Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 18:06:22 Player: Sandwich Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (236) 1180 Value Destroyed (12040) 12040 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (600) 600 TOTAL SCORE: 22840 Bonus ------- Aligned with FarCom 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 54/100 System Corruption 49% Temperature Cool (0) Movement Core (250) Ox4 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Advanced Coolant Injector Advanced Target Analyzer Advanced Armor Integrity Analyzer > --- WEAPON (4) ------- Vibroblade Nanosword Plasma Lance Plasma Lance > --- INVENTORY (4) ---- Molecular Deconstructor Plasma Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector Advanced Coolant Injector Advanced Coolant Injector Large Storage Unit Large Storage Unit Energy Well Advanced Energy Well Improved Melee Analysis Suite Advanced Target Analyzer Advanced Armor Integrity Analyzer Layered Light Armor Plating Advanced Thermal Shield > --- WEAPON ----------- Vibroblade Vibroblade Nanosword Plasma Lance > --- INVENTORY -------- Reinforced Antimatter Reactor Light Particle Reactor Biometal Heavy Treads Mobile Refinery Mk. CCLXVII Molecular Deconstructor Plasma Lance Plasma Lance Plasma Lance Plasma Lance Plasma Lance Plasma Lance Enhanced Force Lance Enhanced Force Lance [Rating: 184] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Micro Fission Core Reactor Reinforced Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Myomer Leg Wheel Centrium Wheel Hover Unit Makeshift Hover Unit Utility Large Storage Unit Device Advanced Coolant Injector Storage Large Storage Unit Processor Advanced Target Analyzer Protection Improved Medium Armor Plating Weapon Autogun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Neutron Cannon Ballistic Gun Autogun Launcher Heavy Rocket Launcher Special Weapon Molecular Deconstructor Slashing Weapon Vibroblade Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 2 . . . 2 . . . . 2 2 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . 1 . . . 1 . . . . . . . 2 Utility 11 | . . . . . . 2 1 1 . . . 1 . . . . 2 2 2 . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . Parts Attached 222 | 6 3 6 1 3 . 10 30 8 . . 6 9 4 9 10 20 24 19 5 49 Power 24 | 1 . . . . . 2 4 . . . . 1 . . 1 . 2 6 . 7 Engine 4 | 1 . . . . . . 3 . . . . . . . . . . . . . Core 6 | . . . . . . 2 1 . . . . 1 . . . . 1 1 . . Reactor 14 | . . . . . . . . . . . . . . . 1 . 1 5 . 7 Propulsion 40 | 2 1 2 . . . . 5 1 . . . 1 1 3 1 2 4 4 . 13 Treads 28 | 1 . 2 . . . . 5 1 . . . 1 1 3 . . 2 4 . 8 Leg 7 | . . . . . . . . . . . . . . . . 2 . . . 5 Wheel 4 | 1 1 . . . . . . . . . . . . . . . 2 . . . Hover 1 | . . . . . . . . . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 86 | 1 2 . 1 3 . 2 8 5 . . 2 6 . 2 7 7 11 7 4 18 Device 32 | . 1 . . 3 . 1 1 1 . . 2 1 . . 1 2 7 2 2 8 Storage 19 | 1 1 . 1 . . 1 1 1 . . . 1 . . 1 3 1 2 . 5 Processor 8 | . . . . . . . 1 . . . . 1 . 1 . 1 1 1 . 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 27 | . . . . . . . 5 3 . . . 3 . 1 5 1 2 2 2 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 72 | 2 . 4 . . . 6 13 2 . . 4 1 3 4 1 11 7 2 1 11 Energy Gun 16 | 2 . 2 . . . 6 5 . . . . . . . . 1 . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . 1 1 . . Ballistic Gun 28 | . . 2 . . . . 8 1 . . 3 1 3 4 . 6 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . . 2 . . . . Special Weapon 3 | . . . . . . . . . . . . . . . . 2 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . . 1 . . 1 . . . 1 . 5 1 1 3 Piercing Weapon 8 | . . . . . . . . . . . . . . . . . . . . 8 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . 3 . 2 1 . . . . . . . 5 2 1 . 1 2 Parts Lost 110 | . 1 1 . . . 1 8 . . . 2 3 5 10 . 25 2 10 . 42 Power 14 | . . . . . . . 1 . . . . 1 1 . . 2 . 2 . 7 Propulsion 24 | . 1 . . . . . . . . . . . 1 4 . 4 1 2 . 11 Utility 39 | . . . . . . . 2 . . . 2 1 . 2 . 8 1 4 . 19 Weapon 33 | . . 1 . . . 1 5 . . . . 1 3 4 . 11 . 2 . 5 Highest Loss Streak 21 | . 1 1 . . . 1 4 . . . 1 2 3 6 . 9 1 6 . 21 Average Slot Usage (%) 86 | . 96 87 100 99 100 98 95 92 93 93 92 95 94 82 94 69 70 77 77 82 Engine 5 | . 14 11 11 11 11 3 12 13 13 13 13 9 1 . . . . . . . Core 1 | . . . . . . 6 2 . . . . 1 5 5 5 4 1 1 . . Reactor 2 | . . . . . . . . . . . . . . . 2 4 2 6 8 7 Treads 13 | . 14 13 22 22 22 18 15 20 20 20 20 23 22 11 17 3 3 8 8 10 Device 8 | . 10 11 11 10 11 17 10 3 . . 2 5 5 5 5 4 10 10 12 14 Storage 16 | . 14 11 11 11 11 17 15 16 20 20 20 17 17 17 17 18 13 17 13 16 Processor 4 | . . . . . . . . . . . . 4 5 8 11 5 3 6 7 9 Protection 6 | . . . . . . . 6 12 13 13 9 6 11 6 4 2 2 5 9 7 Energy Gun 4 | . 28 12 22 22 22 31 11 . . . . . . . . . . . . . Ballistic Gun 13 | . . 20 22 22 22 3 17 25 26 26 26 23 22 22 20 12 . . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . 2 . 16 16 13 12 Naked Turns 15 | . . . . . . . . . . . . . . . . 15 . . . . Heaviest Build 171 | 13 18 22 30 30 30 37 88 99 99 99 102 111 114 105 110 111 141 171 155 142 Greatest Support 230 | 10 10 46 46 46 46 46 56 78 78 78 78 106 100 100 76 76 50 145 145 230 Greatest Overweight (x) 36 | 1 1 1 . . . . 2 1 1 1 1 1 1 4 1 36 6 5 1 1 Average Overweight (x) 1 | . 1 . . . . . . 1 1 1 1 . . 2 1 7 1 . . . Largest Inventory Capacity 30 | 6 10 8 10 10 10 10 16 22 22 22 22 24 24 24 24 24 24 30 22 22 Average Capacity 19 | 5 7 8 9 10 10 10 10 18 22 22 22 22 24 24 24 23 22 27 22 20 Most Carried 30 | 3 8 8 10 10 10 10 16 22 22 22 22 24 24 24 24 24 24 30 22 22 Average Carried 18 | 1 6 7 9 10 10 9 10 18 22 21 21 21 22 23 23 18 20 26 21 19 Final Capacity 24 | 6 8 8 10 10 10 10 16 22 22 22 22 24 24 24 24 18 24 22 22 4 Final Carried 24 | 3 8 8 10 10 10 10 16 22 22 22 22 24 23 24 24 14 24 22 22 3 Class Distribution -------------------- 21% | Scavenger-Mutant 20% | Hauler-Tank 15% | Skirmisher 8% | Hauler-Gunner 7% | Hauler-Mutant 6% | Hauler-Assassin 6% | Mutant 5% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Hauler-Tank | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Zion Hauler-Tank | -5/Proximity Caves Hauler-Gunner | -5/Factory Hauler-Tank | -5/Upper Caves Hauler-Gunner | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Gunner | -4/Proximity Caves Hauler-Assassin | -4/Factory Hauler-Assassin | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Matter Collected 6867 | 214 76 95 17 40 15 290 718 625 . 139 842 230 362 835 134 781 586 215 50 603 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 13248 | . 215 189 . . . 1080 1078 294 . . 709 200 325 1437 299 651 812 1672 637 3650 Parts 705 | . 11 11 . . . 59 74 26 . . 58 16 16 46 2 45 39 73 27 202 Haulers Intercepted 10 | . . 1 . . . 2 4 . . . . . . . . . 1 1 1 . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 160 | . . . . . . . . . . 1 56 . 15 46 2 40 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Combat Hostiles Destroyed 205 | . 4 4 . . . 14 16 7 . . 17 6 5 19 . 23 12 22 4 52 Melee 90 | . . . . . . . . . . . . . . . . . 12 22 4 52 Guns 104 | . 4 4 . . . 13 16 7 . . 17 6 5 19 . 13 . . . . AOE 10 | . . . . . . 1 . . . . . . . . . 9 . . . . Classes Destroyed 16 | . 2 3 . . . 6 2 . . . 1 . . 1 . 1 . . . . Worker 3 | . . . . . . 1 2 . . . . . . . . . . . . . Builder 3 | . . 1 . . . 2 . . . . . . . . . . . . . . Tunneler 2 | . . . . . . 1 1 . . . . . . . . . . . . . Hauler 10 | . . 1 . . . 2 4 . . . . . . . . . 1 1 1 . Recycler 4 | . . . . . . 1 . . . . . . . . . . 1 . 2 . Watcher 7 | . 1 1 . . . . 4 . . . . . . . . . . . . 1 Swarmer 53 | . . 3 . . . . 6 3 . . 9 4 . . . 12 5 4 . 7 Grunt 51 | . 4 1 . . . 8 . . . . . . 3 16 . 5 . 5 . 9 Brawler 2 | . . . . . . 1 . . . . . . . . . . . 1 . . Duelist 2 | . . . . . . 1 . . . . . . . 1 . . . . . . Sentry 19 | . . . . . . 4 2 1 . . . . . 2 . . 1 4 1 4 Specialist 3 | . . . . . . . . . . . 3 . . . . . . . . . Hunter 26 | . . . . . . . 1 . . . 4 . 2 . . 4 2 4 . 9 Programmer 48 | . . . . . . . 7 3 . . 1 2 . . . 1 4 4 3 23 Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . . . Samaritan 2 | . . . . . . . . . . . . . . 2 . . . . . . Best Kill Streak 10 | . 3 3 . . . 4 3 3 . . 6 4 3 10 . 6 5 5 3 6 Combat Bots Only 10 | . 2 3 . . . 2 3 3 . . 6 4 3 10 . 6 5 5 3 6 Max Kills in Single Turn 3 | . 1 1 . . . 3 2 1 . . 1 1 2 2 . 3 1 1 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . . . . 1 . . . . Exploded 3 | . . . . . . 1 . . . . . . . . . 3 . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Damage Taken 24585 | . 157 202 . . . 684 1074 698 . . 1161 498 797 1442 . 3475 1250 3307 164 9676 Core 3345 | . 38 32 . . . 29 69 65 . . 85 . 70 169 . 699 81 396 . 1612 Absorbed by Shields 2905 | . . . . . . . . . . . 99 . . . . . 322 598 168 1718 Core Remaining (%) 80 | 100 84 . . . 92 94 90 . . . 82 . . . . 6 92 69 100 . Volleys Fired 326 | . 15 31 . . . 36 57 20 . . 41 14 18 49 . 43 1 1 . . Largest 4 | . 2 3 . . . 4 4 4 . . 4 4 4 4 . 4 1 1 . . Hottest 212 | . 90 90 . . . 196 212 92 . . 92 92 102 119 . 124 . 110 . . Shots Fired 1110 | . 30 78 . . . 134 197 80 . . 164 56 66 189 . 113 1 2 . . Gun 1075 | . 30 78 . . . 134 197 80 . . 164 56 66 189 . 81 . . . . Cannon 2 | . . . . . . . . . . . . . . . . . . 2 . . Launcher 31 | . . . . . . . . . . . . . . . . 31 . . . . Special 2 | . . . . . . . . . . . . . . . . 1 1 . . . Kinetic 792 | . . 47 . . . 15 94 80 . . 164 56 66 189 . 81 . . . . Thermal 161 | . 15 31 . . . 36 77 . . . . . . . . . . 2 . . Explosive 31 | . . . . . . . . . . . . . . . . 31 . . . . Electromagnetic 124 | . 15 . . . . 83 26 . . . . . . . . . . . . . Robot Hit Streak 51 | . 9 11 . . . 21 20 15 . . 16 16 35 51 . 33 4 1 . . Robot Miss Streak 6 | . 4 5 . . . 2 6 2 . . 6 3 3 1 . 3 . 1 . . Penetration Max 1 | . . . . . . . . . . . . . 1 1 . 1 . . . . Secondary Targets 21 | . . . . . . 1 . . . . 6 3 1 4 . 6 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . 1 1 1 1 . 1 . . . . Shots Hit Robots 1180 | . 19 45 . . . 105 126 52 . . 101 42 58 160 16 86 49 103 21 197 Core Hits 491 | . 11 13 . . . 45 59 13 . . 43 13 19 70 2 63 18 37 7 78 Critical Hits 76 | . . . . . . 1 1 1 . . 2 . 4 17 2 1 . 7 7 33 Critical Kills 31 | . . . . . . . . . . . 1 . 1 7 . 1 . 3 4 14 Critical Parts Destroyed 41 | . . . . . . 1 1 . . . 1 . 3 10 1 . . 3 3 18 Melee Attacks 521 | . . . . . . . . 3 . . 1 . . . 16 . 72 140 26 263 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 393 | . . . . . . . . 3 . . 1 . . . 16 . 72 140 26 135 Piercing 128 | . . . . . . . . . . . . . . . . . . . . 128 Sneak Attacks 12 | . . . . . . . . . . . . . . . . . 6 1 5 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 129 | . . . . . . . . . . . . . . . . . 17 37 7 68 Damage Inflicted 33220 | . 241 411 . . . 1689 1892 754 . . 1229 619 568 2405 1896 2846 2751 4908 1610 9401 Guns 10527 | . 241 411 . . . 1454 1892 754 . . 1229 619 568 2405 . 954 . . . . Cannons 53 | . . . . . . . . . . . . . . . . . . 53 . . Explosions 2127 | . . . . . . 235 . . . . . . . . . 1892 . . . . Melee 20513 | . . . . . . . . . . . . . . . 1896 . 2751 4855 1610 9401 Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 7546 | . . 187 . . . 43 787 754 . . 1229 619 568 2405 . 954 . . . . Thermal 1799 | . 112 224 . . . 619 791 . . . . . . . . . . 53 . . Explosive 1892 | . . . . . . . . . . . . . . . . 1892 . . . . Electromagnetic 1470 | . 129 . . . . 1027 314 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 16295 | . . . . . . . . . . . . . . . 1896 . 2751 4855 1610 5183 Piercing 4218 | . . . . . . . . . . . . . . . . . . . . 4218 Highest Corruption 49 | . . . . . . . 5 1 1 1 . 1 1 1 1 2 4 11 2 49 Average Corruption 7 | . . . . . . . 3 1 1 1 . 1 1 1 1 1 3 5 1 23 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 347 | . . . . . . . 55 6 . . . . 5 10 . 22 8 18 . 223 Message Errors 75 | . . . . . . . 14 2 . . . . 2 4 . 10 3 3 . 37 Matter Fused 51 | . . . . . . . 13 . . . . . . . . . 3 3 . 32 Heat Flow Errors 20 | . . . . . . . 4 . . . . . . . . 1 1 2 . 12 Energy Discharges 35 | . . . . . . . 7 2 . . . . 1 1 . 2 . 2 . 20 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . 5 Data Loss (minor) 34 | . . . . . . . 7 1 . . . . 2 1 . 3 . 5 . 15 Data Loss (major) 9 | . . . . . . . 1 . . . . . . . . . . . . 8 Misfires 2 | . . . . . . . 1 . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . 2 Misdirections 34 | . . . . . . . . . . . . . . . . . . . . 34 Targeting Errors 77 | . . . . . . . 6 1 . . . . . 3 . 6 1 2 . 58 Weapon Failures 3 | . . . . . . . 2 . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1666 | . . . . . . . . . . . . . . . 736 14 336 166 58 356 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 14 | . . . . . . . . . . . . . . . . 14 . . . . Melee 1652 | . . . . . . . . . . . . . . . 736 . 336 166 58 356 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 167 | . . . . . . 64 . . . . . . . . . 103 . . . . Shots 4 | . . . . . . 2 . . . . . . . . . 2 . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 291 | . 60 32 . . . 140 291 188 . . 244 121 217 207 . 132 121 192 . 188 Average Temperature 62 | . 13 13 . . . 37 44 68 . . 77 44 108 83 . 23 67 88 . 87 Received Heat Transfer 1989 | . 90 30 . . . 306 84 66 . . 9 . 75 558 . 120 150 232 12 257 Effects 1 | . . . . . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . 3 2 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . 1 . . . 1 3 . . . . . . . . . . . . 5 Heat Transferred 3790 | . 333 666 . . . 1101 1665 . . . . . . . . . . 25 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 4 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Peak Influence 380 | . 136 205 79 . . 270 168 115 . . . 206 . . . . 132 330 208 380 Initial 144 | . . 57 79 . . . 56 50 . . . 94 . . . . 12 55 144 124 Average 107 | . 51 143 79 . . 101 54 24 . . . 91 . . . . 35 150 124 220 Maximum Alert Level 1 | . . 1 . . . 1 . . . . . 1 . . . . . 1 1 1 Low Security (%) 81 | 100 100 80 100 . 100 90 100 100 . . . 95 . . . . 100 59 97 47 Level 1 18 | . . 19 . . . 9 . . . . . 4 . . . . . 40 2 52 Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . . 1 . . . . 7 3 . . . 2 . 1 . . 2 5 1 12 Investigation 3 | . . 1 . . . . . . . . . 1 . . . . . . . 1 Extermination 23 | . . . . . . . 6 3 . . . 1 . . . . 2 2 1 8 Reinforcement 1 | . . . . . . . 1 . . . . . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . 1 . . . . . . Garrison 6 | . . . . . . . . . . . . . . . . . . 3 . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Distress Signals 11 | . 1 2 . . . 4 . . . . . . . . . . 1 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 284 | . 7 8 . . . 25 27 8 . . 18 6 7 26 . 24 18 35 4 71 Peak Tracking Total 14 | . 4 3 . . . 6 5 3 . . 5 5 4 12 . 5 5 9 2 14 Tactical Retreats 25 | . 1 . . . . 6 . . . . 1 . 2 5 . 1 1 1 . 7 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Traps Triggered 12 | . . . . . . . 3 1 . . . 2 . . . . 1 1 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 1 1 . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Disabled 1 | . . . . . . . . 1 . . . . . . . . . . . . Max in Single Turn 1 | . . . . . . . . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Machines Accessed 32 | . 4 2 . . . 1 7 6 . . . 1 . . 1 . 4 2 3 1 Terminals 24 | . 4 2 . . . 1 5 3 . . . 1 . . . . 3 2 3 . Fabricators 4 | . . . . . . . 1 1 . . . . . . . . 1 . . 1 Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . Total Hacks 82 | . 10 9 . . . 4 15 17 . . . 4 . . 1 . 8 3 9 2 Successful 39 | . 4 2 . . . 1 9 10 . . . 2 . . 1 . 3 1 5 1 Failed 43 | . 6 7 . . . 3 6 7 . . . 2 . . . . 5 2 4 1 Catastrophic 10 | . . 2 . . . . 2 1 . . . 1 . . . . 1 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 36 | . 3 8 . 1 . . 7 2 . 1 1 3 . . . . 5 2 3 . Terminals 63 | . 10 9 . . . 4 12 6 . . . 4 . . . . 6 3 9 . Fabricators 8 | . . . . . . . 2 2 . . . . . . . . 2 . . 2 Repair Stations 3 | . . . . . . . . 3 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . 6 . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . Terminal Hacks 11 | . 2 . . . . 1 3 . . . . 1 . . 1 . . . 3 . Record 1 | . . . . . . . . . . . . . . . 1 . . . . . Part Schematic 2 | . . . . . . . 2 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . . . . . . . . . . . . 1 . Zone Layout 4 | . 1 . . . . 1 . . . . . 1 . . . . . . 1 . Fabricator Hacks 6 | . . . . . . . 2 2 . . . . . . . . 1 . . 1 Load Schematic 4 | . . . . . . . 1 1 . . . . . . . . 1 . . 1 Build 2 | . . . . . . . 1 1 . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . 4 . . . . . . . . . . . . Insert Component 2 | . . . . . . . . 2 . . . . . . . . . . . . Analyze 2 | . . . . . . . . 2 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 15 | . 2 2 . . . . 3 2 . . . 1 . . . . 2 1 2 . Terminals 15 | . 2 2 . . . . 3 2 . . . 1 . . . . 2 1 2 . Botnet 15 | . 2 2 . . . . 3 2 . . . 1 . . . . 2 1 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 3 2 . . . 1 7 5 . . . 1 . . . . 4 2 3 1 Full Trace Events 2 | . . 1 . . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 2 2 . . . . . . . . . . . . Parts Built 2 | . . . . . . . 1 1 . . . . . . . . . . . . Matter 204 | . . . . . . . 102 102 . . . . . . . . . . . . Time 42 | . . . . . . . 17 25 . . . . . . . . . . . . Total Part Build Rating 2 | . . . . . . . 1 1 . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . . Time 38 | . . . . . . . . 38 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . 7 Programmers 7 | . . . . . . . . . . . . . . . . . . . . 7 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . 1 . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Turns Passed 21494 | 50 286 327 146 371 124 842 3191 2178 69 1281 756 531 759 1145 347 2139 1263 1374 653 3662 Spaces Moved 9837 | 44 236 182 90 228 78 347 1523 1089 40 699 358 274 376 424 157 432 633 501 301 1825 Core 107 | 4 . . . . . . . . . . . . . . . 103 . . . . Treads 8472 | . . 28 90 228 78 347 1523 1089 40 699 358 274 376 424 157 295 . 469 301 1696 Legs 563 | . . . . . . . . . . . . . . . . 34 400 . . 129 Wheels 695 | 40 236 154 . . . . . . . . . . . . . . 233 32 . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 160 160 160 160 160 175 175 175 175 156 152 158 183 50 120 130 170 113 Average Speed 178 | 84 90 100 160 160 160 160 176 175 175 175 175 159 172 217 183 449 138 185 191 150 Slowest Speed 1850 | 90 90 160 160 160 160 160 200 175 175 175 175 176 175 250 183 1850 150 240 195 166 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Time Travels 1 | . . . . 1 . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 45 20 22 60 21 40 33 29 9 80 50 8 59 56 61 64 12 14 9 35 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . . . . . . . Known Exits Taken 2 | . . . . . . . . . . . . . . . . 1 1 . . . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 18 | . . . 2 . 1 . . . . 5 3 . 3 4 . . . . . . Spaces Dug 21 | . . . . . . . . 2 . . 1 . . . . . 2 7 1 8 Terrain Destroyed 241 | . . . . . . 15 . 2 . . 1 . . 3 . 201 2 8 1 8 Melee 21 | . . . . . . . . 2 . . 1 . . . . . 2 7 1 8 Projectile 8 | . . . . . . . . . . . . . . 3 . 4 . 1 . . AOE 212 | . . . . . . 15 . . . . . . . . . 197 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Total 12646 | 53 278 271 93 235 77 553 1911 1325 39 762 417 343 455 547 191 565 932 798 355 2446 Wait 1626 | 1 19 41 . . . 142 253 188 . 48 6 41 55 56 . 45 197 163 16 355 Move 9817 | 43 235 181 89 227 77 346 1522 1088 39 698 357 273 375 423 156 431 632 500 300 1825 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 152 | 3 5 5 2 1 . 7 22 12 . 8 3 5 3 9 3 10 17 8 6 23 Fast Attach 107 | 6 2 4 . 3 . 5 17 3 . . . 3 . 2 5 4 10 10 4 29 Attach 73 | . 1 1 . . . 1 6 2 . . 2 3 4 7 1 14 9 7 1 14 Detach 11 | . 1 . . . . . . . . . . . . . . 4 2 4 . . Swap 43 | . . 1 1 . . 4 7 3 . . 4 3 . . 5 2 5 2 . 6 Drop 136 | . . 7 1 4 . 12 27 6 . 8 3 1 . 1 5 12 3 12 10 24 Fire 326 | . 15 31 . . . 36 57 20 . . 41 14 18 49 . 43 1 1 . . Melee 348 | . . . . . . . . 3 . . 1 . . . 16 . 51 91 16 170 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . . . 5 . 2 . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 12) 51 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 5) 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Weapon x2 576 | -9/Materials | Discovered new exit (range 16) 664 | -9/Materials | Entered Mines 698 | -9/Mines | Build established: Gunner 788 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 788 | -9/Mines | Discovered new exit (range 5) 810 | -9/Mines | Entered Exiles 849 | -9/Exiles | Met 8R-AWN 876 | -9/Exiles | Met EX-HEX 921 | -9/Exiles | Met EX-BIN 938 | -9/Exiles | Aligned with FarCom system 940 | -9/Exiles | Given EX-Vault access code 977 | -9/Exiles | Opened EX-Vault 984 | -9/Exiles | Found Prototype Device 984 | -9/Exiles | Identified Skeleton Box 987 | -9/Exiles | Found Prototype Device 987 | -9/Exiles | Identified Supersonic Drone Bay 996 | -9/Exiles | Found Prototype Device 996 | -9/Exiles | Identified Chronowheel 996 | -9/Exiles | Activated Chronowheel 996 | -9/Exiles | Spacetime reconverged on an earlier point 1034 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1082 | -9/Exiles | Met EX-DEC 1168 | -9/Exiles | Discovered new exit (range 10) 1181 | -9/Exiles | Entered Mines 1239 | -8/Mines | Discovered new exit (range 6) 1305 | -8/Mines | Entered Materials 1305 | -8/Materials | Evolved 2 slots: Utility x2 1480 | -8/Materials | Build established: Skirmisher 2144 | -8/Materials | Discovered new exit (range 3) 2147 | -8/Materials | Entered Factory 2147 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3121 | -7/Factory | Lost 4 parts (1p1u2w) 3416 | -7/Factory | Build established: Scavenger-Skirmisher 3761 | -7/Factory | Build established: Skirmisher 4381 | -7/Factory | Discovered new exit (range 8) 4818 | -7/Factory | Fabricated Lrg. Storage Unit (x1) 5130 | -7/Factory | Identified exit to Garrison 5338 | -7/Factory | Entered another Factory area 5338 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5633 | -6/Factory | Build established: Tank 6506 | -6/Factory | Fabricated Lrg. Storage Unit (x1) 6812 | -6/Factory | Build established: Hauler-Tank 6958 | -6/Factory | Repaired Imp. Weapon Shielding 7259 | -6/Factory | Discovered new exit (range 14) 7484 | -6/Factory | Discovered new exit (range 10) 7516 | -6/Factory | Entered Lower Caves 7579 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7585 | -6/Lower Caves | Entered Zion 7643 | -6/Zion | System corruption cleaned by Quarantine Array 7791 | -6/Zion | Found Prototype Device 8680 | -6/Zion | Discovered new exit (range 13) 8741 | -6/Zion | Received a visual enhancement algorithm 8866 | -6/Zion | Entered Proximity Caves 9030 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 9042 | -5/Proximity Caves | Found Prototype Special Weapon 9070 | -5/Proximity Caves | Learned location of 1 exit from Factory 9197 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 9239 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 9560 | -5/Proximity Caves | Discovered new exit (range 8) 9622 | -5/Proximity Caves | Entered Factory 9622 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9623 | -5/Factory | Identified exit to Factory 9936 | -5/Factory | Build established: Hauler-Gunner 10036 | -5/Factory | Discovered new exit (range 11) 10153 | -5/Factory | Entered Upper Caves 10204 | -5/Upper Caves | Lost 3 parts (1n2w) 10308 | -5/Upper Caves | Build established: Hauler-Tank 10403 | -5/Upper Caves | Learned location of Armory (-3) 10574 | -5/Upper Caves | Encountered a Warlord checkpoint 10819 | -5/Upper Caves | Discovered new exit (range 15) 10912 | -5/Upper Caves | Entered another Upper Caves area 11253 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11293 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11333 | -5/Upper Caves | Lost 6 parts (1n2u3w) 11361 | -5/Upper Caves | Destroyed 10 combat bots 11572 | -5/Upper Caves | Learned location of 1 exit from Factory 12037 | -5/Upper Caves | Discovered new exit (range 9) 12057 | -5/Upper Caves | Entered Zhirov 12057 | -5/Zhirov | Discovered new exit (range 3) 12090 | -5/Zhirov | Met Zhirov 12140 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12170 | -5/Zhirov | Found Alien Artifact 12170 | -5/Zhirov | Identified Integrated Dissipator 12170 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12404 | -5/Zhirov | Entered Proximity Caves 12747 | -4/Proximity Caves | Lost 4 parts (2n1u1w) 12904 | -4/Proximity Caves | Spotted B-86 Titan 13006 | -4/Proximity Caves | Build established: Hauler-Gunner 13139 | -4/Proximity Caves | Destroyed B-86 Titan 13159 | -4/Proximity Caves | Lost 5 parts (2n1u2w) 13673 | -4/Proximity Caves | Core integrity fell below 50% 13976 | -4/Proximity Caves | Build established: Hauler-Mutant 14055 | -4/Proximity Caves | Lost 3 parts (1u2w) 14324 | -4/Proximity Caves | Discovered exit to Factory (range 14) 14408 | -4/Proximity Caves | Identified Molecular Deconstructor 14417 | -4/Proximity Caves | Identified Mobile Refinery Mk. CCLXVII 14423 | -4/Proximity Caves | Core integrity fell below 20% 14466 | -4/Proximity Caves | Lost 9 parts (2p3u4w) 14543 | -4/Proximity Caves | Entered Factory 14543 | -4/Factory | Evolved 2 slots: Utility x2 14544 | -4/Factory | Identified exit to Research 14729 | -4/Factory | Build established: Mutant 14882 | -4/Factory | Found Prototype Slashing Weapon 14884 | -4/Factory | Found Prototype Slashing Weapon 14885 | -4/Factory | Identified Vibroblade (x2) 14890 | -4/Factory | Found Vibroblade 14893 | -4/Factory | Found Vibroblade 14923 | -4/Factory | Found Faulty Vibroblade 14927 | -4/Factory | Found Faulty Vibroblade 15175 | -4/Factory | Build established: Hauler-Assassin 15521 | -4/Factory | Found Hvy. Reactive Plating 15566 | -4/Factory | Discovered exit to Research (range 24) 15806 | -4/Factory | Entered Research 15806 | -3/Research | Evolved 2 slots: Utility x2 16431 | -3/Research | Garrison activated, responded to threat 16559 | -3/Research | Lost 6 parts (2p2n2w) 16911 | -3/Research | Build established: Scavenger-Mutant 17102 | -3/Research | Discovered new exit (range 11) 17133 | -3/Research | System corruption reached 10% 17180 | -3/Research | Entered another Research area 17180 | -2/Research | Evolved 2 slots: Utility x2 17631 | -2/Research | Identified exit to Quarantine 17721 | -2/Research | Found Prototype Slashing Weapon 17721 | -2/Research | Identified Nanosword 17796 | -2/Research | Discovered new exit (range 11) 17833 | -2/Research | Entered Access 17833 | -1/Access | Evolved 2 slots: Propulsion x2 18275 | -1/Access | Garrison activated, responded to threat 19047 | -1/Access | Found Enh. Force Lance 19050 | -1/Access | Found Enh. Force Lance 19192 | -1/Access | System corruption reached 10% 20112 | -1/Access | System corruption reached 30% 20534 | -1/Access | Lost 3 parts (1p1n1u) 20671 | -1/Access | Spotted B-99 Colossus 20742 | -1/Access | Lost 3 parts (1n2u) 20841 | -1/Access | Lost 5 parts (1p2n2u) 21230 | -1/Access | Lost 4 parts (1p1n2u) 21425 | -1/Access | Core integrity fell below 50% 21481 | -1/Access | Core integrity fell below 20% 21495 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 21483_ G-73 Enforcer suffers critical hit. 21483_ Destroyed Unknown Energy Gun. 21485_ Plasma Lance follow-up attack on G-73 Enforcer. 21485_ System corrupted: Plasma Lance targeting data glitched. 21485_ K-01 Serf collects debris. 21488_ Vibroblade follow-up attack on G-73 Enforcer. 21489_ K-01 Serf collects debris. 21491_ System corrupted: Plasma Lance targeting data glitched. 21491_ G-73 Enforcer destroyed. 21491_ K-01 Serf collects debris. 21493_ Penetrated by Slug. 21493_ Nanosword follow-up attack on H-88 Terminator. 21493_ System corrupted: Nanosword targeting data glitched. 21493_ H-88 Terminator KE Penetrator severed. 21493_ Vibroblade follow-up attack on H-88 Terminator. 21493_ System corrupted: Vibroblade targeting data glitched. 21493_ H-88 Terminator destroyed. 21493_ Penetrated by Slug. 21493_ Centrium Leg destroyed. 21494_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #?????????????????????????????????# #??? | | #?????????????????????????????????+ #??? | | +?????????????????????????????????# ####??? | | #?????????????????????????????????# #?????? | | ????#?????????????????????????????????+ #?????? | | ??????????????????????????????????????#### #?????? | | ?????????????????????????????????????????# #?????? | | ?????????????????????????????????????????# #?????? | | ?????????????????????????????????????????# #?????? | | ?????????????????????????????????????????# #?????? | | ?????????????????????????????????????????# #?????? | | ?????????????????????????????????????#####+######+ | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????###??????###????????????# | | ????????????# """""" ????????????# " | | ????????????# ""S""" #???????????# """ | | ????????????# """ #???????????# """ | | ????????????# #???????????# g" | | ????????????# #???????????# | | ?????????? # [#???????????# | | ?????????? ;k [k=#???????????# | | ????????????# %!!%########################/ | | ????????????# p%!!%@uhRu[*% % % % / | | ????????????# *k!==######################### | | ????????????# !=[#?###???????????????????? | | ????????????# !!#???????????????????????? | | ????????????##############???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????Y??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 300 Energy Generation 45 Energy Capacity 1715 Matter Stores 450 Matter Capacity 550 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 1200 Resistance: KI 40 Resistance: TH 30 Utility Shielding 66 Weapon Shielding 90 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 13 Melee Accuracy 6 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 6 Item Schematics ----------------- Gatling Laser | -7/Factory | Hacked Lrg. Storage Unit | -7/Factory | Hacked Autogun | -6/Factory | Scanalyzed Med. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrg. Storage Unit | x1 | -7/Factory Lrg. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationQuantumActivator Manual? 0 Play Time 02:15:45 Cumulative 153.0 hours Start 2020.09.17 @ 21:43:32 End 2020.09.18 @ 18:06:22 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 160 Adventurer 3 Explorer 40 Win Type - Total 3 Types 2/1/0/0/0/0/0/0/0 Lore% 51 Gallery% 75 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58f938d7-1afb-4d67-8f1d-d61cde2df275