 . 128 . . . 377 78 2 . . . . . 27 82 23 759 49 438 28 100 146 989 404 Total Damage 70404 | . . . . 42 . 212 . . 56 . 1802 . . . 8985 1131 19 . . . . . 772 1341 374 14654 2312 8149 830 1787 2374 19467 6097 Kills 324 | . . . . 1 . . . . . . 12 . . . 41 10 . . . . . . 6 3 3 77 10 44 4 5 2 94 12 Allies Corrupted 18 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . 2 . 3 1 . . . . 10 . Allies Melted 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Fabricated Assembled 665 | . . . . . . . . . . . . . . . . . . . . . . . . 13 . 231 . 100 14 12 33 248 14 Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Gar Res Tes Acc Com Ac0 Active Infowar (turns) 20533 | . . . . . 159 . . 2838 327 115 2396 647 490 2193 958 192 1816 524 496 353 548 451 253 . . 411 402 2169 143 790 1494 368 . Optics 161 | . . . . . 159 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Sensors 12612 | . . . . . . . . 18 291 . 1821 647 490 2193 158 . 1217 . . . . . . . . 411 402 2169 143 790 1494 368 . Structural 13098 | . . . . . . . . 2820 112 . 1626 645 490 1848 958 191 1816 524 496 353 548 418 253 . . . . . . . . . . Decoding 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Spoofing 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Jamming 2906 | . . . . . . . . . . 115 487 . . . . . . 456 496 353 548 451 . . . . . . . . . . . Robot Analysis Total 5 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . . . . . 1 1 1 . 2 . 1 2 . . . . . . . . . . . . . . Drone Launches 9 | . . . . . . . . . . . 5 . . . . . 4 . . . . . . . . . . . . . . . . Drone Recoveries 7 | . . . . . . . . . . . 3 . . . . . 4 . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Gar Res Tes Acc Com Ac0 Turns Passed 43192 | . 211 352 1628 782 1404 1237 1283 4109 1627 167 2511 647 490 2193 1817 1123 1816 524 496 353 548 476 1131 1394 411 5133 427 2188 299 1353 1724 3001 337 Spaces Moved 19429 | 1 153 45 794 444 607 535 718 1831 745 131 1485 371 231 1089 936 550 806 256 289 189 262 224 490 592 217 1687 219 794 80 549 578 1148 383 Core 445 | . . . . . . . . 132 . . . . . . . . . . . . . . . . . . . . . . . . 313 Treads 17821 | . . . 554 444 607 535 718 1699 666 . 971 371 231 1089 936 550 806 256 289 189 262 224 490 592 217 1687 219 794 80 549 578 1148 70 Legs 439 | 1 153 45 240 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 724 | . . . . . . . . . 79 131 514 . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 160 160 160 160 50 108 108 98 160 160 160 160 160 160 166 166 166 166 153 148 148 148 148 148 148 151 151 165 150 50 Average Speed 164 | 120 120 123 148 160 160 160 160 220 162 108 140 160 160 160 160 160 168 166 166 166 166 154 154 148 148 180 151 151 151 159 170 188 68 Slowest Speed 320 | 120 190 190 190 160 160 160 160 240 320 108 160 160 160 160 160 160 240 166 166 166 166 166 238 148 148 236 154 228 151 165 173 260 237 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 6 . 1 . . . 1 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . 1 1 Exploration Rate (%) 48 | 3 28 8 64 98 52 81 83 90 23 76 41 52 51 86 74 62 21 46 60 60 46 12 28 95 7 95 7 73 3 38 5 43 33 Regions Visited 33 Branch Regions 20 Pre-discovered Areas 13 | . . . 3 1 . . . 4 . . . . . 2 . . . . . 3 . . . . . . . . . . . . . Known Exits Taken 20 | . . . 1 1 1 . . 1 . . 1 1 1 1 1 1 1 1 1 . 1 1 . 1 . . 1 . 1 1 1 . . Unknown Exits Taken 10 | 1 1 1 . . . 1 1 . . . . . . . . . . . . 1 . . 1 . 1 1 . . . . . 1 . Scrap Searched 16 | . . 1 . 2 . . . 6 . . . 2 1 2 . 1 . 1 . . . . . . . . . . . . . . . Spaces Dug 95 | . . . . . . . . . . . 2 1 4 1 3 . 10 . . . 1 1 4 8 . 6 1 . 1 2 16 34 . Terrain Destroyed 532 | . 3 . 21 . . 77 . . . . 6 5 14 2 17 35 139 11 9 . 2 12 13 9 30 46 2 3 2 24 16 34 . Melee 58 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 1 . 1 2 16 34 . Projectile 224 | . . . . . . . . . . . 4 5 14 2 17 11 72 11 9 . 2 12 13 9 . 16 1 3 1 22 . . . AOE 248 | . 3 . 21 . . 77 . . . . . . . . . 24 67 . . . . . . . 29 27 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Gar Res Tes Acc Com Ac0 Total 28382 | . 168 342 1102 474 795 728 817 1917 934 154 1759 403 328 1539 1190 744 1153 348 297 218 352 303 762 1075 254 3664 288 1724 252 832 1220 1800 446 Wait 6119 | . 5 280 147 1 30 23 14 3 25 6 109 . 74 424 90 61 201 68 . . 77 19 111 395 1 1762 7 839 160 119 539 500 29 Move 19374 | . 152 44 793 443 606 534 717 1830 745 130 1484 370 230 1088 935 549 805 255 288 188 261 223 489 587 216 1674 218 789 79 548 577 1145 382 Hop 10 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 6 . 1 . . . 1 . Pick Up 293 | . 2 6 26 2 18 14 . 36 13 2 13 3 1 8 10 5 12 4 1 4 . 7 18 5 2 35 2 8 4 6 12 8 6 Fast Attach 206 | . 1 . 2 . 3 7 2 2 5 1 13 1 3 1 26 6 16 . . 7 . 4 9 21 . 9 11 14 . 21 10 10 1 Attach 234 | . . 2 8 . 13 8 . 11 13 4 10 4 1 5 17 3 11 3 . 2 . 2 16 4 1 34 8 11 1 13 11 14 4 Detach 122 | . 1 . 3 . 1 2 . 6 4 5 5 3 . 3 12 3 8 2 . 1 . 1 10 6 . 9 7 5 . 4 5 13 3 Swap 175 | . . 2 16 2 6 27 2 7 11 . 14 1 1 1 13 7 12 2 . 3 2 3 5 3 2 19 . 7 . 4 1 1 1 Drop 388 | . 1 6 21 4 7 23 2 22 9 1 21 1 2 5 38 13 15 4 . 8 . 12 14 20 . 39 12 19 4 22 16 15 12 Fire 1004 | . 6 1 77 21 108 88 15 . 105 5 79 11 16 4 49 27 72 10 8 3 11 24 52 32 32 66 20 9 3 50 . . . Melee 232 | . . . . . . . . . . . 3 . . . . . . . . 2 1 . . . . 7 2 21 1 45 49 93 8 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 42 | . . . 7 1 3 2 3 . 4 . 4 4 . . . . 1 . . . . 8 2 . . 2 1 . . . . . . Escape Stasis 5 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . 1 . . . . . Rewire 174 | . . . . . . . 62 . . . . 5 . . . 69 . . . . . . 36 . . 2 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x3] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x3 / Low x2) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / Upp / *Arm) -4/Armory -4/Lab -3/Research -3/Quarantine -2/Research (discovered 3 exits: Tes x2 / Gar) -2/Garrison (discovered 3 exits: *Res x3) -2/Research -2/Testing -1/Access -1/Command -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Discovered new exit (range 7) 164 | -10/Materials | Discovered new exit (range 7) 212 | -10/Materials | Entered Mines 222 | -10/Mines | Learned Materials stockpile data 223 | -10/Mines | Discovered new exit (range 3) 233 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 293 | -10/Mines | Met a Derelict bent on vengeance 312 | -10/Mines | Build established: Mutant 564 | -10/Mines | Entered Materials 564 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1232 | -9/Materials | Build established: Scavenger-Mutant 1268 | -9/Materials | Identified exit to Mines 1330 | -9/Materials | Central database locked down 1767 | -9/Materials | Build established: Mutant 1873 | -9/Materials | Discovered new exit (range 12) 1913 | -9/Materials | Learned location of Zion (-6) 1957 | -9/Materials | Learned Materials stockpile data 2015 | -9/Materials | Identified exit to Materials 2035 | -9/Materials | Loaded intel: 14 trap records 2075 | -9/Materials | Learned Storage security intel 2165 | -9/Materials | Repaired Hvy. Assault Rifle+ 2192 | -9/Materials | Entered Mines 2201 | -9/Mines | Escorted by a lone wolf Derelict 2221 | -9/Mines | Learned location of Storage (-8) 2349 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2355 | -9/Mines | Found Prototype Device 2397 | -9/Mines | Learned Materials terminal intel 2470 | -9/Mines | Build established: Scavenger-Mutant 2825 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2942 | -9/Mines | Discovered exit to Materials (range 12) 2956 | -9/Mines | Discovered exit to Materials (range 12) 2974 | -9/Mines | Entered Materials 2974 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2975 | -8/Materials | Identified exit to Storage 2977 | -8/Materials | Loaded intel: 12 terminal locations 3444 | -8/Materials | Discovered new exit (range 13) 3490 | -8/Materials | Garrison activated, responded to threat 3526 | -8/Materials | Build established: Scavenger-Tank 3676 | -8/Materials | Garrison activated, responded to threat 3884 | -8/Materials | Discovered new exit (range 3) 4163 | -8/Materials | Central database locked down 4227 | -8/Materials | Discovered new exit (range 10) 4243 | -8/Materials | Build established: Scavenger-Gunner 4378 | -8/Materials | Entered Storage 4562 | -8/Storage | Met a pair of Derelict thieves 4667 | -8/Storage | Destroyed 7 combat bots 4679 | -8/Storage | Core integrity fell below 50% 4753 | -8/Storage | Lost 3 parts (1u2w) 5174 | -8/Storage | Discovered new exit (range 15) 5176 | -8/Storage | Build established: Scavenger-Tank 5178 | -8/Storage | First assault squad dispatched 5608 | -8/Storage | Used back door to open Recycling access 5608 | -8/Storage | Discovered new exit (range 5) 5615 | -8/Storage | Entered Recycling 6684 | -8/Recycling | Discovered new exit (range 13) 6846 | -8/Recycling | Scanned before Scraplab entrance 6868 | -8/Recycling | Entered Scraplab 6881 | -8/Recycling | Discovered new exit (range 2) 6898 | -8/Recycling | Entered Scraptown 6898 | -8/Scraptown | Accompanied by 4 allies 6898 | -8/Scraptown | System corruption cleaned by C-Scrubber 7294 | -8/Scraptown | Visited UFD Registry 7294 | -8/Scraptown | Registered with UFD as "Hammershell" 7434 | -8/Scraptown | Visited Observation Area 7486 | -8/Scraptown | Visited Chapter 10 7551 | -8/Scraptown | Visited Research Penetration Think Tank 7611 | -8/Scraptown | Visited Scrapoid Pod Storage 7623 | -8/Scraptown | Found Scrapoid Pod 7672 | -8/Scraptown | Visited Scrap Suit Storage 7735 | -8/Scraptown | Visited Junk Cannon Lab 7761 | -8/Scraptown | Found Prototype Special Weapon 7798 | -8/Scraptown | Visited Derelict Rescue Squad 7814 | -8/Scraptown | Found DRS Beacon 7862 | -8/Scraptown | Visited Curators Association 8016 | -8/Scraptown | Visited Cartography Club 8083 | -8/Scraptown | Learned location of Lower Caves (-6) 8083 | -8/Scraptown | Learned location of Armory (-4) 8083 | -8/Scraptown | Learned 8 Factory zone layouts 8083 | -8/Scraptown | Learned 24 Factory zone layouts 8083 | -8/Scraptown | Learned 12 Research zone layouts 8083 | -8/Scraptown | Learned 16 Lower Caves zone layouts 8083 | -8/Scraptown | Learned 24 Upper Caves zone layouts 8083 | -8/Scraptown | Learned 4 Hub_04(d) zone layouts 8083 | -8/Scraptown | Learned 4 Recycling zone layouts 8083 | -8/Scraptown | Learned 20 Lower Caves zone layouts 8083 | -8/Scraptown | Learned Storage emergency access door positions 8083 | -8/Scraptown | Learned location of 1 exit from Factory 8083 | -8/Scraptown | Learned location of 1 exit from Research 8083 | -8/Scraptown | Identified exit to Factory 8083 | -8/Scraptown | Learned location of 3 exits from Lower Caves 8103 | -8/Scraptown | Found Deep Structural Scanner 8145 | -8/Scraptown | Identified Junk Cannon 8153 | -8/Scraptown | Identified Exp. Sensor Array 8360 | -8/Scraptown | Discovered exit to Factory (range 12) 9038 | -8/Scraptown | Visited CR-KLE's Repair Center 9062 | -8/Scraptown | CR-KLE repaired 8 parts 9157 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 9865 | -8/Scraptown | Visited Spacefarers 9983 | -8/Scraptown | Visited TADAMA 10072 | -8/Scraptown | Visited Science Testing Area 10149 | -8/Scraptown | Visited Symbiants 10170 | -8/Scraptown | Visited Red Mages 10868 | -8/Scraptown | Met Optimus 10868 | -8/Scraptown | Accepted into 0bPrime 11007 | -8/Scraptown | Entered Factory 11007 | -6/Factory | Accompanied by 4 allies 11007 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 11008 | -6/Factory | Identified exit to Lower Caves 11009 | -6/Factory | Identified exit to Factory 11374 | -6/Factory | P-60 Hacker assimilated allied Engineer 3a 11381 | -6/Factory | Lost 3 allies 11818 | -6/Factory | Discovered exit to Factory (range 11) 12090 | -6/Factory | Central database locked down 12135 | -6/Factory | Build established: Hacker-Tank 12380 | -6/Factory | Lost 6 parts (3n1u2w) 12634 | -6/Factory | Sucked down chute 12634 | -6/Factory | Entered Waste 12642 | -6/Waste | Spotted C-40 Crusher 12649 | -6/Waste | EMP discharged 12649 | -6/Waste | System corruption reached 10% 12668 | -6/Waste | Destroyed C-40 Crusher 12692 | -6/Waste | Spotted C-40 Crusher 12692 | -6/Waste | Spotted C-40 Crusher 12694 | -6/Waste | Spotted C-40 Crusher 12697 | -6/Waste | Spotted C-40 Crusher 12746 | -6/Waste | Spotted C-40 Crusher 12749 | -6/Waste | EMP discharged 12787 | -6/Waste | Discovered new exit (range 13) 12800 | -6/Waste | Identified exit to Factory 12801 | -6/Waste | Entered Factory 12830 | -6/Factory | Build established: Scavenger-Tank 13380 | -6/Factory | Scrapoid reinforcements arrived 13527 | -6/Factory | Scrapoid reinforcements arrived 13557 | -6/Factory | Discovered exit to Factory (range 16) 13651 | -6/Factory | Garrison activated, responded to threat 13828 | -6/Factory | Lost 4 allies 14027 | -6/Factory | Scrapoid reinforcements arrived 14089 | -6/Factory | Lost 5 allies 14101 | -6/Factory | Destroyed 7 combat bots 14125 | -6/Factory | Discovered exit to Lower Caves (range 18) 14412 | -6/Factory | Build established: Hacker-Skirmisher 15312 | -6/Factory | Entered Lower Caves 15313 | -6/Lower Caves | Identified exit to Lower Caves 15601 | -6/Lower Caves | Build established: Skirmisher 15616 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15711 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 15959 | -6/Lower Caves | Entered another Lower Caves area 15960 | -6/Lower Caves | Identified exit to Zion 15965 | -6/Lower Caves | Build established: Tank 16214 | -6/Lower Caves | Found Alien Artifact 16214 | -6/Lower Caves | Identified Core Expander 16214 | -6/Lower Caves | Installed Core Expander, added new Utility slot 16242 | -6/Lower Caves | Entered a destroyed Warlord outpost 16390 | -6/Lower Caves | Encountered a Warlord checkpoint 16449 | -6/Lower Caves | Entered Zion 16521 | -6/Zion | System corruption cleaned by Quarantine Array 16561 | -6/Zion | Found CR-A16's Pointy Stick 16571 | -6/Zion | Build established: Scavenger-Tank 16599 | -6/Zion | Given A8's code to call for help 16807 | -6/Zion | Found Prototype Device 16807 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 17113 | -6/Zion | Build established: Skirmisher 17118 | -6/Zion | Scrapoid Pod released 06Z20-D (x5) 17240 | -6/Zion | Given the Hacking Drone Bay 17240 | -6/Zion | Found Prototype Device 17331 | -6/Zion | Gained Derelict followers 17496 | -6/Zion | Build established: Tank 17836 | -6/Zion | Turned away by Imprinter 18048 | -6/Zion | Discovered new exit (range 7) 18334 | -6/Zion | Found Prototype Special Weapon 18337 | -6/Zion | Found Prototype Special Weapon 18340 | -6/Zion | Found Prototype Special Weapon 18343 | -6/Zion | Found Prototype Special Weapon 18506 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 18510 | -6/Zion | Identified exit to Deep Caves 18577 | -6/Zion | Enhanced Grunt warped into view, answering call for help 18580 | -6/Zion | Enhanced Grunt warped into view, answering call for help 18642 | -6/Zion | Entered Deep Caves 18642 | -6/Deep Caves | Accompanied by 14 allies 18644 | -6/Deep Caves | Met 5H-AD0 18646 | -6/Deep Caves | Attached CPS modules to 5H-AD0 18753 | -6/Deep Caves | Z-Facility disabled 18787 | -6/Deep Caves | Attacked by Z-Imprinter 18792 | -6/Deep Caves | Attached CPS modules to Z-Imprinter 18802 | -6/Deep Caves | Allies destroyed Z-Imprinter 18853 | -6/Deep Caves | Found Prototype Protection 18853 | -6/Deep Caves | Identified Zio. Weapon Casing 18885 | -6/Deep Caves | Found Prototype Device 18885 | -6/Deep Caves | Identified Zio. Metafield Generator 18928 | -6/Deep Caves | Found Zio. Weapon Casing 19030 | -6/Deep Caves | Identified Hacking Drone Bay 19075 | -6/Deep Caves | Found Prototype Protection 19075 | -6/Deep Caves | Identified Zio. Heavy Carapace 19087 | -6/Deep Caves | Found Zio. Weapon Casing 19092 | -6/Deep Caves | Identified RU-N14's Throwing Claymores (x4) 19135 | -6/Deep Caves | Build established: Scavenger-Tank 19168 | -6/Deep Caves | Thanked by 5H-AD0 19346 | -6/Deep Caves | Spotted Golem 19354 | -6/Deep Caves | Core integrity fell below 50% 19370 | -6/Deep Caves | Destroyed Golem 19377 | -6/Deep Caves | Triggered Deep Caves wall 19378 | -6/Deep Caves | Exposed GOLEM chamber 19389 | -6/Deep Caves | Spotted Assembler 19393 | -6/Deep Caves | Attached CPS modules to Assembler 19396 | -6/Deep Caves | Allies destroyed Assembler 19398 | -6/Deep Caves | Spotted Assembler 19406 | -6/Deep Caves | Allies destroyed Assembler 19410 | -6/Deep Caves | Lost 4 allies 19411 | -6/Deep Caves | Lost 3 parts (1n2u) 19434 | -6/Deep Caves | Destroyed 35 combat bots 19447 | -6/Deep Caves | Found GOLEM Unit 19456 | -6/Deep Caves | Spotted Golem 19473 | -6/Deep Caves | Destroyed Golem 19501 | -6/Deep Caves | Lost 4 allies 19556 | -6/Deep Caves | Found Prototype Ballistic Gun 19557 | -6/Deep Caves | Identified AWS/Gauss 19578 | -6/Deep Caves | Found Prototype Device 19578 | -6/Deep Caves | Identified Exp. Thermal Shield 19663 | -6/Deep Caves | Found Mobile Assembly Unit 19857 | -6/Deep Caves | Build established: Scavenger-Mutant 19990 | -6/Deep Caves | Found Zio. Weapon Casing 20375 | -6/Deep Caves | Discovered new exit (range 15) 20401 | -6/Deep Caves | Identified exit to Proximity Caves 20403 | -6/Deep Caves | Build established: Scavenger-Tank 20459 | -6/Deep Caves | Entered Proximity Caves 20459 | -5/Proximity Caves | Accompanied by 3 allies 20461 | -5/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 20462 | -5/Proximity Caves | Activated DRS Beacon 20643 | -5/Proximity Caves | Former 0b10 base attacked by MAIN.C 20863 | -5/Proximity Caves | Lost 7 allies 20959 | -5/Proximity Caves | 0b10 base defense nominally successful 20968 | -5/Proximity Caves | Lost 5 allies 21027 | -5/Proximity Caves | Lost 6 allies 21044 | -5/Proximity Caves | Destroyed 9 combat bots 21541 | -5/Proximity Caves | Learned Factory stockpile data 21541 | -5/Proximity Caves | Discovered exit to Factory (range 13) 21582 | -5/Proximity Caves | Entered Factory 21582 | -5/Factory | Accompanied by 1 ally 21582 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 21583 | -5/Factory | Identified exit to Upper Caves 21583 | -5/Factory | Identified exit to Extension 22147 | -5/Factory | Build established: Scavenger-Skirmisher 22167 | -5/Factory | Cargo convoy interrupted 22472 | -5/Factory | Fabricated Lgt. Quantum Reactor? 22697 | -5/Factory | Lost 5 parts (2n2u1w) 23185 | -5/Factory | Attached CPS modules to H-71 Marshal 23227 | -5/Factory | Lost 3 parts (2n1u) 23398 | -5/Factory | Entered Upper Caves 23399 | -5/Upper Caves | Identified exit to Upper Caves 23487 | -5/Upper Caves | Build established: Scavenger-Tank 23497 | -5/Upper Caves | Learned Factory terminal intel 23726 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23922 | -5/Upper Caves | Entered another Upper Caves area 23923 | -5/Upper Caves | Identified exit to Factory 23932 | -5/Upper Caves | Ambushed by wild Derelicts 23982 | -5/Upper Caves | Learned 8 Factory zone layouts 24348 | -5/Upper Caves | Discovered new exit (range 8) 24416 | -5/Upper Caves | Identified exit to Zhirov 24418 | -5/Upper Caves | Entered Zhirov 24418 | -5/Zhirov | Discovered new exit (range 3) 24450 | -5/Zhirov | Met Zhirov 24478 | -5/Zhirov | Learned location of Quarantine (-3) 24478 | -5/Zhirov | Learned location of Testing (-2) 24478 | -5/Zhirov | Learned location of Command (-1) 24495 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24529 | -5/Zhirov | Found Alien Artifact 24529 | -5/Zhirov | Identified Integrated Dissipator 24529 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 24644 | -5/Zhirov | Found Alien Artifact 24681 | -5/Zhirov | Revealed the true nature of CR-A16's Pointy Stick 24771 | -5/Zhirov | Entered Proximity Caves 25131 | -4/Proximity Caves | Spotted B-86 Titan 25171 | -4/Proximity Caves | Destroyed B-86 Titan 25284 | -4/Proximity Caves | Discovered exit to Factory (range 18) 25319 | -4/Proximity Caves | Entered Factory 25319 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 25320 | -4/Factory | Identified exit to Armory 25320 | -4/Factory | Identified exit to Upper Caves 25320 | -4/Factory | Identified exit to Research 25321 | -4/Factory | Loaded intel: 26 terminal locations 25585 | -4/Factory | Discovered exit to Research (range 7) 25795 | -4/Factory | Entered Armory 25826 | -4/Armory | Lost 7 parts (6u1w) 25950 | -4/Armory | Fabricated Hyp. Mass Driver (x2) 26015 | -4/Armory | Found Prototype Launcher 26015 | -4/Armory | Identified Com. Tesla Bomb Launcher 26076 | -4/Armory | Build established: Tank 26591 | -4/Armory | Found Quantum Capacitor 26592 | -4/Armory | Identified Transdimensional Reconstructor 26592 | -4/Armory | Warped through subspace to slip node 26592 | -4/Armory | Discovered new exit (range 1) 26926 | -4/Armory | Entered Lab 26926 | -4/Lab | Discovered exit to Research (range 9) 26944 | -4/Lab | Unable to decrypt terminal 26944 | -4/Lab | Opened the door to a hidden lab 26945 | -4/Lab | Gained access to the hidden lab's interior 26961 | -4/Lab | Found Alien Artifact 26961 | -4/Lab | Identified Core Reset Matrix 26961 | -4/Lab | Used Core Reset Matrix 26965 | -4/Lab | Sensed 3 artifacts in vicinity 26977 | -4/Lab | Discovered exit to Research (range 6) 27181 | -4/Lab | Detected by scanners 27196 | -4/Lab | Confronted by A5 27218 | -4/Lab | Attached CPS modules to A5 27284 | -4/Lab | Allies destroyed A5 27306 | -4/Lab | Lost 8 allies 27332 | -4/Lab | Found Prototype Protection 27332 | -4/Lab | Identified Med. Regenerative Plating 27342 | -4/Lab | Found Prototype Hackware 27342 | -4/Lab | Identified Exp. System Shield 27407 | -4/Lab | Found Integrated Dissipator 27407 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 27437 | -4/Lab | Found Prototype Protection 27437 | -4/Lab | Identified Hvy. Regenerative Plating 27442 | -4/Lab | Found Prototype Energy Gun 27442 | -4/Lab | Identified Tachyon Dispersion Ray 27447 | -4/Lab | Found Prototype Energy Gun 27447 | -4/Lab | Identified Hyp. EM Gauss Rifle 27478 | -4/Lab | Unable to decrypt terminal 27498 | -4/Lab | Found Prototype Special Weapon 27498 | -4/Lab | Identified Gui. Remote Datajack 27822 | -4/Lab | Found Prototype Hackware 27822 | -4/Lab | Identified Quantum Router 27917 | -4/Lab | Found Core Regenerator 27930 | -4/Lab | Found Transdimensional Reconstructor 27960 | -4/Lab | Found Prototype Hackware 27960 | -4/Lab | Identified Exp. Hacking Suite 28174 | -4/Lab | Build established: Hacker-Tank 28320 | -4/Lab | Entered Research 28320 | -3/Research | Accompanied by 4 allies 28320 | -3/Research | Evolved 2 slots: Utility x2 28495 | -3/Research | Discovered new exit (range 14) 28688 | -3/Research | Lost 6 allies 28731 | -3/Research | Entered Quarantine 28731 | -3/Quarantine | Accompanied by 1 ally 28732 | -3/Quarantine | Detected hypermatrix surge 28732 | -3/Quarantine | Sensed 13 artifacts in vicinity 28996 | -3/Quarantine | Watched by a mysterious "MATRIX" hacker 29207 | -3/Quarantine | Lost 4 parts (2n2u) 29352 | -3/Quarantine | Lost 7 allies 29498 | -3/Quarantine | Intercept squad dispatched 29511 | -3/Quarantine | Spotted Tracker 29518 | -3/Quarantine | Allies destroyed Tracker 29540 | -3/Quarantine | Spotted Combat Programmer 29545 | -3/Quarantine | Destroyed Combat Programmer 29757 | -3/Quarantine | Lost 9 allies 29830 | -3/Quarantine | Lost 3 allies 29903 | -3/Quarantine | Cryocooling Duct disabled 29918 | -3/Quarantine | Ambient heat levels rising (+20) 29918 | -3/Quarantine | Non-combat units ordered to evacuate 30088 | -3/Quarantine | Intercept squad dispatched 30095 | -3/Quarantine | Spotted Tracker 30095 | -3/Quarantine | Spotted Tracker 30105 | -3/Quarantine | Rewired Tracker 30109 | -3/Quarantine | Allies destroyed Tracker 30111 | -3/Quarantine | Spotted Combat Programmer 30112 | -3/Quarantine | Spotted Combat Programmer 30124 | -3/Quarantine | Destroyed Combat Programmer 30144 | -3/Quarantine | Allies destroyed Combat Programmer 30159 | -3/Quarantine | Lost 10 allies 30241 | -3/Quarantine | Found Sigix Broadsword 30307 | -3/Quarantine | Cryocooling Duct disabled 30322 | -3/Quarantine | Ambient heat levels rising (+20) 30322 | -3/Quarantine | Combat units ordered to evacuate 30422 | -3/Quarantine | Quarantine Guard activated 30752 | -3/Quarantine | Spotted Quarantine Guard 30757 | -3/Quarantine | Spotted Quarantine Guard 30786 | -3/Quarantine | Rewired Quarantine Guard 30790 | -3/Quarantine | Spotted Quarantine Guard 30792 | -3/Quarantine | Allies destroyed Quarantine Guard 30812 | -3/Quarantine | Spotted Quarantine Guard 30813 | -3/Quarantine | Allies destroyed Quarantine Guard 30835 | -3/Quarantine | Lost 8 allies 31647 | -3/Quarantine | Lost 3 allies 32079 | -3/Quarantine | Lost 7 allies 32098 | -3/Quarantine | Found Subatomic Replicator 32233 | -3/Quarantine | Lost 16 allies 32285 | -3/Quarantine | Discovered new exit (range 12) 32285 | -3/Quarantine | Spotted Quarantine Guard 32364 | -3/Quarantine | Lost 12 allies 32500 | -3/Quarantine | Spotted Quarantine Guard 32502 | -3/Quarantine | Destroyed Quarantine Guard 32556 | -3/Quarantine | Spotted Quarantine Guard 32567 | -3/Quarantine | Allies destroyed Quarantine Guard 32594 | -3/Quarantine | Lost 9 allies 32741 | -3/Quarantine | Lost 4 allies 32776 | -3/Quarantine | Met incapacitated Sigix Warrior 32776 | -3/Quarantine | Lockdown squad dispatched 32798 | -3/Quarantine | Found Sigix Containment Pod 32878 | -3/Quarantine | Spotted Lightning 32878 | -3/Quarantine | Spotted Lightning 32879 | -3/Quarantine | Spotted Lightning 32927 | -3/Quarantine | Lost 12 allies 32932 | -3/Quarantine | Found Prototype Device 32932 | -3/Quarantine | Identified Exp. Phase Shifter 32999 | -3/Quarantine | Build established: Hacker-Mutant 33037 | -3/Quarantine | Lost 30 allies 33391 | -3/Quarantine | Found Dimensional Node Initializer 33410 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 33415 | -3/Quarantine | Found Transdimensional Reconstructor 33717 | -3/Quarantine | Lost 30 allies 33863 | -3/Quarantine | Lost 24 allies 33864 | -3/Quarantine | Entered Research 33864 | -2/Research | Accompanied by 10 allies 33864 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 34025 | -2/Research | Lost 6 allies 34113 | -2/Research | Identified exit to Testing 34198 | -2/Research | Spotted B-90 Cyclops 34226 | -2/Research | Allies destroyed B-90 Cyclops 34289 | -2/Research | Identified exit to Garrison 34291 | -2/Research | Entered Garrison 34641 | -2/Garrison | Triggered checkpoint 34669 | -2/Garrison | Triggered checkpoint 34715 | -2/Garrison | Lost 7 allies 35059 | -2/Garrison | Spotted B-90 Cyclops 35081 | -2/Garrison | Triggered checkpoint 35083 | -2/Garrison | Triggered checkpoint 35136 | -2/Garrison | Lost 15 allies 35175 | -2/Garrison | Triggered checkpoint 35178 | -2/Garrison | Lost 3 allies 35180 | -2/Garrison | Attempted to install RIF, but system incompatible 35220 | -2/Garrison | Lost 6 allies 35290 | -2/Garrison | Discovered new exit (range 8) 35338 | -2/Garrison | Spotted B-90 Cyclops 35365 | -2/Garrison | Rewired B-75 Beast 35366 | -2/Garrison | Allies destroyed B-90 Cyclops 35388 | -2/Garrison | Lost 7 allies 36053 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 36155 | -2/Garrison | Triggered checkpoint 36211 | -2/Garrison | Triggered checkpoint 36280 | -2/Garrison | Discovered new exit (range 10) 36293 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 36303 | -2/Garrison | Lost 22 allies 36464 | -2/Garrison | Discovered new exit (range 11) 36479 | -2/Garrison | Entered Research 36479 | -2/Research | Accompanied by 3 allies 36566 | -2/Research | Scrapoid reinforcements arrived 36593 | -2/Research | Lost 3 allies 36607 | -2/Research | Discovered exit to Testing (range 4) 36729 | -2/Research | First assault squad dispatched 36778 | -2/Research | Entered Testing 36778 | -2/Testing | Accompanied by 19 allies 36839 | -2/Testing | Repaired Hvy. Treads 36953 | -2/Testing | Garrison activated, responded to threat 37047 | -2/Testing | Lost 19 allies 37163 | -2/Testing | Found Prototype Device 37163 | -2/Testing | Identified Exp. EM Shield 37312 | -2/Testing | Garrison activated, responded to threat 37437 | -2/Testing | Found Prototype Device 37437 | -2/Testing | Identified AEGIS Remote Shield 37514 | -2/Testing | Intercept squad dispatched 37514 | -2/Testing | Spotted Tracker 37515 | -2/Testing | Warped through subspace 37650 | -2/Testing | Garrison activated, responded to threat 37673 | -2/Testing | Warped through subspace 37702 | -2/Testing | Lost 8 allies 37710 | -2/Testing | Spotted PL-23U754QHQD 37749 | -2/Testing | Destroyed PL-23U754QHQD 37759 | -2/Testing | Found Prototype Processor 37763 | -2/Testing | Found Prototype Processor 37763 | -2/Testing | Identified Exp. Core Analyzer 37764 | -2/Testing | Identified Exp. Melee Analysis Suite 37801 | -2/Testing | Spotted Combat Programmer 37820 | -2/Testing | Destroyed Combat Programmer 37909 | -2/Testing | Scanned by Researcher 37911 | -2/Testing | System corruption reached 10% 38080 | -2/Testing | Identified exit to Access 38131 | -2/Testing | Entered Access 38131 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 38188 | -1/Access | Identified exit to Command 38330 | -1/Access | Build established: Hacker-Gladiator 38437 | -1/Access | Spotted B-99 Colossus 38448 | -1/Access | Destroyed B-99 Colossus 38461 | -1/Access | Spotted B-99 Colossus 38518 | -1/Access | Destroyed B-99 Colossus 38616 | -1/Access | Found Prototype Ballistic Gun 38788 | -1/Access | Build established: Scavenger-Gladiator 39183 | -1/Access | Unchained authorized (BL-1NK) 39589 | -1/Access | Spotted BL-1NK 39624 | -1/Access | Allies destroyed BL-1NK 39651 | -1/Access | Lost 5 allies 39667 | -1/Access | Found Unknown Protection 39667 | -1/Access | Identified Hvy. Insulated Plating 39855 | -1/Access | Entered Command 39883 | -1/Command | Lost 28 allies 39980 | -1/Command | Used Subatomic Replicator to create Supercharged TR 40293 | -1/Command | Lost 3 allies 40684 | -1/Command | Lost 9 allies 40792 | -1/Command | Lost 9 allies 40966 | -1/Command | Lost 5 allies 41105 | -1/Command | First assault squad dispatched 41196 | -1/Command | Lost 5 allies 41550 | -1/Command | Disengaged cave seal 41550 | -1/Command | Assembled emerged from the dark tunnel 41559 | -1/Command | Phase Generator disabled 41578 | -1/Command | Spotted B-99 Colossus 41672 | -1/Command | Lost 44 allies 42335 | -1/Command | Lost 18 allies 42418 | -1/Command | Disengaged cave seal 42418 | -1/Command | Assembled emerged from the dark tunnel 42422 | -1/Command | Warped through subspace to slip node 42422 | -1/Command | Discovered new exit (range 4) 42695 | -1/Command | Murdered 4 allies 42846 | -1/Command | Murdered 4 allies 42856 | -1/Command | Entered Access_0 42856 | -1/Access_0 | Accompanied by 55 allies 42857 | -1/Access_0 | Sensed 2 artifacts in vicinity 42858 | -1/Access_0 | Met Architect 42868 | -1/Access_0 | Allies destroyed A8 42885 | -1/Access_0 | Architect warped through subspace 42914 | -1/Access_0 | Lost 19 allies 42934 | -1/Access_0 | Found Exp. Thermal Shield 42988 | -1/Access_0 | Architect warped through subspace 43062 | -1/Access_0 | Spotted Enhanced Programmer 43066 | -1/Access_0 | Spotted Enhanced Programmer 43072 | -1/Access_0 | Lost 36 allies 43084 | -1/Access_0 | A6 warped into view 43088 | -1/Access_0 | Spotted Enhanced Programmer 43114 | -1/Access_0 | Spotted Enhanced Programmer 43188 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 43189 | -1/Access_0 | Warped through subspace to slip node 43189 | -1/Access_0 | Discovered new exit (range 8) 43193 | *** | Heading to fleet! Last Messages --------------- 43154_ Quantum Shear penetrates Wall. 43159_ Enhanced Grunt suffers critical hit (Burn). 43161_ Penetrated by Quantum Shear. 43164_ Biometal Heavy Treads destroyed. 43167_ Adv. Heavy Siege Treads destroyed. 43167_ Quantum Shear penetrates Wall. 43168_ A6 follow-up attacks with Unknown Piercing Weapon. 43178_ NWX#P%X1|DTQKFFR8SQD6A0QFE/QE 43184_ Workstation disabled. 43187_ Quantum Shear penetrates Workstation. 43188_ Acquired Hpw. Transdimensional Reconstructor. 43189_ Warped through subspace, drawn to slip node. 43189_ EXIT=FOUND 43189_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 80 Energy Generation 110 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 70 Base Temperature (-) 200 EM Shielding 2 Armor Coverage 1425 Resistance: KI 30 Resistance: TH 30 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 6 Melee Accuracy 12 Target Analysis 6 Core Analysis 8 Recoil Reduction 6 Particle Charging 30 Kinecelleration 30 Force Boost 30 Offensive Hacking 22 Defensive Hacking 25 Item Schematics ----------------- Exp. System Shield | -3/Quarantine | Archive Exp. Thermal Shield | -3/Quarantine | Archive Spectral Analyzer | -3/Quarantine | Archive Cld. Nuclear Pulse Thruster | -3/Quarantine | Archive Adv. Energy Well | -3/Quarantine | Archive Adv. Kinecellerator | -3/Quarantine | Archive Cld. Phase Gun | -3/Quarantine | Archive Prc. Energy Filter | -3/Quarantine | Archive Exp. Matter Compressor | -2/Testing | Archive Com. Mass Driver | -2/Testing | Archive Robot Schematics ------------------ A-15 Conveyor | -3/Quarantine | Archive K-01 Serf | -3/Quarantine | Archive Fabricated ------------ Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded Hyp. Mass Driver | x2 | -4/Armory | Preloaded Repaired ---------- Hvy. Assault Rifle | 25% | -9/Materials Hvy. Treads | 24% | -2/Testing Studied --------- Quantum Reactor | -3/Quarantine | Hacked Enh. Hardcell Cannon | -3/Quarantine | Hacked Hyp. Mass Driver | -2/Research | Hacked Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Sigix Broadsword High-powered Transdimensional Reconstructor Subatomic Replicator Supercharged TR Achievements -------------- Help From High Places Physics Hates This One Trick Challenges ------------ None Game ------ Seed SpacefoldMetafiberInterface Manual? 1 Play Time 05:18:55 Cumulative 162.0 hours Start 2026.09.21 @ 21:53:56 End 2026.09.22 @ 18:19:54 Sessions 31 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 100 Adventurer 1 Explorer 0 Win Type 2 Total 12 Types 4/2/2/1/0/0/0/1/1/1 Lore% 63 Gallery% 71 Achievement% 70 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e925854-37ec-403e-9063-eff74d53a7a9